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AJA
Senior Scribe

USA
535 Posts

Posted - 05 Jun 2020 :  00:31:16  Show Profile Send AJA a Private Message  Reply with Quote

Cadella Thylight
A priestess at the House of Wonder. Cadella possesses a slender build and an extraordinarily pale complexion set off by dark blue, almost black, eyes. She is extremely arrogant, and looks down on those not able to tap into the Lady's Weave. Even to mages and devotees of the Lady of Mysteries, she comes across as icy and withdrawn. [ Source: "Wyrms of the North: Klauth," Ed Greenwood, Dragon Magazine #244, p.57. Name/Occupation given. Additional detail by me. ]

Caedan Lythlyn (LG HM F)
A Senior Civilar under the command of South Ward Civilar Talaver "Azure-Hand." Caedan leads the Watch forces at the Southgate, tasked with inspecting the endless streams of merchants, wagons and beasts that pass through into the city, keeping the immediate area about the walls free from obstruction, and with quelling the constant tide of violence, unrest, and lawlessness in the area.

Caeldath "Wolfjaws" (LG HM Ra9/W3)
Served twenty years as a ranger-tracker of the Guard and five as a magister ("black-robe"). Nicknamed for his overlarge, salt-and-pepper muttonchop sideburns and pale, watery-blue eyes. He is well-known in both the outlying districts and farmsteads and the Lower Wards of the city, and uses his contacts there to gain information for his superiors in Force Grey. Has turned somber and introspective in recent months after the death of his wife, Hrella, at the hands of a grey druid in the High Forest.

The Cailleach of the Murkwold
Last of the Cailleachs (Caliagh) (sorcerer-crones) who held power over much of northern Moray. Their dominion of trollkin and firbolgs was weakened by constant battle with the Northmen and finally broken at the Battle of Winterglen. Three other, younger, sorceresses currently style themselves as Cailleach, but their mastery of Art and command of the monstrous natives pales in comparison to their forebears. The Cailleach sent darkenbeasts and ju-ju zombies against the Knights Errant adventurers in 1365DR, mistakenly believing them to be in possession of the spellbooks known as the Zaun Thaumadex.

Calantha Vlurr
A member of the Stonecutters Guild. Master Stonesman of Vlurr's Fine Quarrystones. Her crews cut block stone from the seacoast crags north of Waterdeep. Finds herself in constant need of hireswords to defend her claimed territory (Jeglid's Climb north to The Rook of Senshar) against predatory griffons, stirges and rival guildsmen.


AJA
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sleyvas
Great Reader

USA
9635 Posts

Posted - 05 Jun 2020 :  02:10:11  Show Profile Send sleyvas a Private Message  Reply with Quote
Hey, AJA, I'm going to borrow the werepegasi/uthgardt tribes stories (i.e Bellundrae Brost, Selundrae the ranger, Anathlue "Battle-Blooded", etc....) that we worked out together for some story that's building a weird backstory for a series of characters. Hope that's cool.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Senior Scribe

USA
535 Posts

Posted - 06 Jun 2020 :  19:53:36  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
Hey, AJA, I'm going to borrow the werepegasi/uthgardt tribes stories (i.e Bellundrae Brost, Selundrae the ranger, Anathlue "Battle-Blooded", etc....) that we worked out together for some story that's building a weird backstory for a series of characters. Hope that's cool.

Yeah, of course that's fine. I saw some of your notes over on the Brainstorming Anchorome thread.


AJA
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sleyvas
Great Reader

USA
9635 Posts

Posted - 07 Jun 2020 :  00:22:54  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA

quote:
Originally posted by sleyvas
Hey, AJA, I'm going to borrow the werepegasi/uthgardt tribes stories (i.e Bellundrae Brost, Selundrae the ranger, Anathlue "Battle-Blooded", etc....) that we worked out together for some story that's building a weird backstory for a series of characters. Hope that's cool.

Yeah, of course that's fine. I saw some of your notes over on the Brainstorming Anchorome thread.





