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createvmind
Senior Scribe

490 Posts

Posted - 08 Feb 2007 :  02:29:42  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Thanks Ed,

They are currently heading from Asbravn to Hluthvar during Flamerule 1372 and I've been using the weather extremes caused by the Shadovar. They choose to travel through the day being only 3 lvl characters with 1 4th and 1 5th lvl player and only one possessing darkvision, party of 8 total so you know the combat rounds can be a pain with all the delaying actions but I manage with a magnetic dry erase board with little magnets with names on them I can swap up and down. The two fighters choose to watch party through the night attack, I used the forced march rule since both players choose to walk a perimeter around the camp for the entire time until several hours past dawn. I only had them make one Fort roll for nonlethal which they both saved on.

Thanks for the little veteran knowledge you threw in there, my players are defintiely not there yet being young bucks and still erratic in their choice of behavior. It's funny that you mention the sadist DM because I try to use fleshing out concepts like you've mentioned and several of my players find them too unnerving, looking at their characters as stats rather than a person.

My group was TPK'd during the first encounter at last years con, the DM was kind enough to continue the module and it was a very entertaining 3 hours after that, sort of a "What If the party has survived?" Marvel comic story.

I was actually thinking of having players make a dex roll on falls from heights and if failed having a fragile item they possess break during the fall. But not sure all members of this group would be able to handle this since some are uber rules lawyer/metagamers.

Thanks again.
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Garen Thal
Master of Realmslore

USA
1081 Posts

Posted - 08 Feb 2007 :  02:48:44  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message
quote:
Originally posted by Neriandal Freit

What a horrible GenCon thought..
In response, I shall point out a lovely anecdote wherein our very own Ed walked around the entire Indianapolis Convention Center--through the Circle Centre Mall, across the skywalk into the area around the dome, up into the next skywalk, crossing over into the Marriot and going down into the lobby--telling every single person he ran across how his "stick" (a lovely staff presented to him by friends at the roast held for/of him at GenCon 2005) fit so nicely into the... ahem, hexahedral cardboard container in which the special Ed Greenwood/"Elminster Speaks" paint of the D&D Elminster mini that Mary-Elizabeth Allen and the fine folks at the publishing department arranged for him.

A frustrated world-builder in his own game is a disaster, but there is truly no better salve than thinking of Ed walking around telling all of his friends and colleagues--some who had known him nearly twenty years--telling off-color jokes and giggling like a twelve-year-old.

Which is, of course, why Ed does all this in the first place. Off-color jokes. That, and the occasional long drive and interesting -ahem- (I seem to be contracting a cough) autograph request. ;)
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 09 Feb 2007 :  06:43:59  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message
THO/Ed:

This month's Dragon article "Volo's Guide to the Forgotten Dead" (great pun by the way!) states that "Any humanoid killed by a skuz's energy drain swiftly decays and rises in 1d4 days as a skuz."

Did Brian Cortijo mean "killed by a skuz's Drowning Grapple?" (since I do not see energy drain as one of the skuz's Special Attacks...)
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Garen Thal
Master of Realmslore

USA
1081 Posts

Posted - 09 Feb 2007 :  13:52:33  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message
quote:
Originally posted by Purple Dragon Knight
This month's Dragon article "Volo's Guide to the Forgotten Dead" (great pun by the way!) states that "Any humanoid killed by a skuz's energy drain swiftly decays and rises in 1d4 days as a skuz."
The original writeup of the monster had energy drain (as part of its slam damage). The drowning grapple (which is a more appropriate special attack) was added during editing and development, and the energy drain was dropped.

So yes, it should read, "Any humanoid killed by a skuz's drowning grapple..."
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AlorinDawn
Learned Scribe

USA
312 Posts

Posted - 09 Feb 2007 :  15:21:25  Show Profile  Visit AlorinDawn's Homepage  Click to see AlorinDawn's MSN Messenger address Send AlorinDawn a Private Message
Ed & THO,

I again ask about your home Realms play out of curiosity and appreciate your previous response. When you all (The Knights) started playing how often did you meet? How many years did regular play continue? And how often do you all meet on average now? In your previous response you stated that Florin was still actively adventuring. Does this mean that when you get the chance you might have a play session with one or a few of the Knights and the rest conveniently elsewhere in the world at large? Any details you might share about your play sessions would be appreciated, as I have enjoyed those you and THO have shared in previous posts.

