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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 31 Mar 2005 :  00:51:53  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, fellow scribes. This time, Ed makes reply to Haman:



You’re quite welcome re. the MageFairs info; ’twas a pleasure to write. Now, as for the “Niedre” gold elf family: never heard of them. However, I know a little about the Nierdre gold elf family. :}
Here we go . . .

House Nierdre differed from most sun elves of Myth Drannor in eagerly embracing the ‘dream’ of all demi-human races dwelling together in harmony; in particular, they enjoyed the company of dwarves, and made firm friendships with many Stout Folk.
In the final fighting of Myth Drannor’s fall, a dwarf named Thardrun Emmerstone saved the lives of the last two Nierdre elves (after almost two dozen had died in combat), and rushed them through a gate (3e “portal”) to Evermeet.
All three were sorely wounded, in body and in mind; they remained obsessed with returning to Myth Drannor and driving forth its attackers. Yet Rhaeldilar Nierdre took a wife in Evermeet, and his sister Aluvae Nierdre, powerful in Art, used her magic to work with Thardrun to build a black stone mansion for the Nierdres in Leuthilspar. (They spell-shaped basalt into a smooth, continuous, durable [can expand and contract as a whole, rather than cracking at impact and under temperature changes] shiny jet-black mass - - rather than the notoriously-fracture-prone natural state of basalt. How they did this is - - or was - - known only to Rhaeldilar, Aluvae, and Thardrun.)
Rhaeldilar and his wife Lhaurilel (born to the small, little-known Alanthaelar sun elf family) had a dozen children, nine of them sons, and effectively refounded the family. Their eldest son, Mlarlel, perished in 994 DR (falling from a wild pegasus he was trying to tame into the sea - - via some jagged ‘wash rocks’ that shattered him) but the others remain alive today, and have all married and had children of their own. (Obviously, your player’s character is one of these Nierdres).
Rhaeldilar, Aluvae, and Thardrun longed to return to Myth Drannor, despite what was known in Evermeet of the dark disaster that had befallen there, and in 1312 DR finally departed Evermeet, intending to cleanse the ruined city and live out their lives there, working with Alok Silverspear, Luvon Greencloak, and others to refound the City of Song.
Nothing is known of their fate, for Faerûn has known no sign of them since they ‘raised the gate’ that had first brought them to the Everlasting Isle and stepped back through it (its Myth Drannan terminus was thought to be a garden glade near the southwestern edge of Myth Drannor).
Today, most of the Nierdres are as haughty as most sun elves towards non-elves, though they get along well enough with moon elves and elves not of Evermeet. The head of the house, in Leuthilspar, is Lord Maiele Nierdre (LG male sun elf Wiz13), but he’s a rather shy, diffident sort more interested in flight and “worlds beyond the stars” and “far, unspoilt corners of this world” than in the daily politics and intrigues of mainland Faerûn or the Fair Folk in general (he believes that the more elves of Evermeet become involved on the mainland, the more they are “dragged down” by contact with non-elves into losing “all that is bright and high” about being elven - - and that it’s wisest to keep to “the old ways,” [even fellow Nierdres have noticed that these “old ways” seem to shift to whatever Maiele wants them to be at any given moment] and isolation in the green fastnesses, and refrain from dwelling or trading in contact with other races, humans in particular). However, Maiele is well-meaning, polite even to non-elves (a coldly correct courtesy to them), and a retiring rather than a forceful personality.
The most famous Nierdre is probably Jhalavarr Nierdre, a widely-travelled adventurer (CG male sun elf Ftr14) who spends all of his time on mainland Faerûn these days, and his younger brother Fierdel (CG male sun elf Ftr10), who trades betimes with the elves of Suldanessellar in the Wealdath, whereas most of the other Nierdres stay on Evermeet, venturing elsewhere only to Evereska and back, via portal, for brief social visits.
One recent and notable exception is Rildarra Nierdre, a young and hedonistic (CG female sun elf Ftr7/Wiz7/EldKgt1) ‘free spirit’ of raven-dark tresses, lush good looks, and eyes of deep emerald green ringed with gold who’s fascinated with human society and ways, and has taken to exploring Waterdeep and other coastal cities, delving into all manner of intrigues and clubs and societies, both secret and otherwise.
There are signs that Rildarra’s travels have stirred a restlessness in Nierdre kin of her age; several have spoken (even to Lord Maiele’s face) of “seeing wider Faerûn.” (Your player’s character could well be one of these.)
In Evermeet, the Nierdres are regarded as but a shadow of their forebearers, in both influence and wealth - - but are respected as that strangest of combinations: pragmatic (in daily in-touch-with-up-to-date events, ways, and lore) conservatives. Some honour them for wanting to cling to old ways, some respect them for their demonstrated ability to so swiftly rebuild the family wealth from nothing to more-than-nothing, some mistrust them for this same achievement (what are they REALLY up to? can they be trusted?), and some sneer at them as deluded or self-serving for promoting old ways and themselves being so modern-worldly-wise.
The truth about their trade is that the three ‘immediately younger’ brothers of Maiele are tireless wheeling-dealing traders on the mainland (commuting by means of secret portals) in scents, spices, and (legal) drugs. They keep prices low, though they’re not above “arranging” temporary local shortages to make some prices merely SEEM low, and are making the Nierdres a great deal of money and having fun doing it. All three are swift-witted, urbane, and handsome: Telaerd (CN male elf Rog11/Ftr4); Dyarren (CN male elf Rog9/Ftr3); and Zouciphur (CN male elf Rog7/Sor4). They often use assumed names while on the mainland.



