Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Questions for Ed Greenwood (2005)
 New Topic  Topic Locked
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 84

Antareana
Seeker

Germany
59 Posts

Posted - 10 Jun 2005 :  14:22:46  Show Profile  Visit Antareana's Homepage Send Antareana a Private Message
Hello there again, Ed and Lady Hooded!
Might that little reader Antareana ask some questions again?

They are all concerning gloomy Luskan, so...
Dear Volo wrote some times ago, that demihumans entering Luskan could expect to be slain at sight.. is that still a manner in Luskan or did the city open up itself over the past years?

If yes, is it legally possible to bring in demihuman slaves you've bought somewhere else?

and if you find some time, dear Ed of the Greenwood, could you give me some little insight into the Luskanian laws (which might be harsh since the city's rulers seem to be pretty paranoid)

thanks

It is all just a past and future secret

Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 10 Jun 2005 :  14:46:28  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Antareana

Hello there again, Ed and Lady Hooded!
Might that little reader Antareana ask some questions again?

They are all concerning gloomy Luskan, so...
Dear Volo wrote some times ago, that demihumans entering Luskan could expect to be slain at sight.. is that still a manner in Luskan or did the city open up itself over the past years?

If yes, is it legally possible to bring in demihuman slaves you've bought somewhere else?

and if you find some time, dear Ed of the Greenwood, could you give me some little insight into the Luskanian laws (which might be harsh since the city's rulers seem to be pretty paranoid)

thanks

Ed has already shared a little lore about the current state of the law in Luskan. He's what he had to say -

quote:
March 11, 2005: Oh, dear. I’d forgotten about that little lore problem. It arose out of editing, and is an over- simplification.

Let me try to set things straight. Here are Ed’s words, from a note of to me his last year:

There’s a strong xenophobic streak in Luskan (that really began as an anti-dwarves, anti-elves, and of course anti-orcs) thas led to various administrations there, over the years, “banning” people who didn’t look to be pure human from MOST of Luskan (the ‘docks’ of the port proper always excluded, because discouraging mixed-blood crews means ships stay away and Neverwinter takes over as the dominant port in the area).

This “non-humans keep out” rule has waxed and waned over the years, but has steadily lost public support. Half-bloods (even half-orcs!) have been openly tolerated for years. The Arcane Brotherhood tried to revive banning non-humans for their own purposes (allowing them to arrest, imprison, and confiscate all goods and property for their own enrichment), but this heavy-handed action, seen for what it really was by the cynical populace (increasing numbers of whom are relying on the dwarf-borne wealth coming from Mirabar), was the last straw. Non-humans are banned in Luskan no longer. In certain places and situations they may still get beaten up, mind you . . .

So there you have it.
love to all,
THO


Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Antareana
Seeker

Germany
59 Posts

Posted - 10 Jun 2005 :  16:21:15  Show Profile  Visit Antareana's Homepage Send Antareana a Private Message
Well, thank you my dear Sage
that answers most of my questions in a positive way

so I might be able to get my nonhuman friends into my homeplace without umm... too many difficulties

It is all just a past and future secret

Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 11 Jun 2005 :  01:30:31  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, scribes. Ed of the Greenwood herewith answers MWTurnage’s fifth Morn question:
“5. The first Realms set mentions that Randal explicitly trusts on his sister (obvious), Florin and Mourngrym (also obvious given the Knights’ activities in the area), and Mirt, Durnan and Khelben(!). Now, above and beyond the idea of anyone explicitly trusting Khelben, there’s got to be a story in how he came to trust the three of them. Will we ever see it?”
Ed replies:


Funny you should ask. The first Realms short story I ever sent to TSR, back in 1980, was TO SLAY A BLACK RAVEN, which tells the tale of Florin (not Florin Falconhand of the Knights, but his distant cousin, a slightly older man of Cormyr also named Florin), Mirt, Durnan, and Randal Morn riding back to Daggerdale from where they’d been adventuring together to rescue Randal’s sister, Silver Morn (who’d gone into hiding, living in the reedy moat of her own castle) from Malyk, a Zhentilar mageling who’d been installed as Lord of Daggerdale by a Zhent army that had stormed and taken Daggerdale. (No, this Malyk has nothing to do with Troy Denning’s similarly-named character.) I realize that the text of the 2nd Edition Realms boxed set gives a slightly different impression of the way the Zhents gained power; it was shortened and simplified down to words that make it seem like Zhent agents convinced the people of Daggerdale to overthrow House Morn and accept Malyk. The longer truth is: Zhent agents convinced many men of Daggerdale not to answer the House Morn call to arms, so Silver Morn’s riders who went seeking reinforcements came back with nothing; the folk of Daggerdale did not overthrow House Morn, they just didn’t turn out in droves to be butchered by large Zhent armies, so the small garrison of the castle were easily overwhelmed.)
So Randal Morn came to trust Florin, Mirt, and Durnan because the four of them were an adventuring band of little fame, brief career, and much success.
They enjoyed this success in part as “strike force agents” of Khelben (you might say they were the forerunners of the Moonstars, serving as the Blackstaff’s own private little army), and Randal trusted Khelben because the Blackstaff was “always right,” and seemed to Randal to be working steadily towards order, peace, and the greatest possible good for civilized humankind. Mourngrym he came to trust later, as a Knight of Myth Drannor (sent from Waterdeep by Khelben to join the Knights) - - a trust Mourngrym repaid with his supportive deeds and decrees as Lord of Shadowdale.
Interestingly, BLACK RAVEN and its prequel, A SPELL UP HER SKIRTS (not as risqué as it sounds, sorry; it unfolded a previous adventure of the Four adventurers, in Khelben’s service), were sent to DRAGON (or rather, “The Dragon,” as it was then, circa 1980) and lost by them. Replacement copies were subsequently requested by them - - and lost again. After I queried later as to the fate of the two tales, a third set of copies were requested - - and they lost THEM, too! By then, TSR’s Design Department wanted copies as background lore for the Realms. I sent a (fourth) set - - and, yes, THEY lost them.
So they’re not getting fifth copies until I can personally, physically thrust them into the hands of Book Publishing staff! (Which is something I’ve done twice, at two different GenCons, with other fiction pieces). And yes, that means the two tales won’t be in the forthcoming collection THE BEST OF THE REALMS BOOK II: THE STORIES OF ED GREENWOOD. (For one thing, they’re early stories and far from my ‘best.’)



So saith Ed (I haven’t told him yet that WotC has finally released the story roster for Best of Eddie, and he’s much too busy to go surfing the Net and finding it by himself). Five down, one to go. Tune in next time for that last Morn reply.
love to all,
THO
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 11 Jun 2005 :  02:44:10  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Antareana

Well, thank you my dear Sage
that answers most of my questions in a positive way
You're welcome .

quote:
so I might be able to get my nonhuman friends into my homeplace without umm... too many difficulties
Remember, in home campaigns, you don't always have to agree with published Realmslore. As long as you can satisfyingly justify why Luskan's position on demihumans has been relaxed, there's no reason why you can't make that the standard for your campaign regardless of what has been said about the laws in Luskan officially.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Blueblade
Senior Scribe

USA
804 Posts

Posted - 11 Jun 2005 :  18:31:30  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
I remember Ed running a Realms game at an early Milwaukee GenCon that was set in Luskan. A cemetery, underground passages . . . it was great, but my memory's fading.
Lady Hooded, could you ask Ed more about this adventure? Was it ever published (even just internally, by the RPGA)?
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 12 Jun 2005 :  02:02:38  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Herewith, Ed handles the last of Mark’s six Morn family questions:

“6. Finally, in SHADOWS OF DOOM, Elminster expressly asks Storm to watch over Randal by name, singling him out over many of El’s other responsibilities and projects. Why? Is it a ‘professional’ interest due to some importance of Randal and Daggerdale to the future of the area, or is it a personal interest?”
Ed replies:


A bit of both.
Elminster didn’t want the Zhents to overrun Daggerdale (or take it by subterfuge, either), because there was something magical hidden there at the time that he didn’t want them to find (what, precisely? NDA, sorry - - but it’s not there any longer, in any event). That was the ‘professional’ interest.
El also held a personal interest, even beyond his liking Randal Morn personally: Silver Morn has a not-yet-manifested (even to her) affinity for the Weave, that may lead her to becoming an accomplished sorceress, and whether she ever casts a spell or not, is soon going to give her both dream and ‘waking’ visions, in areas of strong lingering (or not-yet-triggered) magic: brief animated scenes [sans sound] of beings and events befalling on that particular spot, that are or were magic-related. This is a blood trait that the ‘old’ Mystra (and therefore Elminster) want to see continued (i.e. for Silver Morn to have at least four children, so that at least one can be ‘spirited away’ for safekeeping if anything befalls Silver or any of the other children.
The ‘new’ Mystra is fascinated by this aspect of godhood: long-term genetic and other manipulations to attain desired ends. (Readers familiar with the classic old Lensman space opera series by E.E. ‘Doc’ Smith will recall the Visualization of the Cosmic All that the Arisians and other ‘superior minds’ concerned themselves with; THIS is what certain of the Realms deities are most thrilled by and preoccupied with, though of course they neither call it that nor think of it in those terms.) So she supports this initiative, even as her divine predecessor did.
Among the Chosen of Mystra, most information is shared freely, but due to them all being so busy with their own specific missions and tasks, each Chosen has some information not yet known by the others; in the novel scene you refer to, El was merely bringing Storm up to date on something that had been his responsibility and therefore not something she thought often about.



So saith Ed. And there you have it; done at last. Interesting to all Realms scribes, as usual. VERY interesting.
love to all,
THO
Go to Top of Page

Si
Seeker

United Kingdom
18 Posts

Posted - 12 Jun 2005 :  09:44:08  Show Profile  Visit Si's Homepage Send Si a Private Message
quote:
Originally posted by The Hooded One


El also held a personal interest, even beyond his liking Randal Morn personally: Silver Morn has a not-yet-manifested (even to her) affinity for the Weave, that may lead her to becoming an accomplished sorceress, and whether she ever casts a spell or not, is soon going to give her both dream and ‘waking’ visions, in areas of strong lingering (or not-yet-triggered) magic: brief animated scenes [sans sound] of beings and events befalling on that particular spot, that are or were magic-related. This is a blood trait that the ‘old’ Mystra (and therefore Elminster) want to see continued (i.e. for Silver Morn to have at least four children, so that at least one can be ‘spirited away’ for safekeeping if anything befalls Silver or any of the other children.
<snip, snip>



Not to dispute your work Ed, but since she must have been in some horribly stressful situations by now, I would have expected it to have manifested in self defence?
This leads me to the intriguing speculation that there are, for want of a better word 'Locked' bloodlines, for instance Silver may be potentially an enormously powerful Scryer (from the way you have described her latent powers.) So if you're potentially a very powerful Sorcerous Abjurer (I'm thinking of something along the lines of the 'Bloodline of Fire' feat, crunch fans ) but you never physically come into contact with any abjuration magic that tingles your blood, or hear a story with the right kind of magic mentioned that rouses an inexplicable, depthless curiosity then the talent is just forever repressed? This ties in quite neatly with your comments in response to Weiser cain of a little while back about how bloodlines are kept track of by the Mystran church (and possibly others..) waiting for any sign of a resurgence in a rare bloodline possibly?

'Only the little people suffer at the hands of Justice; The creatures of power slide out from under with a wink and a grin.'
Quellcrist Falconer
Things I Should Have Learnt by Now
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 12 Jun 2005 :  13:25:41  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by The Hooded One


A bit of both.
Elminster didn’t want the Zhents to overrun Daggerdale (or take it by subterfuge, either), because there was something magical hidden there at the time that he didn’t want them to find (what, precisely? NDA, sorry - - but it’s not there any longer, in any event). That was the ‘professional’ interest.




