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Copper Elven Vampire
Master of Realmslore

1078 Posts

Posted - 29 Dec 2019 :  21:26:57  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote  Delete Topic
Shadow-Kith

Shadow-Kith are strictly Shadar-Kai that have risen above the standard, common expectations of their race. As Shadow Elves, they were exploited and enslaved by the Shadovar, and understand their history and patronage in the elven pantheon. As Shadow-Kith they know they are chosen for something more powerful and important. Most Shadow-Kith are loyal to The Raven Queen, and that is the typical way to become a Shadow-Kith. Though there are several ways to become a Shadow-Kith, this is the most common. Other ways are more complicated involving the elven god Erevan Ilesere, but that option is very rare and almost always rejected by the trickster god.

Most Shadow-Kith are powerful shadow elves that pledge to defend and promote the cause of the Shadar-Kai. To become a Shadow-Kith one needs to go through a ritual performed by a High Cleric of The Raven Queen. There is no order or affiliation to the queen herself once taken, but that subject must slay or control a Shadovar within 1 month or lose all Shadow-Kith abilities.

Shadow-Kith are Shadow elves (Shadar-Kai) that dwell on the Plane of Shadow, sometimes crossing into other planes where the barriers between dimensions are weak. Just as parts of the Plane of Shadow resemble a strange, distorted version of the Material Plane, Shadow-kith superficially resemble elves from the Material Plane. Shadow-Kith seem as if they have constant shadows leaking from their skin and they are more elusive, and spookier than their material counterparts.

Shadow-Kith are strictly Shadar-Kai elves and are not to be confused with Shadow-Walkers or Shades. Other creatures native to the Plane of Shadow exist that have stronger or weaker connections to the energies of that place (such as the shadow mastiff or a Shade) and therefore do not follow this race specific template.

Creating A Shadow-Kith
"Shadow-kith" is a template that can be added to any Shadar-Kai elf that meets the requirements (referred to hereafter as the base creature).

A shadow-kith uses all the base creature's statistics and abilities except as noted here. Do not recalculate the creature's Hit Dice, base attack bonus, saves, or skill points if its type changes.

Size and Type: Shadar-Kai encountered on the Material Plane have the extraplanar subtype and are native to the Plane of Shadow.

Speed: As base creature x 2

Special Qualities: A shadow-kith retains all the special qualities of the base creature, and also gains the following:

Resistance to cold: Equal to 5 + 1 per Hit Die, to a maximum of 20.

Darkvision: Out to 60 feet.

Shadow Blend (Su): In any conditions other than full daylight, a shadow-kith can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. This total concealment ability works the same as a greater Invisibility spell cast at your total HD.

Shadow-Kith also have one additional special ability for every 2 Hit Dice they possess (minimum of one additional ability/ maximum 20HD) chosen from the following list:

*+4 luck bonus on all saving throws.
*Cause Fear (Sp): 1/day. Caster level 10th. The save DC is Charisma-based.
*Damage reduction: 10/magic +2.
*Ability scores increase for Dexterity and Charisma by +2
*Fast healing 2.
*Mirror Image (Sp): 1/day. Caster level 15th.
*Dimension door (Sp): 1/day. Caster level 15th.
*Plane Shift (Sp): 1/day, to or from the Plane of Shadow only. Caster level 15th.
*Spell Resistance: 11 + character level.
*Attacks and Damage: Gain a +2 competence bonus on attacks and damage.
*Armor Class: gains a +4 deflection bonus to AC.
*Greater Blink (Sp): 1/day. Caster level 20th

Skills: Same as base creature. Shadow-Kith gain a +8 racial bonus on Hide Move Silently checks.
Feats: Same as the base creature.
Environment: Plane of Shadow
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +2.
Treasure: Same as the base creature.
Alignment: Usually Chaotic neutral.
Advancement: Same as the base creature.
Level Adjustment: Same as base creature +2.

I'm sure I messed up somewhere. Please feel free to help me with this template.Thank you.
CEV

Edited by - Copper Elven Vampire on 31 Dec 2019 20:02:55
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