Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Products
 Forgotten Realms RPG Products
 most useful forgotten realms sourcebook
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 5

msatran
Learned Scribe

USA
210 Posts

Posted - 10 Jul 2006 :  22:35:22  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Well, Sage, first I'm going to quote you, and then...


Sage: It gave us Sarrukh and a look at the Realms' pre-history, gave us details on the Nether Scrolls and provided lore and information on hitherto undetailed areas such as the Tashalar, Samarach, Thindol etc. It also tied in a few dangling threads such as the Terraseer, the status of the serpent deities and current unfolding plots in the Realms. All in all, a very solid book for realmslore and DMs, maybe not so good for pure players unless they are fans of the setting and completists.


It gave us Sarrukh. Yes, it did. Why in the name of god do you need information on the race that once ruled the world? For 99 percent of games, the PC's will never see a Sarrukh, let alone fight one. If you need to design an uber-lizard man who ruled the world in days of old, do so. That was all my group ever needed to know. "In the old days, the mighty serpent-lizard men ruled the world. If you see one, RUN!"

The undetailed areas would have been much more useful if the maps were in the book instead of on the website. I didn't even know the maps were there, and they're not "Overlayable" the way they need to be, where you have how the borders of the Serpent Kingdoms interact with, both secretly and openly, the civilized Realms as we know it. One of the features of this book should have been a transparent Serpent Kingdoms overlay map for the map in the FRCS. That wasn't there. Every time I access this book, it becomes "Hold on, let me check. You could encounter a CR33 Naga Overlord by accident!"

Status of the serpent deities? This is a lot of information, but I'm not sure how useful it is for most dungeon masters. In terms of the lore in the book, I would have preferred a lot more information on how the Yuan Ti operate now, why Hill's Edge and the Western Heartlands haven't been completely crushed by the Kingdom of Najara, etc.

I AM a fan of the Realms and a completist. But this information is still information that the DM should be making up themselves. If the events are so far in the past that no one will ever remember what happened, and even the Olin Gisr say "That's funny, my ancestors weren't old enough to remember or record that," you are taking away the DM's ability to construct good plots for his or her players by nailing down in concrete "The Sinister Secrets of the Dark Past of the Realms." Some things SHOULDN'T be statblocked except by the DM. Because statblocks take away this thing called fear. And when your PC's are afraid, then something more real is at stake in the roleplaying. "He's a lizard man who used to rule the world..." fills my players with dread. They don't WANT to know what the statblock looks like.

Plus, Sarrukh are broken. I carry a bunch of bean bags in my pocket. Each one is an eight armed 20th level Lizardfolk Monk with multiattack and multidexterity. Don't fight me! My MINIONS are CR22.

There seems to be a freelancer "Pissing Contest" going on to see who can design the mightiest creature, or build the biggest CR threat, or break the game with the most interesting statblock using the elite array. And quite frankly, I'm getting tired of it.

When I see four pages devoted to a CR 33 statblock, and then that statblock has errors in the errata, I think "Why didn't they put four pages of real information in there instead of this statblock which was incorrect?"

And that's why I don't like Serpent Kingdoms. Even the lore has too little utility.
Go to Top of Page

GothicDan
Master of Realmslore

USA
1103 Posts

Posted - 11 Jul 2006 :  00:00:29  Show Profile  Visit GothicDan's Homepage  Send GothicDan an AOL message  Send GothicDan an ICQ Message  Click to see GothicDan's MSN Messenger address  Send GothicDan a Yahoo! Message Send GothicDan a Private Message  Reply with Quote
Well, some people like lore just for lore's sake. I know I liked Serpent Kingdoms a lot. And I don't even play the game really, so.. ;)

Actually, that's probably why I'm a fan of ALL new lore. I am not a DM or player in the FR setting, so I just like to read it all.

Planescape Fanatic

"Fiends and Undead are the peanut butter and jelly of evil." - Me
"That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD

Edited by - GothicDan on 11 Jul 2006 00:01:39
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4834 Posts

Posted - 11 Jul 2006 :  00:48:37  Show Profile Send George Krashos a Private Message  Reply with Quote
I thought that the lore-weaving that Eric Boyd managed for this book was second-to-none.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 11 Jul 2006 :  00:52:34  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Not to mention, you can take that "it should be left to the DM" to the extreem and say that all we really "need" to have published is the FRCS, and the rest should be "up to the DM." I rather liked the information in Serpent Kingdoms, and the main issue I had with the product was simply the lack of maps.

