Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Forgotten Realms NPC Generator
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page
Author Previous Topic Topic Next Topic
Page: of 13

Diffan
Great Reader

USA
4222 Posts

Posted - 20 Apr 2021 :  15:38:12  Show Profile Send Diffan a Private Message  Reply with Quote
BROK YARTIN; CR 11
hp
110 (11 HD)
Male Illuskan human fighter 11
NE Medium humanoid
Init +5; Senses Listen -4, Spot -4
Languages Common, Illuskan
AC 23, touch 14, flat-footed 20
(+5 armor, +3 Dex, +4 shield, +1 deflection)
Fort +10, Ref +8, Will +3
Speed 30 ft. (6 squares)
Melee +2 handaxe with greater crystal of return +21/+16/+11 (1d6+11/x3) or
Melee +2 handaxe with greater crystal of return +19/+14/+9 (1d6+11/x3) and +2 bashing razored heavy steel shield +16 (2d6+4/x2)
Ranged +2 handaxe with greater crystal of return +21/+16/+11 (1d6+11/x3) or
Ranged mwk composite longbow (Str +4) +15/+10/+5 (1d8+4/x3)
Base Atk +11; Grp +16
Atk Options sneak attack 6d6+11
Combat gear boots of swift passage 5/day (20-ft. teleport)
Abilities Str 21, Dex 16, Con 13, Int 11, Wis 12, Cha 10
Feats Agile Shield Fighter, Craven, Improved Shield Bash, Melee Weapon Mastery (slashing), Shield Specialization (heavy), Thug, Weapon Focus (handaxe), Weapon Specialization (handaxe)
Skills Climb +14, Intimidate +14, Jump +14, Swim +12
Flaws Inattentive (-4 to Listen and Spot checks), Weak Will (-3 on Will saves)
Possessions +2 handaxe with greater crystal of return, +2 bashing spiked razored steel shield with +1 razors, +3 studded leather, cloak of resistance +2, ring of protection +1, belt of giant strength +4, glove of Dexterity +2, plus 100 pp, 239 gp.
Sneak Attack (Ex): If Brok can catch an opponent when they are unable to defend themselves effectively from his attacks, he can strike a vital spot for extra damage. Brok deals 6d6+11 damage to any foe he flanks or against any foe that is flat-footed or any foe within 30-ft. that is flat-footed. This does not work against creatures without discernable anatomies — undead, constructs, oozes, plants, and incorporeal creatures.

HISTORY
Brok, being from the North, was raised in a dirty hovel, part of the poorest sections of Luskan. He grew up being abused and neglected. For safety, he quickly turned to the youth gangs that ran parts of the northern shores of Luskan streets, gaining notoriety as a bully and tough for the gang leaders. At heart, however, Brok was still a very frightened child. As he grew up, his level of violence was only exceeded by his greed and he rose up quickly within the ranks of the gang to become 2nd only to the crime lord of the Razors. One day, he found the crime lord dead in his 3rd level room of their headquarters - overdosed on Mordayn Vapor aka "Dreammist". Panicked, Brok plunged the nearest knife into the crime lords back and threw him publicly out the window. He then declared himself the new Boss of the Razors.

TACTICS
Brok will always bee a coward to some degree. He will never fight an open conflict and would rather stalk up and attack his enemies in secret. Still, he's an imposing man with a number of magical trinkets to keep the edge in his favor. When he has the advantage, he'll often start off by throwing his Hand-axe at his flat-footed opponent, hoping to inflict significant damage from afar.

He will also never fight a battle alone. He often has 3-4 thugs with him in combat, to give himself opportunities to use his Sneak Attack as much as possible. In these situations, he will attack with both his handaxe and razored shield, both of which he had enchanted. If the fight even remotely begins to turn against his favor, he will flee by foot or with the use of his special magical boots to fight another day. He has absolutely zero loyalty to any under his command.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."

