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Wooly Rupert
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Posted - 04 Oct 2020 :  04:08:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I've really got to update this with all the Tweets I've been gathering... Thanks for the assist, AJA!

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AJA
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565 Posts

Posted - 08 Oct 2020 :  00:37:24  Show Profile Send AJA a Private Message  Reply with Quote

YW. And I don't envy you the task.

"Somewhere between 'valiant effort' and 'fool's errand' lies the path of the @TheEdVerse compiler. Much closer to the latter if you ask me."
        -Elminster, probably


AJA
YAFRP
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althen artren
Senior Scribe

USA
780 Posts

Posted - 18 Oct 2020 :  20:12:32  Show Profile Send althen artren a Private Message  Reply with Quote
So can somebody ask Ed a question for me on Twitter?

My daughter has written a book and we are looking for advice on how to go about seeking being published. We need any resources by which we can do research to find out how to submit the work, to find the right publisher for her genre and what ever other advice he can provide.
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Wooly Rupert
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Posted - 20 Nov 2020 :  19:59:20  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
A question about Undermountain:


@Saylorn131

Question on one of your masterpieces. Undermountain, level one, upper right corner of the WESTERN half, just left of the wandering monster chart, 50' wide by 20' deep room. Has a 10' set of stairs on the south side. No arrow indicating direction of stairs.


@TheEdVerse

Sorry, that’s one of many minor glitches: those stairs go up. The room at the top of them was once a “deep, deep undercellar” of a city building above, but the connections between it and what’s above were long ago walled up with fitted stones, then rubble, then bricks, then earth, then more rubble, then fitted stones again (i.e. DAYS of digging). When a cellar, the room has seen use as contraband storage, and as a secret cult chapel.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  19:59:56  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Questions on Scyllua, Mystra, and Tanras:


@GreneKnyght

1) Is Scyllua Darkhope still dead, or is she back?
2) Is Mystra purely “Mystra”, or does the mortal Midnight still exist within her/is her?
3) Is Tantras still a major center of Tormite faith?


@TheEdVerse

1. Scyllua Darkhope is dead and gone. She fell in 1374 DR and there has been no hint of her since (and both Zhentarim and some of Mystra’s Chosen have looked).

2. The Mystra of now (1490s DR) retains some of the memories of all of her earlier selves, and the relatively young and inexperienced Midnight is “in there,” but wholly subsumed. Mystra could generate an avatar or seeming that might fool some mortals into thinking they were meeting Midnight, but it would be an act.

3. The faith of Torm remains strong in Tantras, with a large and wealthy temple that sponsors missions all over Faerűn, many senior priests, and a substantial number of citizens who hold Torm dear before most other deities.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:00:38  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Comparing Larloch, Karsus, and Ioulaum:


@LeslieCourtne14

How would you say that mages like Larloch and Karsus measured you against Ioulaum?


@TheEdVerse

Depends on how you’re measuring.

Karsus was the weakest of the three because his arrogance caused him to largely ignore consequences (hence his final fate) and use his confidence to carry him through situations where others would stop, study, and experiment. But arguably, he (for an instant) achieved the most power. NOT godhood (to claim such is pure propaganda), because he never mastered what it is to be divine, he just stole the energies of a god for an instant, and couldn’t handle them.

Ioulaum was the most creatively brilliant (which is why we have mythals as they are now, in the Realms) and broadest in his studying of magic (all three arcanist specializations).

Larloch was the most patient and studious, keeping a low profile, studying and experimenting exhaustively, and considering consequences far more than the other two. He mastered manipulation of others to not just do his bidding, but to alter societies and ultimately all life on Toril, from behind the scenes. He was a true emperor: making kings do his bidding all over the world. And he achieved the wielding of as much power as Karsus and Ioulaum, but in a different way: Karsus went for the full-power “Supreme Spell” to smash foes/win a situation, Ioulaum went for carrying the best, broadest arsenal of spells…and Larloch went for the “I have Plans D, E, F, and G all ready, with all of these sixteen spell-storing items I’m carrying or can trigger from afar, to augment my full mental spell load” approach.
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Edited by - Wooly Rupert on 20 Nov 2020 20:21:39
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Wooly Rupert
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Posted - 20 Nov 2020 :  20:16:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On the chronological reading order for the Elminster books and stories:


@ejboston

Recommended order for your Elminster books or books in between? I've gone through Making of a Mage, Myth Drannor, Temptation, Hell, Daughter in that order, but it seems like The Herald is supposed to have occured between Drannor and Temptation.


