Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Questions for Ed Greenwood (2005)
 New Topic  Topic Locked
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 84

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 18 Jun 2005 :  01:15:04  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, fellow scribes. I bring you Ed’s reply to Thaingrim’s request: “I’d like to know how they [the UNDERDARK drow prestige classes, especially the arachnomancer and drow judicator] are regarded in drow society (especially Menzoberranzan).”
Ed says:


The root answer must always be ‘however you want them to be, in your campaign.’ The drow are an intelligent, violent race, in which social and religious changes (turmoil) have been almost constant since we gamers have first been introduced to them, and it’s up to you if Menzoberranzan still exists in your campaign, what conditions and social order prevail in that city, if the events of the War of the Spider-Queen have happened or not, and so on. So it’s really up to you.
It’s my opinion that in Menzoberranzan specifically, the priestesses will be very jealous of any competitors, especially male drow - - so the arachnomancers who possess any power (both high character class levels and influence) in the City of Spiders will be females firmly attached to a House, such as Baenrae. I say again: specifics vary with your campaign (House Baenrae may not even exist any longer, in ‘your’ Realms). “Independent” arachnomancers, especially males or non-drow, will have to be able to show firm and visible signs of Lolth’s personal favour to escape attack, or achieve cooperation or any measure of obedience.
I’d say that neither cavelords nor deep diviners would be welcome in Menzo (cavelords could “come in and report” to various Houses, but deep diviners would be shunned as “not of Lolth” and probably slain or chased out). Shadowcrafters would also be mistrusted and attacked or driven away, though a shadowcrafter wanting to keep their membership in this prestige class secret could manage it for a long time, if careful. Drow can’t be illithid body tamers, inquisitors of the Drowning Goddess, or sea mother whips, and are highly unlikely to become Imaskari vengeance takers, prime Underdark guides, vermin keepers, or Yathchol webriders (even if they did, they would be unwelcome - - hunted down when their professions or allegiances became known - - in Menzo).
Which leaves drow judicators. I’d say they’d be feared and hated, and would survive for long only when firmly attached to a senior priestess of Lolth, herself of one of the more powerful Houses in Menzo. In other words, the drow judicator would be one of the close personal servants of the priestess and have to exercise extreme care whenever physically away from her, following her orders strictly and carrying evidence of his service (and her orders) when on missions, to avoid being slaughtered out of hand. Unless, of course, he too can display evidence of being a personal favourite of Lolth, so that harming or obstructing him will be seen as angering Lolth. In short, it would not be a role attractive to most adventurer-types, nor one with much job (or life!) security. Being sent away from the city on long Underdark missions without a priestess in command would be a relief to most drow judicators.
Again, you could have other drow cities in your campaign where drow judicators rule, and priestesses have been exterminated, are subservient, or are even captured from other drow communities, caged, and sacrificed to Lolth or transformed into judicator-controlled monsters (a version of driders, perhaps). The important principle is that drow society is a constant struggle for dominance, and that nothing is absolute, unchanging, or very comfortable for anyone involved. Er, have fun! :}



So saith Ed. Helping Realms campaigns every day.
love to all,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 19 Jun 2005 :  01:49:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed of the Greenwood here tackles AlacLuin’s spellfire-related questions: “1. A spellfire character dies, and is reincarnated into a different body. Will the new body have the spellfire ability?” and “2. A dracolich dies, its soul transfers back to its phylactery. Now, the dracolich’s soul is unable to return to its own body and takes over the closest reptilian body. The closest body it has available is a lizardman (is this possible?) that happened to have the spellfire ability. Will it then grow into a dracolich with spellfire?”
Whew. Glad this is Ed’s platter of queries, not mine! He replies:


To question 1: Not necessarily. The ability to wield spellfire is a rare, not-fully-understood mental and physical ability (both mental and physical aspects must ‘work’ for spellfire to manifest) to access raw energy from the Weave (the same energy called forth in hopefully-predictable, reproducible ways by spells). So one can inherit the brain structure (certain minimum number and arrangement of brain cells, I suppose) and physical capacity to ‘handle’ spellfire without body cells breaking down (“burning up”) as the energy flows through them - - and be able to wield spellfire. Inherit one or the other, or both but in the wrong arrangement or insufficient ‘amounts,’ and you aren’t a spellfire wielder - - but CAN pass on these traits to your offspring, where they will probably, one or (more often) several generations down the line, combine correctly again to produce someone else who can wield spellfire.
That’s why, in 3e game terms, spellfire-wielding is an ‘oddball’ supernatural ability (a supernatural ability that behaves or must be treated differently than other supernatural abilities, in many circumstances).
The reincarnation aspect makes the mental trait survive death, to enter the new body. That body, as a reincarnation, is more likely to have the physical trait than a strange, third-party body possessed or shared by the reincarnated mind, but then again is unlikely to be of the necessary nature and capacity if it’s not of the same race as the spellfire wielder formerly was (or in any event, human, elven, or human or elven half-breed). I’d say more often than not, the reincarnated spellfire-wielder would NOT have the ability to manifest spellfire (though they could absorb it and wield it, if it was hurled at them) initially, but be able to slowly influence their new body (if not ‘too far’ genetically from their former one), to over a period of years slowly reach a state of being able to wield spellfire again (DM to adjudicate just how effectively).

2. This one’s much easier: no lizard folk have ever been known to have the ability to wield spellfire. Yours could always be the first, of course, but it’s likely the genetics are too different to allow for the necessary physical aspect of handling spellfire.
In any event, a lizard folk body can only grow into a larger lizard folk with the knowledge, magic, and some of the skill abilities of the dracolich: it can’t “grow” into a skeletal dragon of any sort, and in fact will have a difficult time surviving at all, as the unlife clinging to its soul wars with the life and vitality of its new host body.
No dracolich can be ‘given’ the ability of wielding spellfire, or achieve or manifest it after attaining lichdom. The living dragon must have possessed it, in active, practised form, before becoming a lich (and would be very likely to lose it during the process of embracing undeath, even if Mystra or Azuth didn’t choose to take it away - - and they very rarely allow dragons, due to their characters [hoarding rather than sharing magic, rapacious or devouring when they do mix with other species] to wield spellfire in the first place). Undeath and the flows of spellfire energy don’t mix well.



So saith Ed. I see some fascinating roleplaying possibilities with the first answer, and not much of a chance of a spellfire-filled future with the second. And yes, AlacLuin, I echo Melfius in saying I feel SO sorry for your players.
love,
THO
Go to Top of Page

Ty
Learned Scribe

USA
168 Posts

Posted - 19 Jun 2005 :  05:44:42  Show Profile  Visit Ty's Homepage Send Ty a Private Message
Just a quick question for Mr. Greenwood if you please oh THO.

In the novel Temptation of Elminster, where is the present day location for the Kingdom of Galadorna? If this hasn't already been asked and answered of course.
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4790 Posts

Posted - 19 Jun 2005 :  08:12:22  Show Profile Send George Krashos a Private Message
It's already ben answered - in the book itself. I've got the hardcover and on the page before the Prologue it states: The realm of Galadorna lay east of Delthuntle. Its capital Nethrar, survives as present-day Nethra. Nethra and Delthuntle are two fo the cities of the Wizards Reach, on the southern side of the Aglarondan peninsula.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 19 Jun 2005 :  15:27:51  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
I was just re-reading some of the older pages in this scroll when I came across a query of my own that currently remains unanswered. Lady Hooded One, if you may... .

quote:
Originally posted by The Sage

A question that could potentially prompt the casting of a minor NDA spell... but I'm curious since the next stage of my Darkhold campaign will focus on this subject in particular.

Now, what is the current status (in 1374/75 DR) of the Church of Cyric, both in and around the Darkhold area?


