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Seethyr
Senior Scribe

USA
924 Posts

Posted - 24 Oct 2020 :  15:12:27  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote  Delete Topic
I’m curious what regions of the world we just literally have no idea what’s going on since the Spellplague or earlier? I further wonder if they will ever be explored again, but there’s no way to know such things. Do we have any clue for example how the Shining South is doing?

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Wooly Rupert
Master of Mischief
Moderator

USA
34143 Posts

Posted - 24 Oct 2020 :  15:48:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

I’m curious what regions of the world we just literally have no idea what’s going on since the Spellplague or earlier? I further wonder if they will ever be explored again, but there’s no way to know such things. Do we have any clue for example how the Shining South is doing?



Since the Spellplague? Pretty much anything outside of the Heartlands. Since before the Spellplague? We've got entire continents that are nothing more than a blobby shape on a map.

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TheIriaeban
Senior Scribe

USA
501 Posts

Posted - 24 Oct 2020 :  16:31:38  Show Profile Send TheIriaeban a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Seethyr

I’m curious what regions of the world we just literally have no idea what’s going on since the Spellplague or earlier? I further wonder if they will ever be explored again, but there’s no way to know such things. Do we have any clue for example how the Shining South is doing?



Since the Spellplague? Pretty much anything outside of the Heartlands. Since before the Spellplague? We've got entire continents that are nothing more than a blobby shape on a map.



That is because whoever is living on those unknown continents wants to keep it that way. When Karsus' Folly happened, a few of them came over to find out what happened that caused magic to "blink out". They saw that all these people are absolutely nuts and decided to do what they had to to protect themselves.

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Zeromaru X
Master of Realmslore

Colombia
1794 Posts

Posted - 24 Oct 2020 :  18:21:13  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Well the 4e Guides have an overview of all of Faerûn, that is way better that what they did with the SCAG. And Kara-Tur had an SCAG-like update in the hengeyokai article for 4e. And of course, many Dragon and Dungeon articles gave us a lot of info during 4e. There is more info post-Spellplague than people here are willing to admit.

Beyond that? What Wooly said. But we have a better coverage of places in Faerûn after the Spellplague than anything beyond the Sword Coast and Chult (and now Icewind Dale) after the Sundering...

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...

Edited by - Zeromaru X on 24 Oct 2020 18:22:01
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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 24 Oct 2020 :  22:45:35  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Senior Scribe Seethyr,

Pre-Spellplague, sadly, Kara-tur had really nothing of note about it beyond the Kara-Tur boxed set, which of course is awesome, but compared to the amount of material produced for other parts of the Realms, nothing much. That isn't the only thing of course, there is the Horde boxed set, many modules, etc., but comparatively, not much.

Best regards,



Higher Atlar
Spirit Soaring
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Seethyr
Senior Scribe

USA
924 Posts

Posted - 25 Oct 2020 :  00:14:07  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
I'm hoping they do more books like Rime that hit somewhat out of the way areas. I don't even mean the giant unknown landmasses, I mean the places like Halruaa and Durpar and Var the Golden, etc. Thank you Zeromaru for the 4e suggestion, I will look into purchasing one.

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Lord Karsus
Great Reader

USA
3451 Posts

Posted - 25 Oct 2020 :  00:27:49  Show Profile Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Senior Scribe Seethyr,

Pre-Spellplague, sadly, Kara-tur had really nothing of note about it beyond the Kara-Tur boxed set, which of course is awesome, but compared to the amount of material produced for other parts of the Realms, nothing much. That isn't the only thing of course, there is the Horde boxed set, many modules, etc., but comparatively, not much.

