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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 11 Mar 2020 :  17:14:43  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On winter in Ten Towns:


Mar 2, 2020


@Artie_Pavlov

My party is around Ten towns for a while and it’s an early winter (accursed tower -> legacy of the shard adventures) so I do have a question: do the lakes by Ten towns freeze during winter? Even if the winter is colder and harsher due to Auril’s chosen one’s presence?


@TheEdVerse

In spring and fall, they all get "shore ice" (freeze right along the shoreline, wherever there isn't water flowing into them). This extends farther and farther out, and gets thicker and thicker (so it can be walked on) until in the cold heart of winter, almost every part of all three lakes, barring the river mouths, can safely be walked on (and across), and fishing is done by drilling holes and letting down lines. Auril's chosen would make all ice thicker and more reliable, and even the rivers might freeze over.
#Realmslore

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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 11 Mar 2020 :  17:15:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Zazesspur:


Feb 11, 2020

@LysbethRaven

Alright, my characters have reached Zazesspur in Tethyr and I went to the wiki for information to help me plot stuff for this location but found nothing there. So I come to you for information on this city that will help me describe it.


@TheEdVerse

Happy to help; here we go.

Zazesspur is no longer the capital of Tethyr, but remains a thriving port and bustling, prosperous trading crossroads, home to more than 120,000 registered taxpaying citizens. They inhabit a city of smooth flagstone streets with smooth dressed-stone-slab sidewalks (a rarity in Faerûn) and soaring stone buildings, built of gray limestone quarried upriver (Zazesspur stands on the north bank of the River Sulduskoon at its mouth, where it meets the sea). The oldest buildings are square and solid, of Sword Coast North architecture like those of Waterdeep, most newer buildings have the towers, minarets, and ornamental spires in the Calishite style, and the newest buildings incorporate innovations from all over the continent, including buttresses, pedestrian bridges aloft crossing streets from structure to structure, aqueducts, and nested balconies.

Zazesspur is a walled city, except along its waterfront, and ‘sprawl’ development outside the walls has been firmly discouraged, with the result that buildings have been torn down and replaced by ever-taller buildings, over the years, so that six-and-seven-storey buildings are now common in new construction, with a strict building code that favours overbuilding to prevent collapses at all costs (for there have been mild local earth tremors every three decades or so). Homeowners displaced by the rebuilding typically ‘buy in’ to the taller structure that replaced their homes, so Zazesspur is the one city on the Sword Coast that has the equivalent of real-world condominiums: a tall building typically has a shop at street level, with an offices level above, and living-quarter floors above that, all jointly owned by the noble who typically “fronted” the building, the merchant investors who “came in on” it, and the occupants of many of the living units (multi-room suites); a few of which will typically be rented out by the joint owners, to others.

Zazesspur has deliberately copied the tolerant, accept-all-races-and-outlanders-from-afar stance that has served Waterdeep so well in gaining inhabitants, trade, and wealth, so its crowded streets (where traffic flows well, as coaches and wagons have a decreed-by-law maximum size, and the local lawkeepers direct traffic with colorful batons that have earned them the nickname “the Rods,” so that only documents still refer to them as the Watch of Zazesspur) teem with races from half-orcs to elves, hailing from almost everywhere on Toril.

The docks of Zazesspur never sleep, and are brightly lit and heavily patrolled at all bells (hours are known as ‘bells’ locally, though the water-clocks now in use sound chimes rather than tolling too-loud bells). They are well served by a shipyard kept too busy doing repairs and refittings to lay the keels of new ships, sailmakers backed up with orders, and warehouses that are clean and heavily-guarded, with street youths on staff tasked with killing rats.

Wild hawks have been encouraged to roost in the hollows of the ornamental spires atop many buildings to prey on gulls, pigeons, and other seabirds, and have done so with such success that the pests, and their droppings, are almost entirely absent, and the local fishing boats lack the wheeling, squawking escorts found nigh everywhere else.

