Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Crown of Eaerlann Teasers
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 25 Feb 2019 :  21:12:19  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote  Delete Topic
Greetings,

I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.

I'll try to put a few tidbits in this thread.

--Eric

--
http://www.ericlboyd.com/dnd/

Edited by - ericlboyd on 25 Feb 2019 21:16:54

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 25 Feb 2019 :  21:16:12  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Gem of Clarata
===========
[Based on Elves of Evermeet, pages 39-40]

The alliance of House Ahmaquissar, Hawksong, and Nightstar has its roots in the adventures of the Company of the Starry Skies, ere the fall of Eaerlann. This trio of moon elven adventurers included the fighter/rogue Lord Lysanthir Ahmaquissar of Eaerlann, the fighter / bard Lady Tiatha Hawksong of Evermeet, and the wizard Lord Qiniir Nightstar of Evermeet.
In the Year of the Jeweled Aerie (744 DR), the Company of the Starry Skies slew a white dragon while exploring the Dragontowers of Lhuve. Amidst the dragon’s rich hoard, the Company discovered a king’s tear that radiated magic. In the depths of the clear, teardrop-shaped, smooth-surfaced gem was the image of a ghostly gold elf wizardress clad in diaphanous robes. Holding the gem in a bare hand revealed the wizardress’s name to be Clarata and that she could grant the spell-like abilities of healing touchMoF, plane shift, scrying, sending, and telepathic bond.
Upon their triumphant return to Evermeet, the Company submitted the treasures they had recovered to the High Mages at the Tower of the Sun and Moon for inspection before dividing them amongst themselves. But, for reasons she could never quite explain, Lady Tiatha hid the gem of Clarata from the High Mages and kept it for herself.
In the centuries that followed, the individual members of the Company of the Starry Skies rose to prominence within their respective houses. Tiatha became Lady Speaker of the Hawksongs, following the death of her great-uncle. Qiniir studied to become a High Mage at the Towers of the Sun and Moon, before becoming Lord Speaker of his house, following the death of his grandfather. Lysanthir returned to Teuveamanthaar and a life of misadventure. After the fall of Ascalhorn, he led his family to safety in Evermeet, becoming Lord Speaker almost by default, following the deaths of so many ahead of him in the line of succession.
In the Year of Shadows (1358 DR) the Time of Troubles began with the Fall of the Gods. By chance, the disruption in the Weave hit just as the three adventurers were gathering to dinner to relive old times at Hawktowers, the Hawksong manor. The ancient magical bonds imprisoning Clarata in her phylactery collapsed just long enough for her to escape, revealing her to be an ancient Aryvandaaran ghost-lich. Clarata quickly possessed the body of Tiatha and began hurling ancient spells at all in attendance. In the ensuing spell-battle, the Grand Hall of Hawktowers was all but destroyed. Just as Clarata drained the last of the life-force from Lord Speaker Qiniir, Queen Amluruil arrived, alerted by ancient wardings to the threat at hand. She managed to put Tiatha / Clarata in suspended animation using a temporal stasis spell, as the lich flew about the hall.
In the decades since the Time of Troubles, House Hawksong has restricted access to Hawktowers to members of the royal family, House Ahmaquissar, House Hawksong, and House Nightstar, while publicly claiming that Lady Speaker Tiatha is alive and well. Lord Speaker Qiniir was mourned as a casualty of the Time of Troubles, and succeeded by his twin daughters, Lady Speakers Halaema and Saelihn Nightstar. And finally Queen Amlaruil continues to research options to restore Tiatha without unleashing the ancient ghost-lich again.

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

Gary Dallison
Great Reader

United Kingdom
4394 Posts

Posted - 25 Feb 2019 :  21:43:29  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Keep those lovely sneak peeks coming.

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9

Alternate Realms Site
Go to Top of Page

BenN
Senior Scribe

Japan
359 Posts

Posted - 26 Feb 2019 :  00:11:37  Show Profile Send BenN a Private Message  Reply with Quote
Awesome! Many, many thanks
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
31913 Posts

Posted - 26 Feb 2019 :  02:06:00  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
That's a nifty idea.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Gary Dallison
Great Reader

United Kingdom
4394 Posts

Posted - 26 Feb 2019 :  13:11:08  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I am loving the prospect of more vyshaan related lore goodies. Should fill in a few gaps in the lore fossil record

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9

Alternate Realms Site
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15709 Posts

Posted - 26 Feb 2019 :  17:31:25  Show Profile Send Markustay a Private Message  Reply with Quote
Then you have a LOT to look forward to, my friend.

