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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 27 Aug 2018 :  03:32:18  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Something I've always wanted to do was do a partner tandem. So if you're going to play in the Realms one player picks say....a Red Wizard and another one plays a Thayan Knight (protector) that's "with" the other character. Same concepts for say a Hathran from Rasheman and her Berserker protector (I actually have an AWESOME character concept from 4E that works well as they're a Berserker Heroes of the Feywild that can turn into a Bear and is from the Bear Warrior tribe). Things like that which delve into the setting's history and lore just make me all giddy!!



I do play Red Wizard and Cleric of Beshaba combo's.

Thay Red
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Delnyn
Senior Scribe

USA
350 Posts

Posted - 12 Jan 2019 :  22:36:26  Show Profile Send Delnyn a Private Message  Reply with Quote
The fighter I played preferred lighter armor. He even successfully appropriated drow mail...with a pilfered recipe for non-magical oil that shielded drow items from direct sunlight. Ah yes, you must love +5 gear that does not register as magical, nor penalized stealth checks.
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Dalor Darden
Great Reader

USA
3989 Posts

Posted - 14 Feb 2019 :  16:01:28  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The common theme it seems for my characters seems to be that they start out with, or can later have, the ability to use magical spells.

Whether it is a Ranger, a Thief or a Wizard...arcane magic seems to be something I really enjoy using.

The usual exception to this is at low level I obviously don't have arcane magic for the ranger or thief character I may be playing and so it seems like I don't have a thing for the arcane...but it is apparently always in the back of my mind.

I never got there with a Dwarf thief; but I always dreamed of having a dwarven Fighter/Thief who had the ability to use spell scrolls (in 1e/2e). 3.x made it much easier to use scrolls as a thief. I haven't played 4e more than a handful of times and 5e the same...

The Old Grey Box and AD&D for me!
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Cosmar
Seeker

49 Posts

Posted - 22 Mar 2019 :  00:57:35  Show Profile Send Cosmar a Private Message  Reply with Quote
Answering the original question, I would say: intelligence. All of my characters have always been smart, at least somewhat. An intelligence score of 10 is as low as I am willing to go. Not just because I don't really enjoy RP'ing "dumb" characters, I really like them to be well-rounded in their skills and knowledge. Even a barbarian or fighter I'll have at 10 or 12 INT at least so I can give them a few cross-class skill ranks in some random knowledge or other thing.
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Delnyn
Senior Scribe

USA
350 Posts

Posted - 25 Mar 2019 :  05:55:01  Show Profile Send Delnyn a Private Message  Reply with Quote
In all editions, I never dumped Constitution, no matter the class or race. From ed 3.X onward, I always got feats Improved Initiative, Great Fortitude and Iron Will no matter the class.
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Drustan Dwnhaedan
Learned Scribe

USA
324 Posts

Posted - 31 Aug 2019 :  08:09:12  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
I never really play arcane casters. They just donít appeal to me much, and thereís usually someone else in the party thatís decided to play one. I usually wind up playing a front line meatshield of one sort or another, a healer/tank, or a rogue. My characterís are also usually the token human in the party.
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Diffan
Great Reader

USA
3995 Posts

Posted - 31 Aug 2019 :  10:21:23  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

In all editions, I never dumped Constitution, no matter the class or race. From ed 3.X onward, I always got feats Improved Initiative, Great Fortitude and Iron Will no matter the class.



The only time I've done so was in 4e where there was the backgrounds Born Under a Bad Sign which allows you to use your highest stat in place of Con for starting HP. And HP is fixed in 4e so really you were just hurting the amount of healing surges you had per day.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
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Sunderstone
Learned Scribe

91 Posts

Posted - 02 Sep 2019 :  01:50:59  Show Profile Send Sunderstone a Private Message  Reply with Quote
I've always played strongman characters. Almost always a good aligned character who typifies the "gentle giant" persona. I loved Ferdinad the Bull as a little kid and it stuck. Mostly as fighters, paladins, or barbarians but occasionally a cleric who venerates a deity with strength in their godly portfolio. If they have a commoner background, they usually were a butcher, miller, stonemason or blacksmith before adventuring.
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VikingLegion
Senior Scribe

