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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 25 Aug 2018 :  00:16:37  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
The Blue Stick.

This is a tube about 12" long about 1" in diameter. It Turns anything that passes through it blue. Said item has a magical aura that can be detected and radiates abjuration magic. If the item is magical has charges and can fit through the tube it gains 1d4 charges. But it only works on things that are not blue and turn blue. Hence for most things it will only work once unless you have some other way to change its colour permanently to something other than blue. If it was magical it gains back its magic for 1d4 charges or 1d4 standard time periods for the item function, never more than 1d4 days. If it never was magical nor is blue it turns it blue, permanently. To function whatever it is must pass right through in one way all the way. If something is already blue, nothing happens. If it can't be turned blue nothing happens. The Tube appears to be a blue tube made of an unknown non pliable material.

Thay Red
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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 25 Aug 2018 :  01:11:10  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Bear in mind, the incantatrix did not EXIST in 2nd edition, and this was written up for 2e.




I was not aware that 9547 "Cult of the Dragon" was not for 2e.

quote:
Originally posted by dazzlerdal

I like the odd and seemingly useless magic items. For every successful formula there must be a hundred failures.
Someone may have wanted to create a potion of blending but his efforts came to naught but green. I'd make it a lot cheaper and easier to make the potion of greenness, it's there if people want to make it and it does have a few uses, but generally it's one of the less well publicised and used magical formulae



Who knows what the creator was trying to do. He could have been trying to make a Potion of Wishes, for all we know. As it turned out, the world got a cheap potion for poor, first-level Thieves. I doubt they're complaining.

When I put these on the shelves of The Old Xoblob Shop, my players bought them all up, at 20gp each. I'm sure they have a use in mind.

Disintegration is in the eye of the Beholder.

Edited by - LordXenophon on 25 Aug 2018 02:40:10
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sleyvas
Great Reader

USA
7519 Posts

Posted - 25 Aug 2018 :  01:31:12  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

quote:
Originally posted by sleyvas

Bear in mind, the incantatrix did not EXIST in 2nd edition, and this was written up for 2e.




I was not aware that 9547 "Cult of the Dragon" was not for 2e.





I stand corrected goodsir. Still, I don't see incantatrixes as being the only delvers into metamagic, nor do I see incantatrixes as being ones incapable of that spell. Granted, that spell is also HIGHLY specialized and only intended to defeat a very narrow range of magics. I mainly developed it as a possible counter to the efficiency of sphere of wonder (I think that's the old 2e spell where you could say "only spells of X type work in this area"), and something that a mage might develop if he specifically knew a foe favored that spell.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 25 Aug 2018 01:33:56
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LordofBones
Senior Scribe

833 Posts

Posted - 25 Aug 2018 :  06:35:47  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

quote:
Originally posted by sleyvas

Bear in mind, the incantatrix did not EXIST in 2nd edition, and this was written up for 2e.




I was not aware that 9547 "Cult of the Dragon" was not for 2e.

quote:
Originally posted by dazzlerdal

I like the odd and seemingly useless magic items. For every successful formula there must be a hundred failures.
Someone may have wanted to create a potion of blending but his efforts came to naught but green. I'd make it a lot cheaper and easier to make the potion of greenness, it's there if people want to make it and it does have a few uses, but generally it's one of the less well publicised and used magical formulae



Who knows what the creator was trying to do. He could have been trying to make a Potion of Wishes, for all we know. As it turned out, the world got a cheap potion for poor, first-level Thieves. I doubt they're complaining.

When I put these on the shelves of The Old Xoblob Shop, my players bought them all up, at 20gp each. I'm sure they have a use in mind.



I'm reminded of that Blackadder episode where Percy delves into alchemy to make gold, and makes green instead.

Lord Percy Percy: I've done it, my Lord! I've discovered how to turn things into gold! Pure gold!

Blackadder: You have? Show me!

Lord Percy Percy: [takes lid off melting pot, and Baldrick, Percy and Blackadder are bathed in a green glow] Behold!

Blackadder: Percy... it's green.

Lord Percy Percy: Yes, my Lord!

Blackadder: Now, look, Percy, I don't mean to be pedantic or anything, but the color of gold... is gold. That's why it's called gold. What YOU have discovered, if it has a name, is some... Green.

Lord Percy Percy: [removes lump of Green from pot] Oh, Edmund... can it be true? That I hold here, in my mortal hand, a nugget of purest Green?

Blackadder: Yes indeed, Percy, except that it's not really a nugget but more of a splat.

Lord Percy Percy: Yes, my Lord. A splat today, but tomorrow, who knows, or dares to dream...

