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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 06 Sep 2005 :  13:46:56  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Llah

Great thanks! It'll not only help me a lot. It's really wonderful, when you receive some new information about one of the most intriguing events in the histor of FR. It will be even more wonderful, if you later could find some additional information, but even these answers are...fantastic. Thank you!


You're welcome, but thank you as well for being a fan and making me look at my own work from an entirely new angle. THAT'S one of the best parts about the Realms--there's always another angle....

quote:

<Well, one rule of my writing comes from my love of comic books: If I don't leave a body behind when a character is declared dead, never rule out the possibility that (s)he might be back......and another read-through of FOMD will show that quite a few famous folk never left corpses behind....>
Hmm, if Fflar isn't between alive, and isn't between dead, could we say, that Aulmpiter the Nycaloth may also be alive? And one day they'll continue their fight?



Well, I would never bring Aulmpiter back, given my general distaste for the lower planar types (and I only used them due to the story already being set-up). That said, you could probably do that for your campaign...and scare the bejeebers out of your players...

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 06 Sep 2005 :  13:50:12  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by khorne

Something with the gray hands would be nice, since as far as I know they haven`t been mentioned in a single realms novel



Color me a curmudgeon, if you will, but I still like Force Grey as their name.

Don't know if they'll survive the revision/edit, but they're in there in small ways and mentions. I made it a point to try and pull in all the disparate groups of agents/helpers/friends of Khelben's in some way with the novel. After all, if it's called BLACKSTAFF, you ought to find out what happens when he has a couple of really bad days....

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 06 Sep 2005 :  13:52:11  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Chosen of Moradin

quote:
Well, one rule of my writing comes from my love of comic books: If I don't leave a body behind when a character is declared dead, never rule out the possibility that (s)he might be back......and another read-through of FOMD will show that quite a few famous folk never left corpses behind....


And I like too much of this, too. What bring us to my cormyrean/dalelands campaign, and my interest in the fate of Garnet! Since I read these marvelous text of "Garnet´s Pyre" in the FoMD, I´m wondering the possibilities of the noble red are still alive (and captive, of course ). Two great dangerous possibilities came to my mind: Klauth (FRCS), because he have used some strange magic to syphoon the life force of other dragons to himself; or Daurgothot (sp?), the Creeeping Doom (Wyrms of the North article), a dracolich that´s using magic to emulate the breath of the other chromatics.

So, I´m interested in see if you have some more info to share with us about the fate of Garnet, and what you think of the possibilities mentioned. Only to mention, this mission of "rescue the red dragon" is a real distant project (adventurers are third level, yet...), but I´m very excited with the possibilities. The return of Fflar, and the possible return of Garnet, and the unity desires of the Arun´s Son will bring back a great spark of hope in the hearts of all those who seek the unity of the good-hearted people.

Chosen of Moradin, typing with a cat named tressyn sleepin at the side of the mouse



As far as I'm concerned, Garnet's still out there somewhere....seeking atonement and penance for his unwitting role in Myth Drannor's Fall. He's still relatively young for a dragon, and he's definitely a wild card in every sense of the word (in terms of power, attitude, and form). By all means, work him into your campaigns!


For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 06 Sep 2005 :  13:56:37  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by El Magnifico Uno

The Scrolls Ardentym... "These scrolls constitute a military tactical text on spellcasting in combat and they also record a number of unique spells for the Akh#146;Faer"... 38 pages of vellum that take a group of high nages over 500 years to write?... Anymore light that can be shed on this?... After 5 centuries of work, one can draw two conclusions -
A) They were really lazy mages...
B) It's a terribly powerful item...
Given that the correct answer is "B", was there anymore development to this idea? Or is it just a red herring for DMs to play with?



Not so much lazy as meticulous, anal-retentive, and picky.
500 years is only a lifetime for an elf...so think of the Ardentym as the Oxford English Dictionary crossed with the Army training manual: It took some time to get all the spells right; then it took longer to figure out the best ways to use them in combat tactically; then it took longer to systematically teach the Akh'faer these spells. Even when done so for the public good, mages are stingy with their secrets, which might be another reason it took so long.

As for any other lore, I'm afraid that's all I can think of at present. If any more rattles loose, I'll let you know.

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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 06 Sep 2005 :  14:29:39  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

Well, I would never bring Aulmpiter back, given my general distaste for the lower planar types (and I only used them due to the story already being set-up).
What's wrong with the lower planar types?