USA
480 Posts

Posted - 02 Sep 2019 :  19:52:44  Show Profile Send VikingLegion a Private Message  Reply with Quote
I play almost exclusively humans, for some reason. In the rare instances I have created a non-human character, I tend to range WAY out there and make something really exotic, like a hengeyokai, kobold, minotaur, or my personal favorite - a fremlin. I've always wanted to play a wemic druic or shaman, I just can't get the character concept out of my head, but have never gotten the right chance to do it. I very rarely play one of the "standard" demi-human races like elf, dwarf, halfling, gnome, etc.
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Irennan
Great Reader

Italy
3294 Posts

Posted - 02 Sep 2019 :  21:18:09  Show Profile Send Irennan a Private Message  Reply with Quote
Every one of my hypothetical characters has high DEX and CHA (even if their class doesn't require those stats--well, CHA; DEX is required for pretty much everything), often at the price of low STR and CON, and is skilled at some kind of art. Too bad I never get to play any of them, since I'm pretty much an eternal DM.

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/

Edited by - Irennan on 02 Sep 2019 21:21:01
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King Libertine
Seeker

USA
20 Posts

Posted - 07 Aug 2020 :  22:36:42  Show Profile Send King Libertine a Private Message  Reply with Quote
Everyone of my Pc's have died except for 1. That was the WoTsQ adventure. I had 4 hp left when the DM exclaimed it was over. The first game that a pc of mine lived. That pc died later the next year when we entered the Temple of elemental evil re-boot. My air genasi lived until the very end, until he died against Zuggtmoy herself. Only 1 pc lived from that entire epic game. A skinny, mutton-chopped rock gnome named Brehg Blackclay. I was pretty powerful at 16th level air genasi elemental savant sorcerer. We had a elf bladesinger, a dwarf defender of marthammor duin, a halfling rogue of brandobaris and a human druid of silvanus. We all died. lol. The only one to walk away was the dang gnome of garl glittergold. Zuggtmoy escaped unharmed and walked away with what we initially went looking for. I miss my air genasi character. R.I.P.

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Wooly Rupert
Master of Mischief
Moderator

USA
33896 Posts

Posted - 08 Aug 2020 :  00:36:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I'm playing in a 2E campaign, now, and I'm doing a simple dwarven fighter. So I'm finally playing that armored character!

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TheIriaeban
Senior Scribe

USA
430 Posts

Posted - 08 Aug 2020 :  02:43:34  Show Profile Send TheIriaeban a Private Message  Reply with Quote
I tend to play casters but one of the more fun characters I ran was a halfling thief. I remember one time we were in this temple that had a bunch of different colored velvet curtains so he decided to make some underwear from them. Whomever came back after we left was probably pretty mad seeing all their curtains with underwear shaped holes in 'em.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."

My FR writeups - http://www.mediafire.com/folder/um3liz6tqsf5n/Documents
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King Libertine
Seeker

USA
20 Posts

Posted - 08 Aug 2020 :  10:36:25  Show Profile Send King Libertine a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

I'm playing in a 2E campaign, now, and I'm doing a simple dwarven fighter. So I'm finally playing that armored character!

I love dwarves. Are you a fighter? a rogue? a cleric?
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Ashe Ravenheart
Great Reader

USA
3149 Posts

Posted - 08 Aug 2020 :  13:37:06  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
quote:
Originally posted by King Libertine

quote:
Originally posted by Wooly Rupert

I'm playing in a 2E campaign, now, and I'm doing a simple dwarven fighter. So I'm finally playing that armored character!

I love dwarves. Are you a fighter? a rogue? a cleric?

Sounds like he's playing a fighter.

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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Icelander
Master of Realmslore

1861 Posts

Posted - 08 Aug 2020 :  15:10:06  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
Well, let me preface this by saying that in thirty years of gaming, I've probably only played around ten PCs. I'm nearly always the GM/DM.

That being said, I usually consciously try to make my characters distinct from one another. And I try to avoid having my characters share too many characteristics, tastes or goals with myself. I view roleplaying as an exercise in pretending to be someone else, so I guess I feel that creating a character that is in any way an idealized version of myself or someone I wish to be is somehow 'cheating'.

But I suppose there are some trends, both deliberate and unconscious. One thing I deliberately do, especially as I've gained more experience and done more thinking on roleplaying, is make sure that all my characters come with inbuilt 'grommets' to attach adventure hooks. They have relationships, goals, personality quirks, flaws or all of the above that justify their association with the other PCs and make it easy for the GM to pull them into adventurous situations.