I suppose much of my curiosity is based on the fact that the Realms have been such a large part of my friends and my life and we have spent sooo many enjoyable nights role playing and rolling dice that I wonder about how your play sessions have played out over the years.

I will close with one other obscure inquiry. What can you tell me of the homes and lives of the populations of pixies, sprites, griggs, and other small farie folk of Faerun?

I know you and THO hear it often, as you should, but thank you ever so much for interacting with us here. As always it is a pleasure and an honor.

Currently reading: Eyes of The Dragon by Stephen King

Long live Sniffy Wigglebottom

Edited by - AlorinDawn on 09 Feb 2007 17:23:02
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 09 Feb 2007 :  15:24:12  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Well met again, all. This time I present Ed’s answer to Jamallo Kreen: “Well met! I have what I hope is a simple question on blazonry: will the Heralds allow a worshipper of the Red Knight to use a querterly or checky field without it counting as a first "blazon" if there is one charge on the field? (I.e., can a worshipper of the Red Knight use a quarterly or checky field without having to pay the Heralds big gold for it?)”
Ed replies:



To keep the answer short and simple: yes. “Patterns of simple” (e.g. bends, repeated shaped colored areas such as checked patterns, “plain” quartering, etc.) are not considered “charges” by the Heralds of Faerûn. However, a repeated pattern of a charge (such as a badge or any detailed depiction of something [e.g. a star, gauntlet, moon, hunting horn]) WOULD constitute multiple charges, yes.



So saith Ed, Heralde Extraordinaire and Supreme of Faerûn.
love to all,
THO
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Lord Karsus
Great Reader

USA
2880 Posts

Posted - 09 Feb 2007 :  17:50:58  Show Profile  Send Lord Karsus an AOL message Send Lord Karsus a Private Message
-Ed, I've got a fairly straighforward, non-NDA, simple query: Could you go into a little detail about what typical Elven marriage ceremonies are like? What are some of the things that are said? What are some of the things that are eaten? What is the structure of the ceremony? Things like that...Let's go with Moon Elves, Sun Elves and Wood Elves, since they are the most prevalent in the Realms. Anything would be great, and would put me forever in your debt!

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerûn
Vol I- The Elves of Faerûn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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EricKRod
Acolyte

USA
2 Posts

Posted - 09 Feb 2007 :  18:20:52  Show Profile  Visit EricKRod's Homepage Send EricKRod a Private Message
Mr. Greenwood,

Thank you for the response. Your detailed information definitely will help me in the future. I have been a Forgotten Realms fan since it first came out in the 80's. However I will have to admit that I am a Robert E. Howard fan first.

I current am a freelance writer for Mongoose Publishing working on the Conan rpg and have written and published several adventures and articles.

Still, I will have to admit that the Forgotten Realms still holds my attention more and I can't read enough of the Realms. I was wondering if you were going to be at Gen Con Indy this year? Did you know they were going to have a Robert E. Howard Day? If you are interested in reading anything from the new Conan rpg and don't have access, just let me know and I will send you some stuff, free of charge.

Anyways, enough babbling. About the campaign. There are three main characters, who all happen to be related. There are cousins and one is a Ranger of Mielikki, a Warrior/Priest of Lathander and finally a Paladin of Lathander. The Paladin is the one who claims he is a descendent of the Dusk Lord.

He has led his two cousins, followers and retainers along with priests of Lathander and Chauntea to Sessrendale to reclaim the land. The paladin, Justerian Whitehelm, having had a dream from Lathander, re-named the dale "Dawndale". The Warrior/Priest, Lars Bloodsworth, has begun construction of a keep on the north end of the dale to counter threats from the Zhentarim. The Ranger, Advorcass Darkbow, has strong ties with Mistledale and has convinced several half-elves and humans to build a village on the southern edge of the Cormanthor woods, west of Deepingdale.

Justerian has begun construction of a fortress that abuts the Thunder Peaks near the base of the river that flows out of those mountains and eventually empties into Lake Sember. The fortress, Immarel, is named after his deceased mother. A temple of Lathander will reside within it and a large plot of land with an abbey to Chauntea on it is being built about three miles east from the fortress. Dwarves from the lost clan (is Patrakis a dwarven clan name or a different type of humanoid?) are helping with the construction of the fortress as well as providing mineral and ore from the Peaks.