Yeah, some rather strange ideas are coming to mind. Things like "can a werepegasi and a "werehippocampi" mate... since both are horse based creatures". Then an idea for "weresealions" who are basically merfolk versions of werelions. The idea is that while in Abeir, some of the shapechangers who are from different worlds and hiding their ability from their neighbors may find a kinship with one another (a rather strange twist on the little mermaid).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Senior Scribe

USA
535 Posts

Posted - 13 Jun 2020 :  03:03:53  Show Profile Send AJA a Private Message  Reply with Quote

Olaun Utham
A native of Chondath and a champion equestrian and "brightlance" (professional jouster). Has a fine-trimmed blond beard and moustache, and wears expensive southern fashions. Noted for his near insatiable love of gambling, food, ale, horses, and women. He has won many jousting titles and races at the Field of Triumph, where he is popularly known as "the Golden Rider." He has lodgings at the villa of his noble patrons, the Bladesemmers.

Olayo of Deneir (LG HM B1)
Son of a Velenese sea captain. Olayo was raised by priests of Deneir after his father's death at sea, and trained as a scrivener and initiate of the Lorelord. He is also a passable singer and musician (he prefers the Mintarn twostring). Can be hired at The Swords Rest in Trades Ward, to transcribe/translate documents or as an extra swordarm on an adventure (he knows little of weapons and combat, but has always yearned to see Faerūn and live the tales of great heroes).

Old Greengnaw
The animate head of one of the dragon turtles slain in the Battle of Waterdeep Harbor. While its' shell was auctioned to a half-dozen jewelers, the meat sold to the Guild of Butchers and its' innards taken by the Watchful Order, the imposing caput itself was claimed by Calathia Frost of the Mermaid's Arms, as battle-spoils. It was enchanted to snarl and gnash its' beak and hung for a time over the rebuilding festhall but eventually disappeared, stolen by unknown agents. The disembodied head of "Old Greengnaw" still pops up from time to time across the city, frightening fishwives and late-night passerby in what most believe are pranks committed by bardlings from New Olamn.

Old Shadowheart
The Witch of the Wards. A popular figure in the folklore of the city. Tales of Old Shadowheart are numerous, and mostly designed to scare young children, or to provide cautionary tales about wandering about in dark alleys or abandoned buildings. "The Witch of the Wards" is a hulking, cackling old crone who haunts the dark places of the city and is always accompanied by creeping fog and wild alleycats. Her lair, where she takes all her captured children, is said to be a cave somewhere on the slopes of Mount Waterdeep.

Old Zzrauldyna
The Three-Mawed Terror of the Troll Hills. A creature of common legend in the tales of the city. Mirt the Moneylender often claims to have battled it.


AJA
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AJA
Senior Scribe

USA
535 Posts

Posted - 16 Jun 2020 :  02:39:49  Show Profile Send AJA a Private Message  Reply with Quote

Danthos Wavesilver (LN HM Aris4)
A young noble of House Wavesilver. Sailed with the crew of the Dreaming Sun for the Far Lands of Anchōromé. Killed in battle with the corsairs of the Sea-Spanning Armada, at the Seige of The Last Harbor.

The Daring Men of Delimbyr
Well-known adventuring fellowship. Led by the cavalier Imshrae "Bright-of-Blee." Last seen riding towards the Far Forest and the Nether-hold known as Hänkathra (where spell-sealed doors still hold fast the crumbling riches of an elder realm, and The Maid of Strange Shapes stalks about on what the elves call cenadlatha, or "ill-winds"). The most enthusiastic of the Men, the warrior Hethlorn (far-famed for sporting the starry pelt of the lammasu Nemmernanther Frost-Spangled, which warmed his shoulders and snarled the most monstrous phrases at passerby), famously told the assembled taproom of the Bowels of the Earth that if they did not return in a years time, to mourn them not but, rather, seek their accumulated treasures "by the Standing Fist." Given that incredibly vague hint, it is presumed that their cache still lies undisturbed.