Best regards,





-A bunch of 3e era DRAGON magazines had articles involving Kara-Tur. One of the final print issues, 349, went into a lot of post-1372/pre-spellplague Hordelands detail, like 20 pages or so worth.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

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Zeromaru X
Master of Realmslore

Colombia
1794 Posts

Posted - 25 Oct 2020 :  15:35:28  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

I'm hoping they do more books like Rime that hit somewhat out of the way areas. I don't even mean the giant unknown landmasses, I mean the places like Halruaa and Durpar and Var the Golden, etc. Thank you Zeromaru for the 4e suggestion, I will look into purchasing one.



Well, the thing with 4e is that you will need the 2 guides (Campaign Guide and Players' Guide), as the info was divided among the two for some reason I don't fully understand (beyond a sales strategy, of course). It would be cheaper to just buy the pdfs in DM's Guild and that is.

I can also provide you with a list of the relevant Realmslore articles in the 4e run of Dragon and Dungeon mag, although there is no info there of the places you mention (abd besides the Five Companies, there is no info on Halruaa in 4e... you know, it was destroyed by the time).

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Wooly Rupert
Master of Mischief
Moderator

USA
34143 Posts

Posted - 25 Oct 2020 :  15:59:51  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X


I can also provide you with a list of the relevant Realmslore articles in the 4e run of Dragon and Dungeon mag, although there is no info there of the places you mention (abd besides the Five Companies, there is no info on Halruaa in 4e... you know, it was destroyed by the time).



Yup, destroyed by an explosion that somehow went over a wall of mountains and came back down to shatter the peninsula, and did this without leaving a crater -- or even destroying the buildings! -- at ground zero.

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PattPlays
Learned Scribe

201 Posts

Posted - 25 Oct 2020 :  16:41:38  Show Profile  Visit PattPlays's Homepage Send PattPlays a Private Message  Reply with Quote
My area of interest is east of the High Forest, and there's nothing official that I've seen beyond the continued deterioration of the cities west and east of the Shining Falls. I'm obsessively curious what must be going on in Elvenport right now..

I'm also interested in some new-age demon nonsense with the region of Nar. And the noncanon Adventurer's League series for Out Of The Abyss has a whole mess of fun stuff happening over in cormanthyr with the twisted tower and some half-demon fire giants iirc?

There's also a module that takes place in the far east in the mountains, or at least that's where this forum was able to pin it down as being set in.

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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 25 Oct 2020 :  18:52:23  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Karsus,

quote:
-A bunch of 3e era DRAGON magazines had articles involving Kara-Tur. One of the final print issues, 349, went into a lot of post-1372/pre-spellplague Hordelands detail, like 20 pages or so worth.


I am glad you mentioned that, thank you! While I agree there are certainly materials that were done on Kara-Tur, my primary point was that
quote:
...the amount of material produced for other parts of the Realms...
was so vastly disproportionate in volume as to make what was produced regarding Kara-Tur insignificant. Below is what I believe is close to an exhaustive list of materials on Kara-Tur:

  • Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc). ISBN 0-8803-8099-3.
  • Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms. (TSR, Inc). ISBN 0-88038-608-8.
  • Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.). ISBN 0-88038-851-X.
  • (1989). Kara-Tur Trail Map. (TSR, Inc). ISBN 0-88038-783-7.
  • David "Zeb" Cook (1986). Swords of the Daimyo. (TSR, Inc). ISBN 0-88038-273-2.
  • Jon Pickens and others (1986). Night of the Seven Swords. (TSR, Inc). ISBN 0-88038-327-5.
  • Jeff Grubb (1987). Ochimo: The Spirit Warrior. (TSR, Inc). ISBN 0-88038-393-3.
  • David "Zeb" Cook (1987). Blood of the Yakuza. (TSR, Inc). ISBN 0-88038-401-8.
  • Jeff Grubb (1988). Mad Monkey vs the Dragon Claw. (TSR, Inc). ISBN 0-88038-624-X.
  • Curtis Smith and Rick Swan (1990). Ronin Challenge. (TSR, Inc). ISBN 0-88038-749-1.
  • Rick Swan (1989). Test of the Samurai. (TSR, Inc). ISBN 0-88038-775-0.
  • Nigel Findley (1990). Ninja Wars. (TSR, Inc). ISBN 0-8803-8895-1.
  • Troy Denning (August 1990). Black Courser. (TSR, Inc.). ISBN 0880388587.
  • Jay Batista (May/June 1987). “The Kappa of Pachee Bridge”. In Roger E. Moore ed. Dungeon #5 (TSR, Inc.), pp. 28–32.
  • Dan Salas (September/October 1987). “Samurai Steel”. In Roger E. Moore ed. Dungeon #7 (TSR, Inc.), pp. 37–47.
  • Jay Batista (November/December 1987). “The Flowers of Flame”. In Roger E. Moore ed. Dungeon #8 (TSR, Inc.), pp. 46–63.
  • Rick Swan (January/February 1988). “The Golden Bowl of Ashu H'San”. In Barbara G. Young ed. Dungeon #9 (TSR, Inc.), pp. 35–43.
  • Matthew Maaske (March/April 1988). “The Artisan's Tomb”. In Barbara G. Young ed. Dungeon #10 (TSR, Inc.), pp. 9–11.
  • Thomas M. Kane (January/February 1989). “The Dragon's Gift”. In Barbara G. Young ed. Dungeon #15 (TSR, Inc.), pp. 24–29.
  • Greg Kramer (May/June 1989). “The Waiting Room of Yen-Wang-Yeh”. In Barbara G. Young ed. Dungeon #17 (TSR, Inc.), pp. 31–41.
  • Marcus L. Rowland (July/August 1989). “Crocodile Tears”. In Barbara G. Young ed. Dungeon #18 (TSR, Inc.), pp. 32–41.
  • Craig Barrett (January/February 1991). “Bride For A Fox”. In Barbara G. Young ed. Dungeon #27 (TSR, Inc.), pp. 40–52.
  • Colin Sullivan (January/February 1992). “Mad Gyoji”. In Barbara G. Young ed. Dungeon #33 (TSR, Inc.), pp. 54–75.
  • Teos Abadia (October 2011). “The Five Deadly Shadows”. In Chris Winters ed. Dungeon #195 (Wizards of the Coast), pp. 1–19. Archived from the original on 2013-05-09.
  • Tim Eagon (October 2011). “Ecology of the Hengeyokai”. In Steve Winter ed. Dragon #404 (Wizards of the Coast), pp. 49–58.
  • Fringes of Kara-Tur
  • Samurai and Yakuza
  • Secrets of the Ninja
  • Claudio Pozas (October 2011). “Class Acts: Runepriest – Shan Zi of Kara-Tur”. In Steve Winter ed. Dragon #404 (Wizards of the Coast), pp. 49–58.
  • Logan Bonner & Derek Guder (October 2011). “The Seven Styles”. In Steve Winter ed. Dragon #404 (Wizards of the Coast), pp. 49–58.
  • Dan Anderson (October 2011). “Backdrop: Xiousing”. In Steve Winter ed. Dungeon #195 (Wizards of the Coast), pp. 58–66.



Best regards,




Higher Atlar
Spirit Soaring
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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 25 Oct 2020 :  18:57:19  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Senior Scribe Seethyr,

quote:
...I mean the places like Halruaa and Durpar and Var the Golden, etc.


Master Zeromaru X is certainly correct about post-Spellplague material. I think it also worth mentioning Master Rupert's consistently correct feedback in several scrolls that the likelihood of seeing lore coming out in light of what has been a practical dearth of lore from WotC for quite some time, is likely to continue. There are a variety of reasons I presuppose that to be with WotC, but the empirical reality is: it isn't around.