Edited by - Diffan on 20 Apr 2021 15:38:54
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 21 Apr 2021 :  14:39:12  Show Profile Send Diffan a Private Message  Reply with Quote
NEW DEMONS

Below are a few demonic creatures you can add to your 4th Edition games. These creatures are derived and adapted from the video game Diablo, but can certainly be put into any campaign setting (like the Realms) as shock troops for an incoming demonic invasion or some other Planes Below incursion onto the Material Plane. Also, let me put out there that these creature's stats can also be found for 3.0 Edition in the supplement Diablo II: Diablerie.

FALLEN ONE; Level 1 Minion
Small Elemental Beast (Demon); XP 25
Initiative +1; Senses Perception +1
HP 1; a missed attack never damages a minion
AC 15; Fortitude 11, Reflex 12, Will 10
Speed 6
Scimitar or Spear (Standard) * Weapon
Attack: Melee 1 (one creature) or Ranged (spear) 5; +6 vs. AC; Hit: 4 damage
MINOR ACTIONS
Shifty (Minor, at-will)
Effect: the Fallen One shifts 1 square
REACTIONS
Narrow Escape (Encounter, Immediate Interrupt)
Trigger: A close or an area attack hits or misses the Fallen One.
Effect: The Fallen One shifts 3 squares.
Alignment Chaotic Evil; Languages Genzaniku (or Abyssal)
Str 10 (+0); Dex 9 (-1); Wis 8 (-1)
Con 13 (+1); Int 5 (-3); Cha 7 (-2)
Equipment Scimitar or Spear, light shield

FALLEN ONE LORE

Fallen are small of stature and simian in appearance, and possess surprising strength and unnatural agility. The "grunts of the underworld," Fallen occupy the lowest rung of the demonic hierarchy. They are looked down upon by other demons, and when it comes to feeding, they get the "crumbs" of human remains. Maybe some bones..

A character knows the following information with a successful Arcana check.

DC 15: [Name, type and keywords]

DC 20: [Powers]

DC 25: [Resistances and vulnerabilities]

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."

Edited by - Diffan on 21 Apr 2021 14:39:52
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 20 Jun 2021 :  20:37:52  Show Profile Send Delnyn a Private Message  Reply with Quote
Looks like Mel the ex-Zhent Warcaptain is a big hit with the players. He now has a beljuril with a word of recall that will take Mel to the party's hideout. He won't join the party, but he agreed to be a Cormyrean point of contact.
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 21 Jun 2021 :  05:37:35  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Looks like Mel the ex-Zhent Warcaptain is a big hit with the players. He now has a beljuril with a word of recall that will take Mel to the party's hideout. He won't join the party, but he agreed to be a Cormyrean point of contact.



That's awesome! I'm glad to hear he's getting some use

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 21 Jun 2021 :  17:37:17  Show Profile Send Diffan a Private Message  Reply with Quote
If there's some characters you'd like to see in terms of level or class, let me know. I'm going to draw up some new ones today. Not sure about Edition tho...

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 04 Jul 2021 :  17:12:27  Show Profile Send Delnyn a Private Message  Reply with Quote
Diffan,

Would you be amenable to designing a NPC bartender? Edition does not matter, nor even class or alignment. The NPC may be ally or antagonist. Competence at job can be anywhere from klutz to maestro.
Feel free to surprise me with your choices.

If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.

Any feedback would be appreciated,
Delnyn
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
35573 Posts

Posted - 04 Jul 2021 :  17:56:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Delnyn


If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.


I should think not! Initiate of the Seven Veils is a horrible class for a bartender; you need Arcane Mixologist from The Complete Book of Overkill for a good bartender!


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 04 Jul 2021 :  18:18:14  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Diffan,

Would you be amenable to designing a NPC bartender? Edition does not matter, nor even class or alignment. The NPC may be ally or antagonist. Competence at job can be anywhere from klutz to maestro.
Feel free to surprise me with your choices.

