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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 19 Dec 2005 :  01:12:57  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Yes, 'tis good to be back. Thanks for all the good wishes, and the new Realmslore queries, too!
Herr Doktor, Ed finally replies to your March Calimshan queries: “Most of the existing Realms resources on Calimshan seem to present it as an adventure locale for foreigners rather than an adventure locale for locals. Are Calishite adventurers adventuring in Calimshan an uncommon occurence? Where do they fit in the social scheme of Calimshan? How does their being adventurers effect their social standing (i.e. Calishites must be married by 20 and be running/involved in a successful business venture [does adventuring qualify?]). Also, if you could perhaps provide and adventure hook or two (or LOTS) for local adventurers in the area I'd be very much thankful.”
Ed speaks:


I’m speaking in gross generalizations here, but adventuring within Calimshan, by Calishites, is frowned upon by the pashas and rulers, because adventurers represent an armed challenge to social order (and the authority of the pashas and rulers!). So unless adventuring can be passed off as “scouring monsters and brigands out of remote hills,” “tracking down and dealing with outlaws,” or “caravan guarding,” adventurers are often treated as little better than brigands.
However, Calishite merchants have a long tradition of finding things, settling scores, and protecting their goods with armed guards - - and Calishite temples have always had “holy “ or “anointed” guardians who do more than patrol temple grounds against thieves and vandals; they sally forth on expeditions ordered (or even led) by priests to find things, make diplomatic visits, provide escorts, and (yes) settle scores.
In addition, every pasha, yshah, ynamalik, sultan, and caleph (and frontier bandit lord; such individuals almost always style themselves “satraps”) has their own adventurers, usually three distinct groups (which their master plays off against each other as rivals, each spying on the others): a personal bodyguard, a publicly-known “razra” or strike force, and a little-known “saress” or ‘Silent Hand’ (dirty-work group).
Adventurers who personally serve a ruler enjoy high status (linked to that of the ruler), those of temples just a shade less so, and those of pashas are generally regarded as “solid and respectable” if their master is. Unattached adventurers are seen as little better than brigands (but also as dashing heroes by many women and some men among tavern-drinkers), and those who serve private merchants are lowly everyday working swords, apt to be brutal and given to trickery, but serving causes that have enriched the realm for centuries.
Many Calishites of higher status and urban wealth allow themselves to indulge inner xenophobic tendencies by looking down upon (from sneering and spitting to street violence or legal persecution) all who are visibly “outlanders” (less politely: “outlander dogs” or “less” [short for “less-than-human”]). Therefore, adventurers who aren’t (at a casual glance) Calishite will have a lesser status (in the ranges described in the preceding paragraph) than those who are seen as Calishite. Interestingly, rural Calishites are usually wary of all strangers (Calishite and otherwise), but have little of this hatred and racism. It should be noted that urban racism is tempered by the laws and strict enforcement of same practised by most rulers, against all acts that might discourage trade (i.e. stop foreign merchants from coming, out of fears for personal safety or beliefs that trade will be nigh-impossible due to local hostility). So merchants may be looked down-upon, but won’t be treated badly (whereas adventurers and mercenaries may well be shown open contempt). I say again: I’m expressing gross generalizations; on a person-to-person level, behaviour may be far different.



So saith Ed. Yes, we’re back in the saddle, folks; more Realmslore replies in the days to come.
BTW, Ed thinks Blueblade’s idea of scribes identifying Realms NPCs you’d like to see a little more of, in future novels and short stories, is a great one: please post your choices here!
love to all,
THO
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Arivia
Great Reader

Canada
2879 Posts

Posted - 19 Dec 2005 :  01:30:58  Show Profile
quote:
Originally posted by The Hooded One
BTW, Ed thinks Blueblade’s idea of scribes identifying Realms NPCs you’d like to see a little more of, in future novels and short stories, is a great one: please post your choices here!
love to all,
THO




Alright-going all the way back to the DM's Sourcebook of the Realms, (and assuming nothing's happened to them since then in supplements I haven't checked), I place votes for Durkin(page 20) and Farene of Westgate(page 33, in the merchants listing).

