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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 11 Apr 2004 :  05:12:38  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Shadowlord

Err, right. Sorry Sage, won't happen again. Hmm, you know, I still haven't recieved your email about Blackrose Elves...

Shadowlord, if you look in the Blackrose Elves scroll, you'll see that I've now presented some of the information that I included in my failed email attempt.

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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 11 Apr 2004 :  15:55:40  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Ah, right. Just haven't gotten around to reading it, is all... Hey! I just noticed we have new smilies! GO ALAUNDO!

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Darkheyr
Learned Scribe

264 Posts

Posted - 13 Apr 2004 :  09:05:12  Show Profile  Visit Darkheyr's Homepage  Send Darkheyr an ICQ Message  Click to see Darkheyr's MSN Messenger address Send Darkheyr a Private Message  Reply with Quote
A set of three staffs appearing in my next campaign...

Staff of the Flamelord
This black staff is decorated with red blazing flames and a shimmering ruby at the top.
While casting a spell, the staff's owner can employ the following ability by lengthening the spell to a full round action:
- The metamagic feat Elemental Substitution: Fire is applied to the spell
- Spells with the [Fire] descriptor (including those resulting from the substitution effect) are cast at +2 caster level. This bonus may exceed a spells normal damage limit. (for example, a 10th level caster may cast a Fireball with 12d6 damage)

Spells which cannot be altered by the Elemental Substitution feat are unaffected by the powers of this staff.


Staff of the Icelord
This black staff is decorated with icy blue flames and a shimmering saphire at the top.
While casting a spell, the staff's owner can employ the following ability by lengthening the spell to a full round action:
- The metamagic feat Elemental Substitution: Cold is applied to the spell
- Spells with the [Cold] descriptor (including those resulting from the substitution effect) are cast at +2 caster level. This bonus may exceed a spells normal damage limit.

Spells which cannot be altered by the Elemental Substitution feat are unaffected by the powers of this staff.


Staff of the Stormlord
This black staff is decorated with white lightning streaks and a shimmering diamond at the top.
While casting a spell, the staff's owner can employ the following ability by lengthening the spell to a full round action:
- The metamagic feat Elemental Substitution: Electricity is applied to the spell
- Spells with the [Electricity] descriptor (including those resulting from the substitution effect) are cast at +2 caster level. This bonus may exceed a spells normal damage limit.

Spells which cannot be altered by the Elemental Substitution feat are unaffected by the powers of this staff.

silm.pw - A Neverwinter Nights Persistent World
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 13 Apr 2004 :  09:55:01  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I definitely like these items Darkheyr. They're just perfect for the seven treasure hordes in the next stage of my FR/Inner Planes campaign...

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Darkheyr
Learned Scribe

264 Posts

Posted - 13 Apr 2004 :  11:51:10  Show Profile  Visit Darkheyr's Homepage  Send Darkheyr an ICQ Message  Click to see Darkheyr's MSN Messenger address Send Darkheyr a Private Message  Reply with Quote
Well, I might have some for the positive / negative planes as well :)

Staff of the Deathbringer
This jet black staff is decorated with twisted bloodred runes, and a perfect black pearl at the top. The pearl emits a chill feeling when touched. This staff only works when used by a divine spellcaster of evil alignment.
The staff's owner can employ the following ability by lengthening the spell / action to a full round action:
- All spells utilizing negative energy are cast at + 2 caster level. This may exceed the normal level-dependant increase of the spell. (For example, a level 5 cleric's Inflict Light Wounds could deal 1d8+7 damage, duration type damage from negative energy would hold 2 more rounds etc.)
- Attempts to rebuke or command undead benefit from a + 2 level increase.


Staff of the Lifebringer
This brilliant white staff is decorated with delicate golden runes, and a perfect topaz at the top. The topaz emits a warm feeling when touched. This staff only works when used by a divine spellcaster of good alignment.
The staff's owner can employ the following ability by lengthening the spell / action to a full round action:
- All spells utilizing positive energy are cast at + 2 caster level. This may exceed the normal level-dependant increase of the spell. (For example, a level 5 cleric's Cure Light Wounds could heal for 1d8+7, duration type heals would hold 2 more rounds etc.)
- Attempts to turn or destroy undead benefit from a + 2 level increase.


