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Lauzoril
Seeker

Finland
71 Posts

Posted - 14 Jan 2005 :  22:14:50  Show Profile  Visit Lauzoril's Homepage Send Lauzoril a Private Message
To Ed, via Lady Hood.

Ed, I'll have to read the translation and the original first to comment on how good the translation is since it's been a while since I read the original. But I can tell this. The blurb on the back of the book seems to give a rather controversial picture on Elminster's career by indicating he wants to become a mage instead of first shying away from it(?). From the few glimpses I've read from it, it seems to be rather accurate.
Clearly it seems Elminster is introduced here from the ground up, since the mage who has been most known here in the past is Raistlin, while El hasn't.
In my opinion, it would've been more appropriate to release Spellfire here first, since that was the first novel by you I read, and that it introduces the way of things in the Realms so well, despite what it turned out to be.



"Death to the enemies of Bane."
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oldskool
Seeker

USA
31 Posts

Posted - 15 Jan 2005 :  00:28:43  Show Profile  Visit oldskool's Homepage Send oldskool a Private Message
Fascinating. If I'd been aware that Ed O' the Green Wood was answering questions (albeit through proxy) on this board, I would have been here ages ago.

My question is a very very far-reaching one. I am curious... Is there any information about the "Blank Continents" of Toril. I know that the one north of Maztica is called Anchorome, but that's really about it.

I *am* aware of the longstanding campaign setting policy of "leaving regions fallow" for DM-specific expansion. But obviously Ed had something in mind when he drew these places. Is there anything you can tell me about these continents (even very very sketchy info) that will not violate your NDAs???

If not, then maybe you could tell me if there are plans in the works to expand on these blank places (or perhaps even just revisit in third edition the lands of Maztica, Kara-Tur, or Zakhara).

oldskool
*big FR fan since The Gray Box*

DM: "You see a gazebo ahead of you."
Player: "What is it doing? I draw my weapon and charge!"
DM: "It's not doing anything. It's a gazebo."
Player: "Oh.. um. Then I'll cast a fireball at it!"
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Kentinal
Great Reader

4309 Posts

Posted - 15 Jan 2005 :  00:37:08  Show Profile Send Kentinal a Private Message
oldskool

Per the Realms-L FAQ www.candlekeep.com/fr_faq.htm

"3.2. What and where is Anchorome?

In Ed Greenwood's original conception, Anchorome was a joke archipelago; each island was a dungeon, and at the bottom of the dungeon were just enough supplies and a map to the next one. With the release of the Maztica mini-setting, Anchorome became the northern end of the new continent. It has not been detailed in any fashion apart from a couple of brief mentions here and there."
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 15 Jan 2005 :  01:14:52  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, fellow scribes. I bring Ed of the Greenwood’s reply to Ulrik Wolfsbane.

Also, Kentinal, I’m afraid that old FAQ entry has a serious error: Anchorome wasn’t a “joke” at all.
Well met, oldskool! I’ll get Ed to reply to you, but please be aware that he has some eight or nine answers lined up to deal with (here) first.

Onward with Ed’s words to Ulrik:



I had barbarians in the Sword Coast North from the first, but mine were Celtic-like or Cimmerian-like only in that they had dark hair, black or brown, brownish skins, and were not fair-skinned and fair-haired. I envisaged them as ‘live off the land’ proud nomadic warrior tribes who worshipped bears and rejected human civilization, which they saw as weak and decadent (but note: a rite of passage for the young males was to venture to Waterdeep, see its sights, and return alive, without advice from any other barbarian, though they could seek advice from anyone else). In other words, they weren’t ignorant of civilization or unable to comprehend it; they measured it and rejected it.
Paul Jaquays gave them the Uthgardt name and the tribes we know in the published Realms today, when he wrote FR5 from my copious notes (he had to: I had just a single paragraph about the barbarians!). (Most of FR5, from ship tables to entries on geographical features, was “the North” part of FR1 that wouldn’t fit, and so got chopped and made into a separate product.) Eric Boyd and later Steven Schend and George Krashos have developed the barbarians from there.
To your specific question: “Did you intend them to be friends or foes of your adventuring bands, or a more unpredictable force, likely to heal as to harm?” my reply is this: in the original, pre-TSR Realms, my barbarians of the North were in the latter, unpredictable category: if you as a non-barbarian treated them right, and didn’t unfortunately blunder into the middle of something where your actions or very presence could be misinterpreted, they could be friendly.
Moreover, they were ALWAYS gentle and rescuing with women and children, because they valued their own so highly (as vital to their survival, particularly in the face of orc battles; they slipped away when orc hordes formed, but otherwise battled orcs daily, therefore saving civilized human holdings much grief by ‘keeping down’ orc numbers and making hordes fewer and farther between). There were many instances in my pre-D&D short stories when barbarians rode into human towns, burst into taverns, and as every man there shouted and grabbed for weapons, silently presented some women or children they’d rescued from wolves or bandit attack or an orc raid to the tavernmaster, and left. Women were NEVER raped or molested by the barbarians, but revered. In many cases observed by “civilized” folk of the Realms, husbands (or guardian uncles or fathers) who beat women were themselves beaten by barbarians, who would then take the woman and children away if (and only if) the woman desired to escape.

As for ginger beer and lamp-fuel in the North:
Ginger beer: yes, mainly in Lapaliiya, the Tashalar, and the southern Vilhon shores (where they have ginger). Considered an acquired taste in the Heartlands, but readily obtainable in Amn, Calimshan (not Tethyr), and in all important ports up and down the Sword Coast (it doesn’t spoil as readily as small beer, and so is a common ship cargo; as crews often grow tired of the taste, it’s usually sold off when ships call at ports, and local spirits purchased in its place).
Lamp-fuel: of old, this was either tallow (mainly rothé rather than sheep) or some tree saps in the North (pine-pitch torches are the rural alternative). Since trade has become so energetic, barrels of cheap, scented oils from Calimshan and all of the other lands around the Shining Sea (Chult is a particularly prolific source of oils derived from the wide variety of crushed and boiled jungle plants) have largely supplanted tallow. Although scented oils are preferred in the South, oils from the South gained initial popularity when certain Calishite satraps were wise enough to add edible (plant gum) preservatives to (unscented) edible oils derived from a mixture of livestock renderings and farmed food plant leaves, and so offer buyers in the Sword Coast North barrels of oil that could be used either for cooking or in lamps.



So saith Ed. Hmm, Realmslore unfoldeth day by day in unexpected directions. Interesting.
love to all,
THO
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Kentinal
Great Reader

4309 Posts

Posted - 15 Jan 2005 :  01:45:20  Show Profile Send Kentinal a Private Message
quote:
Originally posted by The Hooded One


Also, Kentinal, I’m afraid that old FAQ entry has a serious error: Anchorome wasn’t a “joke” at all.




My Lady I request your forgiveness, I sought to take some burden off you and Ed of Greenwood by pointing to that FAQ.

To the FAQ maintainer:

Xal orbben dro wun dosst ofil'nisha



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Wooly Rupert
Master of Mischief
Moderator

USA
30430 Posts

Posted - 15 Jan 2005 :  03:58:14  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by oldskool

Fascinating. If I'd been aware that Ed O' the Green Wood was answering questions (albeit through proxy) on this board, I would have been here ages ago.


It's part of what lead me here (as was being wrongfully banned from the other boards).

quote:
Originally posted by oldskool

My question is a very very far-reaching one. I am curious... Is there any information about the "Blank Continents" of Toril. I know that the one north of Maztica is called Anchorome, but that's really about it.


I'm not presuming to answer for Ed, but so far as I know, those other continents have never really been given any detail...

