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Octa
Learned Scribe

USA
138 Posts

Posted - 05 May 2006 :  14:21:32  Show Profile  Visit Octa's Homepage Send Octa a Private Message  Reply with Quote
Sean, just figured I'd bug you to see what you think about some of those racial specific feats counting as exalted feats. :)
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Amnezjusz
Seeker

Poland
39 Posts

Posted - 28 May 2006 :  21:10:11  Show Profile  Visit Amnezjusz's Homepage Send Amnezjusz a Private Message  Reply with Quote
Hello :)
I have one little question for Sean.
Can you say something about Gurz Grep - the most famous servant of Olidammara, slaad who was mentioned by You in Dragon #342.
I would be very grateful.

THERE'S NO JUSTICE. THERE'S JUST ME. - Death

http://www.polarzepy.fora.pl - My website.
http://www.dnd.polter.pl - Official Polish D&D site.
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 28 May 2006 :  21:29:56  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
Hmm, what would you like me to say? I invented him for the article, so anything additional I tell you now will be made up by me on the spot. ;)
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Inaubryn
Seeker

40 Posts

Posted - 27 Jul 2006 :  12:56:08  Show Profile Send Inaubryn a Private Message  Reply with Quote
Curious, Sean. Has anybody over at Wizards ever drawn a map of the city of Eryndlyn? I noticed in one of the War of the Spider Queen books, I think it was Extinction, that the "Plaza that surrounds the five pillars", is mentioned. Were any notes on details and such ever made for the city by yous guys and just not put into print?
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 27 Jul 2006 :  14:45:51  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
In most cases we only do maps if we plan to use them in a product (cartography resources are scarce and expensive so we use them carefully). I don't know of any maps of that place that were done during my time at TSR or WotC.
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BainIthron
Seeker

USA
16 Posts

Posted - 15 Oct 2006 :  02:11:06  Show Profile  Visit BainIthron's Homepage  Click to see BainIthron's MSN Messenger address Send BainIthron a Private Message  Reply with Quote
Righteous.

'lo Sean. I asked this question earlier to the people here, who have been really helpful, and it's a bit... nitpicky... and got some good suggestions, however, I ask simply because I want to include it, however accuracy is of utmost importance though, so I thought I'd toss this at you, since I figure it wouldn't hurt... (I hope... you don't have pet cerebri, do you? :P)

Linking from here...
http://forum.candlekeep.com/topic.asp?TOPIC_ID=7977

Basicly concerning polearms, since those are mostly made of wood, not to mention arrows. What was the reason that the rules were worded that way? Was the rule on polearms made due to some RP inherent quality of said elemental-like metals where if there wasn't a certain ammount of it, it wouldn't have enough "charge" to give the extra damage... or was it for ease of writing the rules and at the same time saving on text space... or... was it some sort of odd balance issue?

Either way, in the current 3.5E ruleset, would you say in your opinion that weapons with "metalic" striking surfaces made can be made of said materials and gain said bonuses?

Feel free to lay down any additional rules if you wanted.

Also... if you can't answer some of them, or any of them, feel free to point me towards who to ask for each specific thing

And while I'm at it... as I said in the post I linked... I work with the volunteer content developing group Player's Resource Consortium ... is there any specific weapons/armors/items, spells, classes, prestige classes, feats, skills, or races you want to see in the computer game Neverwinter Nights 2 that the original game doesn't include? We're still converting over from NWN1, but we're going to be expanding into more content once we're done converting and fixing bugs. Not sure if you care, but I figure it doesn't hurt to ask .

Er... thanks for tolerating my question!

Stuffness.... >,>
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 15 Oct 2006 :  03:24:27  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
{Basicly concerning polearms, since those are mostly made of wood, not to mention arrows. What was the reason that the rules were worded that way?}

I honestly can't tell you. There were three different authors working on that book (me, Angel, Duane) with two developers (Gwen, Andy), and I have a LOT of redundant documents in my MoF folder, each of which is slightly different and not all of them are attributed to a particular person or a certain stage in development. I do have docs that mention that limitation, but I also have earlier versions that don't mention it at all (but I don't know if I added that or the developers did). So I can't tell you WHY it's there.

It is my opinion looking at it now that if a dagger has enough metal to count for this item's property to work, a spear or battleaxe or polearm should as well, especially as the game doesn't have hard details on how much of a particular weapon is metal (compare the PH illos of dagger, pick, flail, etc.). The "extra cost for special materials" is a simplified abstraction, and lacking such an official "metal percentage" rule for the game we'll have to accept that abstraction so we can use special materials in the game.

{Either way, in the current 3.5E ruleset, would you say in your opinion that weapons with "metalic" striking surfaces made can be made of said materials and gain said bonuses?}

Yes -- you should be able to replace the "business end" of a weapon with the appropriate kind of special material to get the new effect.

