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xaeyruudh
Master of Realmslore

USA
1808 Posts

Posted - 08 Sep 2014 :  05:50:07  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Also, THO on Baalimr Selmarr of Arabel

quote:
Originally posted by The Hooded One

Hi again, all. xaeyruudh, here's Ed on Baalimr Selmarr:

"Brund" Selmarr (the origins of the childhood nickname are forgotten, but everyone uses it, including his family and the man himself) is an affable six-foot-seven muscled mountain of a man who lives above his shop, along with his wife Rella and his seven daughters. Rella is petite, but the daughters are all tall, muscled echoes of Brund himself, and are expert dyers, polishers, gluers, and finishers of wood.
The shop never closes; Brund employs three crews who travel about Arabel (and, in the summer months, the vicinity) doing everything from building homes and barns from the dirt up, to minor repairs and renovations (such as replacing windows and/or shutters, repairing doors, replacing rotting stair treads or railings, etc.). One of the three crews is always in the shop, sorting and cutting wood for the use of the other crews, and making furniture (specializing in sturdy, well-designed stools [designed to be climbed], chairs, and "tall-narrow-nook" shelving boxes that can be latched together in pairs for easy transport of their contents. The carpentry crews are cheerful, handy local citizens, who are encouraged to bring along their sons and daughters to be "trained up" into replacement crew members. Each crew has a base strength of ten "hands," plus trainees.
Brund is a fair dealer who rushes to rectify any mistakes free of charge, and is well liked in the city and its environs. He doesn't mind his workers "retiring" to set up their own competing firms, but his work is good enough and prices low enough that competitors have a hard time making inroads on his trade (he has cheerfully worked with former staffers on big projects, and welcomed back former staffers who've found pickings slim and want to step back into the steady coin and camaraderie). Brund is a simple soul who likes working with his hands, drinking (he has developed a prodigious capacity, and so seldom seems drunk), and taking long walks with his wife, who often recites ballads or reads racy chapbooks to him when they're alone. (For her part, Rella is an expert "feed forty no sixty no seventy mouths with something simple, hearty, and FAST" cook, and a painter of suggestive [read: "safe for public" erotic] scenes on board that have slowly begun to sell well (many to caravan dealers who take them to Waterdeep to resell at huge markups). Brund's daughters tend to be as affable as their fathers, to be good carpenters and great climbers, and to regularly rebuff suitors [in between taking as lovers the partners they fancy]. They are all good with accounts, and have watched their father boss the crews attentively enough to be very good "stand in" bosses, just by aping what they've seen him do. The two eldest are Lathleira and Maelra, and the youngest (a bit of a scamp) is Teleirla.
I hope this is of help.

So saith Ed, and there you have it.
love,
THO

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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 08 Sep 2014 :  07:15:11  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Good man!

That's an awesome bit of lore from Ed. I'm going to do something with it.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 08 Sep 2014 07:59:46
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 11 Sep 2014 :  05:44:40  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Some named rooms of the Royal Palace of the Purple Dragon, from Ed and THO

Hi again, all.
I bring the words of Ed to Jeremy Grenemyer:

Heh. In the interests of a robust list, I give ye these:

Armral's Pumproom (the apparatus in this room, devised by the now-deceased Palace handyman Ingur Armral, can pump-flush many of the garderobes and their chutes, if manually "pumped up")

Imdauth's Retiring Room (a room of mirrors, wardrobes, steam-kettle presses, sewing tables, and chairs, for the use of ladies needing repairs to their garments, named for the fussy and long-dead Palace dresser who devised and first equipped it)

Javohndur's Butlery (a kitchen and relaxation room for the underservants, grooms, equerries, et al of visitors to the Royal Palace; named for a long-ago steward who created the first such butlery, a smaller and long-demolished chamber elsewhere in the Palace)

Quessarium Hall (a glass-roofed conservatory/greenhouse on the upper floor of the Palace, at the western end, farthest from the gardens, where flowers are grown for Palace table arrangements sheltered from rains and other severe weather; named for a stunningly beautiful young lady-in-waiting of the Palace very early in Azoun IV's reign, who covertly entertained an astonishing number of manservants within it, including the gardeners who tended it)