I would think that with your work on elves, Myth Drannor, and the like, you'd have an greater appreciation for the finicky fiendish folk... .

quote:
Color me a curmudgeon, if you will, but I still like Force Grey as their name.
As do I. It reminds me of a Marvel super hero teams from the 80's... .

quote:
I made it a point to try and pull in all the disparate groups of agents/helpers/friends of Khelben's in some way with the novel. After all, if it's called BLACKSTAFF, you ought to find out what happens when he has a couple of really bad days....
Laeral uses him as a punching bag for her self-defense lessons she's learning from Mirt?

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Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 06 Sep 2005 :  17:26:17  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

quote:
Originally posted by khorne

Something with the gray hands would be nice, since as far as I know they haven`t been mentioned in a single realms novel



Color me a curmudgeon, if you will, but I still like Force Grey as their name.


You're not the only one. I didn't like that name change.

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khorne
Master of Realmslore

Finland
1071 Posts

Posted - 06 Sep 2005 :  18:36:11  Show Profile  Visit khorne's Homepage  Click to see khorne's MSN Messenger address Send khorne a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Steven Schend

quote:
Originally posted by khorne

Something with the gray hands would be nice, since as far as I know they haven`t been mentioned in a single realms novel



Color me a curmudgeon, if you will, but I still like Force Grey as their name.


You're not the only one. I didn't like that name change.

I don`t really think force gray is appropriate for something in the realms. It sounds like some marvel comic.

If I were a ranger, I would pick NDA for my favorite enemy
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Kuje
Great Reader

USA
7915 Posts

Posted - 06 Sep 2005 :  22:36:32  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Steven Schend

quote:
Originally posted by khorne

Something with the gray hands would be nice, since as far as I know they haven`t been mentioned in a single realms novel



Color me a curmudgeon, if you will, but I still like Force Grey as their name.


You're not the only one. I didn't like that name change.



They'll always be Force Grey to me as well. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

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Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 06 Sep 2005 :  22:51:27  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by khorne

I don`t really think force gray is appropriate for something in the realms. It sounds like some marvel comic.



It does sound like a super-team, but that's why it is a cool name. I can understand why it was changed, but "Gray Hands" is a pretty lame name, in my opinion.

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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 07 Sep 2005 :  01:30:03  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by khorne

I don`t really think force gray is appropriate for something in the realms. It sounds like some marvel comic.



It does sound like a super-team, but that's why it is a cool name. I can understand why it was changed, but "Gray Hands" is a pretty lame name, in my opinion.



Well, Jeff Grubb was the one who created them, named them, and explained them to me on my first asking: "They're the Justice League of Waterdeep under Batman's, er, Khelben's control."

No, that doesn't mean they're super-heroes of any sort. They're just a highly dedicated bunch of citizens with a bit more power than the average Guard or Watch patrol...which is bound to happen when you've got a frost giant to watch your back.

All said, Eric did a great job with them and I applaud him, even if WotC was the one who asked him to change the name. No harm, no foul; after all, I believe the entry notes that it's still referred to by its old name as well as the new one (just like you can translate tel'teukiira about 3 ways as well...).

SES

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Dargoth
Great Reader

Australia
4569 Posts

Posted - 07 Sep 2005 :  02:37:13  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by khorne

I don`t really think force gray is appropriate for something in the realms. It sounds like some marvel comic.



It does sound like a super-team, but that's why it is a cool name. I can understand why it was changed, but "Gray Hands" is a pretty lame name, in my opinion.



Aghh

Force Grey sounds like something you'd name a WW2 Naval Taskforce or an Army Battle Group, it doesnt sound very realmsy at all

“I am the King of Rome, and above grammar”

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 07 Sep 2005 :  10:52:44  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Well, at least it makes me feel better about my comic book comparisons to know that the grand sages themselves reverted to such descriptions, heh heh.

"Because philosophy arises from awe, a philosopher is bound in his way to be a lover of myths and poetic fables. Poets and philosophers are alike in being big with wonder."--Saint Thomas Aquinas

http://knighterrantjr.blogspot.com/

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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 10 Sep 2005 :  17:13:16  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
Recently scared up some old files from LANDS OF INTRIGUE work and as I can never remember how much of my notes makes it onto the page, I figured I'd just dump a few of them here.