(I had the dwarves provide iron, copper and some semi-precious stones. I didn't want the characters to have access to gold, mithral or something so valuable that they would be filthy rich too quick or attract the attention of some very powerful individuals).

So far relations with Archendale have been strained and the other dales are indifferent. Cormyr has been very forthcoming with promises of aid if needed and the characters are unsure if the help is genuine or if Cormyr is just looking for a reason to extend their influence beyond the Thunder Peaks. Since the characters started out in Cormyr and have some ties there, they are taking the support in good faith...at least for now.

All the undead wandering around make it easy for me to keep the characters occupied. I mean followers of Lathander and Undead just go hand in hand. However I was going to have the Dusk Lord appear from time to time as either an information npc or help out the characters when they might need it. However since he is Undead, and very powerful I find it difficult to justify him staying around or even helping the characters out.

What do you think?

Eric in Vegas

quote:
Sessrendale was a small, vigorous, fast-growing dale community of Arkhen-folk who'd moved out of Archendale after recurring clashes and disagreements with the authoritatian rulership there. Like all Arkhen, the Sessrar were proud, independent, "Don't tell ME what to do!" people, who swiftly established trade successes, exchanging their mined metals with traders from afar (Sembians in particular). They were guilty of being a threatening rival to Archendale far more than they were guilty of any fell evil, and although Archendale invaded and destroyed Sessrendale, doing so broke all trust any other Dalefolk, and the governments of Cormyr and Sembia, may have had in Archendale, and condemned it to being disliked, feared, and largely shunned by all, to slowly wither in isolation. So Archendale today is a shadow of what it once was, and a mere fading echo of what it might have risen to become, if it hadn't treated Sessrendale so brutally.

For one (very interesting, Patrakis, in light of your own dwarven elements) thing, dwarves interested in the Sessren mines and in using humans as a front and buffer between them and the surface human realms were planning to ally and work with the Sessrar (and then continue on to work with strategically-located Archendale) to establish a newly-strengthened dwarven presence in the Thunder Peaks between Cormyr and Sembia (surviving by playing one realm off against the other, if necessary).

Of course, it was not to be. For the record, the Sessren were NOT evil or in league with anyone but each other; they had a few very ambitious mages, and their ruler, the Dusk Lord (about whom I don't want to Reveal All here and now, for good and true future Realmslore reasons I can't divulge at this time) dabbled in arcane magic.

As the hostilities with Archendale increased, and imminent war became more and more certain (Archendale sending divers hired spies, mainly outlander peddlers and merchants, but also sending assassins and using hired spellcasters to hurl damage from afar, sometimes by means of summoned monsters let loose in Sessrendale), the frightened mages started to work together closely, with their ruler, a warrior and increasingly capable arcane spellcaster, to try to develop some defenses for their dale.

They failed to get anything properly ready in time, and almost all perished fighting to protect fleeing Sessrar or to make the Arkhen invaders pay for despoiling favored spots; in many cases, they literally died on their own doorsteps, overwhelmed after their spells ran out and they'd filled their own fields and front yards with heaped-up, dead foes.

It's Arkhen propaganda that has given us the "evil Dusk Lord" of so many tales, the black cowled sword-wielding, amorphous flying wraith whose touch withers and chills, or burns flesh like a brand if he wills.

The REAL Dusk Lord desperately dabbled in necromancy along with all of the dozen-some most powerful Sessren mages, in the month or so before the invasion began. They were guilty of animating skeletons, dread, and zombies (particularly those of beasts, since they hesitated to animate their own dead and recently-buried older relatives) to fight the invading Arkhen, and of both inadvertently and in a few cases deliberately freeing some wights and ghosts of earlier (pre-Sessrendale) burials in the area. Many of these lurk in the region to this day, adding to its fell reputation.

Several of the Sessren mages, and the Dusk Lord, died defending their dale in such a manner that their own spells, and spells hurled against them, affected them, and they became unique undead of various sorts (DMs should feel free to design their own).

In general, most of them look like curst (see LOST EMPIRES OF FAERUN), but can't be destroyed by a remove curse [only entirely restoring Sessrendale will destroy them]; if "destroyed," they re-form and rise again to fight on.

They tarry in Sessrendale, but do have the ability to leave it if chasing a "foe of the dale." They will usually only strike once at such a target outside the dale, and then return to their beloved former home.