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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 25 Aug 2018 :  13:15:27  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
You know, I think that may be where it came from. I had no idea.

Disintegration is in the eye of the Beholder.
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sleyvas
Great Reader

USA
7519 Posts

Posted - 25 Aug 2018 :  15:48:17  Show Profile Send sleyvas a Private Message  Reply with Quote
The glowing green Stick.

This is a tube about 12" long about 1" in diameter. It Turns anything that passes through it glowing green. Said item has a magical aura that can be detected and radiates abjuration magic. If the item is magical has charges and can fit through the tube it gains 1d4 charges. But it only works on things that are not glowing green and turn glowing green. Hence for most things it will only work once unless you have some other way to change its colour permanently to something other than glowing green. If it was magical it gains back its magic for 1d4 charges or 1d4 standard time periods for the item function, never more than 1d4 days. If it never was magical nor is glowing green it turns it glowing green, permanently. To function whatever it is must pass right through in one way all the way. If something is already glowing green, nothing happens. If it can't be turned glowing green nothing happens. The Tube appears to be a glowing green tube made of an unknown non pliable material.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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TheIriaeban
Seeker

USA
48 Posts

Posted - 25 Aug 2018 :  16:49:04  Show Profile Send TheIriaeban a Private Message  Reply with Quote
The pet rock

Typically a stone no larger than the average human fist, the first person to touch it will hear a purring sound and will get a slight feeling of relaxation from the noise. Thereafter, the same noise and the feeling of relaxation will happen any time the owner of the rock (i.e. the first person to touch it and this ownership continues as long as the owner is alive) pets the rock. The relaxation offered is not strong enough to counter any type of magical emotion control.


The feeling of relaxation and the purring noise is felt/heard only by the owner and they will be the only ones to hear the shriek of pain if the rock is destroyed. No one else will hear or feel anything. The rock does not detect as magical. This leads to the friends, family, and acquaintances of the owner to think they are crazy, an idiot, or possibly, both.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
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Wooly Rupert
Master of Mischief
Moderator

USA
31600 Posts

Posted - 25 Aug 2018 :  18:08:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by TheIriaeban

The pet rock

Typically a stone no larger than the average human fist, the first person to touch it will hear a purring sound and will get a slight feeling of relaxation from the noise. Thereafter, the same noise and the feeling of relaxation will happen any time the owner of the rock (i.e. the first person to touch it and this ownership continues as long as the owner is alive) pets the rock. The relaxation offered is not strong enough to counter any type of magical emotion control.


The feeling of relaxation and the purring noise is felt/heard only by the owner and they will be the only ones to hear the shriek of pain if the rock is destroyed. No one else will hear or feel anything. The rock does not detect as magical. This leads to the friends, family, and acquaintances of the owner to think they are crazy, an idiot, or possibly, both.



I was thinking of doing something like this, though I would have called it something like the Stone of Pettis.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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TheIriaeban
Seeker

USA
48 Posts

Posted - 26 Aug 2018 :  02:28:52  Show Profile Send TheIriaeban a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by TheIriaeban

The pet rock

Typically a stone no larger than the average human fist, the first person to touch it will hear a purring sound and will get a slight feeling of relaxation from the noise. Thereafter, the same noise and the feeling of relaxation will happen any time the owner of the rock (i.e. the first person to touch it and this ownership continues as long as the owner is alive) pets the rock. The relaxation offered is not strong enough to counter any type of magical emotion control.


The feeling of relaxation and the purring noise is felt/heard only by the owner and they will be the only ones to hear the shriek of pain if the rock is destroyed. No one else will hear or feel anything. The rock does not detect as magical. This leads to the friends, family, and acquaintances of the owner to think they are crazy, an idiot, or possibly, both.



I was thinking of doing something like this, though I would have called it something like the Stone of Pettis.



Well, dazzerdal said he likes the odd and seemingly useless. This pet rock is truly useless. When I was playing with my friends in college, one of us got a useful pet rock. It would levitate around and he could teach it tricks. We tied a staff to it and threw a sheet over it and used it to frighten some guards because they thought it was a ghost.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 26 Aug 2018 :  03:20:47  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
Hair of Krshna

This wig is a specialized form of a Hat of Disguise, which can only ever be used to impersonate a priest.

Disintegration is in the eye of the Beholder.
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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 26 Aug 2018 :  14:00:02  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
Ring of Teething +2

This ring is about the size of a Krispy Kreme donut and is made of leather. It provides a +2 bonus to AC and all saves, just like a Ring of Protection, but it only works when you chew on it.

