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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 23 Apr 2004 :  16:31:34  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
You forget, Shadowlord -- none of these items belong to Salabasha.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 23 Apr 2004 :  17:57:36  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

You forget, Shadowlord -- none of these items belong to Salabasha.



So? That doesn't mean I can't add to its description or add prices.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Alaundo
Head Moderator
Admin

United Kingdom
5567 Posts

Posted - 23 Apr 2004 :  17:57:46  Show Profile  Visit Alaundo's Homepage  Click to see Alaundo's MSN Messenger address Send Alaundo a Private Message  Reply with Quote
Well met

I have given this shop some thought of late and must ask that only items developed by yourselves, are listed here. Please refrain from listing items collected from other sources. That way, all items herein will be unique

Thank ye

Alaundo
Candlekeep Forums Head Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct


An Introduction to Candlekeep - by Ed Greenwood
The Candlekeep Compendium - Tomes of Realmslore penned by Scribes of Candlekeep
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 23 Apr 2004 :  18:31:08  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
quote:
Originally posted by Alaundo

Well met

I have given this shop some thought of late and must ask that only items developed by yourselves, are listed here. Please refrain from listing items collected from other sources. That way, all items herein will be unique

Thank ye



Aye aye, Cap'n

Barbarians Caw
This +2 greatsword enables those to slightly experience the raw power that the barbarian people posses. The formidable blade is sleek in design, a picture is always located on the hilt depicting what alignment the user is (If the posser is evil, then there is a screaming skull on the hilt. If the posser is neutral, then there is a golden sword on the hilt. If the posser is good, then there is a halo of gold with a fist through it. The hilt will change after a new owner posses it for 1 full day) Original created to train those in the barbaric way, people grew to realize that what was the point of training when all you had to do was wield the sword. For this reason, the majority of them were destroyed, or sold of to less then legal merchants. However some have been seen across the land, wielded by melee combatants alike, allowing even those with the weakest appearance to wreak havoc against there opponents.
Anyone may wield this sword (still having the +2 bonus intact) but only those of chaotic alignment and with 16 Str will understand the true power that lies within the sword. (If the sword leaves the person hands, then they loose all attributes that the sword original gave to them. If they drop the sword while in rage, their rage ends, leaving them fatigued)

While being carried, the posser gains the following attributes.
- They gain the feats fast movement and uncanny dodge. (If the player does meet the requirements to use such feats while possessing the sword, treat it as if they do)
- They gain the ability Rage 2/day
- They gain damage reduction 2/-
- They get +1 to Str and +1 to Con

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 24 Apr 2004 :  07:20:56  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message  Reply with Quote
quote:
Originally posted by Alaundo

Well met

I have given this shop some thought of late and must ask that only items developed by yourselves, are listed here. Please refrain from listing items collected from other sources. That way, all items herein will be unique

Thank ye

I would assume that the Sage would agree with you Alaundo. He told me previously that several scribes here at Candlekeep had contacted him via ethereal mail about posting items from other sites here in the Magic Shop. As I recall he told these scribes that the Magic Shop was for original creations only, and that bringing items from other sources could cause trouble for Candlekeep.

He also said that, if these scribes were still unsure about their items, then they should contact you personally to discuss the issue.

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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green knight
Seeker

USA
50 Posts

Posted - 24 Apr 2004 :  14:02:22  Show Profile  Visit green knight's Homepage Send green knight a Private Message  Reply with Quote
here is a useful item, It may seem overpowered at first but there are risks involved that a dm can use to avoid abuse by players.

