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Bulak
Seeker

19 Posts |
Posted - 17 May 2016 : 08:36:23
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quote: Originally posted by Rymac While they are not "items", henchmen are useful. They can protect the base camp while the adventurers are exploring the nearby ruin, dungeon, or whatnot.
You're right of course, I was just joking. On a similar note, donkeys (or other animals of the appropriate size and weight) make excellent trap detectors.
Another useful item: a (small) mirror. You can use it to look around corners, for long distance signaling in the right cirumstances, to trick a medusa, and to check if your haircut survived the last battle. |
Edited by - Bulak on 17 May 2016 08:38:34 |
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moonbeast
Senior Scribe
  
USA
489 Posts |
Posted - 19 Jun 2016 : 19:56:40
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quote: Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.
Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?
I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will. |
Edited by - moonbeast on 19 Jun 2016 19:58:39 |
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Kentinal
Great Reader
    
4358 Posts |
Posted - 19 Jun 2016 : 22:54:48
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quote: Originally posted by moonbeast
quote: Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.
Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?
I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will.
Well is some games, reaching 9th level the PCs gain followers and tend to need to set up a domain of some kind. Once a PC has a tower, a guild, tower, glade, or a temple their obligations change. They have territory to protect. Clearly not all PCs gather followers or establish a base of operations. |
"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards." "Caring for afterwards ...? Ker repeated this without understanding. "After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first." "Judgement" copyright 2003 by Elizabeth Moon |
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Cards77
Senior Scribe
  
USA
626 Posts |
Posted - 16 Sep 2017 : 03:38:44
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quote: Originally posted by Bulak
We got tired of coming out of the cavern only to find some kobolds stewing our horses, so we got a squire to protect the horses. Last time we came out of the cavern we found some kobolds stewing our horses and squire...
Not much of a squire if he can't even run off some kobolds.... |
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Cards77
Senior Scribe
  
USA
626 Posts |
Posted - 16 Sep 2017 : 03:42:05
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quote: Originally posted by moonbeast
quote: Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.
Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?
I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will.
the wizard gets teleport, and everyone generally has numerous ways to drastically reduce travel or eliminate it completely. |
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Ayrik
Great Reader
    
Canada
6729 Posts |
Posted - 16 Sep 2017 : 05:59:05
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Wizards can make use of the item spell to "tokenize" all sorts of useful objects. Including a lit campfire or a (small) banquet or a sack stuffed full of supplies.
My uncles used to go on "adventures" in the woods, claiming that the "essential" items were a roll of duct-tape, some zip-ties, an axe, a hammer, a crowbar, and a shovel. (And I never understood exactly why although I still find this particular selection of "essential" gear a little disturbing.)
"Survival gear" is often overlooked. It depends on the terrain, of course. You won't last long wearing a padded parka or without some water containers in the desert. You won't last long wearing a chainmail bikini or without a source of fire in the arctic. Not every adventure carries one through a generic "Sherwood Forest" setting like Cormyr or the Dales, filled with easy game and burbling streams and sunny afternoons.
Rangers tend to travel light, carrying everything they need to "live off the land" on their person (and/or on their mount). Paladins tend to require a little pile of holy paraphernalia, although the more militant ones can often incorporate holy symbols into whatever arms and crests they bear. Wizards and thieves require all sorts of little tools and components to practice their craft. Although part of their craft involves methods to collect, store, carry, repurpose, and even improvise with these sorts of materials. Dwarves and halflings might argue that a small wagon of ale or beer or mead is needed for survival, although this is debatable.
Anyone carrying any kind of blade (even an eating utensil or carving blade) needs a good whetstone to keep the edge. Anyone wearing chain can maintain and patch the armor on the field by pulling links (extra links intended for this purpose) from the edges of the sleeves or hems and linking them where needed. Anyone wearing plate can use a stone to pound the worst dents and malformations into rough shape. And anyone wearing these (or even leather) armors would need to regularly apply some oil or wax with a cleaning rag to prevent corrosion. Regular visits to real smiths would be needed for real repairs on these weapons and armors.
PCs are (theoretically) "real" people. They'd need all sorts of small items and games and entertainments, more than just dice for that gambling skill or books for the scholar or poems for the bard. Only the most seriously grim characters would utterly lack interest in anything outside of their quest focus. |
[/Ayrik] |
Edited by - Ayrik on 16 Sep 2017 06:18:31 |
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sleyvas
Great Reader
    
USA
7775 Posts |
Posted - 16 Sep 2017 : 15:17:08
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quote: Originally posted by Ayrik
Wizards can make use of the item spell to "tokenize" all sorts of useful objects. Including a lit campfire or a (small) banquet or a sack stuffed full of supplies.
My uncles used to go on "adventures" in the woods, claiming that the "essential" items were a roll of duct-tape, some zip-ties, an axe, a hammer, a crowbar, and a shovel. (And I never understood exactly why although I still find this particular selection of "essential" gear a little disturbing.)
Ummm, I think I can solve that little mystery, though I'd bet I'm wrong. Still..... ummm... Ayrik, were any people suddenly "disappearing" after these adventures on the local news? |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Ayrik
Great Reader
    
Canada
6729 Posts |
Posted - 17 Sep 2017 : 07:17:54
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So many PCs never use a machete, happily using their swords to cut and chop their way through jungles, forests, and bush.
This Machete vs Sword article is fairly comprehensive. But it seems to assume "sword" means "big, long sword". Does one really need a proper machete when a D&D-type (thick, stabby, 12" to 18" long) short sword is cheap and commonly available? |
[/Ayrik] |
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Solus Galerion
Acolyte
3 Posts |
Posted - 23 Sep 2017 : 04:04:08
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Every adventure, big or small, needs ink and parchment - to document all.
So Sayeth Solomon Regulus Galerion - Solus for short. |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 07 Jul 2018 : 01:20:16
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Can't believe you carry all this crap. |
Thay Red |
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Wooly Rupert
Master of Mischief

