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 What would the tenets be of a l paladin of one eye
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silverwolfer
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Posted - 20 Apr 2015 :  18:37:12  Show Profile Send silverwolfer a Private Message  Reply with Quote  Delete Topic
What would a less evil focused paladin of one eyes tenets be. Someone who was a follower of many arrows instead of the more chaotic shamans?

Diffan
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Posted - 20 Apr 2015 :  20:52:57  Show Profile Send Diffan a Private Message  Reply with Quote
Depends on the ruleset but most likely based on Vengeance, "Might for Right" attitude, uses Intimidation instead of Diplomacy, and cure spells for self preservation.
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Hoondatha
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Posted - 20 Apr 2015 :  21:04:21  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
If you have access to Spelljammer, you might want to check out the Scro. They were a tougher, smarter kind of orc, and their mindset might have a fair amount in common with your paladin.

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Wooly Rupert
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Posted - 20 Apr 2015 :  22:10:17  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Hoondatha

If you have access to Spelljammer, you might want to check out the Scro. They were a tougher, smarter kind of orc, and their mindset might have a fair amount in common with your paladin.



There was also a write-up on them in one of the Dragon Magazine Annual issues.

I am a huge, huge fan of scro. Short version, for those not familiar: a group of orcs, led by an orc who was enough of a visionary to make Obould like like an idiot. He turned his followers into an intelligent, highly militarized race (which he renamed), and wound up becoming their deity. The scro are intelligent, disciplined opponents with a burning hatred of elves -- one of the things they like to do is learn elvish so they can insult elves in their own tongue.

The scro are one of my favorite evil races.

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TBeholder
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Posted - 20 Apr 2015 :  22:36:40  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by silverwolfer

What would a less evil focused paladin of one eyes tenets be. Someone who was a follower of many arrows instead of the more chaotic shamans?

I doubt the term "paladin" wraps over anything at all without tearing.

But if you want a LE orc champion of Obould, Prophet of Gruumsh, start with taking a good long look at the closest concepts: Scro following Dukagsh and Orcs following Ilneval before. The idea is in part the same, though need to be tweaked to differences in outlook and priorities, then flavour adjusted accordingly.

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Wooly Rupert
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Posted - 21 Apr 2015 :  03:04:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by TBeholder

quote:
Originally posted by silverwolfer

What would a less evil focused paladin of one eyes tenets be. Someone who was a follower of many arrows instead of the more chaotic shamans?

I doubt the term "paladin" wraps over anything at all without tearing.


I concur, but I'm also old school with my paladins, thinking that they are Lawful Good or not a paladin. However, I think that 5E removed the alignment restriction there, or at least greatly broadened it.

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Diffan
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Posted - 21 Apr 2015 :  04:34:06  Show Profile Send Diffan a Private Message  Reply with Quote
5e maintained the stance of keeping out alignment based restrictions on classes. The 5e paladin has, currently, 3 oaths to pursue: Devotion (standard LG paladin tropes), Ancients (green knight, nature-based like the 4e Warden), and Vengeance (Avenger-like, death to those the deity hates, etc.) If I'm not mistaken, the DMG also has the Oath Breaker (anti-paladin / blackguard style).
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Drustan Dwnhaedan
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Posted - 22 Apr 2015 :  15:58:48  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
quote:
Originally posted by Diffan

5e maintained the stance of keeping out alignment based restrictions on classes. The 5e paladin has, currently, 3 oaths to pursue: Devotion (standard LG paladin tropes), Ancients (green knight, nature-based like the 4e Warden), and Vengeance (Avenger-like, death to those the deity hates, etc.) If I'm not mistaken, the DMG also has the Oath Breaker (anti-paladin / blackguard style).


Yep, although the 5e PH mentions that it's extremely rare for paladins to be evil.
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Bladewind
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Posted - 23 Apr 2015 :  00:05:19  Show Profile Send Bladewind a Private Message  Reply with Quote
I think the oath of vengeance is indeed the best fit.

For tenets and class choices I'd make sure that they fit Many Arrows unique orc culture. They seem to value discipline a tad more than most orc hives, but would likely still see elves as the greater evil, hold strength as the highest form of might and would consider slavery as an acceptable punishment for the weak.

