Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Products
 D&D Core Products
 D&D in 1983 what were official youngest players
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author  Topic Next Topic  

LWhitehead1
Seeker

59 Posts

Posted - 01 Nov 2019 :  20:45:04  Show Profile Send LWhitehead1 a Private Message  Reply with Quote  Delete Topic
Hi folks I'm wonder in 1983 in North America and USA what were the youngest players of D&D would could DM as well?.

I'm thinking Preteen,

Did any players of that year also played Atari's Swordquest video games?.

LW

Dalor Darden
Great Reader

USA
3734 Posts

Posted - 01 Nov 2019 :  20:48:48  Show Profile Send Dalor Darden a Private Message  Reply with Quote
As of 1983 I had been playing AD&D for about five years and was 11 years old.

The Old Grey Box and AD&D for me!
Go to Top of Page

Seravin
Senior Scribe

Canada
972 Posts

Posted - 01 Nov 2019 :  21:01:30  Show Profile Send Seravin a Private Message  Reply with Quote
I definitely started playing in about grade 4 and 5, so 1984 for me. We had to hide the Monster Manual boobs etc from our parents. I could follow the basic rules of AD&D enough but not for magic users, and it helped I was great at math.
Go to Top of Page

Ayrik
Great Reader

Canada
6881 Posts

Posted - 01 Nov 2019 :  21:57:00  Show Profile Send Ayrik a Private Message  Reply with Quote
There used to be a "Basic D&D" which targeted pre-teens, written for greater understanding and simplicity. Tabletop RPGs (and tabletop wargames) were still considered a strange (and vaguely perverse) new notion circa 1983.

But any child capable of reading (for fun) could muddle through "Advanced D&D" well enough. Even with ye olde High Gygaxian language it still has less vocabulary and complexity than some of the console/computer games which primary schoolers play a lot these days.

Late-2E and most of 3E were stuffed full of splatbooks and subsettings galore, some of which weren't as easily grasped by inexperienced young novices. 4E was (initially) dumbed down to be kid-friendly - which most veteran D&D players found insulting. But a good DM can engage players of all ages regardless which D&D game you prefer to play.

As for the boobs... well, of course healthy young boys (and girls) are gonna show (or hide) some special interest in certain pictures. But D&D is generally fairly tame and consistently less graphic than the imagery which endlessly bombards the same (targeted) audience through advertising, internet, comic books, video games, movies, and television... so it could even be argued that D&D is more "wholesome" for shielded young ones simply because it helps keep them occupied while away from a screen.

[/Ayrik]

Edited by - Ayrik on 01 Nov 2019 22:14:07
Go to Top of Page

LWhitehead1
Seeker

59 Posts

Posted - 02 Nov 2019 :  06:47:37  Show Profile Send LWhitehead1 a Private Message  Reply with Quote
So D&D was targeted at pre-teens which means 12 year olds I hope, and off topic question could those same pre-teens solve the main puzzles of the Swordquest video games and win the prizes?.

LW
Go to Top of Page

sleyvas
Great Reader

USA
8339 Posts

Posted - 02 Nov 2019 :  22:43:34  Show Profile Send sleyvas a Private Message  Reply with Quote
I never saw swordquest video games. I was playing D&D when I was 10 years old (I had a set that was before the basic set). I will admit that back then I was trying to figure out what it meant and was trying to play with my 7 year old cousin, and "hit points" and "constitution" seemed to be the same thing to me. We also didn't have dice, we had cut out paper chits for dice. Lessee, so that would have been 1981'ish (got the game at a garage sale). Over the next few years I was also discovering the endless quest series of "choose your own adventure" type books. By 1983, I had the basic and expert sets and would have been 12 years old and was loving the D&D cartoon. By 1984, I was discovering "advanced dungeons and dragons" and dragonlance as I was finally starting to get my own money for chores and things. This was also when I actually started playing the game with other players. Then FR came out, and I've loved it ever since. They've come out with so many other settings, but its still this one I come back to. I can honestly say I'd be tempted to try Eberron and Scarred Lands as well.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Rymac
Learned Scribe