I'm still toying around with these two, not entirely happy with them yet...

silm.pw - A Neverwinter Nights Persistent World
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Sourcemaster2
Senior Scribe

USA
361 Posts

Posted - 13 Apr 2004 :  17:12:23  Show Profile  Visit Sourcemaster2's Homepage  Send Sourcemaster2 an AOL message Send Sourcemaster2 a Private Message  Reply with Quote
This is a minor item, but useful in the right situation.
Doblen's Everclean Cloth
This item appears to be a 12 inch by 12 inch handkerchief, delicately embroidered at the sides with silver thread. It can be used as such, and has one distict advantage over an ordinary one. On command, the cloth will clean itself, becoming immaculately clean. Nobles in Tevlyn find these trinckets quite fashionable, and they adorn many high-ranking lord's pocket.
Faint universal; CL 3rd; Craft Wondrous Item, prestigitation; Price 1,000 gp;

But what have all the passing years/Done, but breed new angers, fears?/Show me now an equal worth/To innocence I earned at birth.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 13 Apr 2004 :  20:01:47  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Areanth's Tomes of Knowledge.

Description: Leather bound volume always smells as ink, as if new entries had just been written inside.

Powers: The power of this book is simple, yet powerful. This book takes information from your mind, and writes it inside of this tome, granting a +5 comprehension bonus to any Knowledge skills which the user has any ranks in.

Several immitations of these books exist, but they are but pale shadows of the original. These copies can grant the bonus to only 1 or 2 select skills, chosen at the time of creation.
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 14 Apr 2004 :  03:10:34  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Darkheyr

Well, I might have some for the positive / negative planes as well :)

Staff of the Deathbringer
This jet black staff is decorated with twisted bloodred runes, and a perfect black pearl at the top. The pearl emits a chill feeling when touched. This staff only works when used by a divine spellcaster of evil alignment.
The staff's owner can employ the following ability by lengthening the spell / action to a full round action:
- All spells utilizing negative energy are cast at + 2 caster level. This may exceed the normal level-dependant increase of the spell. (For example, a level 5 cleric's Inflict Light Wounds could deal 1d8+7 damage, duration type damage from negative energy would hold 2 more rounds etc.)
- Attempts to rebuke or command undead benefit from a + 2 level increase.

Hmmm...I'd like to see a member of my Deathbringer race make particular use of your 'Staff of the Deathbringer'. The race's stats are detailed in my Faerun/Inner Planes campaign scroll.

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Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 14 Apr 2004 :  05:16:31  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by Sourcemaster2

This is a minor item, but useful in the right situation.
Doblen's Everclean Cloth
This item appears to be a 12 inch by 12 inch handkerchief, delicately embroidered at the sides with silver thread. It can be used as such, and has one distict advantage over an ordinary one. On command, the cloth will clean itself, becoming immaculately clean. Nobles in Tevlyn find these trinckets quite fashionable, and they adorn many high-ranking lord's pocket.
Faint universal; CL 3rd; Craft Wondrous Item, prestigitation; Price 1,000 gp;



As I've mentioned before, I like items and spells that have absolutely no use save as part of roleplay.

I should point out, however, that this seems overpriced for a roleplay-only item. Not to mention that its caster level is too high; prestidigitation doesn't gain anything with extra levels (something I don't really like, since that's a favorite spell of mine).

Therefore, by the price estimation values, it should be 900gp; and, as I said, roleplay items should cost less. So I'd make it about 400gp at the most.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Sourcemaster2
Senior Scribe

USA
361 Posts

Posted - 14 Apr 2004 :  05:33:40  Show Profile  Visit Sourcemaster2's Homepage  Send Sourcemaster2 an AOL message Send Sourcemaster2 a Private Message  Reply with Quote
I agree that the price needs to be toned down. I actually considered making it around 400, based on an item I saw here in the Shop that also used prestidigitation. For the CL, I don't know what I was thinking, but it had to do with the prerequisite level for Craft Wondrous Item being 3rd.

But what have all the passing years/Done, but breed new angers, fears?/Show me now an equal worth/To innocence I earned at birth.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 14 Apr 2004 :  06:09:49  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I rather figured that was it.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Darkheyr
Learned Scribe

264 Posts

Posted - 14 Apr 2004 :  09:54:24  Show Profile  Visit Darkheyr's Homepage  Send Darkheyr an ICQ Message  Click to see Darkheyr's MSN Messenger address Send Darkheyr a Private Message  Reply with Quote
As you like these staffs that much, any particular things you'd need as well Sage? I need to design some more items one way or another, and the planes are a favourite of mine anyway...

silm.pw - A Neverwinter Nights Persistent World
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 14 Apr 2004 :  11:39:17  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Hmmm...how about something musical, like a new bardic instrument...with a planar theme. In Dragon a few months ago, there were several unique musical instruments presented that bestowed upon the user, several unique magical abilities. One of them, called the Horn of the Planes, required the user to play a certain tune with the horn in order to trigger specific gates to open.

