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George Krashos
Master of Realmslore

Australia
4790 Posts

Posted - 07 Mar 2006 :  04:43:10  Show Profile Send George Krashos a Private Message
quote:
Originally posted by Steven Schend

It'd be a better bet that you might choose a task completeable in one lifetime, like cataloguing the fictional books of the Realms (a task I started but it's lapsed some since I gave that initial list from 2000 to WotC).

Steven




Good thing I updated it for you last year, Steven!

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Firhyanda
Learned Scribe

USA
108 Posts

Posted - 07 Mar 2006 :  06:01:16  Show Profile  Visit Firhyanda's Homepage Send Firhyanda a Private Message
Greetings

Thank so much for your reply Ed, THO it would never have occurred to me to make a distinction between a marvel and a wonder as always truly a fascinating answer.


Firhyanda
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Bakra
Senior Scribe

615 Posts

Posted - 07 Mar 2006 :  17:31:12  Show Profile Send Bakra a Private Message
Egads, how many of us are librarians in training or librarians?? To keep this post official, Ed asked a question about who we would like to see more of in print (I am assuming print). I am at work so I don’t have access to the annual issue of Dragon but there was a young noble working in the Stonelands. I would like to see more ‘stuff’ about him if possible. Also the architecture articles are great, keep up the good work!

I hope Candlekeep continues to be the friendly forum of fellow Realms-lovers that it has always been, as we all go through this together. If you don’t want to move to the “new” Realms, that doesn’t mean there’s anything wrong with either you or the “old” Realms. Goodness knows Candlekeep, and the hearts of its scribes, are both big enough to accommodate both. If we want them to be.
(Strikes dramatic pose, raises sword to gleam in the sunset, and hopes breeches won’t fall down.)
Enough for now. The Realms lives! I have spoken! Ale and light wines half price, served by a smiling Storm Silverhand fetchingly clad in thigh-high boots and naught else! Ahem . .
So saith Ed. <snip>
love to all,
THO
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rweston
Seeker

Canada
17 Posts

Posted - 07 Mar 2006 :  19:23:42  Show Profile  Visit rweston's Homepage Send rweston a Private Message
A Lurker Above pounces!

Seeing as this is my first post, I probably don't count, but I am a longtime library employee (from page to circ desk to systems/network admin). Not a librarian, but my lovely wife is!

I suppose, now that I'm no longer lurking I should quickly ask a question (before the adventurers here panic & start slinging spells & slashing swords)!
hmmm...
Ed
I'm interested in how (or if) you dealt with gem magic in your home campaign? I'm referring to the gem powers described in Volo's Guide to All Things Magical - one of my favorites by the way. many of the gems described therin allowed their posessors to be protected or weild powers automatically (one shot magic missles when held, on provided ironguard protection to the wearer, etc) and I've wondered if you used them as such in your home game, or if players had to uncover certain spells/prayers/achemical treatments to release the gems's powers.
Thank you for years of entertainment!
:)
Rory Weston
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George Krashos
Master of Realmslore

Australia
4790 Posts

Posted - 07 Mar 2006 :  22:26:45  Show Profile Send George Krashos a Private Message
Stop lurking Rory! That is a great question.

I think that Ed has mentioned something on this topic a long while ago. Maybe on the Realms-L or maybe private e-mail. Either way, I'm looking forward to the response.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Skeptic
Master of Realmslore

Canada
1273 Posts

Posted - 07 Mar 2006 :  22:51:35  Show Profile Send Skeptic a Private Message
With Sharantyr using them a lot in Hand of Fire, you can probably guess that they were in Ed's campaign.
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rweston
Seeker

Canada
17 Posts

Posted - 08 Mar 2006 :  00:26:44  Show Profile  Visit rweston's Homepage Send rweston a Private Message
Thanks George!

There have been so many great questions piling up I felt guilty adding to the pile, but now that I've asked on it's hard to stop:
I'm always intrigued at what other use for "house rules", because face it - outside of a convention very very very few of us play any version of D&D straight by the book - so hearing about what Ed does/did in his home game is great.

