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Seethyr
Senior Scribe

USA
760 Posts

Posted - 12 Sep 2019 :  17:08:33  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
I'd like to summarize this thread at some point with all of the excellent ideas bullet pointed. Some really great stuff here that needs to be expanded on. I guess that's what brainstorming is for.

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sleyvas
Great Reader

USA
8553 Posts

Posted - 12 Sep 2019 :  17:32:27  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

Ty kindly, I'll read these and get up to speed. :)

Looking at the Anarchrome map, there are two rivers that are relatively close to each other (River seesena and the one near Ne'eshjaa).

I'm kinda surprised there isn't some sort of trading post where they get close, as the rivers would be an awesome replacement for roads and allow for serious reach across the continent.



That's an interesting idea. One thing to bear in mind in looking at those two points is its near the Kaaya'yeeda, which is supposed to be something like "the land of huge beasts", so its not exactly safe territory. Still, there is the idea of skirting that. Not sure how much the various groups are able to interact though due to factional strife. Its not as civilized as Faerun.

Alavairthae, may your skill prevail

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shades of eternity
Learned Scribe

286 Posts

Posted - 12 Sep 2019 :  20:11:21  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
True but a couple of things.

1. The Forgotten Realm's equivalent of the Hudson's Bay company would definitely see the same thing, especially if they can find profit (Amn I'm looking at you).


2. Trade in North America had pretty extensive trade pre-contact. Even people with no contact with each other would shuffle stuff down the line even if it was at a case by case basis. Kind of like the Silk road that connected Asia to Europe.

here's some examples of note

http://mapmanusa.com/cci-print-3.html

https://i.pinimg.com/736x/95/62/5b/95625b3b0bc8dd1e2dc8b762e63503e1.jpg
https://nicholaswardogima.files.wordpress.com/2014/11/furtradingroutes.png


https://www.academia.edu/4998969/Trade_Routes_in_the_Americas_Before_Columbus

Not saying it has to be as extensive and there will be road blocks because of monsters/rival civilizations/bizarre weather, but things will move over time.

*****************************

bringing up one of my favorite locations in the real world and seeing if it has a place in Anachrome

https://www.livescience.com/14714-lightning-prone-states-110620.html

What does a land look like when lightning is pretty much continuous? :)

Some parts in the south west are notorious for intense lightning activity and what would it look like if a continuous feature?

check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 13 Sep 2019 02:29:18
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Seethyr
Senior Scribe

USA
760 Posts

Posted - 13 Sep 2019 :  00:48:12  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

bringing up one of my favorite locations in the real world and seeing if it has a place in Anachrome

https://www.livescience.com/14714-lightning-prone-states-110620.html

What does a land look like when lightning is pretty much continuous? :)

Some parts in the south west are notorious for intense lightning activity and what would it look like if a continuous feature?




This very much reminds me of "Mount Dodaliv," a location where the actual physical presence of the Thunderbird can be found. Its almost unapproachable simply because of the incessant lightning strikes, but the Great Spirit will pass wisdom on to those who climb to its aerie (or it might just eat you).

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sleyvas
Great Reader

USA
8553 Posts

Posted - 13 Sep 2019 :  02:47:45  Show Profile Send sleyvas a Private Message  Reply with Quote
Yeah, I guess supply and demand will override hatred and mistrust in certain situations. I can definitely see the people of Fort Flame possibly trading with the Minnenewah for basics like meat, crops, etc... if they can get up the waterfall relatively easily. Which makes me think that that waterfall of the Equuoni Geyvi might have some carved steps in its walls or something. Granted, the Equuoni Geyvi has other issues as well that would cause problems with traders from Fort Flame, in the form of river spirits who would assault them. It would actually seem more likely that the Minnenewah use the river to reach Fort Flame rather than the other way around, since the spirits won't like the men from the west.

Alavairthae, may your skill prevail

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shades of eternity
Learned Scribe

286 Posts

Posted - 13 Sep 2019 :  03:27:18  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
Reading through the Anchorome material.

I really like the idea of the Algathi being a prominent role in the north west of the continent, as well as a means of creating analogues for other "shaggy men" in other areas (ex. skunk ape). :)

Another great idea of myth is that of the Cannibal Birds

https://umistapotlatch.ca/visite_virtuelle-virtual_tour-eng.php#1/0/80.01.029/aide-help

essentially giant man eating birds that perch and whose spirits are often commandered by shamans.
https://religion.wikia.org/wiki/Kwakwaka%27wakw_mythology

The great forests of the north west are often known for their slugs, so how about a thriving giant slug/flail snail population to make things kinda squeamish. :D

seeing if there are any Anchorome local species of note?

I definitely want a thriving hag population as well based on the myths of the area.

*************************************

One of the things that is common across northern canada was something called the fire cycle.

https://globalforestatlas.yale.edu/boreal-forest/boreal-ecoregions-ecology/fire-boreal

What if something similar occurs but is more elemental/primorial in nature and acts as a germination for strange creatures touched by the elemental plane of fire?