@TheEdVerse

You've read them in the right order.

THE HERALD occurs long after those others; my only Realms novels later than it, chronologically, are SPELLSTORM and DEATH MASKS.

Twitter isn't the best place for long lists, so what follows is missing a novella, a prologue in an omnibus, and more than half a dozen short stories, but it does have all of my Realms novels in it. Here we go:

-400 DR: Cormyr: A Novel begins
212 DR: Elminster: The Making of a Mage begins
224 DR: "Not the Most Successful of Feasts" (The Best of the Realms II)
241 DR: Elminster: The Making of a Mage ends, and Elminster in Myth Drannor begins
261 DR: Elminster in Myth Drannor ends
759 DR: The Temptation of Elminster begins
767 DR: The Temptation of Elminster ends
902 DR: "The Whispering Crown" (Realms of the Arcane)
1293 DR: "The Burning Chalice" (The Halls of Stormweather) begins
1333 DR: "Too Many Princes" (Realms of War)
1334 DR: "So High A Price" (Realms of Infamy)
1336 DR: "Elminster at the Magefair" (Realms of Valor)
1348 DR: Swords of Eveningstar, Swords of Dragonfire, The Sword Never Sleeps
1357 DR: Spellfire, Crown of Fire
1358 DR: Shadows of Doom, Cloak of Shadows, All Shadows Fled, "A Slow Day In Skullport" (Realms of the Underdark)
1365 DR: Stormlight
1366 DR: "Nothing but Trouble" (The Best of the Realms II)
1368 DR: The Grinning Ghost of Taverton Hall (Realms of Mystery)
1369 DR: "The Place Where Guards Snore at their Posts" (Realms of the Deep), Cormyr: A Novel ends, Silverfall: Stories of the Seven Sisters, and "The Burning Chalice" (The Halls of Stormweather) ends
1370 DR: The City of Splendors: A Waterdeep Novel begins
1371 DR: The City of Splendors: A Waterdeep Novel ends, Death of the Dragon
1372 DR: "When Shadows Come Seeking a Throne" (Realms of Shadow), Elminster In Hell
1373 DR: Elminster's Daughter
1374 DR: "Tears So White" (Realms of the Elves)
1377 DR: The Mercenaries, The Diamond
1385 DR: "The Many Murders of Manshoon" (Realms of the Dead)
1479 DR: Elminster Must Die, Elminster Enraged, Bury Elminster Deep
1487 DR: The Herald
1488 DR: Spellstorm
1491 DR: Death Masks
1492 DR: "All Things Through The Bright Flames," "The Book That Talked Back" (both were up on DM's Guild)

...and that's all of the novels, set in Realms time for you. :}
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:17:07  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On the names of some of the Moonsea woodlands:


@brianrjames

Greetings illustrious sage most high! In my diligently mapping of the Moonsea region I’ve come across a couple woodlands that seemingly have no name. The forests lie adjacent to Maskyr’s Eye between the River Lis and the Earthspur Mountains. Any suggestions on naming?


@TheEdVerse

To many folk of Faerűn distant from the Moonsea region, these are (collectively) “the Mulm Woods,” as they appear thus on early maps.