So saith Ed. Hmm, instant family; into my lorebooks it goes.
love to all,
THO

Edited by - The Hooded One on 01 Apr 2005 15:48:09
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RevJest
Learned Scribe

USA
115 Posts

Posted - 31 Mar 2005 :  03:06:48  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by The Hooded One

One recent and notable exception is Rildarra Nierdre, a young and hedonistic (CG female sun elf Ftr7/Wiz7/EldKgt1) ...


EldKgt? Wuzzat?

- RJ
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 31 Mar 2005 :  03:10:46  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by RevJest

quote:
Originally posted by The Hooded One

One recent and notable exception is Rildarra Nierdre, a young and hedonistic (CG female sun elf Ftr7/Wiz7/EldKgt1) ...


EldKgt? Wuzzat?

- RJ


Eldritch Knight, I'm thinking. 'Tis a Prestige Class.

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Edited by - Wooly Rupert on 31 Mar 2005 03:11:37
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Paec_djinn
Learned Scribe

173 Posts

Posted - 31 Mar 2005 :  11:37:25  Show Profile  Visit Paec_djinn's Homepage Send Paec_djinn a Private Message
Any word on what Ed has planned for his RoE story and if he knows any other authors writing besides the ones known already? (Paul Kemp, Elaine Cunningham, Eric Scott de Bie, Rich Baker (?) )
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Finglas Leaflock
Seeker

USA
35 Posts

Posted - 31 Mar 2005 :  17:32:32  Show Profile Send Finglas Leaflock a Private Message
Wow, great info on the Nierdre clan! Thanks to both Ed and The Hooded One for all this lore.

My question is about another elven noble house, the moon elven clan Ammath. I have a character who's a member of that family, and kind of just made up some of their history between the fall of Myth Drannor and 1372, which is when our campaign starts. But I've been wondering whether any of them really survived the fall, and where they ended up if they did make it out of there. Whenever you get to this, I'd love to learn the "real story." Thanks!
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 31 Mar 2005 :  17:54:51  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Excellent, any chance you could post what you have please? here, the FR mailing list or FRdming yahoo group would be great

Looking forward to seeing it

cheers

Daian

quote:
Originally posted by Finglas Leaflock

My question is about another elven noble house, the moon elven clan Ammath. I have a character who's a member of that family, and kind of just made up some of their history between the fall of Myth Drannor and 1372, which is when our campaign starts. But I've been

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 31 Mar 2005 :  18:26:23  Show Profile Send Wooly Rupert a Private Message
Now that I've had the time to read the Nierdre lore... Wow, that was some good stuff, nicely detailed. Ed, I am once more impressed.

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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 31 Mar 2005 :  18:51:23  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
quote:
Originally posted by Wooly Rupert

Now that I've had the time to read the Nierdre lore... Wow, that was some good stuff, nicely detailed. Ed, I am once more impressed.