And a general lore query: Again, assuming something hasn't happened to the character since the DM's Sourcebook of the Realms, how's Aldolphus(page 17) doing these days, especially considering his close bond with the now deceased Azoun IV?
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 19 Dec 2005 :  02:02:09  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
A bunch of Spellfire and Shadow of the Avatar related questions

1) Does the Thayan enclave in Triel still exist?

2)In Spellfire Lhaeo says that Elminster told him that he was the last Member of the Tethyr Royal family, how then did Elminster miss Lady Thione (and her daughter)?

3) In crown of Fire Mirt says that Lady Duskreene had ruled here before Cormyr was founded. Now before Cormyr was founded Hullocks Forest would have fallen within the borders of The Lands of the Purple Dragon and the lands won by Iliphar Nelnueve. Neither of whom are likely to allow humans to setup in their mists

Cormyr was founded in 26 DR

Circa -200 Chondathan emigrants settle in Sembia

-205 Illipar Nelnueve beats Thauglorimorgorus and becomes ruler of "Cormyr"

???? to -205DR "Cormyr" ruled by the black dragon Thauglorimorgorus

Given this I can think of the following 2 options

A) Mirt has Netherese ancestors (The Netherese would probably have been powerful enough to keep Thauglorimorgorus and his dragons at bay long enough to establish Tethgard

B) Mirt has Draconic ancestors of some sort

4)What Deity do the Malaugrym worship?

5)There seems to be quite a few simlarities between the stories of Malaug and the Malaugrym and Lord Shadow and Shade enclave. After reading th Shadow of the Avatar trilogy again I was begining to suspect that Malaug and the Netherils Lord Shadow may be one and the same.......

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 19 Dec 2005 :  03:43:36  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

BTW, Ed thinks Blueblade’s idea of scribes identifying Realms NPCs you’d like to see a little more of, in future novels and short stories, is a great one: please post your choices here!
love to all,
THO




In no particular order: Elsura Dauniir, Mintiper Moonsilver, Asilther Graelor, Susprina Arkhenneld, and Baelam the Bold -- particularly the latter three.

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Hoondatha
Great Reader

USA
2395 Posts

Posted - 19 Dec 2005 :  08:15:51  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Dargoth: Malaug was, among other aliases, the leader of the Magelords and was killed by Elminster at the very end of Making of a Mage. I asked Ed about it directly sometime in 2004 (I think) and he confirmed it. So Malaug can't be Shadow (though it's an interesting thought... I'd love a novel or a series of short stories dealing with Shade in the Demiplane of Shadow).

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 19 Dec 2005 :  09:14:00  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by Hoondatha

Dargoth: Malaug was, among other aliases, the leader of the Magelords and was killed by Elminster at the very end of Making of a Mage. I asked Ed about it directly sometime in 2004 (I think) and he confirmed it. So Malaug can't be Shadow (though it's an interesting thought... I'd love a novel or a series of short stories dealing with Shade in the Demiplane of Shadow).



wasnt it strongly hinted that the Magelords where Netherese?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Arivia
Great Reader

Canada
2879 Posts

Posted - 19 Dec 2005 :  09:21:27  Show Profile
quote:
Originally posted by Dargoth

quote:
Originally posted by Hoondatha

Dargoth: Malaug was, among other aliases, the leader of the Magelords and was killed by Elminster at the very end of Making of a Mage. I asked Ed about it directly sometime in 2004 (I think) and he confirmed it. So Malaug can't be Shadow (though it's an interesting thought... I'd love a novel or a series of short stories dealing with Shade in the Demiplane of Shadow).



wasnt it strongly hinted that the Magelords where Netherese?



