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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 30 May 2006 :  00:42:57  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, scribes. This time, Ed replies to two questions. First, from Verghityax: “Dear Ed and Lady Hooded One, A long time ago I asked you about the placement of some locations in Elturel and not so long ago the same about Iriaebor. You said that this information was under NDA. My current question is: is this info still under NDA? If yes, how long may it take for this info not to be under NDA anymore?”
Ed replies:



Yes, both of these queries are still under NDAs, and I’m afraid I have no idea how long they’ll continue in force (their durations depend on publishing and licensing decisions made by Wizards of the Coast, and I sometimes learn about such decisions when all other scribes do: when a product appears, from a computer game manufacturer or Wizards, and I peruse it). As of right now, I’m guessing (and, please note, this is a GUESS) that I will know how much longer I’ll have to wait, or even if I’ll be able to answer you at all, about one of the two cities in late 2007 or early 2008. As for the other city, I simply don’t know. Sorry. I can assure you this is as frustrating for you as it is for me.



So saith Ed. Who now makes reply to this, from Jamallo Kreen: “I add my voice to those who request Ed to record some Realms music. I really want to hear this ballad of the Veiled Dancer!”
Ed speaks:



My singing voice is largely gone, thanks to a throat operation (and no, I’m not a smoker), but there may still exist a cassette tape of me singing two Realms ballads (one was Trollsong, that appeared in print in a Volo’s Guide), that I sent to Karen Boomgaarden so she could practice “singing it properly” with a female friend and a guitar, for presentation at a GenCon (where they did indeed perform it, in one of the “quad” rooms upstairs in the old MECCA in Milwaukee, to a packed audience. I’d be happy to adopt a Realms persona (perhaps Mirt, or someone else in the Realms who sounds like a husky Leonard Cohen :}) and butcheXXX ahem, essay a few ballads of the Realms, but there’s never any darned TIME to do such things. I have fourteen major projects on the go right now (slow down? and how am I supposed to feed my family and pay my taxes? I’m a game writer, and we get paid table scraps!), and they all involve typing brilliant prose at a computer keyboard, not singing. Er, yet. :}



So saith Ed, Master Sage Most Overworked of the Realms. And owner of far too many books and far too few shoes (that last being, admittedly, a feminine opinion).
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 31 May 2006 :  02:44:15  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
This time, Ed makes partial reply to Dagnirion’s query: “Could you share with us some Elven folksongs? Titles, lyric, translations- whatever you have would be appreciated.”
Ed speaks:



This is going to have to be a partial answer, because I stopped work on elven music when TSR decided (rightly) that using Tolkien’s elf tongues was a no-no, and we were going to have to invent our own from ground up, grammar and all (up until then, I’d been building my own dialects by coining words, but using Tolkien’s linguistic structure). I know where my old notes are but lack the time to dig them out now, to finish any lyrics or tunes.
However, I can give you a list of elven ballad titles, from my long-ago (1978) play session notes wherein the Company of Crazed Venturers took in a performance by Mintiper at a tavern in Neverwinter:

Laeryn’s Lament
My Love Green And Growing
Blood of My Sisters
The Moondapple Stag
Knights On The Ride
Thorn Of Rose
Winterwillow [an instrumental]
Greenhallow Mantle
Stone Fall, Tree Rise
The Lady Laughing



So saith Ed. Who will keep your question in the pile to remind him to get at those lyrics and give you more. Someday.
love,
THO
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Verghityax
Learned Scribe

131 Posts

Posted - 31 May 2006 :  15:42:22  Show Profile  Visit Verghityax's Homepage Send Verghityax a Private Message
Dear Ed and Lady Hooded One,

I've just got one quickie about Red Raven Mercenary Company. Is Rayanna the Rose still the leader of the group? And what impact had the war brought to Cormyr by the Devil Dragon on the Red Ravens?
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 01 Jun 2006 :  03:36:58  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Back in January, Jamallo Kreen asked: “This is a question that others than Ed may be better able to answer: Since half the job in getting a new technology (or magic) developed is being aware that it can be done in the first place, what is the DC to be aware it is possible to create a spell like Iolaum's Longevity?
Is it possible, based upon rumors, Netherese remains, and Volo's gossip, to figure out what were the basic Epic seeds of Iolaum's Longevity? If so, what would be the DC to know this in the 1360s and 1370s DR?
I'm not asking about the whole formula, only the general framework, which will require research per the rules.”
Ed replies:



