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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 18 Aug 2005 :  05:40:00  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
Other Residents of Daggerford

Delfen “Yellowknife” Ondabarl: Male Calishite Human Wiz12; CR 14; Medium Humanoid (Human); HD 12d4+36; hp 76; Init +2; Spd 30 ft.; AC 21 (touch 14, flat-footed 19); Base Atk +6; Grp +8; Atk +11 melee (1d4+3, +2 Dagger) or +10 melee (1d6+3, Staff of Power) or +12 ranged (1d4+3, +2 Dagger); Full Atk +11/+5 melee (1d4+3, +2 Dagger) or +10/+5 melee (1d6+3, Staff of Power) or +12 ranged (1d4+3, +2 Dagger); Face/Reach 5 ft./5 ft.; AL CN; SV Fort +10, Ref +9, Will +14; Str 12, Dex 14, Con 17, Int 20, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +15, Craft (Alchemy) +15, Decipher Script +10, Knowledge (Arcana) +15, Knowledge (History) +10, Knowledge (Local: Western Heartlands) +8, Knowledge (The Planes) +10, Ride +5, Speak Language (Chondathan, Common, Tethyrian, Draconic, Elven, Giant, Illuskan, Netherese), Spellcraft +15. Brew Potion, Craft Wand, Craft Wondrous Item, Enlarge Spell, Eschew Materials, Extend Spell, Scribe Scroll, Spell Focus (Evocation), Weapon Focus (Dagger).
Special Qualities: Summon Familiar.
Wizard Spells Prepared (4/10/9/5/4/4/2; base DC = 15 + spell level, 16 + spell level for Evocation Spells; caster level 12th).
Possessions: Spellbooks, +2 Dagger, Staff of Power, Amulet of Spell Turning, Bracers of Armor +7, Delfen’s Ring of Wizardry, 4 Ioun Stones (Pale Green Prism, Pale Lavender Ellipsoid, Pearly White Spindle, Pink Rhomboid), Ring of Regeneration, Wand of Fear, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Delfen is listed as Wiz8 in N5 Under Illefarn with Str 12, Int 18, Wis 15, Dex 14, Con 15, Cha 16 and +2 Dagger, Staff of Power, Ring of Regeneration, Ring of Spell Turning, Wand of Fear, Bracers AC 4. Listed as Wiz12 in the North boxed set with +2 Dagger, Staff of Power, Ring of Regeneration, Ioun Stones (Lavender, Green, Pearly White, Pink), Bracers AC 3, Ring of Wizardry (1-2), Wand of Fear, and several charged Chardalyns.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E).

Delfen’s Ring of Wizardry: This ring doubles its wearer’s 1st and 2nd level arcane spells per day. Bonus spells from high ability scores or school specialization are not doubled.
Strong Universal; CL 14th; Forge Ring, Limited Wish; Price 70,000 gp.





Owner of the Happy Cow tavern
Fulbar Hardcheese: Male Lightfoot Halfling Rog12; CR 12; Small Humanoid (Halfling); HD 12d6+48; hp 107; Init +4; Spd 20 ft.; AC 18 (touch 15, flat-footed 14); Base Atk +9; Grp +6; Atk +14 melee (1d6+4, Quietstrike); Full Atk +14/+9 melee (1d6+4, Quietstrike); Face/Reach 5 ft./5 ft.; SA Sneak Attack +6d6; SQ Lightfoot Halfling traits; AL CN; SV Fort +10, Ref +14, Will +6; Str 13, Dex 18, Con 18, Int 14, Wis 10, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +8, Balance +4, Bluff +6, Climb +10, Diplomacy +6, Disable Device +10, Gather Information +8, Hide +10, Jump +2, Listen +10, Move Silently +12, Open Lock +10, Profession (Innkeeper) +8, Search +10, Sense Motive +8, Sleight of Hand +10, Speak Language (Chondathan, Common, Halfling, Illuskan), Spot +8, Tumble +6, Use Magic Device +6. Combat Expertise, Combat Reflexes, Dodge, Luck of Heroes, Mobility.
Special Qualities: Lightfoot Halfling traits: 20 ft. speed; +2 Racial bonus on Climb, Jump, Listen, and Move Silently checks; +1 Racial bonus on all saving throws; +2 Morale bonus on saves vs Fear; +1 Racial bonus on attacks with Thrown Weapons and Slings. +1 Luck bonus on all saving throws; +1 Luck bonus to Armor Class. Sneak Attack +6d6; Trapfinding; Improved Evasion; Trap Sense +4; Improved Uncanny Dodge.
Possessions: Masterwork Studded Leather, Quietstrike, Ring of Chameleon Power, Ring of Feather Falling, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Fulbar is listed as Rog11 in N5 Under Illefarn with Str 13, Int 13, Wis 9, Dex 18, Con 18, Cha 15 and Ring of Chameleon Power, Ring of Feather Falling, “Quietstrike” +3 Short Sword (Sentient). Listed as Rog12 in the North boxed set.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).

Quietstrike is a +3 Short Sword; AL CN; Int 13, Wis 13, Cha 10; Empathy; 60 ft. vision and hearing; Ego score 9.
Greater Powers: Quietstrike can Detect Secret Doors and Find Traps at will.
Source: N4 Under Illefarn and the North boxed set, converted to 3.5E by Joseph Weber.
Moderate Universal; CL 9th; Craft Magic Arms and Armor; Price 39,510 gp.





Adventurer, Son of Filvendor Lightfoot
Filarion Filvendorson: Male Moon Elf Rog11; CR 11; Medium Humanoid (Elf); HD 11d6+33; hp 94; Init +4; Spd 30 ft.; AC 20 (touch 14, flat-footed 16); Base Atk +8; Grp +9; Atk +14 melee (1d6+3, +2 Keen Adamantine Short Sword); Full Atk +14/+9 melee (1d6+3, +2 Keen Adamantine Short Sword); Face/Reach 5 ft./5 ft.; SA Sneak Attack +6d6; SQ Moon Elf traits; AL CN; SV Fort +6, Ref +11, Will +2; Str 12, Dex 18, Con 16, Int 12, Wis 8, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +10, Balance +6, Disable Device +10, Hide +10, Listen +12, Move Silently +10, Open Lock +10, Search +12, Sleight of Hand +14, Speak Language (Chondathan, Common, Elven), Spot +12, Tumble +6, Use Magic Device +12, Use Rope +6. Deft Hands, Dodge, Mobility, Weapon Finesse.
Special Qualities: Moon Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Sneak Attack +6d6; Trapfinding; Improved Evasion; Trap Sense +3; Improved Uncanny Dodge
Possessions: +1 Elven Chainmail, +2 Keen Adamantine Short Sword, Ring of Chameleon Power, Ring of Shocking Grasp, Wand of Detect Secret Doors, Wand of Find Traps, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Filarion is listed as Rog9 in N5 Under Illefarn with Str 12, Int 11, Wis 8, Dex 18, Con 15, Cha 16 and +2 Sword, +1 Elven Chainmail, Ring of Shocking Grasp, Ring of Chameleon Power. Listed as Rog11 in the North boxed set with Short Sword of Sharpness, +1 Elven Chainmail, Ring of Shocking Grasp, Ring of Chameleon Power, Wand of Secret Door & Trap Location).
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).

Ring of Shocking Grasp: The wearer of this ring can use Shocking Grasp for 2d6 points of electricity damage once per round. The wearer has a +3 bonus on the attack roll if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Source: Converted from 2nd Edition AD&D by Joseph Weber.
Faint Evocation; CL 2nd; Forge Ring, Shocking Grasp; Price: 4,000 gp.




House of the Long Silences and Children of Sir Elorfindar Floshin

Lord of the House of Long Silences (Lives 2-day’s West of Daggerford) (Note Sir Elorfindar is over 1,000 years old, no age adjustments applied)
Sir Elorfindar Floshin: Male Gold Elf Ftr1/Wiz5/Eldritch Knight 10; CR 16; Medium Humanoid (Elf); HD 1d10+5 plus 5d4+25 plus 10d6+50; hp 157; Init +4; Spd 30 ft.; AC 31 (touch 18, flat-footed 26); Base Atk +13; Grp +18; Atk +24 melee (1d8+10, Elfhost) or +21 ranged (1d8+4, +3 Mighty Composite Longbow +4) or +23 melee (1d8+9, +4 Longsword of Dancing); Full Atk +24/+19/+14 melee (1d8+10, Elfhost) or +21/+16/+11 ranged (1d8+4, +3 Mighty Composite Longbow +4) or +23/+18/+13 melee (1d8+9, +4 Longsword of Dancing); Face/Reach 5 ft./5 ft.; SQ Gold Elf traits, SR 23; AL NG; SV Fort +15, Ref +11, Will +12; Str 20, Dex 20, Con 17, Int 24, Wis 16, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +15, Decipher Script +11, Diplomacy +7, Handle Animal +4, Knowledge (Arcana) +19, Knowledge (History) +5, Knowledge (Local: Western Heartlands) +5, Knowledge (Nobility and Royalty) +8, Listen +6, Ride +10, Search +3, Sense Motive +10, Speak Language (Chondathan, Common, Elven, Draconic, Dwarven, Goblin, Illuskan, Netherese, Orc, Seldruin, Sylvan), Spellcraft +15, Spot +6, Survival +4. Alertness*, Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Gift of Tongues, Improved Critical (Longsword), Scribe Scroll, Shielded Casting, Weapon Focus (Longsword).
*granted by Dark Blue Rhomboid Ioun Stone.
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar.
Wizard Spells Prepared (4/6/6/6/9/7/4/3; base DC = 17 + spell level; caster level 15th; 10% spell failure)
Possessions: Spellbooks, +4 Twilight Elven Chainmail, +2 Twilight Mithral Heavy Shield, Elfhost, +4 Longsword of Dancing, +3 Mighty Composite Longbow +4, 10 +1 Arrows, 3 +3 Arrows, 2 Arrows of Slaying Goblinoids, Elorfindar’s Ring of Wizardry, 16 Ioun Stones (Clear Spindle, Dark Blue Rhomboid, Deep Red Sphere, Dusty Rose Prism, Incandescent Blue Sphere, Iridescent Spindle, Lavender and Green Ellipsoid, Orange Prism, Pale Blue Rhomboid, Pale Green Prism, Pale Lavender Ellipsoid, Pearly White Spindle, Pink Rhomboid, Pink and Green Sphere, Scarlet and Blue Sphere, Vibrant Purple), Ring of Protection +2, Staff of the Magi, Stone of Good Luck, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Elorfindar is listed as Ftr7/Wiz11 in N5 Under Illefarn with Str 18/93, Int 19, Wis 13, Dex 18, Con 15, Cha 16 and +4 Elven Chainmail, Longsword of Dancing, “Elfhost” +5 Defender Longsword (Sentient), +3 Longbow, 10 +1 Arrows, 3 +3 Arrows, 2 Arrows of Slaying Goblinoids, Ring of Protection +2, Ring of Blinking, Luckstone. Listed as Ftr12/Wiz15 in the North boxed set with +4 Elven Chainmail, +2 Shield, Longsword of Dancing, “Elfhost” +5 Defender Longsword (Sentient), +3 Longbow, 10 +1 Sheaf Arrows, 3 +3 Sheaf Arrows, 2 Arrows of Slaying Goblinoids, Ring of Protection +2, Ring of Wizardry (4-5), Ioun Stones (one of each), Staff of the Magi, Luckstone. Elorfindar is listed as NG Male Gold Elf Ftr1/Wiz5/Eldritch Knight 10 in Lost Empires of Faerun.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Lost Empires of Faerun (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Book of Exalted Deeds (3.5E), Epic Level Handbook (3E), Races of Stone (3.5E).

Elfhost: This longsword has been in Elorfindar’s hands for as long as any human can remember. Goblins, Orcs, and other enemies of the Elves gave it the name of Elfhost hundreds of years ago. Its blade is made of mithral that never dulls or rusts, and a large ruby is set into its pommel
Elfhost is a +5 Defending Everbright Mithral Longsword; AL NG; Int 17, Wis 17, Cha 10; Read/Speaks Common, Elven, Orc, Sylvan; Telepathy, 120 ft. darkvision and hearing; Ego score 29.
Primary Powers (at will): Detect Secret Doors and Locate Object in a 120-ft. radius.
Extraordinary Powers (1/day): Heal.
Awesome Powers (2/day): Greater Teleport.
Special Purpose: Defeat the enemies of Elves.
Dedicated Power: Deals double damage against Goblinoids.
Source: N4 Under Illefarn and the North boxed set, converted to 3.0E by Joseph Weber.
Strong Abjuration; CL 15th; Craft Magic Arms and Armor, Shield; Price 72,315 gp.
Note: Price does not include “cost” for the Intelligence or Powers, used 3.0E rules for powers.

Elorfindar’s Ring of Wizardry: This ring doubles its wearer’s 4th and 5th level arcane spells per day. Bonus spells from high ability scores or school specialization are not doubled.
Overwhelming Universal; CL 23rd; Forge Ring, Forge Epic Ring, Wish; Price 400,000 gp.

Twilight: This suit of armor, favored by Eladrin spellcasters, becomes semi-incorporeal and translucent when donned. It also possesses a faint sunset-colored sheen. The Twilight armor reduces the chance of arcane spell failure by -10%.
Source: Book of Exalted Deeds.
Faint Abjuration; CL 5th; Craft Magic Arms and Armor; Price +1 bonus.

Shielded Casting [General]
You are skilled at covering yourself with your shield when casting spells in combat.
Source: Races of Stone.
Prerequisite: Concentration 5 ranks, Combat Casting, Shield Proficiency.
Benefit: As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat.