However, to anyone who lives in the Vast or around the Moonsea (in Mulmaster or Maskyr’s Eye in particular), the woods east of the trade-road are the Reddryn Woods (Mount Reddryn is the most prominent peak of the Earthspurs, due east of this forest, and it’s named for Baerlus Reddryn, a brown-skinned, flame-red-haired, tall and “spiderlike”-in-build adventurer from Var the Golden who made a heroic last stand against overwhelming numbers of orcs here, and died bloodily but took some sixty orcs with him), and the woods west of the road, as far as the River Duthlis (called by some “the River Dalton;” it’s the river that drains the Flooded Forest into the Moonsea), are the Viperfang Forest (as there was a time, in the early 1300s DR, when they were a-slither with many deadly, hungry vipers; lizardfolk hunting parties later nigh-exterminated these serpents, harvesting them as delicacies, but the name has remained). Some will tell you this forest is named for the famous/infamous (depending on one’s point of view) adventurer Jannith Viperfang, “the Lady Fang,” who dwelt in them and fared forth as a brigand and pirate in the 1320s DR, but the truth is she took her name from the trees, and not the other way around (to conceal her true name, as she was Jandra Bleth, of the Cormyrean noble family of the same name, and didn’t want her parents to know where she’d gone and what she was up to).

[She was preying in part on Bleth shipments, and wanted to keep her options open to possibly return to Cormyr someday and claim her share of the family riches and lands. Unfortunately, death claimed her first.]
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:18:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On a bard's guild in Daggerford:


@Purience1

Hello Sir, is there a Bard's Guild in Daggerford?


@TheEdVerse

No, Daggerford is much too small to support almost any sort of guild, and certainly a bard’s guild. However, that wouldn’t stop someone who really wanted to form one from trying. However, it’s up to any local ruler, or the laws of a realm, if guilds have any “standing” (legal recognition) at all (a matter for roleplaying in individual campaigns).
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:20:17  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On a forgotten sea temple where an aboleth could lurk:


@Ali_T_Ration

Hello Loremaster, my players just prevented the Shadowfell from pouring onto Waterdeep, and now they embark on a sea adventure! In the Isles west of the Sword Coast, which part(s) are the most likely to have a forgotten sea temple where an Aboleth could lurk? Thanks!


@TheEdVerse

Well, I know there’s one in a seacave beneath Mintarn, and at least two in seacaves under various islets of the Korinn Archipelago, not to mention three (perhaps more) under westward and southwestward islands in The Nelanther.

And if you drop the “forgotten” part, there’s even one under Orlumbor.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:21:11  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On a mantra of courage for Lathander's followers:


@BruceDonhue

Hello Ed
playing a Order of the Aster Paladin of Lathander (Oath of Heroism)
what would be a typical Mantra of Courage they would say before commencing a battle, akin to Dune Bene Gesserit litany against fear vein?


@TheEdVerse

I await the coming of the Light. It always comes. At every dawn, at every break in a storm, the sunlight reaches us. The Light of Lathander’s love. It will come again. It will come again soon. And the Morninglord shall send it to ME. No matter what befalls, He sees me, is with me, and aids me. I place my trust in him, for whatever happens, I share in what He strives for, and He values me and all mortals, high and low, who worship the Light.

Let the Light surround me, aid me, and be my shield. I rise now, alight.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:22:30  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On agriculture:


@Medan_DM

Hi Ed! Big fan of FR since 96. How agriculture (and basically everything else) is functioning in Realms, because of threat from monsters and wilderness? How can I best explain that to my players?


@TheEdVerse

Local subsistence farming goes on everywhere in the Realms, as everyone has to eat. Most folk grow up knowing the wilderness, with monsters roaming it, is all around them, and that and farming and gleaning wild foodstuffs is just daily life. Roads and merchant travel along those roads, bringing food and goods from afar, are constantly improving, so everyone is seeing more food/less starvation, and more cool new things they can't make themselves, all the time.

This is what "everyone" is used to, "normal life." :}
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:23:25  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Alathea Merendil of Athkatla:


@sanishiver

Dear @TheEdVerse ... I've a question about Alathea Merendil of Athkatla that I hope you or Elminster can answer: Did Alathea remain fertile during her three long centuries spent courting husbands?
#ThankYou!


@TheEdVerse

Alathea had children about once a year from her twenties up through the middle of her 18th decade; her last known child (a daughter, the fierce-willed sorceress Bhellasharra of Yith) was born when she was 186 summers old.