Manikin of Arming

This magical item appears as a featureless manikin such as might appear in a dressmakers shop when it is first created or not currently bonded to anyone. When bonded to someone it takes on the body type and size of the individual down to fingers and toes. The bonding ritual requires five hit points worth of blood (healed in any way) and two hundred experience points. Once bonded to someone it cannot be bonded to anyone else except upon death or willing release by the bonded individual. If a boded individual releases the bond then wishes to bond again it cost five more hit points and two hundred more xp. On command the bonded user can cause all of the items they are wearing to switch with all the items the manikin is wearing.
With the proper support staff the uses of this item are limited only by the imagination of the user. Other than the obvious uses to quickly arm and armor oneself the item has found use by noble dandies of Waterdeep to change from one fabulous outfit to another in the blink of a eye. With the help of servants that change the clothing on the manikin this can happen several times at one event. Users beware of disgruntled staff witch could lead to embarrassing situations. It is also useful for more shady characters who wish to disguise themselves quickly or send away incriminating evidence as well as arm themselves if captured. Adventurers also can use it to send out treasure and resupply healing or food in the field if the have people to change out the manikin.
Inexperienced users should beware of some more common mistakes in use, such as forgetting to put undergarments beneath their armor or putting boots on the wrong feet. Sending away useful magic rings, amulets etc can also be a problem.
The manikin functions upon command unlimited times a day, but without someone to change the manikin the two outfits will just change back and forth. Upon command every item worn by the user is teleported onto the manikin and simultaneously every item worn by the manikin is teleported onto the user up to 650 lbs. If the user wishes to keep something with them they must drop it or take it off and hold in the hand. Held items are not changed, backpacks and scabbards are changed if worn. Any effect which prevents teleportation, either at the manikin or the user prevents the process from working. User and manikin must be on the same plane. Cursed items that require magic to remove will not teleport away but cursed items placed on the manikin will.
Caster level: 9th; prerequisites: craft wondrous item, teleport or word of recall, arcane mark, Market price: 162,000 gp; Cost to create: 81,000 gp and 6,480 xp + 200 xp to bond
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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 24 Apr 2004 :  14:45:56  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message  Reply with Quote
I like it. It reminds me alot of a character from Marvel Comics who had similar abilities which were the result of him being bonded with certain individuals.

It certainly has great potential for use as well, and not only in the ranks of Waterdeep's merchant nobility. With some modification it could become a rather effective decoy, or even a guardian of some sort.

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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green knight
Seeker

USA
50 Posts

Posted - 24 Apr 2004 :  16:47:21  Show Profile  Visit green knight's Homepage Send green knight a Private Message  Reply with Quote
here is a set of shields I hope they fit in one post

Lanceboard Shield Regalia of Red Knight

This set of sixteen shields was presented to the war college of the Red Knight in Tethyr by the estate of the great general Aelric of Breen. The cost of the set was almost two thirds of the entire value of his estate. He intended the set to be the basis for an elite unit of temple guards, a wish the leaders of the temple are interested in trying. Only one set of these items exist but if they are successfully used expect copies of the individual pieces to become more available.
The inspiration for the set is the lance board game admired by the clergy of Red Knight, the set has been met with great enthusiasm. Each shield has a stylized representation of a lance board piece on the face. The six different designs are detailed below

Lancer (8 shields)
The lancer shields are each large steel chevron shields with a black field, red border and red stylized symbol of a lancer (pawn) on the face. It is a +1 shield with the following abilities. The wielder has +2 bonus to initiative and on the first round of combat may make a double movement, either double full movement or double move equivalent and a standard action.
Caster level: 5th; Prerequisites: craft magic arms and armor, cats grace or expeditious retreat; market price 4,170 gp

Rook (2 shields)
The Rook shield is a steel tower shield with black field, red border and stylized red castle on it. It is a +2 shield with the following abilities. +2 to fortitude saves, three times a day on command it can send out a wave of force five feet wide and ten feet long that causes those in its path to make a reflex save (DC 19) or move back ten feet, if unable to move they fall to the ground. If the first save fails a second fortitude save is made (DC 19) or target is stunned for one round.
Caster level: 9th; Prerequisites: craft magic arms and armor, repulsion, resistance; Market price: 37,580 gp

Knight (2 shields)
The Knight shield is large steel chevron with black field, red border and the holy symbol of the Red Knight on it. It is a +2 shield with the following abilities. +2 to reflex saves, three times a day on command wielder can dimension door this does not provoke an attack of opportunity and counts as a five foot step in combat.
Caster level:9th ; Prerequisites: craft magic arms and armor, dimension door, resistance; Market price:26,770 gp

Bishop (2 shields)
The Bishop shield is a large steel kite shield with black field, red border and red miter on the face. It is a +2 shield with the following abilities. +2 to will saves, three times a day on command it casts hold monster.
Caster level:9th ; Prerequisites: craft magic arms and armor, hold monster, resistance; Market price: 32,170 gp

Queen (1 shield)
The Queen shield is a large round steel shield with black field, red border and red diadem on the face. It is a +3 shield with the following abilities +1 to all saves and freedom of movement in constant effect.
Caster level: 11th; Prerequisites: craft magic arms and armor, freedom of movement, resistance; Market price: 62,170 gp