Eldest child and Heir of Sir Elorfindar (Lives in Daggerford)
Darfin Longwalker: Male Gold Elf Ftr7/Wiz6; CR 13; Medium Humanoid (Elf); HD 7d10+14 plus 6d4+12; hp 96; Init +7; Spd 30 ft.; AC 23 (touch 14, flat-footed 20); Base Atk +10; Grp +12; Atk +15 melee (1d8+6, +2 Longsword); Full Atk +15/+10 melee (1d8+6, +2 Longsword); Face/Reach 5 ft./5 ft.; SQ Gold Elf traits; AL LG; SV Fort +9, Ref +8, Will +9; Str 14, Dex 16, Con 14, Int 17, Wis 12, Cha 12.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +10 (+14 when casting defensively), Decipher Script +8, Diplomacy +5, Handle Animal +6, Knowledge (Arcana) +10, Listen +4, Ride +12, Search +4, Speak Language (Chondathan, Common, Elven, Draconic, Goblin, Illuskan, Orc), Spellcraft +10, Spot +4. Combat Casting, Combat Expertise, Dodge, Extend Spell, Improved Initiative, Mounted Combat, Practiced Spellcaster (Wizard), Scribe Scroll, Still Spell, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar.
Wizard Spells Prepared (4/4/4/3; base DC = 13 + spell level; caster level 10th; 25% spell failure).
Possessions: Spellbooks, +1 Elven Chainmail, +1 Mithral Heavy Shield, +2 Longsword, Cloak of Resistance +1, Ring of Protection +1, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Darfin is mentioned only in name and class (Ftr/Wiz) in N5 Under Illefarn. Listed as Ftr7/Wiz6 in the North boxed set, no other information.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).





Daughter of Sir Elorfindar (Lives in Daggerford)
Shalendra Dare-all: Female Gold Elf Ftr7; CR 7; Medium Humanoid (Elf); HD 7d10+14; hp 65; Init +2; Spd 20 ft.; AC 24 (touch 11, flat-footed 23); Base Atk +7; Grp +11; Atk +14 melee (1d8+8, +2 Longsword); Full Atk +14/+9 melee (1d8+8, +2 Longsword); Face/Reach 5 ft./5 ft.; SQ Gold Elf traits; AL LG; SV Fort +7, Ref +4, Will +3; Str 19, Dex 15, Con 14, Int 15, Wis 13, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Diplomacy +4, Handle Animal +4, Knowledge (Nobility and Royalty) +5, Listen +2, Ride +10, Search +2, Sense Motive +4, Speak Language (Chondathan, Common, Elven, Draconic, Illuskan), Spot +2. Magical Training, Mounted Combat, Ride-By Attack, Spirited Charge, Weapon Focus (Lance), Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow).
Wizard Spells Prepared (3; base DC = 12 + spell level; caster level 1st; 50% spell failure).
Spellbook: Detect Magic, Light, Read Magic.
Possessions: Spellbooks, +2 Full Plate, +1 Heavy Steel Shield, +2 Longsword, Gauntlets of Ogre Power, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Shalendra is mentioned only in name and class (Cavalier) in N5 Under Illefarn. Listed as Ftr7 (Cavalier kit) in the North boxed set, no other information.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).





Son of Sir Elorfindar (Lives 2-day’s East of Daggerford)
Elorshin Highthought: Male Gold Elf Clr6/Wiz7; CR 13; Medium Humanoid (Elf); HD 6d8+6 plus 7d4+7; hp 72; Init +4; Spd 30 ft.; AC 20 (touch 16, flat-footed 16); Base Atk +7; Grp +9; +11 melee (1d8+3, +1 Holy Longsword); Full Atk +11/+6 melee (1d8+3, +1 Holy Longsword); Face/Reach 5 ft./5 ft.; SA Turn Undead; SQ Gold Elf traits; AL LG; SV Fort +8, Ref +8, Will +15; Str 14, Dex 18, Con 12, Int 17, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +12 (+16 when casting defensively), Decipher Script +6, Diplomacy +8, Heal +6, Knowledge (Arcana) +14, Knowledge (Religion) +14, Listen +2, Ride +3, Search +2, Speak Language (Chondathan, Common, Elven, Celestial, Draconic, Illuskan, Netherese), Spellcraft +14, Spot +2. Combat Casting, Craft Wand, Discipline, Practiced Spellcaster (Cleric), Practiced Spellcaster (Wizard), Scribe Scroll, Transdimensional Spell, Weapon Focus (Longsword) (b).
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar. Aura of Good (equal to cleric level); Turn Undead as 6th level cleric 6/day.
Cleric Spells Prepared (5/4+1/4+1/3+1; base DC = 13 + spell level; caster level 10th).
Deity: Tyr. Domains: Good (cast Good spells at +1 caster level), War.
Wizard Spells Prepared (4/5/4/3/1; base DC = 13 + spell level; caster level 11th).
Possessions: Silver Holy Symbol (Tyr), Spellbooks, +1 Holy Longsword, Bracers of Armor +4, Gloves of Dexterity +4, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Elorshin is mentioned only in name and class (Clr/Wiz of Tyr) in N5 Under Illefarn. Listed as Clr6/Wiz7 of Tyr in the North boxed set, no other information.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Unapproachable East (3E), Complete Arcane (3.5E), Complete Divine (3.5E).





Youngest child of Sir Elorfindar (Lives in Daggerford)
Filvendor Lightfoot: Male Gold Elf Ftr3/Rog4/Wiz4; CR 11; Medium Humanoid (Elf); HD 3d10+3 plus 4d6+4 plus 4d4+4; hp 70; Init +4; Spd 30 ft.; AC 21 (touch 15, flat-footed 17); Base Atk +8; Grp +10; Atk +14 melee (1d6+4, +2 Keen Rapier); Full Atk +14/+9 melee (1d6+4, +2 Keen Rapier); Face/Reach 5 ft./5 ft.; SA Sneak Attack +2d6; SQ Gold Elf traits; AL CG; SV Fort +7, Ref +11, Will +8; Str 14, Dex 19, Con 12, Int 20, Wis 12, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Concentration +7, Balance +7, Decipher Script +4, Disable Device +7, Gather Information +7, Handle Animal +1, Hide +7, Jump +6, Knowledge (Arcana) +7, Listen +7, Move Silently +7, Open Lock +7, Ride +6, Search +7, Sense Motive +1, Sleight of Hand +7, Speak Language (Chondathan, Common, Elven, Draconic, Goblin, Illuskan, Netherese, Orc, Sylvan), Spellcraft +7, Spot +7, Tumble +7, Use Magic Device +7. Combat Expertise, Combat Reflexes, Dodge, Gift of Tongues, Practiced Spellcaster (Wizard), Scribe Scroll, Weapon Finesse.
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar. Sneak Attack +2d6; Trapfinding; Evasion; Trap Sense +1; Uncanny Dodge.
Wizard Spells Prepared (4/5/3; base DC = 15 + spell level; caster level 8th).
Possessions: Spellbooks, +2 Keen Rapier, Bracers of Armor +6, Cloak of Resistance +1, Gloves of Dexterity +2, Ring of Protection +1, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Filvendor is mentioned only in name and class (Ftr/Rog/Wiz) in N5 Under Illefarn. Listed as Ftr3/Rog4/Wiz4 in the North boxed set, no other information.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Complete Arcane (3.5E)



Area Surrounding Daggerford

Leader of Lizardfolk in Lizard Marsh, Version 1
Redeye: Male Lizardfolk Clr7; CR 8; Medium Humanoid (Reptilian); HD 9d8+18; hp 77; Init +3; Spd 30 ft.; AC 22 (touch 13, flat-footed 19); Base Atk +6; Grp +9; Atk +10 melee (1d8+4, +1 Heavy Mace); Full Atk +10/+5 melee (1d8+4, +1 Heavy Mace) and +4 melee (1d4+1, Bite); Face/Reach 5 ft./5 ft.; SA Turn Undead; SQ Lizardfolk traits; AL N; SV Fort +7, Ref +8, Will +8; Str 16, Dex 16, Con 14, Int 13, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +2, Concentration +6, Jump +5, Knowledge (Arcana) +3, Knowledge (Nature) +3, Knowledge (Religion) +5, Speak Language (Common, Draconic, Aquan), Survival +2, Swim +7. Athletic, Craft Wondrous Item, Leadership, Multiattack.
Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Turn Undead as 7th level cleric 6/day.
Cleric Spells Prepared (6/5+1/4+1/3+1/1+1; base DC = 13 + spell level; caster level 7th).
Deity: Semuanya. Domains: Plant (Rebuke/Command Plants as 7th level cleric 6/day), Scalykind (Rebuke/Command Animals (Reptilian Creatures and Snakes only) as 7th level cleric 6/day).
Possessions: Silver Holy Symbol (Semuanya), +2 Large Wooden Shield, +1 Heavy Mace, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown.
Conversion Note: Redeye is listed as Clr7 in N5 Under Illefarn with Str 15, Int 13, Wis 16, Dex 15, Con 14, Cha 18 and +1 Mace.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5.

Version 2 of Redeye
Redeye: Male Lizardfolk Lich Clr11; CR 14; Medium Undead (Augmented Humanoid, Reptilian); HD 13d12; hp 127; Init +3; Spd 30 ft.; AC 22 (touch 13, flat-footed 19); Base Atk +9; Grp +12; Atk +13 melee (1d8+4, +1 Heavy Mace); Full Atk +13/+8 melee (1d8+4, +1 Heavy Mace) and +7 melee (1d4+1, Bite); Face/Reach 5 ft./5 ft.; SA Damaging Touch, Fear Aura, Paralyzing Touch, Rebuke Undead; SQ Lizardfolk traits, Lich Traits, DR 15/bludgeoning and magic; AL NE; SV Fort +7, Ref +9, Will +11; Str 16, Dex 16, Con --, Int 15, Wis 18, Cha 19.
Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +2, Concentration +10, Hide +8, Jump +5, Knowledge (Arcana) +7, Knowledge (Nature) +3, Knowledge (Religion) +5, Listen +8, Move Silently +8, Search +8, Sense Motive +8, Speak Language (Common, Draconic, Aquan), Spot +8, Survival +2, Swim +9. Athletic, Craft Wondrous Item, Leadership, Multiattack, Spell Focus (Evocation).
Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Lich traits: Undead; +5 natural armor; Turn Resistance +4; DR 15/Bludgeoning and Magic; Immunity to Cold, Electricity, Polymorph, and Mind-Affecting attacks; +8 Racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Aura of Evil (equal to cleric level); Rebuke Undead as 11th level cleric 7/day.
Touch Attack (Su): Negative energy damage for 1d8+5 points of damage to living creatures; a Will save (DC 18) halves the damage. A lich with natural weapons can use its touch attack or its natural weapons, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack.
Fear Aura (Su): Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich much succeed on a Will save (DC 18) or be affected as though by a Fear spell at 13th level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.
Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must succeed on a Fortitude save (DC 18) or be permanently paralyzed. Remove Paralysis or any spell that can remove a curse can free the victim (see the Bestow Curse spell, page 203 of the PHB). The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive.
Cleric Spells Prepared (6/6+1/5+1/5+1/4+1/2+1/1+1; base DC = 14 + spell level, 15 + spell level for Evocation spells; caster level 11th).
Deity: Semuanya. Domains: Plant (Rebuke/Command Plants as 11th level cleric 7/day), Scalykind (Rebuke/Command Animals (Reptilian Creatures and Snakes only) as 11th level cleric 7/day).
Possessions: Silver Holy Symbol (Semuanya), +2 Large Wooden Shield, +1 Heavy Mace, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown.
Conversion Note: Redeye is listed as Clr7 in N5 Under Illefarn with Str 15, Int 13, Wis 16, Dex 15, Con 14, Cha 18 and +1 Mace. Rumors in the North boxed set, says Redeye has become a Lich.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5.

Version 3
Redeye: Male Lizardfolk Bbn11/Chm5 of Talos; CR 17; Medium Humanoid (Reptilian); HD 2d8+10 plus 11d12+55 plus 5d10+25; hp 244; Init +10; Spd 40 ft.; AC 33 (touch 21, flat-footed 27); Base Atk +17; Grp +24; Atk +30 melee (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning) or +29 ranged (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning); Full Atk +30/+25/+20/+15 melee (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning) and +22 melee (1d4+3, Bite) or +29 ranged (1d6+12 plus 1d6 electricity, +5 Keen Shocking Burst Shortspear of Returning); Face/Reach 5 ft./5 ft.; SA; SA Divine Wrath, Greater Rage, Smite Infidel; SQ Lizardfolk traits, DR 2/-; AL CE; SV Fort +13, Ref +16, Will +7; Str 24, Dex 22, Con 20, Int 13, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Balance +5, Climb +12, Intimidate +20, Jump +10, Listen +5, Knowledge (Religion) +3, Speak Language (Common, Draconic, Aquan), Survival +11, Swim +20. Athletic, Dire Charge, Dodge, Extra Smiting, Improved Critical (Shortspear), Improved Initiative, Leadership, Mobility, Multiattack, Weapon Focus (Shortspear).
Special Qualities: Lizardfolk traits: Darkvision 60 feet; +5 natural armor; +4 Racial bonus on Balance, Jump, and Swim checks; Hold Breath: a lizardfolk can hold his breath for a number of rounds equal to 4 x Constitution score before he is at risk of drowning; Natural Attacks: 2 claws and 1 bite for 1d4 each; Proficient with All Simple Weapons, Shields, and Barbed Darts. Fast Movement; Greater Rage 3/day; Improved Uncanny Dodge; Trap Sense +3; Damage Reduction 2/-. Lay on Hands (15 HPs); Sacred Defense +2; Smite Infidel (+3 Att/+5 Dmg) 2/day; Divine Wrath.
Possessions: Silver Holy Symbol (Talos), +5 Large Wooden Shield, +5 Keen Shocking Burst Shortspear of Returning, Amulet of Health +6, Belt of Giant Strength +6, Gloves of Dexterity +6, Ring of Protection +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: None, Eyes: Unknown.
Source: Redeye is listed as Bbn11/Chm5 of Talos in the FRCS. Using information from N5 Under Illefarn’s Redeye as template for stats.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Monster Manual 3.5.