Wonderful information there on the Nierdre clan. Thank you EG and THO. My fellow Realms fans will enjoy this lore as well.
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 01 Apr 2005 :  00:46:38  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. kuje31, you asked about the werepegasus in the entry for Iyrytharna Dantras entry in VOLO’S GUIDE TO CORMYR. Here are Ed’s 1981 notes on such critters:



A werepegasus is a female human or half-elf who can change into a pegasus of white, dun, or blue hue. Aside from these hide colurations, a werepegasus looks like a ‘normal’ pegasus save that its eyes glow (“star-white” hue) in darkness - - and their pupil colour otherwise matches that of their human shape. They have ‘normal’ pegasi abilities and stats. This is an inherited (bloodline) shapechange power, not lycanthropy; no one can be ‘infected’ with it.
The change in shape takes 2d4 minutes in either direction; the shift from human to pegasus shape can split clothing or other equipment that can’t ‘stretch’ (and so is made unclad whenever possible), and the change is often accompanied by releases of body gas (yes, farting) due to instantaneous digestion of whatever either the human or the pegasi form might have in its stomach. The change heals 1 hit point of any current damage (to a maximum of 6 hit points regained every 24 hours), and a werepegasus can shift shape once per hour (in emergencies, a werepegasus can ‘force’ a faster shapechange, but does itself 1d4 hit points of damage in doing so, and/or a more frequent shapechange (twice or more per hour), at a cumulative cost of 1d6 hp, each time (beyond once, in any one-hour period); shapeshifts forced on a werepegasus by hostile magic don’t inflict such damages, but may do other damage according to the nature of the magic applied).



So wrote Ed, all those years ago.
love to all,
THO
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Kuje
Great Reader

USA
7915 Posts

Posted - 01 Apr 2005 :  01:34:04  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
Danka Ed and THO. :) I think my list of questions to be answered is getting narrowed down. :) I know there's still one floating around from last year though but I know how busy Ed is.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

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Rick Day
Acolyte

USA
9 Posts

Posted - 01 Apr 2005 :  17:20:40  Show Profile  Visit Rick Day's Homepage Send Rick Day a Private Message
My Lady Hooded One,
Thank you for all the time you have taken to keep us in touch with Mr. Greenwood and more importantly the histories that you all have had a hand in creating while playing in the Realms.

I have a question regarding some events in the realms. I have just started a new game with some players who know a little about the Realms, (finaly). I started the game in the North ten years before current timeline. If he or others on this board, could give me some highlights of the events during the ten years between then and current, that are either north specific or that would affect the north. I have looked through all the time lines and there is a lot of skipping of these years. Maybe they were just quiet but this is the realms so I doubt it. :) Thank you.

A humble follower of a great and dynamic story.
P.S. Has Ed ever read the Silmarillion?

Three things we live by: truth within our hearts, strength in our hands and fulfilment on our tongues
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 01 Apr 2005 :  18:18:12  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
quote:
Originally posted by Rick Day
I have a question regarding some events in the realms. I have just started a new game with some players who know a little about the Realms, (finaly). I started the game in the North ten years before current timeline. If he or others on this board, could give me some highlights of the events during the ten years between then and current, that are either north specific or that would affect the north. I have looked through all the time lines and there is a lot of skipping of these years. Maybe they were just quiet but this is the realms so I doubt it. :) Thank you.



Have you looked through George Krashos' North Timeline? It's quite detailed for the last ten years.
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 01 Apr 2005 :  18:56:50  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Rick Day

My Lady Hooded One,
Thank you for all the time you have taken to keep us in touch with Mr. Greenwood and more importantly the histories that you all have had a hand in creating while playing in the Realms.

I have a question regarding some events in the realms. I have just started a new game with some players who know a little about the Realms, (finaly). I started the game in the North ten years before current timeline. If he or others on this board, could give me some highlights of the events during the ten years between then and current, that are either north specific or that would affect the north. I have looked through all the time lines and there is a lot of skipping of these years. Maybe they were just quiet but this is the realms so I doubt it. :) Thank you.

A humble follower of a great and dynamic story.
P.S. Has Ed ever read the Silmarillion?