USA
296 Posts

Posted - 03 Nov 2019 :  01:16:52  Show Profile  Visit Rymac's Homepage Send Rymac a Private Message  Reply with Quote
My parents originally encouraged the hobby and interest, although later regretted it. I was 10 when I started playing Red Box Basic D&D with the original Monster Manual. Received the DMG, Players Handbook, and MM2 as Christmas Gifts (FROM MY PARENTS!) in 1983. Deities & Demigods, and Fiend Folio came soon after. I had been playing about a year-and-a-half when Reagan was reelected in '84 when I was in 6th grade. I can date 1983 because that's the year MM2 was released, the transition from Basic Red Box w/ Elmore art to AD&D was quick. Issues of The Dragon, Unearthed Arcana, Wilderness and Dungeoneer's Survival Guides, and a few modules were bought at a local hobby/music shop or at Waldenbooks. I was already hooked when the OGB came out.

I'm still amazed my Dad allowed the game and gifts. The political/cultural climate of the '80s towards the game didn't help and my Dad raised was raised strict Church of Christ.



- Ryan
Go to Top of Page

LWhitehead1
Seeker

59 Posts

Posted - 03 Nov 2019 :  02:53:46  Show Profile Send LWhitehead1 a Private Message  Reply with Quote
Yeah well those people who were against D&D were also hated Video Arcades, back in 1980's most those haters were using the moral panic for there own ends which was control, they were worst then the so called people they hounded.

What about Video Arcades any preteen D&D players go there and spend alot of money and time there?, also is possable for a 12 year old to understand prime numbers and win the first prize of Swordquest?.


LW
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
32452 Posts

Posted - 03 Nov 2019 :  14:33:37  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LWhitehead1

Yeah well those people who were against D&D were also hated Video Arcades, back in 1980's most those haters were using the moral panic for there own ends which was control, they were worst then the so called people they hounded.

What about Video Arcades any preteen D&D players go there and spend alot of money and time there?, also is possable for a 12 year old to understand prime numbers and win the first prize of Swordquest?.


LW



I really don't understand the objective behind this series of questions...

A lot of D&D players like video games. It may not be documented, but it's rather unreasonable to assume that preteen D&D players weren't dropping a lot of quarters in their local arcades.

And while not every 12 year old is going to get prime numbers, I don't see why some wouldn't get them and thus win the first prize of Swordquest.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

LWhitehead1
Seeker

59 Posts

Posted - 03 Nov 2019 :  14:53:52  Show Profile Send LWhitehead1 a Private Message  Reply with Quote
The Objective is simple I creating a setting in 1980's starting in 1983 of main character and his 3 Friends are 12 years old, it's him winning the First Swordquest Prize wich cause Quarters to be opened.

Quarters itself is very large Video Arcade in size much bigger the a Convenience Store in size and operated by well dressed man who gives change, to the main character and friends he acts as a DM.

LW
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
32452 Posts

Posted - 03 Nov 2019 :  23:12:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by LWhitehead1

The Objective is simple I creating a setting in 1980's starting in 1983 of main character and his 3 Friends are 12 years old, it's him winning the First Swordquest Prize wich cause Quarters to be opened.

Quarters itself is very large Video Arcade in size much bigger the a Convenience Store in size and operated by well dressed man who gives change, to the main character and friends he acts as a DM.

LW



Then just do it. It's highly plausible for 12 year olds to be into both video games and D&D -- it was plausible in 1983 and it's plausible now.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

LWhitehead1
Seeker

59 Posts

Posted - 04 Nov 2019 :  05:48:54  Show Profile Send LWhitehead1 a Private Message  Reply with Quote
it has too more then Plausible but fiction that works, like in Stranger Things.

LW
Go to Top of Page
   Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2019 Candlekeep.com Go To Top Of Page
Snitz Forums 2000