These unique Sessren undead usually look like black-robed men or women, can fly, become visible or invisible, and become tangible or intangible at will, and can see, hear, and think with all the intelligence they had in life (remembering and acquiring new knowledge constantly). They can only animate dead (corpses [including foes they've just slain; they love to employ such servitors against the deads' former, still-living companions], bones, and body parts by touch, into zombies, dread, dread warriors, crawling claws, and skeletons), hurl spells (DMs should choose a roster of spells, that "return" to the undead some hours after being cast), and wield weapons when tangible; when intangible, contact with them chills and causes 1 round of confusion if touched living things fail a Con Check (DC 22), but does no other damage. A few Sessren undead have minor magic wands or rings they can employ in battle, but will drop these if they become intangible, and so rarely use them except where they can dump them in ponds or down dungeons, to serve as a lure for foes so other Sessren undead can have more opportunities to attack such foes. Most Sessren mage undead are Wizard 14s to 17s.

The Dusk Lord himself manifests as a headless (but cowl-wearing, as if he had a head, and able to see as if he had eyes, though attacks on his non-existent head do him no damage at all, as several adventurers have discovered far too late, as they thrust and hacked and fired arrows through the nothingness above the Dusk Lord's shoulders, and dealt him no damage whatsoever) male human torso, with his arms clad in chainmail and gauntlets under the cowled cloak. He fades away into "nothingness" at his waist, and flies about with the perfect, precise control of a hummingbird, and wields a sword that can fire spells as well as hack. The sword is a part of him, not a weapon that can be seized by foes if separated from him (if he loses it in battle, it fades away and reforms back in his hand).

He should be a warrior of 12th level or higher, and a wizard (again, spells return spontaneously) of about 7th level or so.

All of these Sessren undead are now evil by nature, but hate being so; they succumbed to all temptation in their desperation to defend Sessrendale, and lost anyway, and are enraged. Non-Sessren intruding in their dale enrage them, the sight of any Arkhen enrages them, and the mere continued existence of Archendale (and lack of action of the other dales to destroy it just as utterly as Sessrendale was destroyed) enrages them. These rages aren't "blind," but rather a cold fuel that keeps these cunning, thinking undead going in their energetic bids to slay the living who come within their reach (though they'll neither attack nor disturb the slumber or work of living beings whom they believe are trying to rebuild the dale).

As in life, they are proud, ruthless, and reckless of their own safety beings, but their "natural evil" is a borderline, forced-upon-them thing that they loathe. As a result, they sometimes aid lost wayfarers and others in need, kindly but unpredictably. They NEVER aid anyone they know to be Arkhen, however, and scheme to somehow bring down destruction on Archendale, so that it, too, will be destroyed and sewn with salt.

EricKRod, the plan for Dawndale outlined in your campaign shouldn't meet with much resistance from these "ringleader" Sessren undead if the PCs conduct things properly. The other undead (the roaming wights, wraiths, and mindless undead) will of course be opponents - - as will elements of the Zhents, Wearers of the Purple, Sembian cabals, Arkhen, and others who don't want to see a new dale rise (or Sessrendale refounded) in that location.

I'd be interested in hearing from you how things turn out in your campaigns, if my reply hasn't come too tardily to be of use.


Conan Rocks!
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AlorinDawn
Learned Scribe

USA
312 Posts

Posted - 10 Feb 2007 :  01:21:00  Show Profile  Visit AlorinDawn's Homepage  Click to see AlorinDawn's MSN Messenger address Send AlorinDawn a Private Message
quote:
Originally posted by EricKRod

Mr. Greenwood,
I was wondering if you were going to be at Gen Con Indy this year?



So....will ya Ed? having just found this fantastic site near the end of '06 and finding what a great community we have hear, I would attend if you will be present... not to put you on the spot or anything


Currently reading: Eyes of The Dragon by Stephen King

Long live Sniffy Wigglebottom
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Charles Phipps
Master of Realmslore

1144 Posts

Posted - 10 Feb 2007 :  09:12:26  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message
Well Ed, the wedding of Princess Alusair is on. I didn't go into much specifics with the player but instead said there was a 140 page prenuptial agreement, that the marriage could be conducted in Cormyrian civil law, that children were not to be expected, and the player character would be given no additional title because she was Regent not Queen (so he wouldn't be Prince Consort).

Privately, the Princess and the husband to be had a bit of a row about "what's good for the goose should be good for the gander" regarding bed rights. While this might be reason for calling the wedding off, I decided Alusair was happy that he was upset about at least some of the restrictions or it wouldn't be the type of man she'd want to be permanently attached to anyway.