For those with interests in the religious houses in Amn, Tethyr, and Erlkazar (in my notes originally as Aurkazar, apparently), here's something to gnaw on for the weekend:

Temples of Lands of Intrigue noted from Faiths & Avatars (* = New)

Amn
Arbalest's House Milil Athkatla, Amn
Black Spires of the Maiden Loviatar Ishla, Amn
Dark Embrace Shar Esmeltaran, Amn
Duskwood Dell Eldath Eshpurta, Amn
Goldspires Waukeen Athkatla, Amn
Gulf of Storms Talos Eshpurta, Amn
Harvest House Chauntea Amn
Towers of Willful Suffering Ilmater Eshpurta, Amn
? (3 new temples) Cyric Amn
? (major temple) Loviatar Athkatla, Amn
? (former center of worship) Selune Myth Lharast, Amn

Tethyr
Barakmordin * Triad (ITT) Ithal Pass
Chevangard * Helm Survale Ford (Chevan's tomb)
Fortress Faithful Tyr Zazesspur
Gorge of the Fallen Idol ? Tethyr
Old Oak Dell Silvanus Forest of Tethir
Open Gauntlet Torm Darrommar
Shipsgrave Tower Umberlee Velen
Spires Against the Stars Beshaba Saradush
? (urban temple; WiT) Ilmater Zazesspur
(Abbey of) St. Alaric['s] * Ilmater Morninggold

Aurkazar
Soaring Spirit Deneir Aurkazar

Barakmordin means "the Shielding Mountains" but refers to the three corner towers of the fortified abbey that rests at the Ithal Road where it splits to go to Ithal Pass or Saradush. Its individual towers each act as a temple to the individual gods, while the attendant buildings and the central keep are the collective temple for the Triad and the marshalling area for the Knights Kuldar of Barakmordin (holy warriors of all three faiths whose vows to heal the sick, help the weak, and avenge those harmed by injustice).
[[worth pulling into area stuff]] Barakmordin was founded during the reign of King Samyte the Martyr in 839 DR as a partially-fortified garrison and shrine for Torm. Seventy years later, the complex was damaged by an orc horde out of the Omlarandin Mountains to the east. With the reconstruction, the three corner towers were added for stability. In 1070, during the year-long reign of Teremir II, a shrine to Ilmater was also adopted within Barakmordin to aid the steadfast Tormish who remained loyal to the Lions' Dynasty and Alemander, brother to the slain King Coram II. The thanks of King Alemander I became royal donations to the orders, and Barakmordin gained its outer walls and a new central keep, all of which stand 300 years later. Lastly, the worship of Tyr built slowly here, but the valiant stand of a quartet of Tyr-sworn paladins during a monster attack from the Forest of Mir proved Tyr's worth to the insular orders here. By 1198 DR, Barakmordin became what it is today: a tripartite religious abbey and garrison.

Chevangard is the stone temple complex with a separate tomb for one of Velen's greatest priest-heroes, Chevan, who gave his life that King Strohm I might live to overthrow Amahl VII, last emperor of Shoon, and restore Tethyr.
[place in area text] This post was nearly destroyed by banditry and usurper lords during the Interregnum. It was temporarily held for six months by Harfourt's Raiders (a bandit gang that troubled the area from 1355-1358). By the work of the remaining Helm knights and the Order of the Silver Chalice, Chevangard was restored to the order's rule and the temple was resanctified by 1359.

Abbey of St. Alaric is nestled in the hills east of Morninggold Keep, and this abbey is a library for medical knowledge. Like all in Tethyr, its official title is "Abbey/Hospice/Convent/Priory of" and the saint's name for which it was founded. St Alaric's is the most scholarly of the ten locations founded by the order of Ilmater.

The ten cloisters of Ilmater were established over the past 400 years, and three of which came into being during the Alemandrian Interregnum. They are placed throughout the country such that a pilgrim/devotee can, with some effort, travel from one to another within a day's ride. While the commoners see no distinction among them other than their services and age, some are more prestigious within the church simply by their famous founders or associated saints.

The ten cloisters of Ilmater are, in order of age:
1) Convent of St. Rhynda: [385 yrs old; est. in 985] County Vintor; nuns' house, training area for specialty priests
2) Missionary of St. Cabram: [353 yrs old; est. in 1017] County Elemetar; facility for missionaries (w/port).
3) Monastery of St. Toramir: [320 yrs old; est. in 1050] County Monteshi; school, orphanage, paladins' garrison
4) Seminary of St. Ostus: [281 yrs old; est. in 1088] County Rivershire; general education school, scriptorium
5) Convent of St. Teresa: [244 yrs old; est. in 1126] County Alonmarch; school for midwives; one of few that also teaches nonhuman medicine.
6) Abbey of St. Alaric: [240 yrs old; est. in 1130] County Morninggold; advanced/senior school and library, training area for specialty priests.
7) Hospice of St. Corin: [128 yrs old; est. in 1242] County Surkazar; hospital & garrison vs. Forest of Mir
8) Cloister of St. Ramedar: [18 yrs old; est. in 1352] County Fyraven; cloistered place of penitence & sanitarium.
9) Monastery of St. Domin: [9 yrs old; est. in 1361] County Starspur; fortified orphanage, school, shipbuilders
10) Priory of St. Silvyr: [4 yrs old; est. in 1366] County Spellshire; elf/human allied monastic school, scriptorium