    
USA
31836 Posts |
Posted - 07 Jul 2018 : 01:59:43
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quote: Originally posted by Thraskir Skimper
Can't believe you carry all this crap.
Can we safely assume, then, that you've no mundane items to add to this list?
Personally, I think there have been a lot of handy suggestions in this list. Characters need more than just a +2 Sword of Niftiness or a Cloak of Calrissian* when they're not in combat, and it's easy to overlook such things before heading out into the wild.
*It's stylish and provides a Charisma bonus! |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 08 Jul 2018 : 04:51:08
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OKay I do carry a folding boat. I carry my wands in it. Including a Wand of minor creation.
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Thay Red |
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Wooly Rupert
Master of Mischief

    
USA
31836 Posts |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 08 Jul 2018 : 05:48:48
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My Mage is blind, uses magic to see. Carries a wand of minor creation, A folding boat, which works as a bucket, a ladder, a cabin, a bridge... can be used to slide down hills in winter. etc... If you need a pole it has oars. Minor creation, creation, fabricate, stone shape, move earth, Overland flight, gaseous form, fly, teleport, scrying, detect thoughts or ESP. Mount spell. Polymorph other, polymorph self. |
Thay Red |
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Wooly Rupert
Master of Mischief

    
USA
31836 Posts |
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sleyvas
Great Reader
    
USA
7775 Posts |
Posted - 08 Jul 2018 : 18:45:27
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quote: Originally posted by Wooly Rupert
So in other words, no, you don't have anything to add to a discussion about non-magical items.
What he's saying Wooly is that he creates whatever he needs using a specific magic item and thus doesn't have to carry everything that people might list. He wants a non-magical crowbar? He creates it. He wants a 10' pole? He creates it. In this way he doesn't have to tote a bunch of items
Mostly, he's roleplaying. Of course, along these same lines, a person could also note everything they carry so that they see them and think about them... and much like the folding both, they go into an extradimensonal space..... along with the 5 weeks of food they're also carrying... the raw meat for their griffon that they keep in a magical refrigerator that's also in that extradimensional space... and the skeletal servants that they keep as well.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 10 Jul 2018 : 01:02:37
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No one said tent? |
Thay Red |
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Kentinal
Great Reader
    
4358 Posts |
Posted - 10 Jul 2018 : 02:28:02
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quote: Originally posted by Thraskir Skimper
No one said tent?
Yes indeed someone said tent. On the first page of this scroll. A tarp of course can be made into a tent and might weigh a little less.
I or maybe another should go though the items offered by some of the scribes of all the ideas offered.
Not that every adventurer could carry or even want to carry all of them every time. Even a party might not carry the entire list of ideas offered. |
Edited by - Kentinal on 10 Jul 2018 02:28:40 |
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LordofBones
Senior Scribe
  
852 Posts |
Posted - 10 Jul 2018 : 02:57:02
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quote: Originally posted by Wooly Rupert
So in other words, no, you don't have anything to add to a discussion about non-magical items.
As a wizard, your non-magical items are other people.
Torches? Clerics.
Healing kits? Clerics.
Boats? Well, what else is the fighter good for?
Prybars and lockpicks? Just tell the barbarian that crate insulted his mother or something.
Bedrolls? That's what the buxom bard is there for!
Tent? The druid can shapeshift into something, can't he? Never heard of a tree-hugger that can't.
Rope? Just sit on the fighter's head. |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 10 Jul 2018 : 04:38:13
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Don't spells mainly in Wand or Potion form eliminate the mundane. I can understand a Fighter needing a rope or a Thief, tools.
For me the only mundane items are books, with spells written inside. Components kept in individual packets wrapped in waxed paper and stored in a foil or green leaf. Some not wrapped components and the specials wands of eating which are not mundane just used in a mundane fashion. |
Thay Red |
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Thraskir Skimper
Learned Scribe
 
202 Posts |
Posted - 14 Jul 2018 : 21:31:48
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The only other Mundane items a Red Wizard might use are Weapons. A Staff, a Sling, Dagger or a Heavy Crossbow. Occasionally a Flail. Quivers for Bolts of various kinds. Or various clothes before we enchant them. Maybe a sack at lower levels or ??? |
Thay Red |
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Cards77
Senior Scribe
  
USA
626 Posts |
Posted - 19 Jul 2018 : 15:12:36
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quote: Originally posted by Thraskir Skimper
Don't spells mainly in Wand or Potion form eliminate the mundane. I can understand a Fighter needing a rope or a Thief, tools.
For me the only mundane items are books, with spells written inside. Components kept in individual packets wrapped in waxed paper and stored in a foil or green leaf. Some not wrapped components and the specials wands of eating which are not mundane just used in a mundane fashion.
Every PC without exception uses and requires some sort of mundane item whether of magical origin or not.
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TheIriaeban
Seeker

USA
53 Posts |
Posted - 26 Jul 2018 : 04:50:44
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I don't think anyone mentioned a small shovel. Useful to make sure your campfire doesn't start a forest fire, burying a kill so buzzards don't give away your position (assuming you can't burn it), and for digging a latrine (why make it easier for whatever is hunting you to follow you). |
"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
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