King (1 shield)
The King shield is a large steel chevron with black field, red border and red crown on the face. It is a +4 shield with the following abilities. +2 to all saves, bestow a dignified and commanding aura on wielder (+2 bonus to all charisma checks and turning checks), all bearers of shields from this set get a +1 morale bonus to attacks and saves verses fear when within 360 feet of the bearer of this shield.
Caster level: 11th, Prerequisites: craft magic arms and armor, mass charm, resistance, bless; Market Price: 69,420 gp

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Arivia
Great Reader

Canada
2869 Posts

Posted - 24 Apr 2004 :  16:52:36  Show Profile  Reply with Quote
Quite nice. Other than my normal comments about "you can eliminate x to reduce the word count by three, as y already applies that bonus", I've got nothing to say.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Apr 2004 :  05:59:58  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I wholeheartedly agree with Arivia, on both points. The wording is a bit distracting, but it's far less important than a good item or concept. And this is very good.

Hmm . . . you know, this could be the start of a new chess varient. D&D Chess.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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green knight
Seeker

USA
50 Posts

Posted - 25 Apr 2004 :  14:05:13  Show Profile  Visit green knight's Homepage Send green knight a Private Message  Reply with Quote
I agree some of the text is redundant. I should have edited it better, I pasted it from a word file and when I make them up I like to use a standard format. I am probably a little OCD about it my group makes fun of me for rewriting my character sheet between every game. Glad people like the concept though. I think I want to put together the unit that uses them now.
Green Knight

Edited by - green knight on 25 Apr 2004 14:07:06
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Darkheyr
Learned Scribe

264 Posts

Posted - 30 Apr 2004 :  09:22:45  Show Profile  Visit Darkheyr's Homepage  Send Darkheyr an ICQ Message  Click to see Darkheyr's MSN Messenger address Send Darkheyr a Private Message  Reply with Quote
Say, is there some page out there where all of the contents of the magic shop are listed on? Would make a bit better overview...

silm.pw - A Neverwinter Nights Persistent World
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Arivia
Great Reader

Canada
2869 Posts

Posted - 30 Apr 2004 :  09:29:35  Show Profile  Reply with Quote
quote:
Originally posted by Darkheyr

Say, is there some page out there where all of the contents of the magic shop are listed on? Would make a bit better overview...



Here.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 01 May 2004 :  09:45:39  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Well, after a long time, I'm back with an item.



Ring of the Foreigner

A boon to all who are far from home, this ring is a relatively common sight among well-traveled merchants and adventurers. In appearance, it is a plain copper ring with a semiprecious stone inset. Twisting the gem will activate a short-lived tongues effect on whomever is wearing it, lasting for ten minutes. This can be done five times per day.

Faint divination; CL 5th; Craft Ring, tongues; price 4,500 gp.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 01 May 2004 :  12:33:16  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I like it . It has just the right amount of subtlety to be useful for those foreign diplomats visiting a court in another realm. It would be extraordinarily useful in any kind of high court-intrigue type adventure, and would also be welcome in any campaign set in the Birthright world.



Since I'm a little late with the anniversary items I promised, all I can ask is that those of you with an interest in such objects please wait a little longer...::dodges thrown wooden bar-stool::

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 01 May 2004 :  16:30:34  Show Profile  Visit Wood Elf Ranger's Homepage  Click to see Wood Elf Ranger's MSN Messenger address  Send Wood Elf Ranger a Yahoo! Message Send Wood Elf Ranger a Private Message  Reply with Quote
What about the anniversary contest? Are we still going to have that?

~Lee N.

"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 01 May 2004 :  16:38:44  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Yes, but it will be delayed.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Wood Elf Ranger
Senior Scribe

USA
627 Posts

Posted - 01 May 2004 :  17:09:06  Show Profile  Visit Wood Elf Ranger's Homepage  Click to see Wood Elf Ranger's MSN Messenger address  Send Wood Elf Ranger a Yahoo! Message Send Wood Elf Ranger a Private Message  Reply with Quote
No problem. Keep me updated, I'll try to hash out some item between now and then

~Lee N.

"Breaktime yes?!.. Yes?.. Maybe?.. Noo, baaack to work.." -Grovel the Goblin from NWN: HotU
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Israfel666
Seeker

Italy
37 Posts

Posted - 01 May 2004 :  21:55:15  Show Profile  Visit Israfel666's Homepage  Send Israfel666 an ICQ Message Send Israfel666 a Private Message  Reply with Quote
Well, I have some items in my D&D folder, and I thought I would share them with you like I did at the WotC boards. Two are for generic fantasy, and two are Realms specific. Enjoy!