If there is any restriction, it would be against the 3.xed optimization shenanigans. I am definitely not at all interested in a paragon LeShay Lion Totem Barbarian 1/Dungeoncrasher Fighter 6/Wizard 3/Master Specialist Abjurer 10/Initiate of the Seven Veils 7 as a bartender.

Any feedback would be appreciated,
Delnyn



I think I can.....brew up something.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 04 Jul 2021 :  18:43:17  Show Profile Send Delnyn a Private Message  Reply with Quote
The Complete Book of Overkill has proven useful for exposing probable abuses of game rules, especially 3.x edition. I don't expect this bartender to outduel The Purple-Eyed Cuisinart. As far as asking for a NPC, I found it useful and fun to try to incorporate another person's homebrew characters into my campaigns. It forces me to work my creativity muscles.
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 04 Jul 2021 :  18:48:18  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Diffan


I think I can.....brew up something.



Well played, sir.
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 04 Jul 2021 :  19:26:15  Show Profile Send Diffan a Private Message  Reply with Quote
3.5 Edition D&D

RUDJEK ATEF; CR 3
hp
24 (6 HD)
human expert 6
Male Turami human expert 6
N Medium humanoid
Init -1; Senses Listen +7 Spot +3
Languages Chondathan, Common, Damaran, Untheric
AC 10, flat-footed 10, touch 9
(+1 leather apron, -1 Dex)
Fort +2, Ref +1, Will +6
Speed 20-ft. (4 squares); base 20 feet due to bad case of gout.
Melee dagger +5 (1d4+1/19-20x2)
Ranged light crossbow +3 (1d8/19-20x2)
Base Atk +4; Grp +5
Combat gear wand of deeper slumber (11 charges), potion of fire breathing
Abilities Str 13, Dex 9, Con 10, Int 12, Wis 12, Cha 15
Feats Alertness, Negotiator, Skill Focus (Craft [brewing]), Toughness
Skills Appraise +7, Bluff +6, Craft (Brewing) +11, Diplomacy +12, Gather Information +8, Heal +7, Profession (Barkeep) +9, Sense Motive +11, Use Magic Device +10
Possessions combat gear plus dagger, light crossbow (with 5 bolts), leather apron.

4th Edition D&D

RUDJEK ATEF; Level 3 NPC
Medium natural humanoid (Turami human) XP 100
Initiative +0; Senses Perception +3
HP 31; Bloodied 15
AC 11; Fortitude 13, Reflex 11, Will 15
Speed 4
(M)Dagger (standard, at-will) * Weapon
+6 vs. AC; 1d4+2 damage.

(R)Crossbow (standard, at-will) * Weapon)
Ranged 15/30; +5 vs. AC; 1d10 damage.
Minor Actions
Charmer (standard, encounter) *
Rudjek activates an aura 5 that lasts until the end of the encounter. Any creature caught in the aura takes a -5 penalty to their attack rolls.
Alignment Unaligned; Languages Chondathan, Common, Damaran, Untheric
Skills Bluff +7, Diplomacy +10, Streetwise +8
Str 13 (+2), Dex 9 (+0), Wis 12 (+2)
Con 10 (+1), Int 12 (+2), Cha 15 (+3)
Equipment leather apron, dagger, crossbow with 5 bolts.

Rudjek, hailing from the land of Unther, made his way all across the southern areas of Faerun collecting trinkets and drink recipes so that one day he could open up his own bar. Eventually the traveling got to the better of him and he developed a bad case of gout as he was touring the few breweries of Suzail in Cormyr. Not wanting to live out the rest of his days under the banner of the flying Purple Dragon, he took one more trip to the north. Across the Sea of Fallen Stars and up through the Dragon Reach to the murky waters of the deep Moonsea.