Nope-yuan-ti, then malaugryms. See page 88 of LEoF.
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RevJest
Learned Scribe

USA
115 Posts

Posted - 19 Dec 2005 :  14:10:27  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by The Hooded One

BTW, Ed thinks Blueblade’s idea of scribes identifying Realms NPCs you’d like to see a little more of, in future novels and short stories, is a great one: please post your choices here!
love to all,
THO



Susprina Arkhenneld (when I asked about her ages ago, I believe I ran smack dab in to a [NDA]?), Sharanralee, and Mintiper Moonsilver.

- RJ

"Our lives begin to end the day we become silent about things that matter."
- Dr. Martin Luther King, Jr.
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EvilKnight
Learned Scribe

USA
162 Posts

Posted - 19 Dec 2005 :  15:03:04  Show Profile  Visit EvilKnight's Homepage Send EvilKnight a Private Message
Hello Lady THO and Ed,

I have had the pleasure the past few months (as part of WW DnD Day and hosting a library program) of introducing DnD and the various campaign settings to new players. I'm sure I didn't do the Forgotten Realms justice. I would like to hear what Ed would say to a group of teenagers (that know very little of DnD and the FR setting) about the Forgotten Realms. Maybe just what he would he emphasize about the realms that makes it unique.

Thanks,
EvilKnight

Edited by - EvilKnight on 19 Dec 2005 15:04:35
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 19 Dec 2005 :  17:58:38  Show Profile Send Wooly Rupert a Private Message
Another quick question for Ed and my Lady Hooded One: Where does the nickname "Weirdbeard" come from?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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I am the Giant Space Hamster of Ill Omen!
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Finglas Leaflock
Seeker

USA
35 Posts

Posted - 19 Dec 2005 :  21:09:18  Show Profile Send Finglas Leaflock a Private Message
I second the request for more of Sharanralee and "third" it for Mintiper Moonsilver. Thanks, and welcome back, THO!
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 20 Dec 2005 :  01:09:03  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
quote:
Originally posted by Dargoth



5)There seems to be quite a few simlarities between the stories of Malaug and the Malaugrym and Lord Shadow and Shade enclave. After reading th Shadow of the Avatar trilogy again I was begining to suspect that Malaug and the Netherils Lord Shadow may be one and the same.......



I thought the story of "How the Art came to Maulaugadorn" in FRCS told about the "father" of the Malaugrym?

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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George Krashos
Master of Realmslore

Australia
4906 Posts

Posted - 20 Dec 2005 :  01:42:57  Show Profile Send George Krashos a Private Message
That story deals with Malaug before he left for the Plane of Shadow. He subsequently abandoned Shadowhome and came back to Toril - until Elminster cleaned his clock in "Making of a Mage".

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Hoondatha
Great Reader

USA
2395 Posts

Posted - 20 Dec 2005 :  02:47:03  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Hmm. I evidently have some reading to do. Glad what I said was still correct (and that I didn't make a fool of myself).

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 20 Dec 2005 :  03:25:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, fellow scribes. Ed makes partial reply to a May query from crazedventurers about Helmite festivals (dates, names, and natures):


Hi, Damian! I hope this isn’t entirely too late for Liz. My notes on the church of Helm are (like those of most of the clergies, because events in the published Realms keep changing the priesthoods, and I’ve been just too busy with other lorework to completely keep up) incomplete, but in addition to the holy day and ceremonies noted on page 28 of FAITHS AND PANTHEONS, there are more than seven annual “Laudays” (festivals).
I say “more than seven” because some local temples celebrate an additional Lauday or two, to commemorate local guardians and protectors of note (almost always individuals who gave their lives to protect others). None of these additional festivals are observed in Cormyr.
Laudays are open to all, not just devout followers of Helm.
The seven widely-celebrated ones are:

THREEAN (Tarsakh 4): Durendar Threean was a long-ago blacksmith of Secomber. He learned of the existence of a fell mage-led army (not a horde, but an organized warband) of orcs and hobgoblins moving down the western verge of the High Forest with the intention of storming Daggerford just as caravans were gathering there for a trade-fair. Seeking to have the army stopped before it could destroy Daggerford or harm Secomber, he walked and rode day and night through deep snow and howling blizzards, on a succession of mounts hastily purchased along the way, to Waterdeep, and forced his way into the Palace to be heard, being wounded by guards there and then slain by a Watchful Order magist on duty to defend the Palace.
When Khelben learned what had befallen, he farscried the army, teleported his apprentices to nearby vantage-points with battle-spells, and the force was routed before it could reach any settlements.
The day of Threean’s death is now marked with feasting (platters of food delivered by hard-riding or running priests, in remembrance of Threean’s wild ride), at which stirring sermons are preached about always spreading warnings of fell deeds and suspicious occurrences one may have witnessed, even if others disbelieve.

JORRIST (Mirtul 9): Althan Jorrist was malformed from birth, and much mocked. His bandy, uneven-length legs could never support him to walk, and his head was far too large for his body and had one large eye set lower than his smaller, higher other eye. Yet despite folk shunning or hurling stones at him, he chose to serve his neighbours in his home city of Elturel by spending his days magically standing watch over the lands around, making it easy for Elturel’s riders of the time (sone seventy years ago, now) to track down brigands, fleeing fugitives from justice, and prowling monsters).
Once Jorrist’s aptitude for arcane magic was evident, he was taken in by the sorceress Tartella Wyndsar of Elturel (a plain, dumpy, no-nonsense woman who served a succession of city rulers as advisor, eyes and ears, and magical muscle), but taught only detection and scrying spells, for fear he’d try to take vengeance on all who’d mistreated him. He did nothing of the kind, and in the end perished at Wyndsar’s side, on the night of Mirtul 9th in 1304 DR, when the Calishite mage Arash Ildroun teleported into her tower to remove her from the local scene (she’d been thwarting attempts to menace and so control local merchants by a cabal of Calishite wizards, of whom Ildroun was a member).
Jorrist’s lauday is marked by a musical processional (which interested passersby and members of the community can join or follow) of Helmite clergy to a chosen place (often their temple, but where possible a local hilltop or other vantage point, natural or man-made), where clerics (and sorcerers and wizards friendly to Helm or to this observance) will for free farscry, either by spell or item (usually crystal balls), persons and places chosen by folk who joined in the processional. The intent is to give members of the general public (with preference to devout Helmites, and secondly to those who joined in the processional) direct view of what is seen in the scrying, so they can “see for themselves” and even direct movement of the scrying.
If demand and resources permit, this process will continue until dusk, when persons who make monetary offerings to Helm (however small) by throwing them into upturned helms placed on stands and guarded by priests, are feasted in a generous meal (with wine and ale) at the priests’ expense. (In small villages, Jorrist may consist only of one priest with a crystal ball, and the feast a meal at the local inn or tavern for which he pays for the wine and ale, and the diners contribute food (what we modern real-world folk usually call “potluck”).



So saith Ed, who will return with the other five Laudays tomorrow.
love to all,
THO
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The Sage
Procrastinator Most High
Moderator

Australia
31690 Posts

Posted - 20 Dec 2005 :  03:31:57  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
Floating around in the ether... A question from Prespos -

quote:
Well Again!

hi Ed, it's me, John, from TO

hope that everything is alright, and that the red wine caravan i sent your way didn't get eaten by trolls ...

what do you think of 1e as 'canon'?

does 1e represent the Realms better than the other editions?
(i'm not thinking of mechanics here, but lore, tone, and world-building)

me, i'm playtesting a slight variation on 1e (1e.UA , where UA(Gold Box) rules take precedence over 1e)

me, i see the Realms through 1e (it's my interface, if you will)

this Q also goes out to everyone here : 1, 2, or 3?

prespos

toril.info
ecologyfund.com

ps. harmony (something to contemplate)
And it would be best for those scribes wishing to respond to the part of Prespos's post that I place in bold above, to reply to that question in another scroll that already deals with such topics (perform a search through the Candlekeep archives), or to open a new one. It's more appropriate... rather than cluttering Ed's scroll with other chatter.



Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage

Edited by - The Sage on 20 Dec 2005 03:37:33
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 20 Dec 2005 :  04:22:54  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message
As far as the earlier comment by THO (its really nice to have you back and to know everything seems to be going well), as far as NPCs that I would like to see Ed have a chance to give some more attention to:

Luvon Greencloak
Alok Silverspear
Durkin

With some elves coming back to Cormanthyr, and with more arriving in the "Last Mythal" storyline, the role of the first two would be interesting to find out about, and a dwarf that never bathes and is an elfriend guarding a sacred Elven Burial place really needs to have some more said about him . . .

"Because philosophy arises from awe, a philosopher is bound in his way to be a lover of myths and poetic fables. Poets and philosophers are alike in being big with wonder."--Saint Thomas Aquinas

http://knighterrantjr.blogspot.com/

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Dargoth
Great Reader

Australia
4569 Posts

Posted - 20 Dec 2005 :  12:00:03  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
Another question for Ed

How common is the Raising the Dead/Resurrection in the realms?

In City of Splendors 2 Nobles die whose families would easily be able to come up with the 5000gp needed to raise their deceased and yet they chose to bury them (It also some what suprising that Azoun IV didnt have his son raised after he died.)

Do most citizens of the Realms have a "Do not Raise me if I die" clauses in their wills because Raise deads seem to be few and far between even for those who can afford it

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 20 Dec 2005 :  16:23:30  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
I’m sure Ed explained this somewhere already: in most places (Waterdeep and Cormyr definitely among them), laws prevent nobles (sometimes royalty are exempt) from being raised. This stops all sorts of power struggles, conflicting claims for lands and money from “back from the dead” claimants or pretenders purporting to be someone dead centuries ago (whom nobody alive today would be able to swear is an impostor), pretenders “rewriting history” by writing diaries, accounts, false wills, documents purporting to be old agreements, and so on.
Over time, the laws are backed up by social custom: if you break it by raising someone, you threaten the social order, and are apt to be shunned, exiled, or no longer treated as noble by anyone. So folk grow up thinking it’s simply not a possibility.
love,
THO
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Faraer
Great Reader

3298 Posts

Posted - 20 Dec 2005 :  17:35:36  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
D&D's assigning a fixed price to mercenary priestly spellcasting is a rules artefact, not Realmslore. As well as the prohibition among nobles there are other places where resurrection is legally or culturally impossible; it requires the subject to be willing, which wouldn't be the norm; it needs a powerful priest who's also willing, which usually means shared worship. There are doubtless other factors, not directly in print because published Realmslore has rarely got into the real workings and availability of individual spells; I'd not be surprised if some gods simply don't grant spells to raise the dead, and some regional churches of other gods don't use them.
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 21 Dec 2005 :  00:13:53  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

Good to have you back, THO. :)

quote:
Originally posted by The Hooded One
BTW, Ed thinks Blueblade’s idea of scribes identifying Realms NPCs you’d like to see a little more of, in future novels and short stories, is a great one: please post your choices here!



Narnra, Caladnei, Alusair, Myrmeen Lhal, Yanseldara and her consort Vaerana Hawklyn (with their relationship open and acknowledged within the story context, since it's only been fleetingly mentioned in FRCS, and only subtext in the one novel they were actually in: The Veiled Dragon), all of the Seven Sisters (Storm, Sylune, Alustriel, and Qilue in particular)... There's prolly more I'd like to see, but my brain keeps coming up blank... I did try to think of male characters I'd like to see more of, but I don't really find them interesting.

