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Trace_Coburn
Learned Scribe

New Zealand
137 Posts

Posted - 09 Jun 2006 :  03:08:31  Show Profile  Visit Trace_Coburn's Homepage Send Trace_Coburn a Private Message  Reply with Quote  Delete Topic
Poll Question:
Okay, I've got an FR-centric fic in the works which promises to be fairly sizeable when all's said and done, but one of the slots on the team is still open: the tank, the resident front-line brawler who dives into a fight and just starts wrecking $#!+. The thing is, I want the character to be a little... atypical for that role in the team, someone who breaks the usual stereotypes for tank and/or their race.

My current character ideas are a surly(!) (rock) gnome fighter who favours the halberd, or a personable (mountain) wemic barbarian/fighter (with a similar weapon). Which would you favour, and why? Have you any other suggestions that might fit the bill (please detail)?

(Please: no dwarves - the rest of the team is evenly split between humans and elves and I'd rather not trot out the tired old LotR-style Gimli-and-Legolas clichés. )

Choices:

Wemic
Gnome
Other (please specify)

(Anonymous Vote)

D&D collection: Player's Handbook, Dungeon Master's Guide, Monster Manual I, Complete Arcane, Arms & Equipment Guide.

FR sourcebook collection: Dragons of Faerūn, Faiths & Pantheons, FRCS, Lords of Darkness, Monsters of Faerūn, Player's Guide to Faerūn, Power of Faerūn, Races of Faerūn, Silver Marches.

I just got back into this, okay? Give me time (or better yet money) - I'll catch up soon enough.

Edited by - Trace_Coburn on 09 Jun 2006 04:29:18

warlockco
Master of Realmslore

USA
1695 Posts

Posted - 09 Jun 2006 :  03:25:13  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
I chose a Wemic, because it is so far off-base from the norm. And Wemic's barely get any mention anywhere at all.

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Sian
Senior Scribe

Denmark
596 Posts

Posted - 09 Jun 2006 :  05:46:52  Show Profile  Visit Sian's Homepage  Click to see Sian's MSN Messenger address Send Sian a Private Message  Reply with Quote
Permenently reduced Rockgnome Fighter/Gnome Giant Slayer (permenently reduced while fighting a wizard and afterwards took training in the Gnome Giant Slayer prestige class)

Ghostwise Halfling Barbarian

what happened to the queen? she's much more hysterical than usual
She's a women, it happens once a month

Edited by - Sian on 09 Jun 2006 05:48:51
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Wooly Rupert
Master of Mischief
Moderator

USA
31496 Posts

Posted - 09 Jun 2006 :  06:14:00  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I've always thought wemics were a cool race, so I voted for a wemic.

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Jorkens
Great Reader

Norway
2950 Posts

Posted - 09 Jun 2006 :  07:39:37  Show Profile Send Jorkens a Private Message  Reply with Quote

Well, I like both alternatives. The Wemics are underused in the realms and the size of the creature would make the halberd almost like a form of great-axe in the creatures hands making for an interesting combat style. Bad memories of an early campaign involving a wemic fighter keeps me from picking this as a favorite

The Rock gnome fighting machine idea also has potential, but I think the halberd may be the wrong weapon; it is long unwieldy and more useful for keeping foes at a distance. How about a maul or sledgehammer?

Other exotic ideas of the top of my head:

- A Firbolg ranger or priest for the ultimate coverage for the rest of the party. maybe with a personality-quirk for balance. Maybe on a quest of his own and slightly at odds with the rest of the party?

- An Armand explorer; fundamentally against violence, but with a strong wish to protect his new companions. fights desperately, but without joy. Maybe to much of an "alien" in the group, but then again it could have a value story-wise.

-The party takes another humanoid prisoner,I see a bugbear, but ogre, flind or gnoll might also work; a lone hunter that they don't dare to let go or that they think they have a use for. Taken out of his territory by the party he has greater chance of surviving by playing along than he has on his one. Dragged along he has little love for the party, but wants to survive and charges in to combat with reckless ferocity.