Disintegration is in the eye of the Beholder.
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TBeholder
Master of Realmslore

1746 Posts

Posted - 26 Aug 2018 :  23:13:55  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by LordXenophon

You're not really even blending. You're just green.

Right. So, like potion of rainbow hues but does less for longer.

quote:
Originally posted by LordXenophon

I was not aware that 9547 "Cult of the Dragon"

It's even older than that. Dragondex shows "The Enchanting Incantatrix" article by Ed Greenwood back in #90, so it was using AD&D1 rules.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 28 Aug 2018 :  16:43:58  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
The Folding Golem

This is a Wood Golem but when the hidden button is pushed and the magic word spoken the Golem folds into a 5" Square Box. 5x5x5 inches. In all other respects it is a Wood Golem.

If a second magic word is spoken the wood Golem folds into a rather odd (ugly) chair.

Thay Red
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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 29 Aug 2018 :  13:50:09  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
quote:
Originally posted by Thraskir Skimper

The Folding Golem

This is a Wood Golem but when the hidden button is pushed and the magic word spoken the Golem folds into a 5" Square Box. 5x5x5 inches. In all other respects it is a Wood Golem.

If a second magic word is spoken the wood Golem folds into a rather odd (ugly) chair.



In reverse, that could be a nasty surprise for a party of low-level adventurers.

Disintegration is in the eye of the Beholder.
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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 30 Aug 2018 :  02:37:15  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
Apportation School of Magic, it is a lost or was school of Magic. Its greatest spell is the 9th level Sky Castle Spell. This was modified from a Flying Cottage spell to something spectacular. At 17th level a caster is able to raise a cottage or house. For every 4 additional caster levels one is able to make a larger structure or group there of fly in the sky. A Tower at 21st level. A Keep at 25th level. Small Castle at 29th level. Medium Castle at 33rd level. Large Castle at 37th level. A small city at 41st level. A medium city at 45th level. A large city or metropolis at 49th level. We use Circle magic to get to the required caster levels.

9th level spell
Apportation School
Casting time is 1 turn
VSM
Material component is a 1000 gpv coach per size level of the Structure or Structures risen.
Duration is permanent.
Structure is capable of travelling 10 miles per hour and able to rise 1000 feet per hour up to 10000 feet max altitude, unless everything is sealed and a fresh air supply is available. Then one as able to travel up to orbit or higher. Accelerating up to 0.8C in one year. Gravity needs to be added but that requires another spell. Only city sized structures are able to achieve orbit.

Such a flying structure can be enhanced. The Red Cohort base is the Flying Small city that is a temple dedicated to Beshaba It is known as the Storm City of Peril. It is enhanced with a solid fog cloud surrounding it, several darkness spells and a curtain of lightning. The structure around the city is a large lake with two gates to the elemental plane of water which allow water to flow constantly into and rain out of the base upon those below. It can't, without magic, be determined if it is just another rain cloud or the Secret base of the Red Cohort. It changes with various winds and appears to be a nasty thunder and rain storm. We often land and allow the locals to visit the gambling halls and show their reverence to Beshaba. There are shrines to Bane and Kossuth as well. In the city of Peril we practice an aberration of Thayan Schools of Magic. Apportation is one of the schools. We have nine of these school in Peril.

Occasionally we visit Thay Proper to show respect to Arch Zulkir Tam, but only land just outside the border and venture in when requested. If we fly into Thay it causes quite the commotion as a Thunder Storm is next to impossible in Thay. Suffice to 'thay' we are ambassadorial for the outer Thay and Inner Thay. The Main temple of Kossuth and the Enclaves. Plus we show great reverence to and support of House Tam and provide new magic, lore and other services. But that is a story for another time.




Thay Red

Edited by - Thraskir Skimper on 30 Aug 2018 02:41:07
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LordofBones
Senior Scribe

833 Posts

Posted - 30 Aug 2018 :  09:23:47  Show Profile Send LordofBones a Private Message  Reply with Quote
Circle magic hard-caps at 40th caster level.

Seriously, Apportation was basically transmutation and conjuration. In 3.5e, it would be a descriptor, not a school of magic.
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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 01 Sep 2018 :  02:04:32  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

Circle magic hard-caps at 40th caster level.

Seriously, Apportation was basically transmutation and conjuration. In 3.5e, it would be a descriptor, not a school of magic.



Maybe for you worshippers of your Divine Mystra Magic.