Brilliant as ever, Eric.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

Go to Top of Page

Brimstone
Great Reader

USA
3043 Posts

Posted - 27 Feb 2019 :  02:22:03  Show Profile Send Brimstone a Private Message  Reply with Quote
More Realmslore PLEASE!!!

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 06 Mar 2019 :  17:55:06  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Hunthorn
This creature looks like an ugly, brutish human with gray skin, coarse hair, and a rack of stag-like antlers. It has a stooped posture, low forehead, and a piglike face with prominent lower canines that resemble a boar’s tusks.

Hunthorn Warlock CR 1
Male hunthorn warlockCArc 1
Often CE Medium fey (orc)
Init +2; Senses Low-light vision; Spot +0, Listen +0
Languages Common, Orc
AC 16, touch 12, flat-footed 14
(+4 armor)
hp 2 (1 HD)
Fort -1, Ref +2, Will +2 (+5 vs. enchantement)
Speed 30 ft. (6 squares)
Melee spiked gauntlet +2 (1d4+2) or
gore +2 (1d6+2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +2
Invocations Known (CL 1st):
#8232;Least (at will)— frightful blast* (creatures struck by eldritch blast must succeed on a DC 15 Will save or be frightened for 1 minute) * Eldritch essence invocation
Possessions chain shirt, spiked gauntlet
Abilities Str 15, Dex 14, Con 8, Int 10, Wis 10, Cha 17
Feats Point Blank Shot
Skills Bluff +5, Concentration +3, Sense Motive +2
Eldritch Blast (Sp) Standard action; range 60 feet; +5 (+6 30 feet or less) ranged touch; 1d6 damage. Complete Arcane 7.

Descended from the union of a debased master of the huntMMV and orcs of the Hunting Horn horde, hunthorns are a unique form of feytouchedFF that now constitute their own race but live among forest-dwelling orcs of the High Forest.
Strategies and Tactics
Hunthorns are used to commanding bands of orcs, putting their personal safety before that of their lesser kin. Hunthorns are loathe to enter combat directly, preferring to unleash invocations from behind a line of orc warriors, but they fight fiercely when directly attacked. Most hunthorns employ spiked gauntlets in melee combat, the favored weapon of Herne.
Sample Encounter
As members of the Horned Lord tribe, Hunthorns dominate the orcs of Gairackdar. Hunthorns are usually encountered while leading group of orcs, acting as their commander.
Hunting Party (EL 3): A hunthorn warlock leads a band of four orc warriors through the High Forest in search of prey. The hunters seek suitable prey—an elf, a good-aligned magical beast, or a good-aligned fey—to hunt as an offering to the Wild Hunter.
Ecology
Hunthorns are cruel predators, who seek to pillage and loot their forest home through dark magic. They live for the thrill of the hunt, reveling in the screams of their prey.
The offspring of male hunthorns are always hunthorns, while female hunthorns give birth to hunthorns or orcs, depending on the parentage of the father.
Environment: Hunthorns favor temperate or cold forests, specifically the southwestern reaches of the High Forest. They view the woodlands as theirs to pillage, and care little for what devastation they wreak. Hunthorns are also found as part of hunting parties in the Sabirine Vale.
Typical Physical Characteristics: Hunthorns look different from normal orcs primarily due to their rack of antlers, which grow in size as they age. Female hunthorns also have antlers, but they never grow larger than that of a young adult male.
Alignment: Hunthorns are born amidst the chaos and cruelty of the orc tribes of the High Forest and indoctrinated in the Cult of the Wild Hunter, so most are chaotic evil. Hunthorn rangers, scouts, warlocks are usually chaotic evil, but some are chaotic neutral or neutral evil. Hunthorn druids are usually neutral evil, but some are chaotic neutral.
Society
All hunthorns are members of the Horned Lord tribe and subjects of the Stag King of Gairackdar. Although physically weaker than other orcs, on average, hunthorns are more charismatic than their orc kin and cultivate their reputation for dark fey magic that allows them to rule through fear and superstition.
Most hunthorns venerate Herne the Wild Hunter, an aspect of Malar who is typically depicted in the guise of a bestial hunthorn.
The Horned Lord tribe has always held a preeminent position among the orc tribes of Gairackdar, and the Stag King of Gairackdar and the high priest of Herne always been drawn from the tribe’s ranks. Other hunthorns occupy most leading positions within the Realm of the Wild Hunter, dominating the clergy of Herne (clerics, druids, and rangers) and the ranks of the realm’s warlocks.
Typically, a hunthorn leader (of 3rd–6th level) is found leading a squad of 11-20 orcs with 2 3rd-level hunthorn sergeants. In times of war, three hunthorn 7th-level captains might be found leading a band of 30-100 orc warriors, with the aid of 1 3rd-level hunthorn sergeant per 10 orc warriors and 5 5th-level hunthorn lieutenants. On rare occasions, a gang of hunthorns in service to the Stag King might be encountered without an escort of orcs, but such encounters are rare.
Typical Treasure
Hunthorns favor elaborate scrimshaw carvings fashioned from the antlers of their prey (often seized from hunted werestags) and finely worked, beaded deerskin leather hides inscribed with pyrographic renderings. Hunthorns have standard treasure for their challenge rating.
Hunthorns as Characters
Like humanoids, hunthorns gain their Hit Dice and much of their power from the class or classes they pursue. These fey prefer to send orc warriors into hand-to-hand combat while they stay back and support them with fey invocations, the power of nature, or well-placed arrows. Hunthorns tend to be druids or rangers of Herne the Wild Hunter (Malar), scouts (Complete Adventurer), or warlocks (Complete Arcane). Hunthorn characters possess the following racial traits.
— Fey. Hunthorns are not subject to spells or effects that affect only humanoids.
— +2 Strength, -2 Intelligence, +2 Charisma.
— Medium size.
— A hunthorn’s base land speed is 30 feet.
— Low-light vision.
— Racial Feats: Hunthorns gain Fey HeritageCM as a bonus feat.
— Natural attack: Gore (1d6)
— +1 racial bonus on Hide and Move Silently checks.
— Automatic Languages: Common, Orc. Bonus Languages: Abyssal, Elven, Sylvan.
— Orc Blood: For all effects related to race, a hunthorn is considered an orc.
— Favored Class: Warlock (Complete Arcane).
— Level adjustment +0.
Hunthorns in Faerûn
Hunthorns are members of the Horned Lord tribe in the western High Forest. Most reside in a ruined Siluvanedenn city, Lothen of the Silver Spires, south of the Lost Peaks.

