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Aytros
Seeker

USA
35 Posts

Posted - 16 Jan 2015 :  19:01:36  Show Profile Send Aytros a Private Message  Reply with Quote  Delete Topic
I hope that "Running the Realms" is the correct place to put this. I have tried other sites and have gotten no helpful responses so I am hoping the esteemed sages of Candlekeep can help.

I want to put Sunless Citadel in Faerun. the question is where?

Suggestion? Ideas?

dazzlerdal
Great Reader

United Kingdom
3670 Posts

Posted - 16 Jan 2015 :  20:39:39  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Whats the terrain like, inhabitants, history.

I may have the module somewhere but if you can summarise it then maybe I can help

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Misereor
Learned Scribe

135 Posts

Posted - 17 Jan 2015 :  16:02:47  Show Profile Send Misereor a Private Message  Reply with Quote

What is the backstory of the citadel? Is it just empty window dressing, or are you going to use it thematically in your campaign?
What is the backstory of the antagonists? Are they standalone badguys, or are they part of a larger setting?

The adventure can be placed just about anywhere, but the art is in fitting it in with the rest of your campaign.
Players may not mention it much, but they tend to like continuity in a campaign.


What is dead may never die, but rises again, harder, stronger, in a later edition.

Edited by - Misereor on 17 Jan 2015 16:03:35
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Diffan
Great Reader

USA
3452 Posts

Posted - 17 Jan 2015 :  17:17:27  Show Profile Send Diffan a Private Message  Reply with Quote
Couple of ideas:


  • Outside of Tilverton, Oakhurst borders the Stonelands (instead of the Ashen Plains) and the Desertmouth Mountains.

  • The Crags between Longsaddle and the Neverwinter Wood.

  • The Moonsea near Ilinvur and the Ride

  • In Sembia, near the Archwood.

  • Lake of Steam, on the Northern shore



I picked these locations because they're near similar terrain (plains, rolling hills, sparse forests) and their geographical locations near major locales. Not only that but most of these areas provide stronger setting details and can involve organizations like the Purple Dragons, Zhentarim, and Western Heartland squabbles. The last one, the Lake of Steam, has a LOT of info for the area found HERE

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
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Fendrikor
Learned Scribe

Australia
186 Posts

Posted - 18 Jan 2015 :  13:45:44  Show Profile Send Fendrikor a Private Message  Reply with Quote
Currently in my multigroup campaign - one of my dungeonmasters is converting Sunless citidel to go either in the Galena foothills north of Glister (A netherese ruin), or, somewhere near hullburg or Sulasspryn on the northern coast of the moonsea.

I personally converted sunless citidel to put in the Daggerhills near Daggerdale as a ruin of the old short lived netherese sucessor state of Hlontar. Its burried somewhere here in the not to distant posts of this this archive actually... The best part about putting it in daggerdale, was the whole Stakeing of the vampire in the bottom of it by druids made sense - as Daggerdale once suffered under a vampire infestation back when it was known as merrydale.

'Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup'
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hashimashadoo
Master of Realmslore

United Kingdom
1112 Posts

Posted - 18 Jan 2015 :  15:26:17  Show Profile  Visit hashimashadoo's Homepage  Click to see hashimashadoo's MSN Messenger address Send hashimashadoo a Private Message  Reply with Quote
quote:
Originally posted by Fendrikor

the Galena foothills north of Glister (A netherese ruin)


Glister isn't a netherese ruin (unless it has some lost connection to the Kingdom of Barze). Blister is, though that's located north of Cormyr.

When life turns it's back on you...sneak attack for extra damage.

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Edited by - hashimashadoo on 18 Jan 2015 15:27:53
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Fendrikor
Learned Scribe

Australia
186 Posts

Posted - 20 Jan 2015 :  14:01:14  Show Profile Send Fendrikor a Private Message  Reply with Quote
My Mistake - I meant to say Glister is a frontier mineing town north of Melvaunt on the Thar! I wanted the Sunless citidel to be a Netherese ruin.

BUT then i decided it would be better suited as a temple to either Embrurshaile or Iyrauroth.

'Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup'
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Aytros
Seeker

USA
35 Posts

Posted - 21 Jan 2015 :  17:59:57  Show Profile Send Aytros a Private Message  Reply with Quote
The basic idea I am going for is something Post-Tyranny of Dragons. Going t focus on the parts of that adventure path involving a red dragon, Sunless Citadel, Nightfang Spire, and Bastion of Broken Souls. Either A)ToD was a success but there are still alot of dragons riled up and on the rampage, or B)ToD failed and there is a particular dragon causing a lot of trouble (thinking not all that thrilled with the outcome and trying to find someway to escape). Either way, fill in the gaps between the adventures with trying to deal with other dragons around the realms.
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Elren_Wolfsbane
Learned Scribe

USA
81 Posts

Posted - 23 Dec 2017 :  14:08:29  Show Profile Send Elren_Wolfsbane a Private Message  Reply with Quote
I ran Sunless Citadel in 5e, and it was a fun adventure. My players ran through carefully, met and befriended Meepo.. the only bad thing was I didn't tone dowb the Dragonpriest/troll in room 12. The fighter of the group went down, presumed dead the party left. Overall it was fun

Aa' lasser en`coialle n`natula brown.