Two older products I'd recommend: FR1 Waterdeep and the North, and The North boxed set.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 02 Apr 2005 :  01:59:44  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed replies to Melfius, Kajehase, Kentinal, and Garen Thal in the matter of Waterdeep’s walls and possible sprawl outside the walls. I suspect Eric Boyd will also find this very interesting, given what he just couldn’t fit about Waterdeep into a mere 160 pages.
Ladies, gentlemen, and others, I give you the words of Ed:



Waterdeep is a trading city, and is really crowded only at the height of the summer season; in winter, its population is far less. Please bear in mind that the majority of buildings south of an east-west line drawn from Castle Waterdeep to the City of the Dead have three or more floors of rental rooms or apartments (that is: multiple rooms rented as one) above their street-level shops. Often these are owned by families who use all of the rooms in winter, and in summer put some furniture and belongings into cellar storage and cram themselves into just a few rooms, so as to derive rental income from the rest. We modern real-world people would find this very crowded, but medieval real-world people would not have considered it so (remember, having “your own” bedroom as opposed to sharing a room and even a bed was the norm for a few nobility and for hermits; everyone else slept together for warmth or out of necessity, often in a room that served as both bedchamber and everything else). To a lesser extent than in Waterdeep, this rental of upper floors goes on in almost every city of Faerûn, augmented by sleeping arrangements we often wouldn’t think of, including: Rent stable space? Then you and/or your grooms or servants or wagon-lads sleep up in the hayloft above the stalls rented to your animals, alongside the stable staff (who regularly sleep there, too, along with all the rats, et cetera). Rent carriage-storage space for your wagon? Then you sleep in or under the wagon, unless that particular carriage-shed forbids this practise to cut down on thefts or fires (and they’d better be attached to a rather exclusive inn, or they’ll soon go out of business trying to enact such policies). Stay as guests at a Waterdhavian noble villa? Then your servants sleep in the stable-lofts there, or even on outbuilding roofs if rain isn’t expected. And so on.
With all of that said: no, Waterdeep lacks foulburghs, shanty-towns, or suburban expansion, BY LAW. In addition to the Code Legal set forth in the CITY OF SPLENDORS boxed set, Waterdeep has an ever-increasing body of ‘case law’ in the form of Lords’ decrees, built up with the passing years. One of them forbids any permanent structures outside the city walls, for a distance of half a days’ patrol, except by license of the Lords (who only grant such permission for civic buildings). So the city occupies the entire plateau (note the cliffs along much of its eastern side), and the meadows around are kept clear for caravans to assemble, camp upon arrival (temporarily living there, with no permanent structures allowed), livestock markets, wagon-trains to muster for “straight runs in” to the docks or to dockside warehouses, and so on.
You’ll see a very brief scene in the Waterdeep novel that Elaine and I wrote (if it survives the editing) wherein two nobles go hawking in the meadows early in the morning; later in the day or at evening, this activity would be impossible due to all the Waterdhavians ‘dining out’ (eating picnic meals, often with the families of several friends meeting so the children can run and play while the grown-ups sit, drink and eat, and talk), lovers trysting, folk meeting to talk business (perhaps shady or illicit dealings) in relative privacy, and so on. So Waterdeep uses the open land around it, on a daily basis.
(By the way, the novel also makes clear why the City of the Dead isn’t where the poor sleep - - unless they sleep by day. The gates of the cemetery are always closed from dusk until dawn, when ghosts roam in sufficient profusion to drive most folk mad.)
Caravan camping (and thus, daily prosperity due to caravan trade) plus controlling in some small way who can be a permanent resident of the city, plus providing some security from orc hordes by affording any attacking force as little cover and ready plunder as possible, are the reasons for keeping the meadows clear. Often traffic jams are so severe in the city streets (as I mentioned in a much earlier post here at Candlekeep), that going “out a gate and around” (to another gate, and back in again) is by far the faster way to travel; this plus the need to swiftly being in food from Goldenfields and keep the city from strangling on its own trade . . . all contribute to the decision to prevent Waterdeep sprawling over the surrounding landscape.
Security and caravan-camping will be the considerations that keep cities everywhere else from partially (usually) or wholly (rarely) preventing building outside the walls. Most cities restrict building to some extent, to keep roads clear and water-sources unfouled or accessible, or prevent woods from being entirely hewn down.