Every two summers, the Queen of Tethyr names one of the Merchant Dukes of Zazesspur to be Mayor of the city; the honor always changes hands (no one ever holds consecutive terms) and is onerous enough (in terms of endless decisions and paperwork) that not even the power-lusty want to be Mayor all that much. The Merchant Dukes are the heads of the city-resident noble families, all of whom are styled Duke or Duchess though they lack duchies to rule. They have successfully conspired over the years to prevent city guilds from becoming powerful, but in turn have been prevented by the Crown (since the ascension of Zaranda Star) from lording it over the city. There have been feuds, and are still rivalries, between various nobles and increasingly between nobles and rising-in-wealth citizens whose treasuries are larger than the nobles but see no way short of marriage to become nobles, and resent this—but the Crown has spies all over the city whose main work is to turn ire and exasperation to new trade and business opportunities, put forward constantly by the Mayor (speaking for the Crown), so as to channel local energy and emotions into new ways for everyone to get wealthier.

As a result, Zazess (as citizens are collectively known) in general feel good about their lives and achievements, and are endlessly entertained (again, thanks to the efforts of Crown agents) with new fashions and fads, new diversions, and new plants to grow indoors and in hanging gardens outside their windows (as the Merchant Dukes enthusiastically agree with the Crown on at least one thing: they want a green, growing city where they can eat fresh vegetables and herbs plucked from their own balconies and windows).

Despite the endless parade of new fads and fashions, some local elements remain constant: Zazess like to gamble, like roast boar as part of their cuisine, prefer their fish only in sauces and hot-tureen-stews, and like round beds and round tables. Hooded weathercloaks, thanks to morning fogs and frequent light rainshowers, dominate city outerwear, as do stylish boots.

Increasingly, the priests of Gond have come to Zazesspur to find sponsors for small inventions that are useful, and therefore can be made, sold, and resold in bulk across Faerûn.

The city rightly sees itself as the “quieter but better” trade rival to Baldur’s Gate, Waterdeep, Calimport, and the other cities of Tethyr. They do, however, have a perennial problem with embedded spies for pirates, who always seem to know when rich cargoes are sailing outbound from Zazesspur, so they can pounce. Some Zazess want to hire their own private escort ships, crammed with armed mercenaries, to combat the pirates—but many Merchant Dukes, and the Crown, fear such “aids” would simply become more pirates, and very swiftly, so this is a matter of ongoing local controversy.

There. That ought to do, to get you started.
#Realmslore

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Wooly Rupert
Master of Mischief
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Posted - 11 Mar 2020 :  17:16:04  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Huzzah! I'm caught up, aside from a handful of files at home.

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Zeromaru X
Master of Realmslore

Colombia
1748 Posts

Posted - 11 Mar 2020 :  17:19:53  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Wooly, you posted twice the info about the Grim Statue, the second time in the post about the Thanns. So, I'm gonna post that info for you:

@Zeromaru X
@TheEdVerse hi again. I have another question for my campaign: who is the head of the Thann family in 1479 DR? (the 4e timeframe)

Thanks in advance!

@TheEdverse
If you mean the Thann noble family of Waterdeep, Rhammas ‘the Younger’ died in 1478 DR (of natural causes, at a ripe old age), and was succeeded as patriarch of House Thann by his second son Oraskar (the eldest son, Tontar, died in a tavern brawl in 1472). So Oraskar is head of the family in 1479 DR.

Rhammas was a widower; his consort, Palaerla Cragsmere Thann, died of heartstop in 1464 DR. Upon becoming patriarch, Oraskar was in his fifth decade of life, and his health had never been strong, so from the moment he became head of the family, he wasn’t expected to last long, and left most of the brawling and speaking in public and being a vigorous and energetic family trade representative to his uncle Bendrigo, and younger brothers Thelver and Baraskan. Oraskar was unmarried and showed no interest in taking a mate, and Bendrigo firmly and repeatedly told the family that if Oraskar died without issue, Thelver would become head of the family, as he wanted no kin-strife (Bendrigo was the youngest, most forceful, and most popular of three brothers all still alive in 1479 DR; the eldest, Thrandol, was a sour, scholarly sage who dwelt in Leilon in a tower full of books and had little to do with his kin, and the middle brother was a jovial roisterer and drunkard by the name of Dranth).

Much younger than Oraskar, Thelver, and Baraskan are their two sisters, Sharleen and Daraerra. They are quiet, graceful women; Bendrigo says they each have more brains than all of the living male Thanns put together, himself included.
#Realmslore

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Zeromaru X
Master of Realmslore

Colombia
1748 Posts

Posted - 11 Mar 2020 :  17:21:57  Show Profile Send Zeromaru X a Private Message  Reply with Quote
And thanks for sharing all this with us!