So far as is known, Alathea remained sexually active (or as some sages put it, “went on wearing out husbands”) after that, but bore no more children. That may not have been her becoming infertile; it might have been her choice (contraception). After all, she had more children than most would consider “more than enough” by then.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:24:17  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Amaunator's hyenas:


@TimeBust

Been developing an Amaunatori character with a pet hyena and wanted to name it after one of the deity's 13 giant hyena/hyaenodon servitors (mentioned in his Netheril... and Faiths & Avatars profiles), do any of them have names and particular traits?


@TheEdVerse

They all share the trait of disciplined savagery: they explode into battle, working together to tear open and tear apart foes (biting down on limbs and tugging hard as their fellows bite into joints), only when allowed by the god to do so. However, they are always alert and have standing orders to defend the person of the deity or any mortal Amaunator designates, until he commands otherwise (they obey his voice INSTANTLY). They are cunning, and will swiftly recognize attempts to encircle or slip away screened behind distractions. They understand disabling any opponent with visible magic items, and limiting the range and reach of items with barriers and terrain.

All of them can stand on their hind legs, carry weapons and tools in their paws (but not wield them), and cooperate with each other with precision in combat.

These thirteen hyenas look very much alike, save for three: two are visibly older (gray to white muzzles and ear- and tail-tips), and a third is darker (grayer) and larger than the rest. These two elders are female, and the biggest hyena is male.

The older of the two female elders has an eye that won’t open (the left eyelid won’t lift) due to a terrasque-dealt scar across her face. Her name is Horgaera. The other female elder is Raeglarra, and the largest hyena is Brahaligor.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:25:01  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On an unnamed lake in the eastern Rawlinswood:



@_Joe_Raso

Posed this question in the FR group on FB, but thought I'd try here too. 3E's Unforgettable East shows an unnamed lake in eastern Rawlinswood (now Dunwood). I'm curious if it has an official name? Same question for the hills to its south?


@gkrashos

A bit of artistic license on the part of the cartographer methinks, as none of the UE forest lakes appear in the FR9 The Bloodstone Lands maps of the same area. No published information, so if anyone is going to make stuff up it should be Ed. I could, but It requires gravitas.:)



@TheEdVerse

George’s “gravitas” was well-chosen, as you’ll see.

That lake was short-lived, evaporating over the space of a few years, and appeared even more suddenly. You’ll search for it in vain today (1490s DR); all that’s left is some lower ground in the unbroken forest. And perhaps the scattered, gnawed bones of the lake’s creator, Daozor Zantskuld, an ambitious Red Wizard of Thay who sought to become Zulkir of Conjuration when Sabass was assassinated.

To impress Szass Tam, in hopes of being chosen, Zantskuld crafted a teleport spell of sufficient power to pluck a mammoth iceberg from the frigid seas west of Ironmaster and bring it to where he stood, in northeastern Rawlinswood, with a hand-picked audience of admirers. The spell worked, all too well: the iceberg appeared in midair above Zantskuld—and then crashed to the ground thanks to gravity and the spell abruptly ending, when its exhausted caster lost consciousness.

So the meltwater lake of Zant’s Folly or Zantmere was created. There was so much ice in the berg that it took some years before it all ran off, sank into the ground, or evaporated.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:25:46  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On bad luck symbols in Faerűn:


Sep 22, 2020


@feelieking

Are there any symbols particularly associated with bad luck in Faerun? (Like inverted horseshoes and walking under ladders in our world)


@TheEdVerse

Customs/deeds associated with bad luck, across races and cultures: stealing from a temple or altar (usually offerings, but also holy objects like chalices), or defiling or stealing any holy symbol; lying to a priest or paladin.

Also, betraying kin or deceiving a wizard.

Symbols associated with bad luck: a broken tool (not a weapon); “blood on the moon” (a red tint to the visible moon); mislaying something just before a departure, so it must be abandoned or the hunt for it delays one’s going; the “blinded” glyph/trail mark (scratched or drawn as a warning to others) of a horizontal human like eye with a vertical stroke (or drawn point-down dagger) bisecting it; a shattered anvil, either as a depiction in a painting or story, or happening in real life; a lone withered flower; any depiction of blood dripping from an eye like tears.