If so what areas would be affected? (primarily taigia)


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TBeholder
Master of Realmslore

1968 Posts

Posted - 13 Sep 2019 :  04:45:30  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

Another great idea of myth is that of the Cannibal Birds

https://umistapotlatch.ca/visite_virtuelle-virtual_tour-eng.php#1/0/80.01.029/aide-help

Connection fails (host does something really weird with https). Anyway...
quote:
essentially giant man eating birds that perch and whose spirits are often commandered by shamans.
https://religion.wikia.org/wiki/Kwakwaka%27wakw_mythology

...the question is why they are "Cannibal" birds? They eat other Cannibal Birds?
Also, with the existing man-eating avians like Perytons and Elephant Birds (Al-Qadim), adding one more monster with the same basic description looks like yet another redundant clone. What they can add that a tweak on an existing monster couldn't?

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Seethyr
Senior Scribe

USA
760 Posts

Posted - 13 Sep 2019 :  11:52:50  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
One great related myth was the "piasa bird." Apparently Europeans observed some rock paintings of a creature known as the water panther (mishipeshu) and completely misunderstood the drawings thinking them to be a man-eating bird. One of the explorers wrote an early horror story about this "piasa bird" that scared the crap out of other explorers.

That's a very cool origin story imo and worth a reskinned monster. Faerunians might see a native painting and think there were perytons in nearby hills. The local spirits, seeing a way to deter further plundering might give life to such nightmares. With rumors of "cannibals" already freaking out the Amnians or Baldur or whomever (remember, creatures like the wendigo came about because of cannibalism), now we have a "cannibal bird" to look out for.

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shades of eternity
Learned Scribe

286 Posts

Posted - 13 Sep 2019 :  11:56:15  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
Cannibal birds are man eating birds (more like sentient eating birds in this setting)

okay let's revise it so it uses more pre-built critters.

***************************

There is this Coven of Hags that have a small house on the back of a Roc (giving them a range to land anywhere in Anchorome).

They are accompanied by a flock of Peryton that they send out to gather supplies and bring meat.

Rumor has it that they return to an Evergreen tree large enough for a Roc to make it's nests. It is infested with Giant Slugs and Snail Flails.

Algathi are wary of dealing with the hags as more then one of them made a deal with them and became a wendigo in the process?

How's that?

quote:
Originally posted by Seethyr

One great related myth was the "piasa bird." Apparently Europeans observed some rock paintings of a creature known as the water panther (mishipeshu) and completely misunderstood the drawings thinking them to be a man-eating bird. One of the explorers wrote an early horror story about this "piasa bird" that scared the crap out of other explorers.

That's a very cool origin story imo and worth a reskinned monster. Faerunians might see a native painting and think there were perytons in nearby hills. The local spirits, seeing a way to deter further plundering might give life to such nightmares. With rumors of "cannibals" already freaking out the Amnians or Baldur or whomever (remember, creatures like the wendigo came about because of cannibalism), now we have a "cannibal bird" to look out for.



Sorry didn't respond to this.

I really like it. :)

check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 13 Sep 2019 16:30:40
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Wooly Rupert
Master of Mischief
Moderator

USA
32875 Posts

Posted - 13 Sep 2019 :  14:05:37  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

Cannibal birds are man eating birds (more like sentient eating birds in this setting)

okay let's revise it so it uses more pre-built critters.

***************************

There is this Coven of Hags that have a small house on the back of a Roc (giving them a range to land anywhere in Anchorome).

They are accompanied by a flock of Peryton that they send out to gather supplies and bring meat.

Rumor has it that they return to an Evergreen tree large enough for a Roc to make it's nests. It is infested with Giant Slugs and Snail Flails.

Algathi are wary of dealing with the hags as more then one of them made a deal with them and became a wendigo in the process?

How's that?



Hags with a roc don't bother me, but a roc with a house on its back does bother me.

Me, I'd put the hags on an island someplace and give them some sort of corrupted or fiendish roc as their transportation.

Or you could put them on some sort of mobile earthmote.

Or... Maybe a Halruaan elder once came here, in his skyship, and they slew him and stole it, or otherwise got him under their control.

Or on a similar track, maybe go for a variation on one of Eber-whatsit's skyships. The hags grabbed a boat somewhere, and bound some sort of planar entity to it, and now it's a flying ship. As hags, the planar entity could be a fiend instead of an elemental -- or it could be some sort of celestial.

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Seethyr
Senior Scribe

USA
760 Posts

Posted - 13 Sep 2019 :  15:44:49  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
That makes an awesome little adventure.

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shades of eternity
Learned Scribe

286 Posts

Posted - 13 Sep 2019 :  16:11:46  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
https://www.travelalberta.com/ca/listings/three-sisters-mountains-2010/
https://en.wikipedia.org/wiki/The_Three_Sisters_(Alberta)
https://www.reddit.com/r/alberta/comments/c7kzmt/does_anyone_know_the_story_behind_the_three/

I'm noticing a very similar mountain chain near that in that inland lake in the north west, so thinking it is the hibernating spirits of three giants/really big earth elementals of some sort.

https://www.atlasobscura.com/articles/the-medicine-wheels-of-north-america

Can we have medicine wheels dot the northern reaches, possibly acting as earth gates if you have the key?

*******************************

Now for one that's just plain silly so feel free to say no.

https://www.atlasobscura.com/places/world-s-first-ufo-landing-pad

one of the tribes setup a spelljammer landing pad (possibly those hags use it as a refueling station) :D

*******************************
One of the things I've seen is tribes/reserves named the same physical location (ex whitefish lake) because they want control of that name.