More generally, I'd like to see more female characters who don't fall into stereotypical femininity (more characters like Myrmeen and Alusair, please!). I'd also like to see more representation of non-standard sexaulities (for both male and female characters), but I expect that may be asking too much.

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 21 Dec 2005 :  00:34:09  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
Welcome back, THO. Be well. Happy Yule.

I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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David Lázaro
Seeker

Spain
37 Posts

Posted - 21 Dec 2005 :  01:38:53  Show Profile  Visit David Lázaro's Homepage Send David Lázaro a Private Message
I'd like to see more Taern Hornblade and Alustriel, specially now that Taern rules Silverymoon. The current dealings of Taeros Hawkwinter would also be very enjoyable, as will be those of the other members of the Tel'Teukiira that now are dwelling in New Olamn. Speaking of which, I will also be interested in the story behind the House of the Harp of Silverymoon, and how it was founded.

I love bards, see? Maybe I should have sent this to Elaine...
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 21 Dec 2005 :  14:51:26  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Ed’s reply to crazedventurers about Helmite festivals concludes, forthwith:



Hi again. Here we go . . .

STORMGUARD (Kythorn 6): Kulthan Stormguard was a Purple Dragon knight who was killed on this day in 1322 DR while single-handedly fighting outlaws in the King’s Forest, to defend woodcutters the outlaws had been terrorizing, robbing, and murdering. He had spent the last three years of his life riding hard from forest camp to cutters’ glade to hunting lodge to steading, trying to be everywhere at once in his attempts to make the King’s Forest safer. His death spurred the Dragons of the day to “scour out” the forest, markedly lessening brigand and monster attacks for more than a decade.
Today, the lauday of Stormguard is celebrated by martial demonstrations, contests, and tournaments throughout Cormyr, hosted, administered, and largely participated in by Purple Dragons (though anyone is welcome to participate, so long as they wear or use nothing magical, relying entirely on “prowess of arms”). It is a day when “all ranks are equal” in etiquette (and repercussions afterwards!) and policing, both overt and farscrying, is performed by the War Wizards.
The events of Stormguard, from endurance races in full armor to naked wrestling to swordfighting atop logs to lance-jousting in full armor on horseback, are performed in marketplaces and other venues where the public can gather to watch, cheer, and wager, and are accompanied by recruiting drives conducted by retired ex-Dragon veterans (who are handsomely paid for the day).
Drinking is forbidden and frowned-upon by Dragons taking part in Stormguard, but the Crown sponsors HUGE public feasts that begin at dusk. These are often enlivened locally by dancers on tables (sometimes local coinlasses looking to attract business for the wee hours) or by hedge-wizards performing spell-spectacles.

MAELRA (Flamerule 4): Maelra Hallowhand was a tall, strong farmer’s daughter who rose to fame as a horse-archer in the reign of Duar; she led a small local band of local youths (both hes and shes) in rides about the countryside northeastern Cormyr, keeping the peace and hunting prowling monsters (far more numerous in those days). Maelra was slain on this day in 471 DR by a villainous local baron who paid for his deed with his life, once the King discovered what had befallen.
Maelra’s lauday is celebrated with archery contests (in Cormyr, cash prizes for winners are provided by the Crown, via local lords, Purple Dragon commanders, and even tax collectors sent to smaller communities for this purpose), followed by evening feasts at which women famous for having guarded, defended, or watched over others are lauded with numerous toasts, pageants, and tale-telling.