I’m afraid there’s no hard-and-fast specific-DC-number answer to this one, Jamallo Kreen. It varies from individual to individual, depending on these factors:

• The individual arcane spellcaster’s personal past experience with the Art (what I have done before, what has been done to me, what I have practiced, what I’ve seen “go wrong,” and what thinking I’ve done about all of my experiences, as well as my attempts - - if any - - to devise new spells, or variants of existing spells, in the past)

• The individual arcane spellcaster’s observations about the Art (what magics I’ve seen worked by others, what training I’ve had [and can I go and discuss new spell ideas with a more experienced spellcaster right now?], what I’ve observed at MageFairs, what books I’ve read or speeches [or drunken ravings, for that matter] I’ve heard)

• The current “state of the Art” (what can spells do right now? are there known “impossibilities,” areas of great interest or competition, brilliant new practitioners rapidly advancing a certain sort of spell?) I see you already have this factor in mind (your mention of “the 1360s and 1370s DR”).

• The individual arcane spellcaster’s brain (do I get “flashes of inspiration”? can I vividly remember my dreams, and in those dreams do I see unknown magics worked? do I often get inspired by chatting with other spellcasters, or getting angry, or at moments of bliss or prayer - - and if so, do I often have the opportunity, and use such opportunities, to “get myself going” on thinking about magical possibilities?)

All of these factors affect a possible DC. Years back, I explored how to structure and “build” (2nd Edition) arcane spells from already-known spells and known properties of material components, in VOLO’S GUIDE TO ALL THINGS MAGICAL, and those approaches are still useful in 3.5e.
Of course, it’s easy to “wing” a DC by basing it on the DC of a known spell, if what’s being contemplated, or the problem being considered, is similar to the effect of a spell already known to the published D&D rules, and / or already known by the PC.

To answer you specifically about Iolaum's Longevity: no. Characters in the Realms don’t have any idea what “Epic Seeds” are. What could be deduced from Volo’s gossip and other lore-sources (assuming those sources aren’t seriously in error, and we all know what Volo’s like, and how often someone’s distortion gets picked up and embellished and repeated, spawning ever-larger errors) is ONE approach to crafting a new spell, not necessarily “THE” or THE ONLY approach. A DM must take “known” DCs and apply them to the research and spell-structuring approaches of PCs to arrive at DCs for the “milestones” along the way (which is publishing-speak for all the sub-deadlines scattered throughout a long process). The “warmer” the PC is to what the DM decides is the “right” process or spell elements, the easier the DC; the “colder” the PC’s approach is, the harder. Sorry to be so “basic” in my reply, but in the home Realms campaign I never have to worry about stuff like this: it’s all roleplayed, so if “Eureka!” and “Watson! I need you!” moments arise, success is happening, and if they don’t . . . success isn’t. :}



So saith Ed. Who has run fascinating “locked in my spell-chamber researching magic” sub-campaigns in the Realms that had no monster-fighting or dungeon-delving - - and I can assure you that they were just as compelling as the save-the-Realms-with-our-blades-cleaving-huge-dragons adventures.
love to all,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
29730 Posts

Posted - 01 Jun 2006 :  04:11:08  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

(snip)
All of these factors affect a possible DC. Years back, I explored how to structure and “build” (2nd Edition) arcane spells from already-known spells and known properties of material components, in VOLO’S GUIDE TO ALL THINGS MAGICAL, and those approaches are still useful in 3.5e.
(snip)


And Volo's Guide to All Things Magical (formerly a suppressed work ) is available for free from the Wizards downloads page. It's one I'd heartily recommend. Even though it was 2E, it still holds plenty of great Realmslore, and much of it can be easily adapted to 3E.

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I am the Giant Space Hamster of Ill Omen!
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RevJest
Learned Scribe

USA
115 Posts

Posted - 01 Jun 2006 :  19:24:45  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
Master Greenwood,

Two questions in regards to the previously mentioned Volo's Guide to All Things Magical.

1. If Elminster doesn't know how to create a safehold, how did he acquire his?
2. Who or what is The Sorceress in Grey? Can you tell us more about her?

