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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
Posted - 01 Oct 2019 : 14:35:38
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quote: Originally posted by Gary Dallison
I like the film sliding doors, but that line was terrible.
Now I can mess around with sertra and nindrol lore between the lines you have sketched.
I'm thinking melvair was one of the arcanists but left 5 years before sertra was destroyed. I'm wondering if perhaps the netherese were using the moonwell as a spell pool to help power their awesome magic (perhaps making a sort of mythallar out of it so they could cast spells far beyond their normal power individually). Maybe a super powered banish spell to send him back to the far realm by opening a planar rift (I found an elder evil that recommends placing in the western heartlands that would fit with the shadowking - cant remember the name though).
I'm wondering how the shadowking was eventually imprisoned, is it detailed in a novel perhaps.
Crypt of the Shadowking Curse of the Shadowmage
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-- http://www.ericlboyd.com/dnd/ |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
Posted - 12 Oct 2019 : 14:28:18
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Silmarien Silverleaf (CG moon elf ranger 7 / wizard 8) hails from Synnoria. She has wandered to and across the mainland in search of male elves, who she hopes will return to Synnoria to help her enlarge the dwindling population.
TSR Trading Cards 1992, #595. |
-- http://www.ericlboyd.com/dnd/ |
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Wooly Rupert
Master of Mischief
USA
36779 Posts |
Posted - 12 Oct 2019 : 14:54:33
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quote: Originally posted by ericlboyd
Silmarien Silverleaf (CG moon elf ranger 7 / wizard 8) hails from Synnoria. She has wandered to and across the mainland in search of male elves, who she hopes will return to Synnoria to help her enlarge the dwindling population.
TSR Trading Cards 1992, #595.
This could be interpreted as saying she's on a quest to get laid. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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George Krashos
Master of Realmslore
Australia
6645 Posts |
Posted - 25 Oct 2019 : 15:32:19
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quote: Originally posted by Gary Dallison
I got hold of baldman games adventurers league stuff up to beneath cairnwell (I think 3-2), but there it looks like they have done convention adventures up to 12-3 in the moonshaes.
Has anyone played or got copies of these that they might be willing to sell.
If they are standard Adventurer's League material then your chances of finding any meaningful lore are negligible.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
Posted - 29 Oct 2019 : 10:56:47
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quote: Originally posted by Gary Dallison
No luck getting hold of the baldman games adventurers league stuff. If anyone has a copy of modules CCC-MOON-4-1 to CCC-MOON-12-3 then let me know, I'd be very interested to buy a copy.
Found dungeon 149 had a moonshae adventure (already found once before but forgotten). Noticed a night twist is the main baddie (a murderous tree with a death song. A night twist is a very appropriate monster for my moonshaes given the songs and music are part of the whole kazgoroth and moonwell legend.
Not sure about the origin of the night twist. I have noticed there are no treants on the moonshae isles, despite it being perfect treant location (with at least one arakhora on the moonshae isles before it was sundered). So the night twist could be a corrupted treant, in fact all the treants could have died out during wars with kazgoroth and the decline of the earthmother, any remaining trees become corrupted by underlie/shadow Fey and turn into night twists.
I picture a few night twists in winterglen. I'm putting a night twist in norland where the sunken academy is located (I figure it's an old druid grove but was slaughtered by the northmen).
Maybe a treant would make a good candidate for one of the children of the earthmother or a guardian of a moonwell. A mobile night twist would make a great corrupted servant of kazgoroth.
You might find inspiration in the death's head tree as well. (From an old Ravenloft product.)
I played with them here:
https://www.realmshelps.net/faerun/lore/mintiper/02.shtml
Also, from Monster Manual III:
"The horrible lament of the night twist has been heard in the wooded depths of Cormanthor, but night twists are not friends of the elves or any other creature that inhabits the ancient forest. They inhabit the darkest reaches, taking root near the tombs of elf kings, fallen temples, and the bones of slain dragons. Night twists even threaten travelers seeking the ruins of Myth Drannor. The night twist’s song can also be heard as far west as the Silver Marches, in par- ticular in the Far Forest near such forlorn sites as Masulk’s Tomb and Taerymdoom."
Finally, from Monsters of Faerun, you might look at dark trees to compare and contrast.
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-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 29 Oct 2019 11:07:32 |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
Posted - 29 Oct 2019 : 20:32:10
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quote: Originally posted by Gary Dallison
Cheers for the pointer. I don't know whether to just trawl through every Fey and plant monster and find a place for them in the moonshae isles, or whether I should be selective and only develop the things that are already present or hinted at.
So I developed part of the High Forest I'm calling the Feywoods. I went through every creatures in MM1-5, FF, MoF, and the Realms supplements. But then I only picked the subset I felt fit for the forest.
Start with the animals. Then layer in the magical beasts. Then pick the few humanoid / monstrous humanoid / giant tribes you want. Then layer in a smattering of setting appropriate fey and undead. Maybe drop in an aberration or outsider if it really fits. Then think about the apex predators. |
-- http://www.ericlboyd.com/dnd/ |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ericlboyd
Forgotten Realms Designer
USA
2066 Posts |
Posted - 31 Oct 2019 : 12:24:01
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There's a lot of overlap between the will-o-wisp and the nyth. I believe the latter first appeared in 2e in FA1 - Halls of the High King, so they are definitely in the Moonshaes.
I would either pick nyths or explain the relationship between the two species.