In terms of religious/interchurch hierarchy/prestige, here are the rankings of the cloisters and why:
1) Convent of St. Teresa: Named after the Queen who healed many at a pool near where the convent stands.
2) Convent of St. Rhynda: Rhynda Tornamul, first native priestess/saint of Ilmater founded this convent.
3) Abbey of St. Alaric: St. Alaric was ˝ Calishite/Tethyrian and a scholar; he saved the life of the wizard-hero Bowgentle who helped him found this abbey & library.
4) Monastery of St. Toramir: named for short-lived and later sainted paladin king and a band of paladins has always supported the school/orphanage since its founding.
5) Seminary of St. Ostus: Best scriptorium outside of Candlekeep and Silverymoon.
6) Priory of St. Silvyr: First Ilmatran monastery established in the name of a nonhuman saint; noted for teaching use of rare herbs only found in Tethir forest.
7) Missionary of St. Cabram: Founded by former missionary from Suzail (Cabram) and Prince Haedrak I.
8) Hospice of St. Corin: Hospital founded by Saint Corin the Pious. Operates closely with Barakmordin.
9) Monastery of St. Domin: Apprenticed shipbuilders from this orphanage creating good ships for missionaries. St. Domin a native shipbuilder from Velen before converting.
10) Cloister of St. Ramedar: Renowned as a secure prison for despots and tyrants (to become penitent at the hands of those who protect the down-trodden); corrupt first years as prison for political prisoners of Zazesspur's council; new Warden Vicar is pious and true to crown.

Temple to Mystra in Purple Hills of Tethyr; founded during Nishan II's reign for his wife. Expanded during the Shoon Traitorum. Destroyed with the fall of the Shoon Empire, since Emperor Amahl VII hid out there in his new towers. All but original temple destroyed by Strohm I; built up during Strohm II's reign but Bhaal worshipers on holy crusade destroyed few remaining wizards and King Samyte here in 841. Worship moved away to 9 Star Towers in eastern county, rather than stay among halfling vineyards and rebuild. Now a fallen, abandoned building, with much stone used as walls and bldgs among halfling towns.

Temple to Mystra in County Spellshire; Nine Star Towers of Mystra was the main temple of a complex with a chapter house, library, monastery, scriptorium, and two schools, one of general education and one of magic. Destroyed/Burned during Interregnum.........


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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 10 Sep 2005 :  17:17:51  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
And a little bit more, but too much for one post....the REALLY OLD religious sites of Lands of Intrigue.

STONE CIRCLES
Stone circles for primitive and ancient worship; sometimes still used by travelers, druids, et al. There is only one complete stone circle within the areas of Amn, Tethyr, and Erlkazar, though there are fourteen ruined stone circles throughout the three countries.
May have been more----Shoon Emperors had many destroyed for their stone which became either palace walls or road stone.........

The 15 circles are:
4 in Amn: near Purskul, between Amnwater and Keczulla, between Keshla and Torbold, west of Ishla; 4 in Erlkazar: NE Impresk Lake, SE of Llorbauth, among east foothills of Kuldin Peaks, directly east of Saradush

Standing Stones Names

A) The Seventeen Sentries: Along South Fork between Purskul & Amnwater; huge ring atop hill with village at foot of hill.

A) Waukeen's Circle: roundish.....like 5 Silvers, but 7, slightly more oval, and set in high hills overlooking Imnescar

A) The Five Silvers/Five Coins: Five roundish marble slabs

A) The Giants' Dance: Along the Ridge half way between Amnwater and Keczulla, ruined: with all but two stones fallen over, three cracked asunder

T) Calimban Knoll: from Calim's Bane, or held off Calishite attack in 1st Empire.

T) The Giants' Ring: Valashar, 20 m. SE of Riatavin

T) Cairn Wheel: Noromath, within forest of tethir; still used by druids.

T) The Standing Stones of Suldell: Spellshire's standing stones....near forest line...