That "Something magical" wouldnt have been the Sword of the Dales would it?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page

Hoondatha
Great Reader

USA
2389 Posts

Posted - 12 Jun 2005 :  23:42:19  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
I was thinking that too, but then, when you take into account how many thousands of years various groups of elves and others have lived in the Dalelands, "something magical" could be just about anything.

Afterall, we never have established where the elven Nether Scrolls ended up after Myth Drannor fell...

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 12 Jun 2005 :  23:50:17  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by Hoondatha

I was thinking that too, but then, when you take into account how many thousands of years various groups of elves and others have lived in the Dalelands, "something magical" could be just about anything.

Afterall, we never have established where the elven Nether Scrolls ended up after Myth Drannor fell...



Arent they still in the tree?


“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 13 Jun 2005 :  01:24:33  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hail, fellow scribes. I bear a reply from Ed of the Greenwood to the questioner now known as RevJest, in the matter of: “Can you tell us what was wrong with Cylyria of Berdusk while the whole Harper Tribunal / Khelben thing was going on? It seems odd that she'd be laying abed sick, given the sorts of resources at her disposal. Whatever you'd care to / can tell would be of interest to me. Plus, what did El say to Storm to get her to calm down?”
Ed speaks:


The Lady Cylyria Dragonbreast wasn’t just “sick,” she was lying comatose, ‘disminded’ or in a similar condition, due to a magical mind-attack. Who was attacking her, why, and the precise outcome of this must all remain mysteries due to a current NDA, but I hope to tell this tale someday, somehow, in Realms fiction or lore.
As for Elminster’s words to Storm: on which occasion, in particular? :}



So saith Ed. He’s posing a serious question to RevJest there, by the way: to which specific occasion is RevJest referring? (And I’m going to add a question of my own to that: in which published Realmslore source is this occasion presented in, RevJest? I ask because we Knights have seen many, many more moments of interaction between Storm and El than have ever been published, and I tend to get them mixed up, after so many years of play; our Realmsplay sessions seem more real than Ed’s novels, and Ed’s novels more real than Ed’s game source material, which in turn trumps game material by others, followed by fiction by others . . . in my overloaded mind, anyway.)
And there you have it; a tantalizing tidbit more of fascinating Realmslore from the pen of the Master. Sorry, patient Mumadar Ibn Huzal! (But, hey, thanks for the wine! There’s this trick I can show you, wherein I accidentally-deliberately spill it down my front and you . . .)
Ahem, to return to matters more serious: Mumadar Ibn Huzal, you more recently posted “I wonder what was hidden beneath the leaves of the great forest of which now only the Wealdath, Shilmista and the Forest of Mir remain.” You’re familiar with VOLO’S GUIDE TO BALDUR’S GATE II, yes?
love to all,
THO
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
29906 Posts

Posted - 13 Jun 2005 :  02:15:02  Show Profile Send Wooly Rupert a Private Message
I think he's referring to the description of the Harper Schism in Cloak & Dagger. From page 14 of that tome, under the Tarsakh 21:

Sources in Twilight Hall confirm that Storm, formerly screaming in outrage over Khelben's actions, seems calmer after a brief chat with Elminster.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Hoondatha
Great Reader

USA
2389 Posts

Posted - 13 Jun 2005 :  04:18:05  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Dargoth: The Nether Scrolls (can't spell their elven name) were accessed through Windsong Tower, which was destroyed during the Fall. Considering how many mages that place trained, I'd imagine that the various treasures were spirited away before it was destroyed. But we don't know to where.