Regards,
RJ
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 02 Jun 2006 :  00:34:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. This time Ed tackles Jamallo Kreen’s end-of-March queries: “Re. Ed's novel "Shadows of Doom" from the 'Shadow of the Avatar' trilogy: I read the section set in Spellgard (Saharelgard) and it has sparked a few questions which I hope Ed will please answer: During the Time of Troubles, how did Saharel keep her magic functioning normally when it was ferblondget everywhere else? Also, she states that she doesn't have the heat-draining ability of other liches. I notice that descriptions of archliches do not emphasize a connection to the Negative Energy Plane which other liches possess. Do they have such a connection, and if not, what "fuels" them instead?
Finally, does Spellgard have Netherese inscriptions which would contribute to a character's Spellcraft knowledge even without having a conversation with Saharel? I eagerly await your brilliantly illuminating responses, Ed!”
Ed answers:



When reading this reply, please remember that there are “many roads” to lichdom, endless variations in the process of attaining unlife whilst retaining one’s own mind and arcane spellcasting abilities, and that the game rules (in every edition) have of necessity simplified down to one sort of “classic” lich, one sort of archlich, and so on: almost any “lich” encountered (listen in, DMs!) can be subtly different from “most other” liches in how it takes damage, “regenerates”, its unlife (if at all), and so on. That was one of the points edited out of my writings in the (original, 2nd Edition) LORDS OF DARKNESS, although careful readers of that text can see that some hints are still lurking there.
Okay, here we go . . .
During the Time of Troubles, there were some “bursts” and “shockwaves” of magic going wild, and divine magic had its ongoing problems, but for the most part, in most places, cast spells functioned normally (newly memorized spells were another matter; they had higher chances of functioning, when later cast, in unexpected and unforeseen ways). This was due to the Weave still functioning; there may have been ‘no one home’ at its heart, but the Time of Troubles didn’t go on long enough for the vast, intricate tangle of power flows to collapse entirely (remember, the Weave is a way of harnessing and channeling the natural power flows [wind, heat convection currents, tides, kinetic, etc.] of the planet), and/or Ao quietly “held it up” for the duration.
All of this means that a lone, isolated undead of great arcane power, doing very little in the way of active spellcasting as she remains “at home” within an ancient fortress-city, experienced little problem with her magic. The nickname of “Spellgard” comes from its magical defenses, which are rooted in many magic items hidden within and behind its stone walls (both interior and outer), and linked in a spellweb of Saharel’s own devising: in short, a miniature local Weave. If this is ‘set,’ as it always has been, to try to cling to its own shape and survive as a durable, flexing cage in the face of magical attacks or floods of magical chaos, the physical structure survives (rather than collapsing) - - and so does Saharel, sitting in the middle of it. And being very careful to work a minimum of small-scale magics, when absolutely necessary, so as to do nothing to threaten the stability and survival of her web.
Archliches don’t have a negative plane energy connection, and don’t need one (neither do skeletons or zombies; unlife doesn’t require negative energy, only level-draining powers do). The spells that transform living beings into archliches are strong, and can persist for thousands of years when an archlich “shuts down,” going motionless and falling into dream-torpor (archliches who try to remain awake and alert when, say, entombed or buried alive, will eventually go mad if they don’t lapse into dream-torpor). Archliches can (but don’t need to) eat, drink, or breathe. The spells that sustain their unlife will, whenever possible through contact, automatically absorb trifling amounts of sunlight, heat energy, and magical discharges of all sorts (spell effects, fields, the emanations from glyphs, etc.) to maintain themselves; an archlich who feels loss of control and strength in a hand (as the bindings of unlife start to fade and the hand begins to collapse) can cast a spell and thrust that hand into it; many archliches conjure a continual radiance of some sort and center it on a limb to carry around a personal, non-burning source of illumination (that they don’t need for vision, but that may aid mortal creatures needing light to see) and at the same time ‘renew’ (re-invigorate) their unlife. Please note that “trifling” in the seemingly-endless preceding sentence: this is what robs the grasp of an archlich of the “chill touch” power of a “classic” lich: Saharel can embrace you and will feel cool against your skin because her body is colder than your living one and is indeed “stealing” a tiny amount of surface heat from your body, but she can’t take enough (unless she casts a spell to do so) to cause you hp damage (remember, all living creatures radiate excess heat from their bodies constantly, so infinitesimal losses don’t have to be, and aren’t reflected in the game rules).
And, finally, yes: Spellgard does have Netherese inscriptions that will contribute to the Spellcraft knowledge of a character who examines them at length (time to ponder, illuminate them all properly, and see enough of them). There aren’t many, and they tend to be graven into just a few interior walls (look for small chambers, deep within networks of chambers that look like they might have been dwelling-apartments); often the presence or casting of spells that cause radiance will make additional words temporarily “appear” on adjacent walls. In rooms that look like they might have been sleeping-chambers (dome-shaped ceilings, above huge circular platforms), look up: Netherese lying abed in Saharelgard liked to look up, and think about, favorite magics and their possible uses, and put such inscriptions on the ceiling. By the way: Saharel will “know” (be able to feel) when such “hidden inscriptions” are activated, anywhere in Saharelgard. The spellweb that runs through the great fortress is part of her; she can feel awakenings of it and changes to it (destroying parts of it causes her discomfort, but doesn’t directly damage her), and can even “hurl” parts of herself into it if her archlich body is facing destruction, so as to ‘live on’ as an ghostly, able-to-speak-and-briefly-become-visible sentience in her own web, that could even “drift into” a living being and “ride” them as a “whispering in your head” presence, and in that manner depart Spellgard and travel throughout the Realms.