{Also... if you can't answer some of them, or any of them, feel free to point me towards who to ask for each specific thing.}

Well if it's not in the FAQ, there is no official word on it. You could ask Duane and Angel (now pretty much out of the game industry), or Andy and Gwen (who are still at WotC but I suspect they're going to be fighting a fog of memory and no clear chain of documents.

{And while I'm at it... as I said in the post I linked... I work with the volunteer content developing group Player's Resource Consortium ... is there any specific weapons/armors/items, spells, classes, prestige classes, feats, skills, or races you want to see in the computer game Neverwinter Nights 2 that the original game doesn't include? We're still converting over from NWN1, but we're going to be expanding into more content once we're done converting and fixing bugs. Not sure if you care, but I figure it doesn't hurt to ask.}

I appreciate you asking, but as I use a Mac, not a PC, I can't play either game so what properties are in it don't really matter to me. :p
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BainIthron
Seeker

USA
16 Posts

Posted - 15 Oct 2006 :  05:03:51  Show Profile  Visit BainIthron's Homepage  Click to see BainIthron's MSN Messenger address Send BainIthron a Private Message  Reply with Quote
Thanks... that was like... fast... >,>

You rock :D I'll be linking this in my FAQ for if/when anyone tries to give flak of said usage, thanks!

Stuffness.... >,>
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 15 Oct 2006 :  06:34:40  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
{Thanks... that was like... fast...}

I have this thread on email-notification of new replies, and happened to have a few minutes when the mail came in. :)
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Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 22 Oct 2006 :  22:50:50  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote
Hi Sean, I'm not sure if you're the person to ask this, but here it goes:

I've been skimming through Dwarves Deep and tried to recall some of the info of olden campaign sets, and I never saw any reference of a big Dwarven secret that would allow them to "repopulate" abandoned areas: the Thunder Blessing.

In a time where there, according to the Thunder Blessing of recent lore, should have been enough Dwarven toddlers and teenagers running around in dwarf cities, which would have been at the time Elminster (Ed wrote Dwarves Deep after all) gathered his intel so to speak.

Was the Thunder Blessing added during production of the 3e FRCS or has there been another source I merely missed?

Thanks
Mace

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 23 Oct 2006 :  01:33:38  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
It was something we added in the 3E FRCS concepting. We wanted to have a reason for more dwarves running around (no longer being a "dying race"), and wanted to have a reasonable excuse for dwarves practicing magic (which they can do in 3E). If I recall correctly, it's something we discussed (like most major plot points introduced in the FRCS) at the FR summit in Ontario with Ed before we started writing the FRCS.
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 14 Aug 2007 :  20:21:42  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Hi, Sean!

One of the players of my brand new campaign in the Vilhon Reach want to play with an exalted druid of Nobanion/Lion of Talisid. We're working in the adaptation of Talisid as a servant of Nobanion, but my question is:

In Champions of Valor, the feat Initiate of Nobanion covers only clerics and paladins, but we think that it will be a good choice for the druid. How advice you give to handle this? Adjust the level requirement for a druid? And give some bonus in the wild class ability?

Thanks in advance.

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
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Kentinal
Great Reader

4275 Posts

Posted - 14 Aug 2007 :  21:05:01  Show Profile Send Kentinal a Private Message  Reply with Quote
Hmm, it looks like somebody or something took out Sean's website.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 14 Aug 2007 :  21:46:00  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Yes, I see this, too.

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 14 Aug 2007 :  23:46:55  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
With its current effects I'd certainly lower the level requirement to 3, as the wild empathy and summon nature's ally spell are redundant to your class abilities.

OR give the druid a +4 bonus to WE checks made to influence feline and part-feline creatures. And replace SNA with either cure moderate wounds (which the druid wouldn't otherwise get until spell level 3) or shield other.

As for my site, yeah, a hacker used an exploit on my out-of-date message board software (shame on me for not keeping up with the free upgrades) to plant a virus script in some of my HTML, so I took the site down while I restore it from backup.
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 15 Aug 2007 :  00:07:57  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Thanks, Sean.

I find that the second option is more in tune with the character.
Again, thanks for the help, and sorry for the news about your site.

It's good to know that you have a backup. this remember-me to make a backup of my campaign notes.

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 24 Nov 2007 :  12:50:02  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Hi, Sean!

I have a little technical question:

Do you think that a Fighter / Divine Champion of Torm / Pious Templar could take the Initiate of Torm feat (Champions of Valor, p. 31)?
I mean, he is not a cleric or a paladin, but he is a good holy warrior or Torm, I could swear it!

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 24 Nov 2007 :  17:26:53  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
I think that is perfectly reasonable. :)
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 24 Nov 2007 :  18:18:48  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Thanks, Sean!