There are many others, but these I’ve listed are believed in/recognized among all sentient creatures, everywhere on Toril.
#Realmslore


@WaddellErik

Thanks for this. I’m featuring Beshaba and Tymora as central in my current game (particularly Beshaba), so this is useful.


@TheEdVerse

Ah! Then this additional lore is for you:

Beshaba has a symbol all her devout will know: a black lightning bolt that forks in the middle to form an inverted “Y” (like the peace symbol without the central, vertical bottom stroke or the circle). This means ‘misfortune upon this place/house (in the family/clan sense)/endeavour, FOR GOOD REASON/they’ve earned it/I want them to know ill luck.’
#Realmslore

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Posted - 20 Nov 2020 :  20:26:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Bahamut fighting in Faerűn:


Aug 24, 2020

@brainpower4

Has Bahamut physically fought on Faerun more recently than his death as Marduk in -1076? I'm looking for where my PCs could potentially find a scale from the Platinum Dragon.


@TheEdVerse

He has, at many times and in many places, for he still likes to wander the continent of Faerűn in the guise of an old man, observing the lives and deeds of his followers (his clerics and paladins especially), and from time to time gets attacked by brigands or monsters. Occasions where he’d have lost scales are rare, and are most likely to happen when he’s foolishly attacked by a dragon, or a wyvern, or a Zhentarim riding a foulwing, and transforms into his true dragon shape to soar into midair and rend them; if a scale was torn off by the talons of an adversary, it would fall to earth unregarded in the fray. Zhent rider attacks are most likely in the vicinity of Darkhold, the Stonelands, and the Thunder Peaks and Stormhorns; wyvern attacks are also most likely in mountainous regions, whereas dragon attacks could occur anywhere, depending on the type of dragon.
#Realmslore

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Wooly Rupert
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Posted - 20 Nov 2020 :  20:26:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On birthing positions:


@sno4wy

Greetings Archmage, can you please share some insight into what kinds of birthing positions are most commonly/standardly used by some of the major humanoid non-egg laying races (i.e. humans, elves, dwarves, halflings, etc)? #forgottenrealms


@TheEdVerse

Varying by time, place, family custom, and individual (size, existing injuries or disabilities, etc.) birthing positions include standing, squatting, kneeling or lying on one’s side, on beds of moss, shallow stream-water or pools of temple-blessed clean water, in favored-of-the-gods glades and caverns. In harsh weather and conditions (outdoors, on rocks, etc.) other individuals (dwarves, gnomes, and halflings especially) may form a naked, intertwined ‘bed’ for the mother to give birth on, and/or surround her to make a living wall to shield her against driving winds, sleet, rain, and so on.
#Realmslore

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Posted - 20 Nov 2020 :  20:27:58  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On casting spells where the Weave doesn't reach:


@zakaarus

I have a question

Why are mages in Toril unable to cast magic in places within realmspace where the weave is damaged or dead, but are able to still do so in the outer planes where Mystra doesn't reach at all?


@TheEdVerse

The Weave (Mystra) is one way of accessing the natural energies of a plane or world; arcane spells used by mages are means of calling on those energies (wind, tide, magnetism, kinetic energies such as flowing or falling water, heat/convection, etc.) to power specific effects (e.g. a fireball). Where the Weave is damaged or dead, the “trigger” (cast spell) is missing its gun to produce the effect (fire the bullet). In all cases on an outer plane where an arcane spell does work (and there are long, long lists of spells that don’t work, or that produce different effects than in the Realms), this means the magic has found a way to call on the natural energies of that plane to produce the desired effect, or at least an effect. Yet there’s a reason magic is called “the Art” and not a science; it’s often unpredictable at best.

Hence the continued utility of a sword or even a club, and someone to swing it.
#Realmslore


@zakaarus

Thank you for answering! So a wizard in a way is just asking for an effect and hoping the plane or weave responds properly?


