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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 22 Sep 2005 :  08:00:21  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
As requested by Kophyn Wistnel on the WotC boards with input by Erid L Boyd
I give you an infamous servant of Bhaal, Uthaedeol the Blood-Drenched.

Uthaedeol the Blood-Drenched: Male Tethyrian Human Clr3/Sor10/Mystic Theurge 10; CR 23; Medium Humanoid (Human); HD 3d8+18 plus 20d4+120; hp 210; Init +7; Spd 30 ft.; AC 38 (touch 23, flat-footed 31); Base Atk +12; Grp +17; Atk +22 melee (1d4+10, Uthaedeol’s Dagger); Full Atk +22/+17 melee (1d4+10, Uthaedeol’s Dagger); Face/Reach 5 ft./5 ft.; SA Rebuke Undead, Smite; AL CE; SV Fort +21, Ref +20, Will +29; Str 20, Dex 24, Con 22, Int 16, Wis 24, Cha 29.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +12, Concentration +26 (+30 when casting defensively), Craft (Trapmaking) +20, Knowledge (Arcana) +26, Knowledge (History) +6, Knowledge (Religion) +16, Sense Motive +17, Speak Language (Chondathan, Common, Alzhedo, Goblin, Orc), Spellcraft +26. Combat Casting, Craft Contingent Spell, Craft Wondrous Item, Divine Vigor, Luck of Heroes, Practiced Spellcaster (Cleric), Practiced Spellcaster (Sorcerer), Spell Mantle, Via Negativa.
Special Qualities: Aura of Evil (equal to 13th level Cleric); Turn Undead as 3rd level Cleric 12/day. Summon Familiar.
Cleric Spells Prepared (6/5+1/5+1/4+1/4+1/3+1/2+1/1+1; base DC = 17 + spell level; caster level 17th).
Deity: Bhaal. Domains: Destruction (Smite +4 Att/+13 Dmg 1/day), Evil (cast Evil spells at +1 caster level).
Sorcerer Spells Known (6/6/6/6/6/6/6/6/6/6; base DC = 19 + spell level; caster level 23rd). 0–Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Prestidigitation, Read Magic, Resistance, Touch of Fatigue; 1st–Alarm, Mage Armor, Magic Missile, Shield, True Strike; 2nd–Decastave*, Invisibility, Knock, Protection from Arrows, See Invisibility; 3rd–Dispel Magic, Fireball, Lightning Bolt, Nondetection; 4th–Dimension Door, Greater Invisibility, Ilyykur’s Mantle*, Stoneskin; 5th–Cone of Cold, Destroying Fist#, Fleshshiver**, Hold Monster; 6th–Contingency, Disintegrate, Globe of Invulnerability; 7th–Greater Teleport, Ruby Ray of Reversal**, Swarming Flight*#; 8th–Horrid Wilting, Polar Ray, Symbol of Death; 9th–Meteor Swarm, Sphere of Ultimate Destruction*, Wish.
* Unapproachable East
** Player’s Guide to Faerun
# Destroying Fist is as per the Disintegrate spell, except range is Touch.
*# Swarming Flight is as per the Blade Barrier spell, except all non-magical arrows are destroyed/consumed in the area of effect.
Possessions: Silver Holy Symbol (Bhaal), Armor of Uthaedeol, Uthaedeol’s Dagger, Amulet of Natural Armor +5, Belt of Giant Strength +6, Bracers of Great Health, Gloves of Dexterity +6, Ring of Protection +5, Uthaedeol’s Robe, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Sources: Faiths & Avatars (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Champions of Ruin (3.5E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Lost Empires of Faerun (3.5E), Unapproachable East (3.5E), Book of Exalted Deeds (3.5E), Complete Arcane (3.5E), Complete Divine (3.5E), Complete Warrior (3.5E).

Armor of Uthaedeol: This +5 mithral breastplate has been enchanted with the improved acid resistance (Acid Resistance 20), nimbleness, and twilight properties. Speed while wearing this armor is unhindered. The armor has an arcane spell failure chance of 5%, a maximum Dexterity bonus of +7, and an armor check penalty of -0. It is considered light armor and weights 15 pounds.
Source: Created by Joseph Weber.
Strong Abjuration and Transmutation; CL 15th; Craft Magic Arms and Armor, Cat’s Grace, Resist Energy; Price 93,200 gp.

Bracers of Great Health: The wearer of these silver bracers is immune to disease, including supernatural diseases; immune to poison, although poisons still active when the bracers are first donned still run their course; and provides a +6 enhancement bonus to Constitution.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Neutralize Poison, Remove Disease; Price 87,750 gp; Weight 1 lb.

Uthaedeol’s Dagger: This +5 Keen Unholy Dagger of Wounding is the personal weapon of Uthaedeol the Blood-Drenched.
Source: Created by Joseph Weber.
Strong Evocation and Transmutation; CL 15th; Craft Magic Arms and Armor, Keen Edge, Mordenkainen’s Sword, Unholy Blight, Creator must be Evil; Price 200,302 gp.

Uthaedeol’s Robe: This silk robe of deep purple is lined with deep black silk. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be Evil; Price 317,500 gp; Weight 1 lb.

Twilight: This magic armor special ability reduces the chance of arcane spell failure by 10%.
Source: Book of Exalted Deeds.
Faint Abjuration; CL 5th; Craft Magic Arms and Armor; Price +1 bonus.

Divine Vigor [Divine]
You can channel energy to increase your speed and durability.
Source: Complete Warrior.
Prerequisite: Turn or Rebuke Undead ability.
Benefit: As a standard action, spend one of your Turn or Rebuke Undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document
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Rhanagar
Acolyte

2 Posts

Posted - 25 Sep 2005 :  23:22:22  Show Profile  Visit Rhanagar's Homepage Send Rhanagar a Private Message  Reply with Quote
Cheers for this. It has saved me hours of tedious conversion. Do you by any chance have any of the Traders of Mantol Derith from the adventure book of the Mezoberranzan box set done as well.
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Rhanagar
Acolyte

2 Posts

Posted - 27 Sep 2005 :  22:33:36  Show Profile  Visit Rhanagar's Homepage Send Rhanagar a Private Message  Reply with Quote
Cool. I would of taken ages doing this. I only have the patience to trawl the net and find some other masochist who has done it already. Full respect to you my man.
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 30 Sep 2005 :  10:17:17  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
NPCs of Mantol-Derith:

Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet
Harammamyl H’tithet: Female Drow Ftr3/Rog3; CR 7; Medium Humanoid (Elf); HD 3d10+6 plus 3d6+6; hp 45; Init +4; Spd 30 ft.; AC 22 (touch 16, flat-footed 18); Base Atk +5; Grp +7; Atk +9 melee (1d6+3, +2 Rapier); Full Atk +9 melee (1d6+3, +2 Rapier); Face/Reach 5 ft./5 ft.; SA Sneak Attack +2d6; SQ Drow traits, SR 17; AL CE; SV Fort +6, Ref +8, Will +4; Str 15, Dex 19, Con 15, Int 20, Wis 14, Cha 19.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +11, Bluff +10, Climb +6, Decipher Script +4, Diplomacy +7, Disable Device +6, Forgery +2, Gather Information +2, Hide +4, Intimidate +9, Knowledge (Local: Underdark-Northdark) +2, Listen +6, Move Silently +4, Open Lock +6, Search +6, Sense Motive +10, Sleight of Hand +2, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Dwarven, Gnome, Goblin), Spot +6, Use Magic Device +2. Diligent, Dodge, Negotiator, Persuasive, Quick Draw.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 17. Sneak Attack +2d6; Trapfinding; Evasion; Trap Sense +1.
Spell-like Abilities (as 6th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: +2 Mithral Shirt, +2 Rapier, Drow Boots, Piwafwi of Charisma +2, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Creation Note: She is listed as a Ftr3/Rog3 in Underdark.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.





Former Chief Negotiator for the Menzoberranzan Delegation, of the minor merchant House H’tithet (Deceased)
Yyssisiryl H’tithet: Female Drow Clr13; CR 14; Medium Humanoid (Elf); HD 13d8+39; hp 121; Init +2; Spd 30 ft.; AC 20 (touch 14, flat-footed 18); Base Atk +9; Grp +11; Atk +13 melee (1d8+4 plus Special, Scourge of Fangs) or +14 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Full Atk +13/+8 melee (1d8+4 plus Special, Scourge of Fangs) or +14/+9 melee (1d4+5, +3 Dagger) or +14 ranged (1d4+5, +3 Dagger); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 24; AL CE; SV Fort +14, Ref +9, Will +17; Str 14, Dex 14, Con 16, Int 15, Wis 22, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +3, Bluff +7, Concentration +7, Diplomacy +12, Knowledge (Arcana) +7, Knowledge (The Planes) +4, Knowledge (Religion) +7, Listen +2, Search +2, Sense Motive +6, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarf, Gnome), Spellcraft +7, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Negotiator, Skill Focus (Diplomacy).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 24. Aura of Evil (aura equals cleric level), Rebuke Undead as 13th level cleric 10/day.
Spell-like Abilities (as 13th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/5+1/5+1/4+1/3+1/1+1; base DC = 16 + spell level; caster level 13th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Trickery.
Possessions: Silver Holy Symbol (Lolth), Scourge of Fangs, +3 Dagger, Bracers of Armor +6, Drow Boots, Earring of Resistance +3, Periapt of Wisdom +4, Piwafwi of Charisma +4, Ring of Protection +2, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: She is listed as a Clr13 in Menzoberranzan boxed.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Resistance.
Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).