King of the Woods, Chieftain of the Wild Elves of the Laughing Hollow
Melandrach: Male Green Elf Ftr7/Drd10; CR 17; Medium Humanoid (Elf); HD 10d8+30 plus 7d10+21; hp 171; Init +8; Spd 30 ft.; AC 21 (touch 14, flat-footed 17); Base Atk +14; Grp +20; Atk +22 melee (1d8+8, +2 Keen Adamantine Battleaxe) or +22 ranged (+3 Seeking Mighty Composite Longbow +4); Full Atk +22/+17/+12 melee (1d8+8, +2 Keen Adamantine Battleaxe) or +22/+17/+12 ranged (+3 Seeking Mighty Composite Longbow +4); Face/Reach 5 ft./5 ft.; SQ Green Elf traits; AL N; SV Fort +16, Ref +9, Will +13; Str 22, Dex 18, Con 16, Int 15, Wis 18, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +4, Concentration +4, Handle Animal +8, Heal +6, Hide +4, Jump +6, Knowledge (Nature) +8, Listen +7, Move Silently +4, Search +6, Speak Language (Common, Druidic, Elven, Goblin, Sylvan), Spellcraft +4, Spot +7, Survival +8, Swim +4. Dodge, Forester, Improved Initiative, Mobility, Natural Spell, Point Blank Shot, Practiced Spellcaster (Druid), Precise Shot, Track, Weapon Focus (Composite Longbow).
Special Qualities: Green Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Animal Companion; Nature Sense; Wild Empathy +14; Woodland Stride; Trackless Step; Resist Nature’s Lure; Wild Shape (Large, 4/day); Venom Immunity. Additional +2 bonus on Hide, Listen, Move Silently, and Spot checks in Forest terrain.
Druid Spells Prepared (6/5/5/4/4/2; base DC = 14 + spell level; caster level 14th).
Patron Deity: Rillifane Rallathil.
Possessions: +2 Wild Duskwood Breastplate of Strength +4, +2 Keen Adamantine Battleaxe, +3 Seeking Mighty Composite Longbow +4, +1 Dagger, Boots of Elvenkind, Cloak of Elvenkind, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Melandrach is listed as Drd10/Ftr7 in N5 Under Illefarn with Str 17, Int 15, Wis 16, Dex 17, Con 16, Cha 18 and Elven Chainmail, +2 Battleaxe, +3 Longbow, +1 Dagger. Listed as N Male Wild Elf Ftr7/Drd10 in Lost Empires of Faerun.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Lost Empires of Faerun (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Complete Divine (3.5E).

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document

Edited by - warlockco on 18 Aug 2005 06:24:47
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warlockco
Master of Realmslore

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Posted - 18 Aug 2005 :  10:30:09  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
NPCs of Illefarn

Ruler of Illefarn
Korin Ironaxe: Male Shield Dwarf Ftr7: CR 7; Medium Humanoid (Dwarf); HD 7d10+21; hp 83; Init +3; Spd 20 ft.; AC 25 (touch 14, flat-footed 24); Base Atk +7; Grp +12; Atk +16 melee (1d8+8, Dwarven Thrower) or +14 melee (1d6+7, +2 Short Sword of Speed) or +14 ranged (2d8+8, Dwarven Thrower); Full Atk +16/+11 melee (1d8+8, Dwarven Thrower) or +14/+14/+9 melee (1d6+7, +2 Short Sword of Speed) or +14 ranged (2d8+8, Dwarven Thrower); Face/Reach 5 ft./5 ft.; SQ Shield Dwarf traits; AL LN; SV Fort +10, Ref +5, Will +7; Str 20, Dex 16, Con 16, Int 12, Wis 16, Cha 12.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +2 (+4 related to Stone/Metal), Craft (Armorsmithing) +10, Craft (Blacksmithing) +10, Craft (Stonemasonry) +8, Craft (Weaponsmithing) +10, Knowledge (Architecture and Engineering) +4, Speak Language (Chondathan, Common, Dwarf, Elven). Cleave, Great Fortitude, Iron Will, Metallurgy, Power Attack, Weapon Focus (Dwarven Waraxe), Weapon Focus (Warhammer).
Special Qualities: Shield Dwarf traits: Darkvision 60 ft.; 20 ft. speed in any armor; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +2 Racial bonus on saves vs Poison; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a Rogue can; Intuit Depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Weapon Familiarity: Dwarves may treat Dwarven Waraxe and Dwarven Urgrosh as martial weapons, rather than exotic weapons.
Possessions: Ancestral Royal Armor of Illefarn, Masterwork Heavy Steel Shield, Dwarven Thrower, +2 Short Sword of Speed, Amulet of Proof against Detection and Location, Cloak of Elvenkind, Crown of Illefarn, 3 Dust of Disappearance, Gauntlets of Ogre Power, Ring of Regeneration, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Derval Ironeater is listed as Ftr7 in N5 Under Illefarn with Str 18/65, Int 12, Wis 11, Dex 15, Con 16, Cha 16 and +2 Dwarven Thrower, Ring of Regeneration, Amulet of Proof against Detection and Location, 3 Dust of Disappearance.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).

Ancestral Royal Armor of Illefarn: This +1 Bronze Full Plate Armor is the ancestral royal armor of the dwarves of Illefarn. It is studded with many gems bringing its actual value to 28,000 gp.
Source: N5 Under Illefarn, converted to 3.5E from 1E by Joseph Weber.
Faint Universal; CL: 3rd; Craft Magic Arms & Armor; Price 2,650 gp.

Crown of Illefarn: This gold crown is studded with 5 diamonds, 10 rubies, and 15 fire opals, it was last worn by Dervin, the last dwarven king of Illefarn. The wearer of the crown gains a +3 deflection bonus to armor class, fire resistance 30, and immunity to poison. The Crown grants the wearer the powers of a Helm of Telepathy and the ability to summon an Earth Elemental as a Stone of Controlling Earth Elementals.
The diamonds, rubies, and fire opals each can emit a spell once with the following effects:
•Diamond: Prismatic Spray (save DC 20).
•Ruby: Wall of Fire.
•Fire Opal: Fireball (10d6, Reflex DC 20 half)
The gems grow dark and cracked once their power is used. The gems can be replaced and re-enchanted.
Source: N5 Under Illefarn, converted to 3.5E from 1E by Joseph Weber.
Strong Abjuration, Conjuration, Divination, Enchantment, and Evocation; CL: 13th; Craft Wondrous Item, Detect Thoughts, Neutralize Poison, Prismatic Spray, Resist Energy, Shield of Faith, Suggestion, Summon Monster VI, Summon Monster VII, Wall of Fire; Price 320,825 gp; Weight 3 lb.




Kelthas the Dread: Male Illuskan Human Nec10; CR 10; Medium Humanoid (Human); HD 10d4+20; hp 52; Init +3; Spd 30 ft.; AC 23 (touch 18, flat-footed 20); Base Atk +5; Grp +5; Atk +7 melee (1d6+2, Staff of Power); Full Atk +7 melee (1d6+2, Staff of Power); Face/Reach 5 ft./5 ft.; SQ SR 18; AL CE; SV Fort +11, Ref +12, Will +16; Str 11, Dex 16, Con 14, Int 20, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +13, Craft (Alchemy) +13, Decipher Script +8, Knowledge (Arcana) +13, Knowledge (History) +10, Knowledge (Religion) +10, Listen +2, Search +2, Speak Language (Common, Illuskan, Draconic, Dwarven, Elven, Giant, Orc), Spellcraft +13, Spot +2. Brew Potion, Corpsecrafter, Craft Wand, Craft Wondrous Item, Greater Spell Focus (Necromancy), Scribe Scroll, Spell Focus (Necromancy), Undead Leadership.
Special Qualities: Summon Familiar.
Necromancer Spells Prepared (4+1/6+1/5+1/4+1/4+1/3+1; base DC = 15 + spell level, 17 + spell level for Necromancy spells; caster level 10th; opposed schools Enchantment and Illusion).
Possessions: Spellbooks, Staff of Power, Black Robes of the Archmagi, Ring of Human Influence, Ring of Protection +3, Silver Horn of Valhalla, Wand of Magic Missiles (5th level), other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Kelthas is listed as Wiz10 in N5 Under Illefarn with Potion of Undead Control (x3), Ring of Human Influence, Staff of Power, Wand of Magic Missiles, and Silver Horn of Valhalla.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Lost Empires of Faerun (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Libris Mortis (3.5E).

Raise as a Mohrg in the service of Myrkul
Kelthas the Dread: Male Illuskan Human Mohrg Nec10; CR 13; Medium Undead (Augmented Humanoid, Human); HD 24d12; hp 218; Init +7; Spd 30 ft.; AC 36 (touch 22, flat-footed 29); Base Atk +12; Grp +17; Atk +19 melee (1d6+7, Staff of Power) or +17 melee (1d6+7, Slam) or +17 melee touch (paralysis, Tongue); Full Atk +19/+14/+9 melee (1d6+7, Staff of Power) and +17 melee touch (paralysis, Tongue) or +17 melee (1d6+7, Slam) and +17 melee touch (paralysis, Tongue); Face/Reach 5 ft./5 ft.; SA Improved Grab, Paralyzing Touch, Create Spawn; SQ Mohrg traits, SR 18, +4 Turn Resistance; AL CE; SV Fort +13, Ref +20, Will +25; Str 21, Dex 24, Con --, Int 20, Wis 16, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +14, Concentration +20, Craft (Alchemy) +13, Decipher Script +8, Hide +14, Knowledge (Arcana) +20, Knowledge (History) +10, Knowledge (Religion) +10, Listen +16, Move Silently +14, Search +2, Speak Language (Common, Illuskan, Draconic, Dwarven, Elven, Giant, Orc), Spellcraft +20, Spot +16, Swim +14. Brew Potion, Corpsecrafter, Craft Wand, Craft Wondrous Item, Deadly Chill, Greater Spell Focus (Necromancy), Improved Turn Resistance, Positive Energy Resistance, Necromantic Presence, Practiced Spellcaster (Necromancer), Scribe Scroll, Spell Focus (Necromancy), Undead Leadership.
Special Qualities: Mohrg traits: Darkvision 60’; Undead traits. Summon Familiar.
Improved Grab (Ex): To use this ability, a Mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Paralyzing Touch (Su): A Mohrg lashes out with its tongue in combat. An opponent the tongue touches, must succeed on a DC 26 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Create Spawn (Su): Creatures killed by a Mohrg rise after 1d4 days as Zombies under the Mohrg’s control. They do not possess any of the abilities they had in life.
Necromancer Spells Prepared (4+1/6+1/5+1/4+1/4+1/3+1; base DC = 15 + spell level, 17 + spell level for Necromancy spells; caster level 14th; opposed schools Enchantment and Illusion).
Possessions: Spellbooks, Staff of Power, Black Robes of the Archmagi, Ring of Human Influence, Ring of Protection +3, Silver Horn of Valhalla, Wand of Magic Missiles (5th level), other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Kelthas is listed as Wiz10 in N5 Under Illefarn with Potion of Undead Control (x3), Ring of Human Influence, Staff of Power, Wand of Magic Missiles, and Silver Horn of Valhalla. Kelthas is listed as CE Male Human Mohrg Nec10 in Lost Empires of Faerun.
Sources: N5 Under Illefarn (1E), The North boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Lost Empires of Faerun (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Complete Arcane (3.5E), Libris Mortis (3.5E).

Ring of Human Influence: This emerald studded gold ring provides its wearer with a +2 enhancement bonus to Charisma. It also allows its wearer to cast Dominate Person (DC 17) and Suggestion (DC 15) once a day each.
Source: Converted from 2E to 3.5E by Joseph Weber.
Moderate Enchantment and Transmutation; CL 9th; Forge Ring, Dominate Person, Eagle’s Splendor, Suggestion; Price 40,600 gp.

Corpsecrafter [General]
Undead you raise or create are tougher than normal.
Source: Libris Mortis.
Benefit: Each undead you raise or create with any necromancy spell gains a +4 enhancement bonus to Strength and +2 hit points per Hit Die.

Deadly Chill [General]
Undead you raise or create deal more damage than normal.
Source: Libris Mortis.
Prerequisite: Corpsecrafter.
Benefit: Each corporeal undead you raise or create with any necromancy spell deals an extra 1d6 points of cold damage with its natural weapons.

Improved Turn Resistance [Monstrous]
You have a better than normal chance to resist turning.
Source: Libris Mortis.
Prerequisite: Undead type.
Benefits: You are less easily affected by Clerics or Paladins than you normally would be (see Turn or Rebuke Undead, page 159 of the Player’s Handbook). When resolving a turn, rebuke, command, or bolster attempt, add +4 to your character level (monster Hit Dice plus class levels) to determine you Hit Dice for turn, rebuke, command, and bolster attempts. For example, a 4 HD wight with this feat is treated as an 8 HD undead for the purpose of turn, rebuke, command, and bolster attempts, even though it is a 4 HD creature for any other purpose. A vampire that already has +4 turn resistance adds an additional +4, with this feat for a total of +8.

Necromantic Presence [General]
Undead you control are harder to turn when they are near you.
Source: Libris Mortis.
Benefit: Whenever undead you control are within 60 feet of you, they gain a +4 bonus to their turn resistance.

Positive Energy Resistance [Monstrous]
You are resistant to the damage dealt by positive energy effects.
Source: Libris Mortis.
Prerequisite: Undead type.
Benefit: You gain resistance 10 against positive energy effects, such as Cure spells.

Undead Leadership [General]
You gain the service of loyal undead followers.
Source: Libris Mortis.
Prerequisites: Character level 6th, non-good alignment, Knowledge (Religion) 1 rank.
Benefit: You attract followers and a cohort as if you had taken the Leadership feat. Your leadership score is treated as 2 higher than it otherwise would be for the purposes of attracting undead followers and treated as 4 lower than it otherwise would be for the purposes of attracting living followers.
If you choose to attract an undead cohort rather than a living cohort, you can attract an undead cohort with a maximum effective character level equal to two less than your ECL. See page 106 of the Dungeon Master’s Guide for more information on the Leadership feat.
Special: Like the standard Leadership feat, you must check with your DM before selecting this feat, and work with your DM to determine an appropriate cohort and followers for your character. See the Undead Cohorts and Followers section on page 32 of Libris Mortis for more information on choosing an undead creature as a cohort or follower.