Questions: It was alluded (way way back in a post somewhere last year) that in your home game Lurue(sp?)/Silverymoon was essentially the goddess of magic. The post whent on to explain TSR wanted a more "human" face to magic for the published Realms thus Mystra was elevated/emphasised and Silverymoon danced off to the side.
In your home game was Mystra always a goddess of magic, or was she something you added as a result publishing with TSR?
Did you always use the elven & dwarven pantheons?
I suppose I'm asking if the gods you listed in the article way back in Dragon #50-something the actual list you were using in your game, or your list + offical add-ons for the article?

Thanks again to Ed for sparing his time for these questions.

Thanks as well to the gracious Hooded One for forwarding these missives. You probably (from what been hinted at here) deserve thanks for being a modern day Harper, so ... thanks.

Rory Weston
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 08 Mar 2006 :  02:07:11  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Rory, you’re very welcome - - and of COURSE you count!!!
Ed and his wife are, of course, long-time library workers (one is now retired, the other - - Ed - - now working part-time as a circulation clerk in one library, and busy being chair of the library board in another jurisdiction, as well as a frequent guest speaker at ALA Annual Conferences (and CLA, and OLA, and . . .)
Oooh. Almost went off into library heaven there. Also known as Ed’s house.
Enough bad library jokes. Oh, well, just one more; my own personal favourite: “The girl on the floor will help you.”
Hi, all. Ed responds to this question from Asgetrion: “Could the Bearded One reveal anything about the strange "ruins of glass" (perhaps build of Glassteel?) in Farsea Marshes, and perhaps if there were any ruins in the Vast Swamp in the "Home Realms"?”
Ed replies:



Sorry, those ruins are NDA at the moment. Yes, there are many ruins in the Vast Swamp. No, I’m not going to say one word more about them right now, because of Realmsplay in those very same “Home Realms.” Sorry.



So saith Ed. Short and not-so-sweet this time. Ah, well.
love to all,
THO

Edited by - The Hooded One on 08 Mar 2006 02:09:03
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Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 08 Mar 2006 :  04:22:09  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by rweston

Questions: It was alluded (way way back in a post somewhere last year) that in your home game Lurue(sp?)/Silverymoon was essentially the goddess of magic. The post whent on to explain TSR wanted a more "human" face to magic for the published Realms thus Mystra was elevated/emphasised and Silverymoon danced off to the side.
In your home game was Mystra always a goddess of magic, or was she something you added as a result publishing with TSR?
Did you always use the elven & dwarven pantheons?
I suppose I'm asking if the gods you listed in the article way back in Dragon #50-something the actual list you were using in your game, or your list + offical add-ons for the article?


To repeat that Lurue answer, from almost 2 years ago (about 2 weeks shy of 2 years!):

quote:
Well met again, all. Your Lady Hooded One returns (thank you for that naming, Wooly Rupert!), with Ed’s latest:


Hi, Wooly Rupert. Well, now: Nobanion and Lurue are, of course, the Lion and the Unicorn of British nursery rhyme fame (with all the meanings that go with that, too; they are among other things the supporters of the royal coat of arms for that country, and in many other coats of arms associated with England).
Yet they’re also MUCH more than that. For me, I have to be able to imagine a deity with some awe, and I often do it by attaching to them emotions evoked by other fiction. So, the Lion is also Aslan the Lion in The Chronicles of Narnia by C.S. Lewis (Christian allegorical fantasy classics soon to appear in a Disney movie that * might * turn out to be okay, and already on film in any number of BBC adaptations down the years, some of them superb). The Narnia books are hated by some, loved by others, but chock-full of little heart-wrenching scenes regardless, and are among the top-selling English-language fiction books of all time.
I didn’t mean my lion-god to BE Aslan, of course; as you saw in that DRAGON article, a lot of names were placeholders at the time, waiting for Mr. Gygax to round out the “official” (Greyhawk) pantheon. Aslan has that name because he has evoke that “awe” for me. The name “Aslan” is Indian in origin (India, not native North American), and the lion is of course a Christian symbol for ‘the King’ from way back, hence its lavish use in royal heraldry.
So “Aslan” went away the moment TSR decided to publish the Realms (mustn’t lift central characters from other authors, even in homage, though I did unwittingly [i.e. I’d forgotten] sneak one direct homage into the Realms [Aglarond, for Tolkien], and beat another well-known fantasy author to a name by coincidence, coining the name “Ashaba” for the river that runs through Shadowdale years before David Eddings used it in his Malloreon books).
Lurue is my own invented name, but it started almost as the deity’s ‘private’ name, with “Silverymoon” being her popular one (and, yes, the city of the same name was originally envisaged as the root and center of her faith). Not only is Lurue the Unicorn of “the Lion and the Unicorn,” she’s also the mysterious, eponymous unicorn from the children’s book THE LITTLE WHITE HORSE by Elizabeth Goudge, AND she’s also meant to evoke the Unicorn of Amber, in Roger Zelazny’s classic Amber books (where the Unicorn inspires awe even among the jaded royal family who use her as their badge). She was always meant to be mysterious, and there’s very little about her that didn’t go into POWERS & PANTHEONS that doesn’t now contradict the published Realms.
Originally, Lurue WAS magic—before Julia Martin added the name “Weave” to my GenCon explanations of ‘the great web of magic that’s everywhere in Toril, binds Toril together, and IS Toril,’ Lurue was the embodiment of the Weave. As such, she could teleport without error or limit, through all barriers and spells, was immune to all known magical [and psionic] effects, could raise dead, heal, regenerate and restore with the touch of her horn—and also spew silver fire from it—and so on. Her very proximity dispels illusions and curses, purifies and neutralizes poisons and taints, and purges diseases. And on and on. [To the usual chorus of “Look, yet another all-powerful Greenwood munchkin!” I reply: Yes. Of course. This is THE all-powerful goddess, and she’s also whimsical. We can’t understand why she does what she does, so she can’t be controlled, or act like any sort of tyrannical munchkin, any more than a mountain range or an ocean can be.] She tended to be as curious as a newborn babe, utterly fearless, and kind to injured creatures. And yes, I tucked in the “patron of virgins, but can also make barren wombs bear” folklore, too. Only virgins could ride her, and those who did got that silver hair the Chosen who are Mystra’s daughters all share, and ‘wild talent’ innate magical abilities, and were marked for special tasks and achievements all their lives.
The TSR designers quite rightly (given the humanocentric core of that version of AD&D, with its level and power limits on non-humans) wanted human gods to be front and center and of the greatest power and importance, so Mystra (most important to intelligent creatures trying to USE magic) became also the Guardian or Mother of the Weave, and Lurue sort of . . . danced sideways. To become the awe-inspiring mystery she is now.
Now, as for the Knights of the Unicorn, I do have more, but dare not pass it on right now for fear of trampling on something another creative person is already working on, in the Realms. That’s one rule I’m going to be very careful not to break, no matter how much we all want to delve into lore and secrets of the Realms. So: sorry, and I hope you’ll understand.


So saith Ed. Thy Hooded One can add this much: we Knights met Lurue once, in the High Forest, on the banks of the Unicorn Run. She was dancing on her hind legs on empty air, about forty feet off the ground, in full silvery moonlight -- and we all grovelled. She LOOKED into our eyes, each of us -- and Ed had written out long, detailed notes for each of us for the dream-visions we received then. When we awakened, we were all reinvigorated, healed of all hurts, had maximum charges in all of our magic items, and so on. The one virgin among us (no, I’m not going to name her, but it wasn’t my character, all you guessers) had been touched by Lurue’s horn, and her eyes were two flames of silver fire. Also, her hair had gone silver and moved constantly by itself, as if waves of wind were passing through it. She gained feather fall and water walk innate abilities on the spot, and ironguard as long as the silver fire was in her. It remained with her as we travelled, until we had to fight a certain archdevil in Myth Drannor.
In that encounter, we were overwhelmed by devils and were going down, just being buried in numbers. The archdevil saw the silver fire and went straight for the particular Knight, and after they’d started to fight and the character was being badly mauled, the player (thank whatever gods there be) REMEMBERED Ed’s notes of her dream-vision, and what she had to do. She fled onto the altar beside the devil (that was also a gate into the Nine Hells), and when the archdevil attacked her there, she embraced it and let it slay her.
And her silver fire went BLAM and took out altar, gate, archdevil, and all the other devils within a MILE, leaving all of us Knights lying dazed, unscathed, and alive . . . except she who’d sacrificed herself. She was gone forever.
And at that moment, far away in Shadowdale, Storm Silverhand was helping a farm wife give birth to her first child, a girl—and it came out stillborn. Storm raised the tiny body to make absolutely sure before she wrapped it and turned to comfort the mother . . . and its eyes opened, and they were silver and knowing, and the mind of our lost Knight was in the now-living child and wondering how by Lurue to tell Storm who she was.
Hmm. I’m crying again, just remembering it.
Another of Ed’s beautiful little moments, that will make me treasure our Realmsplay forever.