[I haven't yet decided if the Princess will compromise on this issue or its a non-negotiable one. The player character does love her and will agree if he has to but he's a fairly healthy adventuring male who has made 'friends' a plenty in the Royal Court and country. Given the rather uhhh specific nature of the circumstance, I'm not sure if you'd have any advice O' Sage of the Realms]

My second question is a 'simple' issue of how to handle the first Royal Wedding since Queen Filfaril and Good Azouns given Tanalasta's wasn't much in the way of a gala affair. I'm privately sure everyone is invited from Chosen to Harper with all manner of intrigues plotted now that our Lady of the Naked Blade (our player's nickname for her) is finally getting hitched but some specifics would be helpful.

But you're of course invited to the wedding Ed with plenty of foulness afoot I'm sure from Sembia to Zhentil Keep in the works. Thankfully, rumors of a newly sighted cranky purple tinged dragon mated to a Song dragon paying attention to the couple our player characters should see the couple survive to their honeymoon.

:-)

My Blog: http://unitedfederationofcharles.blogspot.com/
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 10 Feb 2007 :  11:11:46  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Well met Milady and Ed!

Another question regarding the Power of Faerûn:

There are many coat-of-arms throughout the book - can you identify which towns/cities/countries/nobles/organizations they all belong to?

One day, I hope that we will have a complete list of the heraldic devices and coats-of-arms, at least for all the major settlements (cities) and noble families (*cough* Cormyr *cough* ;)

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Charles Phipps
Master of Realmslore

1144 Posts

Posted - 10 Feb 2007 :  12:28:56  Show Profile  Visit Charles Phipps's Homepage Send Charles Phipps a Private Message
EricKRod, while not Ed, I'm sure he'll give your campaign a very hearty thumbs up!

:-)


My Blog: http://unitedfederationofcharles.blogspot.com/
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 10 Feb 2007 :  15:22:51  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, everyone.
Some great queries, and although Ed is chained to his computer frantically writing, writing, writing as we speak, I can confirm that he certainly INTENDS to attend GenCon Indy 07. Every year he has an increasing struggle with the GenCon website to register, however, and I don't expect this year to be any exception. So he can't confirm until he's managed it, which sometimes includes e-mails back and forth with the GenCon staff!
As for Realsmlore replies, this time I present a brief response by Ed to this query from Blueblade: “At the most recent GenCon, Ed (just before the young WotC lady jumped into your lap --brave girl!), you answered a question about how loving and gentle and open Alustriel seemed to be by saying, "Ah, but she has more than a few daggers in her garters."
Now, was this just a figure of speech, meaning she has powerful spells or magical defenses? Or magical daggers? Or "skeletons in closets"? Or psionics? Or she's insane? Or . . . something else?
Thanks!”
Ed replies:



It’s a Faerûnian figure of speech, meaning someone has hidden depths, or “something up her sleeve,” or another side to her personality or experiences or preparations that someone meeting her for the first time might not expect, from the initial outward show that they see. The apparent airhead who’s acting that part, and is in truth a calculating, shrewd manipulator, for instance.



So saith Ed. Who for an example used something I have been guilty of, a time or two. You wiggle your behind, you make your eyes shine, you speak breathlessly . . . and WAY too many males fall for it, every time. Watch the bright shiny thing, fellows -- THERE’S a good pack of dogs . . . watch those tongues, now!
Ahem.
love to all,
THO
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createvmind
Senior Scribe

490 Posts

Posted - 10 Feb 2007 :  18:07:00  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Help please Ed,

In Faerun does a Periapt of Health work immediately upon donning it or must it attune itself over 24 hour period. And if the person just was victim of a Vargouille's kiss will the Periapt remove or prevent the disease from progressing?
This just occured last night and the party may have no option but to full-out boogy back to Asbravn if they wish to save the player, it's currently 3am. So once again a forced march may happen but I am unsure what happens in regard to the periapt and a cleric of Savras rolled a natural 20 on his knowledge arcana so I need to tell him what he knows about the periapt so he can then pass on whatever crucial information.

Thanks if you have the answer off the top of your celestial with a slight taint of infernal crown.