Perhaps names have power in some fashion and sometimes raids between tribes/villages is to essentially capture the essense of the name forcing them to rename it.

Possibly because they captured the spirit that holds the name?

check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 13 Sep 2019 16:29:04
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Seethyr
Senior Scribe

USA
760 Posts

Posted - 13 Sep 2019 :  19:12:04  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by shades of eternity

Cannibal birds are man eating birds (more like sentient eating birds in this setting)

okay let's revise it so it uses more pre-built critters.

***************************

There is this Coven of Hags that have a small house on the back of a Roc (giving them a range to land anywhere in Anchorome).

They are accompanied by a flock of Peryton that they send out to gather supplies and bring meat.

Rumor has it that they return to an Evergreen tree large enough for a Roc to make it's nests. It is infested with Giant Slugs and Snail Flails.

Algathi are wary of dealing with the hags as more then one of them made a deal with them and became a wendigo in the process?

How's that?



Hags with a roc don't bother me, but a roc with a house on its back does bother me.

Me, I'd put the hags on an island someplace and give them some sort of corrupted or fiendish roc as their transportation.

Or you could put them on some sort of mobile earthmote.

Or... Maybe a Halruaan elder once came here, in his skyship, and they slew him and stole it, or otherwise got him under their control.

Or on a similar track, maybe go for a variation on one of Eber-whatsit's skyships. The hags grabbed a boat somewhere, and bound some sort of planar entity to it, and now it's a flying ship. As hags, the planar entity could be a fiend instead of an elemental -- or it could be some sort of celestial.



Shades and Wooly. You mind if I throw a little locational adventure (I mean a few short pages) together and throw it up on DmsGuild for $0.00 crediting you two? I like this hag/earthmote/roc/peryton/slug concept. i'll post the link here when I do if you allow it.

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

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Edited by - Seethyr on 13 Sep 2019 19:12:51
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sleyvas
Great Reader

USA
8553 Posts

Posted - 13 Sep 2019 :  19:53:25  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

Cannibal birds are man eating birds (more like sentient eating birds in this setting)

okay let's revise it so it uses more pre-built critters.

***************************

There is this Coven of Hags that have a small house on the back of a Roc (giving them a range to land anywhere in Anchorome).

They are accompanied by a flock of Peryton that they send out to gather supplies and bring meat.

Rumor has it that they return to an Evergreen tree large enough for a Roc to make it's nests. It is infested with Giant Slugs and Snail Flails.

Algathi are wary of dealing with the hags as more then one of them made a deal with them and became a wendigo in the process?

How's that?

quote:
Originally posted by Seethyr

One great related myth was the "piasa bird." Apparently Europeans observed some rock paintings of a creature known as the water panther (mishipeshu) and completely misunderstood the drawings thinking them to be a man-eating bird. One of the explorers wrote an early horror story about this "piasa bird" that scared the crap out of other explorers.

That's a very cool origin story imo and worth a reskinned monster. Faerunians might see a native painting and think there were perytons in nearby hills. The local spirits, seeing a way to deter further plundering might give life to such nightmares. With rumors of "cannibals" already freaking out the Amnians or Baldur or whomever (remember, creatures like the wendigo came about because of cannibalism), now we have a "cannibal bird" to look out for.



Sorry didn't respond to this.

I really like it. :)



I like the idea of the hags that are using a flying means to get around, and I really think you have an opening here. Roc though is too "noble". What if it were giant vultures? There might be some hags that live in the mountains. I like that those same hags might have perytons as "pets"/servants. On the part of them being in a tree, perhaps they are living near a "magic tree" that has a link to the feywild, and they've corrupted it. The general area might have snails, mosses, etc... that remind one of a blight on nature. Seethyr's got some hags that specifically use some kind of twisted twig wands that would fit this idea.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
8553 Posts

Posted - 13 Sep 2019 :  20:00:37  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

https://www.travelalberta.com/ca/listings/three-sisters-mountains-2010/
https://en.wikipedia.org/wiki/The_Three_Sisters_(Alberta)
https://www.reddit.com/r/alberta/comments/c7kzmt/does_anyone_know_the_story_behind_the_three/

I'm noticing a very similar mountain chain near that in that inland lake in the north west, so thinking it is the hibernating spirits of three giants/really big earth elementals of some sort.

https://www.atlasobscura.com/articles/the-medicine-wheels-of-north-america

Can we have medicine wheels dot the northern reaches, possibly acting as earth gates if you have the key?

*******************************

Now for one that's just plain silly so feel free to say no.

https://www.atlasobscura.com/places/world-s-first-ufo-landing-pad

one of the tribes setup a spelljammer landing pad (possibly those hags use it as a refueling station) :D

*******************************
One of the things I've seen is tribes/reserves named the same physical location (ex whitefish lake) because they want control of that name.

Perhaps names have power in some fashion and sometimes raids between tribes/villages is to essentially capture the essense of the name forcing them to rename it.

Possibly because they captured the spirit that holds the name?