Dulthast
Retired sellsword. Had a long and somewhat-profitable (mostly through looting) career in the Western Heartlands. Settled down to a cottage and a wife and a dozen children outside of Amphail. Author of A Well-Worn Whetstone: Twenty Years of Spilled Blood (includes a personal account of fighting at the ruins of Dragonspear).

Dulun Juthboots (LN HaM)
Proprietor of Nob Nar Laughed, a Snail Street tankard house named for a line in the famed Hin song, The Ballad of Nob Nar. Has a serving staff of two sons, three daughters, and seven other Hin recently arrived from the Purple Hills of Tethyr. A fourth daughter, Bellithbow, is an acolyte at the Shrines of Nature.

Dumpledown the Red (CN GM B4)
The Russet Rakehell, The Demagogue of Dock Ward. One of the most infamous of the city's advocates (paid orators who will appear in Lord's Court with an accused and give advice and speak and engage in debate with the magisters and the assembled court). A close confidant of Mloros Tharvast (the owner and printer of On My Word as a Sage, one of the city's more bawdy and salacious broadsheets).


==================================================


Darrambur Sultlue [ Source: Ed Greenwood Presents: Elminter's Forgotten Realms, p.130. Name/Description given ]

Dethnar Ruldegost [ Source: A 03/29/13 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

Dundelmer and Trioth Phull [ Source: A 09/21/05 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]


AJA
YAFRP

Edited by - AJA on 16 Jun 2020 02:41:09
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sleyvas
Great Reader

USA
9635 Posts

Posted - 16 Jun 2020 :  15:47:17  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


Olaun Utham
A native of Chondath and a champion equestrian and "brightlance" (professional jouster). Has a fine-trimmed blond beard and moustache, and wears expensive southern fashions. Noted for his near insatiable love of gambling, food, ale, horses, and women. He has won many jousting titles and races at the Field of Triumph, where he is popularly known as "the Golden Rider." He has lodgings at the villa of his noble patrons, the Bladesemmers.

Olayo of Deneir (LG HM B1)
Son of a Velenese sea captain. Olayo was raised by priests of Deneir after his father's death at sea, and trained as a scrivener and initiate of the Lorelord. He is also a passable singer and musician (he prefers the Mintarn twostring). Can be hired at The Swords Rest in Trades Ward, to transcribe/translate documents or as an extra swordarm on an adventure (he knows little of weapons and combat, but has always yearned to see Faerūn and live the tales of great heroes).

Old Greengnaw
The animate head of one of the dragon turtles slain in the Battle of Waterdeep Harbor. While its' shell was auctioned to a half-dozen jewelers, the meat sold to the Guild of Butchers and its' innards taken by the Watchful Order, the imposing caput itself was claimed by Calathia Frost of the Mermaid's Arms, as battle-spoils. It was enchanted to snarl and gnash its' beak and hung for a time over the rebuilding festhall but eventually disappeared, stolen by unknown agents. The disembodied head of "Old Greengnaw" still pops up from time to time across the city, frightening fishwives and late-night passerby in what most believe are pranks committed by bardlings from New Olamn.

Old Shadowheart
The Witch of the Wards. A popular figure in the folklore of the city. Tales of Old Shadowheart are numerous, and mostly designed to scare young children, or to provide cautionary tales about wandering about in dark alleys or abandoned buildings. "The Witch of the Wards" is a hulking, cackling old crone who haunts the dark places of the city and is always accompanied by creeping fog and wild alleycats. Her lair, where she takes all her captured children, is said to be a cave somewhere on the slopes of Mount Waterdeep.

Old Zzrauldyna
The Three-Mawed Terror of the Troll Hills. A creature of common legend in the tales of the city. Mirt the Moneylender often claims to have battled it.





Those last 3 are all great, and I may come back later for them... oh and Mirt lies.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Senior Scribe

USA
535 Posts

Posted - 20 Jun 2020 :  00:42:06  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
Those last 3 are all great, and I may come back later for them... oh and Mirt lies.