Thay Red
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LordofBones
Senior Scribe

833 Posts

Posted - 01 Sep 2018 :  02:49:36  Show Profile Send LordofBones a Private Message  Reply with Quote
The Red Wizards are not so special that they can ignore the limitations of the Weave. Looking at the Apportation spell list, most of them were cannibalized from the older schools. I wouldn't make Apportation an alternate school of magic, I'd make Transfusers variant Transmuters, as in Unearthed Arcana, or a prestige class. It's easier in Pathfinder, a Transfuser is basically an archetype of the wizard class.

As for circle magic, here's the in-game rules:

Increase the circle leader's caster level by one for every bonus level expended (maximum caster level 40th).

Add Empower Spell, Maximize Spell, or Heighten Spell metamagic feats to spells currently prepared by the circle leader. Each bonus level counts as one additional spell level required by the application of a metamagic feat to a spell. The circle leader may add the feats listed to a spell even if he does not know the feat or if the addition of the feat would raise the spell level past the circle leader's normal maximum spell level (maximum spell level 20th).

Increase the circle leader's level by one for level checks (dispel checks, caster level checks, and so on) for every bonus level expended (maximum level 40th).

Note the hard cap.

Edited by - LordofBones on 01 Sep 2018 04:34:48
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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 06 Sep 2018 :  15:09:26  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
quote:
Originally posted by LordofBones

The Red Wizards are not so special that they can ignore the limitations of the Weave. Looking at the Apportation spell list, most of them were cannibalized from the older schools. I wouldn't make Apportation an alternate school of magic, I'd make Transfusers variant Transmuters, as in Unearthed Arcana, or a prestige class. It's easier in Pathfinder, a Transfuser is basically an archetype of the wizard class.

As for circle magic, here's the in-game rules:

Increase the circle leader's caster level by one for every bonus level expended (maximum caster level 40th).

Add Empower Spell, Maximize Spell, or Heighten Spell metamagic feats to spells currently prepared by the circle leader. Each bonus level counts as one additional spell level required by the application of a metamagic feat to a spell. The circle leader may add the feats listed to a spell even if he does not know the feat or if the addition of the feat would raise the spell level past the circle leader's normal maximum spell level (maximum spell level 20th).

Increase the circle leader's level by one for level checks (dispel checks, caster level checks, and so on) for every bonus level expended (maximum level 40th).

Note the hard cap.



I don't use a 20th level cap for spell casters as for a 40th level for circles that is up to you. If so you could change to a 3 level rise if you wish. Or you could just use it as a 9th level spell 17th level. Like I said we have our own version of a weave which is not influenced by your silly deities. Yes we have a temple of Beshaba but that is more to keep her away than attracting her.

Still if you must use your 40th level cap try this.

House 17th level, Tower 20th, Keep 23rd, Small Castle 26th, Medium Castle 29th, Large Castle 32nd, Small City 35th, Medium City 38th and either you can't do a large city (it being capped) or it is 40th.

Like I said we don't use your divine weave and we shy away from your Schools. We don't use all your spells either and some of the spells we use are not usable like Skycastle for those who do not use Apportation magic. Then again our Schools might not or might be locked out of your Weave you best pray for answers.

Our spells are separate. I'm not even sure if your magic blocks would block everything we cast or vice versa. Could be worth a look.

I myself have studied Divination Magic but I have switched to Scryology. I watch spy and find things. But I use Divination school magic too. And I can turn off your weave use in places but not totally. Somethings interfere with others. You could also look into a Wild Magic weave, if you can call it that, and Spell School. Wild Magic seems to work outside of the Weaves that you know about.

Yes our 'weave' is related to although not exactly a 150 foot diameter gem based magic. It is a bit different. Less centralised. I'll do a writeup on it. It also keeps us out of your wall for those who disbelieve in silly divinities. More on that later.

Thay Red
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Wooly Rupert
Master of Mischief
Moderator

USA
31600 Posts

Posted - 06 Sep 2018 :  18:36:45  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
In other words, Skimpy is using his own version of Thay that has little to do with any published Realmslore. Thus, anything pertaining to rules or published lore doesn't apply to HappyThay, as I'm now calling it.

Of course, ignoring rules and published lore means Skimpy's contributions to this thread aren't as useful as they could be, since he's not on the same page as anyone else.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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sleyvas
Great Reader

USA
7519 Posts

Posted - 06 Sep 2018 :  20:55:20  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

In other words, Skimpy is using his own version of Thay that has little to do with any published Realmslore. Thus, anything pertaining to rules or published lore doesn't apply to HappyThay, as I'm now calling it.

