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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 16 May 2006 :  12:53:34  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Skeptic

Hi Steven,

When I asked for the Nemessor Tunnels, I forgot to look at Underdark where they got some details.

Now, I have some questions for the Calimport author

In my current campaign, the PCs want to take some "vacancies" far away from Waterdeep, where they have some troubles. They want to buy/sell some magic items and they are looking for the south metropolis. Of course I want to put them in some trouble there, and I read about the Dark Bazaars..

Can you explain me what was your idea with the Grey Caller, it's just a title? What kind of people/creature are chosen to be one, etc.


Um, can you refresh my memory? All my copies of Calimport are in storage and I've no access to it....and since I wrote it more than 10 years ago, me memory's a bit overgrown and fuzzy on that. I promise my answer will be far hastier with a refresher....

quote:

Also, I'm not sure how to play the reaction vs a "northen adventurer group" in Calimport, because they are somewhat powerfull (around level 15). They won't be impressed by commoners not wanting to help them finding their way around..


Really depends where in the city they're at, honestly....

They will probably have sabbalad rulers sucking up to them and making them "honored guests" and lavishing things upon them....until the other shoe drops and either they find they've been drugged in the feast, poisoned by the hot-and-cold-running courtesans, etc. And once they've been stripped of all sorts of nice magical items that can be sold, they too are sold as slaves..."to show those uppity northern barbarians their place."

Alternately, lower level pashas will suck up to them and delay them while sending runners to inform their higher-ups, who may or may not be interested in manipulating and trapping "uplanders" into working for them in their own interests....like attacking a rival (and leaving no traces between them and this local, leaving them to suffer any consequences, should things go wrong).

For that matter, they might get into a tight spot, only to be saved by the Syl-Pasha's forces...and then they owe him a favor....

All sorts of things can happen both in Calimport and the Muzad, but they all have to do with money and influence. If the PCs have either or both, they'll have some measure of protection, especially by playing cards like "If anything happens to us, the Lords' Alliance and the Lords of Waterdeep specifically will know YOU are responsible..."

quote:

I would say that I want to show them that Calimport is even more dangerous for them than Waterdeep (even if they are Evil) and give them some unique opportunities (Going into Muzad, etc.)

About Muzad, they are acustomed to Skullport, how would you picture the difference between this two "metropolis dark side" ?


The Muzad's left purposefully vague just for that reason--you can make it as monster-infested as Skullport...or keep it primarily human and shade-infested, as you wish.

As for me, I see it in layers. The top layer is akin to Waterdeep's Dock Ward with a roof. The next deepest layer is like Lankhmar...with a roof. As you descend, the monster/danger/power/intrigues levels rise accordingly. Shar's great temple dominates because it straddles or has satellite connections/shrines on EVERY level of the Muzad, and its influence touches everywhere, though it only dominates/rules two or three levels of the Muzad (wherever you choose to put the heart of her temple).

quote:

Thanks for any help.

P.S. Edit : Another quick one, (if you know) what happened to Stardock after "Halaster's High haverstide events" in canon lore ? I may introduce the Ahloon detailled in the related module in my current campaign (as a Twisted rune member).



Sorry it took so long to get back to you on this. Hope these comments help in any way.

As for Stardock, it's left wide open as to its fate. Since it's an adventure based hook, we had to leave it open that the PCs might take it over as a base. If you want the alhoon to control it for your campaign, that sounds great by me. Canonically, I'd be amazed if anything was determined about it other than its existence.

Steven

For current projects and general natter, see www.steveneschend.com
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 16 May 2006 :  13:58:38  Show Profile Send Kajehase a Private Message  Reply with Quote
quote:
originally posted by Steven Schend

Um, can you refresh my memory? All my copies of Calimport are in storage and I've no access to it....and since I wrote it more than 10 years ago, me memory's a bit overgrown and fuzzy on that. I promise my answer will be far hastier with a refresher....


Grey Callers: The robed figures who guide people to the dark bazaar of Calimport.

And for more information, we get to see one of them in action in Sands of the Soul, Skeptic.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett

Edited by - Kajehase on 16 May 2006 14:00:50
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Wooly Rupert
Master of Mischief
Moderator

USA
29724 Posts

Posted - 16 May 2006 :  17:43:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend



Um, can you refresh my memory? All my copies of Calimport are in storage and I've no access to it....and since I wrote it more than 10 years ago, me memory's a bit overgrown and fuzzy on that. I promise my answer will be far hastier with a refresher....