Xantorth Hall (a little-used royal trophy room of sorts that houses preserved monster relics in glass cases, including tentacles and the much-shrunken central eye of the beholder for which it is named - - who like all the monsters whose parts are displayed here, was slain by an Obarskyr in the past; there are persistent rumors that this room is haunted, or that something valuable is hidden in it, tales reinforced by the standing order [from before the ascent of Azoun IV to the Dragon Throne] that the room be kept locked except for specific, approved-by-the-Crown [that is, King, Queen, or Royal Magician {plus Court Wizard, when this is a separate post}] entries)

Zhonder's Study (named for a Court Sage who perished in the reign of King Duar protecting royal records during the "troubles;" this room had been his workplace)

. . . and there you have it; Ed to the lore rescue once more.
love,
THO

(and)

And I can add one more Palace room from my campaign notes (Ed as DM, so this comes from Ed's words):

Omlath's Stair
This is a back staircase linking two floors of the Palace, that has little "open" (doorless) rooms at top and bottom, furnished with ovals of seating and sidetables. Often used by Palace staff and courtiers for brief, hushed conversations/consultations.

I'll go looking for more, and I'll prod Ed too, because I KNOW he has more.
love,
THO

Look for me and my content at EN World (user name: sanishiver).
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 24 Sep 2014 :  21:59:31  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Ed on the origins of the roads and ways in the King’s Forest

quote:
Originally posted by The Hooded One

Hi again, all. Ed is safe back home after a great Grandcon, whereat he enjoyed the company of many old friends and fellow Realms creators (Jeff Grubb, Steven Schend, Eric Boyd, Stan! and Matt Forbeck, not to mention new friends like Marc Tassin and old friends like Mark Nelson), played a little Lords of Waterdeep (even won a game, which is, he tells me, unusual when Jeff is sitting at the same table), and Made Future Plans galore.
So I handed him your latest posts, and he hath an immediate response for Jeremy:

One or two of the King's Forest roads began as hunting trails from the days when the elves "ruled" the land that is now Cormyr - - meaning, they were "drive the large game" (some of it monstrous by human standards) routes through the forest. Expanded/linked up, widened, and drainage-improved many times since. Including linking up with clearings that began as places where dragons were fought and a small area of forest ruined in the process. And were, much later, later "maintained" as human woodcutters' cutting-places.
(However, so far as I know, none of the roads began from magical calamities or rampaging monsters in human-ruled times. None of which would prevent erroneous local legends of wild spell-battles or monster-fights from springing up; there is, for example, one such tale of two dragons fighting to the death in midair above the forest, in the days when elf rule was waning and humans were moving in.)
Hope this is of help.


So saith Ed. Providing Realmslore whenever he can.
love,
THO


Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 24 Sep 2014 22:01:48
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Markustay
Realms Explorer extraordinaire

USA
14034 Posts

Posted - 10 Oct 2014 :  23:18:12  Show Profile Send Markustay a Private Message  Reply with Quote
Something I just came across and added to my own Realms 'Cyclopedia -

Havenmere – “Havenmere is a village in Cormyr (or Sembia, it depends upon whom you ask) amongst the Thunder Peaks a mile or two south of Thunder Gap. The village, small by any scale, is situated on the shores of a tiny lake (also named Havenmere) that nestles in a notch in the otherwise forbidding mountains. The lake is deep, clear, and very cold. The soil along its shore is a bit more fertile then anywhere else nearby...”, Dungeon Magazine #14, pg.14, “A Question of Balance”.

This places it near the entrance of Volkumburgh Vale (The Shattered Statue): I recall someone doing a map and running a campaign around there awhile back.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 11 Oct 2014 :  17:51:17  Show Profile Send Ergdusch a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Something I just came across and added to my own Realms 'Cyclopedia -

Havenmere – “Havenmere is a village in Cormyr (or Sembia, it depends upon whom you ask) amongst the Thunder Peaks a mile or two south of Thunder Gap. The village, small by any scale, is situated on the shores of a tiny lake (also named Havenmere) that nestles in a notch in the otherwise forbidding mountains. The lake is deep, clear, and very cold. The soil along its shore is a bit more fertile then anywhere else nearby...”, Dungeon Magazine #14, pg.14, “A Question of Balance”.