So saith Ed. Into the Realmslore files once more, to ably fill up another breach (no, not breeches), with passing apologies to Master Shakespeare . . .
love to all,
THO
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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 02 Apr 2005 :  09:41:38  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message
Hey,

Just wanted to say thanks to Ed and THO for answering my question, and for being patient with me.

And that last bit of Waterdeep lore is just perfect (as usual). My players have always teleported just outside the city along a trade road and then walked in through the gates during this last game-winter.

How nice a change it will be to describe them teleporting into the middle of a suprised camp of merchants readying wagons and/or nobles out to enjoy the sun!

Thanks again!

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 02 Apr 2005 :  15:55:19  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Sanishiver

Hey,

Just wanted to say thanks to Ed and THO for answering my question, and for being patient with me.

And that last bit of Waterdeep lore is just perfect (as usual). My players have always teleported just outside the city along a trade road and then walked in through the gates during this last game-winter.

How nice a change it will be to describe them teleporting into the middle of a suprised camp of merchants readying wagons and/or nobles out to enjoy the sun!

Thanks again!

J. Grenemyer



It could be even more interesting if they teleported into the middle of a group discussing something they very much didn't want overheard.

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Candlekeep - The Library of Forgotten Realms Lore
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 03 Apr 2005 :  03:49:02  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. This time, Ed makes reply to Jerryd about the tropics:



Jerryd, most folk of Faerûn have no PRECISE idea about solar seasonal ‘wanderings’ (in GENERAL, of course, they know about it, especially if they farm, sail the seas, or travel extensively), and therefore there’s no widely-known concept of the arctic circles or the tropics, and no commonly-accepted names for them.
However, that doesn’t mean that certain faiths haven’t studied the sun closely. In Kara-Tur there are names for the tropic parallels (unknown to me), and they are also named (not necessarily venerated or made much of) in some Faerûnian faiths, as follows:
Angharradh: Dieree (Cancer), Luel (Capricorn)
Aumauntor: Resrar (Cancer), Alondar (Capricorn)
Baervan Wildwanderer: Nyarduth (Cancer), Sudduth (Capricorn)
Deep Sashelas: Dieree (Cancer), Luel (Capricorn)
Chauntea: Resm (Cancer), Londim (Capricorn)
Gwaeron Windstrom: Trethen (Cancer), Lonthen (Capricorn)
Horus-Re: Sebrah (Cancer), Umbrah (Capricorn)
Kossuth: Arfane (Cancer), Dloefane (Capricorn)
Labelas Enoreth: Dieree (Cancer), Luel (Capricorn)
Lathander: Resra (Cancer), Alondyr (Capricorn)
Marthammor Duin: Taen (Cancer), Muirtaen (Capricorn)
Mielikki: Trethen (Cancer), Lonthen (Capricorn)
Sejojan Earthcaller: Nyarduth (Cancer), Sudduth (Capricorn)
Sêlune: Treth (Cancer), Lonth (Capricorn)
Shaundakul: Trethen (Cancer), Lonthen (Capricorn)
Sheela Peryroyal: Nyarra (Cancer), Soudrra (Capricorn)
Valkur: Trethen (Cancer), Lonthen (Capricorn)



So saith Ed. Clip this snippet, devout worshippers!
love to all,
THO
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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 03 Apr 2005 :  23:01:44  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message
quote:
Originally posted by Wooly Rupert
It could be even more interesting if they teleported into the middle of a group discussing something they very much didn't want overheard.

You're right, and that's a good idea. Problem is I've been doing a bit too much 'and you stumble upon so and so relating the facts of a plot to overthrow the Crown'/level appropriate innuendo lately.

I think I'll take the middle road: I will confront my now-Epic PC's with a devious and underhanded plot to steal radishes! Or one to sour the fruits and vegies a competitor is carrying to market via one well placed spell.

After all, it's good to remind Epic characters the game world will still go about it's relatively mundane merchant-squabbling business, regardless of what the likes of gods, demiliches and Shadovar are doing.