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Ty
Learned Scribe

USA
168 Posts

Posted - 19 Jun 2005 :  17:07:04  Show Profile  Visit Ty's Homepage Send Ty a Private Message
Thanks Krash.
Go to Top of Page

AlacLuin
Learned Scribe

131 Posts

Posted - 19 Jun 2005 :  22:16:25  Show Profile  Visit AlacLuin's Homepage Send AlacLuin a Private Message
quote:
Originally posted by The Hooded One

Hello, all. Ed of the Greenwood here tackles AlacLuin’s spellfire-related questions:
<snip>
And yes, AlacLuin, I echo Melfius in saying I feel SO sorry for your players.
love,
THO


WOW!!! Much more in depth then I would have expected.
Why I expected less from Ed, I do not know.

I appreciate the answers, thank you Lady THO, and thank Ed for me.
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4790 Posts

Posted - 20 Jun 2005 :  00:45:47  Show Profile Send George Krashos a Private Message
quote:
Originally posted by Ty

Thanks Krash.



No problems. Just running a little interference for Big Ed.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 20 Jun 2005 :  00:45:53  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Sage, you’re not forgotten, believe me! If you could see Ed’s workload right now, even knowing his usual piled-high platter, you’d blink in utter disbelief! I kid you not.
AlacLuin, you’re very welcome (saith Ed as well as me).
Fellow scribes, Ed now reaches back to May of 2004, to answer Gerath Hoan (“What background information could you provide for us on Thaalim Torchtower and his Tun-land bandits?”), and continues on to reply to Beowulf’s topic-related November 2004 queries, re: “ . . . the relationship between Cormyr and the Tunlands. I was told that, while Cormyr officially claims the Tunlands as its own, this is done only to keep foreign powers from expanding into that area and that the Crown exercises little formal authority. Mostly, the Tunlands, along with the Farsea Marsh, Stonelands, etc. are just a headache.
It seems to me that the Crown’s stance toward the Tunlanders has always been, “we’re not going to help you, no matter your problems, and we’re going to make sure that no one else does either, including yourself,” i.e. no Tunnish kingdom.
And I’m not talking “day-in-day-out” problems of living in the Tunlands. I know that the Lich-Queen was primarily a Sunset Vale affair, or at least was presented that way, but the Tunland Vale was right there too.
When Cormyr failed to intervene, this left the door open for the Zhents to move in and become heroes in the Tunlanders. They have since probably received training, intel. and weapons from the Zhents, who have directed them to raid Cormyr’s true western border.
With that the Crown at last acknowledged the existence of the Tunlanders, but by sending out counter-raiders. This led to the death of Thaalim Torchtower’s youngest son, and an all out war with the Tunlanders ... which the Tunlanders undoubtedly got the worst of.
I believe the year for that was '65/'66 according to the old FRCS.
In the Zhentil Keep boxed set we learn that, amongst the Tunlar barbarians, long since driven by the Cormyrean Crown into the embrace of the Zhentarim, there is one group called the Mir, who were betrayed by the Zhents, and now raid both Zhentarim and Cormyrean caravans.
I want to know more of the Tunlanders . . . I’m interested in their relationship with “civilized” folk. When did Cormyr first peek to their lands? Was there early conflict? Wars? Were they left alone, and vice versa until the Lich-queen? The Zhents?
Did a rogue Purple Dragon, one with a conscience, teach the Mir their horseman skills?
What about relations between the Mir and the other Tunlar? The Mir and the Marsh Drovers?
Whats going on in the Tunlands now that Azoun the Umpteenth has been reincarnated as a puppling, and the kingdom is nursing its wounds?”
Ed speaks:


Tunland is a largely-wild region between mountain ranges that contains some gently-rolling grassy foothills, a lot of boggy grassland plains, and large marshes. It’s well-watered, but has few trees (in elder days, Tun legends say, because dragonfires repeatedly burned them away, and in later years because so many grazing animals devour the rising seedlings, and because so many sorts of trees die if “drowned” by standing water). There are many mists in Tunland, and the storms that sweep across it tend to be fierce, with driving rain (or sleet or heavy wet snow in winter).
These days, Tunland is home to the Tunlar: six or seven small, nomadic horseriding human tribes (there were once many more, smaller tribes, each only one to three families in size, but wars and monsters and diseases have taken tolls, down the passing years). The horses are native to the plains (or at least brought there so long ago that no reliable history tells of their arrival), and these nomads, who largely fight [each other] and hunt with javelins, slings, clubs, and bows [though they use belt knives and some tribes use bolas] also arrived so long ago that “no one knows” how they came to be there.
No one taught them to ride but themselves (apparently), and they have traditionally attacked all strangers to venture into Tunland (which is why the traditional caravan routes skirt Tunland, passing south of the Dead Ones, a few strange standing stones that the Tunlar consider “cursed,” and to be avoided). They seldom venture east into Cormyr, fearing both the predators of the mountains and the magic of the War Wizards, but often raid passing caravans, when such can be reached well away from the Dead Ones.