@TheEdVerse

Pretty much. Most priests are constantly aware that they're asking divine beings or divine servitors, but many wizards are trained to think if you get the casting right, the effect is guaranteed.
Until (blam!) it isn't.
#Realmslore

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On common Neverwintan names and surnames:


Sep 5, 2020


@ZeromaruX

Hi @TheEdVerse , By chance, do you have a list of common Nerverwintian names and surnames? Mostly for humans, but if you happen to have names for dwarves and half-elves too, it would really help me. Thanks in advance.


@TheEdVerse

Common Neverwintan Surnames:
Aljack
Alamondar
Balaskor
Belturret
Blaurbuckle (local halfling name)
Blent
Caunor
Coldspar
Curhelm
Darvent
Dornwood
Dunflask
Elfgard
Elstorn
Falkyn
Farhaven
Fornadar
Gaunt
Ghelkyn (local gnome name)
Gostskar
Gyrhall
Harbranch
Haelshield
Heenhawk
Howloun
Hulmarkh
Huntsunder (local half-elf name)
Ironhorn
Ither
Jessekh
Kalahast
Kulvind
Larshrike
Lornelant
Lurblade
Marantoril
Moondyn
Muskunder
Navantur
Neldorin
Oblantur
Ostar
Pendryn
Petherstaff
Qelbrin
Qelkaur
Raelshar
Ravant
Rornrune
Sarlask
Sevrune
Snowskorn
Stormsea
Summersun
Taladance
Tarnsheld
Torfire (local dwarf name)
Umbler
Undle
Valdant
Valelantern
Vornsar
Waelwynd
Waund (local gnome name)
Wundryn
Xander (local gnome name)
Xavurr
Yaldkeep
Yondrin
Yurbanner
Zantrin
Zeloave
Zorkeld

I think I know what box the list of given names is in (it got fetched out for the 4e Neverwinter book, but never used), but dinner for self and wife first; when diabetics gotta eat, diabetics gotta eat.

Herewith, Common Female Given Names of Neverwinter:

Adanthe, Adanthae
Algondra
Alys
Amrae
Belsheira
Blanthe
Baerabra
Bress
Calyaea
Catrantha
Chace
Cydace
Cyndria
Cysthlas
Daea, Daya
Delbondra
Dornra
Elone
Emmera, Emra
Epheira
Felfaunra
Finndra
Fyfarra
Galanthae
Glaedra
Glaeleis
Gornra
Haethe
Haladra
Haladorna
Himrae
Hylandra
Hythe
Imra
Indra
Ipheira
Jaedris
Jalandra
Jathra
Kandorra
Klaelys
Maddlyn
Maethe
Manarnra
Maurla
Mistyl
Mor
Morganthe
Morgara
Nambarra
Ninue
Nymbra
Olantra
Pandelra
Phanthae
Pymmra
Qeldanthe, Qeldanthae
Qorla
Qystra
Raedranthe
Roazra
Rylys
Sabreeme
Saeia
Sandrys
Silvrune
Soryzs
Stavra
Tass, Tassampra
Taez, Taezauntra
Tilrauma
Torys
Turstarra
Undathe
Undue
Varindra
Volone
Vove
Wynd
Xara
Yakla
Yanthra
Zaunrae
Zove
Zynthys
Zyzarra

Common Male Given Names of Neverwinter:

Bleys
Brace
Bran, Brand, Brandan, Brandor
Brynth
Caed, Caedor
Darve, Darvyn, Darvynd
Deldor
Emmeth
Endraed
Florand
Fornar
Galand
Gelt
Handran
Horad
Horam
Jandran
Julmorn
Jusk, Juskin, Juskryn
Kalanth
Korvin, Korvyn (“Korve”)
Lhanbran
Lorn, Lornadar
Melvar
Morntarn
Myrald
Navanth
Nindarr
Osklan, Oskland
Palavar
Pendran
Pendrel
Plamdran
Poloskh
Pyraddyn
Qeskur
Qelt, Qeltyn
Rivarr
Rorn, Rornadar
Ruld
Ryndarr
Skeld, Skuld
Sornsar
Torth
Turthryn
Undred
Varn, Varnadar
Veldryn
Vyrace
Warnar
Wesk, Weskyn
Woveland
Wyntorn
Xander, Xundur
Xuth
Yabran
Yorn, Yorin
Yuth
Zamber
Zuth
Zyntur
#Realmslore
And there you have it. ;}




