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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 30 Dec 2019 :  02:03:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
So I did some further Googling, and I managed to get those files. I had to use the Internet Archive to do it.

Here are the links. You'll have to copy/paste the links into your address bar, and for all but the text file, it should prompt a download.

Title: Shadow Elves - the DM's Guide
Description: Shadow Elves: The Official DM(TM) Book for the D&D(R) Game adapted from D&D accessory GAZ13 . Written especially for DMs.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHDELF-DM.ZIP


Title: Shadow Elves - the Player's Guide
Description: Shadow Elves: The Official DM(TM) Book for the D&D(R) Game adapted from D&D accessory GAZ13 . Written especially for Players.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHDELF-player.ZIP


Title: Shadow Elves
Description: Shadow Elves: The Official AD&D(R) Game Statistics

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHADOW.TXT


Title: Schattenalfen - An Elvish Race
Description: From the Hollow World Set, Dungeon Master's Sourcebook.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/schattenalfen.rtf

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Edited by - Wooly Rupert on 30 Dec 2019 02:13:01
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 30 Dec 2019 :  02:18:33  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

So I did some further Googling, and I managed to get those files. I had to use the Internet Archive to do it.

Here are the links. You'll have to copy/paste the links into your address bar, and for all but the text file, it should prompt a download.

Title: Shadow Elves - the DM's Guide
Description: Shadow Elves: The Official DM(TM) Book for the D&D(R) Game adapted from D&D accessory GAZ13 . Written especially for DMs.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHDELF-DM.ZIP


Title: Shadow Elves - the Player's Guide
Description: Shadow Elves: The Official DM(TM) Book for the D&D(R) Game adapted from D&D accessory GAZ13 . Written especially for Players.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHDELF-player.ZIP


Title: Shadow Elves
Description: Shadow Elves: The Official AD&D(R) Game Statistics

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/SHADOW.TXT


Title: Schattenalfen - An Elvish Race
Description: From the Hollow World Set, Dungeon Master's Sourcebook.

http://web.archive.org/web/20080408204436/http://www.wizards.com/dnd/files/schattenalfen.rtf



Yes... all those. wow... the old yet rises again. I submitted a template for Shadar-Kai in a whole new thread. Feel free to enjoy or destroy my creation as you see fit.
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 30 Dec 2019 :  02:20:43  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
Shadow-Kith

Shadow-Kith are strictly Shadar-Kai that have risen above the standard, common expectations of their race. As Shadow Elves, they were exploited and enslaved by the Shadovar, and understand their history and patronage in the elven pantheon. As Shadow-Kith they know they are chosen for something more powerful and important. Most Shadow-Kith are loyal to The Raven Queen, and that is the typical way to become a Shadow-Kith. Though there are several ways to become a Shadow-Kith, this is the most common. Other ways are more complicated involving the elven god Erevan Ilesere, but that option is very rare and almost always rejected by the trickster god.

Most Shadow-Kith are powerful shadow elves that pledge to defend and promote the cause of the Shadar-Kai. To become a Shadow-Kith one needs to go through a ritual performed by a High Cleric of The Raven Queen. There is no order or affiliation to the queen herself once taken, but that subject must slay or control a Shadovar within 1 month or lose all Shadow-Kith abilities.

Shadow-Kith are Shadow elves (Shadar-Kai) that dwell on the Plane of Shadow, sometimes crossing into other planes where the barriers between dimensions are weak. Just as parts of the Plane of Shadow resemble a strange, distorted version of the Material Plane, Shadow-kith superficially resemble elves from the Material Plane. Shadow-Kith are darker, more elusive, and spookier than their material counterparts.

Shadow-Kith are strictly Shadar-Kai elves and are not to be confused with Shadow-Walkers or Shades. Other creatures native to the Plane of Shadow exist that have stronger or weaker connections to the energies of that place (such as the shadow mastiff or a Shade) and therefore do not follow this race specific template.

Creating A Shadow-Kith
"Shadow-kith" is a template that can be added to any Shadar-Kai elf that meets the requirements (referred to hereafter as the base creature).

A shadow-kith uses all the base creature's statistics and abilities except as noted here. Do not recalculate the creature's Hit Dice, base attack bonus, saves, or skill points if its type changes.

Size and Type: Shadar-Kai encountered on the Material Plane have the extraplanar subtype and are native to the Plane of Shadow.

Speed: As base creature x 2

Special Qualities: A shadow-kith retains all the special qualities of the base creature, and also gains the following:

Resistance to cold: Equal to 5 + 1 per Hit Die, to a maximum of 20.

Darkvision: Out to 60 feet.

Shadow Blend (Su): In any conditions other than full daylight, a shadow-kith can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. This total concealment ability works the same as a greater Invisibility spell cast at your total HD.

Shadow-Kith also have one additional special ability for every 2 Hit Dice they possess (minimum of one additional ability) chosen from the following list:

*+4 luck bonus on all saving throws.
*Cause Fear (Sp): 1/day. Caster level 10th. The save DC is Charisma-based.
*Damage reduction: 10/magic +2.
*Ability scores increase for Dexterity and Charisma by +2
*Fast healing 2.
*Mirror Image (Sp): 1/day. Caster level 15th.
*Dimension door (Sp): 1/day. Caster level 15th.
*Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th.
*Spell Resistance: 11 + character level.
*Attacks and Damage: Gain a +2 competence bonus on attacks and damage.
*Armor Class: gains a +4 deflection bonus to AC.
*Greater Blink (Sp): 1/day. Caster level 20th

Skills: Same as base creature. Shadow-Kith gain a +8 racial bonus on Hide Move Silently checks.
Feats: Same as the base creature.
Environment: Plane of Shadow
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +2.
Treasure: Same as the base creature.
Alignment: Usually Chaotic neutral.
Advancement: Same as the base creature.
Level Adjustment: Same as base creature +2.