Most would say a Paladin must be Good but that is no longer the case. 4th Edition broke with that concept and 5th Edition chose to backtrack by giving the class a very strong vibe of Good. The last paragraph that closes the fluff regarding the Paladin mentions that they are “rarely of any evil alignment” though. Certainly, a Paladin *could* be Lawful Evil, but it would conflict with its choice of Sacred Oath. That doesn’t mean a Paladin can’t be any Neutral, and the Oath of Vengeance certainly requires some degree of Neutrality (as in, they are tainted by spite to be genuinely Good; that doesn’t mean they can’t, but most of the time, they can’t worry about being Good when Evil is spreading out).

The following are adaptations to the Oath of Devotion I would add if you chose a devotion paladin of Gruumsh:

Honesty A Paladin can’t lie, ever, even if s/he doesn’t know what you say is a lie. Note the name of the tenet is “Honesty”: -if you don’t honestly know it’s a lie, then you couldn’t have lied; for all you know, it’s the truth. It means something, though: you’re not going to lie deliberately. Lying to protect someone in Many-Arrows, particularly if you swore to protect them (following your promise) might be more honest (honest to yourself and to the person you swore to protect) than telling the truth (because then you break the spirit).
Valor -A Paladin seeking tactical advantages is cheating. Nope; in fact, that’d be the opposite. A Paladin that doesn’t seek a tactical advantage is either reckless, careless, or naïve. Note that nowhere does it say that a Paladin can’t use poison (something that the other editions treated as anathema), but it means that you’ll seek to be fair in all possible ways. A Paladin of Gruumsh might resort to knockout poison for dealing with his own kin for example.
Courage A Paladin can’t run away from battle. The tenet of Courage is pretty clear in this: “[taking] caution is wise”. If the battle is too difficult, it takes a lot of Courage to accept it and run, but at least you’ll stay to provide your battle brothers with a way to escape. Once they do, then caution implies that you should remain alive if possible.
Mercy A Paladin must be always merciful. To an extent, yes, but again: “[…] temper it with wisdom”. If you know someone will betray you, they insulted your mercy, and thus they can’t be allowed to live. I think slavery would be an option a Gruumshan paladin of Devotion would keep in mind for those he makes surrender.
Obedience A Paladin must blindly obey those who have authority over you, even if they order you to do something against your tenets. Obedience and blind obedience are very different: obedient involves showing respect, while blind obedience implies a lack of common sense. If Obould or one of his Shaman orders you to do something against your beliefs (coupled in your Tenets, and to an extent in your Ideal and Bond), you have the right to question why. The response will determine if the one who has authority over you is exercising that authority correctly or not. Remember that you are also bound to be responsible for your actions and their consequences, and if you consider those actions will stain your honor and cause much ill (and would cause you to break your tenets), chances are you’d do worse by following the order than refusing to, and that the person who ordered you to do so has breached its own “just authority”.



These are especially fitting for the (rare)'Oath of the Ancients' paladin/warden of Gruumsh, being the more “lax” of the three:

-The Paladin must protect everything that the nation of Many-Arrows provides with beauty and laughter, such as lakesided beaches or busy bars and brothels. That these latter places are eligible is debatable, but the Oath of the Ancients prefers a more natural approach to beauty, love, song and laughter than that of typical civilization. Beauty is only skin deep, and laughter can hide deep sorrow. Oboulds Orcs would see beauty in fierce natural elements and behaviour. The Gruumshan Paladin that follows the Oath of the Ancients seeks to protect genuine beauty and vitality (that of people who are strong and wise in word and deed, even if they don’t ascribe to higher standards) and genuine laughter (the one of a child, or that of a good joke, or of an entertaining story). If the bar (or the brothel) provides that genuine happiness, then chances are they’re worth protecting. As a Paladin of the Ancients, you might notice what is genuine when people of that place approach you: even as business, a place to protect is one where they make you feel like family, and that probably hear your sorrows and help you forget them, or even solve them.
-The Paladin must “delight in song and laughter, in beauty and art”. It must be a hedonist.
While that isn’t entirely true, it’s pretty close: you’re still an exemplar hunter of Gruumsh, first and foremost. You’re not enjoying things because of personal pleasure; you’re doing it because it’s important to others of the clans. You may spend time enjoying it (in fact, it’s part of your tenets), but mostly when others do; in many ways, you share that joy rather than hog it. A hedonist wouldn’t. Still I think this tenet is pretty hard to imagine Gruumsh would approve of without inlcuding ritual mortal combat as an esthetic art.