Edited by - warlockco on 16 Dec 2005 08:40:25
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warlockco
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Posted - 28 Aug 2005 :  17:42:11  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
NPCs of Mithral Hall

King of Mithral Hall
Bruenor Battlehammer: Has an official write-up in Silver Marches.





Captain of the Royal Guard
Raurinn “Skullpulper” Standstone: Male Shield Dwarf Ftr7: CR 7; Medium Humanoid (Dwarf); HD 7d10+28; hp 92; Init +3; Spd 20 ft.; AC 27 (touch 13, flat-footed 26); Base Atk +7; Grp +11; Atk +12 melee (1d8+9, +3 Keen Adamantine Battleaxe); Full Atk +12/+7 melee (1d8+9, +3 Keen Adamantine Battleaxe); Face/Reach 5 ft./5 ft.; SQ Shield Dwarf traits, DR 3/-; AL NG; SV Fort +9, Ref +3, Will +6; Str 18, Dex 12, Con 19, Int 15, Wis 14, Cha 10.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Craft (Armorsmithing) +6, Craft (Weaponsmithing) +6, Diplomacy +4, Intimidate +6, Listen +2, Speak Language (Common, Dwarf, Goblin, Orc), Spot +2. Cleave, Battle Hardened, Bullheaded, Heavy Armor Optimization, Power Attack, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe).
Special Qualities: Shield Dwarf traits: Darkvision 60 ft.; 20 ft. speed in any armor; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +2 Racial bonus on saves vs Poison; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a Rogue can; Intuit Depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Weapon Familiarity: Dwarves may treat Dwarven Waraxe and Dwarven Urgrosh as martial weapons, rather than exotic weapons. Cannot be Shaken, and ignores the effects of the Shaken condition. +4 bonus on saving throws against fear effects.
Possessions: +2 Dwarven Plate, +2 Large Steel Shield, +3 Keen Adamantine Battleaxe, Gauntlets of Ogre Power, Ring of Protection +2.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Raurinn is listed as a 7th level Fighter in Silver Marches.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Silver Marches (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Races of Stone (3.5E).

Battle Hardened [Racial]
Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.
Source: Races of Stone.
Prerequisites: Dwarf, Base Attack Bonus +4.
Benefit: You receive a +4 bonus on saving throws against fear effects. You also gain a +2 bonus on initiative checks.

Heavy Armor Optimization [Fighter/General]
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Source: Races of Stone.
Prerequisites: Armor Proficiency (Heavy), Base Attack Bonus +4.
Benefit: When you are wearing heavy armor, lessen the armor check penalty of the armor by 1 and increase the armor bonus by 1.
Special: A fighter may select Heavy Armor Optimization as one of his fighter bonus feats.




Highest Ranked Cleric in the Hall
Ulgar Crossedaxe: Male Shield Dwarf Clr9: CR 9; Medium Humanoid (Dwarf); HD 9d8+21; hp 83; Init +2; Spd 20 ft.; AC 30 (touch 14, flat-footed 28); Base Atk +6; Grp +13; Atk +17 melee (1d8+10, +3 Holy Keen Adamantine Battle Axe); Full Atk +17/+12 melee (1d8+10, +3 Holy Keen Adamantine Battleaxe); Face/Reach 5 ft./5 ft.; SA Turn Undead, Favored Enemy (Orcs) +2; SQ Shield Dwarf traits, DR 3/-; AL LG; SV Fort +6, Ref +3, Will +6; Str 20, Dex 14, Con 20, Int 16, Wis 21, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +10 (+14 when casting defensively), Craft (Armorsmithing) +6, Craft (Brewing) +9, Craft (Weaponsmithing) +6, Diplomacy +6, Knowledge (Religion) +10, Speak Language (Common, Dwarf, Goblin, Orc), Spellcraft +9, Spot +2. Combat Casting, Craft Magic Arms and Armor, Foe Hunter (Orcs), Great Fortitude (b), Shield Casting, Weapon Focus (Battleaxe) (b).
Special Qualities: Shield Dwarf traits: Darkvision 60 ft.; 20 ft. speed in any armor; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +2 Racial bonus on saves vs Poison; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a Rogue can; Intuit Depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Weapon Familiarity: Dwarves may treat Dwarven Waraxe and Dwarven Urgrosh as martial weapons, rather than exotic weapons. Aura of Good (equal to Cleric level); Turn Undead as 9th level Cleric 5/day. Favored Enemy (Orcs) +2.
Cleric Spells Prepared (6/6+1/5+1/4+1/4+1/3+1; base DC = 15 + spell level; caster level 9th).
Patron Deity: Clangeddin Silverbeard. Domains: Dwarf, War.
Possessions: Silver Holy Symbol (Clangeddin Silverbeard), +3 Dwarven Plate, +3 Large Steel Shield, +3 Holy Keen Adamantine Battle Axe, Belt of Giant Strength +4, Bracers of the Warrior +2, Cloak of Resistance +2, Periapt of Wisdom +2, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Ulgar is listed as a 9th level Cleric in Silver Marches.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Silver Marches (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Races of Stone (3.5E).

Bracers of the Warrior: This plain steel bracer is engraved with a battle scene. These bracers grant a luck bonus of +1 to +5 on all attack and damage rolls by the wearer as if the wearer was under the constant effect of a Divine Favor spell.
Source: Created by Joseph Weber.
Faint Evocation; CL 3rd; Craft Wondrous Item, Divine Favor, caster level must be at least three times the bonus; Price 24,000 gp (+1), 48,000 gp (+2), 72,000 gp (+3), 96,000 (+4), 120,000 gp (+5).

Shielded Casting [General]
You are skilled at covering yourself with your shield when casting spells in combat.
Source: Races of Stone.
Prerequisite: Concentration 5 ranks, Combat Casting, Shield Proficiency.
Benefit: As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat.




Adopted Daughter of Bruenor Battlehammer
Catti-brie: Has an official write-up on the Wizards of the Coast website in the Novels section.




Adopted Son of Bruenor Battlehammer
Wulfgar: Has an official write-up in Silver Marches.




Regent of Mithral Hall
Regis: Has an official write-up on the Wizards of the Coast website in the Novels section.




Drow Ranger of Mithral Hall
Drizzt Do’Urden: Has an official write-up in the Forgotten Realms Campaign Setting.




Magical Feline Companion of Drizzt
Guenhwyvar: Has an official write-up on the Wizards of the Coast website in the Novels section.




Leader of the Svirfneblin of Mithral Hall (formerly of Blingdenstone)
Burrow Warren Belwar Dissengulp: Male Svirfneblin Rgr4/Ftr7; CR 12; Small Humanoid (Gnome); HD 4d8+8 plus 7d10+14; hp 109; Init +3; Spd 20 ft.; AC 28 (touch 18, flat-footed 21); Base Atk +11; Grp +11; Atk +20 melee (1d6+9 plus 1d6 sonic, Hands of Belwar, right hand); Full Atk +18/+13/+8 melee (1d6+9 plus 1d6 sonic, Hands of Belwar, right hand) and +18/+13 melee (1d3+5 plus 1d6 sonic, Hands of Belwar, left hand); Face/Reach 5 ft./5 ft.; SA Favored Enemy (Elves) +2; SQ Svirfneblin traits, SR 22; AL NG; SV Fort +14, Ref +10, Will +11; Str 18, Dex 16, Con 14, Int 16, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Concentration +5, Craft (Stonemasonry) +12, Hide +12 (+14 in underground environments), Intimidate +7, Jump +8, Knowledge (Geography) +9, Listen +8, Move Silently +6, Profession (Miner) +9, Search +6, Speak Language (Gnome, Undercommon, Dwarven, Elven, Terran), Spot +6, Survival +6, Swim +6. Combat Expertise, Endurance (b), Improved Sunder, Improved Two-Weapon Fighting, Iron Will, Power Attack, Strong Soul, Track (b), Two-Weapon Fighting (b), Weapon Focus (Light Pick), Weapon Focus (Warhammer).
Special Qualities: Svirfneblin traits: Darkvision 120 ft.; +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a Rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; SR 22; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: Svirfneblin may treat Gnome Hooked Hammers as martial weapons rather than exotic weapons. Favored Enemy (Elves) +2; Wild Empathy +6; Combat Style (Two-Weapon Fighting); Animal Companion. +2 bonus on saves against Death effects, Energy Drain, and Ability Drain attacks.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 11th level caster) 1/day–Blindness/Deafness (DC 19), Blur, Disguise Self.
Ranger Spells Prepared (1; base DC = 13 + spell level; caster level 2nd).
Patron Deity: Callarduran Smoothhands.
Possessions: +3 Chain Shirt of Strength +4, Hands of Belwar, Amulet of Natural Armor +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Belwar is listed as an 11th level Fighter in Drizzt Do’Urden’s Guide to the Underdark. Belwar is listed as Rgr4/Ftr7 in Silver Marches.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Silver Marches (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Arms and Equipment Guide (3E).

Hands of Belwar: Belwar lost his hands in a Drow raid on a mining operation that he was leading. His people crafted mithral replacements for him, a hammer and a pick. Belwar’s hands are a +3 Screaming Small Mithral Warhammer of Impact (right hand) and a +3 Keen Screaming Small Mithral Light Pick (left hand).
Source: Created by Joseph Weber based on material in Drizzt Do’Urden’s Guide to the Underdark, the Dark Elf Trilogy by R.A. Salvatore.
Moderate Evocation and Transmutation; CL 12th; Craft Magic Arms and Armor, Keen Edge, Sound Burst, Weapon of Impact; Price: 102,016 gp.

Screaming: Upon command, a screaming weapon emits a low hum that is grating upon the ears but does not harm the wielder. If it hits a target, it produces a high-pitched sound and deals +1d6 points of bonus sonic damage. Bows, crossbows, and slings with this ability bestow the sonic energy upon their ammunition. Screaming weapons don’t deal this bonus damage if the target is within a Silence spell. They have no additional adverse effects on creatures with unusually acute hearing, although such creatures dislike them.
Source: Arms and Equipment Guide.
Moderate Evocation; CL 10th; Craft Magic Arms and Armor, Shout or Sound Burst; Price: +1 bonus.




Friends of Mithral Hall
Ivan Bouldershoulder: Has an official write-up on the Wizards of the Coast website in the Novels section.
Pikel Bouldershoulder: Has an official write-up on the Wizards of the Coast website in the Novels section.

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Faramicos
Senior Scribe

Denmark
468 Posts

Posted - 01 Sep 2005 :  19:46:48  Show Profile  Visit Faramicos's Homepage Send Faramicos a Private Message  Reply with Quote
Looks cool... But i am playing 2nd edition... So this is pure giberish

"When dragons make war, worlds can only tremble in the shadow of angry wings"
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 07 Sep 2005 :  05:30:28  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
NPCs of the Elven Court

Luvon Greencloak: Male Gold Elf Wiz14; CR 14; Medium Humanoid (Elf); HD 14d4+14; hp 55; Init +3; Spd 30 ft.; AC 26 (touch 18, flat-footed 23); Base Atk +7; Grp +8; Atk +10 melee (1d6+3, Staff of Power); Full Atk +10/+5 melee (1d6+3, Staff of Power); Face/Reach 5 ft./5 ft.; SQ Gold Elf traits; AL CG; SV Fort +8, Ref +9, Will +17; Str 12, Dex 17, Con 12, Int 22, Wis 16, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +6, Concentration +17, Decipher Script +10, Diplomacy +8, Hide +3, Knowledge (Arcana) +17, Knowledge (History) +10, Listen +2, Move Silently +3, Ride +4, Search +2, Sense Motive +8, Speak Language (Chondathan, Common, Elven, Damaran, Giant, Gnome, Orc, Sylvan), Spellcraft +17, Spot +2. Craft Wand, Craft Wondrous Item, Extend Spell, Iron Will, Negotiator, Scribe Scroll, Still Spell, Strong Soul.
Special Qualities: Gold Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Summon Familiar. +2 bonus on saves against Death Effects, Energy Drain, and Ability Drain Attacks.
Wizard Spells Prepared (4/6/6/5/5/4/4/2; base DC = 16 + spell level; caster level 14th).
Possessions: Spellbooks, Staff of Power, Boots of Elvenkind, Bracers of Armor +8, Cloak of Elvenkind, Kiira N’Vaelahr, Ring of Protection +3, Teukiir Badge, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed as Wiz11 in the FRCS boxed set (1E). Listed as Wiz14 in Cloak & Dagger.
Sources: FRCS boxed set (1E), Cloak & Dagger (2E), PHB 3.5, DMG 3.5, City of Splendors: Waterdeep (3.5E), Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).





Alok Silverspear: Female Moon Elf Ftr9; CR 8; Medium Humanoid (Elf); HD 9d10+18; hp 94; Init +5; Spd 30 ft.; AC 22 (touch 15, flat-footed 17); Base Atk +9; Grp +13; Atk +17 melee (1d8+11, Silverspear) or +16 ranged (1d8+5, +1 Mighty Composite Longbow +4); Full Atk +17/+12 melee (1d8+11, Silverspear) or +16/+11 ranged (1d8+5, +1 Mighty Composite Longbow +4); Face/Reach 5 ft./5 ft.; SQ Moon Elf traits; AL CG; SV Fort +10, Ref +10, Will +7; Str 18, Dex 20, Con 14, Int 16, Wis 15, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +6, Hide +4, Jump +6, Listen +4, Move Silently +4, Ride +8, Search +2, Speak Language (Chondathan, Common, Elven, Giant, Orc, Sylvan), Spot +10, Survival +4, Swim +4. Alertness, Fearless, Leadership, Mounted Combat, Point Blank Shot, Precise Shot, Weapon Focus (Composite Longbow), Weapon Focus (Spear), Weapon Specialization (Spear)
Special Qualities: Moon Elf traits: Low-Light Vision; +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; Proficient with Longbow (including Composite Longbow), Longsword, Rapier, and Shortbow (including Composite Shortbow). Alok is immune to fear effects, magical or otherwise.
Possessions: +2 Blueshine Elven Chainmail of Nimbleness, Silverspear, +1 Mighty Composite Longbow +4, Boots of Elvenkind, Cloak of Resistance +2, Quiver of Ehlonna, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed as Ftr5 in the FRCS boxed set (1E), added levels due to passage of time.
Sources: FRCS boxed set (1E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E).