On the idea of the spelljammer landing pad, one of the things I just added was a place that is exactly that (Seethyr, I'll send you the latest map). I had discussed the idea in another thread that red wizards have conquered a small portion of Esh Alakar, and in it they find a portal that sends them somewhere else. The somewhere else include glassteel ships that were previously fitted for flight (and submersion), but that their locomotive magics have failed and the red wizards have to "refit" them with things like "Plumafeather sails" and magical oars that work as constructs, etc...

I decided to make this a Mesa in the middle of the desert, with actual crevices that surround it, and "crystal" monoliths that actually hide the mesa via mirage. So, from the surrounding desert, people don't know its there and the mirage generally makes them naturally veer around it. Noting that this is "ancient spellweaver magic" and not red wizard magic. They're just taking advantage of it.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wooly Rupert
Master of Mischief
Moderator

USA
32875 Posts

Posted - 13 Sep 2019 :  20:53:11  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Seethyr


Shades and Wooly. You mind if I throw a little locational adventure (I mean a few short pages) together and throw it up on DmsGuild for $0.00 crediting you two? I like this hag/earthmote/roc/peryton/slug concept. i'll post the link here when I do if you allow it.



I have no objection to that. Besides, I was just taking Shades's idea and rotating it ninety degrees -- just enough spin to keep the basics of the original concept while changing it to something more to my liking.

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shades of eternity
Learned Scribe

286 Posts

Posted - 13 Sep 2019 :  21:20:57  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

On the idea of the spelljammer landing pad, one of the things I just added was a place that is exactly that (Seethyr, I'll send you the latest map). I had discussed the idea in another thread that red wizards have conquered a small portion of Esh Alakar, and in it they find a portal that sends them somewhere else. The somewhere else include glassteel ships that were previously fitted for flight (and submersion), but that their locomotive magics have failed and the red wizards have to "refit" them with things like "Plumafeather sails" and magical oars that work as constructs, etc...

I decided to make this a Mesa in the middle of the desert, with actual crevices that surround it, and "crystal" monoliths that actually hide the mesa via mirage. So, from the surrounding desert, people don't know its there and the mirage generally makes them naturally veer around it. Noting that this is "ancient spellweaver magic" and not red wizard magic. They're just taking advantage of it.



Hot diggity. :)

quote:
Originally posted by sleyvas

I like the idea of the hags that are using a flying means to get around, and I really think you have an opening here. Roc though is too "noble". What if it were giant vultures? There might be some hags that live in the mountains. I like that those same hags might have perytons as "pets"/servants. On the part of them being in a tree, perhaps they are living near a "magic tree" that has a link to the feywild, and they've corrupted it. The general area might have snails, mosses, etc... that remind one of a blight on nature. Seethyr's got some hags that specifically use some kind of twisted twig wands that would fit this idea.



I like it. Giant Vultures feels seriously 80's and a quick rekin changes nothing. :)

quote:
Originally posted by Seethyr
Shades and Wooly. You mind if I throw a little locational adventure (I mean a few short pages) together and throw it up on DmsGuild for $0.00 crediting you two? I like this hag/earthmote/roc/peryton/slug concept. i'll post the link here when I do if you allow it.



Go nuts.

Honestly, if you want to charge for it and keep the money, I have no problems with it, as long as you list us as collaberators in some fashion. :)

*****************************************

I'm not sure if it's already done, but one of my favorite eastern U.S. first nation groups is the following.

https://www.britannica.com/topic/Iroquois-Confederacy

I'm not sure if they are already on the map so throwing it out there.


*****************************************

These guys are practically the default culture for most of Canada and a fictional version treating them as the traders of Northern Anchorome could be interesting.
https://en.wikipedia.org/wiki/Cree

plus linguistically some speak a dialect that is very close to the south western united states.

https://en.wikipedia.org/wiki/Athabaskan_languages

There could be a bit of fun explaining how this linguistic simularity occured in the fiction. :)

Either that or it's the Anchorome equivlent of Common.

*****************************************
Head-Smashed-In Buffalo Jump is one of those really interesting places that could have magical and/or necromantic consequences.

https://headsmashedin.ca/


check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 13 Sep 2019 21:38:11
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Seethyr
Senior Scribe

USA
760 Posts

Posted - 13 Sep 2019 :  22:43:43  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity


quote:
Originally posted by Seethyr
Shades and Wooly. You mind if I throw a little locational adventure (I mean a few short pages) together and throw it up on DmsGuild for $0.00 crediting you two? I like this hag/earthmote/roc/peryton/slug concept. i'll post the link here when I do if you allow it.



Go nuts.

Honestly, if you want to charge for it and keep the money, I have no problems with it, as long as you list us as collaberators in some fashion. :)




Meh, I donít really do this for money. I spent over 200 hours and $400 on the Anchorome Campaign Guide so thatís why I charge for it. This one will likely be about 3-4 hours of work and Iíll do what I can to find public domain artwork. Letís see how it works out.

Later tonight or tomorrow look in the DMsGuild scrolls to get a first draft background. Iím throwing back a few before I write so it might not be entirely legible.

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shades of eternity
Learned Scribe

286 Posts

Posted - 13 Sep 2019 :  23:35:05  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
fair enough.