"Because philosophy arises from awe, a philosopher is bound in his way to be a lover of myths and poetic fables. Poets and philosophers are alike in being big with wonder."--Saint Thomas Aquinas

http://knighterrantjr.blogspot.com/

Go to Top of Page

Jorkens
Great Reader

Norway
2950 Posts

Posted - 11 Jul 2006 :  01:30:16  Show Profile Send Jorkens a Private Message  Reply with Quote
Well, the Sarroukh stats consists of a couple of pages, not a very large part of the books. As for the idea of the Sarroukh and the lore surrounding them, this can be put to good use even if you rule that the Sarroukh have been extinct for millenia.

As for the utility of the lore; as with everything else this depends on areas of interest. If you are using the area around the central Sword coast or Chult peninsula the book is stacked with information, both historical and recent. Even if the yuan-ti theme does not appeal to one, the books handling of the reptile races role in Faerun and placement in the larger system can be useful in any campaign.
Go to Top of Page

msatran
Learned Scribe

USA
210 Posts

Posted - 11 Jul 2006 :  06:47:37  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Jorkens, you can't run the world and not use what they publish. The idea behind these things is that they're meant to be used, not picked from and selectively edited.
Go to Top of Page

Jorkens
Great Reader

Norway
2950 Posts

Posted - 11 Jul 2006 :  06:56:45  Show Profile Send Jorkens a Private Message  Reply with Quote
quote:

Originally posted by Msatran
Jorkens, you can't run the world and not use what they publish. The idea behind these things is that they're meant to be used, not picked from and selectively edited.


I am not sure if you are ironic or not here, so I will answer carefully.

Now, the only thing in my post that maybe would be against cannon is that the Sarroukh were extinct. Well, in the mind of almost every one in Faerun they are. As they have played a minimal part in the open schemes of things for thousands of years, what are really the chances of a Pc meeting them except at the wish of the DM? In most campaigns one can handle the Sarroukh as extinct mysteries of the past without going against cannon.
Go to Top of Page

msatran
Learned Scribe

USA
210 Posts

Posted - 11 Jul 2006 :  07:02:11  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Actually, that's the problem. If you're assuming that they're extinct, everything in Serpent Kingdoms doesn't function. Because behind the scenes, the Sarrukh are secretly controlling all of these people, because that's what their abilities say they do.

Eliminating the Sarrukh doesn't change things. It just breaks the book. The problem is that you can't eliminate much of the themes in Serpent Kingdoms without eliminating the book altogether. And if you do that, then there's no point at all.

We buy the books for the lore inside, but the anticipation of the game designers is that we are going to USE what is inside the book, rather than say "My, how fascinating."
Go to Top of Page

Jorkens
Great Reader

Norway
2950 Posts

Posted - 11 Jul 2006 :  07:07:37  Show Profile Send Jorkens a Private Message  Reply with Quote
As I said, the book also shows the Sarroukh as a hidden menace; so let them stay hidden and let people believe that they are extinct. The Sarroukhs plans may not come into the light for hundreds of years yet, well out of the campaign time line.
As for the book being useless if you call the Sarroukh extinct, I disagree with this wholly and. completely

I think we will just have to agree to disagree, as we view the book and the role of game products in very different ways and therefore this is not a question of right or wrong.
Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1253 Posts

Posted - 11 Jul 2006 :  08:42:30  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

Not to mention, you can take that "it should be left to the DM" to the extreem and say that all we really "need" to have published is the FRCS, and the rest should be "up to the DM." I rather liked the information in Serpent Kingdoms, and the main issue I had with the product was simply the lack of maps.



Hey! I fixed that!!! A little late and not actually in the books, but I did finally get y'all the maps I intended for it all along. :-)

--Eric

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 11 Jul 2006 :  09:34:35  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
I listed “other” because not all the same FR books are equally useful to DMs as they are to Players and vice versa.

If a DM: Tie between Lost Empires/Underdark/Magic of Faerûn..

If a player: Player’s Guide to Faerûn.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

SirUrza
Master of Realmslore

USA
1280 Posts

Posted - 12 Jul 2006 :  03:57:20  Show Profile  Send SirUrza an AOL message  Send SirUrza an ICQ Message Send SirUrza a Private Message  Reply with Quote
PGtF. Feats, Spells, and prestige classes.