Especially fitting (being darker in nature) for a lawful evil of lawful neutral 'Right Hand of Obould' type of paladin: the Oath of Vengeance.

Fight the Greater Evil -Vengeance (against Oboulds' percieved Evil) at all costs. That is one of the tenets, but the tenet of Restitution is there to temper it. A Vengeance Paladin of Obould isn’t worried about staining itself in the fight against evil (elves), but deep down, it still has a seed of Good (in a progress for all orcs type of good) within. Restitution is the way they do so; after beating down the elven invaders that sabotaged the village, reconstruct it. There’s always a greater Evil in the world, but for the time being, elven activity hasn’t shown yet. Perhaps there is still some minor evil in the area (maybe a wandering orc thief who wants to take advantage of the run-down village to pilfer), but that should be the least of your concern; if the thief shows, then give him/her a lesson. The Vengeance Paladin of Gruumsh works with priorities, and they’re always shifting.

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Diffan
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Posted - 23 Apr 2015 :  00:25:19  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Bladewind


For tenets and class choices I'd make sure that they fit Many Arrows unique orc culture. They seem to value discipline a tad more than most orc hives, but would likely still see elves as the greater evil, hold strength as the highest form of might and would consider slavery as an acceptable punishment for the weak.


agreed, great write up.

quote:
Originally posted by Bladewind

Most would say a Paladin must be Good but that is no longer the case. 4th Edition broke with that concept and 5th Edition chose to backtrack by giving the class a very strong vibe of Good. The last paragraph that closes the fluff regarding the Paladin mentions that they are “rarely of any evil alignment” though. Certainly, a Paladin *could* be Lawful Evil, but it would conflict with its choice of Sacred Oath. That doesn’t mean a Paladin can’t be any Neutral, and the Oath of Vengeance certainly requires some degree of Neutrality (as in, they are tainted by spite to be genuinely Good; that doesn’t mean they can’t, but most of the time, they can’t worry about being Good when Evil is spreading out).


while 4e was the first time a Paladin wasn't obligated to be LG in the PHB, it certainly wasn't the first time a non-lawful paladin option was available. 2E had a series of paladin of alternate alignments, 1e had the anti-paladin, and 3e had the Paladin of Tyranny, Slaughter, and Liberation not to mention the Blackguard PrC.

quote:
Originally posted by Bladewind


The following are adaptations to the Oath of Devotion I would add if you chose a devotion paladin of Gruumsh:

Honesty A Paladin can’t lie, ever, even if s/he doesn’t know what you say is a lie. Note the name of the tenet is “Honesty”: -if you don’t honestly know it’s a lie, then you couldn’t have lied; for all you know, it’s the truth. It means something, though: you’re not going to lie deliberately. Lying to protect someone in Many-Arrows, particularly if you swore to protect them (following your promise) might be more honest (honest to yourself and to the person you swore to protect) than telling the truth (because then you break the spirit).
Valor -A Paladin seeking tactical advantages is cheating. Nope; in fact, that’d be the opposite. A Paladin that doesn’t seek a tactical advantage is either reckless, careless, or naïve. Note that nowhere does it say that a Paladin can’t use poison (something that the other editions treated as anathema), but it means that you’ll seek to be fair in all possible ways. A Paladin of Gruumsh might resort to knockout poison for dealing with his own kin for example.
Courage A Paladin can’t run away from battle. The tenet of Courage is pretty clear in this: “[taking] caution is wise”. If the battle is too difficult, it takes a lot of Courage to accept it and run, but at least you’ll stay to provide your battle brothers with a way to escape. Once they do, then caution implies that you should remain alive if possible.
Mercy A Paladin must be always merciful. To an extent, yes, but again: “[…] temper it with wisdom”. If you know someone will betray you, they insulted your mercy, and thus they can’t be allowed to live. I think slavery would be an option a Gruumshan paladin of Devotion would keep in mind for those he makes surrender.
Obedience A Paladin must blindly obey those who have authority over you, even if they order you to do something against your tenets. Obedience and blind obedience are very different: obedient involves showing respect, while blind obedience implies a lack of common sense. If Obould or one of his Shaman orders you to do something against your beliefs (coupled in your Tenets, and to an extent in your Ideal and Bond), you have the right to question why. The response will determine if the one who has authority over you is exercising that authority correctly or not. Remember that you are also bound to be responsible for your actions and their consequences, and if you consider those actions will stain your honor and cause much ill (and would cause you to break your tenets), chances are you’d do worse by following the order than refusing to, and that the person who ordered you to do so has breached its own “just authority”.