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 11 Mar 2020 :  18:20:21  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Wooly, you posted twice the info about the Grim Statue, the second time in the post about the Thanns. So, I'm gonna post that info for you:




Good catch! That's what I get for trying to post so many of these, during my lunch break.

quote:
Originally posted by Zeromaru X

And thanks for sharing all this with us!



Not a problem! I'm glad people appreciate it.

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Gary Dallison
Great Reader

United Kingdom
5279 Posts

Posted - 11 Mar 2020 :  19:00:49  Show Profile Send Gary Dallison a Private Message  Reply with Quote
It's very much appreciated. Realmslore has become internetically fragmented in the past few years and is now spread across multiple locations, making it very hard to keep track of. This thread makes it so much easier to do that.

Keep up the good work, and thanks.

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Bruce Donohue
Learned Scribe

Canada
131 Posts

Posted - 12 Mar 2020 :  11:20:58  Show Profile Send Bruce Donohue a Private Message  Reply with Quote
I don't have a Twitter Account so sending this question for Ed here...

It is concerning Lamruil Moonflower and the Tree of Souls.The Tree of Souls remained in Evermeet and in the protection of the elves there but, after the failed conquest by Kymil Nimesin, the Queen, Amlaruil Moonflower, gave her son, Lamruil Moonflower, a bud of the tree. The Queen imparted to Lamruil that the time to plant the Tree on the mainland had come.In 1373 DR, Auseriel was abandoned and Lamruil retreated with the Tree to Evermeet to prevent its destruction. The tree was returned to Queen Amlaruil for safe keeping. In 1377 DR, Amlaruil brought the Tree back to the mainland and presented it to Ilsevele Miritar, seventh Coronal of the recently recaptured Myth Drannor. So what has happened to Lamruil Moonflower and Maura Silverhand since 1377?Now we know that Lamruil is the current bearer of the King’s Blade, the most powerful elven moonblade and heir apparent to the throne of Evermeet. With Myth Drannor destroyed in the Sundering series that brought on 5e, what has happened to the Tree of Souls (since the reason it was even put in Myth Drannor is because Richard Baker when writing Last Mythal Series forgot about Lamruil bringing it to Auseriel.)? So the Tree of Souls is supposed to once planted, would create a gradually enlarging sphere protected by ancient High Magic, and thus establish a new Elven Kingdom, a new haven for the Elven people, so where is it in 5E Faerun and what is happening with that?

My other question for Ed... Since Elaine's last book never seen the light as has been discussed, I have a question about Elaith Craulnober. What is he up to? Has he finally discovered about his Son with Amnestria and did or does Lamruil Moonflower know about his cousin. Anything that you can tell us about Elaith's Son, like name, age, whereabouts, history?
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George Krashos
Master of Realmslore

Australia
5986 Posts

Posted - 12 Mar 2020 :  14:56:54  Show Profile Send George Krashos a Private Message  Reply with Quote
A couple of things. Ed has already advised what happened re the Tree of Souls noting that the High Mages and baelnorn of Myth Drannor erected a magical barrier to protect it from the impact of Thultanthar landing on the city. Also, given that Elaine effectively made Elaith "her own", he's unlikely to say much about him so as to leave her wiggle room if she ever gets the opportunity to finish up her character arc.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Bruce Donohue
Learned Scribe

Canada
131 Posts

Posted - 13 Mar 2020 :  13:50:31  Show Profile Send Bruce Donohue a Private Message  Reply with Quote
Hello Wooley, can you pass this along to Ed for me, it would greatly appreciated.

Greeting Ed and I hope all is well with you.

Ok spoiler alert in case anyone else reads this and hasn't read Mordenkainen's Tome of Foes

Ed, after reading Morkenkainen's Tome of Foes the lastest D&D supplement, p.35 and 36 most especially, I must say that I am very very disappointed with this.

I my humble opinion, they through out all the lore of Demihuman Deities, the Complete Handbook of Elves, Novel Evermeet Island of Elves, the Handbook Evermeet Island of Elves, all the lore from Races of Faerun, the History of the Realms and all the Crown Wars, and killed the creation myth in one fell swoop.