"Evil prevails when good men fail to act."
The original and unapologetic Arilyn, Aribeth, Seoni Fanboy.
Go to Top of Page

msatran
Learned Scribe

USA
210 Posts

Posted - 12 Jul 2006 :  06:00:37  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Yes, Eric. I know. Because you have this magical thing called follow through. I respect it. It is good. All great people who work should have it.

Ironically, the problem for me is the challenge ratings of some of the creatures and what they do. Let's say you build Terpenzi, and he's CR33. Okay. Terpenzi is CR 33. Now, what happens when you have to FIGHT Terpenzi?

Most games really don't last this long, Eric. So unless Terpenzi is the conclusion of your game, along with the rest of the Kingdom of Najara, there seems to be little point in the exercise.

BUT...let's say Game Designer Fred wants to have a bigger dice phallus than you. So he whips out his pen and paper, and he designs a CR 40 creature.

Now, if almost no one is going to fight the CR 33 creature, what are the chances that the CR 40 creature statblock is going to see use? It's an exponentially smaller number. Quite frankly, if my PC's found a CR 40 creature, and combat ensued without a seriously UBER plan, (Highest Group is levels 23-25), I would just say "Give me your sheets. You all DIE!"

I know that a LOT of game designers statblock things on the idea of "This is what I think they should have." But, my thought on this is that if the creature can do THAT much, and the number of people who will use the sheet is small, fill those four pages with either A) Lore, which I think more people would appreciate than a statblock that will never see use, or B) 1-2 Region Specific PRCs, which will see more use.

I'm not picking on people. Far from it. Most of the stuff we have is really nice, and I'm being a little nitpicky, and I know it. It's just that every so often, a book comes along like Serpent Kingdoms, and I say "I didn't need to know this much" or Lost Empires of Faerun, which also told me too much.

When I buy a supplement, I want a supplement that's going to encourage my creativity, to get me to think about what doors can be opened and what options I have. I don't want those creative options closed down, which is why I'm not a fan of novels=sourcebooks. Is it possible that I'm in the minority? Sure! But I always thought that D+D was a creative game, that encouraged teamwork, group participation, problem solving skills, and the development of writing and social skills. Maybe these aren't worthy goals for the game anymore, and maybe I ride my players too hard, sure! But for those of us who are old school, the books have to be good too. :)
Go to Top of Page

Jorkens
Great Reader

Norway
2950 Posts

Posted - 12 Jul 2006 :  06:13:53  Show Profile Send Jorkens a Private Message  Reply with Quote
quote:

Originally posted by Msatran
When I buy a supplement, I want a supplement that's going to encourage my creativity, to get me to think about what doors can be opened and what options I have. I don't want those creative options closed down, which is why I'm not a fan of novels=sourcebooks. Is it possible that I'm in the minority? Sure! But I always thought that D+D was a creative game, that encouraged teamwork, group participation, problem solving skills, and the development of writing and social skills. Maybe these aren't worthy goals for the game anymore, and maybe I ride my players too hard, sure! But for those of us who are old school, the books have to be good too. :)


You are starting to sound a bit arrogant here. Different peoples creativity get fed by different things. To me the books you mention as having to much are the ones that gets my creative gray cells working. If you feel Serpent Kingdoms is stifling to your creativity that's fine, but don't put your own taste as a criteria for how other peoples minds work around materials.

It may be that I misunderstood your post, and in that case I am sorry.

Edited by - Jorkens on 12 Jul 2006 12:26:59
Go to Top of Page

GothicDan
Master of Realmslore

USA
1103 Posts

Posted - 12 Jul 2006 :  06:58:32  Show Profile  Visit GothicDan's Homepage  Send GothicDan an AOL message  Send GothicDan an ICQ Message  Click to see GothicDan's MSN Messenger address  Send GothicDan a Yahoo! Message Send GothicDan a Private Message  Reply with Quote
*Boggle* You thought that Lost Empires was too much, Msatran?

If there's one thing I could have wished more from it, it would have been more space devoted to each section.