(May the leaves of your life tree never turn brown)

-Elren Wolfsbane
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 23 Dec 2017 :  16:37:20  Show Profile Send Markustay a Private Message  Reply with Quote
I kept a smaller version of the Lands Mouth from 4e in the region just SW of Elversult that I renamed The Sunderift. It doesn't appear on Mike Schley's map of the western heartlands, but I have it on my new map. It a pretty ideal spot for the Sunless citadel (if you just say its a ruin that appeared post-Spellplague, in which case it doesn't really need any background).

Otherwise you put it in the Tunlands (there is something similar already going on there*) - there are ravines in the Sunset Mountains (although the close proximity to civilized realms like Cormyr might be awkward), or next to the Skull Gorge (just swap Ladydove for Oakhurst... or keep it as a separate settlement). The only other canon canyon of note is The Gorge of the Fallen Idol over in eastern Tethyr, but that might be a bit far-afield for your group.

Any of the Moors are good, as well as any of the 'Wastes' (Thar, Bandit Wastes, Stonelands, Black Ash Plain,etc.), but you'd have to figure out why no-one's bothered with it before if you put it somewhere like the Stonelands. On the other hand, the 4e Spellplague and 5e Sundering are both good reasons for 'new' old ruins. The Crags that run-off north-east from Neverwinter Wood is good as well, and keeps you close to other 4e/5e 'start areas' (like the Lost Mine of Phandelver). In fact, any of those hill-clusters in The North is good (the further north the better though - you don't want to be too close to large settlements like Waterdeep). Thus, the Frost Hills between Longsaddle and the Evermoors would work quite well (or the Evermoors themselves).

It really depends on where your group is right now, or where you plan for them to be - it can fit most anywhere. Especially since Sundering 2.0 - lots of 'unfinished looking' terrain around (from what I understand, Ao is not quite finished 'filling in' stuff since the Abeir mess).


*Twilight Hollow and Tempest Tower from Dungeon Magazine #90

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 28 Dec 2017 18:40:26
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Brimstone
Great Reader

USA
2916 Posts

Posted - 23 Dec 2017 :  21:30:01  Show Profile Send Brimstone a Private Message  Reply with Quote
One could place Oakhurst along the Trade way. A new community(Trade Stop, Watering Hole, Rest Area) developed during the last hundred years. As it got bigger the Lords Alliance sent a Representative there to organize the place. He/She built a Citadel. Then one day a magical disaster happened and now you have the Sunless Citadel.

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then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
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Elren_Wolfsbane
Learned Scribe

USA
81 Posts

Posted - 25 Dec 2017 :  20:52:04  Show Profile Send Elren_Wolfsbane a Private Message  Reply with Quote
quote:
Originally posted by Elren_Wolfsbane

quote:
Originally posted by Markustay

I kept a smaller version of the Lands Mouth from 4e in the region just SW of Elversult that I renamed The Sunderift. It doesn't appear on Mike Schley's map of the western heartlands, but I have it on my new map. It a pretty ideal spot for the Sunless citadel (if you just say its a ruin that appeared post-Spellplague, in which case it doesn't really need any background).

Otherwise you put it in the Tunlands (there is something similar already going on there*) - there are ravines in the Sunset Mountains (although the close proximity to civilized realms like Cormyr might be awkward), or next to the Skull Gorge (just swap Ladydove for Oakhurst... or keep it as a separate settlement). The only other canon canyon of note is The Gorge of the Fallen Idol over in eastern Tethyr, but that might be a bit far-afield for your group.

Any of the Moors are good, as well as any of the 'Wastes' (Thar, Bandit Wastes, Stonelands, Black Ash Plain,etc.), but you'd have to figure out why no-one's bothered with it before if you put it somewhere like the Stonelands. On the other hand, the 4e Spellplague and 5e Sundering are both good reasons for 'new' old ruins. The Crags that run-off north-east from Neverter Wood is good as well, and keeps you close to other 4e/5e 'start areas' (like the Lost Mine of Phandelver). In fact, any of those hill-clusters in The North is good (the further north the better though - you don't want to be too close to large settlements like waterdeep). Thus, the Frost lls between Longsaddle and the Evermoors would work quite well (or the Evermoors themselves).

It really depends on where your group is right now, or where you plan for them to be - it can fit most anywhere. Especially since Sundering 2.0 - lots of 'unfinished looking' terrain around (from what I understand, Ao is not quite finished 'filling in' stuff since the Abeir mess).


*Twilight Hollow and Tempest Tower from Dungeon Magazine #90



Those are great ideas for places for the Sunless Citadel as lore suggest. I could tie part of the plot to other ruins near eversult and surrounding areas.

I thought off the edge of the long road would be a suitable area for a starting area. Not too "you're in a tavern" (though it still works), but not extremely far away from a large metropolis.




Aa' lasser en`coialle n`natula brown.

(May the leaves of your life tree never turn brown)

-Elren Wolfsbane
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 28 Dec 2017 :  18:41:53  Show Profile Send Markustay a Private Message  Reply with Quote
No problem - I've since posted The Full Map on my DeviantART page.

Cheers

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Elren_Wolfsbane
Learned Scribe

USA
81 Posts

Posted - 28 Dec 2017 :  19:42:19  Show Profile Send Elren_Wolfsbane a Private Message  Reply with Quote
I saw that. It's beautiful. I hope you dont mind me downloading it and using it in my game

Aa' lasser en`coialle n`natula brown.

(May the leaves of your life tree never turn brown)

-Elren Wolfsbane
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 28 Dec 2017 :  19:53:31  Show Profile Send Markustay a Private Message  Reply with Quote
Thats what it is for. Knock yourself out.

If I was interested in money or anything like that I'd have put it on the DM's guild.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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