These are especially fitting for the (rare)'Oath of the Ancients' paladin/warden of Gruumsh, being the more “lax” of the three:

-The Paladin must protect everything that the nation of Many-Arrows provides with beauty and laughter, such as lakesided beaches or busy bars and brothels. That these latter places are eligible is debatable, but the Oath of the Ancients prefers a more natural approach to beauty, love, song and laughter than that of typical civilization. Beauty is only skin deep, and laughter can hide deep sorrow. Oboulds Orcs would see beauty in fierce natural elements and behaviour. The Gruumshan Paladin that follows the Oath of the Ancients seeks to protect genuine beauty and vitality (that of people who are strong and wise in word and deed, even if they don’t ascribe to higher standards) and genuine laughter (the one of a child, or that of a good joke, or of an entertaining story). If the bar (or the brothel) provides that genuine happiness, then chances are they’re worth protecting. As a Paladin of the Ancients, you might notice what is genuine when people of that place approach you: even as business, a place to protect is one where they make you feel like family, and that probably hear your sorrows and help you forget them, or even solve them.
-The Paladin must “delight in song and laughter, in beauty and art”. It must be a hedonist.
While that isn’t entirely true, it’s pretty close: you’re still an exemplar hunter of Gruumsh, first and foremost. You’re not enjoying things because of personal pleasure; you’re doing it because it’s important to others of the clans. You may spend time enjoying it (in fact, it’s part of your tenets), but mostly when others do; in many ways, you share that joy rather than hog it. A hedonist wouldn’t. Still I think this tenet is pretty hard to imagine Gruumsh would approve of without inlcuding ritual mortal combat as an esthetic art.



Especially fitting (being darker in nature) for a lawful evil of lawful neutral 'Right Hand of Obould' type of paladin: the Oath of Vengeance.

Fight the Greater Evil -Vengeance (against Oboulds' percieved Evil) at all costs. That is one of the tenets, but the tenet of Restitution is there to temper it. A Vengeance Paladin of Obould isn’t worried about staining itself in the fight against evil (elves), but deep down, it still has a seed of Good (in a progress for all orcs type of good) within. Restitution is the way they do so; after beating down the elven invaders that sabotaged the village, reconstruct it. There’s always a greater Evil in the world, but for the time being, elven activity hasn’t shown yet. Perhaps there is still some minor evil in the area (maybe a wandering orc thief who wants to take advantage of the run-down village to pilfer), but that should be the least of your concern; if the thief shows, then give him/her a lesson. The Vengeance Paladin of Gruumsh works with priorities, and they’re always shifting.



That's pretty awesome, nicely done.
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Bladewind
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Posted - 24 Apr 2015 :  17:51:42  Show Profile Send Bladewind a Private Message  Reply with Quote
Aye, but you can see the concept of the Oaths of Devotion and Ancients needs lots of stretching, even if you maintain a neutral or good-aligned paladin. It takes a tremendous amount of insight to maintain the Devoted Paladin image and combine it with Orcish culture, insight I deem most ([...]orcs, half orcs and even humans) would lack. Fortunately, Obould Many Arrows would surely do good in showing other political bodies in his area that he can maintain a paladin order devoted to his name and state, so he would try and promote any aspiring paladins he found amongst his kin in Many Arrows. His paladins would do good expecting other orders ignorantly dismissing their status as just, though.

Another complication I can foresee is the divine support of Gruumsh. Gruumsh would not have patience for too much 'Mercy'. His slaves recieve it only to prolong their eventual fate as a blood sacrifice (which he requires monthly). In the eyes of a true Gruumshan the 'weak' need active culling, so old and sickly orcs are to be euthanised to keep the race as a whole strong. In addition 'He Who Never Sleeps's goal is eventual conquest of all human and demihuman lands. Combine this with Gruumsh favor for 'Obedience', and his paladins would be aspiring to be at the forefront of raids into held territory. This makes them very aggressive for a devoted paladin order, and likely to tithe their share in blood sacrifices, collected on the battlefield or from his own people he deems weak. So aspiring gruumshan paladins of devotion fail the 'mercy' tenets every month and consistantly when on the battlefield.

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