So saith Ed. Who has introduced several rather capricious “unseen passenger” spirits into the ‘home’ Realms campaign, over the years. Sometimes creepy, sometimes hilarious (as in: disembodied voices making sarcastic comments, audible to both parties, during moments of PC-on-NPC romance or lovemaking), and ALWAYS interesting.
love to all,
THO
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VonRaventheDaring
Learned Scribe

USA
197 Posts

Posted - 02 Jun 2006 :  01:51:15  Show Profile  Visit VonRaventheDaring's Homepage  Send VonRaventheDaring a Yahoo! Message Send VonRaventheDaring a Private Message
Hail Ed, and of course the beautiful hooded one!
I have a question that has been bugging me for a while ed, i read where the different types of gems all react to magic different, and i was curious if there was any gems that responded to psionic powers more so than others in the realms? and if it wouldn't be to much of a bother could you list them for me, thank you. Also i was wondering when you created the lore gems for the elves, were they inspired by psionics at all as they seem to have a psionic theme to me at least.

"Develop the latent abilities within you for that is your power alone. Psionics is the ultimate art of magic and you are its practitioner. Through lifelong dedication, strive to unite your will with your physical form to become one. Only through the unrestrained union of one’s mind and body can the magic of psionics truly be mastered. Throw off the yoke of any who would impose tyranny upon you. Likewise, do not ever force another to submit to your will. Free your mind, free yourself and you have only just begun the path to true psionic mastery. Free others, open their minds to the Invisible Art, and you will show them way to Auppenser."
---Dogma of the Church of Auppenser
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Taelohn
Seeker

36 Posts

Posted - 02 Jun 2006 :  04:56:53  Show Profile  Visit Taelohn's Homepage  Send Taelohn an AOL message  Click to see Taelohn's MSN Messenger address Send Taelohn a Private Message
Greetings and well met, Ed & THO.

Some time ago, Ed mentioned that he originally intended for spellfire-wielders to be unable to use teleportation magic, or have it used upon them, as it would cause them to explode.

Though I don't remember where it was mentioned (one of the Spellfire novels?), I seem to recall that Elminster (alone amongst the Chosen?) has not only silver fire, but spellfire as well. Is that the case?

If so, how does that coincide with the teleport = explosion bit? Elminster's been teleporting around for centuries... would he have somehow been exempt from this issue? Or was he not given spellfire at all until after the explosion idea was nixed?
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RodOdom
Senior Scribe

USA
509 Posts

Posted - 02 Jun 2006 :  19:19:06  Show Profile  Visit RodOdom's Homepage Send RodOdom a Private Message
Dear Ed and THO,

One of bits of Realmslore I find really interesting is the ondonti, those pacifistic orcs currently hiding out north of the Ride. My question is, have there been any attempt by elves or humans to "civilize" the goblin races? By peaceful means such as cultural exchange, or even less enlightened methods like conquest?
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Drakul
Senior Scribe

USA
363 Posts

Posted - 02 Jun 2006 :  23:38:10  Show Profile  Visit Drakul's Homepage  Click to see Drakul's MSN Messenger address Send Drakul a Private Message
Hey, Ed. I am curious as to what denizens other than kobolds make their home in the Clawrift.