The trick is not in knowing that Mirt lies; the trick is in catching him in that lie.


AJA
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AJA
Senior Scribe

USA
535 Posts

Posted - 20 Jun 2020 :  00:47:04  Show Profile Send AJA a Private Message  Reply with Quote

MISC'LLANEA
"I do love these ancient ruins. We never tread upon them but we set Our foot upon some reverend history." (John Webster, The Tragedy of the Dutchesse of Malfy, 1623)

==================================================

The Lake of the Long Table
In the soft, wooded hills of the western High Forest, a ways south-and-east of the remnants of Lost Lothen, is the lake the elves of old named Marlanthorel (and sometimes, in the writings of that age, as "Ylabell's Long-Table"). Close by the western shore here is an ancient sort of stone altar, or table and basin, formed of hardstone and moss-agate, positioned in such a manner to perfectly capture upon itself that first high orange glow of the morning that the elves call anathorein, said to empower enchantments relating to warmth, and silence, and transparity (purity, as relates to springs, and lakes, and rivers). It is carved with ivy and branching tree-trunk, and runes relating to Aerdrie Faenya and Felarathael, and ones referencing it's construction by agents of the Aryvandaar Empire, sometime after the First Crown War.

Splendelwalk Castle
That half-toppled mound of old, mossy stones, tall weeds and vibrant fiddle-fern that was once a noble retreat of Phalorm; also once known in song and verse as Bright-Summer (and now better sung of as "Those pale ruins where bright hopes are fled, and courtyard and hall now lie, trod only by the dead"). Many of the still-extant chambers below have been cloaked in lasting antipathy/sympathy spells, seemingly at random, laid down in some sort of bizarre experiment by the beast-melders and naturalists of the Norlathiir (The Followers of Norlath, or "The Shapers In Silence and Seekers of A New Way," cast out of Amn), who made the underground their residence for a time, before they too were slain and scattered by the very creatures they lured here.
      Aside from whatever paraphernalia the Norlathiir unwillingly left behind, the ruins of Splendelwalk are also said to still keep both The Sere-sword (The Sword of Horrid Wilting) and Nrusker's Fulvid Coat, both of them battle-trophies seized by the ancient lords of Phalorm from their orcish enemies. More recently, there is heavy rumor that the catacombs are also currently host to The Rod of Wond'rous Energy (a potent artifact of the Morninglord's faith), hurriedly stashed there by denizens fleeing the field of battle at Dragonspear.

Hauruluntaur
[Horrel-LUN-taur] The Starbridge, Where the Gods Go to Gaze Upon the World. Located on the seventh and final snowy ledge far above the treeline of Mount Vision. Little known outside of the aarakocra of the Star Mounts (who refer to it as the place "Where Chikurra and K'ooriall First Made Roost" and, though a holy place, take care to avoid it, and do not send their elementals there either as they swiftly lose control of them), initiated faithful of both Mystra and Angharradh (who also consider it an elder holy place of their respective faiths), and those fortunate enough to possess an original copy of Rastrarr's Things Not Generally Known (later editions of which – including the one housed within Candlekeep – all seem to be missing the following passage: "on that high aerial peak where stands the visionary stone, cold and azurine, which presents its sooths, glittering and thin, burnt and blackened, etched forevermore upon the psyche and the soul of those foolhardy enough to survive the journey upwards in search of it").

The Old Woman
A steep-sided hillock of deep ravine and grey-green foliage, slumped on the shoulder of Faethuskra, the easternmost mount of the Lost Peaks. High on one side can be found the occurrence known as "The Eyes of the Old Woman" (phantasmal manifestations of gold and red, glimmerings in the dark, visible from afar; unexplained gatherings of will-o-wisps and faerie-flies dancing in the fading light of cool Autumn evenings).
      Low on the north-western flank of the hill arches the giant green spray of the Mallonmluir [MAL-lon-LOOR], a huge old durmast-oak that has rooted itself in the yellow rock and scree here. Its' roots surface in great tangled loops and knots, forming dark hiding-places for dunstripe (slevvercat) and dire vole. Faint carvings in the rock reveal an ancient dwarf-door, and through that a smoothed shaft hewn in the earth heading down into the depths. This passage soon opens into a square-pillared chamber, bare and blackened, with a low, arched vault overhead. The chamber itself is pierced with a few badger-warrens of the type used by gnomefolk and holds only an altar and a few plundered tombs, marked with the vulgarities of the goblinfolk. Despoilers and seekers alike have sometimes reported of being randomly assaulted by variations of ball lightning; whether this is connected to the nearby will-o-wisps or is a fading defense mechanism of the Stout Folk or something else entirely is thus far unknown.