This places it near the entrance of Volkumburgh Vale (The Shattered Statue): I recall someone doing a map and running a campaign around there awhile back.



That is a nice tiny bit of lore you came across. Its these little pieces of information that I had in mind when starting this scroll. Thanks for sharing, Markusthay.

Good Gaming, Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."
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ErinMEvans
Forgotten Realms Author

USA
288 Posts

Posted - 15 Oct 2014 :  21:46:11  Show Profile  Visit ErinMEvans's Homepage Send ErinMEvans a Private Message  Reply with Quote
I don't know if anyone can use this, but this is the family tree for the Crownsilvers (from the late 1200s to the 1480s) I used for Fire in the Blood. Not all of it is referenced in the books, and so some of it can be considered "shadow canon" so to speak. Always room for another son or daughter no one talks about. :)
http://slushlush.com/wp-content/uploads/2014/10/CROWNSILVERS.pdf

There are a few errors on it.
  • Nyenae should be Neanae
  • Varlance became Pheonard
  • Faenar was mispelled Fanaer
  • Narantha is mispelled Nalantha
  • The following Birth and death dates were left off:
    Korra Crownsilver d. 1380
    Onsara Crownsilver d. 1412
    Savanth Crownsilver 1399-1440
    Ilaria Ravensgar 1398-1461


www.slushlush.com

Edited by - ErinMEvans on 16 Oct 2014 18:03:42
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 16 Oct 2014 :  04:26:25  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
OK that's pretty awesome. Thank you for sharing, Erin! :)

Look for me and my content at EN World (user name: sanishiver).
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ErinMEvans
Forgotten Realms Author

USA
288 Posts

Posted - 16 Oct 2014 :  18:03:59  Show Profile  Visit ErinMEvans's Homepage Send ErinMEvans a Private Message  Reply with Quote
quote:
Originally posted by Jeremy Grenemyer

OK that's pretty awesome. Thank you for sharing, Erin! :)



You're very welcome!

www.slushlush.com
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 17 Oct 2014 :  20:01:18  Show Profile Send Ergdusch a Private Message  Reply with Quote
Hi Erin,

my thanks for bringing this flavory piece of lore to my and our all attention.
However, I'd be interested which of those names are "true" canon and in which source I might be able to find them. Can you provide that information too?

And what's that with the family branch following Onsara Cronwsilver? It says "Dublicate"? Can you provide some insights here as well?

Many thanks in advance, Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 17 Oct 2014 20:02:53
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 17 Oct 2014 :  20:36:15  Show Profile Send Ergdusch a Private Message  Reply with Quote
I stubled across Jeremy Grenemyer's scroll here at the Keep, which collects all named rooms of the Royal Palace of the Purple Dragon in Suzail, Cormyr (with references). Nicely done! I added it to the list on the first page of this thread. At the same time I removed the link to Sanishivers named-rooms-project, as the link was off target for quite some time now.

And of course, Erin, your link was added to the list on the first page as well.

Good gaming, Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 17 Oct 2014 20:38:02
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 17 Oct 2014 :  21:13:11  Show Profile Send Ergdusch a Private Message  Reply with Quote
I'd like to update my list of Cormyr-related novels since 4th Ed. So far my list contains the following two novels only:
- Elminster must die! (sample chapter in the novel Circle of Skulls)
- Bury Elminster Deep

But there must be more books by now, e.g. 'Elminster Enraged' and most likely 'Fire in the Blood' by Erin M. Evans, as her post suggests. But I have read only very few of the newer books. So please help me out, fellow scribes.

Thanks in advance, Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 17 Oct 2014 21:16:30
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ErinMEvans
Forgotten Realms Author

USA
288 Posts

Posted - 17 Oct 2014 :  23:25:17  Show Profile  Visit ErinMEvans's Homepage Send ErinMEvans a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

Hi Erin,

my thanks for bringing this flavory piece of lore to my and our all attention.
However, I'd be interested which of those names are "true" canon and in which source I might be able to find them. Can you provide that information too?



1. Kimba Crownsilver comes from Cormyr the 2E game supplement (p. 47).
2. Maniol appears in that supplement, as well as Death of the Dragon and The Knights of Myth Drannor series. Narantha and Jalassa also appear in those books.
3. Ilberd appears in Death of the Dragon, but his place in the Crownsilver family is unestablished.
4. Britharra and Rence, and all of their descendants are established in the Brimstone Angels saga, particularly in Fire in the Blood. This includes Wynfar, as Helindra's husband/cousin.