I'm sure I messed up somewhere. Please feel free to help me with this template.Thank you.
CEV
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Ayrik
Great Reader

Canada
7966 Posts

Posted - 30 Dec 2019 :  03:59:01  Show Profile Send Ayrik a Private Message  Reply with Quote
Yes .. schattenalfen.rtf ... not a finished product ready (or even meant) for publishing, but nonetheless an "official" one, lol.

[/Ayrik]
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Diffan
Great Reader

USA
4425 Posts

Posted - 30 Dec 2019 :  04:20:27  Show Profile Send Diffan a Private Message  Reply with Quote
LA+2? I'm thinking thats waay off.
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 30 Dec 2019 :  04:41:03  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
quote:
Originally posted by Diffan

LA+2? I'm thinking thats waay off.



Explain please.
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Diffan
Great Reader

USA
4425 Posts

Posted - 30 Dec 2019 :  10:17:24  Show Profile Send Diffan a Private Message  Reply with Quote
Well let's see..

Take a human with the Shadow-kith template. At 6th level they'll have:

Base speed: 60-ft.
Resist Cold 11
Darkvision: 60-ft.
Shadow Blend

Plus
+2 Dexterity and Charisma
DR 10/magic +2
+4 luck to all saves.

Add this to say....a Swordsage or a Rogue or heck a spellcaster for a simple +2 LA that can be bought off? Even if you don't allow buy off what character at level 8 gets the same benefits?
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 30 Dec 2019 :  14:24:59  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Well let's see..

Take a human with the Shadow-kith template. At 6th level they'll have:

Base speed: 60-ft.
Resist Cold 11
Darkvision: 60-ft.
Shadow Blend

Plus
+2 Dexterity and Charisma
DR 10/magic +2
+4 luck to all saves.

Add this to say....a Swordsage or a Rogue or heck a spellcaster for a simple +2 LA that can be bought off? Even if you don't allow buy off what character at level 8 gets the same benefits?



Only a Shadar-Kai. Otherwise, the Shade Template is far more powerful than this one and is a LA+4. So maybe this should be a LA+3 then. An 8th level Shade would be more powerful than an 8th level Shadow-Kith.
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Diffan
Great Reader

USA
4425 Posts

Posted - 31 Dec 2019 :  07:27:23  Show Profile Send Diffan a Private Message  Reply with Quote
Sources on the Shades Level Adjustment varies, I've seen +4 and +5, both from 3.0 supplements. Aside from it being a terrible mechanic, it's notoriously skewed and subjective.
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 01 Jan 2020 :  21:33:01  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Sources on the Shades Level Adjustment varies, I've seen +4 and +5, both from 3.0 supplements. Aside from it being a terrible mechanic, it's notoriously skewed and subjective.



I fully agree.
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 01 Jan 2020 :  21:38:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Sources on the Shades Level Adjustment varies, I've seen +4 and +5, both from 3.0 supplements. Aside from it being a terrible mechanic, it's notoriously skewed and subjective.



Somehow, this doesn't surprise me, given that in the 3.x era, no two sourcebooks agreed on the origin of the Shadow Weave or how it interacted with the Weave.

It may be just my opinion, but to me, that shows that the Shadow Weave and everything related to it was simply poorly thought out and implemented, and further evidence that no one at WotC was talking to anyone else.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

I am the Giant Space Hamster of Ill Omen!
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Diffan
Great Reader

USA
4425 Posts

Posted - 01 Jan 2020 :  22:41:21  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Diffan

Sources on the Shades Level Adjustment varies, I've seen +4 and +5, both from 3.0 supplements. Aside from it being a terrible mechanic, it's notoriously skewed and subjective.



Somehow, this doesn't surprise me, given that in the 3.x era, no two sourcebooks agreed on the origin of the Shadow Weave or how it interacted with the Weave.


What books even fully detail the Shadow Weave though? The FRCS has some information, especially as it dealt with the feats Shadow Adepts got, but I don't know what other books really detail it? The super-adventures (Cormyr/Shadowdale/Anauroch) go into it slightly as it pertains to how it interacts with people, and how the Weave-deficient areas act like anti-magic fields. But overall lacking as far as setting-wide issues go.

quote:
Originally posted by Wooly Rupert

It may be just my opinion, but to me, that shows that the Shadow Weave and everything related to it was simply poorly thought out and implemented, and further evidence that no one at WotC was talking to anyone else.



haha, there does seem to be quite a bit of evidence of that. I don't think they all looked at eacht others work once it was published. Hence why things got even more broken as the edition rolled out.
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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 02 Jan 2020 :  05:06:17  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
I think that every edition of D&D relies on the generations that they are found in. My generation was 1ED Advanced D&D so I had to learn 2 and 3.5ed. I stopped after that.

Things get broken when you don't talk across the gaming board.
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