Now another important question

Mammoths or no Mammoths? :D


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sleyvas
Great Reader

USA
8553 Posts

Posted - 14 Sep 2019 :  10:55:10  Show Profile Send sleyvas a Private Message  Reply with Quote
Regarding a trader's idea, Seethyr's got a group called the Pochteca who were merchants from the Maztica campaign guide he created. Basically the people of Kolan (the area where the worshipped of Tezca the sun god is popular along the coast and separated from the rest of Maztica by a big desert) started travelling the world, acting as emissaries, newsbringers, spies, and traders to keep people updated. The leader of the Kolan is known as "The Grand Pochteca". So herein we have our traders (and rogues/bards, etc..).

Regarding the idea of the Cree above, the Minnenewah seem to somewhat fit that concept.

On mammoths.... good question.... answer... yes, but they're called Mastodons. They're listed in the Kaaya'yeeda entry. I kind of feel like the Kaaya'yeeda needs a bit of actual development. So, let's veer aside and look at what we do have

From the Anchorome Campaign Guide so far for the kaaya'yeeda
The Minnenewah do not travel this far north because the
land is crawling with megafauna that exist almost nowhere
else on Toril. There are sabre-toothed cats like the smilodon
and the scimitar cat, mastodons, giant tortoises, beavers and
condors. There is even giant and aggressive salmon that live
in the largest of rivers and the armored glyptotherium
wandering the plains.


So, HOW should we adjust any of this and HOW will this possibly affect the landscape and WHAT additions to we feel are merited.

First, if there are giant beavers.... then there are giant beaver dams. This makes me think that the kaaya'yeeda should be speckled with numerous small lakes and streams. It ALSO makes me think that beaver dams are a GREAT place for a lazy lumberjack (or giant) to go get wood for building a house. These small streams should maybe lead off into the forests to either side I'm thinking. Also, we should establish what size a "giant" beaver is (a normal one, if it stands is 3 or 4 feet tall, so I'm picturing something that if it "stands" is say 12 feet tall). These critters should be a "threat" to the inhabitants of the surrounding forests, and perhaps the Kercpa of the northern Adusgi Forest HATE giant beavers (which I'm picturing now a thousand squirrel folk attacking a beaver the size of a full size pickup truck now). Same with the owlkin to the west. Their meat (when I google it) is said to be similar to pork, so people may hunt them for meat. Their tails would be huge, and thus maybe they might be able to be cured and used as doors in buildings, large planks in bridges that maybe aren't having to be repaired as often, (or what options come to your mind besides leaving them to rot)... Their hides will have much thicker hair than their smaller kin, but it should still be water tight.... so maybe it could be used to make really good fishing nets, waterproof tents, flexible but strong leather armors, etc... These beavers may be known for leaving the area of the kaaya'yeeda and into the surrounding wood edges and interacting with the races there as a result. The Urskan bear folk north of the Kaaya'yeeda in particular may hunt them for food, leather, and waterproof fur for crafting.

Next, what the hell is a glyptotherium? Well, google finds that its a giant armadillo precursor, but with less of a snout sticking out. Generally the size and shape of a Volkswagen beetle. I can picture them, but I don't see a lot of them in the area. Maybe they're something that the large cats like to eat, and with their larger fangs maybe they can piece the armored shell.

Giant Tortoises... well, we have the nearby tribe that worships Zaratan, so maybe these are "involved" with it. We know the Haud'aunee minnenewah tribe call the zaratan "Ulanawa". So, maybe the giant tortoises/turtles are his children, and maybe they've spread westward into the lands of the Haud'aunee (including the lakes of the Unole and maybe they're a nuisance (or delicacy?) for the aarakocra of Amoyeli Isle in the middle of the large lake of Unole?

Big Cats? Nothing much here other than, yes, let's have that.

Giant Condors? Condors are normally a mountainous bird, so maybe they're actually coming from the mountains further north and hunting in these hilly plains?

Giant Salmon - I'm picturing these to be Salmon that are size large (a normal salmon can be up to 58 inches long, so almost 5 feet... so picturing these being around 10 feet long). I picture these guys travelling to spawning pools in the northern mountains. The Urskan bear folk love them, and catching them for food is a common source of meat that leaves the kaaya'yeeda. Smoking the salmon to preserve it is common, but more favored is honey curing them. Salt is traded with the desert people to the south and sometimes used as a curative.

But what OTHER creatures should we put in this area to make it more
A) different than we see in other fantasy areas and
B) evoke a feeling of "native America" without copying it.

So, let's list some other options.

Dire Wolf packs - as found in the 5e monster manual
Dire Moose and Giant Elk - Giant Elk are in the 5e monster manual. Dire Moose should be bigger/stronger. these are definitely in, and I'm figuring they are one of the few reasons Minnenewah and Bearfolk (Urskan) enter the are. The Shatjan of the northwestern Adusgi enter the area to PROTECT these creatures. Picturing these as being twice the size of a normal creature (so size huge)

Dire Raccoon - these should be found in the area, but they should also be found LEAVING the kaaya'yeeda and INVADING surrounding territories. They're thieves for garbage. They're vicious. They are meat eaters and may take small children. Picturing these creatures being the size of a horse.

Giant Rat - these are so common they would be an infestation... if the giant cats, giant boars, etc... weren't eating them.

Giant Badger - as found in the 5e monster manual. These should be burrowed into the hills. They should be a threat to the underdark population in the area (of which, we should design an underdark population to the area... which I've been leaning towards a "pale elf" population like the shadar-kai, shadow elves, etc... something that's NOT drow, but is known to be in the dark for some reason.).