They totally underplayed Lolth, and the battle of the Seldarine, and now Elf upon death ever remains in Arvandor or Avarnaith, but they are all forced to be reincarnated and keep repeating this cycle.

Here is the quote: "As a consequence of this rift, no elf would ever fully return to Corellon's embrace to enjoy life eternal in Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other Gods of the Seldarine, and given respite from the world for a time, during which is left alone to contemplate its creator's disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time- evidence that their creator holds a love for them that, deep down is boundless." end quote.

I do not understand this. I must admit that I am perplexed, disappointed, and I will even admit a little mad, that they would disregard all the previous canon and continuity and through it out the window and replace it by this. Elves and reincarnation, there have been many sources on this and the view and mindset on this already published.

Now this book is called Modenkainen's Tome of Foes, a character that is technically created and normally of Greyhawk, though now they have put him in FR over the last couple of years. So maybe I can brush this up to viewing it as his perspective, and he is human. But use this book to introduce the new version of Eldarin and to explain the "Fey Connection" for the Elves, I think they missed the boat, since that has already been explained many many times, and kill all the previous canon lore, I find borders on being well I am even ashamed to say but disgraceful.

What is your take Ed on this latest re-writing of Elven lore?
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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 14 Mar 2020 :  02:01:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Bruce Donohue

Hello Wooley, can you pass this along to Ed for me, it would greatly appreciated.

Greeting Ed and I hope all is well with you.

Ok spoiler alert in case anyone else reads this and hasn't read Mordenkainen's Tome of Foes

Ed, after reading Morkenkainen's Tome of Foes the lastest D&D supplement, p.35 and 36 most especially, I must say that I am very very disappointed with this.

I my humble opinion, they through out all the lore of Demihuman Deities, the Complete Handbook of Elves, Novel Evermeet Island of Elves, the Handbook Evermeet Island of Elves, all the lore from Races of Faerun, the History of the Realms and all the Crown Wars, and killed the creation myth in one fell swoop.

They totally underplayed Lolth, and the battle of the Seldarine, and now Elf upon death ever remains in Arvandor or Avarnaith, but they are all forced to be reincarnated and keep repeating this cycle.

Here is the quote: "As a consequence of this rift, no elf would ever fully return to Corellon's embrace to enjoy life eternal in Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other Gods of the Seldarine, and given respite from the world for a time, during which is left alone to contemplate its creator's disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time- evidence that their creator holds a love for them that, deep down is boundless." end quote.

I do not understand this. I must admit that I am perplexed, disappointed, and I will even admit a little mad, that they would disregard all the previous canon and continuity and through it out the window and replace it by this. Elves and reincarnation, there have been many sources on this and the view and mindset on this already published.

Now this book is called Modenkainen's Tome of Foes, a character that is technically created and normally of Greyhawk, though now they have put him in FR over the last couple of years. So maybe I can brush this up to viewing it as his perspective, and he is human. But use this book to introduce the new version of Eldarin and to explain the "Fey Connection" for the Elves, I think they missed the boat, since that has already been explained many many times, and kill all the previous canon lore, I find borders on being well I am even ashamed to say but disgraceful.

What is your take Ed on this latest re-writing of Elven lore?



Um... There's a thing with Twitter: your posts have to be 140 characters or less. Perhaps you could condense this somewhat, so it can fit into like two or three tweets?

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Bruce Donohue
Learned Scribe

Canada
131 Posts

Posted - 16 Mar 2020 :  14:32:12  Show Profile Send Bruce Donohue a Private Message  Reply with Quote
Ok Wooley,

Following your advice, I tried to condense it into the 140 word count as follows:

Hello Ed,
Though this might have been brought up already. D&D made Forgotten Realms its flagship world for 5E. After reading Modenkainen’s Tome of Foes, about Elves, I must admit I am shocked, perplexed, saddened, disappointed & maybe a tad disgusted. To me it is like they threw everything previous cannon, and erased it. From PHBR8, Demihumans Deities, Novel Evermeet Island Of Elves, The PHB for Evermeet Island of Elves, Races of Faerun, Forgotten Realms Campain Seting. Elves and reincarnation really? Chapt 7 in PHBR8 is very specific about that, DHD p.112. Even worst until Loth is dead, no Elf can remain in Avarnaith, seriously? Then all the lore about the Seldarine, Lolth, Elven creation from the blood of Corellon and the Tears of Sehanine. I don’t understand how they could trash all that cannon lore?