Planescape Fanatic

"Fiends and Undead are the peanut butter and jelly of evil." - Me
"That attitude should be stomped on, whenever and wherever it's encountered, because it makes people holding such views bad citizens, not just bad roleplayers (considering D&D was structured as a 'forced cooperation' game, and although successive editions are pointing it more and more towards a me-first, min-max game, the drift away from 'we all need each other to succeed' will at some point make it 'no longer' D&D)." - ED GREENWOOD
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4834 Posts

Posted - 12 Jul 2006 :  07:25:39  Show Profile Send George Krashos a Private Message  Reply with Quote
Msatran, the difficulty designers have is that they simply can't please everyone. Some fans want more lore, others want more rules, some need stuff for low-level campaigns, others need material for ridiculously high-level campaigns, etc. etc. There is no solution to this. Imagine if Terpenzi had been statted out as a CR20 creature (like the current demon lords in the new Abyss book) - I guarantee you that some smartie pants would have piped up immediately and said, "Why doesn't Khelben Arunsun kill Terpenzi like he can so easily do?" or "Why hasn't Shade conquered Nagara given how Telamont Tanthul would own Terpenzi in a fight?" etc.

Designers tread a very difficult, fine line. And remember one thing - and if you are going to appreciate FR products now and in the future, it's an important thing - no designer is ever going to mirror your exact, particular needs with their creative output. Ever. I understand you have a campaign running in Impiltur. My article is unlikely to be the be-all and end-all for that campaign. It likely won't even be close. But if you criticize the content simply on the basis that it doesn't match your own creative vision for a particular topic, then you are wasting your time and energy. I was never ever going to write an Impiltur article to match your creative vision for the kingdom, simply because I was writing it to match mine. You might like some of my creation, likely will dislike more than you like, but you have to respect the content and decisions made by a writer/designer for what they are - a product of their creative processes. Whether it's statting out a creature, describing a region, coming up with a new feat, or assigning a basic statline to a fictional character, such work is purely personal and either liked or disliked. It's never wrong, just different.

Oh, and I hope my article gets your creative juices flowing. Heck, I left enough plot hooks and dangling stuff there for a reason.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 12 Jul 2006 :  08:05:28  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by msatran

Well, Sage, first I'm going to quote you, and then...
I'm assuming you're actually referring to Swordsage, and not me?

That is, since your quote is what Swordsage said.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage

Edited by - The Sage on 12 Jul 2006 08:06:19
Go to Top of Page

KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 12 Jul 2006 :  11:21:45  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

quote:
Originally posted by KnightErrantJR

Not to mention, you can take that "it should be left to the DM" to the extreem and say that all we really "need" to have published is the FRCS, and the rest should be "up to the DM." I rather liked the information in Serpent Kingdoms, and the main issue I had with the product was simply the lack of maps.



Hey! I fixed that!!! A little late and not actually in the books, but I did finally get y'all the maps I intended for it all along. :-)

--Eric




Don't get me wrong Eric . . . I definately appreciated those. I was just waiting for someone to say that not everyone who buys the books will have access to those maps if I had mentioned the maps online. Heck, those maps were pretty useful even if you aren't doing anything related to "scalyfolk."

"Because philosophy arises from awe, a philosopher is bound in his way to be a lover of myths and poetic fables. Poets and philosophers are alike in being big with wonder."--Saint Thomas Aquinas

http://knighterrantjr.blogspot.com/

Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1253 Posts

Posted - 12 Jul 2006 :  12:20:20  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by msatran
I'm not picking on people. Far from it. Most of the stuff we have is really nice, and I'm being a little nitpicky, and I know it. It's just that every so often, a book comes along like Serpent Kingdoms, and I say "I didn't need to know this much" or Lost Empires of Faerun, which also told me too much.


OK, not to be obtuse, but I'm not sure I understand your point.

You don't like Serpent Kingdoms because ...

Too much crunch (e.g. Terpenzi stat block)?
Too much lore?
Lore is not vague enough?
Something else?

You don't like Lost Empires of Faerun because ...

Too much crunch?
Too much lore?
Lore is not vague enough?
Something else?

--Eric

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

msatran
Learned Scribe

USA
210 Posts

Posted - 13 Jul 2006 :  00:04:16  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Serpent Kingdoms: Too Much Crunch, not enough information on the modern realms. My problem is always that people focus too much on the past, and not enough on the present. The best thing about the old supplements was that they left the past alone and let the DMs make it up. Excessive statblocking is always wasteful. I love it when Ed just says something like "NG Human Fighter 16" and leaves you to design the fighter yourself. If something happened fifteen thousand years ago, in the absence of recorded history, realistically, no matter how high your Knowledge Arcana is, unless you are a Sarrukh yourself, it is unlikely that any of this information would ever reach the eyes and ears of your players. This is the stuff that should be revealed in little bits and pieces over time, so when the PC's finally face "Lizard Man who ruled the world" they say "Oh, my god, it's one of the Lizard Men Who Ruled The World!" Instead, by dropping that on us all at once, it takes away the fear from the players, because it kills the suspense.