This was my thinking, too.
As a Pious Templar and a Divine Champion, he already have access to the smite ability, so a new use of the ability is reasonable. And, as a Pious Templar, he have access to paladin spells - and can add the spells of the Initiate feat to the list. :)

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
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arry
Learned Scribe

United Kingdom
313 Posts

Posted - 08 Dec 2007 :  11:12:57  Show Profile Send arry a Private Message  Reply with Quote
Hi Sean!

I've just bought a copy of Magic of Faerun on eBay and I was wondering about the cover picture. Is the structure depicted an actual Faerunian(sp?) building? If so, could you please tell me what it is and where?

Thanks.

BTW I just checked out your website. Thanks for putting up all that cool stuff!

Edited by - arry on 08 Dec 2007 11:14:08
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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 08 Dec 2007 :  14:26:33  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
I didn't do the art order for MoF (I think it was Rich, brand manager at the time) but I don't recall that it was supposed to be a specific canonical building.

Glad you like the stuff on my site. :)
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 06 Feb 2008 :  06:51:13  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message  Reply with Quote


Well met!

Sean, I have created a scroll regarding "Cost and size of a blank spellbook in Faerun". A dispute arose in my group's last game session when I told a player to use the price of a blank book from Aurora's Whole Realms Catalog as the price of a blank spell book. He balked because the price was so high compared to the absurdly low price in the PHB, whereas I considered Ed's price altogether reasonable based upon my knowledge of the real Medieval book trade (influenced by the information on "Hermetic" books in The Wizard's Grimoire for Ars Magica, third edition, which goes into great detail on EXACTLY what's involved in creating a book which is intended for important writing).

Tonight someone pointed out that Magic of Faerun provides a lot of information on spellbooks, but I still regard the prices there as far too low, especially considering the prices in 1st and 2nd edition D&D and AD&D. May I ask you what criteria you used for the blank spellbook prices in Magic of Faerun, and, if the basis was someone else's editorial decision, whether you'd rather correct them upward in an erratum or in 4th edition?

Another topic was the size of a traveling spellbook. Given the descriptions in the old DMGs, I ruled that the "tome" size in the Aurora's Catalog was the standard size, and the "regular" 9 inch size was what is used for a "traveling" spellbook, and I defended the old DMGs's doubling of the price for a smaller book on the basis of my own knowledge of real world books. (Yeah, I've been to the Getty Villa and the Huntington Library, and handled 500 year old parchment, and seen legible books as small as postage stamps.) What do you consider the "proper" dimensions of a "traveling spellbook," and how would you alter its price vis-a-vis a standard blank "tome" for magic?

Our next game session is this Saturday, and something's gonna be broken, one way or the other, if I can't present an absolutely authoritative set of guidelines for blank spellbook prices, and you Sean seem to be the man who gets to lay down the law. Help, please!





I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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seankreynolds
Forgotten Realms Designer

USA
88 Posts

Posted - 06 Feb 2008 :  16:56:30  Show Profile  Visit seankreynolds's Homepage  Reply with Quote
Making spellbooks cost an exorbitant amount unfairly impacts wizards. No other class in the game has to seek out/buy/find scrolls to learn more than the absolute minimum number of spells, and requiring them to dump large amounts of money into an item that doesn't give them any extra benefits really really hurts them. And even then they're left with a book which, if stolen, completely negates their ability to function in a party.

The PH spellbook prices are deliberately at the low price they are, it is not an accident. The MoF prices are extensions of the PH price.

D&D is not medieval Europe. FR is certainly not medieval Europe. And the people who have the greatest interest in making quality paper/parchment (wizards) are going to make sure that there are inexpensive quality paper/parchment sources. Medieval Europe didn't have superintelligent (15 is twice as smart as a typical human, 20 is Einstein level, and D&D wizards easily hit Int or higher) consumers looking to innovate and improve this crucial material.

If you don't use the PH stats for spellbooks, you're really screwing all wizards in your game.
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Purple Dragon Knight
Master of Realmslore

Canada
1792 Posts

Posted - 06 Feb 2008 :  18:19:24  Show Profile  Click to see Purple Dragon Knight's MSN Messenger address Send Purple Dragon Knight a Private Message  Reply with Quote
Jamallo, if I was your player I would have balked to. If you don't follow the rules they (i.e. the players) have, then make sure you do your homework and distribute your homerules to the player before the start of your campaign.

Pulling "DM surprises" is fine if it's a trap in a dungeon, but a "DM surprise" on the cost of PHB goods is a sure-fire way to piss off a player.
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 07 Feb 2008 :  10:13:10  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message  Reply with Quote
Thank you for the input.