Hmm. I think they were actually in an extra-dimensional pocket that was linked to a specific place in the Tower. So maybe they just moved the door. Question remains: moved to where? I've not caught even a hint of them in any later sourcebook, though if it came out in 3e, I likely missed it.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

RevJest
Learned Scribe

USA
115 Posts

Posted - 13 Jun 2005 :  04:40:30  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by Wooly Rupert

I think he's referring to the description of the Harper Schism in Cloak & Dagger. From page 14 of that tome, under the Tarsakh 21:

Sources in Twilight Hall confirm that Storm, formerly screaming in outrage over Khelben's actions, seems calmer after a brief chat with Elminster.



You are correct, sir.

- RJ
Go to Top of Page

Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 13 Jun 2005 :  06:00:06  Show Profile Send Mumadar Ibn Huzal a Private Message
quote:
Originally posted by The Hooded One

The Lady Cylyria Dragonbreast wasn’t just “sick,” she was lying comatose, ‘disminded’ or in a similar condition, due to a magical mind-attack. Who was attacking her, why, and the precise outcome of this must all remain mysteries due to a current NDA, but I hope to tell this tale someday, somehow, in Realms fiction or lore.
As for Elminster’s words to Storm: on which occasion, in particular? :}

Sorry, patient Mumadar Ibn Huzal! (But, hey, thanks for the wine! There’s this trick I can show you, wherein I accidentally-deliberately spill it down my front and you . . .)
Ahem, to return to matters more serious: Mumadar Ibn Huzal, you more recently posted “I wonder what was hidden beneath the leaves of the great forest of which now only the Wealdath, Shilmista and the Forest of Mir remain.” You’re familiar with VOLO’S GUIDE TO BALDUR’S GATE II, yes?


Eh... would that be a nice and flavorful Berduskan Red, or a sweet white wine from Neverwinter's vineyards? My humble thanks for the little tidbit more regarding the Silent Lady's situation.

And as for VGtBGII, I'd forgotten about that little tome... I'll blow away the thin layer of dust and go peruse it immediately.
Go to Top of Page

Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 13 Jun 2005 :  20:49:31  Show Profile Send Mumadar Ibn Huzal a Private Message
I had actually been looking for something deeper, maybe I should have written initially 'beneath the roots of the Wealdath' Nevertheless, rediscovering the lore in VGtBGII was definitely worth the reminder.

And skirting dangerously close to the edges of the NDA fields: How did Cylyria Dragonbreast become the ruler of Berdusk? Code of the Harpers, Volo's Guide to the Sword Coast, FRA, nor any other tome I have looked in provides any background to this event.

Edited by - Mumadar Ibn Huzal on 13 Jun 2005 21:38:01
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 13 Jun 2005 :  23:28:42  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
A question for Ed regarding the Sword of the Dales

Was the Sword created by Shraevyn for Aencar Burlisk? (The Mantled King of the Dales)

If it was has Jareth Burlisk tried claim it now that the sword has been "found"?

Thanks in advance

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 14 Jun 2005 :  02:47:17  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Ed helps me reply to Sanishiver’s requests for Realmsplay revel tales.
Sanishiver, I dare not start telling “what happened to we Knights at various revels” stories, for the very NDA problems you anticipated, but I can quote some of Ed’s relevant notes:


A “feast” is usually a private party held by a guild at its headquarters or more often a rented venue, for members (and their guests, generally a single guest of the opposite gender) only - - OR it’s a private party held by a noble family for a select guest list, usually in their own city mansion or villa. Feasts are usually dominated by a sit-down meal, much drinking, and chat, and has small-scale hired entertainments (minstrels, jugglers, hedge-wizards). Many are intended to end in dalliance in various gardens or rooms.

A “revel” is a much larger social event held by a noble family, either in their own villa or at a large and luxurious rented location. It has a far more open guest list than a feast, or may even be an “open to all” event (if the latter, the Watch and Watchful Order will send out-of-uniform peace-keepers to bolster the hired security the hosts inevitably lay on). Revels may have dancing with music, and may have hired orators or actors or tumblers (acrobats), but are usually dominated by standing and chatting while servants (of the hosts’ household, augmented by many hired servants; you’ll see a glimpse of this in the forthcoming novel Elaine and I wrote) make the rounds with endless platters of food and drink. Guests are always “announced” by senior servants as they enter the venue (through a doorguard, to keep out gangs of street youths or thugs bent on thievery or pranks).