Silverspear: A prized heirloom of the Silverspear family. This ancient spear has a leaf-shaped head of silver that never tarnishes which is engraved with prayers to the Seldarine in Espruar affixed to a shaft of zalantar. The Silverspear is a +3 Everbright Holy Silver Spear of Returning. The Silverspear is made from magically treated silver instead of alchemical silver, allowing it to do normal damage. In addition to bypassing the damage reduction of creatures vulnerable to silver, the spear does an additional point of damage to such creatures.
Source: Created by Joseph Weber.
Moderate Evocation, Necromancy, Transmutation; CL 12th; Craft Magic Arms and Armor, Blindness/Deafness, Holy Smite, Searing Light, Telekinesis, Creator must be Good; Price 129,002 gp.

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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 22 Sep 2005 :  08:00:21  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
As requested by Kophyn Wistnel on the WotC boards with input by Erid L Boyd
I give you an infamous servant of Bhaal, Uthaedeol the Blood-Drenched.

Uthaedeol the Blood-Drenched: Male Tethyrian Human Clr3/Sor10/Mystic Theurge 10; CR 23; Medium Humanoid (Human); HD 3d8+18 plus 20d4+120; hp 210; Init +7; Spd 30 ft.; AC 38 (touch 23, flat-footed 31); Base Atk +12; Grp +17; Atk +22 melee (1d4+10, Uthaedeol’s Dagger); Full Atk +22/+17 melee (1d4+10, Uthaedeol’s Dagger); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; AL CE; SV Fort +21, Ref +20, Will +29; Str 20, Dex 24, Con 22, Int 16, Wis 24, Cha 29.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Concentration +26 (+30 when casting defensively), Craft (Trapmaking) +20, Knowledge (Arcana) +26, Knowledge (History) +6, Knowledge (Religion) +16, Sense Motive +17, Speak Language (Chondathan, Common, Alzhedo, Goblin, Orc), Spellcraft +26. Combat Casting, Craft Contingent Spell, Craft Wondrous Item, Divine Vigor, Luck of Heroes, Practiced Spellcaster (Cleric), Practiced Spellcaster (Sorcerer), Spell Mantle, Via Negativa.
Special Qualities: Aura of Evil (equal to 13th level Cleric); Turn Undead as 3rd level Cleric 12/day. Summon Familiar.
Cleric Spells Prepared (6/5+1/5+1/4+1/4+1/3+1/2+1/1+1; base DC = 17 + spell level; caster level 17th).
Deity: Bhaal. Domains: Destruction (Smite +4 Att/+13 Dmg 1/day), Evil (cast Evil spells at +1 caster level).
Sorcerer Spells Known (6/6/6/6/6/6/6/6/6/6; base DC = 19 + spell level; caster level 23rd). 0–Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Prestidigitation, Read Magic, Resistance, Touch of Fatigue; 1st–Alarm, Mage Armor, Magic Missile, Shield, True Strike; 2nd–Decastave*, Invisibility, Knock, Protection from Arrows, See Invisibility; 3rd–Dispel Magic, Fireball, Lightning Bolt, Nondetection; 4th–Dimension Door, Greater Invisibility, Ilyykur’s Mantle*, Stoneskin; 5th–Cone of Cold, Destroying Fist#, Fleshshiver**, Hold Monster; 6th–Contingency, Disintegrate, Globe of Invulnerability; 7th–Greater Teleport, Ruby Ray of Reversal**, Swarming Flight*#; 8th–Horrid Wilting, Polar Ray, Symbol of Death; 9th–Meteor Swarm, Sphere of Ultimate Destruction*, Wish.
* Unapproachable East
** Player’s Guide to Faerun
# Destroying Fist is as per the Disintegrate spell, except range is Touch.
*# Swarming Flight is as per the Blade Barrier spell, except all non-magical arrows are destroyed/consumed in the area of effect.
Possessions: Silver Holy Symbol (Bhaal), Armor of Uthaedeol, Uthaedeol’s Dagger, Amulet of Natural Armor +5, Belt of Giant Strength +6, Bracers of Great Health, Gloves of Dexterity +6, Ring of Protection +5, Uthaedeol’s Robe, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Sources: Faiths & Avatars (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Champions of Ruin (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Lost Empires of Faerun (3.5E), Unapproachable East (3.5E), Book of Exalted Deeds (3.5E), Complete Arcane (3.5E), Complete Divine (3.5E), Complete Warrior (3.5E).

Armor of Uthaedeol: This +5 mithral breastplate has been enchanted with the improved acid resistance (Acid Resistance 20), nimbleness, and twilight properties. Speed while wearing this armor is unhindered. The armor has an arcane spell failure chance of 5%, a maximum Dexterity bonus of +7, and an armor check penalty of -0. It is considered light armor and weights 15 pounds.
Source: Created by Joseph Weber.
Strong Abjuration and Transmutation; CL 15th; Craft Magic Arms and Armor, Cat’s Grace, Resist Energy; Price 93,200 gp.

Bracers of Great Health: The wearer of these silver bracers is immune to disease, including supernatural diseases; immune to poison, although poisons still active when the bracers are first donned still run their course; and provides a +6 enhancement bonus to Constitution.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Neutralize Poison, Remove Disease; Price 87,750 gp; Weight 1 lb.

Uthaedeol’s Dagger: This +5 Keen Unholy Dagger of Wounding is the personal weapon of Uthaedeol the Blood-Drenched.
Source: Created by Joseph Weber.
Strong Evocation and Transmutation; CL 15th; Craft Magic Arms and Armor, Keen Edge, Mordenkainen’s Sword, Unholy Blight, Creator must be Evil; Price 200,302 gp.

Uthaedeol’s Robe: This silk robe of deep purple is lined with deep black silk. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be Evil; Price 317,500 gp; Weight 1 lb.

Twilight: This magic armor special ability reduces the chance of arcane spell failure by 10%.
Source: Book of Exalted Deeds.
Faint Abjuration; CL 5th; Craft Magic Arms and Armor; Price +1 bonus.

Divine Vigor [Divine]
You can channel energy to increase your speed and durability.
Source: Complete Warrior.
Prerequisite: Turn or Rebuke Undead ability.
Benefit: As a standard action, spend one of your Turn or Rebuke Undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.

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Rhanagar
Acolyte

2 Posts

Posted - 25 Sep 2005 :  23:22:22  Show Profile  Visit Rhanagar's Homepage Send Rhanagar a Private Message  Reply with Quote
Cheers for this. It has saved me hours of tedious conversion. Do you by any chance have any of the Traders of Mantol Derith from the adventure book of the Mezoberranzan box set done as well.
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Rhanagar
Acolyte

2 Posts

Posted - 27 Sep 2005 :  22:33:36  Show Profile  Visit Rhanagar's Homepage Send Rhanagar a Private Message  Reply with Quote
Cool. I would of taken ages doing this. I only have the patience to trawl the net and find some other masochist who has done it already. Full respect to you my man.
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 30 Sep 2005 :  10:17:17  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
NPCs of Mantol-Derith:

Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet
Harammamyl H’tithet: Female Drow Ftr3/Rog3; CR 7; Medium Humanoid (Elf); HD 3d10+6 plus 3d6+6; hp 45; Init +4; Spd 30 ft.; AC 22 (touch 16, flat-footed 18); Base Atk +5; Grp +7; Atk +9 melee (1d6+3, +2 Rapier); Full Atk +9 melee (1d6+3, +2 Rapier); Face/Reach 5 ft./5 ft.; SA Sneak Attack +2d6; SQ Drow traits, SR 17; AL CE; SV Fort +6, Ref +8, Will +4; Str 15, Dex 19, Con 15, Int 20, Wis 14, Cha 19.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +11, Bluff +10, Climb +6, Decipher Script +4, Diplomacy +7, Disable Device +6, Forgery +2, Gather Information +2, Hide +4, Intimidate +9, Knowledge (Local: Underdark-Northdark) +2, Listen +6, Move Silently +4, Open Lock +6, Search +6, Sense Motive +10, Sleight of Hand +2, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin), Spot +6, Use Magic Device +2. Diligent, Dodge, Negotiator, Persuasive, Quick Draw.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 17. Sneak Attack +2d6; Trapfinding; Evasion; Trap Sense +1.
Spell-like Abilities (as 6th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: +2 Mithral Shirt, +2 Rapier, Drow Boots, Piwafwi of Charisma +2, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Creation Note: She is listed as a Ftr3/Rog3 in Underdark.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.





Former Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet (Deceased)
Yyssisiryl H’tithet: Female Drow Clr13; CR 14; Medium Humanoid (Elf); HD 13d8+39; hp 121; Init +2; Spd 30 ft.; AC 20 (touch 14, flat-footed 18); Base Atk +9; Grp +11; Atk +13 melee (1d8+4 plus Special, Scourge of Fangs) or +14 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Full Atk +13/+8 melee (1d8+4 plus Special, Scourge of Fangs) or +14/+9 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 24; AL CE; SV Fort +14, Ref +9, Will +17; Str 14, Dex 14, Con 16, Int 15, Wis 22, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +3, Bluff +7, Concentration +7, Diplomacy +12, Knowledge (Arcana) +7, Knowledge (The Planes) +4, Knowledge (Religion) +7, Listen +2, Search +2, Sense Motive +6, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarf, Gnome), Spellcraft +7, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Negotiator, Skill Focus (Diplomacy).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 24. Aura of Evil (aura equals cleric level), Rebuke Undead as 13th level cleric 10/day.
Spell-like Abilities (as 13th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/5+1/5+1/4+1/3+1/1+1; base DC = 16 + spell level; caster level 13th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Trickery.
Possessions: Silver Holy Symbol (Lolth), Scourge of Fangs, +3 Dagger, Bracers of Armor +6, Drow Boots, Earring of Resistance +3, Periapt of Wisdom +4, Piwafwi of Charisma +4, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: She is listed as a Clr13 in Menzoberranzan boxed.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Resistance.
Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).





Caravan Escort for the Menzoberranzan Delegation, spy for House Barrison Del’Armgo
Reftael Jerritril: Male Drow Ftr16; CR 17; Medium Humanoid (Elf); HD 16d10+48; hp 152; Init +8; Spd 30 ft.; AC 30 (touch 15, flat-footed 28); Base Atk +16; Grp +21; Atk +28 melee (1d8+12, +5 Longsword) or +20 ranged (1d4+2, +2 Hand Crossbow); Full Atk +28/+23/+18/+13 melee (1d8+12, +5 Longsword) or +20/+15/+10/+5 ranged (1d4+2, +2 Hand Crossbow); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 27; AL LE; SV Fort +16, Ref +10, Will +12; Str 20, Dex 14, Con 16, Int 14, Wis 18, Cha 13.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +5, Hide +7, Jump +5, Listen +6, Move Silently +7, Ride +6, Search +6, Speak Language (Elven, Undercommon, Common, Drow Sign Language, Dwarf, Gnome, Goblin), Spot +8, Survival +5. Blooded, Combat Reflexes, Dodge, Greater Weapon Focus (Longsword), Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Hand Crossbow), Stealthy, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: +5 Drowcraft Elven Chainmail, +3 Large Mithral Shield, +5 Longsword, +2 Hand Crossbow with 20 bolts, 5 +3 Bolts, 5 +2 Venomous Bolts, 5 +2 Bolts of Paralyzing, 5 Bolts of Lightning, Belt of Giant Strength +4, Drow Boots, Gauntlets of Ogre Power, Piwafwi of Resistance +3, Ring of Mind Shielding, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr16 in Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Book of Exalted Deeds (3.5E).

Bolt of Lightning: This bolt when fired from a crossbow turns into a line of lightning reaching out to 120 feet from the end of the crossbow dealing 10d6 points of electrical damage (Reflex DC 16 half).
Source: Created by Joseph Weber.
Moderate Evocation; CL 10th; Craft Magic Arms and Armor, Lightning Bolt; Price: 1,500 gp.

Paralyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. Each round on its turn, the target may attempt a new saving throw to end the effect; otherwise, the paralysis lasts 10 rounds. Spell resistance applies. Bows, crossbows, and slings so crafted confer the paralyzing power upon their ammunition.
Source: Book of Exalted Deeds.
Moderate Enchantment; CL 10th; Craft Magic Arms & Armor, Hold Monster; Price: +2 bonus.

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.
Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.