Edited by - Bruce Donohue on 16 Mar 2020 14:34:15
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keftiu
Senior Scribe

470 Posts

Posted - 16 Mar 2020 :  22:50:34  Show Profile Send keftiu a Private Message  Reply with Quote
Should I type up my Ed replies here? I’ve gotten a few recently.

4e fangirl. Here to queer up the Realms.
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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 17 Mar 2020 :  00:58:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Bruce Donohue

Ok Wooley,

Following your advice, I tried to condense it into the 140 word count as follows:

Hello Ed,
Though this might have been brought up already. D&D made Forgotten Realms its flagship world for 5E. After reading Modenkainen’s Tome of Foes, about Elves, I must admit I am shocked, perplexed, saddened, disappointed & maybe a tad disgusted. To me it is like they threw everything previous cannon, and erased it. From PHBR8, Demihumans Deities, Novel Evermeet Island Of Elves, The PHB for Evermeet Island of Elves, Races of Faerun, Forgotten Realms Campain Seting. Elves and reincarnation really? Chapt 7 in PHBR8 is very specific about that, DHD p.112. Even worst until Loth is dead, no Elf can remain in Avarnaith, seriously? Then all the lore about the Seldarine, Lolth, Elven creation from the blood of Corellon and the Tears of Sehanine. I don’t understand how they could trash all that cannon lore?




You are clearly unfamiliar with Twitter... It's 140 characters, not words.

I trimmed it a hair further and still had to split it into four Tweets to post it. But it's there, now.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 17 Mar 2020 :  01:00:00  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by keftiu

Should I type up my Ed replies here? I’ve gotten a few recently.



I hope I've gotten all of them and just haven't taken the time to post them, yet... But feel free to go ahead and do so. This thread is more about putting it all in one place, and less about who it is that gets the info here. I'm happy to let others assist.

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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 18 Mar 2020 :  16:46:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On the voices and languages of various races:

@jayeedgecliff

I’ve a peculiar query … I mean moreso than usual I suppose.

In Cormyr: A Novel our old boy B’s Netherese accent is described as chime-like; also across much Realms material the languages and accents of Elves are described using similar terminology of “musical” and adjectives involving bells and the like.

I’m curious if you might elaborate? Especially if there’s any real world languages that might be useful references to the sorts of tones, phonemes, cadences that these languages use?

I confess a certain fascination for alien/fantasy philology and linguistics. In my own sf/f settings imagining the languages of the peoples populating it is very nearly as much fun as their psychology, sociology, religions and I’m possibly rambling/babbling, sorry. But one of my alien worlds has a highly tonal language and the regional accent of the character in question is described as musical and chime-like. It just sort of clicked that you have used such descriptions more than a few times yourself and perhaps

Both for having an auditory reference point for so many realmsian languages but if in knowing a region of our planet to explore I trip over a reference for my own peoples’ voices … bonus points.



@TheEdVerse

Sure. Elvish languages have lots of fluid, soft (“S” without a hiss, unless angry) sounds, go up and down in register far more than most human speakers do, ranging over an octave and a half; most humans stay within about six notes, so: the difference between a singer like Enya and an old man singing the Hollywood tune “September Song.” Real-world Puerto Rican speakers have a lot of the darting, swift glissandos elves do (I chose them out of all real-world speakers because I can readily add “when speaking English”).

In addition, elven vocal cords can manage two notes at once (the closest most humans can come is to whistle and drone at the same time), which is why I speak of chiming like bells (I really mean a two-tone chord, but with a clear tone, and that’s most often heard in our real world when church bells are rung).

Many gamers (not me) reach for a Scottish accent when trying to portray dwarves. To me, dwarves may have the burr that some Scots speakers do, but the key characteristic is that they are flat, emphatic speakers: they come down firmly on one note for a syllable.