Of course, ignoring rules and published lore means Skimpy's contributions to this thread aren't as useful as they could be, since he's not on the same page as anyone else.



Don't you get it Wooly. You just got to imagine the possibilities and it happens. I mean, I know people say I'm just a 1st level fighter, but I imagine that I can perform 96th level spells with a circle that extracts the red light of rainbows and redistributes that energy into the stick of redness until it comes out the other side as blue. So, then you take the blue, and you calculate by weaving it together with some extract of yellow to make glowing green. That's why Scryology is so much better than divination, because you can see all the colors of magic AND you can make your tattoos match the weave that your attuning to for the day. You follow?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Thraskir Skimper
Learned Scribe

195 Posts

Posted - 07 Sep 2018 :  11:52:48  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
Scryology is more about actions and means to achieve results bending minds and extracting information and less about relying on imagined beings who one really doesn't understand.

Thay Red
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LordXenophon
Learned Scribe

USA
129 Posts

Posted - 07 Sep 2018 :  14:07:23  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
"Scryology" sounds more like a non-weapon proficiency in the study of diviners.

Disintegration is in the eye of the Beholder.
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LordofBones
Senior Scribe

833 Posts

Posted - 07 Sep 2018 :  15:04:47  Show Profile Send LordofBones a Private Message  Reply with Quote
quote:
Originally posted by Thraskir Skimper

Scryology is more about actions and means to achieve results bending minds and extracting information and less about relying on imagined beings who one really doesn't understand.



That's not scrying.

I'm going to be straight-up honest here: it's hard to give any kind of critique or response when you go about giving or creating information in a public gaming forum based on your own house rules. Nevermind, of course, that the schools of magic are a staple in all D&D campaign settings.

The hilarious thing is that I'm looking at Dragon 220 right now. Apportation is the discovery of some random wizard named Falcor, who discovered the school 'hiding' in the school of Alteration (or, as we know it today, Transmutation). He's also flat-out wrong, because at least one of his precious spells is blatantly necromantic.

The entire school reads as what would be a descriptor in 3.5e. It's also based on a bizarre theory: the mechanism underlying such spells as fly and blink is fundamentally different from the mechanism underlying other alteration spells. I mean, I guess you can ignore time stop, baleful polymorph, bull's strength, control weather, disintegrate, animate objects gaseous form and rary's mnemonic enhancer; all of which have different effects unrelated to the other while still being in the same school of magic.
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TheIriaeban
Seeker

USA
48 Posts

Posted - 07 Sep 2018 :  23:56:23  Show Profile Send TheIriaeban a Private Message  Reply with Quote
Cammarathinor: Created by gnomes (the name is gnomish for “knowledge stone”), these clear or translucent gemstones of crystalline structure no larger in size than a gnome’s balled fist, can receive and hold written information.

If it is held up to the light, a tiny scroll can be seen at the center of the gem. A being who closes their eyes and concentrates on a held gem (only one can be utilized at a time) gets a mental image of the gem opening up and a list of titles for the written works contained appears (if any). The user mentally selects the title and can go to any page desired in the work. The gemstone can hold one written work of no more than 200 pages in length per gp value of the gemstone. As an example, a 500 gp gem could hold 500 written works. Once a written work is stored, it cannot be removed. Having a written work stored in this manner does not affect the user’s reading speed or retention of what is read. The method by which information was transferred into a cammarathinor has not been found and no one so far has discovered a means to accomplish this (among gnomes, the rumor is that Fhzmilliyun Sparkledrim knew of a way but no one has been able to locate it).

Cammarathinor cannot contain any sort of magical writings (spellbooks, scrolls, librams, tomes, etc). However, a very rare version has been found that can. Called a cammaradil, these gems can hold up to 1 spell per 10gp value of the gem. The being holding the stone is able to transfer a memorized spell into the gemstone and thereafter use the gemstone as a spellbook for memorizing that spell. It takes 1 round per level of the spell to be “transcribed” into the gemstone. The spell is lost from the being’s memory just as if they had cast the spell normally. Again, once a spell is transcribed into the cammaradil, it cannot be erased (even by using the spell of the same name).

A cammarathinor/cammaradil otherwise has no special properties besides being immune to damage by natural and magical heat, flame, lava, extreme cold, or mineral contamination. Shattering a cammarathinor/cammaradil (normal save versus crushing blow) does nothing more than destroy the gemstone and make any information held within unrecoverable by any magic less than a wish. A dispel magic cast on such a stone does not affect it in any way.

"Iriaebor is a fine city. So what if you can have violence between merchant groups break out at any moment. Not every city can offer dinner AND a show."
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