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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 06 May 2005 :  11:44:12  Show Profile Send Hymn a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Actually, as Wooly stated earlier, the Arcane Brotherhood in Luskan *is* considered a guild, or at least, Volo's Guide to the North details it as such.




Hmm, yes I have rather come to that conlusion as well after reading up on it. It states it tough as an organization and guild which makes it semi something. So I guess I admit defeat on that certain subject.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 06 May 2005 :  11:55:40  Show Profile Send Hymn a Private Message  Reply with Quote
I only stumbled upon the Naturalist Guild in Myth Drannor and there fore dissmissed it But I think I will go with's George version for now and say that the two isn't the same. But the ones found in Arabel and Westgate (and perhaps other places as well) may well be imitations of the faumous guild of fabled Myth Drannor.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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tauster
Senior Scribe

Germany
399 Posts

Posted - 06 May 2005 :  13:16:37  Show Profile  Visit tauster's Homepage Send tauster a Private Message  Reply with Quote
...and of course, there´s the esteemed "Monster Hunter´s Association"!

they appear in several dragon magazines in the "ecology of..." articles:

# monster
227 - osquip
240 - nymph
246 - shambling mound
258 - flail snail
261 - dark nage
262 - jermlaine
269 - pseudodragon
dragon annual #2 - flumph

i am not shure whether or not they constitute a "guild", but they have membership fees and a headquarter (one could say "guild house").
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Ty
Learned Scribe

USA
168 Posts

Posted - 06 May 2005 :  13:38:35  Show Profile  Visit Ty's Homepage Send Ty a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Hehe... Seems like Kuje isn't the only one being ignored ...

Ty, I'd already named the reference for the deep gnome city you sought .




Hrm... sorry Sage. I seem to be suffering from an ID10t error for the last day or two. Thank you BOTH Sage and Krash for pointing me to the very obvious sourcebook that sits not more than 10 feet from my desk at the home office. I swear I'm losing my mind....

*wanders off in search of stronger coffee*
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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 06 May 2005 :  13:56:59  Show Profile Send Hymn a Private Message  Reply with Quote
Hmm, now that you mention monster hunters you have the Cloaked Guilds in Calimport. Where as some contain mages. Perhaps if/when guilds are added to the list of cities they will be put there as well. As for now I am content with the cities though.

Hmm, something else that struck me right now is that wouldn't Skulld be a good city for a mage guild. I have a faint recollection of something along those lines when I read of Skulld somewhere. But can't remember if it was devine related or arcane.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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Hymn
Senior Scribe

Sweden
514 Posts

Posted - 11 May 2005 :  22:30:17  Show Profile Send Hymn a Private Message  Reply with Quote
Hmm, it seems I was kind of right on both points here. While not really a guild. The church of Toth do require members to at least have level 5 in an arcane spell casting class. Besides this they also operates a college of wizardry in Gheldaneth. Besides the temple found in Skuld this is the only place one can train as a mage in Mhulorand. When I read it I would say it would go with the non guilds since Toth focuses on larger scales than just a city. All though the college in Gheldaneth could be considered a guild in a way.

Sauro moki kara ochiro - Even monkeys falls from trees.

The path that leads to truth is littered with the bodies of the ignorant - Miyamoto Musashi
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Icelander
Master of Realmslore

1864 Posts

Posted - 19 Aug 2008 :  14:07:52  Show Profile  Visit Icelander's Homepage Send Icelander a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

The Towers of the Wind is only a little school, although Broargar "Windcloak" Iringar, head teacher and founder, would probably disagree with me. It trains mages for service on merchant ships making the dangerous run across to Sembia and up to the Moonsea who often fall prey to the pirates of the Inner Sea. Most merchant ship captains don't want to fight the pirates, they just want to avoid them or outrun them so a "windmage" can often be very useful. As the school is sponsored by a few of the merchant costers in Impiltur (such as the Five Sails, Brass Coffers and Moonchaser costers based in Lyrabar) many of the school's graduates are required to serve the one of these (or other) costers for a year following their 'graduation' as a sort of indentured servant. As they are paid quite well, this usually isn't an imposition and gives them good experience.

-- George Krashos



Seeing as Impiltur seems to be your personal fief and you enjoy making up things, I've got a query or two.

Approximately how many students are there at this school?

At what level of experience do they graduate (or, if you prefer a more lore-based way of putting, with command of what spells)?

How much are they paid per month, approximately? Would 500 gp/month be an insulting offer for a competent graduate or a generous one?

Are the Five Sails, Brass Coffers or Moonchaser costers mentioned anywhere else?

Who controls most of the mining in the Earthfasts avove Lyrabar? Who controls the shipping of that mining?

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Forgotten Realms fans, please sign a petition to re-release the FR Interactive Atlas
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sfdragon
Great Reader

2285 Posts

Posted - 20 Aug 2008 :  10:15:22  Show Profile Send sfdragon a Private Message  Reply with Quote
the now long defunct grand Cabal


the tiny: Covanent originally from Neverwinter

that group of wizards that left the city of the spiderqueen
the Harpers
the Zhents
the moonstars
the Hathrans
the now defunct Durthans
the mage hounds formerly of halurra
not sure if any of these would have been considered guilds though...



now define guild?


why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234

Edited by - sfdragon on 20 Aug 2008 10:16:25
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Wooly Rupert
Master of Mischief
Moderator

USA
36782 Posts

Posted - 20 Aug 2008 :  15:30:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by sfdragon

the now long defunct grand Cabal


the tiny: Covanent originally from Neverwinter

that group of wizards that left the city of the spiderqueen
the Harpers
the Zhents
the moonstars
the Hathrans
the now defunct Durthans
the mage hounds formerly of halurra
not sure if any of these would have been considered guilds though...



now define guild?





Guild, defined by dictionary.com: any of various medieval associations, as of merchants or artisans, organized to maintain standards and to protect the interests of its members, and that sometimes constituted a local governing body.

Going by that definition, pretty much any of the groups you listed could be considered a guild. However, in the Realms and most other fantasy settings, guilds generally focus on either one particular aspect of trades or services, or on aspects that are very closely related.

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