Giant Boar - as found in the 5e monster manual. Maybe these are more in the surrounding woods than the plain itself. They tear up the forest rooting about, and are hunted to keep the population down. Their meat and hide are sought after.

Giant Frog - from the 5e monster manual common to the rivers in the area, and a common source of food for owlkin in the nearby wood, giant eagles and condors flying over, dire raccoons, etc...

Giant Crayfish and Crab - Giant crab is in the 5e monster manual. these medium size creatures are common in the rivers and small lakes that dot the area and are common food for other creatures.

Giant Centipede - found more in the surrounding woodlands, and hunted by the giant boars, etc.... for food. They are also known to infest giant beaver dams and consume the pulpy wood.

Giant Owl & Eagle - found more in the surrounding mountains and flying into the kaaya'yeeda to feed. While many Minnenewah tribes dream of taming these creatures, actually doing so is little heard of. Unhatched eggs of such creatures are the presents that are meant for the leaders of Minnenewah tribes, and doing so brings great honor and respect, especially in peace negotiations. Purchasing brides with unhatched eggs amongst the Minnenewah are also seen to be points of pride. The Poscadari elves however are known to have dozens of giant eagle mounts, allowing them to traverse the continent swiftly as needed. Some even say that they actively seek out Minnenewah who have taken on fledgling giant eagles and owls and steal these from them, such that what was a source of pride can quickly become a sign of weakness or even death.

Owlbears and Winged Owlbears - Found more in the surrounding forests, but venturing onto the kaaya'yeeda to feed, these monstrosities are vicious and savage. The Urskan bear folk in particular seek to gather unhatched eggs of both types, and they often train these creatures as mounts.

Giant Poisonous Snake - giant rattlesnakes, giant water moccasins, coral snakes, copperheads, etc... are found throughout the area. They are both predator and prey in the kaaya'yeeda. Their skins are often taken and used to make decorative leather vests, pants, hats, and boots. Their venom glands are taken for the express purpose of making poisons. Their fangs are often used to make weapons, particularly using hishna magics, and whole skeletons are not unheard of as being turned into constructs using hishna crafting. Rattlesnake tails are used to make "maraccas" used by bards and other musicians.

Giant Vulture - from 5e monster manual. a common site circling the kaaya'yeeda, this eater of the dead often "cleans" the remains left over from the attacks of other members of

giant weasel and skunk - weasel is from 5e monster manual. These are predators for things like centipedes, fish, etc... but they're also prey for giant owls that patrol the sky at night.

giant rabbit - filling a similar role as food, these creatures flood the kaaya'yeeda AND the surrounding woods. The kercpa also like to capture these size small creatures (they stand between 3 to 4 feet tall) and use them as mounts.

hook horrors - found in the underdark beneath the kaaya'yeeda, these monstrosities, believed to be a creation of the Aearee, often exit the underdark to hunt the surface for food out of desperation.

hippogriffs - nesting amongst the hills of the Kaaya'yeeda, the creatures are believed to be a blessing of Epona. They are also a favored creature to be hunted, either for food by the wild animals or hunters who seek flying mounts.

Rocs- coming from the surrounding mountains similar to the giant eagles and owls, these predators hunt the kaaya'yeeda for food. However, there are occasionally dragons known to appear over the Kaaya'yeeda, and the rocs in particular are unafraid to turn on and hunt dragons in turn, particularly younger and smaller dragons to prevent them growing large enough to become a threat.


Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 14 Sep 2019 15:39:03
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shades of eternity
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Posted - 14 Sep 2019 :  13:30:43  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
***************************

A different continent, but I've always liked this idea and it could be done in Kaaya'yeeda
https://www.thoughtco.com/mammoth-bone-dwellings-houses-169539

Can we give this part of the world a bit of a 10,000 BC feel?

Ha major beaver damns should be on the map because they will seriously change the landscapes. They will create vast wetlands as a side effect.

https://www.youtube.com/watch?v=qjLBXb1kgMo


besides a cheap place to put a classic canadian song, it should be a place of giant mosquitos and dragonflies

I stand by that Moose are aberrations if we had any in the real world. They are aquatic (and have this tendency to pop out of the water in a manner that would make jason vorhees proud), double back when resting (following a trail allows them to see you coming), and have prehensile noses.

Glyptodont are the mammal version of an Ankylosaurus. They have a spiked wrecking ball at the end of their tails.

Giant Turtles always makes me want to rationalize the pc race toritles in some fashion, but that might be a step too far.

bringing in another insane megafauna: the terminator pig
https://en.wikipedia.org/wiki/Entelodont


the provincial museum of alberta has a collection of mammal skeletons on display. this might help.
https://youtu.be/1lvBqtFlys4?t=75

Royal Tyrrel museum of Palentology - warning almost an hour.
https://www.youtube.com/watch?v=LsxtXF1TWoI
***************************

Okay this is an experiment

I'm mixing a few cultures to make a fictional north west coast society.