So saith Ed. To avoid triggering the “too-long post” wall, I’ve split his reply into three, and will post the second part tomorrow.
love to all,
THO
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 20 Jun 2005 :  03:15:33  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by The Hooded One

Hello, all. Sage, you’re not forgotten, believe me! If you could see Ed’s workload right now, even knowing his usual piled-high platter, you’d blink in utter disbelief! I kid you not.
I don't think I'd blink, as I have no difficulty in believing this . Ed's always working away on something grand... .

As it happens, I'd actually forgotten about this query myself, so don't give it too much heed .

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage

Edited by - The Sage on 20 Jun 2005 03:16:42
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 21 Jun 2005 :  00:03:21  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, again, scribes. Herewith, Part Two of Ed’s Tunland replies:



Cormyr has traditionally thought of its dryland borders as “dangerous mountain country” and kept to the verdant lands within them, raiding the Stonelands only in attempts to subdue the monsters and outlaws there to cut down on them raiding into Cormyr proper. The Forest Kingdom hasn’t yet ever become so crowded (there are always wars to thin the ranks of its populace) as to need to “spill over” into neighbouring lands. If it does, Tunland is the most practical place to expand into (anchored by new settlements marching all around the Lake of Dragons coast). Right now, however, Cormyr’s military commanders, ruling family, and War Wizards have no interest in doing so - - nor do they see any near-future need arising to make them try.
Any Cormyrean prospectors or would-be homesteaders looking to move into Tunland are forbidden on the grounds of “fierce resident barbarians” and fell, body- and mind-twisting magics that lurk and dance - - along with deadly undead - - among the bug-ridden marshes, hovering over “cursed ruins” of “fallen kingdoms.” (Most of these tales are pure fictions or wild embellishments. Torchtower’s bandit kingdom is one of them; the truth is that two tribes ride with him because of what he can do in caravan raids; they moment they see weakness in his brigand band, they’ll turn on him.)
So aside from “farwatch” patrols along the verges of the Tun plains, to bring farscrying War Wizards close enough to ‘look’ all over Tunland and make sure no armies are assembling, invaders are sneaking in and massing, and no huge and terrible monsters like dragons are taking up residence, Cormyr has largely left Tunland alone. The fierce nature of the Tunlanders makes the area a useful shield against invasions from the west, and Cormyr has no interest in discarding such a useful bulwark or picking any fights with folk who will fight to the death because they’re defending their home; most Purple Dragons have no taste for invading strange lands, but they understand all too well defending your own home and community.
Cormyr would probably move to smash any Tunlar who seemed to somehow be creating a kingdom in the so-called “civilized” mode (with castles, roads, a standing army, and so on), but they’ll otherwise leave the Tunlanders in peace to dwell in “their own land,” even if a Tun tribal leader succeeds in welding all the tribes together under himself, and creating a de facto kingdom. So they’re not preventing a Tunnish kingdom, Beowulf, just keeping an eye on things to make sure a mini-Cormyr doesn’t get built next door while Cormyrean backs are turned (as they nervously eye a far more real threat: Sembia, and its thirst for expansion). If a Lich-Queen or other problem arises, Cormyr will do no more than watch until the situation seems likely to become an eventual danger to Cormyr itself. Otherwise, “Tunland is Tunland, and the Tunlar are welcome to it.” Foreign rulers (and adventurers seeking to found their own kingdoms) are sternly told (by the Crown of Cormyr) that Tunland is Cormyrean territory, and any intrusion there will be viewed as an invasion of Cormyr - - but a visitor will look in vain for signs of Cormyrean habitation or sovereignty there.
This left the door open for the Zhents (operating largely out of Darkhold) to move in, using magic to blast Tunlar who defied them and spells to control the minds of some important Tunlar. Mindful of the War Wizards scrutiny, the Zhents acted with more subtlety than usual, and managed to control a few Tun tribes. Beowulf, be mindful of Zhent propaganda: the Zhents are far less loved by the Tunlar than the Cormyreans are, because the latter are “metal-shelled men who hide behind their mountains” whereas the Zhents are “those robed demons sent to claw our MINDS!”
No Zhents are “heroes” to any Tunlar. Some Zhents are seen as “folk seeking to use us, so we will use them even as we serve them - - and bide our time to smite them down, and free our land of them.” The Zhent-controlled tribes have largely been wiped out by rival Tunlar, though the one that remains (the Drulla) have become a strong fighting-force, aided by Zhent magelings in battle, and equipped with Zhent weapons and trained in more sophisticated tactics than the usual “rider harder than the foe” Tunlar fighting-style.
Yes, the Zhents are behind a lot of successful Tunlar caravan raids and a few “testing the vigilance” forays into Cormyr, but the Zhents have largely survived in Tunland because they’ve been able to hide behind Thaalim Torchtower (whom they don’t control, and who the War Wizard watchers are concentrating on) and thus far largely escape Cormyrean notice.