With no love for the Zhents, he still found himself pulled to the dark amber ales brewed in the areas around Thar. He finally opened up his bar, the Mooring Lady, in the town of Melvaunt. Branded initially as a dock workers watering hole, his unique spices and brewing technique soon had him moving up through the town’s better neighborhoods to where it sits a few streets north of the Slave Markets.

Rudjek isn’t a fighter by any means. Why so few instances occur in his bar is because he does an admirable job of listening to the patrons that come into his place and seems genuine enough that any trouble that occurs, most offenders want to take it “outside” rather than mess up ‘the Lady’ as the locals call it. More often that not, Rudjek is able to calm most people down before any physical altercations arise. Still, there is the rare occasion that deals go bad or a lovers quarrel gets too heated and Rudjek protects his place with a light crossbow under the bar when needed. He also carries on him a lucky knife that he had since he was a young adult.


***There's an odd thing going on with the BOLD that I can't seem to fix??

Mod edit: Found it, though it took several minutes. There was an incorrect bit of coding in the line "Base Atk +4; Grp +5"

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."

Edited by - Wooly Rupert on 05 Jul 2021 01:44:04
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 04 Jul 2021 :  19:57:20  Show Profile Send Delnyn a Private Message  Reply with Quote
Diffan,
Both versions work very well. The gout sounds like a good plot hook in the making. Let's see if he can procure some elverquisst or Rashemen fire wine.

As far as the bold issue you mentioned at the bottom of the message, could you copy/paste the text in some text editor and check in the editor for non-matching tags?
My two copper pieces.

EDIT: I also noticed the Turami ethnicity and not Mulan. Questions for me to ponder: Was his family treated as second-class citizens while in Unther for being non-Mulan? I also suspect the priests of Gilgeam didn't make life in Unther very cheery. Very sensible to leave Unther for the wider world.

Edited by - Delnyn on 04 Jul 2021 20:04:51
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 05 Jul 2021 :  13:17:27  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by WoolyRupert

Mod edit: Found it, though it took several minutes. There was an incorrect bit of coding in the line "Base Atk +4; Grp +5"



Thank you sir!

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 05 Jul 2021 :  13:24:37  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

Diffan,
Both versions work very well. The gout sounds like a good plot hook in the making. Let's see if he can procure some elverquisst or Rashemen fire wine.


Sure, that would be cool.

quote:
Originally posted by Delnyn

EDIT: I also noticed the Turami ethnicity and not Mulan. Questions for me to ponder: Was his family treated as second-class citizens while in Unther for being non-Mulan? I also suspect the priests of Gilgeam didn't make life in Unther very cheery. Very sensible to leave Unther for the wider world.



Precisely, he left as soon as he was able and also why he never went back.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Zeromaru X
Great Reader

Colombia
2147 Posts

Posted - 05 Jul 2021 :  16:48:07  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I guess that the 4e stats are for his grandson? Because Unther is no more in 4e, you know...

Instead of seeking change, you prefer a void, merciless abyss of a world...
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 05 Jul 2021 :  17:27:02  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I guess that the 4e stats are for his grandson? Because Unther is no more in 4e, you know...



A simple change of his family being from Unther works. Or that his family was in Unther and he somehow remained in the area that Return Abeir dropped into (Tymanthyr?)

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 05 Jul 2021 :  22:23:56  Show Profile Send Delnyn a Private Message  Reply with Quote
The timeframe was also something I deliberately left open as part of my request. I would not tie edition rules to timelines. If a DM wants to run 5E rules in a campaign set before the Fall of Karsus, go for it. Just be mindful about the pantheons.

Edited by - Delnyn on 05 Jul 2021 22:26:50
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 24 Jul 2021 :  19:11:22  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

The timeframe was also something I deliberately left open as part of my request. I would not tie edition rules to timelines. If a DM wants to run 5E rules in a campaign set before the Fall of Karsus, go for it. Just be mindful about the pantheons.