Ladies and gentlesirs, I give you: the Realms!
The Hooded One



And, while it doesn't directly address your question on Mystra, the following answer does reveal that she's been a part of the Realms for quite a long time:

quote:
Ah, shrewdly spoken, Melfius! Well said!
Hello, all. Herewith, Ed replies to darling Woolpert:



Wooly Rupert, Elminster and the Seven Sisters were ALWAYS Chosen of Mystra as they came into personal focus (in other words, by about 1972 I knew what a Chosen of Mystra was, some of the identities of the Chosen, and a lot about Mystra herself; I hadn’t figured out who the Seventh Sister was, and in fact left that for Steven Schend to deal with, much later, but before there ever was a D&D game, I knew that a select circle of powerful folk, many of the ladies being sisters who had silver hair and were ‘almost’ daughters to Mystra, were ‘special’ servants of hers, called the Chosen).
When TSR first purchased the Realms, this matter was informally discussed VERY briefly and then kept for my home campaign rather than being championed into print (I believe the thinking on the TSR end was that Dragonlance had used gods masquerading as mortal characters or developing from mortals before the readers’ eyes, so this Dragonlance-specific element had to be omitted from the Realms, but this is just a personal guess).
I dropped plenty of hints as to a ‘special relationship’ between Khelben, El, the Sisters, and Mystra and Azuth, and particularly between El and Mystra, during my 1986 turnover packages to Jeff Grubb at TSR, but you have to peer very carefully at the Old Gray Box to see hints of them.
The formal relationship was properly introduced to TSR later on for the same reasons I’d created it originally: they wanted to know why in tarnation certain characters could do, or had accomplished, what they did (and the status of Chosen was the explanation).
I know some TSR folks thought this was a mistake, and others welcomed the ‘superhero’ flavor the Chosen might be able to inject into the Realms (this being a currently-enticing design philosophy, at the time), but for me, it was merely revealing the explanation for why the Zhents hadn’t swept away Shadowdale long ago, the bad guys weren’t ALREADY ruling the known Realms, and so on: there had to be vigorous Forces For Good or Stability or the Status Quo ‘on the ground’ in the Realms, working against the jackbooted hurl-all-walls-down-ers.
Please note that this was part of limiting Mystra’s dominant divine power, and that only she was to have Chosen. Continuing the superhero vein, other creators working in the Realms invented Chosen of X and Chosen of Y, but it was never intended that other deities have Chosen who were more than mortal champions or individuals marked with the deity’s favor: Mystra was and is ‘special.’ As the goddess of magic in a high-magic world, she has to be.
So yes, “El and Storm and Khelben and the rest” WERE “Chosen from the beginning,” but the decision to feature them as such WAS “decided later on.”



So saith Ed. I’ve read longhand pencil manuscripts of Ed stories that bear dates in the early 1970s (before there was a D&D game) that refer to various characters being Chosen (one passage I recall was: “So it comes to this, Chosen of Mystra. Think you your fancy titles impress me, or will avail you one finger’s-worth in deciding this fray?”).
love to all,
THO

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Candlekeep - The Library of Forgotten Realms Lore
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RodOdom
Senior Scribe

USA
509 Posts

Posted - 08 Mar 2006 :  04:48:05  Show Profile  Visit RodOdom's Homepage Send RodOdom a Private Message
At the bookstore I was leafing through a copy of The Hobbit, which reminded me that the Shire (and perhaps other parts of Middle Earth) had a postal service.