********************

https://ssl.c.photoshelter.com/img-get/I0000Z4EUgTTriG8/s/750/750/Raven-Bill-Reid-VAN-1428.jpg

Salit Federacy
Population: about 30,000 inhabitants, mostly Minnenewah, but also includes allied Algathi, Darfellan and Humans.
Government: Council of the Salit (inter-tribal selected council); Otherwise elected village councils for day to day affairs. Wealth by clan determine power within the society.
Religion: Spirit worship.
Main Import: Obsidian, Metal
Main Exports: Fish, Furs, Timber
Alignment: NG, N, LN

Overview: This territory is so abundant with game that the people of this region are sedentary foragers.

Life and Society:
There are two main Moieties of Minnenewah that claim ancestry from either the Raven or the Thunderbird. While they intermarry often, the children favor one side or the other in terms of spiritual connection. These families usually live in long cedar longhouses. Family lines are traced through the Mother's side.

Blanket are used as a baseline of currency.
They have recently introduced a more universal currency called the copper shield. These are colored pieces of metal worth about 1 gp in equivelence.

The are known for their use of Totem Poles. These contain allied spirits and range in use as defences, record keeping and memorials. If you find a Totem pole out in the middle of nowhere in the Salit Federacy, it is most likely a banished spirit and should be left alone.

Large Cedar Canoes are used for going down the west coast.

Major Geographical Features:

This entire territory is centered around an inland sea and stretches up to the coastline. It is surrounded by a mountain chain.

Important Sites:

Vankoga
This location was selected to be the main location of trade and outside contact within the kingdom and is located where the river meets the sea. What started as a longhouse with representatives from each location has become one of the more culturally diverse towns on the west coast. Several Longhouses have been setup as boarding houses to allow visitors somewhere to stay. It is also the homeplace of the Intertribal council of Salit.

Comrix:
Located on a nearby island, this is essentially boot camp for adult males in the area to be trained to be warriors. It is essentially a place where these brave people get sorted into the proper secret society.

Jimmy's Reach:
This is a logging village where logs are floated to get processed. It is controled by the Raven family and they are always hiring adventurers to get "stragglers."

https://www.youtube.com/watch?v=ENMOwXwRTZU

(this may have been an influence) :p

Shark House:
This underwater coastal city just off the west coast is the home of the Darellans. They entered the alliance after a small group of exiles ended up here after their people got masacred by the Sauhagin. The "blackfish men" are considered spirits of the sea by the surface dwellers.

Stanley Grove:
While the Algathi are part of this alliance, they prefer to be left alone and generally stay in the woods. When they do wish to make contact, they send their representative to Stanley Grove, a primal circle of huge cedar trees that sends a message to Vankoga so they can send a deligate.

Regional History:
The two main Moieties claim to have been freed from the spirit demi-plane by Raven during one of his more beneveloent periods. After generations of feuding, it was decided to join together and create an alliance. They invited several other witnesses that liked the idea so much that they became part of it.

Plots and Rumors:

<will insert hag info once we have decided on an explanation>

*****************8

edit: sorry guys, I think I'm getting carried away. :(
I Will leave for now.

check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 14 Sep 2019 16:38:00
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sleyvas
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Posted - 14 Sep 2019 :  15:54:40  Show Profile Send sleyvas a Private Message  Reply with Quote
Hmmm, I like that idea of a house made of mastodon bones. For that matter, a house made of a giant turtle shell might also make sense. I can see less permanent things like wagons made with a glyptotherium (i.e. kind of giant armdadillo) shell. The ivory from mastodons and sabre-tooth cats would be something traded I'm thinking. The furst from a LOT of the creatures up here would also be traded.

Agreed as well on the giant beavers making small "wetlands". I need to find some symbol in this program that I can modify its color to something odd, and or stretch it weird so that it can look like a dam. I want to just fill that area with small rivers and lakes now.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wooly Rupert
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quote:
Originally posted by sleyvas


Dire Raccoon - these should be found in the area, but they should also be found LEAVING the kaaya'yeeda and INVADING surrounding territories. They're thieves for garbage. They're vicious. They are meat eaters and may take small children. Picturing these creatures being the size of a horse.


How about, instead of dire raccoons (and the previously mentioned kercpa), combining the two? How about raccoon people? Humanoids, maybe halfling-sized but more muscular, a kind of tribal structure (I'm thinking a matriarchal one) that has other tribes as frenemies, with legends of someone (possibly an ancient wizard) who "birthed" their race. Mix it up a bit and give them all some minor spellcasting ability -- maybe they all have spells like a 1st or 2nd level wizard or cleric, with the exceptional ones having more levels in both.

This was not inspired by Groot's buddy, though the comparison is obvious. It could just as easily be another type of critter, even something like larger and more advanced kercpa.

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shades of eternity
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Posted - 14 Sep 2019 :  16:47:43  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
Racoon people. I'm in. :)

****************

Okay

If we go with the fire cycle I mentioned earlier, that would explain why megafauna gets driven southwards from time to time (which may or may not be tainted by the elemental plane of fire).

It also makes the giant beavers the natural firefighters of the area. One of the reasons they damn areas is to essentially control the yearly fires.

I really like the idea of the locals of Kaaya'yeeda being a mix of Cree, that mastadon using slavic culture and the french voyager traders.

So they essentially hunt and trap megafauna, live in the remains and create canoes from their animal parts to go southward to trade (and to avoid fires during the summer).