Misty Mole's All-Seeing Magical Goggle

As one can easily understand from their name, this single goggle is of gnomish origin. Its creator was the wizard Mislany Jeekerwarden, best known as "Misty Mole" because of her really weak sight and her house, which was always surrounded by an impenetrable 400-ft-radius cloud of mist - a side effect of a little mess with obscuring mist and a permanency spell.
In order to solve both of her problems (and, hopefully, to rid herself of the annoying nickname) the gnome created this goggle (she could have made a pair, but she said it was "terribly fashionable" with only one lent), which was also very useful in her wizardly studies.
The goggle is made of a single lent and a leather strap to fit it diagonally to one's head, like an eyepatch. On one side of the strap is written the name and symbol of Mystra, goddess of magic, while the other one has those of Garl Glittergold. The switch word (see below) is written on the back side of the strap. Careful divination spells reveal that only the lent is magical; the leather strap is just mundane leather, though doubtlessy elegant and well-made.

Abilities:

The goggle allows one to see as if he had darkvision (though only from his or her right eye). Pronouncing the word "Mislany" (a free action) turns darkvision off, and the lent now simulates the first-round effect of detect magic by showing off magic in a bright pink hue. Focusing on an item for the correct amount of time allows one to experience the second- and third-round effects of the spell as normal (but through different colour hues and intensities). Looking elsewhere or switching to darkvision ends the effect until the user focuses again. Keeping both eyes open to experience both one's normal sight and the magically enhanced one causes no discomfort or disorientation. People (like Mislany) suffering from limited eyesight (but not spells which have similar effects) are cured of their disease while wearing the goggle.

Caster level: 3rd; Requirements: Craft Wondrous Item, detect magic, darkvision; Market Price: 5,350 gp

(note: alternative pricing rules used)


Kai, a.k.a. Miza's Spellbook of Exalted Deeds

This magical, silver-bound tome has nothing to do with the original Book of Exalted Deeds, the famous artifact of good. Still, no name could be more fitting, because "exalted deeds" is what this book desires... or better, demands from its owner.
The tome was crafted by Miza "Deedsinger", a renowned bard who pushed the limits of her profession further: she wasn't satisfied with singing the tales of mighty heroes and wizards, she wanted to help create them, even when she would be no more. Because, according to her beliefs, wizards made the finest heroes, she created a powerful, sentient spellbook who shared her ideals, and would serve any wizard as long as he or she attempted to achieve glory and honor. Unfortunately, her not-so-perfect skill in magical craft has also resulted in a naive and reckless item.
The spellbook uses the name "Kai*". Kai has all the powers of a Blessed Spellbook, plus the following:
- When it gains a new owner, Kai can transfer all of the new owner's spells to itself by merely touching the old spellbook (which becomes blank). Kai will not accept corrupt or outright evil spells to be written on him, forcing its master to a Will save to do so. If its master permanently dies (ie resurrecting him would require True Resurrection), Kai will automatically become blank (except for the last pages: see below)
- Kai can telepathically speak to its master at will. It will usually speak at the beginning of its owner's turn, providing tactical suggestions on what spells to cast, what magic items to activate, where to move, etc. Such suggestions are usually well-thought and effective, thanks to Kai's deathwatch ability (see below) and the fact that he knows what spells its master has prepared. However, they are also totally reckless and show an embarrassing preference for flashy evocation spells; Kai will often advise in favour of dropping a fireball at the caster's feet, if doing so will hurt the most enemies. It will also offer equally strategic and equally unwise suggestions to its master's familiar, if he or she has one near.
- Kai has a continual deathwatch ability. This power works in all directions and is not stopped by the backpack or the master's body. Kai cannot share this power with its master, but will use it to provide tactical suggestions.
- Kai can cast faerie fire three times per day, at caster level 12. It will use this power either at its master's request or if he thinks the concealed foe should be the next target (and of course, he forwards this information to its master).
- Kai has bardic knowledge +14 (as a 12th level bard).
- Kai can speak with a loud, booming voice and make the voice appear to come from any point in a 60' radius from him, generally from a dark shade, from underground or from the sky. While speaking with this voice, it has an Intimidate score of +12. It generally uses this power to prophesise doom and defeat to its master's foes, announcing what a mighty wizard they are facing ("Quiver and cower, creatures of evil! Here cometh the righteous wrath of the mighty Archwizard [name], to shatter thy wretched plots!" and so on...). Preventing him from doing so in inappropriate situations require a Will saving throw.
- Kai absolutely despises cowardice and evil. When its owner flees a battle (even if he or she faced impossible odds) or commits evil acts (ie ones that would make a paladin permanently lose his status), he will refuse to open and let its master prepare spells for up to a week, requiring a Will save to force him to open, and provide no more tactical suggestions or faerie fire. It cannot, however, grant negative levels to owners of opposing alignment.
- The last pages of Kai contain full-page, very realistic portraits of its most heroic masters, along with a brief (but grand) recounting of the deeds of each. Such pages are under the absolute control of Kai, who writes them and creates the pictures when its master dies or loses the magical spellbook; ripping or cancelling them will only cause Kai to copy them to other pages (and will really upset Kai).