Edited by - createvmind on 10 Feb 2007 18:08:10
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 10 Feb 2007 :  19:04:40  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
quote:
Originally posted by The Hooded One

Well met again, all. This time I present Ed’s answer to Jamallo Kreen: “Well met! I have what I hope is a simple question on blazonry: will the Heralds allow a worshipper of the Red Knight to use a querterly or checky field without it counting as a first "blazon" if there is one charge on the field? (I.e., can a worshipper of the Red Knight use a quarterly or checky field without having to pay the Heralds big gold for it?)”
Ed replies:



To keep the answer short and simple: yes. “Patterns of simple” (e.g. bends, repeated shaped colored areas such as checked patterns, “plain” quartering, etc.) are not considered “charges” by the Heralds of Faerûn. However, a repeated pattern of a charge (such as a badge or any detailed depiction of something [e.g. a star, gauntlet, moon, hunting horn]) WOULD constitute multiple charges, yes.



So saith Ed, Heralde Extraordinaire and Supreme of Faerûn.
love to all,
THO




Mercy buckets!

-- Jamallo Kreen, Friend of Religion
(Writing for Captain Marek Ilsor, who has some 'splainin' to do about that star in dexter chief!)



I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 10 Feb 2007 :  19:16:42  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
quote:
Originally posted by EricKRod

Mr. Greenwood,

Thank you for the response. Your detailed information definitely will help me in the future. I have been a Forgotten Realms fan since it first came out in the 80's. However I will have to admit that I am a Robert E. Howard fan first.

I current am a freelance writer for Mongoose Publishing working on the Conan rpg and have written and published several adventures and articles.

Still, I will have to admit that the Forgotten Realms still holds my attention more and I can't read enough of the Realms. I was wondering if you were going to be at Gen Con Indy this year? Did you know they were going to have a Robert E. Howard Day? If you are interested in reading anything from the new Conan rpg and don't have access, just let me know and I will send you some stuff, free of charge.

(snip)




I intend to run a side jaunt from my "Waterdeep 1360" campaign into the Hyborian Age (which will really shake up players from magic-rich Toril!), and shall post details of it on Candlkeep in the scroll room for adventures. For now, suffice it to say that my premise seemed to amuse Matthew Sprange. In the near future I hope to share details with Vincent Darlage and some appropriate Loremasters here (Ed is much too busy, I ween!), in order to make the transition a logical one. There is already published Realmslore which lends itself to such a cross-over.

The biggest obstacle is that contemporary Faerun is contemporary with OUR "real world," whereas the Hyborian Age is thousands of years in Earth's past. I already received word from Ed (or as THO said of him, "Ed, who has always hated chronomancy") on the current state of time travel in the Realms, but the wealth of lore available here at Candlekeep (some of it soon to be published by WotC) has helped me get around that obstacle, I think.

I take up no more of Ed's scroll with this, but shall post elsewhere on it later this year.


I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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Delzounblood
Senior Scribe

United Kingdom
578 Posts

Posted - 10 Feb 2007 :  23:04:55  Show Profile Send Delzounblood a Private Message
Hi THO and ED:

1:
The Great Glacier,
The tension for a RLE (Realms Level Event) or RCE (Realms Cataclismic Event) has been building for a long while. I know there is alot on at the moment with the Shade etc: BUT with this MAJOR ICE MASS will there be a MELT and How will this affect the realms as we know it???

2:
The Shade,
Will there be a definative source book on the shade due out anytime soon?????

3:
I have another question but will wait until I have researched more!!!

Thanks
Delz



I'm Back!

Edited by - Delzounblood on 10 Feb 2007 23:05:22
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nbnmare
Learned Scribe

United Kingdom
205 Posts

Posted - 11 Feb 2007 :  00:58:30  Show Profile  Visit nbnmare's Homepage Send nbnmare a Private Message
Regarding your second question, the third book of the Realms 'super adventure' is entitled Anauroch: The Sundering of the World. According to WotC's blurb, the book contains "detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade."
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 11 Feb 2007 :  01:51:03  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, all. This time Ed tackles a query from RodOdom: “What colors are the seas of Faerun? Would it be determined by phenomena similar to our real world ( green where phytoplankton blooms, clear where waters are poorer in nutrients, etc.)”
Ed replies:



The seas of Faerûn are very like our own; the hue is primarily dictated by the sunlight and sky hue (from black to wine-dark, to crystal clear blue), and secondarily by what’s in the water, and thirdly by the depth and the nature of the bottom (fine white sand? Or a deep ocean trench? Or rocks festooned with algae and weed?).
The only (real but slight) differences are that some areas of Faerûn have purple sands (this will affect the southeasternmost arm of the Sea of Fallen Stars), and that the water appears clearer and cleaner (because there’s more translucent and lightly-colored microscopic aquatic life, and greater numbers of efficient weed-devourers).