Do areas in Faerun have something akin to a postal service?
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Kuje
Great Reader

USA
7915 Posts

Posted - 08 Mar 2006 :  05:44:50  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
quote:
Originally posted by RodOdom

At the bookstore I was leafing through a copy of The Hobbit, which reminded me that the Shire (and perhaps other parts of Middle Earth) had a postal service.

Do areas in Faerun have something akin to a postal service?



:)

See Ed's November 3, 2004 post to Blind Ranger, which can be found in my files in my sig. :) Look through the table of contents/index. :)

I didn't quote his answer because it is long and it can be found elsewhere without adding a long post to this scroll. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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Edited by - Kuje on 08 Mar 2006 05:57:44
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 08 Mar 2006 :  05:49:17  Show Profile Send Kajehase a Private Message
Here's one for Ed to answer when he's done with all the proper Realms-questions (which I suppose, would be at least a decade or so after he's turned into an arch-lich) that I came up with whilst doing my paper-rout in a freezing -18 degrees Celsius last morning:

How does all those bearded inhabitants of the Realms' northern parts deal with the frost forming in their facial hair on a cold winter day if they can't get inside?

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett

Edited by - Kajehase on 08 Mar 2006 05:49:40
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Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 08 Mar 2006 :  13:29:37  Show Profile Send Wooly Rupert a Private Message
WotC has snuck out the next part of Oroon Rising. Chapter 10: Phantom Perils

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 09 Mar 2006 :  01:37:14  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Ahem. I really MUST reply to this, from Jindael: (Then there are the perks; “Why, Hello Lady Hooded. That’s a lovely skirt you’re wearing. Oops, I seemed to have dropped my pen.”)
Sigh. Librarians.
You don’t have to go through that charade and all that unpleasant bending. It can be hard on the pens.
Just say, “Why, hello, Lady Hooded. That’s a lovely skirt you’re wearing, but I’d like to see what’s under it even more.” And I’ll smile and strip. It’s that easy.
With me. You probably wouldn’t want to try that conversational gambit on most other females.
Hello, everybody.
Yes, I do bring another reply from Ed. This time, an almost instantaneous one, to Rory Weston’s queries (oh, and Rory, you’re quite welcome; yes, I’d be a Harper if there were Harpers in the real world): “Ed I'm interested in how (or if) you dealt with gem magic in your home campaign? I'm referring to the gem powers described in Volo's Guide to All Things Magical - one of my favorites by the way. Many of the gems described therein allowed their possessors to be protected or wield powers automatically (one shot magic missiles when held, one provided ironguard protection to the wearer, etc.) and I've wondered if you used them as such in your home game, or if players had to uncover certain spells/prayers/achemical treatments to release the gems's powers. Thank you for years of entertainment! It was alluded (way way back in a post somewhere last year) that in your home game Lurue(sp?)/Silverymoon was essentially the goddess of magic. The post went on to explain TSR wanted a more "human" face to magic for the published Realms thus Mystra was elevated/emphasised and Silverymoon danced off to the side. In your home game was Mystra always a goddess of magic, or was she something you added as a result of publishing with TSR? Did you always use the elven & dwarven pantheons? I suppose I'm asking if the gods you listed in the article way back in Dragon #50-something the actual list you were using in your game, or your list + offical add-ons for the article?”
Ed replies:


Skeptic was quite right; gem magic was and is present and used in the “home” Realms campaign. Rory, you mentioned house rules; well, here’s one of mine: unless you as a player SAY “player to player” (e.g. player to player: pass me the chips) or “player to DM” (e.g. player to DM: I’ve lived here all my life; have I ever seen this guy before? [referring to an NPC in play], what comes out of your mouth, comes out of your character’s mouth, too. So, no “PC huddles” wherein they discuss how to attack an officer of the Watch or a beholder or dragon or drow commander, five feet away from said foe. Of course, over the years, we stopped saying “player to player” and “player to DM” and replaced them with a gesture (hand waved over one’s own head; take whichever hand is free, raise it until the back of your own wrist is touching the top of your own head, twist the hand upright, and wave hello to the world).
Ahem. Now, then: gem magic. Of course all of those powers applied in my home campaign, without a lot of unlocking magic (except for a very few types of gems). However, the PCs had to uncover the gem LORE by themselves (asking sages, watching NPC behaviour, researching in libraries and sometimes by experimentation), long before anything was published in DRAGON (the first time around) or in official Realms products like the Volo’s series (the second time around). This is typical of the “home” Realms campaign: there’s a lot of PC acting to manipulate information out of people, spying, directly asking things or trading information or valuables for information (or even tasks for information: “We’ll kill the stirge if you tell us the name of - - -”), and NOT a lot of hack’n’slash time.
As for your gods questions: yes, Mystra was always a goddess of magic (and so was Azuth; they had very similar portfolios; my original gods had a lot of “deities vying for the same portfolio” situations that TSR changed to simplify and clean things up, into more clear-cut ‘THIS is the god of stoplights, and THAT is the god of road signs’ situations); she wasn’t added when the Realms was being prepared for publication. I always used elf and dwarf pantheons, but mine were rather nebulous, because it was obvious that Gary Gygax and the other TSR designers of the time were revealing more and more of the relevant lore, so (as I explained in the DRAGON 53 article you refer to) a lot of my deities were “placeholders,” awaiting “official” deities to step into the slots.
My elves were “The Fair Lords and Bright Ladies,” manifested as dancing motes of light that wrote things or infused things or left gifts or moved things, and (by night only), full-sized, glowing silvery taller-than-two-humans elven figures. I later gave these names (Rillifane and Corellon creeping in as TSR imparted details), and then adopted Roger Moore’s elf pantheon published in DRAGON the moment Gary Gygax said (in a letter to the editor) that it was darn near official (the rulebooks soon made it so). Same with the dwarves (who began as The Bright Axe, which appeared upright, stark, surrounded by a glowing halo, and was sworn by: “By the Bright Axe!” and then got Clanggedin and Moradin ‘creeping in’ as detail, and so on.
When I decided to ‘balance’ the deities by alignment, and round out their portfolios (not a new idea in folklore, but new to D&D at the time), I developed them, and only later offered it to DRAGON as “one DM’s approach” to creating a pantheon, providing only Tempus as a “more-fleshed-out” sample deity because cramming all the details for all the gods would have taken about three years-worth of DRAGON issues, back then. So, yes, the DRAGON article presented the “actual list” of deities I was using in-game, though as noted in the article, I was using my elementals as placeholders, and of course the article concentrated on human deities.
What never got properly put into print (largely because TSR management didn’t want real-life kids or pranksters imitating what I wrote and getting the company into legal trouble) were all my details for priests (“As a cleric of X, you have this creed, these taboos, these “must do” tasks, and you worship like this, praying with these words at these times and situations, and in this fashion”). Largely, these details are STILL missing (in the case of Ilmater, Loviatar, Sharess, and Sune, just to pick four, I can quite understand why, though the Lady Hooded has in the past demonstrated some rituals for visiting gamers, usually to their shocked delight).



So saith Ed. Yes I did, didn’t I? Although the rest of you played along marvellously. I recall in particular my star turn as the priestess of Loviatar, plying my whip whilst all of the male players (and the DM; hello there, Ed) stood in a half-circle in front of me, facing away from me, and took turns bending, dropping their drawers, and pleading, “For the glory!” just as fast as I could turn and swing the scourge. The faces of the visiting gamers’ parents (“important” lawyers and businessfolk, and dressed to match) were a PICTURE. And to give them their due: when their children begged to be allowed to go on playing with us, they allowed it. Reluctantly, and demanding full reports. I understand several of the fathers wanted to hear every last glowing detail of MY shenanigans, including exacting descriptions of what I looked like in my various states of dress and undress.
love to all,
THO
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Kuje
Great Reader