The rest of it is what I'll call "shadow canon" because it isn't explicitly stated anywhere, but these are the number of generations required to get from Lady Kimba Crownsilver down to Brin. Should someone in the future want to play around with the Crownsilvers in canon, they'll have to work with the shape of the tree.

quote:
And what's that with the family branch following Onsara Cronwsilver? It says "Dublicate"? Can you provide some insights here as well?

Many thanks in advance, Ergdusch



So the "duplicate" entries are because Helilndra married Wynfar, her second cousin, and so their marriage and progeny are displayed off of her point in the tree as well as off of his.

You're welcome!

www.slushlush.com
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 03 Nov 2014 :  04:25:16  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Ed on "crown ship" graveyards in Cormyr:
quote:
Originally posted by The Hooded One

Hello, fellow scribes!
(snip)
Jeremy, there have been two naval "crown ship" graveyards in existence since before Azoun IV ascended the throne: a certain canal and turning basin in eastern Marsember for ships intended for salvage and reuse, that in most cases they never got and sank at their moorings, to the extent that in some spots three or more hulks are piled up atop each other, under the murky waters . . . and Margrath's Rest, a rocky "beach" well west of Suzail where ships were run ashore to be stripped of fittings, if they carried too much to simply be set afire and left to burn to the waterline, out on the waves, to sink and be disposed of in that manner. This beach hasn't been used for decades, now, but the rotten remnants of some large vessels can still be seen. (Margrath was an old retired naval captain whose last years were spent in a hut on the beach, fishing and smoking pipes and telling old tales.)
[This of course comes from Ed.]


And some information on a Palace family with the surname of Duskrose:
quote:
Originally posted by The Hooded One

And (still for Jeremy) Ed tells me there is a Duskrose family, it's not noble (though some members of it have been knighted, so there have been several individuals known as "Sir Duskrose" in the 1100s and 1200s DR), but it has for centuries been a Palace family in royal service (i.e. its members have been staffers in the Royal Court and Royal Palace, in Suzail).
More to follow, as I work my way through Ed's e-mails.
love to all,
THO

Look for me and my content at EN World (user name: sanishiver).
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 03 Nov 2014 :  04:28:23  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Ed on the head Gardner Royal in charge of the Royal Gardens in Suzail (and another Palace family):
quote:
Originally posted by The Hooded One

. . . And well met yet again! This time I bring the words of Ed of the Greenwood to Jeremy Grenemyer, in response to this query: "When Azoun IV took the throne, did he keep whoever was in charge of the Royal Gardens? Or did he appoint somebody new?"

Heeeere's Ed:

Hi, Jeremy! Good question, indeed. Upon the ascension of Azoun IV, he confirmed the continuance of the head Gardener Royal in office: the elderly, increasingly absent-minded (later became full-blown dementia) Gordroun Palonder, a kindly old expert who increasingly relied on younger and stronger assistants. Palonder secretly kept a "poison garden" on the roof of the Royal Stables, but evidently as a hobby rather than for sinister purposes, though Alaphondar and Vangerdahast both kept a close eye on him because of it. Palonder died in office, though for the last year of his service (1352 DR) he was bedridden. His successor was Relvarra Lionwinter, his best-trained assistant, a wise and clever but homely woman of a longtime Palace family. She eventually married a Purple Dragon officer, but refused to retire from her position. (And that's where my notes end.)
Hope this is of help!


So saith Ed, tireless spinner of Realmslore...
love,
THO


Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 03 Nov 2014 04:28:58
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Dec 2014 :  20:00:09  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
From the I need a Cormyrian noble family... scroll, a reply from THO about noble families with branches in Cormyr and Waterdeep:
quote:
From my playing experiences, the Roaringhorns in the mid 1300s DR had close ties back and forth between Cormyr and Waterdeep, cooperating on trade and investments, and younger family members got sent in both directions once a year or two on such matters and to "learn how the others live, and what their home turf is like," with occasional less-planned journeys when a Roaringhorn got into trouble with the authorities or senior family members (the easiest thing to do was pack them off to the other place, to live there for a time while things cooled down, or while a particular uncle or aunt "took them under wing" and taught /showed them a thing or two).
The families that I recall that have branches in both Cormyr and Waterdeep are the Rallyhorns and the Roaringhorns - - and although they lack noble standing in Waterdeep, a handful of Goldswords fled Cormyr in a hurry following the events of CORMYR: A NOVEL and took up residence in Waterdeep, living and behaving as they always did (i.e. as arrogant, freely-spending nobility).
I'll ask Ed if there are any other families represented in both places, that can fit your needs.
love,
THO