T) The Nanarch's Ring: Hazamarch, 10 m E of Sulduskoon's headwaters and garrison for (Knightly Order of Innocents?) ("Nine Arches Ring")

T) The Nine Ladies: Uluran; in foothills

T) The Seven Stars: Purple Hills, by Myratma; ded. to Selune, used sometimes by halflings as sacred place to Sheela Peryroyl


E) Myrjala's Circle: Ahlarkhem; five miles east of Duhlnarim, 1 m. south of road; The whole standing stones of Myrjala's Circle just southwest of Impresk Lake are still used today by the faithful of Mystra; allegedly, any priest of Mystra who dies within the circle forever attends to the circle and adds ghostly prayers. This legend is why this circle, outside of all others, remains inviolate----it is a holy place for Mystra and the ghosts keep all desecrators away, and protect any wizard who sleeps herein as if it were a druids' grove.

E) The Bluestones: Tanistan; 30 m SE of 5 Spears Hold; one fallen slab out of 14 has mysterious footprints in it---one for each race, though amidst a mass of footprints, incl. giants' and dragons' tracks. Legend: If you approach in bare feet with eyes closed and your foot fits cleanly into a footprint here, you'll have safe travel for a year.

E) Cumber's Cairn: Among foothills south of Soaring Spirit; now, with a great crystal set in a steeple of SSpt, a refracted light beam settles on the standing: of Cumber's Cairn and people say that they should be able to learn things unknown within the blessed light of Deneir. Used to be simple place marker and place safe from monsters at night.

E) Kammarthorden: Carrelath, north of Golconda; ("Kammar's Bones"---great giant slain; allegedly his bones)

I don't remember--did all of these make it through the edit stages or am I dropping old/new material in here for y'all?

Steven the Forgetful

For current projects and general natter, see www.steveneschend.com
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Alaundo
Head Moderator
Admin

United Kingdom
5571 Posts

Posted - 10 Sep 2005 :  19:34:52  Show Profile  Visit Alaundo's Homepage  Click to see Alaundo's MSN Messenger address Send Alaundo a Private Message  Reply with Quote
Well met

This is the type of lore that i'm looking for, Steven

Would ye mind if I made room on a shelf here at Candlekeep to display this fine work?

Alaundo
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Kuje
Great Reader

USA
7915 Posts

Posted - 11 Sep 2005 :  00:22:14  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Alaundo

Well met

This is the type of lore that i'm looking for, Steven

Would ye mind if I made room on a shelf here at Candlekeep to display this fine work?



I snagged it already for my files, which will be on your site, if someone ever puts up my misc html...... Cracks his whip at Alaundo.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 11 Sep 2005 :  00:36:28  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Alaundo

Well met

This is the type of lore that i'm looking for, Steven

Would ye mind if I made room on a shelf here at Candlekeep to display this fine work?



No problem (and Kuje's allegedly done all the work already).

Just clean up the tab fields, as it seems they fell out when I transferred the data... <shrug>

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The Sage
Procrastinator Most High
Moderator

Australia
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Posted - 11 Sep 2005 :  02:49:28  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
From another scroll -

quote:
Originally posted by Daarkknight

Steven,

I apologize beforehand if you've answered this question before (anywhere), but I can't seem to find an answer for this...

I've started up a new campaign and needed a secretive wizard from Myth Drannor for some of the character's background. I discovered that Ualair the Silent would fit the bill just about right. But I came across a discrepancy between C:EoE and FoMD concerning Ualair. In FoMD, Ualair is listed as a gold elf (p. 7), while in C:EoE, he is listed as a moon elf (p. 122).

Any help you (or anyone else) can offer would be greatly appreciated, even if its a "Marvel No-Prize" answer.

And for what it's worth, I also have always preferred Force Grey.


Daarkknight


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The Sage
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Posted - 11 Sep 2005 :  03:02:28  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I love the lore Steven -- especially the section on old religious sites . This is going in my LOI addendum, that I started a few days after you first arrived here at Candlekeep.

quote:
Originally posted by Steven Schend

E) Myrjala's Circle: Ahlarkhem; five miles east of Duhlnarim, 1 m. south of road; The whole standing stones of Myrjala's Circle just southwest of Impresk Lake are still used today by the faithful of Mystra; allegedly, any priest of Mystra who dies within the circle forever attends to the circle and adds ghostly prayers. This legend is why this circle, outside of all others, remains inviolate----it is a holy place for Mystra and the ghosts keep all desecrators away, and protect any wizard who sleeps herein as if it were a druids' grove.
Oh, I've been wanting something like this for a while... but I just didn't know where in the Realms to put it. And the fact that it's connected with the Mystran faith... even better.