And idea I've had, that some other people have liked: We know that the Netherese enclaves ranged pretty far... When Karsus cast his Ultimate Mistake spell, two enclaves crashed into the Sea of Fallen Stars, and another crashed off the coast of Tethyr. So what if one enclave was dedicated to exploring the world? This enclave could have been parked over one of the other continents when it came down, so this continent would now be peopled by the descendants of the Netherese survivors...

quote:
Originally posted by oldskool

If not, then maybe you could tell me if there are plans in the works to expand on these blank places (or perhaps even just revisit in third edition the lands of Maztica, Kara-Tur, or Zakhara).

oldskool
*big FR fan since The Gray Box*




WotC has thus far shown an unwillingness to revisit the spin-off areas of the Realms... I'd like to see the Kara-Tûr get a full work-up, but I doubt it'll happen.

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Candlekeep - The Library of Forgotten Realms Lore
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Melfius
Senior Scribe

USA
516 Posts

Posted - 15 Jan 2005 :  04:32:59  Show Profile  Visit Melfius's Homepage  Send Melfius an AOL message Send Melfius a Private Message
Wooly, you were banned from a board? I can't believe that! The Lord High Mischief Maker? NEVER!


Melfius, Pixie-Priest of Puck - Head Chef, The Faerie Kitchen, Candlekeep Inn
"What's in his pockets, besides me?"
Read a tale of my earlier days! - Happiness Comes in Small Packages
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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 15 Jan 2005 :  07:46:41  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message
quote:
Originally posted by Melfius

Wooly, you were banned from a board? I can't believe that! The Lord High Mischief Maker? NEVER!



You'd likey be surprised by how expansive the reach of our resident Lord High Mischief Maker is. For his mischievousness is not limited to Candlekeep alone . . .

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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Wooly Rupert
Master of Mischief
Moderator

USA
30430 Posts

Posted - 15 Jan 2005 :  13:41:57  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Lady Kazandra

quote:
Originally posted by Melfius

Wooly, you were banned from a board? I can't believe that! The Lord High Mischief Maker? NEVER!



You'd likey be surprised by how expansive the reach of our resident Lord High Mischief Maker is. For his mischievousness is not limited to Candlekeep alone . . .




I'm only active on one other forum... However, on that forum (which you obviously know about, thanks to our "gloomy" friend ), all I have to do is mention the contents of one link I posted, and watch the fun begin. There have been no less than three threads devoted to that one bit of mischief -- an accomplishment for me, if I do say so myself.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

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I am the Giant Space Hamster of Ill Omen!
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Faraer
Great Reader

3302 Posts

Posted - 15 Jan 2005 :  16:25:15  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
Happy new year, everyone.
quote:
The actual tribes came from some work I did for an update to Griffin Mountain in the early (I source book I co-wrote for Chaosium's Glorantha world). I had expanded upon the Balazaring tribes in Griffin Mountain and made them more varied and with special features.
I didn't know that.
quote:
Second, the illustration, which is very nice, but doesn’t depict a single figure resembling any Knight *I* know. As we said to Ed at the time: “Who are these impostors?”
He could only shrug, having provided TSR (who most likely didn’t bother to pass them on to the artist, Ned Dameron) with his own excellent illustrations of our characters.
Or that. Can we see? How about an Annotated Forgotten Realms Campaign Set?
quote:
Of course one is going to want to maintain one's place in the hierarchy while at the same time want to create the perception of being 'buddies' with one's underlings. It just dosen't work...
David Brent...
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 15 Jan 2005 :  16:57:00  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, Faraer! Good to e-see you again here at Candlekeep . . .
I'll just explain about Anchorome for Kentinal and everyone: that island-hopping campaign was very much as briefly outlined in the FAQ. The misunderstanding about the "joke" arose because a TSR staffer made a joke at a long-ago GenCon panel that "anchorome" should really have been "Anchor-on-me." Not a bad witticism, but got garbled in writing the FAQ into a suggestion that the campaign itself was a joke. No offense taken, Kentinal.
Anchorome began with PC adventurers aboard a ship, driven they-knew-not-where by a furious storm. De-masted and a-drift, they wind up beached on an unknown island . . . with ruins (a 'dungeon') on it. In order to have time to cut down trees and rig a new mast, chink the leaks in the hull and refloat the ship, etc., they must fight the monsters inhabiting the isle (in one case, a lich in his tower). Then they set sail - - straight into ANOTHER storm that drives them onto another island (lather, rinse, repeat).
Ed made the point in a magazine article, long ago, that you could use the Judges Guild Island book (maps) of the time with any published adventures you wanted, on each island.
There you go: potted Realmslore explanation.
love to all,
THO
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Verghityax
Learned Scribe