Caravan Escort for the Menzoberranzan Delegation, spy for House Barrison Del’Armgo
Reftael Jerritril: Male Drow Ftr16; CR 17; Medium Humanoid (Elf); HD 16d10+48; hp 152; Init +8; Spd 30 ft.; AC 30 (touch 15, flat-footed 28); Base Atk +16; Grp +21; Atk +28 melee (1d8+12, +5 Longsword) or +20 ranged (1d4+2, +2 Hand Crossbow); Full Atk +28/+23/+18/+13 melee (1d8+12, +5 Longsword) or +20/+15/+10/+5 ranged (1d4+2, +2 Hand Crossbow); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 27; AL LE; SV Fort +16, Ref +10, Will +12; Str 20, Dex 14, Con 16, Int 14, Wis 18, Cha 13.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +5, Hide +7, Jump +5, Listen +6, Move Silently +7, Ride +6, Search +6, Speak Language (Elven, Undercommon, Common, Drow Sign Language, Dwarf, Gnome, Goblin), Spot +8, Survival +5. Blooded, Combat Reflexes, Dodge, Greater Weapon Focus (Longsword), Improved Initiative, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Hand Crossbow), Stealthy, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Cannot be Shaken, and ignores the effects of the Shaken condition.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Possessions: +5 Drowcraft Elven Chainmail, +3 Large Mithral Shield, +5 Longsword, +2 Hand Crossbow with 20 bolts, 5 +3 Bolts, 5 +2 Venomous Bolts, 5 +2 Bolts of Paralyzing, 5 Bolts of Lightning, Belt of Giant Strength +4, Drow Boots, Gauntlets of Ogre Power, Piwafwi of Resistance +3, Ring of Mind Shielding, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr16 in Menzoberranzan boxed set.
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Book of Exalted Deeds (3.5E).

Bolt of Lightning: This bolt when fired from a crossbow turns into a line of lightning reaching out to 120 feet from the end of the crossbow dealing 10d6 points of electrical damage (Reflex DC 16 half).
Source: Created by Joseph Weber.
Moderate Evocation; CL 10th; Craft Magic Arms and Armor, Lightning Bolt; Price: 1,500 gp.

Paralyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. Each round on its turn, the target may attempt a new saving throw to end the effect; otherwise, the paralysis lasts 10 rounds. Spell resistance applies. Bows, crossbows, and slings so crafted confer the paralyzing power upon their ammunition.
Source: Book of Exalted Deeds.
Moderate Enchantment; CL 10th; Craft Magic Arms & Armor, Hold Monster; Price: +2 bonus.

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.
Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.





Chief Negotiator for the Surface Dweller Delegation
Laral Kroul: Male Half-Orc Ftr8/Rog10; CR 18; Medium Humanoid (Orc); HD 8d10+24 plus 10d6+30; hp 150; Init +6; Spd 30 ft.; AC 29 (touch 17, flat-footed 25); Base Atk +15; Grp +21; Atk +27 melee (1d8+13, +5 Drowcraft Longsword); Full Atk +27/+22/+17 melee (1d8+13, +5 Drowcraft Longsword); Face/Reach 5 ft./5 ft.; SA Sneak Attack +5d6; SQ Half-Orc traits; AL NE; SV Fort +18, Ref +18, Will +13; Str 22, Dex 19, Con 16, Int 18, Wis 16, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +18, Bluff +12, Climb +10, Decipher Script +6, Diplomacy +12, Disable Device +12, Forgery +2, Gather Information +6, Hide +10, Intimidate +11, Jump +10, Knowledge (Local: The North) +2, Knowledge (Local: Underdark-Northdark) +6, Listen +10, Move Silently +10, Open Lock +10, Search +10, Sense Motive +12, Sleight of Hand +6, Speak Language (Common, Illuskan, Orc, Dwarven, Elven, Giant, Gnome, Goblin, Undercommon), Spot +10, Survival +4, Swim +5, Use Magic Device +10. Alertness, Combat Reflexes, Diligent, Dodge, Improved Initiative, Mobility, Negotiator, Persuasive, Quick Draw, Stealthy, Weapon Focus (Longsword), Weapon Specialization (Longsword).
Special Qualities: Half-Orc traits: Darkvision 60’; Orc Blood. Evasion; Improved Uncanny Dodge; Slippery Mind; Sneak Attack +5d6; Trapfinding; Trap Sense +3.
Possessions: +4 Drowcraft Elven Chainmail, +5 Drowcraft Longsword, Amulet of Natural Armor +3, Belt of Giant Strength +4, Drow Boots, 2 Dust of Disappearance, Gloves of Dexterity +4, Piwafwi of Resistance +5, Ring of Jumping, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr8/Rog9 in Menzoberranzan boxed set. Listed as Ftr8/Rog10 in Underdark.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Head Mage for the Surface Dweller Delegation, Loyal and Faithful Ally to Laral Kroul
Saarduel: Male Illuskan Human Wiz11; CR 11; Medium Humanoid (Human); HD 11d4+22; hp 52; Init +3; Spd 30 ft.; AC 22 (touch 16, flat-footed 19); Base Atk +5; Grp +6; Atk +9 melee (1d4+4, +3 Dagger) or +11 ranged (1d4+4, +3 Dagger); Full Atk +9 melee (1d4+4, +3 Dagger) or +11 ranged (1d4+4, +3 Dagger); Face/Reach 5 ft./5 ft.; AL NE; SV Fort +8, Ref +8, Will +14; Str 12, Dex 16, Con 14, Int 20, Wis 18, Cha 15.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +14, Craft (Alchemy) +10, Decipher Script +10, Knowledge (Arcana) +14, Knowledge (Local: Underdark-Northdark) +6, Listen +3, Search +3, Speak Language (Common, Illuskan, Draconic, Dwarven, Elven, Gnome, Orc, Undercommon), Spellcraft +14, Spot +5, Survival +4. Brew Potion, Craft Wand, Craft Wondrous Item, Heighten Spell, Magical Artisan (Scribe Scroll), Scribe Scroll, Spell Penetration.
Special Qualities: Summon Familiar.
Wizard Spells Prepared (4/6/9/5/4/3/1; base DC = 15 + spell level; caster level 11th).
Possessions: Spellbooks, +3 Dagger, Belt of Many Pockets, Bracers of Armor +6, Ring of Protection +3, Ring of Wizardry II, Robe of Eyes, Staff of Illumination, Vest of Resistance +3, White Cloak of the Spider, other possessions unknown.
Permanent Spells: Darkvision, Detect Magic, Read Magic, See Invisibility.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Wiz11 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), and Complete Arcane (3.5E).