Too true. I don't think it's difficult to run any time-period with the Realms with any set of rules, let alone Editions. Tons of people use Pathfinder 1e or 2e or 13th Age or Castle and Crusades or Insert non-D&D system to run the Realms, so why would it matter if you use 4E in your 1367 DR game or 2e for your 1479 DR game or 3.5 for your 1220 DR game.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 09 Aug 2021 :  00:40:03  Show Profile Send Diffan a Private Message  Reply with Quote
Another 4E NPC (or foe?) for your games:

CALDYN AU'VYRDŰIN; Level 8 Soldier [NPC]
Medium Fey Humanoid (udadrow); XP 350
Initiative +6; Senses Perception +9
HP 77; Bloodied 38
AC 25; Fortitude 23, Reflex 21, Will 22
Speed 5
TRAITS
Combat Challenge
Whenever Caldyn makes an attack roll, hit or miss, he marks the target. A marked target takes a -2 to attacks rolls against any attack that doesn't include Caldyn. This lasts until the end of Caldyn's next turn.

Opportunistic Weaponmaster
Caldyn gains a +8 to his Longsword attacks when making an Opportunity Attack. If struck, the target stops moving. Once per encounter, Caldyn can deal an additional 2d8 damage with an Opportunity Attack.
STANDARD ACTIONS
Longsword (Weapon) * At-Will
Attack: Melee 1 (one creature); +15 vs. AC;
Hit: 1d8 + 6 damage.

Cleave (Weapon) * At-Will
Attack Melee 1 (one creature); +15 vs AC
Hit: 1d8 + 6 damage, and one creature Adjacent to the target takes 4 damage. If no other creature is Adjacent, the target then takes 5 ongoing damage (save ends).

Come and Get It (Weapon) * Encounter
Attack: Close burst 3 (each enemy in burst); +15 vs Will
Hit: Caldyn pulls each enemy up to 2 squares closer to him, only if they end their turn adjacent to Caldyn. Then, each adjacent enemy to Caldyn takes 1d8 + 2 damage, and is marked until the end of his next turn.
MINOR ACTIONS
Cloud of Darkness (Zone)* Encounter
Effect: Close Burst 1; The burst creates a zone that lasts until the end of Caldyn’s next turn. The cloud blocks line of sight for all creatures except Caldyn. While entirely within the cloud, any creature other than Caldyb is blinded.

Rain of Steel (Stance, Weapon) * Daily
Effect: Caldyn assumes the Rain of Steel stance. Until the end of battle, any enemy that starts its turn adjacent to Caldyn takes 1d8 + 2 damage, so long as Caldyn can make Opportunity Attacks.
IMMEDIATE REACTIONS
Impending Strike (Weapon) * At-Will (1/round)
Trigger: A marked enemy attempts to shift or make an attack that doesn't target Caldyn.
Effect: Caldyn makes a Longsword attack.
Alignment Unaligned; Languages Common, Drow Sign, Elven
Str 18 (+8); Dex 15 (+6); Wis 20 (+9)
Con 11 (+4); Int 10 (+4); Cha 8 (+3)
Equipment +2 Longsword of Great Opportunity, Agile Drakescale +2, Pincer Shield (heavy shield).


History
Caldyn, like his leader of Bregan D'aerthe Jarlaxle, found little pleasure in the world below. As a minor noble of a rather lowly house in Menzoberranzan, his life would most likely have ended quick and painful in the constant schemes of his siblings. Through sheer luck and some exploitation of opportunities that had presented themselves, Caldyn slew a members of his raiding party as they were about to disrupt some questionable actions of some fellow drow. He's not sure why he did it, other than the people they were about to raid seemed far more organized and militant, and there was a lack of priestess among them.

After his betrayal, Caldyn called out and addressed the crew as an act of good intentions. This almost had him killed, but the leader saw the determination of this drow and decided to test him instead. The leader, a drow by the name of Sol'aufein, was a lieutenant of the Bregan D'aerthe operation this far east of the Sword Coast. Sol'aufein took Caldyn under his wing and guided him to become a strong member of the company this side of the Greypeak Mountains.