USA
7915 Posts

Posted - 09 Mar 2006 :  02:12:00  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
I swear, Ed, someday I will manage to get the rest of those rituals out of you. :) Even if it is through private buggings and private replies.... hehehe.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

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Edited by - Kuje on 09 Mar 2006 05:52:23
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Sarta
Senior Scribe

USA
505 Posts

Posted - 09 Mar 2006 :  02:16:31  Show Profile Send Sarta a Private Message
quote:
Originally posted by The Hooded One

Ed replies:

.... Of course, over the years, we stopped saying “player to player” and “player to DM” and replaced them with a gesture (hand waved over one’s own head; take whichever hand is free, raise it until the back of your own wrist is touching the top of your own head, twist the hand upright, and wave hello to the world).


I've actually used the exact same thing (hand on your head means you're out of character -- everything else said is in character). It definitely works well for keeping folks in character and keeping the game moving along (you kind of feel like an idiot talking with your hand on your head).

THO, I'm also obviously gaming with the wrong folks. I'm kind of shuddering at the thought of any of my players <insert goon image here> wielding a whip during a gaming session.

Sarta
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rweston
Seeker

Canada
17 Posts

Posted - 09 Mar 2006 :  02:43:31  Show Profile  Visit rweston's Homepage Send rweston a Private Message
Thank you for the swift reply Ed!
I can't say I'm surprised at your aswers to the Gem lore question.
It makes sense that there would be no need for you to worry about player vs character knowledge on such matters - what they know is what they find out in game.
It's hard to amaze your players with these interesting tidbits when they've run out & bought volos guide to all things magical.

"Before we rush off to fight the blast wizards of Raurin I want to make the rounds of the market and seek out a jewelers. I want to convert my coin into something more portable - perhaps a nice necklace of Angi Mani stones, hey - I'll buy everyone in the party one, we'll look stylish!"

Sigh.

Time to mix & match some gem powers, and sprinkle in a few bits of misinformation to keep them on their toes!

:)
Rory Weston
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Karth
Learned Scribe

USA
81 Posts

Posted - 09 Mar 2006 :  03:16:01  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
Ed and/or THO,

Another easy one that you can probably rattle off the top of your heads: tavern/nightclub terminology and slang. Looking for Realms-equivalents of the following, along with anything related that occurs to you in the process:

1)'Wingman' - There is likely a shortage of fighter pilots in the Realms, so: a friend who covers your flank while you go into a perilous situation, such as picking up girls.

2)'Tab' - Ongoing tally of what you owe a bartender or shopkeeper with whom you do regular business.

3)'Coat-check' - Storage of not only coats, but also weapons or other gear not permitted in some taverns, festhalls and nightclubs. Related: what is typically done about magic items that are too dangerous/valuable to be turned over to an innocent woman/young man at the door, but are not appropriate to be carried into the taproom? Staves limned in crawling green flames, for example.

4)'Bouncer' - This may well have been covered in canon as 'doorguard' or some such, but surely some more colorful Realms-flavor term has evolved in the Home Realms campaign?

This is coming up in reference to the Copper Cup, in Waterdeep. If that jogs the memory for further detail: so much the better.

Thanks to you both,

-Karth

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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 09 Mar 2006 :  04:46:50  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Kuje

I swear, Ed, someday I will manage to get the rest of those rituals out of you. :) Even if it is through private buggings and replies.... hehehe.

Heh... Not if I don't get to him first .

Although, I wouldn't mind learning more about this particular Loviatar ritual THO just mentioned .

Preferrably, through experience .

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Edited by - The Sage on 09 Mar 2006 04:47:45
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RodOdom
Senior Scribe

USA
509 Posts

Posted - 09 Mar 2006 :  18:25:12  Show Profile  Visit RodOdom's Homepage Send RodOdom a Private Message
Dear Mr. Greenwood,

How much of a secret is the city of Skullport? Would the average person in Waterdeep or the Sword Coast have heard of it? How many would believe it?
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Skeptic
Master of Realmslore

Canada
1273 Posts

Posted - 09 Mar 2006 :  18:32:38  Show Profile Send Skeptic a Private Message
quote:
Originally posted by RodOdom

Dear Mr. Greenwood,

How much of a secret is the city of Skullport? Would the average person in Waterdeep or the Sword Coast have heard of it? How many would believe it?