Half-Drow Trader that is part of the Surface Dweller delegation.
Hadrogh Prohl: Male Half-Drow Rog5/Wiz5/Arcane Trickster 3; CR 13; Medium Humanoid (Elf); HD 5d6+10 plus 8d4+16; hp 67; Init +6; Spd 30 ft.; AC 24 (touch 20, flat-footed 18); Base Atk +6; Grp +7; Atk +12 melee (1d8+6, +5 Sizing Venomous Longsword); Full Atk +12/+7 melee (1d8+6, +5 Sizing Venomous Longsword); Full Atk; Face/Reach 5 ft./5 ft.; SA Sneak Attack +4d6; SQ Half-Drow traits; AL CN; SV Fort +5, Ref +14, Will +10; Str 13, Dex 22, Con 14, Int 20, Wis 14, Cha 20.
Skills and Feats (counting all modifiers except equipment and attributes):Appraise +12, Bluff +9, Concentration +14, Decipher Script +7, Diplomacy +11, Disable Device +10, Escape Artist +7, Gather Information +12, Hide +6, Intimidate +7, Knowledge (Arcana) +12, Listen +6, Move Silently +5, Open Lock +10, Profession (Merchant) +10, Search +11, Sense Motive +8, Sleight of Hand +5, Speak Language (Common, Elven, Illuskan, Chondathan, Draconic, Dwarven, Giant, Orc, Undercommon), Spellcraft +12, Spot +6, Use Magic Device +6. Craft Wondrous Item (b), Haggler, Martial Weapon (Longsword), Negotiator, Persuasive, Practiced Spellcaster (Wizard), Scribe Scroll (b).
Special Qualities: Half-Drow traits: Darkvision 60 ft.; +1 Racial bonus on Listen, Search, and Spot checks; +2 Racial bonus on Diplomacy and Gather Information checks; Immune to Sleep; Drow Blood. Sneak Attack +4d6; Trapfinding; Evasion; Uncanny Dodge; Trap Sense +1. Summon Familiar.
Ranged Legerdemain (1/day): Using his unique talents, an Arcane Trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock , or Sleigh of Hand. Working at a distance increases the normal skill check by 5, and an Arcane Trickster cannot take 10 on this check. Any object to be manipulated must weight 5 pounds or less.
Impromptu Sneak Attack (1/day): Beginning at 3rd level, once per day an Arcane Trickster can declare one melee or ranged attack he makes to be a sneak attack(the target cannot be more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack.
Wizard Spells Prepared (4/6/4/4/3; base DC = 15 + spell level; caster level 12th).
Possessions: Spellbooks, +5 Sizing Venomous Longsword, Amulet of Health +4, Drow Boots, Earring of Charisma +6, Eyepatch of Awareness, Folding Boat, Gem of Spell Deflection, Gloves of Dexterity +6, Piwafwi of Protection +4, Ring of Freedom of Movement, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown.
Conversion Note: He is listed as a Rog10/Wiz8 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Underdark (3.5E), Complete Arcane (3.5E), and Complete Divine (3.5E). Realms of the Underdark.. Age of Mortal: Dragonlance Campaign Setting (3.5E)

Earring of Charisma: This gold earring grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Charisma.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor; Price 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6).

Eyepatch of Awareness: This plain black eyepatch grants the wearer a +5 competent bonus to Listen, Search, and Spot checks.
Source: Joseph Weber.
Faint Divination; CL 5th; Craft Wondrous Item, Clairaudience/Clairvoyance, True Seeing; Price 10,000gp.

Gem of Spell Deflection: Up to three times per day on command, this gem automatically reflects the next nine levels of spells cast at its possessor, exactly as if Spell Turning had been cast upon the owner. This gem also grants its possessor a +4 armor bonus to Armor Class and a +4 resistance bonus to Saving Throws. This item does not take up an item slot.
Source: Created by Joseph Weber, based on material from Menzoberranzan boxed set.
Strong Abjuration and Conjuration; CL 13th; Craft Wondrous Item, Mage Armor, Resistance, Spell Turning; Price 244,560 gp.

Piwafwi of Protection: This black cloak adds a +1 to +5 deflection bonus to the wearer’s Armor Class and a +10 competence bonus to the wearer’s Hide checks.
Source: Created by Joseph Weber.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Shield of Faith, Creator must be a Drow, Creator’s caster level must be at least three times the deflection bonus; Price 13,000 gp (+1), 22,000 gp (+2), 33,000 gp (+3), 47,000 gp (+4), 65,000 gp (+5); Weight 1 lb.

Haggler [General]
You are a talented negotiator.
Source: Age of Mortals: Dragonlance Campaign Setting Companion by Sovereign Press.
Benefit: You get a +2 competence bonus on all Appraise and Bluff checks.





Chief Negotiator in Mantol-Derith for the Silver Marches (formerly of Blingdenstone) delegation
Kassawar Plickenstone: Male Svirfneblin Clr10; CR 11; Small Humanoid (Gnome); HD 10d8+20; hp 80; Init +4; Spd 20 ft.; AC 26 (touch 19, flat-footed 18); Base Atk +7; Grp +5; Atk +13 melee (1d6+5 plus 1d6 Acid, +3 Corrosive Small Heavy Mace); Full Atk +13/+8 melee (1d6+5 plus 1d6 Acid, +3 Corrosive Small Heavy Mace); Face/Reach 5 ft./5 ft.; SA Turn Air Elemental, Turn Undead; SQ Svirfneblin traits; AL LN; SV Fort +13, Ref +11, Will +16; Str 14, Dex 18, Con 14, Int 18, Wis 20, Cha 14.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +7, Bluff +3, Concentration +7, Craft (Alchemy) +4, Craft (Gemcutting) +6, Decipher Script +3, Diplomacy +8, Knowledge (Arcana) +7, Knowledge (The Planes) +2, Knowledge (Religion) +7, Listen +2, Search +1, Sense Motive +6, Speak Language (Gnome, Undercommon, Common, Draconic, Dwarven, Elven, Illuskan, Terran), Spellcraft +7, Spot +1. Diligent, Mercantile Background, Negotiator, Summon Earth Elemental.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 21; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons. Aura of Good (aura equals cleric level), Turn Undead as 10th level cleric 5/day.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 10th level caster) 1/day–Blindness/Deafness (DC 18), Blur, Disguise Self.
Cleric Spells Prepared (6/6+1/5+1/4+1/4+1/3+1; base DC = 15 + spell level, 16 + spell level for Illusions; caster level 10th).
Deity: Segojan Earthcaller. Domains: Earth (Turn Air Elementals as 10th level cleric, 5/day), Gnome (cast Illusion spells at +1 caster level)
Possessions: Silver Holy Symbol (Segojan Earthcaller), +3 Chain Shirt, +3 Corrosive Small Heavy Mace, Amulet of Proof against ESP, Cloak of Resistance +2, Gem of Brightness, Ring of Blinking, Ring of Earth Elemental Command, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Clr8 in Menzoberranzan boxed set. Listed as Clr10 in Underdark.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Earthmaster of the Silver Marches (formerly of Blingdenstone) delegation
Badrock Peerayton: Male Svirfneblin Clr8; CR 9; Small Humanoid (Gnome); HD 8d8+16; hp 62; Init +4; Spd 20 ft.; AC 25 (touch 19, flat-footed 17); Base Atk +6, Grp +3; Atk +9 melee (1d6+3, +2 Small Heavy Mace); Full Atk +9/+4 melee (1d6+3, +2 Small Heavy Mace); Face/Reach 5 ft./5 ft.; SA Turn Air Elemental, Turn Undead; SQ Svirfneblin traits; AL LN; SV Fort +10, Ref +8, Will +13; Str 13, Dex 18, Con 16, Int 18, Wis 20, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +11 (+15 when casting defensively), Craft (Alchemy) +3, Craft (Gemcutting) +6, Knowledge (Arcana) +11, Knowledge (The Planes) +8, Knowledge (Religion) +11, Listen +2, Speak Language (Gnome, Undercommon, Draconic, Dwarven, Elven, Terran), Spellcraft +10. Augment Summoning, Combat Casting, Summon Earth Elemental.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 19; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons. Aura of Good (aura equals cleric level), Turn Undead as 8th level cleric 6/day.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 8th level caster) 1/day–Blindness/Deafness (DC 19), Blur, Disguise Self.
Cleric Spells Prepared (6/6+1/4+1/4+1/3+1; base DC = 15 + spell level, 16 + spell level for Illusions; caster level 8th).
Deity: Segojan Earthcaller. Domains: Earth (Turn Air Elementals as 8th level cleric, 6/day), Gnome (cast Illusion spells at +1 caster level)
Possessions: Silver Holy Symbol (Segojan Earthcaller), +2 Chain Shirt, +2 Small Heavy Mace, Cloak of Charisma +4, Gem of Brightness, Ring of Freedom of Movement, Ring of Mind Shielding, Rod of Metal and Mineral Detection, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Clr6 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Guard Captain of the Silver Marches (formerly of Blingdenstone) delegation
Horriwart Tlignlicken: Male Svirfneblin Ftr11; CR 12; Small Humanoid (Gnome); HD 11d10+44; hp 122; Init +4; Spd 30 ft.; AC 26 (touch 19, flat-footed 18); Base Atk +11, Grp +12; Atk +21 melee (1d6+10, +3 Small Longsword); Full Atk +21/+16/+11 melee (1d6+10, +3 Small Longsword); Face/Reach 5 ft./5 ft.; SQ Svirfneblin traits; AL LN; SV Fort +15, Ref +13, Will +11; Str 20, Dex 18, Con 20, Int 14, Wis 16, Cha 10.
Skills and Feats (counting all modifiers except equipment and attributes): Climb +4, Hide +7*, Intimidate +4, Listen +8, Search +5, Speak Language (Gnome, Undercommon, Common, Dwarven, Elven, Terran), Spot +7, Survival +5. Alertness, Close-Quarter Fighting, Dodge, Greater Weapon Focus (Short Sword), Iron Will, Lightning Reflexes, Mobility, Summon Earth Elemental, Weapon Focus (Longsword), Weapon Specialization (Longsword).
*Hide +9 in underground environments.
Special Qualities: Svirfneblin traits: +2 Racial bonus on Craft (Alchemy) and Listen checks; +2 Racial bonus on Hide checks (improves to +4 in underground environments); +1 Racial bonus on attack rolls vs Kobolds and Goblinoids; +4 Dodge bonus vs all creatures; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +1 to DC of all Illusions spells cast by Svirfneblin; Darkvision 120 ft.; SR 22; +2 Racial bonus on all saving throws; +2 Racial bonus on saving throws vs Illusions; Weapon Familiarity: a svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Nondetection (Su): A Svirfneblin continuously radiates a Nondetection effect as the spell (caster level equals the Svirfneblin’s class level).
Spell-like Abilities (as 11th level caster) 1/day–Blindness/Deafness (DC 16), Blur, Disguise Self.
Possessions: +3 Chain Shirt, +3 Small Longsword, Amulet of Health +4, Belt of Giant Strength +4, Boots of Springing and Striding, Cloak of Resistance +2, Ring of Invisibility, Ring of Mind Shielding, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr9 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Chief Negotiator for the Gracklstugh Delegation
Murkolk Szolt: Male Duergar Ftr8; CR 9; Medium Humanoid (Dwarf); HD 8d10+40; hp 105; Init +4; Spd 20 ft.; AC 27 (touch 11, flat-footed 26); Base Atk +8; Grp +13; Atk +18 melee (1d6+10, +3 Keen Short Sword); Full Atk +18/+13 melee (1d6+10, +3 Keen Short Sword); Face/Reach 5 ft./5 ft.; SQ Duergar traits; AL LE; SV Fort +13, Ref +6, Will +7; Str 21, Dex 15, Con 20, Int 18, Wis 17, Cha 13.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +6, Bluff +2, Craft (Armorsmith) +8, Craft (Weaponsmith) +8, Diplomacy +5, Intimidate +8, Knowledge (Local: Underdark-Northdark) +1, Listen +3, Ride +2, Search +1, Sense Motive +5, Speak Language (Dwarven, Undercommon, Common, Elven, Giant, Gnome, Goblin, Orc, Terran), Spot +4, Survival +1. Alertness, Greater Weapon Focus (Short Sword), Improved Sunder, Negotiator, Power Attack, Thug, Weapon Focus (Short Sword), Weapon Specialization (Short Sword).
Special Qualities: Duergar traits: Darkvision 120 ft.; 20 ft. speed in any armor; Immunities to Paralysis, Phantasm, and Poison; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Light Sensitivity (Dazzled in bright light, such as sunlight or a Daylight spell).
Spell-like Abilities (as 16th level caster on self only) 1/day –Enlarge Person, Invisibility.
Possessions: Storm Armor of the Earth’s Children, +3 Heavy Steel Shield, +3 Keen Short Sword, Amulet of Natural Armor +2, Cloak of Resistance +2, Gauntlets of Ogre Power, Ring of Mind Shielding, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Creation Note: He is listed as a Ftr8 in Underdark.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).