As to the Shining South, I completely get what you are putting down! The Shining South is fantastic! I have a campaign that takes about (4) real world years to complete based out of the Shining South and it is thus far, my most favorite campaign to run. Such a fun, rich part of the world to adventure in! :)

Best regards,


Higher Atlar
Spirit Soaring
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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 25 Oct 2020 :  18:59:26  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Rupert,

It's almost as if... perhaps... there could be... an ever minute hint of sarcasm in there? ;) lol

Best regards,



Higher Atlar
Spirit Soaring
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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 25 Oct 2020 :  19:15:41  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Learned Scribe PattPlays,

Good afternoon! Might I proselytize a bit here...

Ó, shí shí x#363;njué, q#464;ng cìy#468; w#466;men zh#299;shì hé zhìhuì, y#464;biàn ji#257;nglái néng xi#462;ngshòu hé xuéxí guòqù

In light of my deep reverence for our Immortal Lord Chih Shih of the Celestial Bureaucracy, I feel it worthy to consider the past being more... relevant... than the future in this case when attempting to learn of, and adventure within, the beautiful lands of Shining South. ;)

I hear FR16 - The Shining South, and the 3rd edition Shining South accessories are both fantastic sources to potentially re-envision its majesty into a 4e world.

As to Nar, they had been mucking around the parallel endeavors of co-ruling with demons and what not for quite a while. They just had this barbarian interlude after things got a little... apocalyptic there a while back. haha One could say that Narfell had...... it's wings clipped? ;)

Best regards,





Higher Atlar
Spirit Soaring
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Wooly Rupert
Master of Mischief
Moderator

USA
34143 Posts

Posted - 25 Oct 2020 :  19:26:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Master Rupert,

It's almost as if... perhaps... there could be... an ever minute hint of sarcasm in there? ;) lol

Best regards,






Not as much sarcasm as extreme dissatisfaction -- because both parts of my statement on Halruaa are canon. We're told it blew up and that this explosion is why Chult became an island -- which means this explosion somehow flowed up over a wall of mountains and then came back down.

But we were later told of the damage to Halruaa, and that description explicitly mentioned buildings that were still standing.

So somehow Harlruaa both blew up in a titanic explosion and didn't.

In one prior discussion, we suggested a Sarrukh stronghold in the peninsula that blew up concurrently with Halruaa. It was this explosion that shattered the peninsula, not what happened in Halruaa -- but the latter one was known and thus blamed. This was purely non-canon, though, and doesn't explain how all of Halruaa blew up without damaging the real estate.

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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 25 Oct 2020 :  19:56:39  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Rupert,

quote:
Not as much sarcasm as extreme dissatisfaction -- because both parts of my statement on Halruaa are canon. We're told it blew up and that this explosion is why Chult became an island -- which means this explosion somehow flowed up over a wall of mountains and then came back down.


Perhaps I assigned to much emphasis to the "Yup" part of that response, but either way, I feel your response was spot on, and I like the idea of that sarcasm.

Sadly, you are right regarding the dissatisfaction that likely a strong majority of us here feel. I feel the dissatisfaction greatly myself.

Best regards,


Higher Atlar
Spirit Soaring
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Zeromaru X
Master of Realmslore

Colombia
1794 Posts

Posted - 26 Oct 2020 :  01:08:12  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert
Yup, destroyed by an explosion that somehow went over a wall of mountains and came back down to shatter the peninsula, and did this without leaving a crater -- or even destroying the buildings! -- at ground zero.



Pokemon magic, my friend. Pokemon magic

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 26 Oct 2020 :  02:14:35  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Zeromaru X,

Ok, I don't really know much about Pokemon at all, but I am curious to know: how does that relate here? ;)

Best regards,




Higher Atlar
Spirit Soaring
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Lord Karsus
Great Reader

USA
3451 Posts

Posted - 26 Oct 2020 :  03:05:57  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-Probably because Pokemon can cause massive explosions and fireballs and tsunamis and tornadoes and earthquakes and whatever else, but after the battle ends it's like, eh whatever.