If the party who finds Kai has no wizards, he will gently ask them to give him to any young and proud wizard they know. Until then, he will offer his help to any of the party members, if he judges them worthy.

Alignment: Chaotic Good
Ego: 16, INT 14 WIS 6 CHA 16
Moderate divination, moderate transmutation. Caster level: 12th.





Staff of Stone Mastery

Despite its dangers, the Underdark is nonetheless a place where a daring and experienced caravan of merchants can make much greater profits than it would on the surface. Svirfneblin and duergar craft unparalleled gems and weapons, while slave trade with the drow is always profitable.
However, getting around in the wild Underdark isn't easy, thus spellcasters are almost always employed by the caravans, both as bodyguards and as travelling support. This short but heavy staff, crafted out of a three-foot-long roughly worked piece of Underdark stone, covered in engraved runes, was the "toolwork" of a svirfneblin druid, Kilwer Jogenal, who used to escort a childhood friend of his during extensive (and dangerous) business journeys.
Kilwer used the staff's powers to remove serious obstacles to the caravan movement and, if need arose, to imprison assaulters in the rock by activating the staff's two greater powers in succession. After an orog war party slaughtered all of the members of the merchant caravan and stole its goods, the whereabouts of this staff were lost.

Stone Shape (Drd 3): 1 charge
Transmute Rock to Mud (Drd 5): 2 charges
Transmute Mud to Rock (Drd 5): 2 charges

Strong transmutation; Caster level: 9th; Prerequisites: Craft Staff, stone shape, transmute rock to mud, transmute mud to rock; Market Price: 39,656 gp; Cost to create (for a druid): 19,828 gp, 793 xp; Weight: 20 lb.

"Sunwrath"

Whoever its creator was, this weapon has nonetheless been clearly built for only one purpose - clearing the world of vampires. The item does not hide its zealous nature, since its metal shaft resembles a long wooden stake that impales its silvered head, which is carved in the shape of a wrinkled, undead heart.
Sunwrath (as it is called) is a +1 silvered disruption heavy mace with several spell trigger powers that make for the bread and butter of any vampire hunter's magical arsenal. It has long been in the possession of the church of Lathander, but clerics and paladins of Ilmater, Tyr and recently Kelemvor have also been known to wield it.
Only people blessed with the power to turn and/or destroy undead can wield Sunwrath: undead creatures and those who rebuke and/or command undead suffer 5d6 points of divine damage if they attempt to wield it, and anybody else suffers 2d6 points of subdual damage.
Currently, Sunwrath has 23 charges left of its original 50. It works as a staff, so the wielder can use her own caster level and ability modifier to DC.

Searing Light: 1 charge (clerics only)
Daylight: 2 charges
Death Ward: 2 charges
Special: wielding the staff gives access to the feat Heighten Turning.
Special: can be used as a divine focus by any cleric with access to the domains of Sun, Good or Healing.
Special: the unlife-force of any vampire destroyed by this staff (either in melee or with its searing light power) is absorbed by the item, recharging it by a number of charges equal to the vampire's Hit Dice. Vampire spawns do not recharge the staff.

Strong evocation, moderate abjuration; CL 8th; Craft Staff, Craft Magic Arms and Armor, ability to turn and/or destroy undead, Heighten Turning, searing light, daylight, death ward; Price: 82.100 gp.