Former Chief Negotiator for the Gracklstugh Delegation (Deceased)
Gradoc Gant Rockhand: Male Duergar Ftr9; CR 10; Medium Humanoid (Dwarf); HD 9d10+36; hp 99; Init +4; Spd 20 ft.; AC 27 (touch 13, flat-footed 24); Base Atk +9; Grp +15; Atk +20 melee (1d6+12, +4 Vorpal Short Sword); Full Atk +20/+15 melee (1d6+12, +4 Vorpal Short Sword); Face/Reach 5 ft./5 ft.; SQ Duergar traits, DR 3/-; AL LE; SV Fort +12, Ref +7, Will +7; Str 22, Dex 14, Con 18, Int 16, Wis 15, Cha 12.
Skills and Feats (counting all modifiers except equipment and attributes): Appraise +4, Bluff +5, Craft (Armorsmith) +5, Craft (Weaponsmith) +5, Diplomacy +3, Intimidate +6, Knowledge (Geography) +1, Knowledge (Local: Underdark-Northdark) +1, Listen +1, Ride +1, Search +1, Sense Motive +4, Speak Language (Dwarven, Undercommon, Common, Elven, Gnome, Goblin, Orc, Terran), Spot +1. Cleave, Improved Critical (Short Sword), Negotiator, Persuasive, Power Attack, Quick Draw, Thug, Weapon Focus (Short Sword), Weapon Specialization (Short Sword).
Special Qualities: Duergar traits: Darkvision 120 ft.; 20 ft. speed in any armor; Immunities to Paralysis, Phantasm, and Poison; Stability (+4 on ability checks to resist bull rushes and trips when on ground); +1 Racial bonus on attack rolls vs Goblinoids and Orcs; +2 Racial bonus on saves vs Spells and Spell-like Abilities; +4 Dodge bonus vs Giants; Stonecunning (+2 Racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); +2 Racial bonus on Appraise checks and Craft checks related to stone or metal; Light Sensitivity (Dazzled in bright light, such as sunlight or a Daylight spell).
Spell-like Abilities (as 18th level caster on self only) 1/day –Enlarge Person, Invisibility.
Possessions: +2 Dwarven Plate, +2 Heavy Steel Shield, +4 Vorpal Short Sword, Belt of Giant Strength +4, Boots of Speed, Cloak of Resistance +2, Medallion of Thoughts, Ring of Protection +2, Ring of Spell Turning, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: He is listed as a Ftr9 in Menzoberranzan boxed set.
Sources: Menzoberranzan boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), and Underdark (3.5E).

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D20 System Reference Document
D20 Modern System Reference Document

Edited by - warlockco on 30 Sep 2005 10:24:51
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warlockco
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House Nasadra, 1st House of Ched Nasad:

Matron Mother of House Nasadra (status unknown since the fall of Ched Nasad)
Matron Aunrae Nasadra: Female Drow Clr18/Dis4/Hie3; CR 26; Medium Humanoid (Elf); HD 25d8+100; hp 242; Init +7; Spd 30 ft.; AC 35 (touch 22, flat-footed 28); Base Atk +17; Grp +21; Atk +23 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +23/+18/+13 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 36, DR 5/Good; AL CE; SV Fort +25, Ref +20, Will +33; Str 18, Dex 25, Con 19, Int 20, Wis 30, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +15, Concentration +20, Diplomacy +20, Heal +10, Hide +5, Intimidate +10, Knowledge (Arcana) +24, Knowledge (The Planes) +10, Knowledge (Religion) +24, Listen +2, Search +2, Sense Motive +10, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Dwarven, Goblin, Illuskan, Netherese), Spellcraft +24, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Extend Spell, Improved Spell Capacity, Iron Will, Leadership, Lightning Reflexes (b), Persistent Spell, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Aura of Evil (as 25th level cleric); Rebuke Undead as 18th level cleric 11/day.
Spell-like Abilities (as 25th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Divine Emissary (Ex): Aunrae also gains a bonus equal to her divine disciple level on any Charisma-based skill or ability checks she makes when dealing with outsiders that are chaotic evil or that serve Lolth.
Aunrae can communicate telepathically with any outsider within 60 feet that is chaotic evil or serves Lolth. This feature of divine emissary is a Supernatural Ability.
Sacred Defense (Ex): Aunrae has a +4 bonus on saving throws vs Divine Spells, as well as the Spell-like and Supernatural Abilities of outsiders.
Imbue with Spell Ability (Sp): Aunrae can use Imbue with Spell Ability (caster level 25th). Since it is a Spell-like Ability, Aunrae does not need to devote a 4th level spell slot to use it, though the imbued spells themselves take up her lower-level spell slots, as usual. This ability is usable once per day.
Divine Reach (Su): Aunrae can use touch spells on targets up to 60 feet away. If the spell requires a melee touch attack, Aunrae must make a ranged touch attack instead.
Mastery of Energy (Su): Aunrae channels negative energy more effectively, increasing her ability to affect undead. Add a +4 bonus to Aunrae’s Rebuke checks and Rebuke damage rolls.
Cleric Spells Prepared (6/8+1/8+1/13+1/13+1/7+1/6+1/5+1/5+1/5+1/2; base DC = 20 + spell level; caster level 25th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 25th level cleric 11/day), Trickery.
Possessions: Silver Holy Symbol (Lolth), Nasadra House Insignia, Scourge of Fangs, Amulet of Natural Armor +5, Belt of Prowess, Bracers of Great Health, Drow Boots, Earring of Regeneration, Piwafwi of Protection +5, Ring of Divinity III, Ring of Divinity IV, Robe of the Matron, Tasmia’s Heart, other possessions unknown. As Matron Mother of the most powerful house in Ched Nasad, Aunrae has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr23. No items listed, added levels due to passage of time.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Epic Level Handbook (3E).

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.
Source: Created by Joseph Weber.
Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

Bracers of Great Health: The wearer of these silver bracers is immune to disease, including supernatural diseases; immune to poison, although poisons still active when the bracers are first donned still run their course; and provides a +6 enhancement bonus to Constitution.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Neutralize Poison, Remove Disease; Price 87,750 gp; Weight 1 lb.