So saith Ed, Master of the Seas of Faerûn. A Big Fish in Oceans He Created (ooh, THAT will look good on the resumé!).
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 11 Feb 2007 :  16:01:51  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again! createvmind, Ed responds to your plea for help:



I would run it like this: the Periapt cures the Vargouille-conferred malady instantly, but in doing so is delayed in its other functions: the PC remains wounded and in whatever battered state they currently enjoy; if walking, they can continue to do so (dazed, so being led is good), otherwise, they lapse into unconsciousness (if they aren’t there already).
Then make a Con check every quarter-hour. The moment three in a row have succeeded, the Periapt goes right to work (so, yes, they can “miraculously” spring back to operancy by the time a fourth check would otherwise be made).
Some DMs are far less lenient and merciful than this, but I believe the best gaming and fun is to be had when PCs are up and functioning.


So saith Ed. And there you have it: lighting-fast Realmslore!
love,
THO
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createvmind
Senior Scribe

490 Posts

Posted - 11 Feb 2007 :  18:35:20  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Thanks a ton,

You can't teach your kind of DMing unfortunately but I will emulate as best as I can the knowledge you give.
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WalkerNinja
Senior Scribe

USA
561 Posts

Posted - 11 Feb 2007 :  21:23:46  Show Profile Send WalkerNinja a Private Message
THO, I am proud to announce that our first ever Realmslore Poll has yielded conclusive results and garnered a record level of participation from the Sages here. Consistent with the by-laws established by the participating Scribes, I will report all of our findings, in order of popularity with a brief description of each topic.

1st Place 41 votes
Regional Magic
Of late, much has been said of stylistic differences in magic paralleling various regions, but little of much practical use. What spells are common to what regions? How do wizards of various regions differ in practice? Clearly such a distinction has been attempted via PrC's (Nar Demonbinder, Rauthmar Battlemage, Red Wizard, etc...) and with Feats (see Races of Faerun). Is there a simpler way that this could be handled?

2nd Place 31 votes
Faiths of Faerun
An exploration of the temporal practices engaged in by the faithful. Proposal includes a formula for a weekly column. Emphasis upon church hierarchy, geographic location of influential churches, existing heresies.


3rd Place 17 votes
The Mines of Tethymar
The Mines of Tethymar are an oft mentioned, but little described portion of the Forgotten Realms that appears in a region that gets the lion's share of print. How were the Dwarves of Tethymar distinct from other Shield Dwarves, and what are they doing today to retain their cultural distinctiveness? What materials did the mines produce, and how much yet remains? How might re-opening the Mines affect the regional economy? What manner of guardians or denizens prevent the re-opening/reclaimation of the mines?

4th Place 16 votes
Master's and Apprentices
Moreso than any other class, the Wizard presupposes the influence of a Master either in a school setting or the more traditional Master/Apprentice arrangement. DM's, thus are left with the work of creating this ambiguous teacher. Can we have a weekly article giving info on a wizard from a different region or city that is inclined to train wizards, what their interests are, what their prefered spells are, and how notable they are (i.e. if my PC says, "I was taught by so-and-so" does that mean anything to anyone but me?).

5th Place Tie - 13 votes each
The Fey of the High Forest/Dessarin Vale
I would love to see an article on Fey involvement in the Realms, specifically, the High Forest/Dessarin Vale areas. Fey involvement in any area of the Realms would be great. Information such as their types and numbers, hierarchy, relations with Druids, Bards and elves. Whether they have formed alliances with any of these groups etc... Some Realms-specific info would be great!

Historical Survey of the Imaskari Empire
I would like to know more about the Imaskari Empire itself before it fell. I would also like to know more about the wizards who ruled it and their lasting impact on magic on Toril.


7th Place - 4 votes
Ethnography of the Star Elves
How about detailed information on the Star Elves. We had the introduction of this folk in severeal products now (mainly UE). But I would like to get to know them better, e.g. their history, racial tie-in with the rest of the elven sub-races, information on their home plane, the future outlook, costums, traditions, political structure and possible intrigues, the war with the nilshai, unique magics and so forth.