Price calculations in gp:
Masterwork heavy mace - 312 (doubled for no space required)
Alchemical silvering - 90 (doubled for no space required)
+3 weapon - 18,000 (doubled for no space required)
Death Ward power - 4x8x750x0.5= 12.000 gp
Daylight power - 3x8x750x0.75x0.5= 6.750 gp
Searing Light power - 3x8x750x0.5= 9.000 gp
Ad-hoc adjustment for granted feat - 10.080 gp (based on the Greater Holy Symbol item from Defenders of the Faith)
Ad-hoc adjustment for use restriction - minus 30%
Ad-hoc adjustment for ability to recharge and divine focus ability- plus 40%

Stat rosa pristina nomine, nomina nuda tenemus.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 02 May 2004 :  04:15:31  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I rather like the spellbook. I'd love to see what happens when Kai falls in the hands of a well-meaning but shy young wizard.

Personally, I'd like the tale-telling pages to be constantly updated. Then the wizard in question can look into it and find (with horror or delight, depending on the character) the exagerated accounts of the lattest adventure.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 02 May 2004 :  04:17:59  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by The Sage

I like it . It has just the right amount of subtlety to be useful for those foreign diplomats visiting a court in another realm. It would be extraordinarily useful in any kind of high court-intrigue type adventure, and would also be welcome in any campaign set in the Birthright world.



Diplomats actually hadn't crossed my mind. I'd actually created this for Jack Archer.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Artalis
Senior Scribe

USA
444 Posts

Posted - 02 May 2004 :  05:53:50  Show Profile  Visit Artalis's Homepage  Send Artalis an AOL message  Send Artalis an ICQ Message  Click to see Artalis's MSN Messenger address  Send Artalis a Yahoo! Message Send Artalis a Private Message  Reply with Quote
Here's my first attempt at a 3rd ed item.

ROBES OF THE COURT EMBASSADOR
- MAGE ARMOR 1X/DAY
- EAGLES SPLENDOR 1X/DAY
- RESISTANCE +2
- KEEPS WEARER CLEAN, COOL/WARM & DRY. ALWAYS SPOTLESS GLISTENING WHITE. REPAIRS ITSELF WHEN DAMAGED.

3rd Level
Craft Wondrous Item, Resistance, Prestidigitation, Eagles Splendor, Mage Armor, Mending. Price 14400 gp

Artalis

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Edited by - Artalis on 02 May 2004 06:07:12
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Arivia
Great Reader

Canada
2869 Posts

Posted - 02 May 2004 :  06:04:46  Show Profile  Reply with Quote
quote:
Originally posted by Artalis

Here's my first attempt at a 3rd ed item.

ROBES OF THE COURT EMBASSADOR
- MAGE ARMOR 1X/DAY
- EAGLES SPLENDOR 1X/DAY
- RESISTANCE +2
- KEEPS WEARER CLEAN, COOL/WARM & DRY. ALWAYS SPOTLESS GLISTENING WHITE.

3rd Level
Craft Wondrous Item, Resistance, Prestidigitation, Eagles Splendor, Mage Armor. Price 14400 gp



Quite good. No problems, other than formatting issues-assuming you meant resistance +2 to mean: provides a +2 enhancement bonus on all saving throws.
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Artalis
Senior Scribe

USA
444 Posts

Posted - 02 May 2004 :  06:17:23  Show Profile  Visit Artalis's Homepage  Send Artalis an AOL message  Send Artalis an ICQ Message  Click to see Artalis's MSN Messenger address  Send Artalis a Yahoo! Message Send Artalis a Private Message  Reply with Quote
quote:
Originally posted by Arivia

quote:
Originally posted by Artalis

Here's my first attempt at a 3rd ed item.

ROBES OF THE COURT EMBASSADOR
- MAGE ARMOR 1X/DAY
- EAGLES SPLENDOR 1X/DAY
- RESISTANCE +2
- KEEPS WEARER CLEAN, COOL/WARM & DRY. ALWAYS SPOTLESS GLISTENING WHITE.

3rd Level
Craft Wondrous Item, Resistance, Prestidigitation, Eagles Splendor, Mage Armor. Price 14400 gp



Quite good. No problems, other than formatting issues-assuming you meant resistance +2 to mean: provides a +2 enhancement bonus on all saving throws.



That's exactly what I meant...Though you quoted me before I finished adding the part I had forgotten the robes mend themselves if torn...you really have to work hard to destroy them.

Artalis

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 02 May 2004 :  06:18:53  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
YES, IT CERTAINLY -- Oh, excuse me. I meant to say it cetainly seems good.

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