A few revels and feasts have costumes, or masks - - usually “doffed at deepnight” (taken off at midnight) - - and some of these even have ‘themes’ (costumes must all be piratical, or as a Tashlutan harem is imagined by Waterdhavians to be). Waterdeep has a long and colorful history of debauched celebrations, with wealthy families occasionally trying to outdo each other, and they serve as entertainments for the entire city (get injured or very drunk at a revel, and show up late for work the next day, and your employer may well be amused or even proud at your state - - provided you tell him and any guests all about what happened at the revel, over and over, until every questioner’s curiosity has been satisfied).



So saith Ed. I hope that helps!
love,
THO
Go to Top of Page

Sanishiver
Senior Scribe

USA
476 Posts

Posted - 14 Jun 2005 :  08:30:45  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message
Dearest Hooded One and Ed,

My sincerest thanks for your reply. I'll put it to use straight away, once my players break away from the divine prison they’re currently sharing with Aumanator.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 15 Jun 2005 :  00:19:47  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed responds to Karth’s queries: “What is the ground level, outside diameter of the guard towers in the city wall of Marsember? . . . How thick are the walls? Any ideas about the appearance of parapets and crenellation on towers and walls? Do the towers in the Gate House areas (Western Gate and Naval Harbor) differ?”
Ed spoke at such length that I had to split this to avoid the post-length limits. Here he begins:


Hi, Karth. The best map of Marsember is now the one on page 37 of DUNGEON 113, although it still doesn’t show the webwork of internal barge-canals, which are seldom more than sixteen fight wide (and are usually closer to twelve).

The ground level outside diameter of all Marsemban “line towers” (which is the Heartland term for wall waytowers that don’t sport unusual sizes or features, compared to their fellows) is ninety feet. Scaling from them may make some of the city buildings seem rather large, but remember that Marsember is riddled with warehouses (and not just near the docks).

The city walls themselves are forty-five feet thick, and are solid (blocks of fitted stone, right through) except for drain chutes (see below) and long, narrow inner passages linking all of the towers (running along inside the wall at street level).
These passages open only into the towers, which each have up-a-few-steps-from-street-level entry doors on their city sides (the passages themselves have no direct connection to the outside). The passages have floors of alternating solid, fixed stone slabs and stone slabs with hand-holes that can be lifted to reveal a long row of storage-niches for weapons, tar-sealed barrels of water, and food (notably cheese and fish, wrapped, surrounded by oil, and packed in pitch-sealed hand-kegs). The Purple Dragons must keep a month’s-worth of food for their city garrison on hand at all times, and this must be at least doubled the moment winter “ices in” the port. Food-kegs are regularly “rotated in and out” for freshness.
The walls are sixty feet high, and raised (on an earthen bank that overlies their flaring-out, buried stone foundations) an additional dozen to twenty feet from the surrounding mainland fields (which are kept clear of all underbrush and settlement; caravans may camp and muster in them, under direction from the Purple Dragon garrison). (Note that the city of Marsember itself slopes up almost twenty feet from the waterfront to the base of the city wall.)
Each stretch of city wall is topped by a wall-walk, flanked by a crenelated wall on both inner and outer sides, with the merlons standing seven feet above the flagstone floor of the central wall-walk, and the embrasures between the merlons rising three feet above the wall-walk floor on the city side, and four feet on the mainland side. Drains every eighty feet or so along the wall empty through steep concrete-lined chutes (yes, Heartlanders in Faerûn know how to make a sort of concrete) to outflow ports sixteen feet below the wall-walk floor. All such chutes have cap-stones that a defending force can fit into place over them, and wedge in place with stone wedges (stone and wooden wedges are placed ready on the city-merlon side of each drain). The crenellated battlements are flush with the wall-faces, not projecting out.
Wall-duty is always cold and damp, often swept by fierce winds. In winter, it can be a slick and deadly ice-slide, too - - and Purple Dragons sport ‘fang-plates’ (of metal studded with traction-points) on their boots, knees, and elbows.
The internal ‘harbour arm’ of wall, separating the naval base from the city proper, is in all respects identical to the outside wall.