J. Grenemyer

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 04 Apr 2005 :  00:42:37  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Sanishiver

quote:
Originally posted by Wooly Rupert
It could be even more interesting if they teleported into the middle of a group discussing something they very much didn't want overheard.

You're right, and that's a good idea. Problem is I've been doing a bit too much 'and you stumble upon so and so relating the facts of a plot to overthrow the Crown'/level appropriate innuendo lately.

I think I'll take the middle road: I will confront my now-Epic PC's with a devious and underhanded plot to steal radishes! Or one to sour the fruits and vegies a competitor is carrying to market via one well placed spell.

After all, it's good to remind Epic characters the game world will still go about it's relatively mundane merchant-squabbling business, regardless of what the likes of gods, demiliches and Shadovar are doing.

J. Grenemyer



It doesn't have to be a plot to ovethrow the Crown... It could be some merchants planning on ruining another merchant, someone planning to murder someone notable, some irked minor nobles planning on ruining the gala another noble is throwing, two wizards practicing spells, a pair of Unseen discussing who's going to impersonate a particular person, or the son and daughter of two feuding noble houses planning on running away to Cormyr (or the PCs could interrupt the romantic tryst the two were having, and which they didn't want found out).

Lots of fun stuff. It doesn't have to be a big, grand plot -- it just needs to be something to get the PCs attention.

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Apr 2005 :  02:06:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed of the Greenwood makes swift reply to divers Realmslore queries this time, in another ‘grab-bag,’ as follows:



Ethriel, there are indeed “plans or opportunities to use Kymil Nimesin again,” but I can say absolutely nothing about them. :} Sorry. NDA time.

Kajehase, you asked for the yuan-ti word or phrase for “Scaleless Ones.”
In the yuan-ti tongue, the phrase Scaleless Ones is rendered: “ssolo” (from “ssa” [the short-form, everyday word for scales] and “olo” [ones]. However, “ssolo” has itself been altered by centuries of usage into: “ssul.”
I know I was brutal with my own writing to keep it down to the proper length for SK, and we three scaled scribes STILL overwrote a lot, causing Penny Williams among others to wade into our verbiage with the proverbial sharp blade. If it ever made it into the first draft MS (which I doubt), it almost certainly fell right back out again, in The Wounding (ahem: the editing).

malchor7, Scyllua Darkhope isn’t a character I created (I’m guessing Rich Baker or Sean Reynolds), so this is just my guess, but I’D pronounce her name either “SILL-ah” or “SILL-oo-ah,” with the first suggestion being more likely but the second being more grammatically correct (in either case, a Southerner reading that name but not knowing the person and therefore how she pronounces it would render it “SILL-wah”). Of course, most folk of Zhentil Keep, including most Zhents, would speak of her as “the Castellan,” and address her as “High Castellan.” VERY respectfully. :}

Dargoth, Shraevyn’s tomb is detailed in THE SWORD OF THE DALES module (adventure) by Jim Butler (TSR 9484, published in 1995), and definitely isn’t the same as “The Tomb of the Archmage” you were asking about.



So saith Ed. Who promises to deal with malchor’s query about Mystra and Helm , right after I do some more housekeeping over the next few nights.
love to all,
THO
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 04 Apr 2005 :  03:48:31  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
quote:
Originally posted by Wooly Rupert
or the son and daughter of two feuding noble houses planning on running away to Cormyr



Two star crossed lovers from feuding families? Someone should write a story about that.
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Wooly Rupert
Master of Mischief
Moderator

USA
29798 Posts

Posted - 04 Apr 2005 :  04:00:37  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by SiriusBlack

quote:
Originally posted by Wooly Rupert
or the son and daughter of two feuding noble houses planning on running away to Cormyr



Two star crossed lovers from feuding families? Someone should write a story about that.



Well, it's not the most original idea (after all, Shakespeare or Bacon or whoever was writing that stuff stole it from Greco-Roman mythology), but it could still be used.

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Edited by - Wooly Rupert on 04 Apr 2005 04:02:12
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Hoondatha
Great Reader

USA
2387 Posts

Posted - 04 Apr 2005 :  05:12:06  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
Heck, I bet there are cave paintings depicting star-crossed Cro-Magnons and Neatherthals! :)

Anyway, I hate to further burden Ed (talk about a never-ending pile!), but I have a query. I'm doing research right now about the possiblity of sending my players back to the Fall of Myth Drannor (using the great adventure of the same name), and I realised that I didn't know what the "sign of the realm" was.