AJA
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AJA
Senior Scribe

USA
535 Posts

Posted - 24 Jun 2020 :  03:49:08  Show Profile Send AJA a Private Message  Reply with Quote

And another nada, zilch, zero, this time to the Z's (Zed's dead, baby. Zed's dead)

==================================================

Zaerth Mellimyn (CN HM)
A successful investor and land-owner in the city. Zaerth is currently part-owner in a business importing massive blocks of psaedros from quarries in the Moonshaes. Enamored of the stone's pink-and-mauve coloring (indeed, he habitually wears clothing dyed to match), he aspires to see it replace marble and hardstone (granite) as the city's most commonly used decorative stone. He has, of course, ordered the facade of his own mansion refurbished, entirely sheathing it in psaedros (after which his unfortunate neighbors promptly re-named it the "Mighty Mauve Misfourtune"). Rotund and fat-fingered, with a high, nervous sort of laugh.

Zanph the Gleg
Fat, easygoing. Clever and sharp-tongued. Author of the popular lowbrow chapbooks, "Luskan Chamberpots" (references the ancient but still exceedingly popular Waterdhavian joke, "how many Luskars does it take to empty a chamberpot?"). The chapbooks are full of similar simple insults, low limericks and coarse characterizations, and target mainly barbarians, Amnians (especially Amnian merchants) and the aforementioned inhabitants of the City of Sails.

Zanthus Greencloak (LN HM Aris3/W9)
Member of the Knights Errant adventuring fellowship. A tall, highly intelligent, scholarly mage, educated in some of Silverymoon's finest schools. Hoplessly in love with Aleena Paladinstar, he could not bring himself to tell her of his affections until he gathered enough money and social respect to ask her father, Piergeiron, for her hand. Unfortunately, his quest for social standing suffered frequent setbacks due to his associations with the Knights. Calm and stoic to the point of bursting, he often took out his pent-up angers out on the foes he fought, with the aid of a pair of Netherese blast scepters named Null and Void. Died in the Dungeon of the Crypt, killed by the mage Maaril.

Zaun Orl
A southern spellcaster of fierce powers and fell reputation. Travelled in the company of a guard of no less than seven helmed horrors. Consigned to the Meandering Manyrealms, a theoretically endless string of extra-planar mazes crafted by the mad Netherese archmage Relvrammeth. It is believed that Zaun Orl still remains trapped in the Manyrealms, where he seeks a means of escape and plots revenge against his imprisoners, the sorceress Belshareen Azurean and the rest of the Knights Errant adventurers. His spellbooks, the self-titled Zaun Thaumadex, were stolen after his disappearance by the thief Bexell "Silkenfingers," and sold to an unknown bidder in the eastern Realms.

Zeburon (LN HM F8)
The once-and-again guardian of the sorceress Belshareen Azurean, the Lady Mage of Lion Street. Tall and well-muscled, with strong, scarred features. Kept his head shaved, which accented his high forehead and dark, piercing eyes. A former slave and gladiator in the Blood Arena of Manshaka. Had his tongue removed for transgressions against his former masters. Unshakeably loyal to his mistress, who delivered him from his captivity.
        After his 1372DR death at the hands (and slaying spells) of Thayan death mages he was reconstituted into a (still mute, still towering) construct whose mottled form glows like living coals. He continues to wear his gauntlets of ogre strength and to wield the giant, curved-and-crimson-hilted Blade of Almbrahad (a weapon of ancient Jhaamdathan make which provides clear thought and freedom from outside influences – akin to the powers of a ring of free action and an amulet of mind protection).