Gnomes are like softer, quieter dwarves, often described as humming or murmuring when heard in the background or at a distance, whereas halflings are high-pitched but soft-spoken, and talk quickly (think a softer version of anyone talking their way through the vocal of a patter song, like Gilbert & Sullivan’s “When You're Lying Awake With A Dismal Headache {The Nightmare Song}” from Iolanthe).
#Realmslore

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Wooly Rupert
Master of Mischief
Moderator

USA
34002 Posts

Posted - 18 Mar 2020 :  16:47:41  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On magic and psionics, in regards to Abeir:

@vengeful_jarl

Abeir, I know for the most part been purposely kept vague. Could you correct me on some things? Magic itself isn't supported unless it's innate (genasi abilities) or stored (magic items). Would psionics work there? I assume some form of ritual magic, (not tied to the weave) is possible for Gileam to make a deal with Graz'zt prior to being moved back to Toril) or would other magics not tied to the weave like mages from Krynn or Oerth be able to work there?

Abeir is on another plane correct? So it's not in Realmspace as far as a spelljaming ship could reach? Would a planeshift spell work to get you there? Any other planar or geological features to keep in mind?


@TheEdVerse

Yes, psionics work on Abeir. Psionics are innate abilities.

The Weave is a way of accessing the natural energies of Toril; it’s the conduit for what mortals call “arcane magic” (the sort practised by wizards). There are other ways of working magic, alternatives to the Weave, and every one of them that isn’t innate could be described as a “ritual,” so, yes, forms of ritual magic are possible. Mages from Krynn or Oerth using arcane magic on Toril are calling on the Weave, whether they realize it or not; on any other Prime Material Plane world, their spells are accessing the energies of the world through the local equivalent of the Weave, which means there’s a chance that some spells will have different, unexpected effects. (The same applies to mages of Toril, casting spells on another world.) However, on Abeir, we know from observed events that even though Abeir’s arcane magic may not use something called the Weave, and Mystra may not hold sway or any influence there, spells for the most part function the same way.

Abeir is on another Prime Material Plane from Toril, and from time to time (the Sunderings) the two worlds ‘pass through’ each other, with much physical landscape chaos, swapping of features, and other ‘weirdness.’ We also know that the two worlds are very much the same in terms of ‘normal’ conditions when apart (gravity, breathable air, and so on), so a being from one can live out their lives, functioning, on another. Yes, a plane shift spell would work, but if you the caster know nothing about Abeir except its name, you might well end up somewhere else. If you’ve “seen into” Abeir from Toril at any time during the conjunction and the Second Sundering as they moved apart, that counts as “knowing Abeir” well enough to at least end up in Abeir.

Abeir is in Realmspace, but in a ‘pocket dimension’ out of synchrony/synchronicity with the rest of Realmspace, which means that a spelljamming ship could never find it without someone on that ship knowing how, and having the power/magical ability, to ‘shift the ship’ dimensionally, to reach Abeir. Elminster says this can be done, by magically temporarily altering a functioning spelljamming helm, but is dangerous to the operator of that helm, and will draw a LOT of magical power (more than a typical spelljamming ship would customarily carry), likely requiring the permanent draining/destruction of several magic items.
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Posted - 18 Mar 2020 :  16:47:42  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On magic and psionics, in regards to Abeir:

@vengeful_jarl

Abeir, I know for the most part been purposely kept vague. Could you correct me on some things? Magic itself isn't supported unless it's innate (genasi abilities) or stored (magic items). Would psionics work there? I assume some form of ritual magic, (not tied to the weave) is possible for Gileam to make a deal with Graz'zt prior to being moved back to Toril) or would other magics not tied to the weave like mages from Krynn or Oerth be able to work there?

Abeir is on another plane correct? So it's not in Realmspace as far as a spelljaming ship could reach? Would a planeshift spell work to get you there? Any other planar or geological features to keep in mind?


@TheEdVerse

Yes, psionics work on Abeir. Psionics are innate abilities.

The Weave is a way of accessing the natural energies of Toril; it’s the conduit for what mortals call “arcane magic” (the sort practised by wizards). There are other ways of working magic, alternatives to the Weave, and every one of them that isn’t innate could be described as a “ritual,” so, yes, forms of ritual magic are possible. Mages from Krynn or Oerth using arcane magic on Toril are calling on the Weave, whether they realize it or not; on any other Prime Material Plane world, their spells are accessing the energies of the world through the local equivalent of the Weave, which means there’s a chance that some spells will have different, unexpected effects. (The same applies to mages of Toril, casting spells on another world.) However, on Abeir, we know from observed events that even though Abeir’s arcane magic may not use something called the Weave, and Mystra may not hold sway or any influence there, spells for the most part function the same way.