So saith Ed. Part Three on the morrow!
P.S. Ed tells me he'll be "on view" at the WotC booth at ALA in Chicago on Sunday June 26th, from 11 a.m. to 3 p.m. (but with a lunch gap somewhere in there).
love to all,
THO
Go to Top of Page

Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 21 Jun 2005 :  13:25:08  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message
Hail to great Ed and lovely kisses to Lady Hooded!

That old maztican.. err..brazilian.. ohh. whatever dwarf have some questions concerning the red wizards of Thay:

How great is the degree of control that the zulkirs have upon the speciality wizards of his schools??
I mean, what Aznar Thrul can demand to an evocator/red wizard that is far away from home? There is some "oficial" obligation from the wizards to the zulkirs?

Thanks in advance

Yuri "Chosen of Moradin" Peixoto

Dwarf, DM, husband, and proud of this! :P

twitter: @yuripeixoto
Facebook: yuri.peixoto
Go to Top of Page

Thaingrim
Acolyte

12 Posts

Posted - 21 Jun 2005 :  15:06:43  Show Profile  Visit Thaingrim's Homepage Send Thaingrim a Private Message
thx alot for the answer about the prestige classes in underdark, sheds some some very welcome light on our campain ^^
Go to Top of Page

eiglos
Acolyte

United Kingdom
12 Posts

Posted - 21 Jun 2005 :  19:49:41  Show Profile Send eiglos a Private Message
Greetings all. Thanks to Ed and THO for all the wonderful Realmslore!

I have a small question regarding a location found only (as far as I can tell) in the FR Interactive Atlas. It's called "The Warm Waterfall" and is north-west of Eveningstar. Does anyone have further information on this location as our adventuring company has just been deeded an area of land in this location by the King of Cormyr?

In our very non-standard campaign, Azoun still lives, our adventuring company having just rescued him . My Priestess of Lurue has also just rescued a higher ranked Priestess of Lurue from a 750 year old stasis and has now learned of Luruan temples and our Paladins . As I said, non-standard.


Go to Top of Page

Nynshari
Seeker

17 Posts

Posted - 21 Jun 2005 :  22:15:41  Show Profile  Visit Nynshari's Homepage Send Nynshari a Private Message
Eh, hopefully I am posting this the right way this time, lol.

Anyway, I was hoping that you might be able to shed some light as to what, exactly, happened to Rivalen Tanthul. He was supposedly killed in 1372 but he pops up - alive and well - in 1373. Just curious...

Thanks




Nynshari

Chaos is Life
Chaos is Creativity
Chaos is the Essence of Our Souls
Go to Top of Page

Nynshari
Seeker

17 Posts

Posted - 21 Jun 2005 :  22:19:50  Show Profile  Visit Nynshari's Homepage Send Nynshari a Private Message
And, yes, here I am again ....