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

sleyvas
Great Reader

USA
7853 Posts

Posted - 06 Mar 2019 :  23:32:39  Show Profile Send sleyvas a Private Message  Reply with Quote
Stag King of Gairackdar? More please.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 07 Mar 2019 :  01:13:41  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
Gairackdar
Founded in the Year of the Immured Imp (604 DR), the Realm of the Wild Hunter survives today in the southwestern reaches of the High Forest, albeit much in reduced in strength, in lands long claimed by elf and orc alike.
Gairackdar is made up of orcs, half-orcs, and hunthorns (see page 260), whose ancestors settled the southwestern High Forest after migrating there as part of the Hunting Horn Horde. The current tribes of Gairackdar include the Bloody Eye, Horned Lord, Iceshield, Sharpspike, and Tanglethorn tribes. The Horned Lord, Sharpspike, and Tanglethorn tribes have resided in the abandoned Siluvanedenn city of Lothen of the Silver Spires (see page 79) since the Year of the Thirsty Sword (900 DR), while the Bloody Eye and Iceshield tribes have traditionally dwelt in small villages along the western verge of the southwestern forest. (Other tribes of the southwestern woodlands who lived closer to the Unicorn Run included the Gory Tusk, Grisly Sword, and Helmcrusher tribes, but they were all wiped out in recent decades by organized hunting bands of wood elf warriors at the direction of the Caerilcarn.)
The only city in this orc-ruled kingdom is Lothen of Silver Spires, built by the gold elves of Siluvanede, abandoned after the fall of Ascalhorn (see page 46), and then settled by the descendants of the Hunting Horn Horde in the Year of the Thirsty Sword (900 DR). The hunthorn kings of Gairackdar have long claimed all the territory west of the Unicorn Run and south of the Lost Peaks up until the forest’s edge, but the orcs have only ever controlled the westernmost reaches of the southern forest, demarked by scattered stone statues of fallen hunthorn kings. In recent decades, those borders have contracted even further, in the face of unrelenting attacks by the Tanavandor (see page 104).
The orcs of Gairackdar (known as the Gairackdarnaar) are unusual in that they venerate a corrupted aspect of Oghma’s servent, Herne, the Master of the Hunt, whom they call Herne the Wild Hunter. Legends suggest a fey marshal (a corrupted master of the huntMM5) led the Hunting Horn Horde into the High Forest centuries ago, and his descendants—an orc-fey hybrid race known as hunthorns who make up the Horned Lord tribe—are the traditional leaders and priests of Gairackdar. Herne was slain during the Time of Troubles and is now simply an aspect of Malar the Beastlord. Orcish shamans of the Wild Hunter lead their followers in savage hunts that range across the forest floor.
Traditionally the Stag King of Gairackdar is is a hunthorn of the Horned Lord tribe. In recent years, the Stag King has ruled from bloodbone throne of Uruth (see page 237), after it was captured from a caravan en route to Herald’s Holdfast in an ambush near the town of Nesmé in the Year of the Shadows (1358 DR). The current Stag King has fallen under the sway of the fey’ri of the Khov’Arvyndae (see page 89), who have begun to extend their control over the orcs of Gairackdar, transforming them into an army capable of wreaking havoc throughout the High Forest.