--Eric |
-- http://www.ericlboyd.com/dnd/ |
Edited by - ericlboyd on 31 Oct 2019 12:24:26 |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ElfBane
Learned Scribe
USA
275 Posts |
Posted - 04 Dec 2019 : 11:39:17
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quote: Originally posted by Gary Dallison
More randomness, this time relating to the lineage of Callidyrr.
quote: HK Cymrych: Born 171, Reigned 193/250*, First son of Callidyrr; died of wounds suffered years earlier in combat against Kazgoroth. Christopher Riker: [R] Born 174, Regent [201/250], Champion of Cymrych Hugh; named regent of Corwell in 201; died in 256. Cedric Riker: [R] Born 198, Regent [250/272], Son of Reagent Christopher Koart. Cymrych Dynasty of Callidyrr HK Warren I: Born 237, Reigned 250/259, First son of Cymrych Hugh; died of illness. HQ Tamara: Born 238, Reigned 259/263, First daughter of Cymrych Hugh; poisoned HK Carrig I: Born 244, Reigned 263/287, Second son of Cymrych Hugh; died in combat against Northmen invaders. HK Gwylloch: Born 265, Reigned 287/299, First son of Carrig I; driven mad and died in suicidal orgy of combat within his court at the Palace of Skulls. HK Gorham: Born 270, Reigned 299/322, Second son of Carrig I; slain by Markus. HK Markus: Born 288, Reigned 322/333, Second son of Gwylloch; died in combat. HK Cameron "the Wise": Born 291, Reigned 333/370, Grandson of Warren I; died of natural causes.
At first everything looks fine. Cymrych Hugh rules from 193-250 DR and he dies of wounds suffered by Kazgoroth. Then we see he has a regent from 201-250 DR who is only named regent of Corwell.
So Cyrmrych Hugh is already King of Corwell, he unites Callidyrr and moves his house to Callidyrr in 201 DR leaving a regent to rule Corwell.
What is weird is the rule of Callidyrr after Cymrych Hugh. It passes to his first son Warren I who takes the throne aged 13 and dies aged 22 of disease. Then it passes to Cymrych Hugh's first daughter who dies age 25 of poisoning. Then it passes to Cymrych Hugh's second son Carrig I.
That in itself is strange. Normally I would expect a kingdom to be primogenitor in that it passes to the eldest children in order until one of them has a child. Of course whether a society favours males or males and females depends on whether it goes to sons only or not. However this title appears to pass through the children in age order.
Then the next set of kings are the first son of Carrig, the second son of Carrig, and then the second son of the first son of Carrig before passing to the Grandson of Cymrych Hugh's first son Warren I.
What the hell kind of succession law is that. If Warren I had a son (which he obviously did) then the title should have ignored Cymrych Hugh's daughter and second son completely and passed to Warren I's son before passing to his grandson.
The only thing I can think of is that in the beginning, the High King of the Moonshae was an elective title, i.e. all the Cantrev lords voted who they wanted to be High King (or Queen) and maybe it was Cameron the Wise (grandson of Warren I) that changed the succession law to be primogenitor (eldest child of that dynasty), which is probably what made him wise in the first place.
It certainly seems that the early kings of the Hugh dynasty were killed off in various accidents and plots that were likely backed or orchestrated by cantrev lords that wanted their favoured candidate to be High King (so he could reward them).
Sorry about the thread necromancy, but here goes; Where did you find the Callidyrr lineage quoted at the top of your post? I have a complete copy of this lineage, but I can't for the life of me remember where I got it.
I have the GHotR 2007 edition, and I don't see that anywhere in there... would you give me a page # or a DR year?
I also don't see a lineage for Callidyrr in the "monarchies" section. Thanks! |
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Gary Dallison
Great Reader
United Kingdom
6351 Posts |
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ElfBane
Learned Scribe
USA
275 Posts |
Posted - 06 Dec 2019 : 09:54:39
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quote: Originally posted by Gary Dallison
The clan rule of Scotland is only well detailed by the time England gets involved and brings along the more familiar noble feudal system which I'm hoping to avoid as that seems more like callidyrr where you have noble lords dividing up the land and clans ruling that land for them operating as sheriff's and tax collectors and police.
I'm hoping to come up with a system just prior to the middle ages but with a king. I figure the clans are like mafia families (But nicer). However it is the king to clan relationship that is bothersome. If a king grants landed titles to someone they immediately become noble and you have the problem of inheritance and permanent ownership.
I'm trying to imagine something more fluid whereby the ownership comes purely from staking a claim to that land and providing the necessary tithe and tribute to the king. That way another clan can muscle in if he can enforce protection from the inhabitants and pay the tithe and tribute to the king. This sometimes results in tithes being paid double for the same region and two clans claiming ownership of the same land but that is costly and cannot continue for long.
You may want to research the concept of "feudal Baronies". Scotland had a number of these, and a handful of these barons persisted until relatively recently (they were legislated out of existence). A "feudal" baron held his title based on the ownership of a specific land area. The title was NOT hereditary, though as long as you had sons for heirs, the title became effectively hereditary. If the holder of a feudal barony wished to, he could sell the land to, say, a prosperous and wealthy yeoman, thus making him a nobleman. He (the yeoman) would have to be accepted by King and parliament to be formally "seated", but that was usually taken care of by the yeoman greasing the wheels, so to speak.
I think making the king peripatetic would not be doable in a hereditary monarchy, but would be the norm in an elected one. Regardless of whether the king is elected or hereditary, there would need to be a "neutral" gathering place for feuding clans and to be able to meet without conflict (the Moonshaes version of Tara).
However, making the king peripatetic WOULD introduce a LOT of intrigue, if that's what you're after, go for it!
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Edited by - ElfBane on 06 Dec 2019 10:00:54 |
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