You can get a free copy of it from the Wizards downloads page.

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Candlekeep - The Library of Forgotten Realms Lore
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RevJest
Learned Scribe

USA
115 Posts

Posted - 17 May 2006 :  00:03:53  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message  Reply with Quote
Steven,

Question about the super-excellent "Lands of Intrigue". In the section about Maztica I notice a ruined fort listed on the borderlands map, above the Balduran territory. Any idea what that ruined fort is?

- RJ
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nbnmare
Learned Scribe

United Kingdom
205 Posts

Posted - 17 May 2006 :  18:28:36  Show Profile  Visit nbnmare's Homepage Send nbnmare a Private Message  Reply with Quote
IIRC it's the fort built long ago by Balduran himself.
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 24 May 2006 :  13:14:14  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
Hi folks. Copying this note here as well as in the Sages of Realmslore section, so mea culpa to those who've seen this twice.

Forgive the plug of a (for now) non-Realmsian topic, but Wolfgang Baur is up to something interesting.

He's started a patronage-sponsored project to design a fully developed module/adventure, and those who contribute to the fund get to make decisions on and influence the design.

Think of this as you telling a professional game designer how to design a module to your specifications.

Wolf's an old friend and he's also got his ties to the Realms--his adventures in DUNGEON of old were Realms adventures, and he made his bones in game design in AL QADIM, which is tangentially Realms as the southern continent of Zakhara.

Anyhoo, I'm already a patron (fighting hard to see [edited out to not bias the whole deal] become the lead design, as it's most Realmsian in flavor and more portable to any campaign, but that's just my opinion and there's a bunch of interesting ideas afloat in this project) and hoped to see if any fans wanted to check out this project and perhaps help it out. In subtle ways by monster choice or NPCs or other ideas, you can make it fit the Realms (and/or your campaign) easily.

In fact, Wolf's asked me (and Ed & Jeff) to contribute some ideas on suggestions as a sidebar on how to fit this into the Realms. Have to think on that....

Well, I thank Alaundo for the chance to make this plug for a pal, and hope some of you come and check it out.


I hope enough Candlekeep fans might be interested to invest enough to bring the project to fruition.

Take a peek and let me know what you think. The first link gives you
the broad view and the second is the ongoing blog about it.

http://customadventure.livejournal.com/profile

http://customadventure.livejournal.com/

Swords high, friends, and cups soon to follow!


Steven
[copied in Steven's group and in its own topic]

For current projects and general natter, see www.steveneschend.com

Edited by - Steven Schend on 24 May 2006 13:21:03
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Wandering_mage
Senior Scribe

688 Posts

Posted - 01 Jun 2006 :  20:01:49  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
I was looking at the Waterdeep Sourcebook at the book store the other day and if I recall correctly I think that I saw that the moonstar agent PRC actually goes up in spellcasting levels with each new level. Oh, and although similar to the Harper PRC I still thought it was a unique PRC and the NPC example rocked.

Now here is a question Steven (I hope you don't mind me calling you by your first name). Did you intend on having Moonstar agents being spellcaster oriented? Almost a mashing of Rogue skills and Mage skills? This would seem logical because of Khelben's found liking of Magic (Plus spreading magic is kinda the Chosen of Mystra thing to do) although I know he would never limit himself to just magic using agents. What are your thoughts on this?

Illum
The Wandering Mage
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 04 Jun 2006 :  16:53:30  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Wandering_mage

I was looking at the Waterdeep Sourcebook at the book store the other day and if I recall correctly I think that I saw that the moonstar agent PRC actually goes up in spellcasting levels with each new level. Oh, and although similar to the Harper PRC I still thought it was a unique PRC and the NPC example rocked.

Now here is a question Steven (I hope you don't mind me calling you by your first name). Did you intend on having Moonstar agents being spellcaster oriented? Almost a mashing of Rogue skills and Mage skills? This would seem logical because of Khelben's found liking of Magic (Plus spreading magic is kinda the Chosen of Mystra thing to do) although I know he would never limit himself to just magic using agents. What are your thoughts on this?



My thoughts are not as pressing as Khelben's thoughts on the matter.