131 Posts

Posted - 15 Jan 2005 :  23:41:07  Show Profile  Visit Verghityax's Homepage Send Verghityax a Private Message
Just in case my question has been squashed by more sophisticated ones ;)

Dear Ed of Greenwood nad Lady Hooded One,

This time I've got a question concerning Ulgoth's Beard:

1) Has Ulgoth's Beard got any heraldic symbol or something of this kind? If yes, how does it look exactly?

2) I would like to draw Ulgoth's Beard map. How many and what kind of buildings I would have to draw and how should I place them? I know this might be really stupid question, yet it's quite of importance to me :)
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Kentinal
Great Reader

4309 Posts

Posted - 15 Jan 2005 :  23:52:17  Show Profile Send Kentinal a Private Message
quote:
Originally posted by Verghityax

Just in case my question has been squashed by more sophisticated ones ;)



Be not concerned, your question has been noted and not forgotten. This I have found out for myself when I thought I was forgotten. The answers, even if a non answer because of NDA, will come in time. Some are easier to answer then others so at times a more recent question might be answered.
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 16 Jan 2005 :  02:04:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Patience, Verghityax, patience. Ed’s trying to write six projects at once and keep up with all the queries here, as well as assisting divers other Realms creators and novice authors trying to break into print outside the Realms, too. Your reply is probably going to take twelve days or more, being as it’s a “big” one rather than narrow-focus.

Dargoth, I can try to handle your “what level are the Knights of Myth Drannor” query from late 2004 without pestering Ed directly, for once. He has your comment about Vangerdahast, and will reply (when he gets through some more of the older queries).

I say “try” because Ed doesn’t let us know what levels the NPC Knights (such as Dove) are, or let anyone but the player who owns “Character X” know Character X’s level, XP totals, current hp, and so on. Of course, if the PLAYER spills such beans to the rest of us, that’s up to them - - but Ed won’t.
However, as scribes here will probably have gathered by now, I can (purr) be pretty persuasive when I want to be, and so can tell you: the lowest active Knight I know of, in the ‘home’ Realms campaign, is 9th level, and most of us are around 14th (with one 16th, I believe).
However, this is NOT because of level-draining encounters. Ed hates such mechanisms, because he thinks they’re extremely unfair to players who’ve really earned their XP - - and Ed makes darned sure we fall into that category. He gives XP for good roleplaying, for teamwork and slick tactics and forethought and planning attacks and diplomacies, for coming up with creative solutions to problems, and for adhering to faith-creeds, alignment, and established character (not using information we players know but our characters wouldn’t, and so on).
We do intensive roleplaying, so our play sessions cover hours or a day or two rather than tendays - - and it takes us a long time to accumulate XP. So, no, we’re not 20th level yet, even after two decades of fairly steady play, but by jingo, we can RUN these characters, and know them and their abilities and spells through and through.
If you get the feeling that I’m proud of us, you’re right. It’s not for nothing that Ed won the Best Player award in the 1984 D&D Open at GenCon, back when that tournament really meant something, leading a Best Team that included three or four of us original Realms players. We hated competitive play then and we hate it now, but still mopped the floor with the opposition - - and have never entered the D&D Open since.
Ed was an RPGA Open finalist the next year, just for fun, and then switched to running RPGA events.
As he put it about a year ago, in an explanatory e-mail to someone who asked Ed how many RPGA points he’d accumulated over the years:


Points meant nothing to me, and neither did prizes of a year’s membership extension, given that I was a Lifetime Charter Member. I jokingly asked Frank Mentzer, then head of the RPGA, if he had the divine power to extend my lifetime by a year everytime I won, and when he admitted that he couldn’t [no budget for that, is how he put it] and decreed that I couldn’t give away membership extensions I’d won to other gamers, I decided to design and DM events instead. At various times along the line I had Service Awards and Grand Masterships thrown at me, and at one time was mailed a report that said I was a 12th level judge and a 6th level player (whatever that meant), but the RPGA’s computer system kept crashing and losing all of our points. I was most amused, about a decade later I suppose, to be told by some then-novice RPGA official (Mike Selinker, perhaps, though memory fails me here) that I didn’t have enough points to be allowed to Dungeon Master an event for that year’s GenCon tournament . . . an event that, ahem, * I’d * written.
I’ve never officially been told that I can no longer write certs (yes, I know certs themselves have gone away), and I still have a cert given to me long ago by Jean Rabe, head of the RPGA at the time, that says, “Elminster appears and aids the bearer of this cert in any way they desire, casting any Players Handbook and Unearthed Arcana magic-user spells of the player’s choice, 2 spells per round, for 2 rounds.” I’m looking forward to someday using it in play - - if and only if I can see the expression that comes onto the face of Ian Richards, as I do so.



As Ed’s e-mail is getting at, points and experience and levels are meaningless in an intensive roleplaying campaign run by a good DM. Players stop thinking of rules and stats and “game” terms, and, as their characters, plunge into the middle of a familiar world that seems real and offers them challenges and perils and fun - - wherever THEY choose to go.
So, Dargoth, my Knight character is 14th level, right now, after about twenty years (real time) of play. And believe me, she knows how to shake what she’s got.
Wanna watch?
love to all,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
30430 Posts

Posted - 16 Jan 2005 :  04:40:10  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

And believe me, she knows how to shake what she’s got.
Wanna watch?
love to all,
THO




Yes!

Like player, like character, huh?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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daarkknight
Seeker

USA
63 Posts

Posted - 16 Jan 2005 :  05:56:20  Show Profile Send daarkknight a Private Message
[quote]Originally posted by Wooly Rupert

And idea I've had, that some other people have liked: We know that the Netherese enclaves ranged pretty far... When Karsus cast his Ultimate Mistake spell, two enclaves crashed into the Sea of Fallen Stars, and another crashed off the coast of Tethyr. So what if one enclave was dedicated to exploring the world? This enclave could have been parked over one of the other continents when it came down, so this continent would now be peopled by the descendants of the Netherese survivors...


As I recall, when I was researching the Maztican boxed set for a campaign I ran on the northern part of the continent (though I guess I should refer to it as Anchorome), the Maztican people told stories of 5 floating cities in that area. Sounds perfect for Netherese survivors...

Daarkknight

"That's it!"
Quote attributed to Talor Stormhammer, paladin of Helm, when fighting a frost giant.
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Hoondatha
Great Reader

USA
2400 Posts

Posted - 16 Jan 2005 :  06:00:26  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
I doubt she'd have it any other way... :) Though, I think I'd enjoy watching her play an ultra-straight-laced paladin of Tyr like the one that Elaine Cunningham says is now pestering Tempus.

And I'd REALLY like to watch her Knight trying to seduce the paladin. Ahh, schizophrantic roleplaying... :)

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Verghityax
Learned Scribe

131 Posts

Posted - 16 Jan 2005 :  21:54:22  Show Profile  Visit Verghityax's Homepage Send Verghityax a Private Message
Uhm... I really feel pretty embarrassed now and I know that Ed is surely going to slay me this time but... I made some additional research to make something that could by called "final touches" to my article about Baldur's Gate and it turned out that there is still some info I need It's quite urgent so I would be very, very grateful if Ed could answer this plead instead of my previous question about Ulgoth's Beard.