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 28 Dec 2014 20:00:48
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 29 Dec 2014 :  10:35:40  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
THO on the environment just outside Arabel's walls:
quote:
Hi again, all.
xaeyruudh, Markustay is right: there are graveled dirt wagon-tracks encircling Arabel, with hardpacked-through-much-use "pads" or fenced areas used for caravan paddocks (assembly, camping, etc.) and livestock droving (beasts brought to the city for sale, and sold from these outdoor, outside-the-walls enclosures, being brought inside the walls only for slaughter or if purchased for draft use by residents of Arabel).
As for Markustay's question about air roads: Yes.
(As in, they exist, but Ed will have to provide all the details. Sorry!)
love,
THO

Look for me and my content at EN World (user name: sanishiver).
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 02 Jan 2015 :  20:45:36  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
THO on border raiders, smuggling and illicit goods in the Stonelands and northern Cormyr:
quote:
Hi again, all.
Eilserus, I can begin to provide a partial answer to your last question (from my years of playing a PC with Ed as my DM):
Two main sorts of things: illegal trade substances (certain poisons, kidnap victims, cadavers or body parts and organs both fresh and preserved of sentient races, identifiable stolen goods like nobles' rings and royal regalia and paintings or statuettes snatched from Cormyrean collections) and contraband = trade goods that the smugglers are avoiding import and export limits and more often duties on, like weapons, armor, certain wines and spirits, minor magic items ("glowing globes" that serve as hovering light sources, for example).
The proximity of the warehouses of Arabel (and also the "handy highway" of the valley north of Eveningstar that the Haunted Halls open into) means that various caves and ravines in the Stonelands can be used as way-storage for goods to be "beyond the reach and scrutiny" of Cormyrean authorities most of the time, and moved into Arabel at just the right moment to be bought or sold when the right caravan-traders are stopping over (and to manipulate prices by affecting local supply, either producing a glut out of seemingly nowhere or a sudden dire shortage).
The Caverns of the Claws and the front room of the Haunted Halls themselves, not to mention that hollow in the rock pillar outside the Halls in the valley, all provide handy storage for small amounts of cargo.
We Knights (back when we were the Swords) saw this sort of shady shuttling going on all the time, and got caught up in skirmishes involving it fairly often (smugglers dislike witnesses). It was a way of life for some folk in Eveningstar, and this business, plus the legitimate overland mercantile trade, plus the Purple Dragon road patrols (notably out of High Horn and Arabel), all made the Lonesome Tankard a far busier and more profitable place than it would otherwise have been.
I hope this is of help. (Ed remains wildly busy right now).
love,
THO

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 02 Jan 2015 23:04:04
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Eilserus
Master of Realmslore

USA
1361 Posts

Posted - 19 Jan 2015 :  19:04:51  Show Profile Send Eilserus a Private Message  Reply with Quote
So as I shuffle around in the archives in my mocassins and what I long ago dubbed my Mr. Rogers sweater (cheesey grin), I came upon this lore snippet from 22 Feb 2005 regarding the publishing of books in Cormyr, posted on this page: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=3684&whichpage=16

Specifically: "No Court permission is required to publish anything, with three exceptions: anything of or about magic, anything of or about a living member of the royal family, and anything specific about current (not historical) Cormyrean military dispositions."

I'm assuming the restrictions on publishing anything about magic are to avoid wizards angered (hello Volo!) from secrets being revealed showing up from all over the Realms to blast anyone involved to ash? Or so a book of knowingly wrong experimental disasters don't have every fledgling wizard blowing themselves and everyone around them up? Or would there be other reasons?