==================================================


Zantravas Rolovantar [ Source: The novel Silverfall: Stories of the Seven Sisters, p.115. Name/Occupation given ]

Zarorn Maerklos [ Source: A 02/04/20 Twitter reply to @TheEdVerse by Ed Greenwood. Name/Description given ]


AJA
YAFRP
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AJA
Senior Scribe

USA
535 Posts

Posted - 24 Jun 2020 :  03:57:23  Show Profile Send AJA a Private Message  Reply with Quote

The Water Läl (now better known as "The Grey Ripple" of Mintipur Moonsilver's Back Through the Old Woods)
Born from obscure origins in a deep-spring nestled in the wooded highlands south-and-west of fallen Mhiilamniir. First comes to note wending its lazy way through the busy, noisome wood commonly called The Blackbird Broods (or Ilseiyador, the "Shadow Trills" of the elves, where once fought, and fell, Alsūndrae, a hero of the The Seven Citadels' War whose arrows, pinioned by the radiant tresses of a goddess, never failed to find their mark nor slay thrice their number when loosed in battle) before turning sharply eastwards in passing the stony notch of Maélandra's Vault, where the headless figures of elf and dwarf, now worn and defaced, struggle to maintan their lonely guard, and then cascading over the low rocky falls of the Ereglint (The Falls of Light Laughter), where woodland fae of various types still gather, but is now considered a prime hunting and fishing spot for nearby tribes of gnoll (Xul-Ugar, Three-Notch Jawbone, ordered by Gnaagnakh the Great, "Gasher of Flesh and Gnawer of Foe," who bathe in the river here as a show of strength despite dogmatic gnollish views about self-cleansing; and Vruulkug, Banded-Stripes, led by Pack-Mother Zagknashra "Wrinkle-Jaws," whose warrens are secured behind a variety of cunning traps and pits) and swiftly finishing its journey southward again to meet the Delimbyr at Orūlshold, the rocky tor in the low foothills nigh the Greypeaks where The House Between The Waters, mastered by Orūlast (Old Orūl or Orūl Owl-Eyed, who was framed in ebon and silver, gilded and broken, and armed with those pale scrolls that commanded the fates of life and death) once stood proud.


AJA
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AJA
Senior Scribe

USA
535 Posts

Posted - 27 Jun 2020 :  04:46:13  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by AJA

"What are enchanters?

My lad, enchanters are those who shape the sun as it moves across the sky
Those who place flash and sparkle upon the brook as it flows
Those who etch patterns on a new blanket of snow, shadowy and faint
Those who hurl the stars through the black void of Night

Enchanters are those who bring forth all the sweet of the world
And that which would otherwise be but dimming memory in a joyless dream.
"
        Dulspiira the Azureous
        said to one of her apprentices on the eve of the Autumn-Weavings
        Year of the Old Giant, 1111DR

that was really pretty. Hopefully her apprentice wasn't infatuated with her as young boys are wont to be.



Oh, there were many lads and lasses who were so smitten, especially in her younger and more effervescent days. Unfortunately for them, Dulspiira always maintained strict personal prohibitions against that sort of thing, viewing it as a particular hindrance towards the nurturing and training of those given into her care by the Mother of Magic. "If you really and truly care for them, then use that passion and energy in teaching them to love the Art, not thyself," as she was known to say (while giving a whole lotta side-eye to those wizards who made habit of romancing their younger, highly-impressionable students).