Earring of Regeneration: This white gold earring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this earring, the earring regenerates it as the spell. In either case, only damage taken while wearing the earring is regenerated. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Ring of Regeneration.
Strong Conjuration; CL 15th; Craft Wondrous Item, Regenerate; Price 180,000 gp.

Piwafwi of Protection: This black cloak adds a +1 to +5 deflection bonus to the wearer’s Armor Class and a +10 competence bonus to the wearer’s Hide checks.
Source: Created by Joseph Weber.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Shield of Faith, Creator must be a Drow, Creator’s caster level must be at least three times the deflection bonus; Price 13,000 gp (+1), 22,000 gp (+2), 33,000 gp (+3), 47,000 gp (+4), 65,000 gp (+5); Weight 1 lb.

Ring of Divinity: This special ring comes in four kinds (Ring of Divinity I, Ring of Divinity II, Ring of Divinity III, and Ring of Divinity IV), all of them useful only to divine spellcasters. The wearer’s divine spells per day are doubled for one specific spell level. A Ring of Divinity I doubles 1st level spells, a Ring of Divinity II doubles 2nd level spells, a Ring of Divinity III doubles 3rd level spells, and a Ring of Divinity IV doubles 4th level spells. Bonus spells from high ability scores are not doubled.
Source: DMG 3.5, modified Ring of Wizardry.
Moderate (Divinity I) or Strong (Divinity II–IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, Miracle; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).

Robe of the Matron: This elegant black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on saves, a +6 enhancement bonus to Wisdom and Charisma, and damage reduction 5/good.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation, and Transmutation; CL 18th; Craft Wondrous Item, Eagle’s Splendor, Mage Armor, Miracle, Owl’s Wisdom, Resistance, Stoneskin, Creator must be a Drow; Price 317,500 gp; Weight 1 lb.





Archmage of Ched Nasad, Twin Brother of Aunrae Nasadra (status unknown since the fall of Ched Nasad)
Ildibane Nasadra: Male Drow Wiz23/Acm2; CR 26; Medium Humanoid (Elf); HD 25d4+100; hp 178; Init +5; Spd 30 ft.; AC 28 (touch 20, flat-footed 23); Base Atk +13; Grp +13; Atk +18 melee (1d6+5, Staff of the Abyss); Full Atk +18/+13 melee (1d6+5, Staff of the Abyss); Face/Reach 5 ft./5 ft.; SQ Drow traits, SR 36; AL CE; SV Fort +17, Ref +18, Will +25; Str 10, Dex 20, Con 18, Int 32, Wis 22, Cha 16.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +25, Craft (Alchemy) +15, Decipher Script +15, Diplomacy +10, Gather Information +5, Intimidate +5, Knowledge (Arcana) +25, Knowledge (Local: Underdark-Northdark) +10, Knowledge (Nobility and Royalty) +15, Knowledge (The Planes) +14, Knowledge (Religion) +10, Listen +2, Search +4, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan, Netherese, Seldruin, Thorass), Spellcraft +30, Spot +2. Craft Contingent Spell, Craft Staff, Craft Wand, Craft Wondrous Item, Extend Spell, Greater Spell Penetration, Improved Spell Capacity, Persistent Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Divination), Spell Penetration, Transdimensional Spell.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 36. Summon Familiar. High Arcana: Arcane Fire, Arcane Reach.
Spell-like Abilities (as 25th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Wizard Spells Prepared (4/7/7/7/6/6/6/6/4/4/2; base DC = 21 + spell level, 22 + spell level for Divination and Evocation spells; caster level 25th).
Possessions: Nasadra House Insignia, Spellbooks, Amulet of Phelthong, Bracers of Great Health, Gloves of Dexterity +6, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Ring of Protection +5, Robe of the Archmage of Ched Nasad, Staff of the Abyss, Wand of Darkness, other possessions unknown. As Archmage of Ched Nasad and twin brother to the Matron Mother of the most powerful house in Ched Nasad, Ildibane has almost unlimited access to mundane and magical equipment or funds.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Wiz22 with Amulet of Phelthong, Lurker Cloak, Orb of Radiance, Ring of Antivenom, Robe of the Archmage of Ched Nasad, Staff of the Abyss, and Wand of Darkness. Add levels due to passage of time.
Robe of the Archmage of Ched Nasad and Staff of the Abyss both have no known stats, that could be found, thus both are custom created magic items. If anyone knows of official stats for both of these items in any edition, please let me know.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Unapproachable East (3E), Underdark (3.5E), Complete Arcane (3E), and Epic Level Handbook (3E).

Amulet of Phelthong: Named for the drow wizard of fabled powers who devised them long ago, these rare, fist-sized obsidian pendants are carved into smiling drow faces. In Menzoberranzan, they are worn only by powerful master mages of Sorcere. Such amulets have the following powers:
Comprehend Languages whenever held or worn.
• Quickened Dimension Door twice per day, by silent mental command.
• Quickened Obscuring Mist once per day, by silent mental command.
Timestop once every 12 days, by speaking a secret command word while touching the amulet to a magical item (which is forever drained).
Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.
Strong Abjuration, Conjuration, Divination, and Transmutation; CL 18th; Craft Wondrous Item, Quicken Spell, Comprehend Languages, Dimension Door, Mordenkainen’s Disjunction, Obscuring Mist, Timestop; Price 200,000 gp.

Orb of Radiance: These hand-sized globes of polished white quartz are among the most valued items of drow mages, who use them to defend themselves against drow attack (or to sufficiently impress other drow, particularly hostile priestesses, that attacks can be avoided). Any being who knows the command words can use an Orb of Radiance, as long as some part of their skin is in direct contact with it. While they hold it or carry it on their person, they make all saving throws against any sort of magic at a -1 penalty.
It is whispered that these rare items were first fashioned with the aid of surface-world priests of other faiths. In Menzoberranzan, such items are carried only by wizards of Sorcere, or perhaps as hidden treasures by nobles of one or more of the most powerful noble Houses.
When directed, an Orb of Radiance can emit a:
Sunbeam (four times per day): as the spell, command words: “Delather myarra heth!”
• Persistent Light (once every other round, remains in globe where cast, not moving with orb, and unless dispelled by other means, lasts exactly 1 day from casting), command word: “Aumrae!”
• Ruby Ray (once per day, effects as Ruby Ray of Reversal), each time the Ruby Ray power is activated it drains 1d4+1 hit points from the orb-user; such lost hit points can be regained by normal healing means. The command word for this power is: “Raspra!”
Source: Menzoberranzan boxed set, converted to 3.5E by Joseph Weber.
Strong Abjuration and Evocation; CL 13th; Craft Wondrous Item, Extend Spell, Persistent Spell, Light, Ruby Ray of Reversal, Sunbeam; Price 409,500 gp.

Robe of the Archmage of Ched Nasad: This black spidersilk robe is embroidered with mithral thread in a spiderweb design. It provides a +8 armor bonus, a +5 resistance bonus on all saving throws and a +6 enhancement bonus to Intelligence and Wisdom. Magic Missiles striking the wearer are automatically negated, just as if they had impacted a target protected by a Shield spell.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Transmutation; CL 16th; Craft Wondrous Item, Fox’s Cunning, Mage Armor, Owl’s Wisdom, Resistance, Shield, Creator must be a Drow; Price 241,500 gp; Weight 1 lb.

Staff of the Abyss: This +5 anarchic unholy cold iron staff radiates great power evil power, it has heavily engraved with images of demons its entire length. The staff of the abyss has the following powers:
• Summon a Vrock, once a day.
• Corrupt Fireball (10d6 damage, Reflex DC 17 half) (1 charge)
• Corrupt Lightning Bolt (10d6 damage, Reflex DC 17 half) (1 charge)
Protection from Good (1 charge)
Protection from Law (1 charge)
• Corrupt Cone of Cold (15d6 damage, Reflex DC 19 half) (2 charges)
• Corrupt Delayed Blast Fireball (15d6 damage, Reflex DC 21 half) (2 charges)
Once all the charges are expended the staff will continue to function as a magical weapon with the ability to summon a Vrock once per day.
Source: Created by Joseph Weber.
Strong Abjuration, Conjuration, Evocation; CL 20th; Craft Magic Arms and Armor, Craft Staff, Corrupt Spell, Chaos Hammer, Cone of Cold, Delayed Blast Fireball, Fireball, Lightning Bolt, Protection from Good, Protection from Law, Summon Monster VIII, Unholy Blight, Creator must be Chaotic Evil; Price 306,275 gp.