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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 19 Jan 2015 :  19:40:43  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
quote:
Originally posted by Eilserus

I'm assuming the restrictions on publishing anything about magic are to avoid wizards angered (hello Volo!) from secrets being revealed showing up from all over the Realms to blast anyone involved to ash? Or so a book of knowingly wrong experimental disasters don't have every fledgling wizard blowing themselves and everyone around them up? Or would there be other reasons?
I think your first two ideas are dead on, because that's what I as a DM would imagine happening if someone published the magical pass phrases to a wizard's tower (that wizard still alive and practicing magic).

Likewise if enemies of Cormyr (the Zhents if pre-Spellplague or the Shadovar post-Spellplague) wanted to try to entice magelings into a quick path to magical power that ultimately destroys them, and so deprives Cormyr of a generation of mages.

I think another reason might be to keep people from publishing Crown secrets (how to get past the wards in the Palace, for example, or details on how potent magic items are stored).[1] The more people start to think about these things, the more likely important secrets will get out and see circulation amongst the general public.


[1] Such as the fact that Cormyrean armories are strongholds where magic items are carefully crated and shielded from each other by stone half walls or full walls, with stout wooden doors. Or that seneschals and garrison commanders don't care for trap spells or alarms set over magic items needed in an emergency. See "Bury Elminster Deep", page 59.

Look for me and my content at EN World (user name: sanishiver).
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 21 Jan 2015 :  16:53:34  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
THO on Castle Irlingstar, and the imprisonment of male and female nobles:
quote:

Hello again, all.
Jeremy, Ed's notes (the bits that I have copied over the years, when Realmsplay meant my character had "found out" this or that)on this topic say:

Female prisoners have been far fewer in number (the nature of their offenses tends to be more fines and property - - or in rare cases, title - - forfeitures than imprisonments), and are usually housed in cells at High Horn, or even individually at various state-owned fortresses and hunting lodges.

And:

Irlingstar was instituted for imprisoning male nobles when rebellions resulted in a high number of inmates at once, and their wealth and connections meant geographical isolation was wisest, to prevent bribery and to make their imprisonment "hurt," as opposed to becoming a country club stay whereat they could still make investments, carry on businesses, and affect politics during their incarceration (which a number of nobles managed to do while locked up in cells in Suzail, years earlier).

So saith Ed. And there you have it.
love,
THO


Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 21 Jan 2015 16:54:35
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 21 Jan 2015 :  16:56:05  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Ed on the differences between the Lords Magister, Magistrate and Master of Suzail:
quote:
Originally posted by The Hooded One

Hi again, all. I bring you the words of Ed, in response to xaeyruudh’s query: “The 2e Cormyr book mentions the Lord Magister of Suzail, the Lord Magistrate of Suzail, and the Lord Master of Suzail, and at least the latter two are Sthavar. What are the meanings of these titles, and are they sometimes held by three different people?”
Here’s Ed:

Yes, those three titles can and have been held by different people at various times.

The Lord Magister of Suzail is the Palace official in charge of keeping straight the registrations (and reportings-in, and whereabouts) of all independent, non-Wizards of War arcane spellcasters resident in Suzail or visiting the city. (The War Wizards spy on all such individuals when they can spare the manpower, and doing so is ongoing training for their novices and junior members - - and something of “punishment duty” for veterans.)

The Lord Magistrate of Suzail is head of the courts in which legal disputes in the city are adjudged. Cases involving nobles are an exception; they are heard in the Royal Court by senior courtiers, an Obarskyr, and usually also by a jury of peers (i.e. other nobles), treason being an exception often handled in near-secrecy by the Court Wizard and the reigning monarch. For matters large and small involving commoners, in which nobles and royalty are only involved as property owners, will be heard by the Lord Magistrate or magistrates (“magisters,” a term which often causes confusion with the “Lord Magister”) reporting to him.

The Lord Master of Suzail is an office that could in real-world terms probably best be described as “Manager of Public Works/Civic Works/Roads, Streets, and Sewers (also: Water and Drainage).” This “lord” can be a commoner (it’s an office awarded by the Crown, sometimes as a reward), and oversees the actual city workers.