Chief Negotiator for the Surface Dweller Delegation
Laral Kroul: Male Half-Orc Ftr8/Rog10; CR 18; Medium Humanoid (Orc); HD 8d10+24 plus 10d6+30; hp 150; Init +6; Spd 30 ft.; AC 29 (touch 17, flat-footed 25); Base Atk +15; Grp +21; Atk +27 melee (1d8+13, +5 Drowcraft Longsword); Full Atk +27/+22/+17 melee (1d8+13, +5 Drowcraft Longsword); Face/Reach 5 ft./5 ft.; SA Sneak Attack +5d6; SQ Half-Orc traits; AL NE; SV Fort +18, Ref +18, Will +13; Str 22, Dex 19, Con 16, Int 18, Wis 16, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +18, Bluff +12, Climb +10, Decipher Script +6, Diplomacy +12, Disable Device +12, Forgery +2, Gather Information +6, Hide +10, Intimidate +11, Jump +10, Knowledge (Local: The North) +2, Knowledge (Local: Underdark-Northdark) +6, Listen +10, Move Silently +10, Open Lock +10, Search +10, Sense Motive +12, Sleight of Hand +6, Speak Language (Common, Illuskan, Orc, Dwarven, Elven, Giant, Gnome, Goblin, Undercommon), Spot +10, Survival +4, Swim +5, Use Magic Device +10. Alertness, Combat Reflexes, Diligent, Dodge, Improved Initiative, Mobility, Negotiator, Persuasive, Quick Draw, Stealthy, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Half-Orc traits: Darkvision 60’; Orc Blood. Evasion; Improved Uncanny Dodge; Slippery Mind; Sneak Attack +5d6; Trapfinding; Trap Sense +3.
Possessions: +4 Drowcraft Elven Chainmail, +5 Drowcraft Longsword, Amulet of Natural Armor +3, Belt of Giant Strength +4, Drow Boots, 2 Dust of Disappearance, Gloves of Dexterity +4, Piwafwi of Resistance +5, Ring of Jumping, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr8/Rog9 in Menzoberranzan boxed set. Listed as Ftr8/Rog10 in Underdark.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Head Mage for the Surface Dweller Delegation, Loyal and Faithful Ally to Laral Kroul
Saarduel: Male Illuskan Human Wiz11; CR 11; Medium Humanoid (Human); HD 11d4+22; hp 52; Init +3; Spd 30 ft.; AC 22 (touch 16, flat-footed 19); Base Atk +5; Grp +6; Atk +9 melee (1d4+4, +3 Dagger) or +11 ranged (1d4+4, +3 Dagger); Full Atk +9 melee (1d4+4, +3 Dagger) or +11 ranged (1d4+4, +3 Dagger); Face/Reach 5 ft./5 ft.; AL NE; SV Fort +8, Ref +8, Will +14; Str 12, Dex 16, Con 14, Int 20, Wis 18, Cha 15.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +14, Craft (Alchemy) +10, Decipher Script +10, Knowledge (Arcana) +14, Knowledge (Local: Underdark-Northdark) +6, Listen +3, Search +3, Speak Language (Common, Illuskan, Draconic, Dwarven, Elven, Gnome, Orc, Undercommon), Spellcraft +14, Spot +5, Survival +4. Brew Potion, Craft Wand, Craft Wondrous Item, Heighten Spell, Magical Artisan (Scribe Scroll), Scribe Scroll, Spell Penetration.
Special Qualities: Summon Familiar.
Wizard Spells Prepared (4/6/9/5/4/3/1; base DC = 15 + spell level; caster level 11th).
Possessions: Spellbooks, +3 Dagger, Belt of Many Pockets, Bracers of Armor +6, Ring of Protection +3, Ring of Wizardry II, Robe of Eyes, Staff of Illumination, Vest of Resistance +3, White Cloak of the Spider, other possessions unknown.
Permanent Spells: Darkvision, Detect Magic, Read Magic, See Invisibility.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Wiz11 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Complete Arcane (3.5E).





Half-Drow Trader that is part of the Surface Dweller delegation.
Hadrogh Prohl: Male Half-Drow Rog5/Wiz5/Arcane Trickster 3; CR 13; Medium Humanoid (Elf); HD 5d6+10 plus 8d4+16; hp 67; Init +6; Spd 30 ft.; AC 24 (touch 20, flat-footed 18); Base Atk +6; Grp +7; Atk +12 melee (1d8+6, +5 Sizing Venomous Longsword); Full Atk +12/+7 melee (1d8+6, +5 Sizing Venomous Longsword); Full Atk; Face/Reach 5 ft./5 ft.; SA Sneak Attack +4d6; SQ Half-Drow traits; AL CN; SV Fort +5, Ref +14, Will +10; Str 13, Dex 22, Con 14, Int 20, Wis 14, Cha 20.
Skills and Feats (counting all modifiers except equipment and attributes):Appraise +12, Bluff +9, Concentration +14, Decipher Script +7, Diplomacy +11, Disable Device +10, Escape Artist +7, Gather Information +12, Hide +6, Intimidate +7, Knowledge (Arcana) +12, Listen +6, Move Silently +5, Open Lock +10, Profession (Merchant) +10, Search +11, Sense Motive +8, Sleight of Hand +5, Speak Language (Common, Elven, Illuskan, Chondathan, Draconic, Dwarven, Giant, Orc, Undercommon), Spellcraft +12, Spot +6, Use Magic Device +6. Craft Wondrous Item (b), Haggler, Martial Weapon (Longsword), Negotiator, Persuasive, Practiced Spellcaster (Wizard), Scribe Scroll (b).
Special Qualities: Half-Drow traits: Darkvision 60 ft.; +1 Racial bonus on Listen, Search, and Spot checks; +2 Racial bonus on Diplomacy and Gather Information checks; Immune to Sleep; Drow Blood. Sneak Attack +4d6; Trapfinding; Evasion; Uncanny Dodge; Trap Sense +1. Summon Familiar.
Ranged Legerdemain (1/day): Using his unique talents, an Arcane Trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock , or Sleigh of Hand. Working at a distance increases the normal skill check by 5, and an Arcane Trickster cannot take 10 on this check. Any object to be manipulated must weight 5 pounds or less.
Impromptu Sneak Attack (1/day): Beginning at 3rd level, once per day an Arcane Trickster can declare one melee or ranged attack he makes to be a sneak attack(the target cannot be more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack.
Wizard Spells Prepared (4/6/4/4/3; base DC = 15 + spell level; caster level 12th).
Possessions: Spellbooks, +5 Sizing Venomous Longsword, Amulet of Health +4, Drow Boots, Earring of Charisma +6, Eyepatch of Awareness, Folding Boat, Gem of Spell Deflection, Gloves of Dexterity +6, Piwafwi of Protection +4, Ring of Freedom of Movement, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: He is listed as a Rog10/Wiz8 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Complete Arcane (3.5E), and Complete Divine (3.5E). Realms of the Underdark.. Age of Mortal: Dragonlance Campaign Setting (3.5E)

Earring of Charisma: This gold earring grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Charisma.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor; Price 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6).

Eyepatch of Awareness: This plain black eyepatch grants the wearer a +5 competent bonus to Listen, Search, and Spot checks.
Source: Joseph Weber.
Faint Divination; CL 5th; Craft Wondrous Item, Clairaudience/Clairvoyance, True Seeing; Price 10,000gp.

Gem of Spell Deflection: Up to three times per day on command, this gem automatically reflects the next nine levels of spells cast at its possessor, exactly as if Spell Turning had been cast upon the owner. This gem also grants its possessor a +4 armor bonus to Armor Class and a +4 resistance bonus to Saving Throws. This item does not take up an item slot.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Abjuration and Conjuration; CL 13th; Craft Wondrous Item, Mage Armor, Resistance, Spell Turning; Price 244,560 gp.

Piwafwi of Protection: This black cloak adds a +1 to +5 deflection bonus to the wearer’s Armor Class and a +10 competence bonus to the wearer’s Hide checks.
Source: Created by Joseph Weber.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Shield of Faith, Creator must be a Drow, Creator’s caster level must be at least three times the deflection bonus; Price 13,000 gp (+1), 22,000 gp (+2), 33,000 gp (+3), 47,000 gp (+4), 65,000 gp (+5); Weight 1 lb.

Haggler [General]
You are a talented negotiator.
Source: Age of Mortals: Dragonlance Campaign Setting Companion by Sovereign Press.
Benefit: You get a +2 competence bonus on all Appraise and Bluff checks.





Chief Negotiator in Mantol-Derith for the Silver Marches (formerly of Blingdenstone) delegation
Kassawar Plickenstone: Male Svirfneblin Clr10; CR 11; Small Humanoid (Gnome); HD 10d8+20; hp 80; Init +4; Spd 20 ft.; AC 26 (touch 19, flat-footed 18); Base Atk +7; Grp +5; Atk +13 melee (1d6+5 plus 1d6 Acid, +3 Corrosive Small Heavy Mace); Full Atk +13/+8 melee (1d6+5 plus 1d6 Acid, +3 Corrosive Small Heavy Mace); Face/Reach 5 ft./5 ft.; SA Turn Air Elemental, Turn Undead; SQ Svirfneblin traits; AL LN; SV Fort +13, Ref +11, Will +16; Str 14, Dex 18, Con 14, Int 18, Wis 20, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +7, Bluff +3, Concentration +7, Craft (Alchemy) +4, Craft (Gemcutting) +6, Decipher Script +3, Diplomacy +8, Knowledge (Arcana) +7, Knowledge (The Planes) +2, Knowledge (Religion) +7, Listen +2, Search +1, Sense Motive +6, Speak Language (Gnome, Undercommon, Common, Draconic, Dwarven, Elven, Illuskan, Terran), Spellcraft +7, Spot +1. Diligent, Mercantile Background, Negotiator, Summon Earth Elemental.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 21; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons. Aura of Good (aura equals cleric level), Turn Undead as 10th level cleric 5/day.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 10th level caster) 1/day–Blindness/Deafness (DC 18), Blur, Disguise Self.
Cleric Spells Prepared (6/6+1/5+1/4+1/4+1/3+1; base DC = 15 + spell level, 16 + spell level for Illusions; caster level 10th).
Deity: Segojan Earthcaller. Domains: Earth (Turn Air Elementals as 10th level cleric, 5/day), Gnome (cast Illusion spells at +1 caster level)
Possessions: Silver Holy Symbol (Segojan Earthcaller), +3 Chain Shirt, +3 Corrosive Small Heavy Mace, Amulet of Proof against ESP, Cloak of Resistance +2, Gem of Brightness, Ring of Blinking, Ring of Earth Elemental Command, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Clr8 in Menzoberranzan boxed set. Listed as Clr10 in Underdark.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Earthmaster of the Silver Marches (formerly of Blingdenstone) delegation
Badrock Peerayton: Male Svirfneblin Clr8; CR 9; Small Humanoid (Gnome); HD 8d8+16; hp 62; Init +4; Spd 20 ft.; AC 25 (touch 19, flat-footed 17); Base Atk +6, Grp +3; Atk +9 melee (1d6+3, +2 Small Heavy Mace); Full Atk +9/+4 melee (1d6+3, +2 Small Heavy Mace); Face/Reach 5 ft./5 ft.; SA Turn Air Elemental, Turn Undead; SQ Svirfneblin traits; AL LN; SV Fort +10, Ref +8, Will +13; Str 13, Dex 18, Con 16, Int 18, Wis 20, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +11 (+15 when casting defensively), Craft (Alchemy) +3, Craft (Gemcutting) +6, Knowledge (Arcana) +11, Knowledge (The Planes) +8, Knowledge (Religion) +11, Listen +2, Speak Language (Gnome, Undercommon, Draconic, Dwarven, Elven, Terran), Spellcraft +10. Augment Summoning, Combat Casting, Summon Earth Elemental.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 19; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons. Aura of Good (aura equals cleric level), Turn Undead as 8th level cleric 6/day.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 8th level caster) 1/day–Blindness/Deafness (DC 19), Blur, Disguise Self.
Cleric Spells Prepared (6/6+1/4+1/4+1/3+1; base DC = 15 + spell level, 16 + spell level for Illusions; caster level 8th).
Deity: Segojan Earthcaller. Domains: Earth (Turn Air Elementals as 8th level cleric, 6/day), Gnome (cast Illusion spells at +1 caster level)
Possessions: Silver Holy Symbol (Segojan Earthcaller), +2 Chain Shirt, +2 Small Heavy Mace, Cloak of Charisma +4, Gem of Brightness, Ring of Freedom of Movement, Ring of Mind Shielding, Rod of Metal and Mineral Detection, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Clr6 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Guard Captain of the Silver Marches (formerly of Blingdenstone) delegation
Horriwart Tlignlicken: Male Svirfneblin Ftr11; CR 12; Small Humanoid (Gnome); HD 11d10+44; hp 122; Init +4; Spd 30 ft.; AC 26 (touch 19, flat-footed 18); Base Atk +11, Grp +12; Atk +21 melee (1d6+10, +3 Small Longsword); Full Atk +21/+16/+11 melee (1d6+10, +3 Small Longsword); Face/Reach 5 ft./5 ft.; SQ Svirfneblin traits; AL LN; SV Fort +15, Ref +13, Will +11; Str 20, Dex 18, Con 20, Int 14, Wis 16, Cha 10.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +4, Hide +7*, Intimidate +4, Listen +8, Search +5, Speak Language (Gnome, Undercommon, Common, Dwarven, Elven, Terran), Spot +7, Survival +5. Alertness, Close-Quarter Fighting, Dodge, Greater Weapon Focus (Short Sword), Iron Will, Lightning Reflexes, Mobility, Summon Earth Elemental, Weapon Focus (Longsword), Weapon Specialization (Longsword).
*Hide +9 in underground environments.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 22; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 11th level caster) 1/day–Blindness/Deafness (DC 16), Blur, Disguise Self.
Possessions: +3 Chain Shirt, +3 Small Longsword, Amulet of Health +4, Belt of Giant Strength +4, Boots of Springing and Striding, Cloak of Resistance +2, Ring of Invisibility, Ring of Mind Shielding, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr9 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Chief Negotiator for the Gracklstugh Delegation
Murkolk Szolt: Male Duergar Ftr8; CR 9; Medium Humanoid (Dwarf); HD 8d10+40; hp 105; Init +4; Spd 20 ft.; AC 27 (touch 11, flat-footed 26); Base Atk +8; Grp +13; Atk +18 melee (1d6+10, +3 Keen Short Sword); Full Atk +18/+13 melee (1d6+10, +3 Keen Short Sword); Face/Reach 5 ft./5 ft.; SQ Duergar traits; AL LE; SV Fort +13, Ref +6, Will +7; Str 21, Dex 15, Con 20, Int 18, Wis 17, Cha 13.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +6, Bluff +2, Craft (Armorsmith) +8, Craft (Weaponsmith) +8, Diplomacy +5, Intimidate +8, Knowledge (Local: Underdark-Northdark) +1, Listen +3, Ride +2, Search +1, Sense Motive +5, Speak Language (Dwarven, Undercommon, Common, Elven, Giant, Gnome, Goblin, Orc, Terran), Spot +4, Survival +1. Alertness, Greater Weapon Focus (Short Sword), Improved Sunder, Negotiator, Power Attack, Thug, Weapon Focus (Short Sword), Weapon Specialization (Short Sword).
Special Qualities: Duergar traits: Darkvision 120 ft.; 20 ft. speed in any armor; Immunities to Paralysis, Phantasm, and Poison; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Light Sensitivity (Dazzled in bright light, such as sunlight or a Daylight spell).
Spell-like Abilities (as 16th level caster on self only) 1/day –Enlarge Person, Invisibility.
Possessions: Storm Armor of the Earth’s Children, +3 Heavy Steel Shield, +3 Keen Short Sword, Amulet of Natural Armor +2, Cloak of Resistance +2, Gauntlets of Ogre Power, Ring of Mind Shielding, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Creation Note: He is listed as a Ftr8 in Underdark.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Former Chief Negotiator for the Gracklstugh Delegation (Deceased)
Gradoc Gant Rockhand: Male Duergar Ftr9; CR 10; Medium Humanoid (Dwarf); HD 9d10+36; hp 99; Init +4; Spd 20 ft.; AC 27 (touch 13, flat-footed 24); Base Atk +9; Grp +15; Atk +20 melee (1d6+12, +4 Vorpal Short Sword); Full Atk +20/+15 melee (1d6+12, +4 Vorpal Short Sword); Face/Reach 5 ft./5 ft.; SQ Duergar traits, DR 3/-; AL LE; SV Fort +12, Ref +7, Will +7; Str 22, Dex 14, Con 18, Int 16, Wis 15, Cha 12.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +4, Bluff +5, Craft (Armorsmith) +5, Craft (Weaponsmith) +5, Diplomacy +3, Intimidate +6, Knowledge (Geography) +1, Knowledge (Local: Underdark-Northdark) +1, Listen +1, Ride +1, Search +1, Sense Motive +4, Speak Language (Dwarven, Undercommon, Common, Elven, Gnome, Goblin, Orc, Terran), Spot +1. Cleave, Improved Critical (Short Sword), Negotiator, Persuasive, Power Attack, Quick Draw, Thug, Weapon Focus (Short Sword), Weapon Specialization (Short Sword).
Special Qualities: Duergar traits: Darkvision 120 ft.; 20 ft. speed in any armor; Immunities to Paralysis, Phantasm, and Poison; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Light Sensitivity (Dazzled in bright light, such as sunlight or a Daylight spell).
Spell-like Abilities (as 18th level caster on self only) 1/day –Enlarge Person, Invisibility.
Possessions: +2 Dwarven Plate, +2 Heavy Steel Shield, +4 Vorpal Short Sword, Belt of Giant Strength +4, Boots of Speed, Cloak of Resistance +2, Medallion of Thoughts, Ring of Protection +2, Ring of Spell Turning, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr9 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document