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

Brimstone
Great Reader

USA
3043 Posts

Posted - 07 Mar 2019 :  02:44:25  Show Profile Send Brimstone a Private Message  Reply with Quote


Nice, Fey Touched Orcs!

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
Go to Top of Page

George Krashos
Master of Realmslore

Australia
5436 Posts

Posted - 07 Mar 2019 :  05:13:51  Show Profile Send George Krashos a Private Message  Reply with Quote
Eric, you’re going to open the floodgates!

Btw, typo time: Khov’Aryvandae. Whoever they are.

— George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

Demzer
Senior Scribe

669 Posts

Posted - 07 Mar 2019 :  08:53:02  Show Profile Send Demzer a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

... (see page 260) ...



mad cackle

Edited by - Demzer on 07 Mar 2019 08:53:46
Go to Top of Page

George Krashos
Master of Realmslore

Australia
5436 Posts

Posted - 07 Mar 2019 :  10:06:40  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by Demzer

quote:
Originally posted by ericlboyd

... (see page 260) ...



mad cackle



We're up to page 279 actually.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

Rils
Learned Scribe

USA
102 Posts

Posted - 07 Mar 2019 :  16:53:03  Show Profile Send Rils a Private Message  Reply with Quote
Awesome, thanks Eric and George!

Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well?

Dugmaren Brightmantle is my homey.
Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 07 Mar 2019 :  16:59:20  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Rils

Awesome, thanks Eric and George!

Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well?



It's not Pathfinder, it's DnD 3.5e. :-)

I'm always happy to get help on 5e rules, since I only know them well enough to play them when my son is the DM.

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

Cards77
Senior Scribe

USA
638 Posts

Posted - 07 Mar 2019 :  18:00:39  Show Profile Send Cards77 a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

Gem of Clarata
===========
[Based on Elves of Evermeet, pages 39-40]