I will stop my ramblings now while I still can. As I said both the original alternatives are good, but I pick the gnome.

Edited by - Jorkens on 09 Jun 2006 07:42:53
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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 09 Jun 2006 :  12:14:34  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
I like the idea of taking the gnome concept to the next level and showing that there are other ways to play a gnome than a spell-hurling brain. Let me know what your final decision will be.

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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Beezy
Learned Scribe

USA
280 Posts

Posted - 09 Jun 2006 :  19:08:05  Show Profile  Visit Beezy's Homepage  Send Beezy an AOL message Send Beezy a Private Message  Reply with Quote
I voted for the gnome as well. Where as the Wemic is an interesting choice I love a love for gnomes and think it would be great to see a melee gnome as opposed to a spellcaster gnome
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AlacLuin
Learned Scribe

131 Posts

Posted - 10 Jun 2006 :  04:05:06  Show Profile  Visit AlacLuin's Homepage Send AlacLuin a Private Message  Reply with Quote
Just becouse I've always wanted to play one as a tank....
A Dekanter Goblin.

Ok, the Gnome would most likely be the "easiest" RP wise.
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Trace_Coburn
Learned Scribe

New Zealand
137 Posts

Posted - 10 Jun 2006 :  15:17:42  Show Profile  Visit Trace_Coburn's Homepage Send Trace_Coburn a Private Message  Reply with Quote
quote:
Originally posted by Jorkens
Well, I like both alternatives. The Wemics are underused in the realms and the size of the creature would make the halberd almost like a form of great-axe in the creatures hands making for an interesting combat style. Bad memories of an early campaign involving a wemic fighter keeps me from picking this as a favorite
Actually, I was thinking of a wemic-sized halberd (2d8 damage + super-high Str + barbarian rage = OWCH!), but with a 'back-up weapon' of a Medium-sized greataxe (meaning it's a one-handed battleaxe to the wemic) and a shield. Double-bitted broadaxe plus a shield bonus to AC? There is no bad here.

quote:
The Rock gnome fighting machine idea also has potential, but I think the halberd may be the wrong weapon; it is long unwieldy and more useful for keeping foes at a distance. How about a maul or sledgehammer?
The reason I'm so locked in on the halberd is because it's so versatile: you can thrust with the point in narrow tunnels, set it against charges (and let's face it, *lots* of things are going to try to rush-and-manhandle a gnome!), trip opponents, and it's one of the few martial weapons which offers a Small user 1d8 base damage. Not to mention the sheer eccentricity/intimidation factor inherent in a three-foot-three gnome wielding a five-foot polearm.
Hostile: "Ye gods! A gnome wielding a halberd? How bad-ass must *he* be?"

(Though he *does* carry a shield and warhammer for backup and/or use in really tight quarters - and I'm waiting for my back-ordered DMG to come through before I decide how many smokepowder pistols he carries to 'quick, Burgrinn, thin out their numbers!'. )

quote:
Other exotic ideas of the top of my head:

- A Firbolg ranger or priest for the ultimate coverage for the rest of the party. maybe with a personality-quirk for balance. Maybe on a quest of his own and slightly at odds with the rest of the party?
Interesting.... [ponders]
quote:
- An Armand explorer; fundamentally against violence, but with a strong wish to protect his new companions. fights desperately, but without joy. Maybe to much of an "alien" in the group, but then again it could have a value story-wise.
'Armand'? I'm drawing a blank on that one, sorry.
quote:
-The party takes another humanoid prisoner,I see a bugbear, but ogre, flind or gnoll might also work; a lone hunter that they don't dare to let go or that they think they have a use for. Taken out of his territory by the party he has greater chance of surviving by playing along than he has on his one. Dragged along he has little love for the party, but wants to survive and charges in to combat with reckless ferocity.
Okay, this is where I tell you to quit reading my notes.