Can anyone not of the Mystran faith hear the ghostly prayers? Are there any other specialised defenses besides the ghosts?

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Edited by - The Sage on 11 Sep 2005 03:03:34
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Wooly Rupert
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Posted - 11 Sep 2005 :  03:38:09  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Kuje

Cracks his whip at Alaundo.



I thought only the lovely Lady Hooded One was allowed to do that...

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Kuje
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Posted - 11 Sep 2005 :  04:03:15  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kuje

Cracks his whip at Alaundo.



I thought only the lovely Lady Hooded One was allowed to do that...



She uses a less painful whip then I do. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

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The Sage
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Posted - 11 Sep 2005 :  05:18:24  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Kuje

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Kuje

Cracks his whip at Alaundo.



I thought only the lovely Lady Hooded One was allowed to do that...



She uses a less painful whip then I do. :)

Someday, we're going to want to hear about those Loviatar "rituals"... .

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Steven Schend
Forgotten Realms Designer & Author

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1631 Posts

Posted - 11 Sep 2005 :  06:07:32  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by The Sage

From another scroll -

quote:
Originally posted by Daarkknight

Steven,

I apologize beforehand if you've answered this question before (anywhere), but I can't seem to find an answer for this...

I've started up a new campaign and needed a secretive wizard from Myth Drannor for some of the character's background. I discovered that Ualair the Silent would fit the bill just about right. But I came across a discrepancy between C:EoE and FoMD concerning Ualair. In FoMD, Ualair is listed as a gold elf (p. 7), while in C:EoE, he is listed as a moon elf (p. 122).

Any help you (or anyone else) can offer would be greatly appreciated, even if its a "Marvel No-Prize" answer.

And for what it's worth, I also have always preferred Force Grey.


Daarkknight





Another one? First the Srinshee, and now Ualair? Gawdemmit....

Okay. Consider the ref of him as a moon elf extraneous. He's a gold. And a good guy. And he's not dead yet. That's all I'm sayin'.....

If you need an excuse for the confusion, here it comes: There are some elves who are the children of both gold and moon elf parents, and depending on how they dress or use makeup, they can be taken as either sub-race of elf by those who do not know them well. Ualair's not alone in this--Yaereene Ilbaereth and Ashemmi are two elves with similar bloodlines.

Steven

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 11 Sep 2005 :  06:19:16  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by The Sage

I love the lore Steven -- especially the section on old religious sites . This is going in my LOI addendum, that I started a few days after you first arrived here at Candlekeep.

quote:
Originally posted by Steven Schend

E) Myrjala's Circle: Ahlarkhem; five miles east of Duhlnarim, 1 m. south of road; The whole standing stones of Myrjala's Circle just southwest of Impresk Lake are still used today by the faithful of Mystra; allegedly, any priest of Mystra who dies within the circle forever attends to the circle and adds ghostly prayers. This legend is why this circle, outside of all others, remains inviolate----it is a holy place for Mystra and the ghosts keep all desecrators away, and protect any wizard who sleeps herein as if it were a druids' grove.
Oh, I've been wanting something like this for a while... but I just didn't know where in the Realms to put it. And the fact that it's connected with the Mystran faith... even better.

Can anyone not of the Mystran faith hear the ghostly prayers? Are there any other specialised defenses besides the ghosts?



Well, they'd hardly be effective as guardians at keeping others out if the only people who could hear them were Mystra-worshipers. Yes, the prayers are heard by anyone within five paces of the stones or within the circle. If you're approaching with a particularly devout Mystran (like Count Gamalon Idogyr, for whom I've added two levels of Disciple or whatever the religious PRC is, as he's happily restoring two abbeys for Mystra in his county), you may even get to see the manifestation of the spirits (which they only do if they're truly emotional--and that can be happy or angry both).

Do me a favor, lad, and bounce me a copy of your LOI addendum, if only so I have a file as well collating all the natter I've said hither and yon about the areas. Thanks. Muchly appreciated.

For current projects and general natter, see www.steveneschend.com
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 11 Sep 2005 :  06:23:42  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

Do me a favor, lad, and bounce me a copy of your LOI addendum, if only so I have a file as well collating all the natter I've said hither and yon about the areas. Thanks. Muchly appreciated.

Consider it (nearly) done Sage Schend!

Let me just add the latest replies from you, then it's off into virtual space the file goes .

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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