Abeir is on another Prime Material Plane from Toril, and from time to time (the Sunderings) the two worlds ‘pass through’ each other, with much physical landscape chaos, swapping of features, and other ‘weirdness.’ We also know that the two worlds are very much the same in terms of ‘normal’ conditions when apart (gravity, breathable air, and so on), so a being from one can live out their lives, functioning, on another. Yes, a plane shift spell would work, but if you the caster know nothing about Abeir except its name, you might well end up somewhere else. If you’ve “seen into” Abeir from Toril at any time during the conjunction and the Second Sundering as they moved apart, that counts as “knowing Abeir” well enough to at least end up in Abeir.

Abeir is in Realmspace, but in a ‘pocket dimension’ out of synchrony/synchronicity with the rest of Realmspace, which means that a spelljamming ship could never find it without someone on that ship knowing how, and having the power/magical ability, to ‘shift the ship’ dimensionally, to reach Abeir. Elminster says this can be done, by magically temporarily altering a functioning spelljamming helm, but is dangerous to the operator of that helm, and will draw a LOT of magical power (more than a typical spelljamming ship would customarily carry), likely requiring the permanent draining/destruction of several magic items.
#Realmslore

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Posted - 18 Mar 2020 :  16:48:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On becoming a hag:


@Poetinabox

A Realmslore question. How does one become a Hag if not born into one? Would they retain their old abilities and memories or are they twisted too much in the process?

@TheEdVerse

There have always been both spells and rituals involving potions, by which humans can become hags (Gary Gygax’s idea, not mine, though I portrayed this in a long-ago adventure run at a GenCon that he played in, and approved of), and those who succeed (rather than poisoning themselves in the attempt and sickening, withering, and dying) do retain their old memories, and sometimes their abilities (depends on what those abilities are, and how much their bodies get changed), BUT…‘real’ hags can always ‘smell’ such self-created hags, and treat them as despised, lesser beings, fodder to be sacrificed to the swords, fangs, and claws of adventurers and other monsters.
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Posted - 18 Mar 2020 :  16:48:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Dagult Neverember's magic items:

@vincejordy

@TheEdVerse great powerful lore sage,

I hope you haven't answered this question too many times for comfort, but I wish to know how many magical items does Dagult Neverember have?

I know he was an adventurer in a past life, but as Lord Protector, how much more does he have?


@TheEdVerse

No one but Dagult Neverember himself really knows, and that’s one of the things that keeps his foes at bay. No one wanting to unseat him as Lord Protector, or assassinate him, really knows what they’re facing.

(So it’s really up to you, as the DM.)

Elminster suspects Neverember has more than one enchanted suit of armor, as many as a dozen rings, a wand or two, several rods, and a dozen or more other items, including figurines, several magic swords and daggers, and an animated shield.
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Posted - 18 Mar 2020 :  16:49:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Gilgeam ruling Unther:

@rwgs76

Dear @TheEdVerse, when Gilgeam ruled Unther, did he rule it in person, directly through one of his avatars or through his priesthood? One source says he was slain by a reborn Tiamat at some point in late 15th century. Who ruled Unther after his death? Thanks in advance.


@TheEdVerse

Gilgeam ruled Unther in person, and was slain by Tiamat in 1358 DR. After his death, many vied for rule of Unther, and neighboring Mulhorand invaded the realm and conquered most of it (the Northern Wizards, protectors of Messemprar, managed to hold back the invaders from northern Unther, and ruled it).

After the Second Sundering, a second incarnation of Gilgeam was seen again in Unther, and since his return in 1486 DR has been fighting to regain his realm from Tymanther.
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Posted - 18 Mar 2020 :  16:49:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Gilgeam ruling Unther:

@rwgs76

Dear @TheEdVerse, when Gilgeam ruled Unther, did he rule it in person, directly through one of his avatars or through his priesthood? One source says he was slain by a reborn Tiamat at some point in late 15th century. Who ruled Unther after his death? Thanks in advance.


@TheEdVerse

Gilgeam ruled Unther in person, and was slain by Tiamat in 1358 DR. After his death, many vied for rule of Unther, and neighboring Mulhorand invaded the realm and conquered most of it (the Northern Wizards, protectors of Messemprar, managed to hold back the invaders from northern Unther, and ruled it).