I long ago made it clear that certain pries for military and "adventuring" gear were different between the PHB and Aurora's Catalog, and that as a general principle I would follow the prices given by Aurora. Sean's points, however are valid in a game which now pre-determines how rich a character should be based upon class level, and what possessions he or she should have. (The charts in D&D for Dummies are truly fascinating. I copied several so that my players and I could laugh over them.)

But to follow Sean's line of thought, there is still a huge amount of money which must be paid to inscribe spells. The situation last Saturday arose when a priestess of Shar was "rescued" and made an Archivist instead. Then the player did the math and realized that his "prayerbook" would cost him a huge fortune to compile if he was able to enter all of his previously used clerical spells in it. Where's the fairness in that? Anyone who uses a spellbook has to plan on certain (very high) regular expenses. That's why spellbooks are considered treasure. No one thinks twice about Sir Prancealot shelling out a thousand gold pieces for a suit of non-magical heavy armor -- it's expected of him. Why should wizards expect a free ride (or at least a bargain cruise) when inscribing spells, when the party's fighters are expected to buy increasingly expensive armor and weapons, bards are expected to buy better and better instruments, and even rogues are expected to get better lockpicks after a few levels of using a bent hairpin?

If the wizard is being gypped at all, it's in comparison to sorcerers, who cast the very same spells at no cost whatsoever, except for material components. Sorcerers are not automatically expected to buy new armor and weapons at each level, and they have ZERO expenses vis-a-vis recording their spells, because they don't need to write them down. At all. Ever. No giant squid ink or crushed emeralds to stain their fingers, and no roc or hippogrif feathers which need to be pared with solid gold penknives under Selune's full light in a month which has no "R" in it....

I remember reading a fascinating passage in a grimoire Chaosuim compiled for Nephilim. The speaker described with utter amazement the great magic which allowed a man sitting on a floor in one city to make strange marks on a piece of clay or papyrus, and then have some recipient miles away no exactly what the sender's words were. It was awesome, and the Nephilim timeline considers the introduction of that particular form of magic ("We call it maize. ... ah ... Writing") as the beginning of the first age of formal, ritualized magic. Yet a D&D sorcerer can be stone-cold illiterate and still cast spells of equal power with his wizardly friends, who must spend a fortune scribing their spells as they acquire them. When a 100 page spellbook costs TEN THOUSAND GOLD PIECES to inscribe, I don't think I'm being unreasonable in expecting a wizard to spend as much money up front as a fighter would have to spend for a good suit of armor, a shield, and a collection of weapons. Indeed, even at Aurora's prices a blank book costs less that most masterwork weapons or armor. I say, "Let the wizard have to scrimp and save for those first spellbooks and he'll value them all his life, and guard them jealously." And if they are stolen? Well, Pages from the Mages is almost a catalog of books stolen, restolen, restored, lost again, etc., and many's the fictional wizard, in Realms fiction or general fantasy fiction, who's cursed some lout of a guard or a careless servant for carrying off a suddenly needed spellbook. It's a risk which comes with the territory, territory which is usually well behind those party members who are paying their dues in their very own life's blood. What is the end of The Tempest (or the movie Prsospero's Books, for that matter)? Prospero throws away his spellbooks. And how does Shakespeare's contemporary, the great Christoper Marlowe bring an end to the titular wizard of the Tragical History of Doctor Faustus? With the lines,

"My God, my God, look not so fierce on me!
Adders and serpents, let me breathe a while!
Ugly hell, gape not! come not, Lucifer!
I'll burn my books!--Ah, Mephistophilis!"



"I'll burn my books." That was where Faustus knew his personal power resided, as Prospero's did in his own books. Prospero gave up his books for the restoration of his estates and the sake of his daughter's happiness. Faustus wanted to trade his spellbooks for his own soul. The power is in the written word, and I think that DMs should do what they can to make certain that the players of wizards and archivists know where their own wealth and power lies -- in their spellbooks and prayerbooks.

If I recall correctly, one young princeling named Elminster Aumar left his own spellbook in a saddlebag, once upon a most inopportune time, and that same princeling waged a merciless war to the death against wizards able to cast spells without their books: the magelords.

In the beginning was the word, and I think it must have been pretty darned expensive, what with the phoenix-feather quill and the giant octopus sepia ink and all....


HOWEVER, since Sean wrote the book, he is the authority, and I have pledged to my players to attempt to defer to the authority of the authors and designers. I just hope that the ... next ... edition of D&D will reflect my concerns and plain old historical facts and raise the price of hand-scribed books in general. Of course, a hundred years hence printing may have made the parchment spellbook a moot point for any surviving or new-born wizards.

We shall see.... Well ... some of us will!





I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.


Edited by - Jamallo Kreen on 07 Feb 2008 10:32:37
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