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Edited by - warlockco on 16 Dec 2005 08:20:16
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 16 Dec 2005 :  08:22:13  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House D’Dgttu, 2nd House of Ched Nasad:

Matron Mother of House D’Dgttu (status unknown since the fall of Ched Nasad)
Matron Umrae D’Dgttu: Female Drow Clr19; CR 20; Medium Humanoid (Elf); HD 19d8+38; hp 159; Init +4; Spd 30 ft.; AC 28 (touch 18, flat-footed 24); Base Atk +14; Grp +18; Atk +20 melee (1d8+6 plus Special, Scourge of Fangs); Full Atk +20/+15/+10 melee (1d8+6 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 30; AL CE; SV Fort +13, Ref +10, Will +18; Str 18, Dex 18, Con 14, Int 16, Wis 25, Cha 20.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +16, Diplomacy +10, Heal +4, Intimidate +4, Knowledge (Arcana) +5, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +4, Search +4, Sense Motive +4, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +16, Spot +4. Craft Wand, Exotic Weapon (Scourge), Extend Spell, Greater Spell Penetration, Leadership, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 30. Aura of Evil (equal to cleric level); Rebuke Undead as 19th level cleric 8/day.
Spell-like Abilities (as 19th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/6+1/5+1/5+1/3+1/3+1; base DC = 17 + spell level; caster level 19th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 19th level cleric 8/day).
Possessions: Silver Holy Symbol (Lolth), D’Dgttu House Insignia, +5 Drowcraft Elven Chainmail, Scourge of Fangs, Belt of Giant Strength +4, Periapt of Wisdom +6, Piwafwi of Charisma +4, Ring of Protection +4, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr19, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).

Piwafwi of Charisma: This black cloak grants its wearer a +10 competence bonus to Hide checks and gives a +2, +4, or +6 enhancement bonus to Charisma.
Source: Created by Joseph Weber.
Moderate Illusion and Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor, Invisibility, Creator must be a Drow; Price 16,000 gp (+2), 31,000 gp (+4), 51,000 gp (+6); Weight 1 lb.
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 16 Dec 2005 :  08:24:05  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House Melarn, 3rd House of Ched Nasad:

Matron Mother of House Melarn (Deceased, killed during the fall of Ched Nasad)
Matron Drisinil Melarn: Female Drow Clr18; CR 19; Medium Humanoid (Elf); HD 18d8+36; hp 151; Init +4; Spd 30 ft.; AC 23 (touch 17, flat-footed 19); Base Atk +13; Grp +14; Atk +16 melee (1d8+3 plus Special, Scourge of Fangs); Full Atk +16/+11/+6 melee (1d8+3 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 29; AL CE; SV Fort +13, Ref +12, Will +18; Str 12, Dex 18, Con 14, Int 16, Wis 24, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +3, Concentration +15, Diplomacy +10, Heal +6, Intimidate +3, Knowledge (Arcana) +8, Knowledge (The Planes) +8, Knowledge (Religion) +15, Listen +2, Perform (Singing) +6, Search +2, Sense Motive +2, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language), Spellcraft +15, Spot +2. Craft Wondrous Item, Exotic Weapon (Scourge), Greater Spell Penetration, Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Focus (Enchantment), Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 29. Aura of Evil (equal to cleric level); Rebuke Undead as 18th level cleric 11/day.
Spell-like Abilities (as 18th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 17 + spell level, 18 + spell level for Enchantment spells; caster level 18th).
Deity: Lolth. Domains: Drow, Spider (Rebuke/Command Spiders as 18th level cleric 11/day).
Possessions: Silver Holy Symbol (Lolth), Melarn House Insignia, Scourge of Fangs, Bracers of Armor +6, Periapt of Wisdom +4, Piwafwi of Charisma +6, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr18, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), and Underdark (3.5E).






Elder Daughter of Matron Drisinil Melarn:
Halisstra Melarn: Has an official write-up in Dragon 312 and 322.






Battle Captive to Halisstra Melarn
Danifae Yauntyrr: Has an official write-up in Dragon 322.

Edited by - warlockco on 16 Dec 2005 08:40:50
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Dec 2005 :  06:02:55  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House Auvryndar, 4th House of Ched Nasad:

Matron Mother of House Auvryndar (status unknown since the fall of Ched Nasad)
Matron Shyntlara Auvryndar: Female Drow Vampire Clr16; CR 19; Medium Undead (Augmented Humanoid, Elf); HD 16d12; hp 162; Init +14; Spd 30 ft.; AC 44 (touch 25, flat-footed 34); Base Atk +12; Grp +21; Atk +26 melee (1d6+14, slam) or +23 melee (1d8+11 plus special, Scourge of Fangs); Full Atk +26/+21/+16 melee (1d6+14, slam) or +23/+18/+13 melee (1d8+11 plus special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Energy Drain, Rebuke Undead; SQ Drow traits, Undead Traits, Vampire Traits, SR 27, DR 10/silver and magic, Fast Healing 5, Turn Resistance +8; AL CE; SV Fort +15, Ref +22, Will +25; Str 28, Dex 30, Con --, Int 20, Wis 30, Cha 26.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +13, Concentration +15, Diplomacy +10, Heal +4, Hide +8, Intimidate +5, Knowledge (Arcana) +7, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +12, Move Silently +8, Search +12, Sense Motive +12, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Illuskan), Spellcraft +15, Spot +12. Alertness (b), Combat Reflexes (b), Dodge (b), Exotic Weapon (Scourge), Improved Initiative (b), Improved Turn Resistance, Leadership, Lightning Reflexes (b), Positive Energy Resistance, Scribe Scroll, Spell Penetration.
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Undead traits. Vampire traits: +8 Racial bonus to Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks; Natural Armor +6. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 11/day.
Alternate Form (Su): Shyntlara can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. This ability is similar to a polymorph spell cast by a 12th-level character, except that Shyntlara does not regain hit points for changing form and must choose from among the forms mentioned here. While in an alternate form, Shyntlara loses her slam attack and dominate ability, but gains the natural weapons and extraordinary special attacks of her new form. She can remain in that form until she assumes another or until the next sunrise.
Damage Reduction (Su): Shyntlara has damage reduction 10/silver and magic. Shyntlara’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): Shyntlara heals 5 points of damage each round so long as she has at least 1 hit point. If reduced to 0 hit points in combat, she automatically assumes gaseous form and attempts to escape. She must reach her coffin home within 2 hours or be utterly destroyed. (She can travel up to nine miles in 2 hours.) Any additional damage dealt to Shyntlara after being forced into gaseous form has no effect. Once at rest in her coffin, Shyntlara is helpless. She regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.
Gaseous Form (Su): As a standard action, Shyntlara can assume gaseous form at will as the spell (caster level 5th), but she can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Resistances (Ex): Shyntlara has resistance to cold 10 and electricity 10.
Spider Climb (Ex): Shyntlara can climb sheer surfaces as though with a spider climb spell.
Turn Resistance (Ex): Shyntlara has +4 turn resistance.
Blood Drain (Ex): Shyntlara can suck blood from a living victim with her fangs by making a successful grapple check. If she pins her foe, she drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, Shyntlara gains 5 temporary hit points.
Children of the Night (Su): Shyntlara can command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve Shyntlara for up to 1 hour.
Dominate (Su): Shyntlara can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that Shyntlara must use a standard action, and those merely looking at her are not affected. Anyone Shyntlara targets must succeed on a Will save (DC 26) or fall instantly under the Shyntlara’s influence as though by a Dominate Person spell (caster level 12th). The ability has a range of 30 feet.
Create Spawn (Su): A humanoid or monstrous humanoid slain by Shyntlara’s energy drain rises as a vampire spawn 1d4 days after burial.
If Shyntlara instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of Shyntlara and remains enslaved until her destruction. At any given time Shyntlara may have enslaved spawn totaling no more than her Hit Dice; any spawn she creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Energy Drain (Su): Living creatures hit by Shyntlara’s slam attack gain two negative levels. For each negative level bestowed, Shyntlara gains 5 temporary hit points. Shyntlara can use her energy drain ability once per round.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/8+1/8+1/7+1/6+1/6+1/5+1/4+1/3+1; base DC = 22 + spell level, caster level 16th).
Deity: Lolth. Domains: Evil (cast Evil spells at +1 caster level), Spider (Rebuke/Command Spiders as 16th level cleric 11/day)
Possessions: Silver Holy Symbol (Lolth), Auvryndar House Insignia, Scourge of Fangs, Belt of Prowess, Bracers of Armor +8, Earring of Resistance +5, Periapt of Wisdom +6, Piwafwi of Charisma +6, Ring of the Beast, Ring of Protection +5, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr14, no additional information. Added levels due to passage of time.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Libris Mortis (3.5E).

Belt of Prowess: This black leather belt is studded with adamantine and mithral. It grants the wearer a +6 enhancement bonus to Dexterity and Strength.
Source: Created by Joseph Weber.
Moderate Transmutation; CL 10th; Craft Wondrous Item, Bull’s Strength, Cat’s Grace; Price 90,000 gp; Weight 1 lb.