Hell they may might have even domesticated some of the smaller megafauna or two (such as dirktooth cats)

any critters that 1. would come from the elemental plane of fire to gum up everything? and 2. perhistoric life that would be neat integrating into a culture?

check out my post-post apocalyptic world at www.drevrpg.com

Edited by - shades of eternity on 14 Sep 2019 19:31:32
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sleyvas
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Posted - 14 Sep 2019 :  18:10:02  Show Profile Send sleyvas a Private Message  Reply with Quote
On the "great bear fiend" that is the inspiration for "Growling Falls" (which comes from the original City of Gold, and is carried into the Anchorome Campaign Guide).

Here's the original text
The roaring bellow of the 200 foot waterfall, is said by local storytellers to be the growling of an evil bear fiend that once threatened the land. Because the monstrous bear was sired by a god who took animal form, it could not be killed. It was, however, defeated and imprisoned by an ancient hero. The Azuposi call this hero Hinchapa, and he is known to the Dog People as Incholcpa. Each people claim the hero as one of their own.

So, I'm thinking to myself "Who is the Evil Bear Fiend sired by a god who took animal form?". I'm also thinking to myself, man, I've got a bunch of bear stuff going on here too, but none of its evil... but Seethyr had an evil werebear in the Adusgi Forest long ago leading a war of "lyncanthropes against the Hairy Folk of the Forest" until Balduran and his men showed up and turned the tide by killing a bunch of lyncanthropes. So, I'm thinking... hmmm, should conflate these two somehow.

I've come up with 2 ideas, but I'm not sure which I like better. The first is that we mirror the story of Loki and the birth of Sleipnir (the multi-legged horse of Norse myth where Loki take on female horse form to lure away some giant horse from helping its master), and that this evil bear fiend is a child of "Loki"... or rather Valigor the Runt Born Giant in my metahel pantheon. This ticks off the boxes of why it might be evil and adds yet another evil child of Valigor to the world.

Second idea. This one is a little more convoluted, but it may be a better idea. The gist here is that the story of Magnaer, the son of Thoros in the Metahel Pantheon, has him "coming to the aid of Balador the werebear god when he was being attacked by Daragor the werewolf god". Magnaer saves Balador the werebear god and runs off Daragor, BUT he's bitten and infected. However, instead of him getting turned into a wolf, Balador has his daughter, Balanis, infuse her blood with Magnaer and marry him. This purifies Magnaer and gives him a bear form instead. So, how does this apply to "an evil bear fiend born of a god"? Well, what if in being "purged" the remnants... the vestige... of this evil side of Magnaer was split off. Basically think something like Eshowdow and Ubtao. This vestige.. this evil spirit.. that got split off from Magnaer is still around, but now its trapped in the falls. Somehow long ago it was in the Adusgi leading a lyncanthrope war, and maybe Balduran's people trapped the spirit, which led to the "Hairy Folk of the Forest" winning free. Then at some point, it was freed again and came rampaging in the Pasocada Basin, until it was trapped in the falls "by an Azuposi or Dog man hero". This "hero" may have been aided by the spirit of Magnaer (the sane one) who wanted to see his evil side put away again.

Which one works better?

By the way, this "story" could also work with the story of the city of Yapoza, which believed that one of the "war twins" had been coming through destructively in the Pasocada basin and stopped to rest... because my mythology is that Magnaer is one of the "Thunder Twins" (representing Magni and Modi... though the war twins are different names in Azuposi legend). I wouldn't outright conflate this however, as the ideas that the war twins and their father (who is a sky god with control of thunder) match up to the metahel gods Thoros, Moedae, and Magnaer is subject to DM interpretation of the gods and great spirits.


Here's what I actually have written up for the mythology of Magnaer the Bear God (who matches to Magni for those that are Norse fans, or Magnar the Bear for Yuirwood fans)

Magnaer, Lord of Strength, one of the Thunder Twins Ė Magnaer is noted as being extremely strong and hairy, with great fists and an expertise in wrestling. Magnaer is often portrayed wielding a great club, Guldrasil, made of a limb of the world ash which he acquired while defending his father from demons as Thoros hung helpless. Magnaer tore the limb free in order to remove Thoros as his brother and sister held off the demon hordes. This limb is said to have absorbed the blood of his father Thoros and his grandfather Asagrimmr when both of them hung from the tree to learn of rune magics. This god is noted as having a female bear companion, Balanis, who periodically changes shape into that of a woman. It is rumored that her ability to change shape was a gift bestowed by Magnaer, and he did thereby accept the curse that he himself must periodically wander the world as a bear himself. Other stories say that Magnaer received Balanis as a bride-price for a service performed for another deity known as Father Bear or Balador, having come to Balador's aid when he was attacked by a great werewolf named Daragor. It is said in that story that Magnaer was bitten by Daragor and that Balador changed Magnaer's curse by mixing his blood with that of Balanis during their marriage ceremony. There are stories that these two did birth a race of intelligent bear folk, and nearly anytime the two of them are seen they are followed by three young, inquisitive bear cubs. Unlike his aggressive brother, Moedae, Magnaer is known for simply wanting to relax and eat, but he is always called out by foolish giants and other creatures who seek to best him in combat. He is the son of Yaernsacsa and Thoros.


Alavairthae, may your skill prevail

Phillip aka Sleyvas
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