In "Cloak & Dagger" sourcebook it is said that the Knights of the Shield are very powerful in Baldur's Gate. What's more, in "Lords of Darkness" it is mentioned that they've got some kind of headquarters within the city (Inselm Hhune's manse or something). Now the question is - where should I mark this manse on the map?

Edited by - Verghityax on 16 Jan 2005 21:57:53
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Kentinal
Great Reader

4309 Posts

Posted - 16 Jan 2005 :  22:26:49  Show Profile Send Kentinal a Private Message
A minor question.

Who is the father of Maura, daughter of Laeral Silverhand?
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 17 Jan 2005 :  02:20:58  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Dearest Woolpert, Ed makes reply to your wild magic queries:



Please bear in mind that what follows is what *I’d* do as a DM, not an official WotC D&D rules ‘ruling’ (there’s something called the Rules Council for that).
The Chosen of Mystra are hampered by dead and wild magic just like everyone else, with three exceptions:
1. Spending Silver Fire.
For ‘brute force’ magics (energy blasts, the creation of magical barriers, healing, and so on) Chosen of Mystra can expend silver fire to manage almost normal effects (and probabilities of effects, though there’s almost always echoing wild-effect ‘leakage’ around their operating spells). Translocation spells (teleportation) are still chancy (though in a wild magic area, silver fire can be burned to create a line intersecting with a nearby ‘strand of the Weave,’ and the Weave then ‘ridden’ out of the wild magic area, in a strange ‘slow teleport’ that third parties see beginning as a fading and shifting of the teleporter, so that, say, Elminster briefly has three heads blended and blurred into one another before he ‘snaps out of sight’), and detection and divination spells nigh-impossible.
2. Feeding Magic With Magic.
Chosen of Mystra have the inherent ability to ‘feed’ one magic into another, draining part of the stored energy of a held or worn item or the entire energy of a memorized spell into another spell, to ‘power it up.’ Because this tends to make magic ‘go wild,’ it’s never done in normal circumstances, but often succeeds in causing a spell to have pretty much normal effect in a wild magic or dead magic area, if a more powerful spell is fed into a lesser one.
For example, Elminster casts a lightning bolt and feels it start to ‘tug wild,’ so he uses his ability as a Chosen to make it ‘hang fire’ until the next round, and during that next round feeds a flesh to stone spell he’s memorized into the lightning bolt. Because of the difference in levels, the lightning bolt is highly likely to ‘go off’ as a lightning bolt, at the end of that second round, though its aim and discharged energy (damage done) may still vary wildly. If El instead burns a ninth-level memorized spell to feed the lightning bolt, it will probably function almost normally. Note that this does NOT appreciably alter the surroundings from being a wild or dead magic area, though doing this thirty times or more would weaken a dead magic area into something much smaller.

3. Feeling Flows, and Familiarity
Chosen of Mystra can sense movements, build-ups, and changes in nature (for example, from a build-up into a discharge) of magical force. This can give them small tactical advantages in a wild magic zone that other beings lack. Also, in a locale VERY familiar to the particular Chosen (such as their usual abode, or a spot where they’ve previously spent a lot of time or cast many magics), their own magical efforts will be at least slightly better than any attempts by mortal spellcasters to battle dead or wild magic because of their familiarity with the presence, precise location, and nature of existing magics, usual local flows of magic, and so on.

Of course, Chosen can call on the Weave to destroy wild and dead magic areas (and planar rifts, too), though this is a long and exhausting process involving the casting of many spells, and ideally the cooperation of several Chosen or powerful spellcasters working together (something akin to several people trying to gather, bunch up, and carry away a gigantic collapsed hot air balloon or fallen field tent or huge parachute, it’s something best accomplished by people who aim their efforts accurately, know what to do, and work together well). It’s not something they can expect to accomplish if lacking many memorized (or otherwise stored) magics, if under attack, or in a hurry.
So most Chosen who find themselves in a wild or dead magic zone will first attempt to get out of the zone, unless there’s some compelling reason for remaining there.