All responses welcomed and considered, folks, so feel free to keep talking! So far the wemic holds the lead, but every vote counts!

D&D collection: Player's Handbook, Dungeon Master's Guide, Monster Manual I, Complete Arcane, Arms & Equipment Guide.

FR sourcebook collection: Dragons of Faerūn, Faiths & Pantheons, FRCS, Lords of Darkness, Monsters of Faerūn, Player's Guide to Faerūn, Power of Faerūn, Races of Faerūn, Silver Marches.

I just got back into this, okay? Give me time (or better yet money) - I'll catch up soon enough.
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 10 Jun 2006 :  15:48:24  Show Profile Send Jorkens a Private Message  Reply with Quote
The Armand is, well don't laugh, its an armadillo-humanoid. I think their in Monster compendium III. I remember them because Ed gave a brief overview over their habits. There are a few bands in Anauroch and if you look up Ed's post (04 feb. 06) you should get a picture of them.

Of all the new creatures I have seen in this edition the Armand is the only one I really, really like. Now, try to see it before you, a four feet tall bastion of defence (they get bonuses in defencive stance) holding back the enemies before the party. The armadillo is more of a wall than a battering ram, but you wanted something exotic and an Armand explorer traveling with your party would definitely fit the bill.

Now, I see your point when it comes to the weapons, but I still say that a halberd would be a bit cumbersome for a gnome because of its length, and remember that it needs a great deal of room. The Wemic with a halberd is a good idea, but how is it with charge bonuses in 3ed.? A wemic is a cavaleryman in it self and the halberd is a very stationary weapon. I play 2ed. so I am not to sure about the rules when it comes to size and weapons any longer, I'm just trying to see the fighter before me.

Good luck with your story, whichever choice you make.

Edited by - Jorkens on 10 Jun 2006 16:04:59
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sleyvas
Great Reader

USA
7425 Posts

Posted - 11 Jun 2006 :  12:38:53  Show Profile Send sleyvas a Private Message  Reply with Quote
My first thought was the wemic. Have him use the halberd even at close range via the feats in dragon from like a year or so back for use with reach weapons (basically, choke up on the stock and take a penalty to hit, but if he has specialization, etc... might be worth it).

Then someone mentioned MM3, and I just have to mention the goat men in that. Especially if one of the goat men comes from a tribe which was all killed off. They normally have this bond with each other that they fight in pairs better than they fight as a single unit. Or perhaps the goat man and his brother left to go adventuring, but his brother was recently killed and he just has something missing (or so he feels).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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The Cardinal
Senior Scribe

Canada
647 Posts

Posted - 11 Jun 2006 :  16:55:02  Show Profile  Visit The Cardinal's Homepage  Send The Cardinal an AOL message  Send The Cardinal an ICQ Message  Click to see The Cardinal's MSN Messenger address  Send The Cardinal a Yahoo! Message Send The Cardinal a Private Message  Reply with Quote
Well I voted Wemic Since you hear so little of them, and you've seem to have one in mind so it's easier than fleshing out something brand new. Personally If It were Me, I'd choose either the Goatmen (Monster Manual II or III, I don't have My books with Me so I can;t recall the proper name of them).


It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me.
-Unknown
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scererar
Master of Realmslore

USA
1615 Posts

Posted - 11 Jun 2006 :  23:36:48  Show Profile Send scererar a Private Message  Reply with Quote
go with the Gnome. I believe it is the most (core)underused character race available. an unusual gnome character, could add lots of flavor to the campaign. A wemic could be cool, however, how many places could he/she go, with out being harrassed, simply because of being a wemic. In the Shaar, this would not pose much of a problem, but in the north and other places, even going to the local inn could pose issues. Power to the little gnome

"Yap,yap, little dog!" - Riven - page 326 Shadowbred, by Paul Kemp

_________________________

I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
- J. R. R. Tolkien

Edited by - scererar on 11 Jun 2006 23:37:32
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Kentinal
Great Reader

4351 Posts

Posted - 12 Jun 2006 :  00:02:26  Show Profile Send Kentinal a Private Message  Reply with Quote
Prehaps a Paladin goblin?
Advantages a small tank, elves do not hate goblins like drawves do so might be acepting enough, still can use reach weapon, has darkvision.