Now, while I've already incorporated something similiar to this (I found that particular item a little weak) in my planar campaigns, it seems that since the coming of 3e, the number of planar-based magical items has been few.

Let's see what you can come up with...

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  01:53:48  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Cloaking Dagger
This is a dagger +2. Additionally it permits the holder to become invisible, as per the magic spell, once per day. Also if the dagger is owned by a thief it improves their move silently and hide in shadows skill checks by +5.

Dagger of Embedding
In all respects this dagger is identical to a dagger +1 and inflicts normal damage. Upon uttering it's magical command word at the time of a successful strike, the dagger will remain embedded in the victim and continue to inflict 1d4+1 points of damage per round. The dagger can not be removed until it is released by the magic command word, it's power is disrupted by a dispel magic spell or the victim is dead.



Life is like a box of chocolates. Once you eat the poisoned one you die.
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  01:55:58  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Sword of Birds
This is a normal sword +3 in all respects, but in addition has the following abilities:
- The wielder can invoke a fly spell as per the wizard spell once per day, at the level of the user.
- The sword can cast a polymorph self spell as per the wizard spell on the wielder once a day, although the altered form is limited to normal birds.
- The wielder can speak freely with any bird.
- The sword does minimum damage against any birds or avian-like creatures and when any attack is made the wielder must make a saving throw vs. death ray or take 2d6 points of electrical damage and drop the sword.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  01:57:18  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Twin Swords of Dochek
Originally made for the warrior-king Dochek, these swords are identical, beautifully crafted with diamond pommel stones and are both short swords +3. They can be used simultaneously by any warrior and endow dual weapon skill without any attack penalties. Alternatively they can be used by different people like any other magical sword. Additionally if the swords are wielded by one warrior and are brought together pointing away from the wielder they produce a lightning effect as per the wizard spell. This power can be invoked once per day. While the swords are within 120 feet of each other they retain their powers. If the swords are ever more than 120 feet apart they become non-magical, except for the ability to "point" toward their twin, irrespective to the distance or even dimension separating them.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  01:58:45  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Sword of Devouring
This long sword +2 has the ability to disarm or disarmor an opponent. If a natural 20 is rolled on the attack, the victim must make a save vs. breath weapon or lose a piece of armor to disintegration. Chose the location on a random roll on a d6: 1-Helm, 2/3-Breastplate, 4-Shield (or breastplate), 5-Leg, 6-Arm. If the victim has no protection in that area, the sword does double max damage as a bit of life-force is drawn out to recharge the sword.

Holy Cleaver
This battle-ax is a holy relic to the Dwarven warrior-priests. In the hands of a Dwarven Fighter/Cleric it is a mighty +5 weapon, second only to the Holy Avenger of as Paladin. Wielded by any other race or class, it acts as a +2 battle ax. The Holy Cleaver gives a Dwarf Fighter/Cleric +2 to all saves vs. magic, and inflicts triple damage to all natural dwarven enemies. This item also acts as a Phylactery of Faithfulness. If the Dwarf is in danger of displeasing his deity, the ax will become Cold, warning the priest of his incorrect actions. This chill can be felt even through armor, clothing, or cold protection spells.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Karesch
Learned Scribe

Canada
199 Posts

Posted - 15 Apr 2004 :  02:16:14  Show Profile  Visit Karesch's Homepage  Click to see Karesch's MSN Messenger address Send Karesch a Private Message  Reply with Quote
Karesch's +2 Keen Black Bastard Sword of Icy Wounding

Originally created for the Fighter Karesch, this sword was made only a few years ago on commission by Cromwell of Athkatla. This is a +2 Bastard sword that acts as a silvered weapon against creatures suceptable to silver.

It also has the inherent properties of +1 dmg/round/hit (cumulative)

A crit threat range of 17-20 for X2 dmg.

On a regular hit it also does 1D6 cold dmg
and on a Crit it does 1D10 cold dmg.

Knowledge is power... power corrupts... knowledge corrupts? hmm...