Edited by - warlockco on 30 Sep 2005 10:24:51
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warlockco
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House Nasadra, 1st House of Ched Nasad:

Matron Mother of House Nasadra (status unknown since the fall of Ched Nasad)
Matron Aunrae Nasadra: Female Drow Clr18/Dis4/Hie3; CR 26; Medium Humanoid (Elf); HD 25d8+100; hp 242; Init +7; Spd 30 ft.; AC 35 (touch 22, flat-footed 28); Base Atk +17; Grp +21; Atk +23 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +23/+18/+13 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 36, DR 5/Good; AL CE; SV Fort +25, Ref +20, Will +33; Str 18, Dex 25, Con 19, Int 20, Wis 30, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +15, Concentration +20, Diplomacy +20, Heal +10, Hide +5, Intimidate +10, Knowledge (Arcana) +24, Knowledge (The Planes) +10, Knowledge (Religion) +24, Listen +2, Search +2, Sense Motive +10, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarven, Goblin, Illuskan, Netherese), Spellcraft +24, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Improved Spell Capacity, Iron Will, Leadership, Lightning Reflexes (b), Persistent Spell, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Aura of Evil (as 25th level cleric); Rebuke Undead as 18th level cleric 11/day.
Spell-like Abilities (as 25th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Divine Emissary (Ex): Aunrae also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that are chaotic evil or that serve Lolth.
Aunrae can communicate telepathically with any outsider within 60 feet that is chaotic evil or serves Lolth. This feature of divine emissary is a Supernatural Ability.
Sacred Defense (Ex): Aunrae has a +4 bonus on saving throws vs Divine Spells, as well as the Spell-like and Supernatural Abilities of outsiders.
Imbue with Spell Ability (Sp): Aunrae can use Imbue with Spell Ability (caster level 25th). Since it is a Spell-like Ability, Aunrae does not need to devote a 4th level spell slot to use it, though the imbued spells themselves take up her lower-level spell slots, as usual. This ability is usable once per day.
Divine Reach (Su): Aunrae can use touch spells on targets up to 60 feet away. If the spell requires a melee touch attack, Aunrae must make a ranged touch attack instead.
Mastery of Energy (Su): Aunrae channels negative energy more effectively, increasing her ability to affect undead. Add a +4 bonus to Aunrae’s Rebuke checks and Rebuke damage rolls.
Cleric Spells Prepared (6/8+1/8+1/13+1/13+1/7+1/6+1/5+1/5+1/5+1/2; base DC = 20 + spell level; caster level 25th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 25th level cleric 11/day), Trickery.
Possessions: Silver Holy Symbol (Lolth), Nasadra House Insignia, Scourge of Fangs, Amulet of Natural Armor +5, Belt of Prowess, Bracers of Great Health, Drow Boots, Earring of Regeneration, Piwafwi of Protection +5, Ring of Divinity III, Ring of Divinity IV, Robe of the Matron, Tasmia’s Heart, other possessions unknown. As Matron Mother of the most powerful house in Ched Nasad, Aunrae has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr23. No items listed, added levels due to passage of time.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Epic Level Handbook (3E).

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.
Source: Created by Joseph Weber.
Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

Bracers of Great Health: The wearer of these silver bracers is immune to disease, including supernatural diseases; immune to poison, although poisons still active when the bracers are first donned still run their course; and provides a +6 enhancement bonus to Constitution.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Neutralize Poison, Remove Disease; Price 87,750 gp; Weight 1 lb.

Earring of Regeneration: This white gold earring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this earring, the earring regenerates it as the spell. In either case, only damage taken while wearing the earring is regenerated. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Ring of Regeneration.
Strong Conjuration; CL 15th; Craft Wondrous Item, Regenerate; Price 180,000 gp.

Piwafwi of Protection: This black cloak adds a +1 to +5 deflection bonus to the wearer’s Armor Class and a +10 competence bonus to the wearer’s Hide checks.
Source: Created by Joseph Weber.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Shield of Faith, Creator must be a Drow, Creator’s caster level must be at least three times the deflection bonus; Price 13,000 gp (+1), 22,000 gp (+2), 33,000 gp (+3), 47,000 gp (+4), 65,000 gp (+5); Weight 1 lb.

Ring of Divinity: This special ring comes in four kinds (Ring of Divinity I, Ring of Divinity II, Ring of Divinity III, and Ring of Divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A Ring of Divinity I doubles 1st level spells, a Ring of Divinity II doubles 2nd level spells, a Ring of Divinity III doubles 3rd level spells, and a Ring of Divinity IV doubles 4th level spells. Bonus spells from high ability scores are not doubled.
Source: DMG 3.5, modified Ring of Wizardry.
Moderate (Divinity I) or Strong (Divinity II–IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, Miracle; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).

Robe of the Matron: This elegant black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be a Drow; Price 317,500 gp; Weight 1 lb.





Archmage of Ched Nasad, Twin Brother of Aunrae Nasadra (status unknown since the fall of Ched Nasad)
Ildibane Nasadra: Male Drow Wiz23/Acm2; CR 26; Medium Humanoid (Elf); HD 25d4+100; hp 178; Init +5; Spd 30 ft.; AC 28 (touch 20, flat-footed 23); Base Atk +13; Grp +13; Atk +18 melee (1d6+5, Staff of the Abyss); Full Atk +18/+13 melee (1d6+5, Staff of the Abyss); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 36; AL CE; SV Fort +17, Ref +18, Will +25; Str 10, Dex 20, Con 18, Int 32, Wis 22, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +25, Craft (Alchemy) +15, Decipher Script +15, Diplomacy +10, Gather Information +5, Intimidate +5, Knowledge (Arcana) +25, Knowledge (Local: Underdark-Northdark) +10, Knowledge (Nobility and Royalty) +15, Knowledge (The Planes) +14, Knowledge (Religion) +10, Listen +2, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan, Netherese, Seldruin, Thorass), Spellcraft +30, Spot +2. Craft Contingent Spell, Craft Staff, Craft Wand, Craft Wondrous Item, Extend Spell, Greater Spell Penetration, Improved Spell Capacity, Persistent Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Divination), Spell Penetration, Transdimensional Spell.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Summon Familiar. High Arcana: Arcane Fire, Arcane Reach.
Spell-like Abilities (as 25th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Wizard Spells Prepared (4/7/7/7/6/6/6/6/4/4/2; base DC = 21 + spell level, 22 + spell level for Divination and Evocation spells; caster level 25th).
Possessions: Nasadra House Insignia, Spellbooks, Amulet of Phelthong, Bracers of Great Health, Gloves of Dexterity +6, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Ring of Protection +5, Robe of the Archmage of Ched Nasad, Staff of the Abyss, Wand of Darkness, other possessions unknown. As Archmage of Ched Nasad and twin brother to the Matron Mother of the most powerful house in Ched Nasad, Ildibane has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Wiz22 with Amulet of Phelthong, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Robe of the Archmage of Ched Nasad, Staff of the Abyss, and Wand of Darkness. Add levels due to passage of time.
Robe of the Archmage of Ched Nasad and Staff of the Abyss both have no known stats, that could be found, thus both are custom created magic items. If anyone knows of official stats for both of these items in any edition, please let me know.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Unapproachable East (3E), Underdark (3.5E), Complete Arcane (3E), and Epic Level Handbook (3E).

Amulet of Phelthong: Named for the drow wizard of fabled powers who devised them long ago, these rare, fist-sized obsidian pendants are carved into smiling drow faces. In Menzoberranzan, they are worn only by powerful master mages of Sorcere. Such amulets have the following powers:
Comprehend Languages whenever held or worn.
• Quickened Dimension Door twice per day, by silent mental command.
• Quickened Obscuring Mist once per day, by silent mental command.
Timestop once every 12 days, by speaking a secret command word while touching the amulet to a magical item (which is forever drained).
Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.
Strong Abjuration, Conjuration, Divination, and Transmutation; CL 18th; Craft Wondrous Item, Quicken Spell, Comprehend Languages, Dimension Door, Mordenkainen’s Disjunction, Obscuring Mist, Timestop; Price 200,000 gp.

Orb of Radiance: These hand-sized globes of polished white quartz are among the most valued items of drow mages, who use them to defend themselves against drow attack (or to sufficiently impress other drow, particularly hostile priestesses, that attacks can be avoided). Any being who knows the command words can use an Orb of Radiance, as long as some part of their skin is in direct contact with it. While they hold it or carry it on their person, they make all saving throws against any sort of magic at a -1 penalty.
It is whispered that these rare items were first fashioned with the aid of surface-world priests of other faiths. In Menzoberranzan, such items are carried only by wizards of Sorcere, or perhaps as hidden treasures by nobles of one or more of the most powerful noble Houses.
When directed, an Orb of Radiance can emit a:
Sunbeam (four times per day): as the spell, command words: “Delather myarra heth!”
• Persistent Light (once every other round, remains in globe where cast, not moving with orb, and unless dispelled by other means, lasts exactly 1 day from casting), command word: “Aumrae!”
• Ruby Ray (once per day, effects as Ruby Ray of Reversal), each time the Ruby Ray power is activated it drains 1d4+1 hit points from the orb-user; such lost hit points can be regained by normal healing means. The command word for this power is: “Raspra!”
Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.
Strong Abjuration and Evocation; CL 13th; Craft Wondrous Item, Extend Spell, Persistent Spell, Light, Ruby Ray of Reversal, Sunbeam; Price 409,500 gp.

Robe of the Archmage of Ched Nasad: This black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on all saving throws and a +6 enhancement bonus to Intelligence and Wisdom. Magic Missiles striking the wearer are automatically negated, just as if they had impacted a target protected by a Shield spell.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Transmutation; CL 16th; Craft Wondrous Item, Fox’s Cunning, Mage Armor, Owl’s Wisdom, Resistance, Shield, Creator must be a Drow; Price 241,500 gp; Weight 1 lb.

Staff of the Abyss: This +5 anarchic unholy cold iron staff radiates great power evil power, it has heavily engraved with images of demons its entire length. The staff of the abyss has the following powers:
• Summon a Vrock, once a day.
• Corrupt Fireball (10d6 damage, Reflex DC 17 half) (1 charge)
• Corrupt Lightning Bolt (10d6 damage, Reflex DC 17 half) (1 charge)
Protection from Good (1 charge)
Protection from Law (1 charge)
• Corrupt Cone of Cold (15d6 damage, Reflex DC 19 half) (2 charges)
• Corrupt Delayed Blast Fireball (15d6 damage, Reflex DC 21 half) (2 charges)
Once all the charges are expended the staff will continue to function as a magical weapon with the ability to summon a Vrock once per day.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation; CL 20th; Craft Magic Arms and Armor, Craft Staff, Corrupt Spell, Chaos Hammer, Cone of Cold, Delayed Blast Fireball, Fireball, Lightning Bolt, Protection from Good, Protection from Law, Summon Monster VIII, Unholy Blight, Creator must be Chaotic Evil; Price 306,275 gp.