Draw backs, smal size, not normally a PC race. I am sure there are others as well.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Trace_Coburn
Learned Scribe

New Zealand
137 Posts

Posted - 13 Jun 2006 :  15:18:44  Show Profile  Visit Trace_Coburn's Homepage Send Trace_Coburn a Private Message  Reply with Quote
quote:
Originally posted by scererar

go with the Gnome. I believe it is the most (core)underused character race available. an unusual gnome character, could add lots of flavor to the campaign. A wemic could be cool, however, how many places could he/she go, with out being harrassed, simply because of being a wemic. In the Shaar, this would not pose much of a problem, but in the north and other places, even going to the local inn could pose issues. Power to the little gnome

Aren't the 'fish out of water' scenarios the entire point of using barbarian characters?

Y'know, after seeing the wemic's formerly unshakeable lead erode somewhat, and reading some pretty passionate arguments, I'm almost tempted to use them *both* - the wemic for shock-action, the breachgnome as their bulwark/rear-guard. Of course, that'd bulk the party up to eight in all, and I'm not sure I can do justice to the cast I've already chosen....
(I mean, the 'base' band already includes a paladin with a shady past and a Calishite merchant/sorcerer as just two examples, not to mention a couple of guides who have their own 'eccentricities' - and all of this stemming from a desire/attempt to confound the normal stereotypes.... )
I *do* have a decent way of using both of these tanks built into the story structure, though, albeit almost by accident... though I find I'm having to go even further into their back-story to avoid Joss Whedon's famous "cut to a year later, she's living with dwarves" problem.
Nonetheless, anyone who has strong feelings one way or the other is still more than welcome to make themselves heard!

@ sleyvas: believe it or not, it was buying and reading that precise issue of Dragon which prompted all the halberd-love in the first place. However, I think you may have missed something: the halberd doesn't *have* reach unless you use the Long Strike feat, so it's perfectly okay for close action (especially if you use Haft Strike as well, to cover all three forms of damage ).
Heh: throw in Power Attack and Cleave/Great Cleave as well, and it'll be "Goblins? [splat!] *What* goblins?"

D&D collection: Player's Handbook, Dungeon Master's Guide, Monster Manual I, Complete Arcane, Arms & Equipment Guide.

FR sourcebook collection: Dragons of Faerūn, Faiths & Pantheons, FRCS, Lords of Darkness, Monsters of Faerūn, Player's Guide to Faerūn, Power of Faerūn, Races of Faerūn, Silver Marches.

I just got back into this, okay? Give me time (or better yet money) - I'll catch up soon enough.

Edited by - Trace_Coburn on 13 Jun 2006 15:21:42
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The Cardinal
Senior Scribe

Canada
647 Posts

Posted - 13 Jun 2006 :  16:01:11  Show Profile  Visit The Cardinal's Homepage  Send The Cardinal an AOL message  Send The Cardinal an ICQ Message  Click to see The Cardinal's MSN Messenger address  Send The Cardinal a Yahoo! Message Send The Cardinal a Private Message  Reply with Quote
This prompts a single question, will there be a place where We scribes may be able to peruse this fic at a later date?


It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me.
-Unknown
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Purple Dragon Knight
Master of Realmslore

Canada
1796 Posts

Posted - 13 Jun 2006 :  19:08:28  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message  Reply with Quote
If I have to choose here:

Gnome Rogue 3 / Fighter X (and perhaps some PrC... that giant fighter sounds cool, so does Breach Gnome from Races of Faerun)

I am of the opinion that the small races should ALWAYS pick up three levels of rogue: it slows down your BAB by only one and adds +2d6 of sneak damage, which will compensate for your smaller weapon and strength (somewhat).

