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 Underdark and Teleportation?
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Wenin
Senior Scribe

585 Posts

Posted - 23 Apr 2019 :  22:45:56  Show Profile Send Wenin a Private Message  Reply with Quote  Delete Topic
My campaign has a future where the players will be delving into the Underdark. On my mind was an aspect that I seemed to recall that teleportation wasn't a "given" when it came to the Underdark.

I've been catching up on my FR novels, having just finished Night of the Hunter, and reading how Gromph and Methil are teleporting all over the place.

Was this ever a thing, or is my memory making this up?

Session Reports posted at RPG Geek.
Stem the Tide Takes place in Mistledale.
Dark Curtains - Takes place in the Savage North, starting in Nesmé. I wrapped my campaign into the Hoard of the Dragon Queen, but it takes place in 1372 DR.

sleyvas
Skilled Spell Strategist

USA
11690 Posts

Posted - 23 Apr 2019 :  23:02:14  Show Profile Send sleyvas a Private Message  Reply with Quote
yeah, it was a thing. It was specifically in place to make underdark excursions more dangerous (i.e. you can't just leave... you can't just scry a place and then pop in... etc...). It was still a thing in 3.5e. Not sure if it is for 5e though. The rules in the 3.5e underdark book were:

Teleportation: Spells of the conjuration (teleportation) subschool do not work reliably over distances greater than 1 mile when either the origin or the destination is within an area affected by faerzress.

A character who casts a teleport spell or uses an ability or item that duplicates that effect must make a DC 35 Spellcraft check. Success indicates that the spell works properly; failure means that the teleporting character automatically suffers a mishap, just as if he or she had rolled 100 on the table in the teleport spell description, followed by an “off-target” result.

A character using a normally infallible form of teleportation magic (such as word of recall or greater teleport) must also make a DC 25 Spellcraft check. Again, success indicates that the spell works properly, and failure means the character suffers a mishap and an off-target result, as described above.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wenin
Senior Scribe

585 Posts

Posted - 23 Apr 2019 :  23:15:18  Show Profile Send Wenin a Private Message  Reply with Quote
Ok, just goes to show how awesome Gromph is. =)

Session Reports posted at RPG Geek.
Stem the Tide Takes place in Mistledale.
Dark Curtains - Takes place in the Savage North, starting in Nesmé. I wrapped my campaign into the Hoard of the Dragon Queen, but it takes place in 1372 DR.
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