Realms of Roleplaying *We are recruiting DMs/GMs and Players*
http://z7.invisionfree.com/Realms_of_RPG/index.php?act=idx
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 03 Jun 2006 :  03:06:33  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Back in April, Kaladorm posted: “After happening to glance upon a (possibly misprinted) passage in City of the Spider Queen I noted that Randal Morn mentions a Temple of Tyr in Dagger Falls. The Sage pointed out for me that it was either a misprint, or could be a reference to Tunfer the Stout, here http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=6688
Please could you tell me a little more about Tunfer the Stout, particularly his relations to the Knights of Holy Judgement and the Hammers of Grimjaws (or even better if there is an actually temple of tyr that’s not been written about yet). Thanks for your time.”
Ed replies:



There is indeed now a temple of Tyr in Dagger Falls, and it is indeed headed (and was founded) by Tunfer the Stout, only about a year before CITY OF THE SPIDER-QUEEN. Tunfer is an amiable, rotund glutton of a man who is one of the “rocks upon which Tyr’s faith is built.” By which I mean: he came to Daggerdale, a war-torn region “ruled” by an exhausted Randal Morn (who spent much of his time in the saddle galloping here to butcher orc raiders, there to quell brigands, over here to slay a monster that had prowled down out of the Spiderhaunt or the wilds, and then right back up the realm to fight more orcs again), and concerned himself ONLY with Daggerdale, and making it a safe, civilized, just place to live, by establishing local justice.
Tunfer began with a tent and a lot of (low-level) priests who were willing to serve as his eyes and ears, lecturing folk on “what was just and right” and arresting those who defied them. At first, his presence and presumption (some fat outlander, judging us!) were resented, but as person after person saw and heard his reasoned judgements - - and Tunfer ALWAYS explains his rulings, in open court - - and saw that he wasn’t asking for much in the way of offerings (“bring me a stone, shaped for building, that I may in time raise a temple”), and had no desire for power (“a good man rules you, and you dwell in a wild garden that in time - - if we all work hard enow - - will be stunningly beautiful; I am but the gardener, doing these least pleasant tending, for the enjoyment of all”) and had little interest in wider politics, but only in settling disputes large and small (childrens’ fights over beautiful stones, or kittens, as well as knives drawn over dispute boundary-fences and livestock), his popularity grew. He has no shred of pomposity or personal aggrandizement, and will readily admit when he’s been wrong, and apologize and seek to mend matters.
Randal Morn met with Tunfer, got to know him, and regards him as a godsend: Tyr’s favor upon Daggerdale, Randal’s divine reward for fighting so hard and long for the land he loves.
So with the help of all folk in Daggerdale that Randal could persuade (most of the populace), a temple was swiftly built: a large, simple stone building with a thatch-and-pole roof, housing a central dirt-floor court (long table at sunken center, surrounded by concentric seating, gently raked up so all can see) and meeting-place surrounded by simple sleeping-chambers all around the inside walls, to be used by persons who’ve traveled there to seek justice, and by Tunfer and his “Hands of Tyr” (priests). So we’re not talking about a large, grand, or ostentatious temple, but rather a public meeting-house, used by Randal Morn to meet with envoys and delegations from around the dale, to make laws and policy in the presence of Tunfer (who points out “holes” and nails down definitions). Tunfer’s Hands travel the roads constantly, as safety-patrols (they have capture-hoods, leg-manacles, and cudgels) and to ask folk about disputes or troubles, and those still at home tend ever-growing vegetable and herb gardens, chicken sheds, and piggeries, selling what they produce to support themselves (and, in their spare time, digging out and lining with stone ever-expanding granary-cellars for times of need). Most of these priests are 3rd level or less.
Tunfer himself has no time for “crusading” Tyrrans, or requests to join in larger battles for justice elsewhere: he concerns himself only with Daggerdale, and equal justice for all who dwell there. He will enlist adventurers as “hands to fight the defiantly lawless, and drive them forth or give them death, that they not trouble good and just folk longer,” but he expects them to abide by the rules he verbally gives them (along the lines of: “we have laws here, and you must follow them: no wanton slaughter or wounding, no thefts or seizures by force, no pillaging, rape, or arson, and nothing gives you any greater right or authority than the dirtiest child you meet”). Tunfer, by the way, doesn’t believe in imprisonment as punishment. The unrepentantly evil are to be killed or driven off (exiled from the dale), and everyone else is to make redress, by work at the temple or on the roads under Randal Morn’s direction if they can’t repay their victims directly.