If there was a supplement that SHOULD have been a bunch of adventures, like Mysteries of the Moonsea, it was Lost Empires of Faerun. How do your PC's find them? What's in there? What might the PC's expect to encounter in Lost Gauntylgrim, or the accursed Mythal of the Wealdath (Whose name escapes me at the moment, Eric, because I'm not as up on the names as I should be.) These are areas that need to be mapped and described, with encounter areas and statblocks. This was a supplement that should have been about adventuring in those areas now. What made the Forgotten Realms special was that these great kingdoms WERE Forgotten. The joy of (re)discovering them, in the old edition, was much more up to the DM. What happened to those lost empires was not a subject, other than the Crown Wars that divided the elves, that I believed would ever be addressed, so in the time honored fashion of DMs everywhere, I made stuff up. Now my stuff doesn't exactly match your stuff, and running my long running game has become like releasing a patch every six months. It makes me feel stupid, and like I work too hard, but those feelings last only a few minutes when the supplements come out. (Sadly, Asperger's Syndrome is not always that easy to live with) :)

I realize A) That most people do not run games this way. B) That you can't satisfy all of the people all of the time, and that I am one of the pickiest customers on Earth. C)

Whereas, with a name like Mysteries of the Moonsea, I really found very few of the Moonsea's secrets to be exposed. This was a book that should have been all about "The Politics of Evil" and what Fzoul thinks of Rassendyll, What the relationships between the various factions of the Church of Bane are like, etc. Instead, we got a series of modules when all of the locations that a DM might think needed to be statted would be in Lost Empires of Faerun. That should have been a 250 page big crunchy module, where PC's get to explore all of these places, deal with dangerous monsters (Many of them New), face bizarre magic items (Many of them new), and deal with evil spellcasters loaded with ancient spells. Where did they come from? The DM can make that up. :) I'm just concerned that somehow, I'm playing the game backwards, and that it's hurting my players.
Go to Top of Page

Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 13 Jul 2006 :  00:12:46  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by msatran

Whereas, with a name like Mysteries of the Moonsea, I really found very few of the Moonsea's secrets to be exposed.



Well, that's why they're called mysteries.

*chuckles* Just kidding, I couldn't resist. Anyway, I do find myself agreeing with many of your sentiments (such as "leave the past a mystery, sometimes").

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
Go to Top of Page

Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 13 Jul 2006 :  00:26:40  Show Profile  Visit Reefy's Homepage  Click to see Reefy's MSN Messenger address Send Reefy a Private Message  Reply with Quote
I'd just like to comment that having read City of Splendors: Waterdeep from cover to cover (again), I think it's probably the best regional sourcebook we've had for the 3E Realms. It's very well written, balances old and new lore, has *interesting and useful* crunchy bits, and really captures the feel of the place. *tips hat to Eric*

Life is either daring adventure or nothing.
Go to Top of Page

Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 13 Jul 2006 :  00:29:54  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Reefy

I'd just like to comment that having read City of Splendors: Waterdeep from cover to cover (again), I think it's probably the best regional sourcebook we've had for the 3E Realms. It's very well written, balances old and new lore, has *interesting and useful* crunchy bits, and really captures the feel of the place. *tips hat to Eric*



I second that!

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
Go to Top of Page

msatran
Learned Scribe

USA
210 Posts

Posted - 13 Jul 2006 :  00:31:40  Show Profile  Visit msatran's Homepage Send msatran a Private Message  Reply with Quote
Thank you, Rin. :)

Oh, and George? I am that smartypants. :) Yes. That makes me a stupendous jerk, and I realize this, but at least I'll admit that yeah, I did ask you guys "Why hasn't Shade conquered Najara?" at some point in the past. I'm just not sure whether it was here or on the Wizards boards.
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 13 Jul 2006 :  00:33:53  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Reefy

I'd just like to comment that having read City of Splendors: Waterdeep from cover to cover (again), I think it's probably the best regional sourcebook we've had for the 3E Realms. It's very well written, balances old and new lore, has *interesting and useful* crunchy bits, and really captures the feel of the place. *tips hat to Eric*



Agreed one of the things that really ticks me off is Eric got the Regional format right and then Wizards decided to throw the format away in exchange for the totally inadequeat Mysteries of the Moonsea format

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page
Page: of 5 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000