Maybe I'm just being denser than normal, but I couldn't find any signs of any of the realms of elves (unlike the dwarven realms in Dwarves Deep). Which makes it hard to create rally flags, et al.

So my question is: what were the signs of the various big elven realms? (Specifically, Myth Drannor, Aryvandaar, Miyeritar, and Ilythiir) Also, did Myth Drannor change its pennat (for lack of a better term) when the mythal was raised, or did they keep the old Cormanthyr sign?

All of this old heraldry stuff is really interesting to me, so many thanks for all your help. And, since my group contains a rather expedition-minded chronomancer, it'll all get used.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Arthedain
Seeker

16 Posts

Posted - 04 Apr 2005 :  13:49:59  Show Profile  Visit Arthedain's Homepage Send Arthedain a Private Message
Greetings, and a good day to Master Greenwood, Lady Hooded, and all fellow scribes

I have a couple of questions regarding the doings of nobles and the wealthy of the Realms. If the questions are to broad in scope ("all of Faerun"), I would be more than content with some hints on lands like Cormyr, Sembia, the Dalelands and the Moonsea.


Question 1:
I seem to recall that you mentioned G.R.R.Martin as one of the authors that you enjoy reading. I'm halvway through "Storm of Swords" at the moment, and I began wondering if the behaviour of the nobles in Martin's books could used as an inspiration for nobles in Faerun. E.g. the use of sons/dauthers/relatives when forging political alliances. My own campaign is primarily set in the Dalelands (Shadowdale, Daggerdale), and I began wondering if perhaps the marriage between Lord Mourngrym and Lady Shaerl was somehow arranged/endorsed (without their knowledge) by Shaerl's father (Lord Rowanmantle I presume) in some hidden plan.

My general impression of the nobles and noble families has been that they feast, hunt and enjoy themselves (almost) 24/7 (or 24/10 to be precise), and that the heads of the families don't arrange marriages. I must admit my knowledge of history is not as good as it should be, but it is my understanding that arranged marriages where quite common in order to strengthen alliances, to some degree up until around 1900. It would surprise me a bit if such practices aren't common in at least some parts of Faerun. One example: I seem to remember reading about a Thayan "princess" marrying one of the lords of Mulmaster, and I believe it was mentioned something about this marriage furthering Thayan ambitions in the area.



Question 2:
Are there any general rules regarding dueling? I'm thinking of the good old <slap glove in the face>"You and me, outside" kind of duel. If, say, one member of an adventuring band insults a wealthy (but perhaps low level, thus low attack bonus) Cormyrian noble. I figure the noble would want to regain his honor through a duel, but if the adventurer comes in his full plate +5 and a +5 vorpal greatsword the poor noble doesn't stand a chance, even in a "first blood" type of duel. Is it reasonable to assume that a cleric of some clergy (Tyr, or perhaps Siamorphe in some lands) would oversee the duel, and that the duelists would be given a choice of weapons (shortsword or rapier perhaps), and that no magic would be allowed ("no girdles of giant strength and a cloak of displacement here")?


Any reply would be much appreciated, and many thanks for creating such a magnificent "sandbox" =).
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malchor7
Seeker

62 Posts

Posted - 04 Apr 2005 :  18:38:23  Show Profile  Visit malchor7's Homepage Send malchor7 a Private Message
quote:
Originally posted by The Hooded One

malchor7, Scyllua Darkhope isn’t a character I created (I’m guessing Rich Baker or Sean Reynolds), so this is just my guess, but I’D pronounce her name either “SILL-ah” or “SILL-oo-ah,” with the first suggestion being more likely but the second being more grammatically correct (in either case, a Southerner reading that name but not knowing the person and therefore how she pronounces it would render it “SILL-wah”). Of course, most folk of Zhentil Keep, including most Zhents, would speak of her as “the Castellan,” and address her as “High Castellan.” VERY respectfully. :}



Good deal. Well noted. I guess I'll ask one (or both) of them.

Looking forward to that housekeeping (*ahem*, just because it'll transfer into my question )

m
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