After the Second Sundering, a second incarnation of Gilgeam was seen again in Unther, and since his return in 1486 DR has been fighting to regain his realm from Tymanther.
#Realmslore

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Posted - 18 Mar 2020 :  16:49:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On elven fertility:


@LysbethRaven

And in the same vein as the last question, how does the fertility rates differ among elves? For example, could an average elf get pregnant only once a year compare to twice for a drow? Or are they all the same among the various subraces?


@TheEdVerse

As elves long ago mastered magic that allows them to get pregnant when they want to, and not otherwise (so as not to try to bring up babies in times of war, famine, and disaster), and we don't know which individuals use it and which don't, we don't know what the base fertility rate is for any elf subrace. We DO know elves didn't have the fertility problems dwarves faced in recent centuries, and that elves live more in balance with the land and less "have more offspring, now more, now more" (unlike orcs and humans).
#Realmslore


@Greysil_Tassyr

Does that elven control over pregnancy just mean they don't have unplanned pregnancies, or is it a case of they decide exactly when to get pregnant and it happens?


@TheEdVerse

The latter. It doesn't happen "just by itself," mind you; the necessary physical act is still necessary. ;}
#Realmslore


@coolguy73360922

This is what bothers me.The primary reason for decline of elves and rise of human is the population of elves is too small. So why don't they raise their fertility rate?


@TheEdVerse

Here, you assume common-sense social engineering that accepts a common goal, and overrides individual freedoms (not wanting to be pregnant, or raise offspring), in a way that the overall elven population may not accept.

Or as some dwarves have put it, often enough that it became a racial saying, "If you want to tell an elf what to do, be sure to bring your axe."
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Posted - 18 Mar 2020 :  16:50:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On godborn children:


@jayeedgecliff

@TheEdVerse all the recent discussions of Chosen and other gods’ chosens makes me wonder something tangential:

Godly tampering.

For blessing or curse, gift or custom generated Champion … I imagine it’s quite rare but do the gods have the power to make a birth happen?

(E.g. someone barren suddenly becomes pregnant)

Even where one should not be possible? (e.g. a lesbian couple, or even virgin birth)

I’m sure if you stuck any 10 gods you care to into a room asked Why you’ll get no fewer than 15 answers, but if capable do any of them ever even consider doing such a thing?

Are there consequences? The child becomes a beacon attracting the attention of rival gods’ servitors, or something?

I mean the “Champion” thing … could be Lliira finally has enough and makes a child be born hoping, with the mark of her touch they should go out into a shattered and war-wrecked region to bring back their laughter, ease their sorrows, teaching them dances …

Or Tyr creating someone He dreams will become a mighty arbiter of Justice throughout Faerûn …

I mean tbh I already did this with my space opera Realms (it’s complicated and involves a genius who read Number of the Beast too young) once for Reasons Not Yet Fully Realised but I’m interested to know what El or Ed thinks on the matter in the broader Realms, please?


@TheEdVerse

The answer is yes, gods can bring about unlikely or otherwise impossible births. Usually to 'mold' Chosen or prepare backup future host bodies. However, it's VERY rarely done because it costs (permanently lost) a small amount of divine power, and because unless the deity wants to just waste that power, the rearing of a "godborn" takes a lot of time, attention, and effort. And any godborn is a juicy target for rival deities. So it's done only as part of "long game" elaborate strategies, not out of Zeus-like lust.
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Edited by - Wooly Rupert on 18 Mar 2020 16:51:37
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Posted - 18 Mar 2020 :  16:51:14  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Kelemvor and the Raven Queen:



@VikGray


do not wanna disturb you too much, but thats the thing my small brain can't figure out itself. We talked with my friendo about RQ and Kel. What is exact difference between peace that Kelemvor and his realm brings to the souls and Raven Queen's feelinglessness?

@TheEdVerse

Far from being devoid of feeling, the Raven Queen collects memories and strong emotions, usually those associated with loss and tragedy. Many sages believe she’s insane.

Kelemvor judges souls to put them in their proper places, with souls ethically akin to themselves, to then live an afterlife (neither tortured nor knowing joy). He treats the dead with respect.
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