TACTICS
Caldyn is a shrewd warrior, and often puts himself into the thick of battle as often as possible. His mentality is that if he draws enemies to himself, he keeps his brothers safe. He often starts off by drawing people in by Taunting and aggravating them to a boiling point that they surge in (via Come and Get it). He then unleashes Cloud of Darkness to envelope and disorient them. If they flee, the more he seizes their panic and drops them to the ground.

In addition to his normal suite of abilities, he is a noble drow and can levitate to about 20 ft every 5 minutes. If he has the position and advantage of his opponent, he'll often wait levitate until they're under him before dropping down in a surprise round.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."

Edited by - Diffan on 09 Aug 2021 00:42:20
Go to Top of Page

Delnyn
Senior Scribe

USA
589 Posts

Posted - 24 Oct 2021 :  23:20:51  Show Profile Send Delnyn a Private Message  Reply with Quote
quote:
Originally posted by Diffan


On the 18th of Hammer, in the year of Risen Elfkin (1375 by the Dalerecokoning calendar) Hope awoke in the bleak of night in a snow covered battlefield somewhere in the Dalelands. Not a far walk to Shadowdale proper, the woman slowly pulled herself to her feet and began the humbling walk of one cursed, such as she was.
...

Uknown to Players and Hoper herself. She is really the Hellbred incarnation of the fallen Castellan of Zhentil Keep, Scyllua Darkhope herself. After her loss at the battle of Shadowdale and subsequent death from adventurers who started the rebellion, her souls was bound for Banehold on the Barrens of Doom and Despair - as she was corrupted by a Pit Fiend in service to the Tyrannical god. But Tyr other plans. Knowing that deep deep down Scyllua was such a tortured person who had lived a very difficult life, she was not fully and completely corrupt. He tried to pull her from an afterlife of tyranny at the god of the Black Hand.



Plot hook for DM: Lashan (Scyllua's father?) rose as a nycaloth around this time and is conveniently in the Dales. Hope will consider stopping a major fiend as part of her redemption, but she will definitely need serious help. That is where the PC's come in.
Go to Top of Page

Diffan
Great Reader

USA
4222 Posts

Posted - 25 Oct 2021 :  17:59:44  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

quote:
Originally posted by Diffan


On the 18th of Hammer, in the year of Risen Elfkin (1375 by the Dalerecokoning calendar) Hope awoke in the bleak of night in a snow covered battlefield somewhere in the Dalelands. Not a far walk to Shadowdale proper, the woman slowly pulled herself to her feet and began the humbling walk of one cursed, such as she was.
...

Uknown to Players and Hoper herself. She is really the Hellbred incarnation of the fallen Castellan of Zhentil Keep, Scyllua Darkhope herself. After her loss at the battle of Shadowdale and subsequent death from adventurers who started the rebellion, her souls was bound for Banehold on the Barrens of Doom and Despair - as she was corrupted by a Pit Fiend in service to the Tyrannical god. But Tyr other plans. Knowing that deep deep down Scyllua was such a tortured person who had lived a very difficult life, she was not fully and completely corrupt. He tried to pull her from an afterlife of tyranny at the god of the Black Hand.



Plot hook for DM: Lashan (Scyllua's father?) rose as a nycaloth around this time and is conveniently in the Dales. Hope will consider stopping a major fiend as part of her redemption, but she will definitely need serious help. That is where the PC's come in.



Oh I like that. I didn't read much about her childhood other than she lived in Zhent Keep (I believe?). She was a very interesting character and I didn't feel her time was over, hence the Hellbred concept.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page
Page: of 13 Previous Topic Topic Next Topic  
Previous Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2021 Candlekeep.com Go To Top Of Page
Snitz Forums 2000