I've recently learned that a lot of the gods were taken out of the realms as of 3E. I, for one, am of the opinion 'the more gods the better'. Anyway, I was simply wondering which gods you actually like having in the Realms, which ones you'd bring back or take out? If this is too much of a question to answer, I apologize .......

Thanks



Nynshari

Chaos is Life
Chaos is Creativity
Chaos is the Essence of Our Souls
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 22 Jun 2005 :  03:54:28  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. Ah, some juicy questions to send Ed’s way (remember that he’ll probably fall silent for a bit, jaunting down to Chicago for WotC). Here’s the third half of Ed’s Tunland reply:


Tun tribes have always been hostile towards each other (except in certain traditional annual parleys), from skirmishes to “bride-stealing” raids, though all-out wars have been few because the Tunlar believe the gods curse those who “spill too much blood between rains.”
All Tunlar now shun the Mir, considering them “wild-heads who attack all on sight - - we can no longer share this land with them.” These days, all Tunlar skirmish with each other constantly (success in such frays is one of the ways their young males prove themselves as competent warriors of the tribe), but do so very half-heartedly, because they can all see a common threat . . . and the Tunlar have always united against outland invaders (right now, the Zhents).
The Zhents are trying to push the Tunlar into a war, in which (they hope) the Drulla will be the only Tunlar left standing, but Thaalim Torchtower can see very well what they’re up to, and is trying to convince all Tunlar he meets what the Zhents are up to - - thus far successfully.
The Tunlar see Torchtower and his ragtag band of outlander outlaws and brigands as the other major group of outlander invaders, but they respect Torchtower as someone who rides like them, hunts like them, and lives like them, rather than using “disgusting magic” to lord it over them. (Torchtower knows this, and keeps the very minor magic items in his band well-hidden, and to be used only in dire emergencies; he fears not only the Tunlar reaction, but some War Wizard being able to convince Vangey [who as far as he knows, is still in true control of the Florest Kingdom] that with magic, Torchtower is such a threat that all the spells Cormyr can muster should be hurled down on their heads, as they’re hunted to extinction.)
The Tunlar don’t think they’re being “kept down” or prevented from rising to kingdom-hood by anyone: as far as they’re concerned, they’re living quite happily in their own land, except for these invaders (the Zhents) who “spread like a stain” and must be eradicated - - but handled carefully because of their “demon magic.”
The Tunlar (including the Mir) traditionally despise the Marsh Drovers but largely leave them alone - - because when winters are really harsh or drought strikes, the Tunlar need the food the Marsh Drovers can provide, and are smart enough to know that if they slaughter the Drovers or try to enslave them, they are cutting off that food source. The rest of the time, the Marsh Drovers don’t bother them or compete with them, and so can readily be left alone without cost.
Far from ruling a “bandit kingdom,” Thaalim Torchtower commands about eighty outlaws and brigands, about sixty of whom are good mounted fighters (the others largely keep to various cave-lairs where they can readily fight off attacking Tunlar with crossbows). Torchtower is known as “the Outlander” to most Tunlar - - and if the Zhents are ever eradicated, the surviving Tunlar will turn on Torchtower en masse, and fight to the death to be rid of him.
All of which should show you quite clearly why Cormyr keeps its boots (if not its prying nose) out of Tunland.



So saith Ed. Makes perfect sense to me. Ed didn’t mention it, but part of his delay in replying was to try to make sure he didn’t lay down lore here that hampered or contradicted any upcoming Realms novels or short stories involving Torchtower or Tunland. He hopes he’s done that.
love to all,
THO
Go to Top of Page

Kentinal
Great Reader

4275 Posts

Posted - 22 Jun 2005 :  04:05:03  Show Profile Send Kentinal a Private Message
quote:
Originally posted by The Hooded One

Hi again, all. Ah, some juicy questions to send Ed’s way (remember that he’ll probably fall silent for a bit, jaunting down to Chicago for WotC). Here’s the third half of Ed’s Tunland reply:





Third half? How did you stand in math? *smiles*

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
Go to Top of Page

Verghityax
Learned Scribe

131 Posts

Posted - 22 Jun 2005 :  08:06:26  Show Profile  Visit Verghityax's Homepage Send Verghityax a Private Message
quote:
Originally posted by Kentinal

quote:
Originally posted by The Hooded One

Hi again, all. Ah, some juicy questions to send Ed’s way (remember that he’ll probably fall silent for a bit, jaunting down to Chicago for WotC). Here’s the third half of Ed’s Tunland reply:





Third half? How did you stand in math? *smiles*



Don't be mean, Kentinal. You just seemingly do not understand the basic rules of D&D maths - everyone knows there's an extraplanar, third half of everything

Sorry, couldn't stop myself

Edited by - Verghityax on 22 Jun 2005 19:37:58
Go to Top of Page

Nynshari
Seeker

17 Posts

Posted - 22 Jun 2005 :  21:00:37  Show Profile  Visit Nynshari's Homepage Send Nynshari a Private Message
Hello, I'm back again ... Sorry.

Anyway, I was wondering if you could give any details on the Leaves of the Night (the tome that tells of Shar's 'mistake') that was in the Mistress of the Night book?

Thanks



Nynshari

Chaos is Life
Chaos is Creativity
Chaos is the Essence of Our Souls
Go to Top of Page

Faraer
Great Reader

3294 Posts

Posted - 22 Jun 2005 :  22:38:17  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
Nynshari, most of the 'lost' gods -- which we know haven't been definitively removed, since they keep reappearing -- are the obscure monster gods from DMGR4 Monstrous Mythology, not ones with deep ties to Realmslore. About those, Ed answered a similar question last year posed by Sarelle:
quote:
I’d prefer not to lose a single monster deity, because I think promoting the different ethics and beliefs they represent, so as to give intelligent critters reasons for what they do beyond hunger and greed, adds a lot of richness to the game.
Ed can answer about Leira and Cyric and so forth -- but if he gives any good reason for liking the loss of Leira and Myrkul and so on, it'll be the first I've seen anywhere. When I asked Jim Lowder about it, he couldn't recall why losing those gods was thought to be a good idea.

Edited by - Faraer on 22 Jun 2005 22:39:05
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 22 Jun 2005 :  23:18:32  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
We Knights discussed this with Ed years back, Faraer, and I believe the thinking was: the Time of Troubles was supposed to be a Ragnarok-like Big Thing (RSE, though of course that erm hadn't yet been coined), and so deaths of gods would be a good thing from a "making it impressive" standpoint, but not from a "lose the play possibilities" viewpoint. Result: lose gods that were as unimportant and peripheral as possible (Ibrandlin, et al). Fix the "confusion" of Lliir and Leira, etc.
I'm not saying this was good thinking, I'm just trying to report what Ed concluded from his discussions with various players at the time.
love,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 23 Jun 2005 :  03:40:11  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, fellow FR scribes. Ed confirms what I posted above, and added that I’d better emphasize that “players” in my final line didn’t mean we players in Ed’s campaign, but rather all the TSR staffers “in play” (involved) in this matter at the time.
Well corrected, lord.
Ahem.
Now, Ed of the Greenwood makes reply to RevJest (formerly known as simontrinity) about song dragons, and to the query “Why did Narnra’s mother leave her all alone?”