I'd have to say No, his intention was not to create mage/rogues of any stripe. His thinking was more along the lines of Mission:Impossible--I'll pull together exactly the type of people I need for this specific job/mission/issue, make sure they're people I trust or at least can anticipate how they'll work, wind them up, and send them out for this piece of the puzzle.

In other words, he and other senior Moonstars have the freedom (within reasonable limits to not suddenly explode the tel'Teukiira ranks, but only to handle attrition due to death or mential/physical instability) to recruit whomever they need/wish at the time. Bear in mind that most if not all seniors do consult with Khelben before opening the secret to another, and he'll either know already or research that person and anyone with connections to him/her within two generations before assenting. If he rejects someone for membership, he's always got three other suggested options for agents to replace the rejected person for that senior.

Remember that you only have the top ranks noted of the Silverstars in C&D; it's up to all y'all to fill out the ranks with active agents, and they should be of all stripes, from barbarians to former Zhents.

As always, though, remember that this is all speculation and opinion on my part, as I no longer have any official say-so over how and why the Moonstars exist and operate. I can tell you what my intentions were and my thoughts are, but don't confuse them with canonical rulings from WotC.

Steven

For current projects and general natter, see www.steveneschend.com
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Wooly Rupert
Master of Mischief
Moderator

USA
29724 Posts

Posted - 04 Jun 2006 :  18:00:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
And we now have a sample chapter of Blackstaff.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

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Wandering_mage
Senior Scribe

688 Posts

Posted - 04 Jun 2006 :  19:39:44  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Thanks for your words Steven. I am educated once again! I know I already posted in the Novel forum but I can't stress it enough. I can't wait to read Blackstaff!!!!!!!!!!!!!!!

Illum
The Wandering Mage
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 12 Jun 2006 :  16:50:28  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by RevJest

Steven,

Question about the super-excellent "Lands of Intrigue". In the section about Maztica I notice a ruined fort listed on the borderlands map, above the Balduran territory. Any idea what that ruined fort is?

- RJ




As nbnmare mentioned, it was an ancient fort built by Balduran. If we're both misremembering, there were a few aborted efforts by Baldur's Gate settlers to build there, so there might be other half-started or half-destroyed sentinel towers and/or defensive watchposts that've fallen over the years to the jungle or to jaguar warriors and the like.

Steven

For current projects and general natter, see www.steveneschend.com
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 16 Jun 2006 :  21:04:48  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
Wow, Sage Schend...

The sample chapter of Blackstaff is amazing... I loved it, and I am certainly going to buy this book!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Wandering_mage
Senior Scribe

688 Posts

Posted - 17 Jun 2006 :  23:34:47  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Reading books is not the same after reading the sample chapter. It's like you know Khelben is beat some scuzzy bad guy up right now. He might even be involved in some complex intrigue with realms shaking consequences. All this is happening while we wait anxiously at the Golden Unicorn Inn in Eveningstar for word of his exploits.

Ale wench! Another round for the scribes of Candlekeep! A toast to Mr. Schend! Cheers!

Illum
The Wandering Mage
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 20 Jun 2006 :  13:53:15  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Asgetrion

Wow, Sage Schend...

The sample chapter of Blackstaff is amazing... I loved it, and I am certainly going to buy this book!



Thanks for the kind words. Not every chapter's as action-packed as the prologue, but seeing what the Nameless One was capable of even before being Chosen should give you an idea of how well he can handle things.

Only 3 weeks to go!

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 20 Jun 2006 :  13:54:34  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Wandering_mage

Reading books is not the same after reading the sample chapter. It's like you know Khelben is beat some scuzzy bad guy up right now. He might even be involved in some complex intrigue with realms shaking consequences. All this is happening while we wait anxiously at the Golden Unicorn Inn in Eveningstar for word of his exploits.

Ale wench! Another round for the scribes of Candlekeep! A toast to Mr. Schend! Cheers!



Make mine a half-pint of the Shadowdark, please. I've a working day ahead of me, thanks.

Steven
Who thanks the mage's kind words as well

For current projects and general natter, see www.steveneschend.com
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KnightErrantJR
Great Reader

USA
5399 Posts

Posted - 20 Jun 2006 :  16:06:12  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Hm . . . three weeks, so if my local Border's is as on the ball as they were with Final Gate, that means that in a month or so I should be able to pick this up . . .