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document

Edited by - warlockco on 16 Dec 2005 08:20:16
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warlockco
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Posted - 16 Dec 2005 :  08:22:13  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House D’Dgttu, 2nd House of Ched Nasad:

Matron Mother of House D’Dgttu (status unknown since the fall of Ched Nasad)
Matron Umrae D’Dgttu: Female Drow Clr19; CR 20; Medium Humanoid (Elf); HD 19d8+38; hp 159; Init +4; Spd 30 ft.; AC 28 (touch 18, flat-footed 24); Base Atk +14; Grp +18; Atk +20 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +20/+15/+10 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 30; AL CE; SV Fort +13, Ref +10, Will +18; Str 18, Dex 18, Con 14, Int 16, Wis 25, Cha 20.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +16, Diplomacy +10, Heal +4, Intimidate +4, Knowledge (Arcana) +5, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +4, Search +4, Sense Motive +4, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +16, Spot +4. Craft Wand, Exotic Weapon (Scourge), Extend Spell, Greater Spell Penetration, Leadership, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 30. Aura of Evil (equal to cleric level); Rebuke Undead as 19th level cleric 8/day.
Spell-like Abilities (as 19th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/6+1/5+1/5+1/3+1/3+1; base DC = 17 + spell level; caster level 19th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 19th level cleric 8/day).
Possessions: Silver Holy Symbol (Lolth), D’Dgttu House Insignia, +5 Drowcraft Elven Chainmail, Scourge of Fangs, Belt of Giant Strength +4, Periapt of Wisdom +6, Piwafwi of Charisma +4, Ring of Protection +4, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr19, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.
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warlockco
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House Melarn, 3rd House of Ched Nasad:

Matron Mother of House Melarn (Deceased, killed during the fall of Ched Nasad)
Matron Drisinil Melarn: Female Drow Clr18; CR 19; Medium Humanoid (Elf); HD 18d8+36; hp 151; Init +4; Spd 30 ft.; AC 23 (touch 17, flat-footed 19); Base Atk +13; Grp +14; Atk +16 melee (1d8+3 plus Special, Scourge of Fangs); Full Atk +16/+11/+6 melee (1d8+3 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 29; AL CE; SV Fort +13, Ref +12, Will +18; Str 12, Dex 18, Con 14, Int 16, Wis 24, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +15, Diplomacy +10, Heal +6, Intimidate +3, Knowledge (Arcana) +8, Knowledge (The Planes) +8, Knowledge (Religion) +15, Listen +2, Perform (Singing) +6, Search +2, Sense Motive +2, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +15, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Greater Spell Penetration, Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Aura of Evil (equal to cleric level); Rebuke Undead as 18th level cleric 11/day.
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 17 + spell level, 18 + spell level for Enchantment spells; caster level 18th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 18th level cleric 11/day).
Possessions: Silver Holy Symbol (Lolth), Melarn House Insignia, Scourge of Fangs, Bracers of Armor +6, Periapt of Wisdom +4, Piwafwi of Charisma +6, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr18, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).






Elder Daughter of Matron Drisinil Melarn:
Halisstra Melarn: Has an official write-up in Dragon 312 and 322.






Battle Captive to Halisstra Melarn
Danifae Yauntyrr: Has an official write-up in Dragon 322.

Edited by - warlockco on 16 Dec 2005 08:40:50
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warlockco
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House Auvryndar, 4th House of Ched Nasad:

Matron Mother of House Auvryndar (status unknown since the fall of Ched Nasad)
Matron Shyntlara Auvryndar: Female Drow Vampire Clr16; CR 19; Medium Undead (Augmented Humanoid, Elf); HD 16d12; hp 162; Init +14; Spd 30 ft.; AC 44 (touch 25, flat-footed 34); Base Atk +12; Grp +21; Atk +26 melee (1d6+14, slam) or +23 melee (1d8+11 plus special, Scourge of Fangs); Full Atk +26/+21/+16 melee (1d6+14, slam) or +23/+18/+13 melee (1d8+11 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Energy Drain, Rebuke Undead; SQ Drow traits, Undead Traits, Vampire Traits, SR 27, DR 10/silver and magic, Fast Healing 5, Turn Resistance +8; AL CE; SV Fort +15, Ref +22, Will +25; Str 28, Dex 30, Con --, Int 20, Wis 30, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +13, Concentration +15, Diplomacy +10, Heal +4, Hide +8, Intimidate +5, Knowledge (Arcana) +7, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +12, Move Silently +8, Search +12, Sense Motive +12, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Illuskan), Spellcraft +15, Spot +12. Alertness (b), Combat Reflexes (b), Dodge (b), Exotic Weapon (Scourge), Improved Initiative (b), Improved Turn Resistance, Leadership, Lightning Reflexes (b), Positive Energy Resistance, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Undead traits. Vampire traits: +8 Racial bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks; Natural Armor +6. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 11/day.
Alternate Form (Su): Shyntlara can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This ability is similar to a polymorph spell cast by a 12th-level character, except that Shyntlara does not regain hit points for changing form and must choose from among the forms mentioned here. While in an alternate form, Shyntlara loses her slam attack and dominate ability, but gains the natural weapons and extraordinary special attacks of her new form. She can remain in that form until she assumes another or until the next sunrise.
Damage Reduction (Su): Shyntlara has damage reduction 10/silver and magic. Shyntlara’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): Shyntlara heals 5 points of damage each round so long as she has at least 1 hit point. If reduced to 0 hit points in combat, she automatically assumes gaseous form and attempts to escape. She must reach her coffin home within 2 hours or be utterly destroyed. (She can travel up to nine miles in 2 hours.) Any additional damage dealt to Shyntlara after being forced into gaseous form has no effect. Once at rest in her coffin, Shyntlara is helpless. She regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Gaseous Form (Su): As a standard action, Shyntlara can assume gaseous form at will as the spell (caster level 5th), but she can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Resistances (Ex): Shyntlara has resistance to cold 10 and electricity 10.
Spider Climb (Ex): Shyntlara can climb sheer surfaces as though with a spider climb spell.
Turn Resistance (Ex): Shyntlara has +4 turn resistance.
Blood Drain (Ex): Shyntlara can suck blood from a living victim with her fangs by making a successful grapple check. If she pins her foe, she drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, Shyntlara gains 5 temporary hit points.
Children of the Night (Su): Shyntlara can command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve Shyntlara for up to 1 hour.
Dominate (Su): Shyntlara can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Shyntlara must use a standard action, and those merely looking at her are not affected. Anyone Shyntlara targets must succeed on a Will save (DC 26) or fall instantly under the Shyntlara’s influence as though by a Dominate Person spell (caster level 12th). The ability has a range of 30 feet.
Create Spawn (Su): A humanoid or monstrous humanoid slain by Shyntlara’s energy drain rises as a vampire spawn 1d4 days after burial.
If Shyntlara instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of Shyntlara and remains enslaved until her destruction. At any given time Shyntlara may have enslaved spawn totaling no more than her Hit Dice; any spawn she creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Energy Drain (Su): Living creatures hit by Shyntlara’s slam attack gain two negative levels. For each negative level bestowed, Shyntlara gains 5 temporary hit points. Shyntlara can use her energy drain ability once per round.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/8+1/8+1/7+1/6+1/6+1/5+1/4+1/3+1; base DC = 22 + spell level, caster level 16th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 16th level cleric 11/day)
Possessions: Silver Holy Symbol (Lolth), Auvryndar House Insignia, Scourge of Fangs, Belt of Prowess, Bracers of Armor +8, Earring of Resistance +5, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of the Beast, Ring of Protection +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr14, no additional information. Added levels due to passage of time.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Libris Mortis (3.5E).

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.
Source: Created by Joseph Weber.
Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Resistance.
Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).

Ring of the Beast: This ring grants an enhancement bonus of +5 to the wearer’s natural armor bonus and an enhancement bonus of +5 on attack and damage rolls with unarmed attacks and natural weapons.
Source: Created by Joseph Weber.
Strong Evocation and Transmutation; CL 15th; Forge Ring, Barkskin, Greater Magic Fang; Price 225,000 gp.

Positive Energy Resistance [Monstrous]
You are resistant to the damage dealt by positive energy effects.
Source: Libris Mortis.
Prerequisite: Undead type.
Benefit: You gain resistance 10 against positive energy effects, such as Cure spells.

Edited by - warlockco on 19 Dec 2005 06:07:17
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Dec 2005 :  06:10:42  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House Mylyl, 5th House of Ched Nasad:

Matron Mother of House Mylyl (status unknown since the fall of Ched Nasad)
Matron Inidil Mylyl: Female Drow Clr16; CR 17; Medium Humanoid (Elf); HD 16d8+16; hp 107; Init +4; Spd 30 ft.; AC 27 (touch 17, flat-footed 23); Base Atk +12; Grp +14; Atk +19 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16 melee (1d8+4 plus Special, Scourge of Fangs); Full Atk +19/+14/+9 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16/+11/+6 melee (1d8+4 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 27; AL CE; SV Fort +15, Ref +15, Will +20; Str 14, Dex 18, Con 12, Int 18, Wis 22, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +14, Diplomacy +10, Heal +10, Intimidate +5, Knowledge (Arcana) +10, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +2, Search +2, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +15, Spot +2. Blind-Fight (b), Craft Wondrous Item, Exotic Weapon (Scourge), Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Penetration, Weapon Focus (Dagger).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 7/day.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 16 + spell level; caster level 16th).
Deity: Lolth. Domains: Darkness, Drow.
Possessions: Silver Holy Symbol (Lolth), Mylyl House Insignia, +5 Drowcraft Elven Chainmail, +4 Drowcraft Unholy Dagger, Scourge of Fangs, Periapt of Wisdom +4, Piwafwi of Resistance +4, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr16, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Dragon #302.

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.
Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.
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Conlon
Learned Scribe

Canada
132 Posts

Posted - 31 Jan 2006 :  19:34:23  Show Profile  Visit Conlon's Homepage Send Conlon a Private Message  Reply with Quote
Excellent work! With all due respect, how long does this take you?!

My hopes are ashes, my dreams are dust. All my intentions mean nothing unless they are followed by action.
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Just
Seeker

Portugal
32 Posts

Posted - 18 Feb 2006 :  16:40:41  Show Profile  Visit Just's Homepage Send Just a Private Message  Reply with Quote
Hi Warlocko.
Congratulation for the excellent work. Green giant also!
I have a small request to make. I'm looking for stats for some Cormyrean Characters?
Those less known. Such characters as Myrmeen Lhal, Laspeera.
Could you help me?
Thanks ahead. Just the Qindahearted

Brainstorming Paladin under the shadow of a rock shaped Abyss General
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Feb 2006 :  03:15:42  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Just

Hi Warlocko.
Congratulation for the excellent work. Green giant also!
I have a small request to make. I'm looking for stats for some Cormyrean Characters?
Those less known. Such characters as Myrmeen Lhal, Laspeera.
Could you help me?
Thanks ahead. Just the Qindahearted



Thanks, glad you like them.

I'll see what I can do, but will be a bit on the difficult side for me at the moment, recently had the vast majority of my 3E books taken, but will see what I can dig up on them in 2E and bother some friends that might have some 3E books that might have some info.

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document
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Just
Seeker

Portugal
32 Posts

Posted - 19 Feb 2006 :  16:34:59  Show Profile  Visit Just's Homepage Send Just a Private Message  Reply with Quote
Thanks Warlocko. I know I saw Myrmeen Lhal Stats on the Wizard Boards among yours and Green Giants Npc's but I don't know where to find it already.

Anyway I appreciatte the gesture, if you can't it's only understandable. We all have many things to do. Sincerely Just the Qindahearted

Brainstorming Paladin under the shadow of a rock shaped Abyss General
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 06 Apr 2006 :  21:39:47  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Hey Warlocko

I was wondering if you had the time if were possible to have a go at the Seekers within the Ruins of Myth Drannor boxed set.

Alaecathra, Gurldar Ironcrown and the other guy that I can't remember the name of (I'm at work at present )if anyone can add his name I would appreciate it

Many thanks

Kophyn

By the way what did you mean when you had your books taken? Were they stolen?

Edited by - Kophyn Wistnel on 06 Apr 2006 22:08:54
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Kuje
Great Reader

USA
7915 Posts

Posted - 06 Apr 2006 :  22:19:24  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Kophyn Wistnel

Hey Warlocko

I was wondering if you had the time if were possible to have a go at the Seekers within the Ruins of Myth Drannor boxed set.

Alaecathra, Gurldar Ironcrown and the other guy that I can't remember the name of (I'm at work at present )if anyone can add his name I would appreciate it

Many thanks

Kophyn

By the way what did you mean when you had your books taken? Were they stolen?



Jathalaera Sire, is the one I think you meant. Or is it, Shandel Iribar? Or maybe, Danreth Tallathern? Or Szuldas Andlath? Or Arleera Landreth? Or Baerant Telcharr? It's not Gundlar Ironcrown, since you mentioned him. Nor is it Abbess Alaecathra Shuinrond, since, again, you mentioned her. :)

But all of them are part of the Seekers.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 06 Apr 2006 :  23:59:37  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
I didn't realise that I had the memory of a tadpole

Thanks Kuje!
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Kuje
Great Reader

USA
7915 Posts

Posted - 07 Apr 2006 :  00:05:06  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Kophyn Wistnel

I didn't realise that I had the memory of a tadpole

Thanks Kuje!



No problem. :) I made use of my npc file. That thing comes handy all the time.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 02 May 2006 :  00:38:03  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Hey Warlockco

Glad to see you still visit

I hope the health issues are not serious.

I appreciate you looking at these NPC's and am pretty much guaranteed some amazing creations!

Just so you know, I finally used Uthaedeol the Blood Drenched against the group. It took me ages to build up to it but it was truly worth it! Only one of my players had seen the posts on the forums and his reaction in RL was hilarious

It was a case of "Oh, is that the time?? I must be off... work tomorrow!" /runs

Hope you are well though and thanks again.
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 20 Jun 2006 :  15:00:06  Show Profile Send Ergdusch a Private Message  Reply with Quote
Hello Warlockco!

Respect to thee for your creative work and especially the patience to work out/convert all those NPCs in detail! Great work!

Just to add one more to the list of requests - a big fish - one that might be tempting you: Sammaster Firstspeaker

I am working on him as well at the moment. I will come back here once I finished him to compare the results!

"Das Gras weht im Wind, wenn der Wind weht."
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Wandering_mage
Senior Scribe

688 Posts

Posted - 12 Jul 2006 :  17:09:36  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Great NPC builds! Keep'em coming.

Illum
The Wandering Mage
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