So saith Ed. Embroidering another little piece of the great tapestry that is the Realms.
love,
THO
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 03 Jun 2006 :  10:56:26  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message
My heartfelt thanks for that great reply, I always read this scroll as it has loads of useful information, but there's nothing quite as exciting as having your own question answered in glorious detail.

Give Ed a big kiss
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Miri - Jala
Acolyte

USA
3 Posts

Posted - 03 Jun 2006 :  21:37:46  Show Profile  Visit Miri - Jala's Homepage Send Miri - Jala a Private Message
Dear Ed and THO,

First off, I would like to thank you Ed for the wonderful characters you have brought to us! I have become an avid reader of the Forgotten Realms since I found them last year. I have alot of books to catch up on!

I have a question on one of my favorite characters, Elminster. Does he have any sons? I know he has daughters including Narnra, Laspeera, and Queen Filfaeril. If so, who were the mothers? Maybe a son by Mystra herself hidden somewhere? Maybe he's got a son almost as old as he is.

On a side note...Could you give us any detail about the Gen-Con convention. When you'll be signing and doing seminars? Are there going to be any D&D gaming you'll be participating in? I've no experience in it but would like to see what its about.
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 04 Jun 2006 :  01:04:40  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Well met again, fellow scribes. Back in April, RodOdom asked: “is the son of Dove Falconhand still living on Evermeet? Or would he be grown and living on the mainland now, in the current game year (1373?)” and Master Lorelord George Krashos replied: “The novel "Evermeet" notes in passing that he is a ranger who roams the wild areas north of Shadowdale.”
Ed would just like to add this:



George is correct, and I’m afraid (NDAs again) that his reply will have to suffice for now. I can only add this hint: I Have Plans for this character that may well happen offstage but bear future fruit in the Realms, in years to come.



So saith Ed. Well, now . . .
Well, well, well (sploosh) Well!
love to all,THO
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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 04 Jun 2006 :  01:35:12  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message
quote:
Originally posted by The Hooded One

Well met again, fellow scribes. Back in April, RodOdom asked: “is the son of Dove Falconhand still living on Evermeet? Or would he be grown and living on the mainland now, in the current game year (1373?)” and Master Lorelord George Krashos replied: “The novel "Evermeet" notes in passing that he is a ranger who roams the wild areas north of Shadowdale.”
Ed would just like to add this:



George is correct, and I’m afraid (NDAs again) that his reply will have to suffice for now. I can only add this hint: I Have Plans for this character that may well happen offstage but bear future fruit in the Realms, in years to come.



So saith Ed. Well, now . . .
Well, well, well (sploosh) Well!
love to all,THO




Bear fruit...interesting choice of words

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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RevJest
Learned Scribe

USA
115 Posts

Posted - 04 Jun 2006 :  03:09:08  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by The Hooded One

George is correct, and I’m afraid (NDAs again) that his reply will have to suffice for now. I can only add this hint: I Have Plans for this character that may well happen offstage but bear future fruit in the Realms, in years to come.


From published Realmslore we know that Mielikki, Florin's goddess, told him to marry Dove. So obvious divine fingerprints abound! No surprise that the lad may have a destiny before him.

- RJ
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Kuje
Great Reader

USA
7915 Posts

Posted - 04 Jun 2006 :  03:16:08  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
THO,

can you check your email again? Had a private interest I wanted to discuss with you. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium
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Halaster Blackcloak
Acolyte

USA
7 Posts

Posted - 04 Jun 2006 :  08:07:56  Show Profile  Visit Halaster Blackcloak's Homepage Send Halaster Blackcloak a Private Message
I had two questions for Ed.

First, where did the inspiration for Halaster Blackcloak and Undermountain come from? Ruins of Undermountain is my all time favorite game accessory/adventure and I was curious as to where it all originated.

On a side note, I came across an old episode of Night Gallery (the Rod Serling tv show from the 70's) titled "Messiah on Mott Street", and it features an actor who would be perfect to play Halaster in a movie. Here is a not-so-great screen cap with Halaster's image from RoU mixed in:

http://users4.ev1.net/~dormammu/halaster-movie-color2.jpg

I thought he'd make a great Halaster.

Second question, where did the inspiration for Szass Tam come from? Again, I found a movie that features a character that's stunningly similar in appearance:

http://users4.ev1.net/~dormammu/szass-tam3.jpg

Thanks Ed, for all the help and for giving us the Realms!