Lately, I've also begun to pre-plan dramatic arcs. Not that I decide how things will turn out, but I design the character to have a weakness of some sort that their personal story will revolve around. And when I think about it, I very rarely set things up so that my PCs are at all likely to have a happy ending.

One of my favourite characters is hopelessly in love with an NPC who was specifically designed to torment him, being psychologically damaged and herself obsessed with a major villain. The tension between the PC's selfless love for someone more likely to end up as a psychotic supervillain than anything else and my PC's strong moral compass would provide drama and motivation for various objectively insane escapades, while also ensuring that simple, boring solutions like killing villains were usually off the table. Also, while it hasn't happened yet, at least not in a final and irrevocable fashion, at some point, the PC will probably be faced with choosing between love and honour.

I guess, now that I think about it, that a commonality for all my PCs is that something generally stands in the way of them being happy, or, at least having successful romantic relationships. Maybe it's practicality, to a degree (think about how many plots would be short-circuited if fictional protagonists could avoid all the drama and 'will they, won't they' surrounding their romance), but I also suspect that while I like intelligent, sensible, competent protagonists, I don't want them to feel like Mary Sue / Marty Stu, and an easy way to avoid that is to not make them romantically successful.

Now, there are some unconscious trends as well, clearly because I have strong preferences in fictional protagonists. So, unless I consciously decide to play against type, my characters will be idealists tempered by harsh experience. They'll usually still have strong ethical principles and feel a responsibility to protect others, but they'll have enough experience of war and violence to angrily reject naive misconceptions.

Honour, to most of my PCs, means the strong protecting the weak and never using power for personal gain, it doesn't mean refusing to recognise tactical realities, perform effective scouting, value situational awareness and fight effectively. War isn't a game, 'fair' fights don't exist and ending the violence decisively is more important than glory or pageantry. A commander who doesn't understand ambushes, stealth, misdirection and striking at his opponent's weaknesses is simply engaging in killing without purpose. Command means responsility for the lives of your men and anything that risks more deaths among them needs a damn good justification.

I think over a half of my PCs have had a background as professional soldiers. Professional competence is definitely my preference and when appropriate to the campaign and setting, my PCs tend to be trained as special operations forces operators. Three of them have had a background in sniping and scouting. Despite that, my characters usually dislike killing. Not that they are pacifists, indeed, they are usually capable of ruthless and decisive action. But only to prevent worse harm. Not for pride, glory, reputation or money, nor from anger or even righteous vengeance.

Some of my characters couldn't articulate their beliefs like this, others will philosophically discuss the ethics of violence. And, of course, I played amoral and even despicable characters to deliberately play against my biases. I've even played characters who might have agreed with much of the above, but fail to live up to it. But the characters whom I find it easist to empathise with all tend to approach violence in this way.

Za uspiekh nashevo beznadiozhnovo diela!

Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas

Edited by - Icelander on 08 Aug 2020 15:22:13
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The Arcanamach
Master of Realmslore

1712 Posts

Posted - 28 Aug 2020 :  16:22:42  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Almost all of my characters, whether by design or happenstance, have ended up being gish and/or skill monkey types. Not all of them, but most of them. I just really like having a wide array of options both in and out of combat. So I naturally gravitate towards rogues and to those who can mix it up in melee and cast at least a few spells. I don't normally care about doing the most damage or landing the killing blows, so long as I can do many things with my character.

I have a dream that one day, all game worlds will exist as one.
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Zeromaru X
Master of Realmslore

Colombia
1731 Posts

Posted - 28 Aug 2020 :  17:40:58  Show Profile Send Zeromaru X a Private Message  Reply with Quote
As the default DM of my friends circle, I have played a very few PCs in my 12 years of playing D&D. What they have in common is that none of they are human. At least three elves (when the DM doesn't allow anything too "exotic"), a pair of dragonborn and a warforged.

I don't like play a human because I'm already one, and there are other options I find more interesting.

Long ago, in the distant past, they fell into decay. The philosopherís path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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The Arcanamach
Master of Realmslore

1712 Posts

Posted - 28 Aug 2020 :  19:26:15  Show Profile Send The Arcanamach a Private Message  Reply with Quote
Yeah over half my PCs are probably half-elves with elves, dwarves and humans in fairly equal numbers behind that. I do want to play a warforged and I've played other races (gnomes, halflings, tieflings etc) but only rarely. I generally don't like exotic races but prefer demihumans to humans myself.

I have a dream that one day, all game worlds will exist as one.
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