And I'll add this to RodOdom resquet :

The secrecy problem I run into in my current campaign is about the main entrance of Skullport.

I can't get a clear picture of how ships can go from the docks to the near south sea caves in clear sight of the City guard.

I know that the Lords tolerate Skullport to keep the worst under, but I can't believe they don't have to answers citizen questions about these obvious illicit ships.
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Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 09 Mar 2006 :  19:13:00  Show Profile Send Wooly Rupert a Private Message
I just found this bit from Ed, from July of last year (at least, that's the date on the file):

quote:
Now, as for Skullport: I doubt Waterdhavians would ever go into unrest over the mere existence of Skullport; I can only see unrest occurring if nightly raids on the city that clearly came from Skullport(such as by bands of Drow or other "known to be of the Underdark" creatures, coupled with the inevitable lurid rumours) began and went on for days without any response from the authorities.
The existence of Skullport is common knowledge in Waterdeep, and has been for years.
So have the publicly-given reasons for the Lords of Waterdeep tolerating its presence: it enriches Waterdeep greatly, making possible all the wealth and great selection of wares and bustling progress that “advances us all," and it neatly provides a place for dangerous beings (wizards and drow and illithids and the like) to trade in valuable and sometimes dangerous goods, and "keep all that away from all of us who never have any reason to venture down there." In other words, you as a citizen or resident of Waterdeep enjoy great prosperity and safety that you would not, if Skullport didn't exist. Among all the lurid legends and tall tales of goings-on in Skullport are tales "planted" as reassurance, such as: "And if anything ever gets out of hand in Skullport, the Blackstaff has all sorts of spells 'hanging ready' to take care of it all: invaders from there will get blasted to dust! In the meantime, he and Laeral take their apprentices down there for training, and Watchful Order magists, too, so they can blast a few monsters and remind everyone not to try anything with Waterdeep, or - - blam!"
So if adventurers did "tell everyone else about it “they’d probably get responses of: "Uh-huh. 'Sware the bad folk trade, and go, and they deserve whatever befalls them. Glad the Lords keep it all out of OUR hair, anyroads!"
Ed



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Edited by - Wooly Rupert on 09 Mar 2006 19:13:27
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Skeptic
Master of Realmslore

Canada
1273 Posts

Posted - 09 Mar 2006 :  21:03:59  Show Profile Send Skeptic a Private Message
I still keep my specific issue on Ed's evergrowing stack of lore request.
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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 09 Mar 2006 :  21:53:36  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message
Ed and/or THO,

back in the day when I GMed D6 StarWars there was a little module out there called "Fragments from the Rim" it contained tidbits, odds and ends a GM could incorporate easily into his campaign. Drinks, Music, Food, Bars that sort of thing.
I know that the Volo's Guides helped some in that department, but is there any possibility that we'll get to see a use-full book that contains more in the vein of wines, meals, Shou fortune cookies, herbs, plants and so on?

To me as a DM it's always kinda difficult to describe some things because I'd have to make up names on the fly etc. Sometimes they work...sometimes they don't. If I could present my players with a menu of a fine restaurant in Silverymoon I am fairly certain they will get a kick out of it. Heck, when I first introduced miniatures and battlemaps they were awed at actually *seeing* that they were surrounded by 24 monsters and they realized that it would not be easy.

If I could decribe to them how which flower smells and what its pedals look like...well you get the idea...

Always a fiddler for details

Mace

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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Kuje
Great Reader

USA
7915 Posts

Posted - 09 Mar 2006 :  22:16:38  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
Mace,

A lot of what you describe can be found in Aurora's Whole Realms Catalog from 2e. :) A lot of these items were also updated for 3e's Arms & Equipment Guide.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

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