Gnomes are hard to make into good melee types due to the STR penalty, so halflings have an advantage here.

I always use gnomes as rogue/illusionists or bards. Adding one level of cleric and selecting the gnome and illusion domains reduces your arcane spellcasting by one level but increases your caster level by two (for a total of +1 caster level with illusions: -1 from taking cleric instead of the arcane spellcasting class, and +2 from the domains)
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Reefy
Senior Scribe

United Kingdom
892 Posts

Posted - 14 Jun 2006 :  01:57:05  Show Profile  Visit Reefy's Homepage  Click to see Reefy's MSN Messenger address Send Reefy a Private Message  Reply with Quote
I like the gnome, it goes against the norm but isn't too far out.

Life is either daring adventure or nothing.
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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 14 Jun 2006 :  04:50:09  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
(Please: no dwarves - the rest of the team is evenly split between humans and elves and I'd rather not trot out the tired old LotR-style Gimli-and-Legolas clichés. )



That's it. Equal rights for dwarves time!

You answered your own question here. Do NOT trot out the cliches, but, at the same time, play into the cliches. HAVE a dwarf tank in the party. Do something different with it. Tolkien did. Jackson didn't.
Have a dwarf, armor him up, and make him your own. Ideas for this, which, of course, you don't want to use cuz they're mine.

Gold dwarf Paladin - This may be a cliche of its own, but have him really unlikable toward other races. A real bigot. Have him come from one of the powerful families of the rift, with holier-than-thou attitudes toward other races. You want healing, ya gotta earn it by proving yourself. Do something unlawful, and of questionable behavior, well be prepared to face some consequences.

Shield dwarf Fighter - Common enough, right? Give him a cool weapon and he stands out in a crowd. Hey, why's that dwarf wielding a katana? Dunno, must be a samurai (PrC, not Class rules). Lookit that dwarf with the twin scimitars, that's mighty strange. Dwarven urgrosh, I didn't think that dwarves actually used those because of all the complicated rules.

Smart dwarf - Goes against what you're looking for, kinda. Make him smart so he doesn't run headlong into trouble, but instead waits, watches, and listens. Sizes up the situation before taking it on. When the action starts, he's fully loaded, but usually already has the drop on his opponents as to make the armor and weapons redundant.


If you notice, the rules of D&D are geared towards lightly armored, or unarmored characters. Magic supplements the character to make survivability believable, somewhat. In truth, the better armored, the more likely one is to survive. Only two, sometimes three, of the core classes work with this (Fighter, Paladin, and sometimes Cleric), while the others (Barbarian, Bard, Druid, Monk, Ranger, Rogue, Sorcerer, and Wizard) do not. It's a wonder that anyone survives long enough to make it to higher, more powerful, levels in the game. I guess they all had armor on until they could survive without it.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Trace_Coburn
Learned Scribe

New Zealand
137 Posts

Posted - 14 Jun 2006 :  14:16:30  Show Profile  Visit Trace_Coburn's Homepage Send Trace_Coburn a Private Message  Reply with Quote
quote:
Originally posted by hammer of Moradin

(Please: no dwarves - the rest of the team is evenly split between humans and elves and I'd rather not trot out the tired old LotR-style Gimli-and-Legolas clichés. )



That's it. Equal rights for dwarves time!
What are you - the Dwarven Anti-Defamation League?

quote:
You answered your own question here. Do NOT trot out the cliches, but, at the same time, play into the cliches. HAVE a dwarf tank in the party. Do something different with it. Tolkien did. Jackson didn't.
Have a dwarf, armor him up, and make him your own. Ideas for this, which, of course, you don't want to use 'cuz they're mine.