So saith Ed. I’ll post the second half of his reply tomorrow. It’s amazing to think he can visualize all of this stuff on demand. He’d have made a great city planner.
love to all,
THO
Go to Top of Page

Borch
Seeker

Germany
21 Posts

Posted - 15 Jun 2005 :  20:29:24  Show Profile  Visit Borch's Homepage Send Borch a Private Message
Greetings all,

I've got another lore request to add to Ed's evergrowing pile of questions.

I have studied the Volo's Guide Map to Baldur's Gate but haven't found anything that I could clearly identify as a place where the dead are laid to (un)rest. Yet I would think a city the size of the Gate would need a place to deposit the dead.

So, does Baldur's Gate have a graveyard, and if so, is it in the city proper or outside the walls? Of course, any interesting bit of information is as always appreciated. Furthermore, has the city a place to take a large number of dead at one time, like it might be needed after an attack as it happened in the "Threat from the Sea" trilogy?

Thanx again for providing a place to pose such questions

Greetings

Sprich aus der Ferne,
heimliche Welt,
die sich so selten
zu mir gesellt

Edited by - Borch on 15 Jun 2005 20:33:51
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 16 Jun 2005 :  02:42:17  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Herewith, the second half of Ed’s reply to Karth:


All line-towers are ninety feet in diameter and eighty feet high, with crenellated battlements of six-foot-high merlons and four-foot-high crenellations around their ‘skyposts.’ The skyposts are reached up stone-lid-capped ladder-shafts from the wall-walk passages immediately below, where each wall-walk pierces the line-tower (and from which circular stone stairs descend through each tower). The entry arches of each wall-walk, into a tower, are guarded by chained-shut iron-bar-grid doors, hinged on the mainland side. So each line-tower overlooks adjacent runs of wall.
Line-towers have only a single window each: a large one (not an arrow-slit, but wide enough to allow a ballista or crew of bowmen inside to have a wide field of fire) on the city side, a floor below the wall-walk (about ten feet below its “floor”).

Only three towers of Marsember’s perimeter defenses are physically different from their fellows: 1. The northern-side one of Dragonmarch Gate (a.k.a. Harbor Gate, that allows Calathanter Street to link the naval base with the city, when the gates are open; the other gate in the harbour arm wall, that admits Gelguld Lane to meet with the Dockmarch, is known as Stormhelm Gate, the Littlegate, or Drunken Sailors’ Gate), 2. The tower next to Tower 1, that links the ‘harbour arm’ to the main wall, and 3. The central guardtower of the western gate (the Gate of the Dragon, or the Western Gate), that stands immediately west of The Roaring Griffon inn and tavern, with Calathanter Street passing it on the north side and Fendrol’s Way passing it on the south side.
Tower 1 is formally called the Oldcastle Tower, but is more commonly known to all as “Old Sartha,” after a long-dead harridan of a highcoin lass from the days when no families were allowed in the naval base, whose charms conquered everyone, and who drifted into giving orders more firmly and often than the most senior officers; legend credits her with seducing the king of the day, and becoming his ‘eyes and ears’ in Marsember. It’s a hundred and ten feet in diameter and a hundred feet tall, and is studded with many windows on both city and naval base sides, its internal levels being the daily living quarters of the wives and children of Blue Dragons and Purple Dragons stationed in Marsember. Its cellars and skypost (topmost battlements) are off limits to them, and guards are stationed at access points to enforce this.
Tower 2 is called the Jaws (because its lower chambers used to contain a notorious torture device by that name, that locals believed some criminals were gloatingly slain in). Its rooms are officers’ quarters (having many windows looking out over the city or the naval base), and (in local parlance) it’s the only ‘not-round’ tower of Marsember’s defenses, lacking its northwesternmost arc due to the placing of the city walls, but is a hundred feet tall. Its skypost is surmounted with both a signal beacon that when lit can be seen in Suzail (or so local belief has it), and a heavy mangonel that can be easily turned and aimed toward sea, city, or mainland.
Tower 3 is called the Westwatch. It’s ninety feet in diameter and a hundred and ten feet tall, soaring above the flanking towers of the Gate of the Dragon, and (like the Jaws) its skypost is surmounted with both a signal beacon that when lit can be seen in Suzail (or so local belief has it), and TWO heavy mangonels that can be easily turned and aimed toward sea, city, or mainland.