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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 26 Oct 2020 :  03:24:41  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader Lord Karsus,

Ah, well, fair enough. I accept that, as from the few things I've quickly seen, that appears to comport. haha

Best regards,




Higher Atlar
Spirit Soaring
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Wooly Rupert
Master of Mischief
Moderator

USA
34143 Posts

Posted - 26 Oct 2020 :  04:13:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Lord Karsus

-Probably because Pokemon can cause massive explosions and fireballs and tsunamis and tornadoes and earthquakes and whatever else, but after the battle ends it's like, eh whatever.



I've come to the conclusion that Pokémon are yokai, and that all that stuff is just yokai magic.

This is based solely on me playing and perhaps overthinking Pokémon Go.

On a semi-related note, Pokémon was one of the influences for Jim Butcher's Codex Alera novels. I think that the world of Codex Alera, Carna, would make for an interesting RPG setting.

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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 26 Oct 2020 :  04:26:05  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Master Rupert,

Wow! What kind of influence did Pokemon play on that series? That is pretty interesting!

Best regards,



Higher Atlar
Spirit Soaring
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keftiu
Senior Scribe

476 Posts

Posted - 26 Oct 2020 :  04:50:53  Show Profile Send keftiu a Private Message  Reply with Quote
I’m dying to see Turmish again. The nation nearly collapsed in the Spellplague, and somehow between 4e and 5e their local order of druids become one of the most powerful and widespread organizations in Faerun. Between the Emerald Enclave’s apparent ascendancy and the elevation of the native Turami people to one of the core human ancestries, yet we know nothing about what’s up there now.

4e fangirl. Here to queer up the Realms.
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Wooly Rupert
Master of Mischief
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USA
34143 Posts

Posted - 26 Oct 2020 :  04:53:32  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Master Rupert,

Wow! What kind of influence did Pokemon play on that series? That is pretty interesting!

Best regards,






Pokémon were the influence for the furies that the Alerans used in furycrafting. If you've not read the novels, the basic gist is that furycrafting was using the native nature spirits ("furies") to achieve various magical effects. People were able to use furies of a particular element -- most people could only do one, maybe two elements -- for magic-like effects. Watercrafters were excellent healers, for example. People with air furies could use them to fly. And so on.

I read the series because I'd been enjoying his Dresden Files series, and I quite enjoyed it.

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cpthero2
Master of Realmslore

USA
1750 Posts

Posted - 26 Oct 2020 :  06:13:31  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Senior Scribe keftiu,

Ah sanat#305;n güçleri beni zamanda geriye götürür

quote:
I’m dying to see Turmish again.


Great news indeed then! The Turmish are back... in 3/3.5e! :) haha

quote:
The nation nearly collapsed in the Spellplague, and somehow between 4e and 5e their local order of druids become one of the most powerful and widespread organizations in Faerun.


Well, it isn't surprising that the Emerald Enclave has become that powerful. They have an enormous amount of verified experience of mass murder over the years, with a toll of between 718k and 2.8 million murdered. I mean... that is dedication and skill right there!

quote:
Between the Emerald Enclave’s apparent ascendancy and the elevation of the native Turami people to one of the core human ancestries, yet we know nothing about what’s up there now.


Sadly, as Master Rupert has pointed out in many scrolls: the likelihood that WotC will produce material that is lore based as we were once accustomed, is highly unlikely. Perhaps someone in the DM's Guild will do so? :)

Best regards,

Higher Atlar
Spirit Soaring
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Wooly Rupert
Master of Mischief
Moderator

USA
34143 Posts

Posted - 26 Oct 2020 :  10:07:55  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by cpthero2


Well, it isn't surprising that the Emerald Enclave has become that powerful. They have an enormous amount of verified experience of mass murder over the years, with a toll of between 718k and 2.8 million murdered. I mean... that is dedication and skill right there!


Oh gods, not this again. We have a single canon reference to a very small number of (possibly justified) deaths, and your wild assumption that a comparison means way, way more than anything that is even implied. I honestly don't even understand how you came to this conclusion, much less why you seem compelled to keep bringing it up.

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