SCORTRYN (Eleint 14): Elkar Scortryn was a mage of Neverwinter whose vigilance saved that city from a sneak attack that would otherwise probably have overwhelmed and destroyed it. Most orc hordes stream over the surface, in a vast moving mob of often-fractious tribes and factions whose leaders send out side-parties as much to keep them from fighting with each other as they are to seek out foes and plunder.
One that arose in 1339 DR came at the city through caverns and underground granaries, storage-chambers, and tunnels, moving on the surface only by night or under the cover of thick forest. By chance Scortryn noticed some orcs while farscrying a trail for a merchant client worried about a shipment that hadn’t shown up - - but on his own initiative the wizard started spell-searching known caverns between Neverwinter and the orcs he’d seen, and so discovered the horde.
On his own he gathered hedge-wizards, novice magelings, and adventurers in need of his coins into a defensive force that collapsed several caverns onto the heads of most of the horde, forcing the remnant to the surface where the hitherto-disbelieving folk of Neverwinter hurriedly mustered to arms and destroyed them in a series of bloody skirmishes that reached almost to the gates of Neverwinter itself.
The lauday of Scortryn is celebrated by priests and devout followers of Helm all across Faerűn feasting wixards, sorcerers, and especially novices, apprentices, untrained-in-Art talents, and would-be magelings, giving them gifts as well as food and drink, and proclaiming their names in local speeches (often bringing them to the attention of potential clients or tutors). Tales are told of vigilant mages who aid those around them benevolently (as opposed to the more common stories of local mages being either recluses or tyrants).

ANNTARRAVIN (Marpenoth 21): Torntyn Anntarravin was a weaponsmaster of Tethyr centuries ago, who served in several duchies of that realm training the soldiery - - not in battlefield tactics or war per se, but in personal vigilance while guarding places, valuables, or people (being properly equipped, remembering faces and names, varying where and when places are searched or looked at, working together properly so a guardian can never be caught alone, and so on). He’s credited for much of the effectiveness of bodyguards and gateguards in that realm, and by extension (as others observed and copied) other lands, too.
The lauday of Anntarravin is marked by local feasts of thanks for guardians (who have the day off, their duties typically being performed by priests of Helm, War Wizards or equivalent organizations, local guilds, and so on), whereat guardians can eat and drink for free. In recent decades, Anntarravin has also become a day when weapon makers and vendors, and especially makers and sellers of armor, helms, and shields, gather in trade fairs or set up their own “open tables” to sell their wares. (In Cormyr, the prohibition on carrying weapons is lifted for the day, so folk can shop without hindrance.)

BORDROS (Uktar 10): Bordros was a “robber baron” (self-styled lord, who ruled a band of raiders from his own mountain castle) active centuries ago in the mountains that now gird northern Amn. A large, brawling bear of a man, given to butchery, he had one redeeming quality: all priests, from hermits to those who dwelt in abbeys, were strictly “off limits” when it came to plunder and ill-treatment - - even those who took up arms against him! Moreover, he often came riding like nightwind [nomenclature note: “run like nightwind” or “ride like nightwind” is the Faerűnian equivalent of “pell-mell” or “hell for leather”] to the aid of temples, abbeys, and even individual priests if he heard they were threatened by others. Bordros gave his own offerings most heavily at the altars of Helm, but defended the religious of all faiths.
The lauday of Bordros is observed by local races, either afoot in full armor or mounted in full armor and gear (or both). These contests often have prizes, and are usually for long distances across country, with steeplechase-like walls, streams, and ditches to jump (as opposed to short dashes in confined areas), though in some cities they are great circuits through the city. The races have a history of violent spills and collisions. When the races are done, Helmite-sponsored feasting takes place until the next dawn, often accompanied by hard drinking and debauchery (it’s a no-consequences, let-one’s-hair-down time, even for the most devoute Helmites).



So saith Ed. And there you have it, Helmites everywhere (and Liz in her first foray as DM). Enjoy!
love to all,
THO
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The Sage
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Posted - 21 Dec 2005 :  16:05:37  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by The Sage

So now we find Part 6:- http://www.wizards.com/default.asp?x=dnd/fict/20051203a
Part 7 has arrived:- http://www.wizards.com/default.asp?x=dnd/fict/20051217a

Just a quick one for Ed... How many more parts are there to "Oroon Rising"?

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