The alliance of House Ahmaquissar, Hawksong, and Nightstar has its roots in the adventures of the Company of the Starry Skies, ere the fall of Eaerlann. This trio of moon elven adventurers included the fighter/rogue Lord Lysanthir Ahmaquissar of Eaerlann, the fighter / bard Lady Tiatha Hawksong of Evermeet, and the wizard Lord Qiniir Nightstar of Evermeet.
In the Year of the Jeweled Aerie (744 DR), the Company of the Starry Skies slew a white dragon while exploring the Dragontowers of Lhuve. Amidst the dragon’s rich hoard, the Company discovered a king’s tear that radiated magic. In the depths of the clear, teardrop-shaped, smooth-surfaced gem was the image of a ghostly gold elf wizardress clad in diaphanous robes. Holding the gem in a bare hand revealed the wizardress’s name to be Clarata and that she could grant the spell-like abilities of healing touchMoF, plane shift, scrying, sending, and telepathic bond.
Upon their triumphant return to Evermeet, the Company submitted the treasures they had recovered to the High Mages at the Tower of the Sun and Moon for inspection before dividing them amongst themselves. But, for reasons she could never quite explain, Lady Tiatha hid the gem of Clarata from the High Mages and kept it for herself.
In the centuries that followed, the individual members of the Company of the Starry Skies rose to prominence within their respective houses. Tiatha became Lady Speaker of the Hawksongs, following the death of her great-uncle. Qiniir studied to become a High Mage at the Towers of the Sun and Moon, before becoming Lord Speaker of his house, following the death of his grandfather. Lysanthir returned to Teuveamanthaar and a life of misadventure. After the fall of Ascalhorn, he led his family to safety in Evermeet, becoming Lord Speaker almost by default, following the deaths of so many ahead of him in the line of succession.
In the Year of Shadows (1358 DR) the Time of Troubles began with the Fall of the Gods. By chance, the disruption in the Weave hit just as the three adventurers were gathering to dinner to relive old times at Hawktowers, the Hawksong manor. The ancient magical bonds imprisoning Clarata in her phylactery collapsed just long enough for her to escape, revealing her to be an ancient Aryvandaaran ghost-lich. Clarata quickly possessed the body of Tiatha and began hurling ancient spells at all in attendance. In the ensuing spell-battle, the Grand Hall of Hawktowers was all but destroyed. Just as Clarata drained the last of the life-force from Lord Speaker Qiniir, Queen Amluruil arrived, alerted by ancient wardings to the threat at hand. She managed to put Tiatha / Clarata in suspended animation using a temporal stasis spell, as the lich flew about the hall.
In the decades since the Time of Troubles, House Hawksong has restricted access to Hawktowers to members of the royal family, House Ahmaquissar, House Hawksong, and House Nightstar, while publicly claiming that Lady Speaker Tiatha is alive and well. Lord Speaker Qiniir was mourned as a casualty of the Time of Troubles, and succeeded by his twin daughters, Lady Speakers Halaema and Saelihn Nightstar. And finally Queen Amlaruil continues to research options to restore Tiatha without unleashing the ancient ghost-lich again.




Wow, I have chills. This just transported my mind back to the golden ages of the old gray box and my first character back in 1992 (elf fighter/rogue).

love it
Go to Top of Page

Copper Elven Vampire
Senior Scribe

474 Posts

Posted - 11 Mar 2019 :  17:25:27  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

Greetings,

I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.

I'll try to put a few tidbits in this thread.

--Eric


Yes, yes, yes. Can you include some mischief involving Erevan Ilesere in the module perhaps? My entire epic level campaign (going on for over 10 years now) is based in Everlund and The High Forest and the adventuring group "The Rogues of The Laughing Midnight" (as in midnight gambol).
Go to Top of Page

ericlboyd
Forgotten Realms Designer

USA
1323 Posts

Posted - 11 Mar 2019 :  18:47:57  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by Copper Elven Vampire

quote:
Originally posted by ericlboyd

Greetings,

I'm working on Crown of Eaerlann, a new adventure / sourcebook akin to Under Illefarn Anew, but set in the High Forest. I've gotten a lot done, but I have a long ways to go.

I'll try to put a few tidbits in this thread.

--Eric



Yes, yes, yes. Can you include some mischief involving Erevan Ilesere in the module perhaps? My entire epic level campaign (going on for over 10 years now) is based in Everlund and The High Forest and the adventuring group "The Rogues of The Laughing Midnight" (as in midnight gambol).



There are details of an elven noble house with strong ties to the faith (not the church) of Erevan Ilesere in the adventure. They are one of many power centers with an impact on the module, but not core to the plot.

--Eric

--
http://www.ericlboyd.com/dnd/
Go to Top of Page

Rils
Learned Scribe

USA
102 Posts

Posted - 11 Mar 2019 :  22:35:50  Show Profile Send Rils a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

quote:
Originally posted by Rils

Awesome, thanks Eric and George!

Quick question - the Hunthorn stat block is clearly Pathfinder, will there be a version of the material for D&D as well?



It's not Pathfinder, it's DnD 3.5e. :-)



Touche! I didn't play either well enough to tell the difference, although I've read a lot of modules from both to pilfer for ideas. :)

Anywho, I'm really looking forward to this. I've been wanting to run a campaign in the High Forest for years, but somehow when new campaign time comes up, we end up doing something else. Next time, I may just force the issue.

Dugmaren Brightmantle is my homey.
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2019 Candlekeep.com Go To Top Of Page
Snitz Forums 2000