Gold dwarf Paladin - This may be a cliche of its own, but have him really unlikable toward other races. A real bigot. Have him come from one of the powerful families of the rift, with holier-than-thou attitudes toward other races. You want healing, ya gotta earn it by proving yourself. Do something unlawful, and of questionable behavior, well be prepared to face some consequences.
Sounds interesting... but given that one of the other characters will be a drow priestess (who is very much NOT Drizzt or Liriel), I don't think such a character would last too long in the team. In most adventurer bands, characters who disrupt the team's unity in such a fashion tend to find themselves sent packing in short order (if you'll pardon the expression). (Besides, we've ample holy warriors on the team already.)
However, running into such a fellow in their travels might make for some interesting times, and I'll bear it in mind (with your permission, of course).
quote:
Shield dwarf Fighter - Common enough, right? Give him a cool weapon and he stands out in a crowd. Hey, why's that dwarf wielding a katana? Dunno, must be a samurai (PrC, not Class rules). Lookit that dwarf with the twin scimitars, that's mighty strange. Dwarven urgrosh, I didn't think that dwarves actually used those because of all the complicated rules.
Y'know, after looking at the urgrosh in response to this post, I'm struck by how much it resembles the halberd in some respects, and in how flexible and potentially devastating a weapon it appears to be (for all that its description's length makes it a little intimidating). Nonetheless, you've nixed my stealing this particular idea, and I'll respect that.

Here's something odd, though, and others might want to consider this in creating their own characters for whatever reasons: given how popular a weapon it was in real life, it's truly remarkable how few fantasy characters I see (be they in D&D or otherwise, fiction or PC's) who actually use spears (of any grade). Swords and axes have the 'Conan'/'LotR' factor going for them, but spears are still pretty nasty in the right hands - and as simple weapons with a low, low price-tag and some decent inherent options, I wouldn't be opposed to seeing them regaining a bit of prominence.
But then again, that's just my two c.p. for the day.
quote:
Smart dwarf - Goes against what you're looking for, kinda. Make him smart so he doesn't run headlong into trouble, but instead waits, watches, and listens. Sizes up the situation before taking it on. When the action starts, he's fully loaded, but usually already has the drop on his opponents as to make the armor and weapons redundant.
You mean... you mean there might be a dwarf out there who doesn't subscribe to the "scream and leap" school of tactics!? How could his brother dwarves tolerate the shame of such a heretical beast's existence!?

quote:
If you notice, the rules of D&D are geared towards lightly armored, or unarmored characters. Magic supplements the character to make survivability believable, somewhat. In truth, the better armored, the more likely one is to survive. Only two, sometimes three, of the core classes work with this (Fighter, Paladin, and sometimes Cleric), while the others (Barbarian, Bard, Druid, Monk, Ranger, Rogue, Sorcerer, and Wizard) do not. It's a wonder that anyone survives long enough to make it to higher, more powerful, levels in the game. I guess they all had armor on until they could survive without it.

Indeed, I've been paging through my PH a fair bit the last couple of days, and much the same thing occurred to me. Admittedly, the barbarian's abilities let him get away with it to a certain extent, but you're right on about the others.
(Hell, as much as this team is going to emphasis stealth and freedom of movement in their capers, even the resident sorcerer had invested in a couple of Rogue levels and a scimitar before he left Calimshan to seek his fortune - partly because he had a thing for shortbow-hunting, but mainly because he figured that wearing a set of battle-leathers a) made him less of a target, dismissed as "just another thug on a budget", so his magic was usually a very nasty shock to the other side, and b) helped him keep his insides where they belonged if-and-when bad guys got past his 'guards'. The skill-points and talent for being a sneaky SOB were simply a bonus. )

@ The Cardinal:
I'll be posting it at Fanfiction.net; as irksome and infuriating as that site is to me on several levels, it's still the single largest fanfic repository I know of. I'm not quite sure if outright fan-fic is permitted here, but if I get the nod from the resident PTBs I'll be putting it up as a scroll in the Adventuring shelves as well, for eventual archival in the main site's Campaign Journals section.

D&D collection: Player's Handbook, Dungeon Master's Guide, Monster Manual I, Complete Arcane, Arms & Equipment Guide.