Earring of Resistance: This earring offers the wearer a +1 to +5 resistance bonus on saving throws. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Resistance.
Faint Abjuration; CL 5th; Craft Wondrous Item, Resistance, caster level must be at least three times the bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5).

Ring of the Beast: This ring grants an enhancement bonus of +5 to the wearer’s natural armor bonus and an enhancement bonus of +5 on attack and damage rolls with unarmed attacks and natural weapons.
Source: Created by Joseph Weber.
Strong Evocation and Transmutation; CL 15th; Forge Ring, Barkskin, Greater Magic Fang; Price 225,000 gp.

Positive Energy Resistance [Monstrous]
You are resistant to the damage dealt by positive energy effects.
Source: Libris Mortis.
Prerequisite: Undead type.
Benefit: You gain resistance 10 against positive energy effects, such as Cure spells.

Edited by - warlockco on 19 Dec 2005 06:07:17
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Dec 2005 :  06:10:42  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
House Mylyl, 5th House of Ched Nasad:

Matron Mother of House Mylyl (status unknown since the fall of Ched Nasad)
Matron Inidil Mylyl: Female Drow Clr16; CR 17; Medium Humanoid (Elf); HD 16d8+16; hp 107; Init +4; Spd 30 ft.; AC 27 (touch 17, flat-footed 23); Base Atk +12; Grp +14; Atk +19 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16 melee (1d8+4 plus Special, Scourge of Fangs); Full Atk +19/+14/+9 melee (1d4+6, +4 Drowcraft Unholy Dagger) or +16/+11/+6 melee (1d8+4 plus Special, Scourge of Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 27; AL CE; SV Fort +15, Ref +15, Will +20; Str 14, Dex 18, Con 12, Int 18, Wis 22, Cha 18.
Skills and Feats (counting all modifiers except equipment and attributes): Bluff +5, Concentration +14, Diplomacy +10, Heal +10, Intimidate +5, Knowledge (Arcana) +10, Knowledge (The Planes) +10, Knowledge (Religion) +15, Listen +2, Search +2, Sense Motive +5, Speak Language (Elven, Undercommon, Abyssal, Draconic, Drow Sign Language, Goblin), Spellcraft +15, Spot +2. Blind-Fight (b), Craft Wondrous Item, Exotic Weapon (Scourge), Leadership, Lightning Reflexes (b), Scribe Scroll, Spell Penetration, Weapon Focus (Dagger).
Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled to a Search check when passing within 5 feet of a secret or concealed door), and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on saves vs Enchantments; +2 Racial bonus on Will saves vs Spells and Spell-like Abilities; SR 27. Aura of Evil (equal to cleric level); Rebuke Undead as 16th level cleric 7/day.
Spell-like Abilities (as 16th level caster) 1/day–Dancing Lights, Darkness, Faerie Fire.
Cleric Spells Prepared (6/7+1/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 16 + spell level; caster level 16th).
Deity: Lolth. Domains: Darkness, Drow.
Possessions: Silver Holy Symbol (Lolth), Mylyl House Insignia, +5 Drowcraft Elven Chainmail, +4 Drowcraft Unholy Dagger, Scourge of Fangs, Periapt of Wisdom +4, Piwafwi of Resistance +4, Ring of Protection +3, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Drizzt Do’Urden’s Guide to the Underdark as Clr16, no additional information.
Sources: Drizzt Do’Urden’s Guide to the Underdark (2E), Drow of the Underdark (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms (3.5E), Underdark (3.5E), and Dragon #302.

Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to the wearer’s saving throws and a +10 competence bonus to the wearer’s Hide checks.
Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the War of the Spider Queen by Richard Baker.
Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, Resistance, Creator must be a Drow, Creator’s caster level must be at least three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb.
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Conlon
Learned Scribe

Canada
132 Posts

Posted - 31 Jan 2006 :  19:34:23  Show Profile  Visit Conlon's Homepage Send Conlon a Private Message  Reply with Quote
Excellent work! With all due respect, how long does this take you?!

My hopes are ashes, my dreams are dust. All my intentions mean nothing unless they are followed by action.
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Just
Acolyte

Portugal
32 Posts

Posted - 18 Feb 2006 :  16:40:41  Show Profile  Visit Just's Homepage Send Just a Private Message  Reply with Quote
Hi Warlocko.
Congratulation for the excellent work. Green giant also!
I have a small request to make. I'm looking for stats for some Cormyrean Characters?
Those less known. Such characters as Myrmeen Lhal, Laspeera.
Could you help me?
Thanks ahead. Just the Qindahearted

Brainstorming Paladin under the shadow of a rock shaped Abyss General
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Feb 2006 :  03:15:42  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Just

Hi Warlocko.
Congratulation for the excellent work. Green giant also!
I have a small request to make. I'm looking for stats for some Cormyrean Characters?
Those less known. Such characters as Myrmeen Lhal, Laspeera.
Could you help me?
Thanks ahead. Just the Qindahearted



Thanks, glad you like them.

I'll see what I can do, but will be a bit on the difficult side for me at the moment, recently had the vast majority of my 3E books taken, but will see what I can dig up on them in 2E and bother some friends that might have some 3E books that might have some info.

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Just
Acolyte

Portugal
32 Posts

Posted - 19 Feb 2006 :  16:34:59  Show Profile  Visit Just's Homepage Send Just a Private Message  Reply with Quote
Thanks Warlocko. I know I saw Myrmeen Lhal Stats on the Wizard Boards among yours and Green Giants Npc's but I don't know where to find it already.

Anyway I appreciatte the gesture, if you can't it's only understandable. We all have many things to do. Sincerely Just the Qindahearted

Brainstorming Paladin under the shadow of a rock shaped Abyss General
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 06 Apr 2006 :  21:39:47  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Hey Warlocko

I was wondering if you had the time if were possible to have a go at the Seekers within the Ruins of Myth Drannor boxed set.

Alaecathra, Gurldar Ironcrown and the other guy that I can't remember the name of (I'm at work at present )if anyone can add his name I would appreciate it

Many thanks

Kophyn

By the way what did you mean when you had your books taken? Were they stolen?

Edited by - Kophyn Wistnel on 06 Apr 2006 22:08:54
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Kuje
Great Reader

USA
7915 Posts

Posted - 06 Apr 2006 :  22:19:24  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Kophyn Wistnel

Hey Warlocko

I was wondering if you had the time if were possible to have a go at the Seekers within the Ruins of Myth Drannor boxed set.

Alaecathra, Gurldar Ironcrown and the other guy that I can't remember the name of (I'm at work at present )if anyone can add his name I would appreciate it

Many thanks

Kophyn

By the way what did you mean when you had your books taken? Were they stolen?



Jathalaera Sire, is the one I think you meant. Or is it, Shandel Iribar? Or maybe, Danreth Tallathern? Or Szuldas Andlath? Or Arleera Landreth? Or Baerant Telcharr? It's not Gundlar Ironcrown, since you mentioned him. Nor is it Abbess Alaecathra Shuinrond, since, again, you mentioned her. :)

But all of them are part of the Seekers.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 06 Apr 2006 :  23:59:37  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
I didn't realise that I had the memory of a tadpole

Thanks Kuje!
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Kuje
Great Reader

USA
7915 Posts

Posted - 07 Apr 2006 :  00:05:06  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Kophyn Wistnel

I didn't realise that I had the memory of a tadpole

Thanks Kuje!



No problem. :) I made use of my npc file. That thing comes handy all the time.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 02 May 2006 :  00:38:03  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Hey Warlockco

Glad to see you still visit

I hope the health issues are not serious.

I appreciate you looking at these NPC's and am pretty much guaranteed some amazing creations!

Just so you know, I finally used Uthaedeol the Blood Drenched against the group. It took me ages to build up to it but it was truly worth it! Only one of my players had seen the posts on the forums and his reaction in RL was hilarious

It was a case of "Oh, is that the time?? I must be off... work tomorrow!" /runs

Hope you are well though and thanks again.
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 20 Jun 2006 :  15:00:06  Show Profile Send Ergdusch a Private Message  Reply with Quote
Hello Warlockco!

Respect to thee for your creative work and especially the patience to work out/convert all those NPCs in detail! Great work!

Just to add one more to the list of requests - a big fish - one that might be tempting you: Sammaster Firstspeaker

I am working on him as well at the moment. I will come back here once I finished him to compare the results!

"Das Gras weht im Wind, wenn der Wind weht."
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Wandering_mage
Senior Scribe

688 Posts

Posted - 12 Jul 2006 :  17:09:36  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Great NPC builds! Keep'em coming.

Illum
The Wandering Mage
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Wandering_mage
Senior Scribe

688 Posts

Posted - 14 Jul 2006 :  15:33:45  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
All the better to start again. You have some cool stuff put together. Plus what you do is the most fun of playing DnD. Making NPC's and characters! Tymora and Mystra be with ye!