So saith Ed. Providing Realmslore for us all, whenever he can.
love,
THO



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Jeremy Grenemyer
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Posted - 21 Jan 2015 :  19:56:23  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
More from THO's play notes on the Magister, Magistrate and Master of Suzail:
quote:

Found some other jottings I made (during play, with Ed as DM) re. those three offices of Suzail, so for xaeyruudh and all scribes interested in the lore of Cormyr:

The Lord Magister of Suzail advises the Crown on regulations and laws regarding the use of magic (so do the War Wizards, so the Lord Magister usually ends up championing the interests of visitors and "just plain citizens" as opposed to lawkeeping and state interests).

The Lord Magistrate of Suzail is responsible for the written records of all sentences. When records are incomplete or unclear, he acts as an appeals court of sorts, because he can change sentences in such cases.

The Lord Master of Suzail recently* hired some Suzailan beggars, idle street youths, the lame, and the elderly, to go about the city peering up at all buildings and noting crumbling stonework, roofing in need of repair, rickety outside stairs, and other "weathering that needs attention," so civic officials can talk about such things with property owners before collapses or really major repairs come about precipitously.

* = "recently" in this case meant 1358 DR

Knew I'd made some notes, but took me some time to find them, because none of this ever featured much in our adventuring.
love,
THO

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Jeremy Grenemyer
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Posted - 19 Feb 2015 :  03:54:44  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Ed on the activities of Neiroon 'the Schemer' in Cormyr and the wider Realms:
quote:
Ed shares:

Hi, Damian. Neiron later, I'm afraid, but as for Neiroon, I can now reveal more (as play has unfolded in the home Realms campaign, and so what I say here won't spoil things for my players).
Neiroon already had a habit of vanishing for long periods before the Knights first met him, and this continued. His hut beside the River Lis is nothing more than a small, ramshackle weathered one-room wooden structure with a moss-covered cedar shake roof. The dim interior has a huge wooden bed (four Knights once shared it comfortably, without undue intimacy), a simple trestle table with one good chair and a bench, a chamberpot, and a tiny heart with cauldron-hook. There's no basement, and when Neiroon's away, the chait, chamberpot, and cauldron-hook are all missing, as are the bedcovers (three blankets and a large array of beast-pelt furs). Neiroon has a well-concealed underground storage niche for all of this about a mile farther from the rive: a stone-lined shallow pit with a camouflaged earth-and-vegetation "lid" cover, on higher and drier ground.
Neiroon is absent for long periods because he travels a lot, alone and often employing avian or beast shapes (using his druidic magic). He maintains at least a dozen small, simple residences (and even more hidden storage caches, including at least two on the roofs and in the attics of grand mansions and palaces belonging to others).
Neiroon is an adviser, tutor, and sometime spy for at least six rulers (from petty "robber barons" in the Border Kingdoms and elsewhere to the heads of Chessentan city-states to noble families of Cormyr and Waterdeep who dominate the towns and villages nigh their countryside retreats. Neiroon makes a living hiding things or finding things and people for such patrons, carrrying messages for them, and either training or arranging for the right other person to discreetly train family members and trusted retainers of his patrons. He is something of a soft-voiced, quiet man of few words version of Aragorn, more apt to use illusion and ruse and silently slipping away or misdirecting than he is to draw sword and fight openly, but he has his own moral code, and has been known to dispense "poetic justice" to some he meets, in the manner Elminster has become so notorious for. He's not interested in publicity, reputation, or "the general public" getting to know his face, whereabouts, name, or what he's up to - - but he has been known to show up in Storm's kitchen on rare occasions for a warm bed, a good meal, and to dry out. As a friend, NOT a Harper. And that's probably about as much as I should say, given where events are right now in the home Realms campaign.

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Jeremy Grenemyer
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Posted - 19 Feb 2015 :  03:59:15  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
On the topic of glassblowing in Cormyr (also the Dales and Sembia):
quote:
Great questions, Hoondatha, and off they go to Ed.
From my notes, I can go this far (quoting Ed verbatim here; he was writing about the Dalelands, Cormyr, and Sembia, but the wording suggests he meant it to apply more widely):

In general, because of the fragility of glass, glass is blown just about everywhere that isn't arctic, so your "fairly common" supposition is correct (some local glass is just terrible, that's all: cloudy/full of inclusions and bubbles, fragile, thick and ugly).

However, we'll see what Ed has to add to that admittedly paltry lore.
love,
THO

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