Hi, RevJest. SiriusBlack, Garen Thal, and kuje31 have ably answered your query about song dragons (weredragons) already; the current game specifics for them are in MONSTERS OF FAERUN. As for FULL details of these creatures, I think I’ll keep them under my hat for now, bearing some (hopefully, but plans are ever-shifting) very-soon-future fiction in mind.
Now, as for Narnra’s mother leaving Narnra all alone (attention, all scribes reading this: SPOILER WARNING for ELMINSTER’S DAUGHTER!
SPOILER WARNING for ELMINSTER’S DAUGHTER!
I REPEAT: SPOILER WARNING for ELMINSTER’S DAUGHTER!), I don’t want to Reveal All because I’m not done with Narnra or her mother yet. Please bear in mind that Narnra doesn’t know what I’m revealing here.
We know that in the human guise of Lady Maerjanthra of the Gems (a gemcutter and jewelry-seller), Narnra’s mother (a weredragon) dwelt in Waterdeep. We know that Narnra was fathered by Elminster, the weredragon’s sometime lover (who knew her true nature, but almost certainly didn’t know, before the “present-time” events of ELMINSTER’S DAUGHTER, that he was the father of Narnra; obviously, [NDA], Narnra’s mother, kept the truth from him—almost certainly to avoid Narnra’s life being ruined [and then swiftly ended] by divers ‘old foes’ of Elminster, seeking to use the child as a bargaining chip to get at him, or a magical mental means of contacting or influencing him).
We glimpse Narnra’s brief and fragmentary memories of the “death” of her mother. The weredragon was attacked by the spells of a human wizard, probably hired by House Artemel (but possibly by the Lathkules or even someone else Narnra never knew about), and “broken and burned” in the burnt-out ruins of her own front parlor (or so Narnra believed).
The truth is that the weredragon (not the one Krash remembers, by the way: almost no one of Waterdeep knew Narnra’s mother was a weredragon, though many suspected she was a sorceress; the city is a magnet for dragons who like to live among humans, and can assume human shape to do so) wasn’t slain, but was horribly wounded; the ashen skeleton found in the wreckage was that of one of her attackers. A contingency spell whisked her away, to a ‘safehold’ of ancient elven make that she’d discovered decades earlier (in [NDA]), where other contingencies kept her asleep for years, healing and recovering VERY slowly.
Some of the weredragon’s memories were mental (her head was smashed and seared in the fighting and collapse of the flaming roof onto her), and she forgot all about Narnra and her apprentices and Elminster and much of her life in Waterdeep.
When some fragmentary memories did return, they were frustratingly incomplete, unsettling, and tinged with shame (she’d left something undone, she’d left someone alone and unhelped), and the weredragon avoided exploring them for some time, as she wandered the wilderlands, rebuilding her strength and will to live by enjoying the beauties of nature, swimming in fast-flowing, icy streams coming down through foothills, drifting (by means of spells) idly through deep woods, and finally turning to watching humans and their strivings.
She so happened to pass through the Stonelands, and come upon Cormyr, where she watched human doings as a sort of personal entertainment for some time, her memories returning but now mattering much less: she had a new place to dwell in and new entertainments. Plundering some treasures (gem and coin caches) she’d discovered in her wilderness wanderings, she took herself by magic to Sembia, outfitted herself with a grand wardrobe and hired servants and coaches, and journeyed to Marsember as “Lady Joysil Ambrur.”
EL’S D finds her there some years later, remembering more and more and at the same time learning all she can of human intrigues and secrets, befriending and working with Harpers to do so. She has farscried Elminster and remembered him, she has remembered Narnra but lost all trace of her and has no idea what she now looks like (if she’s even still alive), though Harpers have brought her information that MIGHT pertain to her daughter, or just to someone else of about the same age active in about the right place in Waterdeep - - and the weredragon is now a very different person, with her former life seemingly something that happened to “someone else.” This detachment crumbles as the events of the novel unfold, but there you have it: why Narnra’s mother left her to grow up and live on her own.



So saith Ed. VERY interesting. I queried Ed about the NDA in his reply, and it specifically refers to the NAME (okay, identity) of Narnra’s mother, which is even MORE interesting.
Ah, may we all be blessed to live in interesting times . . .
love,
THO
Go to Top of Page

Nynshari
Seeker

17 Posts

Posted - 23 Jun 2005 :  16:16:19  Show Profile  Visit Nynshari's Homepage Send Nynshari a Private Message
Thanks for the reply, Faraer and Hooded One



Nynshari

Chaos is Life
Chaos is Creativity
Chaos is the Essence of Our Souls
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 23 Jun 2005 :  22:27:06  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
"Narnra’s mother (a weredragon)"

Should that be Song Dragon now as Were Dragons where written out of the FR when 3ed came out?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page
Page: of 84 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000