Halaster Blackcloak
Creator of Undermountain
Faithful Old-School Grognard

Visit the new Back In Print Project Website:

http://www.undermountain.org/bip.html

Edited by - Halaster Blackcloak on 04 Jun 2006 08:09:50
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Kaladorm
Master of Realmslore

United Kingdom
1176 Posts

Posted - 04 Jun 2006 :  09:51:53  Show Profile  Visit Kaladorm's Homepage Send Kaladorm a Private Message
quote:

Well, well, well (sploosh) Well!
love to all,THO




Shocking joke
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The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 05 Jun 2006 :  02:51:01  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. Verghityax recently posted: “I've just got one quickie about Red Raven Mercenary Company. Is Rayanna the Rose still the leader of the group? And what impact had the war brought to Cormyr by the Devil Dragon on the Red Ravens?”
Ed replies:



Please see my answer to Mkhaiwati on page 12 of this thread (yes, the 2006 vintage). To that, I’ll add: yes, Rayanna the Rose (badly wounded in that war, and a long time recovering) is still the leader.



So saith Ed. The brevity of his reply makes me think he knows or suspects NDAs related to the Red Ravens. Hmm.
P.S. Kaladorm: big kiss duly delivered. Made Ed smile happily.
Oh, and sorry about the joke. Sometimes I'm bad . . . and sometimes I'm worse.
love to all,
THO

Edited by - The Hooded One on 05 Jun 2006 02:52:49
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Lauzoril
Seeker

Finland
71 Posts

Posted - 05 Jun 2006 :  11:26:36  Show Profile  Visit Lauzoril's Homepage Send Lauzoril a Private Message
Hi again, Ed and Lady Hood.

These questions came up suddenly from the past.

Did Lord Chess have any kind of power in Zhentil Keep, political or otherwise, or was he just a puppet figurehead for the Zhentarim?

Could there be any chance that you and Jeff Grubb someday write a novel together again?

Thank you kindly.


"Death to the enemies of Bane."
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 05 Jun 2006 :  20:59:55  Show Profile Send Jorkens a Private Message
Greetings to the enchanting Hooded One and the ever helpfull Ed Greenwood.

Looking back at the earlier Forgotten Realms campaignsettings there is a couple of npc's i have been wishing to learn more about.

I was wondering if Ed could tell me anything about the Zenthilar Yorel as I have not seen him mentioned since before the fall of Zenthil Keep; could you tell me more of the personality of this dreaming character?

The now dead Rhauntides, the sage of Deepingdale is also a character i have been interested in for years. Is there something of the mages history you could share with us?

Thank you for any words you can give me about these ( and for all the years with the Realms).
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createvmind
Senior Scribe

490 Posts

Posted - 05 Jun 2006 :  23:07:42  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Greetings All,

My question today has been on my mind for awhile and I've looked through my tomes,unless I've missed an ecology of Trolls in a past dragon issue then ignore my post. I'm assuming that Faerun regeneration is now 3.5 and now limbs and parts wither and die if not reattached and not form whole new troll, might be confusing systems...sorry if so.

If a limb is removed from the body does the owner still have control of it's movement regardless of distance to say " crawl to me." Kind of going by book depictions which has them crawling all over the place, after foe or back to main body. How long before this limb loses animation if left on its own?

Where is the energy coming from to regrow the bones/nerves, tissue, and organs, does this regenerative ability regrow a brain if removed say by Illithid brain suck? My mage is going with a natural minute siphoning of faerun magic theory of the troll and will test this theory by placing troll in dead magic area and seeing if it heals wounds. If it does then my mage is going to be consumed with how to create this in non-trolls and more importantly learn the significance of fire/ acid vul against standard troll. Where the first troll originated and it's reproduction and can this regenerative ability to passed on to a creature -sadly, horribly- mated with a troll.

Have you any opinion on the topic?

Thanks and see you at Gen con hopefully.
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RodOdom
Senior Scribe

USA
509 Posts

Posted - 05 Jun 2006 :  23:20:08  Show Profile  Visit RodOdom's Homepage Send RodOdom a Private Message
quote:
Originally posted by Jorkens

The now dead Rhauntides, the sage of Deepingdale is also a character i have been interested in for years. Is there something of the mages history you could share with us?



Rhauntides is dead?
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