(Scribes bewildered by these street and feature names should jaunt over to Page 2 of the Chamber of Sages, and select Pages 46 and 47 of the 2004 Questions for Eddie thread.)

All city gates, by the way, have (usually a foot-deep in water, or more) passages linking their flanking towers, under the cobbles the wagons rumble over. These have side-slide portcullis gates, normally chained shut, to prevent anyone digging down from easily gaining access to the towers and thus the entire network of ‘inside the walls’ area.
Hope this helps, Karth!



So saith Ed. Whew. Talk about definitive!
love to all,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 17 Jun 2005 :  03:07:15  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, fellow scribes. Ed answers everything, even queries about flicking forked dragon tongues (no, not the brothxxx ahem, festhall technique, I refer to the “real thing”), and here’s the proof:


Hi, Proc. I’d say Erik Scott de Bie is quite correct: some dragons do have forked tongues, and some don’t. Some may show them from time to time while ‘tasting the air’ as snakes do, and most don’t. Myself, I’ve always pictured all chromatic dragons as having forked tongues (blues even displaying rigidly-aimed tongues when they spit lightning), but using those huge nostrils (we do have several D&D fictional instances of dragons sniffing - - and even if they’re doing it to express emotion, it’s not a sort of expression that would have developed if they lacked the means to audibly sniff, and betimes sniffed for purely biological reasons) to smell with, using their tongues for speech, taste, probing, and sucking (when eating something that has a lot of tasty blood or juices). As with humans, taste and smell are related (have a severe head cold, and food loses a lot of its taste), so the extended, flicking tongue could be used to enhance smell (or even to smell when the nostrils are blocked or overwhelmed, i.e. underwater). However, I’d say this is safe-surroundings behaviour only - - so, no, they don’t flick their tongues at advancing, sword-waving, armor-clanking adventurers.
To cover all variable instances, consider this: dragons tend to live much longer than humans and to be (if sometimes fatally vain, and on occasion senile or weary of life) generally more intelligent than the great majority of humans. Humans exhibit a huge variety of behaviours (using essentially identical noses or ears to experience societies that may be very noisy and dominated by throbbing music, or stealthy-quiet, and steeped in widespread use of scented smokes and spices or avoiding such olfactory chaos) when it comes to using their various appendages and organs; why shouldn’t dragons?


So saith Ed. Deftly marching along one tightrope after another . . .
love to all,
THO
Go to Top of Page

Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 17 Jun 2005 :  14:51:32  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Well met, O The Hooded One!

I would like to expand the question that my fellow scribe Borch asked about burying the dead in Baldur's Gate. Where are the dead commoners laid to rest in a city or a large town? There are no graveyards marked on any map, for example, in FR Adventurers. We know how it is done in Waterdeep, but which is more common elsewhere in the Realms - graveyards outside city walls, or within city walls? I guess that plague/disease victims would be cremated, but how about the majority of a town's/city's population?

My deepest thanks to Ed and you, THO, in advance!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
Go to Top of Page
Page: of 84 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000