"Because philosophy arises from awe, a philosopher is bound in his way to be a lover of myths and poetic fables. Poets and philosophers are alike in being big with wonder."--Saint Thomas Aquinas

http://knighterrantjr.blogspot.com/

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Wooly Rupert
Master of Mischief
Moderator

USA
29724 Posts

Posted - 20 Jun 2006 :  17:41:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR

Hm . . . three weeks, so if my local Border's is as on the ball as they were with Final Gate, that means that in a month or so I should be able to pick this up . . .



Considering how my local B&N still didn't have Final Gate the last time I was there, I think that ordering this particular book from Amazon was a wise move. This is one Realms novel I'm not waiting for any longer than I have to!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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Wandering_mage
Senior Scribe

688 Posts

Posted - 26 Jun 2006 :  02:09:49  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
I read the entire 2nd edition book Fall of Myth Drannor today at work. I've flipped through it before but wow. I gotta use this book for my next campaign. Once again thats Steve Schend for the genius work.

If I might be so bold as to ask, what real world historical events did you use to inspire some of the events surrounding the fall of Myth Drannor? I'm a bit of a history buff and I thought I recognized some events of similarity though totally unique in nature. Just wondering.....

Illum
The Wandering Mage
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 26 Jun 2006 :  14:30:04  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Wandering_mage

I read the entire 2nd edition book Fall of Myth Drannor today at work. I've flipped through it before but wow. I gotta use this book for my next campaign. Once again thats Steve Schend for the genius work.

If I might be so bold as to ask, what real world historical events did you use to inspire some of the events surrounding the fall of Myth Drannor? I'm a bit of a history buff and I thought I recognized some events of similarity though totally unique in nature. Just wondering.....



Oh gods....it's been ten years since I wrote that, and I honestly couldn't tell you what I was reading for inspiration at the time. If I picked up real events and modeled them into the fantasy, I'll admit I can't recall having done so. (Then again, it's been some time since I've read FoMD, so it's not fresh in my mind.)

My focus was in knowing what had to be knocked down, who had to die, and the major events of the war were already set in stone. I just wanted to show a number of things:
1) how it wasn't just one thing happening,
2) lots of heroic (and tragic) moments,
3) provide many, many NPCs on both sides of the conflict (some of whom might still be around, as I was careful to name those who did die for sure),
4) some grace notes and hooks for every race involved (my favorite being the halfling who takes out loads of enemies with a retributive strike), and
5) load the Fall with tons of lore and possibilities to allow any campaign the chance to follow up on all sorts of different things from this.

I'm very glad you enjoyed FoMD; it's one of the products of which I'm most proud. And I'll even let slip the fact that there's a number of ties from this product to the BLACKSTAFF novel due out in 15 days...

Steven

For current projects and general natter, see www.steveneschend.com

Edited by - Steven Schend on 26 Jun 2006 14:33:22
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Arnwyn
Seeker

35 Posts

Posted - 26 Jun 2006 :  15:45:44  Show Profile  Visit Arnwyn's Homepage Send Arnwyn a Private Message  Reply with Quote
Hi Steven,

I'm wondering if you remember much of "Undermountain: The Lost Level" adventure you wrote?

I've finally gotten around to reading my module collection, but I've ended up getting stymied on this particular adventure. There seems to be a disconnect between the expected level of adventurers and some of the creatures found in The Lost Level (and a disconnect between the 'power level' of the monsters themselves!). There are a smattering of relatively weak creatures found in places (such as carrion crawlers, a manticore, etc)... but then, to exit the level (specifically - retrieve one of the 3 gate keys), the party must challenge THREE aggressive beholders (one of them an Elder Orb!) - the so-called "Ring of Death".

I'm at a complete loss as to what the expectations are for this adventure. Do you have any insights as to how the DM was supposed to handle this adventure? While very interesting with fascinating locations (and fun to read), it seems unplayable as written (even in 2e, for which it was designed). Help!
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Steven Schend
Forgotten Realms Designer & Author

USA
1631 Posts

Posted - 26 Jun 2006 :  22:17:36  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Arnwyn

Hi Steven,

I'm wondering if you remember much of "Undermountain: The Lost Level" adventure you wrote?