We thank you, THO for encouraging this concept. While you have allready commented that most of these topics are too broad for web-articles I think that this at least communicates the things that people are interested in. I think that there are some trends in this poll that are interesting. Most important, I think, is the level of participation that this project engendered. The next most recent poll hosted at Candlekeep recieved somewhere in the neighborhood of 70-80 votes. The top two finishers in this poll equalled that amount by themselves. While WotC can't base their production on the opinions of 100-200 people, it occurs to me that this has been an important experiment. I'd like to thank all that participated. If its not too much to ask, I'd like to see what Ed thinks of our experiment and our topics (your feedback is more than welcome as well, THO).

-Walker

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011

Edited by - WalkerNinja on 11 Feb 2007 21:35:23
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 12 Feb 2007 :  01:37:14  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
VERY nice, WalkerNinja, and very well put. I have sent your post off to Ed for his response. I can see where some of the topics (PrCs or a different rules approach to expressing regional magic use differences, for instance) might run into territory where Ed is NDA'd, or will be reluctant to forge ahead when he KNOWS he'll be getting in the way of future products, but I'll leave those concerns for Ed to put in his words.
A new Realmslore reply should be coming along from the Creator himself very shortly (he is BLINDINGLY busy right now), but he did want me to report that he will be attending GenCon Indy 07. He ran into the registration computer hassles he was expecting, but fired off an e-mail to customer service (as the website suggests), and wants to praise their prompt and superb assistance in taking care of him. In Ed's words: "If the GenCon folks were an airline, I'd fly with them in an instant. If they were a mail-order business, I'd use them. Top notch!"
So he'll see you all at GenCon, except for those of you he sees in Fort Wayne at Pentacon (November 07; Ed AND Elminster should be guests of honour there), and the few he sees somewhere warmer that he doesn't want to talk about just yet, until the organizers have had a chance to announce it first!
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 12 Feb 2007 :  01:39:39  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, everyone. I bring you more words of Ed, this time in response to WalkerNinja’s question: “Ed, I know that you are supremely busy these days, that you DM your Knights about once a year, and that you all live pretty far apart these days. I wonder, do you ever ponder setting down one of your projects to make room for a regularly recurring game on a weekly or monthly basis? How tempting is said pondering?”
Ed replies:



Yes, I do ponder playing more often from time to time. I do miss it. However, I’m asked to DM or play or both at every gaming convention (and many of the librarians’ conventions, too!) I’m asked to attend, so I “get my fix” that way.
Yes, it’s tempting, but as of right now I’m really enjoying getting caught up on the increasingly long line of creative projects on my desk--and most of those projects pay, which is an essential when I’m earning my living at this writing stuff. Gaming’s not a lucrative field down at the creative level, so I don’t get paid all that well--and so I must manage a respectable volume of work if I want to eat . . . and eating is still something I’m a big fan of.
So I can’t see myself playing weekly again in the near future, if ever. I love DMing, and a good DM prepares for three to four hours for every hour of playing time, and I just don’t have enough time left in my life to chisel out that much every week. To say nothing of the logistics of getting four or more players of both genders together in suitable surroundings that often. Especially if they can’t be my “original” players.
Sigh.



So saith Ed. I can hear him getting emotional at the end, there. Yes, it matters a lot, to us all, but . . . “real life” eats up gobs and gobs of time. And the way Ed is living right now, we all get a lot more fiction and game delights out of him than we would if he went back to running the world’s best Realms campaign. As much as I (sniff) miss it.
love to all,
THO
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Zanan
Senior Scribe

Germany
942 Posts

Posted - 12 Feb 2007 :  09:17:42  Show Profile  Visit Zanan's Homepage Send Zanan a Private Message
Vendui THO & Ed!

When thinking about the Crown Wars, we had a little discussion about the languages spoken back then and whether there actually was a "Common" in those times. To my understanding, the Common we speak about as the Lingua Franca of the Realms is predominantly a human tongue. By the times of the Crown Wars, when Faerûn was dominated by the elven nations (I have actually no knowledge about the state of the humans back then - if any), can we expect that "Common" was either not about (as we know it today) or whether there was an "Elven Common"? For one could expect that the Elven of the North (Aryvandaar) and the South (Ilythiir) were not necessarily very close to one another.

Aluve, Zanan!

Cave quid dicis, quando et cui!

Gæð a wyrd swa hio scel!

In memory of Alura Durshavin.

Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more.
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