Death is only frightening to those who haven't died yet...
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  02:20:54  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Halberd of Pink Bunnies
This item acts as a +1 magical halberd that does an additional +1 damage (that makes it +1 to attack, +2 to damage). However, 1d4 days after a being is killed with the weapon, assuming that being was not revived, 1d6 pink bunnies appear in the area where the death occurred (they hop out of nowhere, from under rocks, out of holes, etc... It's impossible to see exactly where they come from). Once there, they stay within 30' of the area for 1d4 weeks. Sadly, these creatures are extremely tasty to trolls, and it isn't uncommon for a horde of the beasts to be following a violent person who wields one of these odd items (by some odd chance, the halberd has the exact opposite properties against trolls, it acts as a -1 weapon that does -2 damage.).

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 15 Apr 2004 :  03:10:05  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message  Reply with Quote
Salabasha, is the Halberd of Pink Bunnies meant as a joke?.

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  03:35:07  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Take it as you will... but I think it pwns

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  03:37:12  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
Sword of the Undead
This sword looks like a normal bastard sword with a +2 enchantment, but when in the hands of an evil cleric or necromancer, the items power comes into perspective. When wielded, the sword glows a very sickly green color, and when the command word is spoken, the sword controls all undead in a 200 yard radius. Also, during this period it gains +5 enchantment against good creatures (neutral excluded) (any type of undead can be controlled, even death knights.). It does this for as long as the user wants. The undead will not attack the user and will obey him/her completely. When this sword is hit against a holy avenger (ex. Paladin and user are in a fight and parries the attack) it creates a blast that causes 2d20 damage against all within 10' radius. To an evil necromancer this weapon is as valuable as a +5 Holy Avenger is to a Paladin.

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Salabasha
Learned Scribe

Portugal
216 Posts

Posted - 15 Apr 2004 :  03:39:01  Show Profile  Visit Salabasha's Homepage Send Salabasha a Private Message  Reply with Quote
MonoBlade
This Blade of bastard sword style is made of a undamagable material and is of solid construction with the blade, hilt and handle being one piece of what appears to be made of obsidian. The handle is wrapped in a type of leather made from an unknown type of reptile that offers both a easily held surface but is extremely soft and supple and is also undamagable. The hilt is typical cross hilt design to protect the users hand(s) and also acts as a balancing force which allows the user to wield the blade more easily. The blade is enchanted to be EXTREMELY sharp and almost monomoleculat in sharpness, normal thickness at the middle. The user doesn't add strength damage to the attack but gets to ignore armor bonuses not gained from dexterity and magic. At DM choice the blade can act as a sword of slicing (when hit save vs. death, if passed then takes x3 damage).

Life is like a box of chocolates. Once you eat the poisoned one you die.
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Darkheyr
Learned Scribe

264 Posts

Posted - 15 Apr 2004 :  07:22:29  Show Profile  Visit Darkheyr's Homepage  Send Darkheyr an ICQ Message  Click to see Darkheyr's MSN Messenger address Send Darkheyr a Private Message  Reply with Quote
Just a quick idea I came up with...

Lute of the Planar Traveller
Covered in strange, finely carved runes, this lute made of the finest pine wood confers several abilities to it's wielder. To use any of them, he or she must be playing the lute.
- The wielder is rendered immune to the specific environmental hazards that naturally occurs on one of the inner or outer planes. For example, he is immune against the burning air in the Plane of Fire. Only the natural hazards native to a plane are held off, so a fireball - or a blizzard, not being native to that plane - could cause serious harm to him; as would the natural attack of a fire elemental.
- The wielder can let the lute lead him to an interplanar portal within ten miles distance. The wielder must succeed at a perform check with a DC of 25 to do so, however.

The Lute of the Planar Traveller was originally created by a human bard in order to safely travel the inner planes. Sadly, he came to realize that he could not effectively play the Lute within the Plane of Water, and promptly drowned there. It is unknown how the item returned to the material prime.
Please note that its creator never came to test the Lute in either the negative nor positive energy plane.


I'll think of some more ideas later :)

silm.pw - A Neverwinter Nights Persistent World
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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 15 Apr 2004 :  13:36:17  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message  Reply with Quote
From the Sage -
quote:
This is a very interesting item Darkheyr... Immunities to certain planar effects is not something you normally see in a planar-based magical item nowadays.

Does it have a market price?. Also, were there any special processes involved in it's creation?.


"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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