Reread bits and pieces of it when you sent this, so I think so.

quote:

I've finally gotten around to reading my module collection, but I've ended up getting stymied on this particular adventure. There seems to be a disconnect between the expected level of adventurers and some of the creatures found in The Lost Level (and a disconnect between the 'power level' of the monsters themselves!). There are a smattering of relatively weak creatures found in places (such as carrion crawlers, a manticore, etc)... but then, to exit the level (specifically - retrieve one of the 3 gate keys), the party must challenge THREE aggressive beholders (one of them an Elder Orb!) - the so-called "Ring of Death".

I'm at a complete loss as to what the expectations are for this adventure. Do you have any insights as to how the DM was supposed to handle this adventure? While very interesting with fascinating locations (and fun to read), it seems unplayable as written (even in 2e, for which it was designed). Help!



The expectations were to provide the PCs with what seemed to be a quick way out of the dungeon and then show them that Halaster never allows an easy way out.

Yes, there's a lot of power guarding that pillar of flame in Room #29, but it's very specific--if the beholders can't see you, they won't attack. If you're not within 20 feet of the gate key, they won't bother with you--as long as you don't bother them. (Now I can't recall the range on a mage hand or telekinesis, but that was one of the ways around things, as I recall.) They also don't pursue anyone who works their way past them into the pillar (which sends you to places where you'll find Lineus and one of the other keys).

Long story short, this was not meant to be anything but the last ditch effort to get out if you didn't find another way (like slaying Dhusarra and taking her ring). It's also definitely not meant to be a stand-and-deliver kind of fight--much more the run-and-dodge kind of battle. The beholders don't really care much about the targets--they're just programmed/controlled to keep people away from the key and the pillar of flame. If you can get at the key without drawing attention from them, you're good.

Yes, I'll admit it's a bit of a video-game style "collect the keys to escape" bit, but that's what seemed right at the time. The design also assumes that you've tackled a lot of other things in the dungeon, picked up a lot more magic and XP, and thus might be able to handle the beholders for a few rounds, if necessary, by the end of things.

Hope that helps; written in the days before CRs et al, that module was definitely intended to be a meat-grinder of an adventure. If it's too tough, obviously come up with ways to get around it or simply put the third gate key somewhere else that's less dangerous.

Steven
Who actually thought more people fell victim to the carrion crawler and crawling claws with magic rings because they're used to underestimating those old classics....because it's not the power of the monster as much as the situation in which the PCs are trapped...

For current projects and general natter, see www.steveneschend.com
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Arnwyn
Seeker

35 Posts

Posted - 26 Jun 2006 :  22:24:13  Show Profile  Visit Arnwyn's Homepage Send Arnwyn a Private Message  Reply with Quote
Thanks, Steven - that helps a lot. (It turns out that the Beholder encounter in a straight fight is EL 21, when converting to 3e. Yoiks!)

I've got a good grasp of what's going on, and any modifications now only need to be minor (as opposed to my original plan of re-writing it for 4 17th level characters!).

Edited by - Arnwyn on 26 Jun 2006 22:25:57
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Wandering_mage
Senior Scribe

688 Posts

Posted - 27 Jun 2006 :  00:26:16  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Steve Schend you rock! I love hearing bits of info concerning the soon to be released Blackstaff novel. I really have to say you did a fantastic job on the Fall of Myth Drannor. Out of all the sourcebooks I have gotten around to reading this one gave you all the info you could possibly want in like 65 pages. It's like *BAM* elven lore for all you Myth Drannor fans. I have like 10 different quests I want to run right now that all center on elves (but Myth Drannor mostly). It is quite easy to see why you would be proud of this amazing work of yours. If only WotC would put out sourcebooks that were more informative and complete like this grand example. Thanks again for the info. It is a true privelege to speak to a writer of FR lore.

Illum
The Wandering Mage
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 01 Jul 2006 :  01:40:19  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Hey Steve.

I recently read you saying that Khelben has longish (maybe shoulder-length) hair. Aww, is that really the case? I'm asking because I always pictured him with a more cropped hairstyle, myself. I think if his hair is long, he should get it cut.

And I can't resist asking...are there any sexy scenes with Khelben in the upcoming Blackstaff novel?

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 01 Jul 2006 :  10:29:08  Show Profile Send Kajehase a Private Message  Reply with Quote
Bah, short hair is for victorians and inmates.

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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