Your next question was: “How do you feel about wild mages, and how would Mystra feel about such casters, who deliberately play fast and loose with the Weave?”
Wild mages have indeed returned in the new Complete Arcane. I make no apologies for introducing wild and dead magic into the Realms in the first place, but when they became a 2nd Ed character class, Jeff Grubb and I both responded with “Uh-oh.”
Why? Well, in short, like spellfire, wild mages can be a campaign-wrecker. Great fun for an encounter or two, but the implications of their presence are far-reaching, so “wild mages” are usually best confined to a rare handful of NPCs - - unless the campaign is a lone wandering PC wild mage adventuring one-on-one with a DM. Consider the presence of wild mages with ‘regular’ arcane spellcasters or priests of any sort in the same party of adventurers. Many accidents waiting to happen. I’m not saying “don’t go there,” I’m saying ‘consider carefully what the character of your D&D play may change into, before you embark on this.’
As for Mystra: The ‘old’ Mystra (LN) was less than pleased with this road of dweomercraeft because of the damage wild mages can do to fellow spellcasters, the Weave, and most importantly to the reputation of arcane spellcasters with others (and therefore, the general attitude [fear] of most intelligent beings of Faerun towards magic and its use).
The ‘new’ Mystra, however, was more than a bit of a rebel as a young mortal woman. Like the keeper of a china shop glumly observing an approaching bull, she’s against wantonly destructive uses of magic, and her alignment gives her a distaste not just for destructive magic but also for deliberately cruel uses of magic. However, Mystra has seen much reckless use of magic by divine spellcasters serving other deities and by selfish mages of various stripes, noted that many of these uses have been both effective and have garnered much respect among the wider populace, and more or less shrugged.
She may be ‘waiting and seeing,’ and she (or Azuth) may well send some of their powerful servants (including Chosen) to curb individual wild mages who seem to turn wholly insane or who “throw their weight around too much.” For now, however, the rare wild mages in the Realms seem free to follow the path they’ve chosen.



So saith Ed. Who seems to never be anything else but busybusybusy, these days.
love to all,
THO
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Wooly Rupert
Master of Mischief
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USA
30430 Posts

Posted - 17 Jan 2005 :  03:23:13  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

Dearest Woolpert, Ed makes reply to your wild magic queries:


As always, thanks to Ed for replying, and thanks to you, my Lady Hooded One, for relaying the Q and A.

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Blueblade
Senior Scribe

USA
804 Posts

Posted - 17 Jan 2005 :  15:01:30  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Now if * I * was a member of the Knights of the Shield, and discovered the location of my hideout had been published on Candlekeep, I'd move it. Pronto.
Geez, Verghityax, leave some secrets for the DM, willya?
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Wooly Rupert
Master of Mischief
Moderator

USA
30430 Posts

Posted - 17 Jan 2005 :  23:33:30  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Blueblade

Now if * I * was a member of the Knights of the Shield, and discovered the location of my hideout had been published on Candlekeep, I'd move it. Pronto.
Geez, Verghityax, leave some secrets for the DM, willya?



Yeah, but most of them don't have internet access. There's not many ISPs in the Realms.

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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 18 Jan 2005 :  00:35:11  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by The Hooded One

And believe me, she knows how to shake what she’s got.
Wanna watch?
love to all,
THO




Yes!

Like player, like character, huh?



Pulling up two chairs (`cause Ed'll want to watch as well) and four beers for us all.

Steven

For current projects and general natter, see www.steveneschend.com
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Garen Thal
Master of Realmslore

USA
1081 Posts

Posted - 18 Jan 2005 :  01:14:41  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message
quote:
Originally posted by Steven SchendPulling up two chairs (`cause Ed'll want to watch as well) and four beers for us all.
From what Ed's told me about the home Realms sessions, he has seen all before. I dare not repeat the details, save to say that a certain King of Cormyr's arrival has more than once prompted quite the scene, and listen to Ed's giggling from afar.

Ahh, to live in an Ontario cottage...
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