Illum
The Wandering Mage
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 18 Jul 2006 :  10:45:35  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
The Seekers of the Dawn:

Leader of the Seekers of the Dawn, Abbess of Dawnspire
Abbess Alaecathra Shuinrond: Female Chondathan Human Clr16; CR 16; Medium Humanoid (Human); HD 16d8+96; hp 199; Init +4; Spd 30 ft.; AC 28 (touch 15, flat-footed 24); Base Atk +11; Grp +16; Atk +20 melee (1d8+9 +1d6 fire, Glorious Dawn); Full Atk +20/+15/+10 melee (1d8+9 +1d6 fire, Glorious Dawn); Face/Reach 5 ft./5 ft.; SA Turn Undead; AL NG; SV Fort +22, Ref +15, Will +24; Str 20, Dex 18, Con 22, Int 16, Wis 26, Cha 24.
Skills and Feats (counting all modifiers except equipment and attributes): Concentration +19 (+23 when casting defensively), Diplomacy +10, Heal +10, Knowledge (Arcana) +10, Knowledge (Religion) +15, Knowledge (The Planes) +16, Speak Language (Chondathan, Common, Celestial, Damaran, Elven), Spellcraft +15. Combat Casting, Disciple of the Sun, Improved Turning, Initiate of Lathander, Leadership, Luck of Heroes, Shielded Casting.
Special Qualities: Aura of Good (equal to cleric level); Turn/Destroy Undead as 17th level cleric 10/day.
Cleric Spells Prepared (6/7+1/7+1/7+1/6+1/5+1/4+1/4+1/3+1; base DC = 18 + spell level; caster level 16th).
Deity: Lathander Domains: Good (cast Good spells at +1 caster level), Sun (Greater Turning 1/day).
Possessions: Silver Holy Symbol (Lathander), +3 Ghost Touch Soulfire Mithral Breastplate, +3 Blinding Heavy Mithral Shield, Glorious Dawn, Belt of Giant Strength +6, Cloak of Resistance +5, Earring of Charisma +6, Earring of Health, Periapt of Wisdom +6, other possessions unknown.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown.
Conversion Note: Listed in Ruins of Myth Drannor boxed set as 16th level Priestess with Dex 17, Wis 18, Cha 17, and a +4 Mace.
Sources: Ruins of Myth Drannor boxed set (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Book of Exalted Deeds (3E), Complete Divine (3.5E), Races of Stone (3.5E).

Glorious Dawn: This heavy mace of pure silver bears many powerful enchantments against undead and evil. Glorious Dawn is a +4 Flaming Ghost Touch Holy Silver Heavy Mace of Disruption. Glorious Dawn, being made of magically hardened silver does an additional point of damage to creatures with damage reduction that is bypassed by silver.
The head of Glorious Dawn is engraved with many runes and symbols of good and light. Only in the hands of a good cleric with the sun domain does Glorious Dawn reveal its full glory, in the hands anyone else it functions as a +4 Silver Heavy Mace, except when facing undead, then Glorious Dawn flares to life to destroy the undead only to fall dormant again after the undead have been destroyed.
Glorious Dawn cannot abide the touch of evil, bestowing two negative levels on any evil creature attempting to wield it. The negative levels remain as long as the weapon is in hand and disappears when the Glorious Dawn is no longer wielded. These negative levels never result in actual level loss, but cannot be overcome in any way (including Restoration spells) while Glorious Dawn is wielded.
Source: Created by Joseph Weber.
Strong Conjuration and Evocation [Good]; CL 14th; Craft Magical Arms and Armor, Flame Strike, Heal, Holy Smite, Plane Shift, Creator must be Good; Price 201,312 gp.

Earring of Health: This gold earring grants the wearer an enhancement bonus to Constitution of +6. The wearer is also immune to Disease, including Supernatural Disease. Earrings do not count towards the number of magical items worn.
Source: Created by Joseph Weber.
Moderate Conjuration and Transmutation; CL 8th; Craft Wondrous Item, Bear’s Endurance, Remove Disease; Price 94,500 gp.

Earring of Charisma: This gold earring grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Earrings do not count towards the number of magical items worn.
Source: DMG 3.5, modified Cloak of Charisma.
Moderate Transmutation; CL 8th; Craft Wondrous Item, Eagle’s Splendor; Price 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6).
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 22 Jul 2006 :  05:14:36  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Very nicely done Warlockco!

/goes back to monitoring a tropical cyclone approaching Philippines.
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Kophyn Wistnel
Acolyte

United Kingdom
8 Posts

Posted - 02 Sep 2006 :  16:59:22  Show Profile  Visit Kophyn Wistnel's Homepage Send Kophyn Wistnel a Private Message  Reply with Quote
Well done to Warlockco!!

I saw you as a contributor in the credits to the Realms Bestiary V2.

Keep up the amazing work!
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Penknight
Senior Scribe

USA
538 Posts

Posted - 04 Sep 2006 :  10:53:10  Show Profile Send Penknight a Private Message  Reply with Quote
I am running a present day Realms campaign and would like to use Aleena Paladinstar. I know what her levels are thanks to City of Splendors: Waterdeep, but I haven't seen an age listed. I always try to give an accurate discription of the characters that I use, but haven't seen anything on her. Can anyone help me out? Thanks!

Telethian Phoenix
Pathfinder Reference Document
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Marc
Senior Scribe

657 Posts

Posted - 29 Sep 2006 :  15:06:48  Show Profile Send Marc a Private Message  Reply with Quote
Hope this helps if you don't have 2E Waterdeep and it's not too late:

Aleena Paladinstar, DEX 16, INT 18, WIS 16, CHA 16

Description: Aleena would be considered one of the most beautiful women in Waterdeep today, were she not so intimidating. Among the attributes she shares with her father Piergeiron are her finely chiseled features, bright, unflinching eyes of olive green, a reclusive, thoughtful nature, and a deeply-ingrained sense of justice and law; she is also as tall as her father, and once disguised herself as him by wearing his full armor. From her mother, Aleena gets her curly auburn locks, her grace and poise,and a penchant for magic.

.
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turox
Learned Scribe

USA
145 Posts

Posted - 29 Sep 2006 :  17:51:10  Show Profile  Visit turox's Homepage Send turox a Private Message  Reply with Quote
Penknight, I like you always want to know how old a person is. But as I discovered last night reading the 1st FRCS (Black Box set) age can be hard to determine in a world where magic is abundant. Example: Azoun IV's oldest daughter (Tantalansa, sp?)was born in 1309 according to 1st edition so she was like 60+ when she had her child Azoun the 5th according to the 3rd edition FRCS.

Turox Antas Dragonslayer -
"People will believe anything they want to believe, or fear to believe."
Wizard's First Rule: Chapter 36, Page #397, US Hard Cover (revealed by Zeddicus Zu'l Zorander).
Explanation by Zeddicus Zu'l Zorander: "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People’s heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 29 Sep 2006 :  19:27:54  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Kophyn Wistnel

Well done to Warlockco!!

I saw you as a contributor in the credits to the Realms Bestiary V2.

Keep up the amazing work!



Haven't forgotten about the rest of those Lathanderites, just been busy.

Thanks

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document
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Penknight
Senior Scribe

USA
538 Posts

Posted - 24 Nov 2006 :  13:32:30  Show Profile Send Penknight a Private Message  Reply with Quote
quote:
Originally posted by Maruluthu Mistrivvin

Hope this helps if you don't have 2E Waterdeep and it's not too late:

Aleena Paladinstar, DEX 16, INT 18, WIS 16, CHA 16

Description: Aleena would be considered one of the most beautiful women in Waterdeep today, were she not so intimidating. Among the attributes she shares with her father Piergeiron are her finely chiseled features, bright, unflinching eyes of olive green, a reclusive, thoughtful nature, and a deeply-ingrained sense of justice and law; she is also as tall as her father, and once disguised herself as him by wearing his full armor. From her mother, Aleena gets her curly auburn locks, her grace and poise,and a penchant for magic.


Thanks a lot!

Telethian Phoenix
Pathfinder Reference Document
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Penknight
Senior Scribe

USA
538 Posts

Posted - 24 Nov 2006 :  13:34:55  Show Profile Send Penknight a Private Message  Reply with Quote
quote:
Originally posted by turox

Penknight, I like you always want to know how old a person is. But as I discovered last night reading the 1st FRCS (Black Box set) age can be hard to determine in a world where magic is abundant. Example: Azoun IV's oldest daughter (Tantalansa, sp?)was born in 1309 according to 1st edition so she was like 60+ when she had her child Azoun the 5th according to the 3rd edition FRCS.

I appreciate the info. I guess then that people of the Realms are in a state of time freeze then, eh? I will definetly will keep this in mind in my campaign then.

Telethian Phoenix
Pathfinder Reference Document
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