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On Crinti:


@NAzihari

I would like to know if after the shebali uprising in 1385, some crinti strongholds remained, because some sources say that "many crinti cities were destroyed", many, but not all. Sorry for my broken English i'm French. Thank you again


@TheEdVerse

Hi! Well met!

Many crinti are still around, and quite a few of the smaller, more remote strongholds survived. So, yes, one could encounter them across the post-Spellplague Realms.
#Realmslore


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On Daurgothoth:


@Xjandinast

any news on Daurgothoth?


@TheEdVerse

Certainly, but known only to the Chosen, Mystra and Azuth, me, and now you, not the wider Realms! The Creeping Doom’s tireless explorations of all manner of magic enabled him to easily survive the Spellplague intact by using magic NOT of the Weave to take himself into an extra-dimensional pocket of his creation and riding out the chaos (as a dracolich, he doesn’t need to eat or breathe, and patience he already had, in spades). When things had settled down, he returned to Dolblunde and set about rebuilding his plaything: the Cult of the Dragon.

He still intends to use the Cult to destroy the Zhentarim, the Red Wizards, the Arcane Brotherhood, and every other group along his way to becoming the most powerful creature on Toril, and to found his race of living dracoliches (who, of course, will all serve him).

However, right now he’s busy manipulating merchants and adventurers into working with or furthering the aims of the Cult of the Dragon, and recruiting and covertly testing the loyalty of new Cult agents all across Faerűn.
#Realmslore

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Posted - 20 Nov 2020 :  20:58:23  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Derlusk:


@bunnywoomy

Another question! I just bought your source book, and in it I saw Derlusk is a city of scribes and scholars. How does it compare to Candlekeep in volume? Is it a major center of learning? Any unique schools of thought developed there unique to the Borderers?


@TheEdVerse

Derlusk is a port city of winding old streets crammed with two- and three-storey old houses. Most, at street level, are bookshops, selling all manner of books, from collected sermons to lurid fiction chapbooks to old histories. Upper floors of these buildings are offices for scribes (who write letters for fees, e.g. love letters, or copy texts for patrons who want a second copy, and who often write and publish poems and fiction in their spare time); letter-press publishers; living quarters; or private libraries (used by sages who write detailed, in-depth answers to questions, for fees). So the city contains far more books than Candlekeep, but many of them are duplicate copies of various tomes, and a lot of them are trashy fiction. The sages and scholars are experts at retrieving information, and knowing a little about a lot of things, so they know HOW to retrieve it (like knowing the names of important merchant families of Iriaebor two centuries ago, so you know what to look up when trying to find out more about mercantile feuds back then). So think of them as veteran real-world librarians, more than philosophers. Nor are they monks of Oghma and Deneir. Derlusk is the readers' paradise, not dedicated to preserving knowledge, but dedicated to selling books, preserving and collecting books, and writing and printing new books. Nobles from all over Faerűn pay merchants to go there and find them "good reads," and so it's the place where merchants sell libraries or books they've salvaged in their trading. It would be a mistake to think of Derlusk as trying to compete with Candlekeep, or fostering philosophers or schools of thinking--but it IS a place that can supply Candlekeep or schools of thought with necessary tomes. Quite a few folk have managed to get into Candlekeep by proffering rare, forgotten tomes they bought at Candlekeep (and luckily for them, the monks didn't yet have in Candlekeep's vast library).

Anyone thinking of starting a fire in Derlusk to watch the whole city burn might be dissuaded by various legends known in the Borders, the Vilhon, Tethyr, Ormpurr, and around the Lake of Steam, that doing so will bring terrible curses down on the arsonist.
#Realmslore

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On deserts:


@foggio

hello! I like desert settings, love FR Anaouroch and Empires of the Shining Sea! How would you describe the differences between Faerun Deserts? Calim, Anaouroch, Raurin, Plain of Purple Dust. Thanks!