FR sourcebook collection: Dragons of Faerūn, Faiths & Pantheons, FRCS, Lords of Darkness, Monsters of Faerūn, Player's Guide to Faerūn, Power of Faerūn, Races of Faerūn, Silver Marches.

I just got back into this, okay? Give me time (or better yet money) - I'll catch up soon enough.
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The Cardinal
Senior Scribe

Canada
647 Posts

Posted - 14 Jun 2006 :  16:04:08  Show Profile  Visit The Cardinal's Homepage  Send The Cardinal an AOL message  Send The Cardinal an ICQ Message  Click to see The Cardinal's MSN Messenger address  Send The Cardinal a Yahoo! Message Send The Cardinal a Private Message  Reply with Quote
Whatever the case (Edit note: whereever you shall post it) I shall be looking forward to reading it over when you are finally finished. Good Luck on it


It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me.
-Unknown

Edited by - The Cardinal on 14 Jun 2006 16:16:07
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Wooly Rupert
Master of Mischief
Moderator

USA
31496 Posts

Posted - 14 Jun 2006 :  17:07:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Trace_Coburn

quote:
Originally posted by hammer of Moradin

(Please: no dwarves - the rest of the team is evenly split between humans and elves and I'd rather not trot out the tired old LotR-style Gimli-and-Legolas clichés. )



That's it. Equal rights for dwarves time!
What are you - the Dwarven Anti-Defamation League?




Close. He's the founder of the Dwarven Anti-Defamation Alliance, also known as DA-DA.

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hammer of Moradin
Senior Scribe

USA
758 Posts

Posted - 15 Jun 2006 :  04:07:52  Show Profile  Visit hammer of Moradin's Homepage Send hammer of Moradin a Private Message  Reply with Quote
quote:
Originally posted by Trace_Coburn
quote:
Smart dwarf - Goes against what you're looking for, kinda. Make him smart so he doesn't run headlong into trouble, but instead waits, watches, and listens. Sizes up the situation before taking it on. When the action starts, he's fully loaded, but usually already has the drop on his opponents as to make the armor and weapons redundant.
You mean... you mean there might be a dwarf out there who doesn't subscribe to the "scream and leap" school of tactics!? How could his brother dwarves tolerate the shame of such a heretical beast's existence!?



Actually pause, think, scream, then leap.

"Hurling himself upon his enemies, he terrified them with slaughter!"

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Candlekeep proverb: If a thing is said often enough, fools aplenty will believe it to be true.
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Kentinal
Great Reader

4351 Posts

Posted - 15 Jun 2006 :  04:56:02  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by Trace_Coburn

You mean... you mean there might be a dwarf out there who doesn't subscribe to the "scream and leap" school of tactics!? How could his brother dwarves tolerate the shame of such a heretical beast's existence!?





Well I suspect Drawven Clerics do not do this and not picked on much because of two factors.

Combat spells before and during the scream and leap phase and the healing for those that survive said tactic *wink* They bring Wisdom to the battle.

Of course even these saner Drawves would attack on sight my Goblin Paladin.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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khorne
Master of Realmslore

Finland
1071 Posts

Posted - 15 Jun 2006 :  13:35:21  Show Profile  Visit khorne's Homepage  Click to see khorne's MSN Messenger address Send khorne a Private Message  Reply with Quote
Other. I find the Armand really appealing.

If I were a ranger, I would pick NDA for my favorite enemy
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Bladedancer
Learned Scribe

USA
149 Posts

Posted - 15 Jun 2006 :  18:00:04  Show Profile  Visit Bladedancer's Homepage Send Bladedancer a Private Message  Reply with Quote
I voted for the wemic. Although how about this for an idea a bugbear fighter. They are both strong and quick. Plus cute and cuddly to boot. Well ok not so cute. Err... and come to think of it not so cuddly either. But nothing says intimidation like a hairy seven-foot gobliniod with bad teeth and halatosis.

Solarr Bladedancer
Mercenary For Hire
Master of the Ginsu Knives
They Slice They Dice They Will Cut through A Tin Can
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