@TheEdVerse

This answer is a simplication through generalization, but: Anauroch is a low-water desert of all sorts from hot sands (summer only; cold sands in winter) through wind-scoured rock to frigid ice-sheathed rock as one moves north.

Calimshan is a hot sands desert (blowing dunes, like much of the real-world Sahara) all the time. Raurin is like the Serengeti: arid plains/savannah with water-storing trees for much of the year, that has a brief "wet season" when rivers and lakes form, plants grow like fury, and herds drink deep. And the Plains of Purple Dust are literally PURPLE, due to the minerals in the pulverized rock that blows in frequent sandstorms, and (the lightest grains) hangs in the air the rest of the time, tinting even "empty air" a deep amethyst purple. The Plains are actually well-watered, but there's so little soil (as opposed to rock-dust and gravel) that very little beyond lichens and mosses and ground-hugging broadleaf plants and tumbleweeds grow: the rains that do fall, though as frequent as twice a tenday, "sink right in," the water hastening deep down into the Underdark and leaving behind a desert. So folk who have barrels and bowls and catchbasins can easily grow gardens and even small-scale crops, and live and travel quite comfortably in the Plains.

Deep aquifers make life in Raurin sustainable for those who know how to tap them, or keep to known wells and oases.

Anauroch is too large to cross alive for someone who doesn't know its oases (and desert ways), and the Calim Desert is a heat- and parch-killer.
#Realmslore

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Posted - 20 Nov 2020 :  20:59:54  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Dethek and Davek:


@Bri_bra_brouwer

The font for dwarvish on PHB p. 123 seems to be one called Davek (online). In SGAG p. 105 a different font (Dethek) is used. Is one or the other canon? Are both? Also, is there a rune depicting giant (like there are runes for orc, human, elf).


@TheEdVerse

Dethek is a runic script developed by dwarves (out-of-game: created by me in 1977, first seen by the wider world in my "Runestones" article in THE DRAGON) and used in the original Realms boxed set and many other places. Goblins even used it in elder days.

So, yes, it's canon for the Realms.

Davek is the dwarven script of the Eberron setting, and over time, planar travellers have brought books and labelled items and knowledge of the script to the Realms, so that BOTH are now "canon" in the Realms, though your average human commoner in, say, the Heartlands or Sword Coast who is shown Davek writings will frown and say, "Looks Dwarvish." Whereas many human commoners can read a few symbols of Dethek.

In Dethek, there is indeed a rune for giantkind: it looks like an inverted capital "T" with a crossbar only a quarter the length of the vertical stem. Just below the top end, that stem is crossed at a 20-degree angle by a diagonal cross-stroke the same length as the (bottom) crossbar, lower end to the left and higher end tothe right; it crosses the vertical stem at the midpoint of the cross-stroke.
#Realmslore


@LeslieCourtne14

I love these language discussions, since I’ve studied Ancient Greek and Latin in my college studies. A bit of Old English and German too. Do you think that Dwarves in Eberron and Toril could decipher their different scripts?


@TheEdVerse

I think they could each easily decipher messages written in "the other" script. The meanings of 'code phrases' and local idioms might elude them, but the words making up such could readily be read (as in: glance, frown at script, then discern its meaning; that fast).


@vorpaldicepress

Aside from the Menace of the Underdark storyline of D&D Online, is this the first canon reference to travel between Eberron and Forgotten Realms? I've seen the addage that Elminster has been there tossed around, but I can't remember ever seeing a source on that.

@TheEdVerse

I believe there were several references in various articles on the Wizards website, not long after Eberron debuted, but I can't recall any in print in actual holds-in-your-hands paper products. Aside from passing mentions that magic items like the Rod of Seven Parts, the Wand of Orcus, and other artifacts 'wandered' the planes and could be found in any of the settings, even Athas and other 'sealed off' ones.
@Realmslore

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