Also, I'm bringing this back up now because I'm in a private discussion on the matter of "that's not what enchanters are," and I'm torn between whether the proper response should be;
quote:

Dulspiira is the one who cleared the grey, acid heavens and won the day at The Battle of Bending Skies;
Who trained close to three-score whelps in the ways of the Art, with not a-one falling to the dark lures of tyranny or necromancy;
Who planted her staff firmly in the burnt and blackened heath at Elkantor and spoke the enchantments which ended in the elven "eleth änna ebran" ("I will not waver"), as she faced down Varaulashtar "The Black Smoke of Ruin" singlehanded;
Who, as a weaveghost, circled about the casters at Faer'tel'miir lending them her energy, and, in the final moments, gladly gave up her afterlife in support of the Blackstaff's vision of "A World That Could Be."

So, I trust her words over yours. Your vision of the Art is far too narrow, and revealingly classicist, and obviously tainted by the pervasive brainwashings of rigid old pedants like Vangerdahast and Maskar Wands! Faerūn is larger than your feeble attempts to categorize and bind it!

or;
quote:

Sez you. I've got that unreliably-narrating bastard Elminster sitting on my futon right now, and he's eating all my dill pickles and Haribo gummi bears and Ben and Jerry's cinnamon-buns ice cream, and he's giving me two thumbs (and a full-scoop) up, so there.

??


AJA
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sleyvas
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USA
9635 Posts

Posted - 28 Jun 2020 :  19:40:07  Show Profile Send sleyvas a Private Message  Reply with Quote
Hey, AJA, take a look at the "silly contest - bad names" thread. I caught an idea to make one NPC and it turned into a whole team. Its very much based on my idea of ellefolk/arak/shadow elves from the "shadow rift" module as having a different group that escaped to Selune long ago, so I figured I'd put it in a different thread, but there's a little tip to one of your NPC's in there.

Oh, and as to the previous question... definitely the first response … now I'm off to google some of that to figure out which names are yours and which are canon. Faer'tel'miir is so ringing bells, and I know not why.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 28 Jun 2020 19:49:34
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AJA
Senior Scribe

USA
535 Posts

Posted - 29 Jun 2020 :  03:38:05  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
now I'm off to google some of that to figure out which names are yours and which are canon. Faer'tel'miir is so ringing bells, and I know not why.

Faer'tel'miir was "ringing bells" all across the Weave when it was transformed into Rhymanthiin (Hidden City of Hope) at the end of the novel Blackstaff. The rest are made up. Bending Skies I figured to be a battle against the Army of Darkness. Elkantor was briefly name-dropped back on page 15 (12 Nov 2019 with Eric L. Boyd follow-up). Varaulashtar could be either red or black wyrm (or perhaps planar fiend?).


AJA
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AJA
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Posted - 29 Jun 2020 :  03:42:43  Show Profile Send AJA a Private Message  Reply with Quote

(Blame Ed)


There is a place in Waterdeep
They call Undermount'n
Its been the doom of many a swordhand
And Torm I know I'm one

My mother was a spellthief
She stole from mage and priest
And met her doom on Level Three
Downed by spell-less beast

Now the only thing a delver wants
Is to plunder and get paid
But the honest truth of venturing
You'll just end up unmade

Oh mother you didn't tell me
Not to do what you had done
Spend short life in desperate misery
In the halls called Undermount'n



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quote:
Originally posted by AJA

quote:
Originally posted by sleyvas
now I'm off to google some of that to figure out which names are yours and which are canon. Faer'tel'miir is so ringing bells, and I know not why.

Faer'tel'miir was "ringing bells" all across the Weave when it was transformed into Rhymanthiin (Hidden City of Hope) at the end of the novel Blackstaff. The rest are made up. Bending Skies I figured to be a battle against the Army of Darkness. Elkantor was briefly name-dropped back on page 15 (12 Nov 2019 with Eric L. Boyd follow-up). Varaulashtar could be either red or black wyrm (or perhaps planar fiend?).





Yeah, I didn't want to say it, but my feelings were that it was Rhymathiin without checking. Thanks because I got sidetracked. I did recognized Elkantor from this thread, but was thinking you had pulled it from something else (it was related to Phalorm, right?).

Oh, and while Varaulashtar could be a wyrm (and that makes perfect descriptive/dramatic sense)…. and I only thought about this AFTER you said "it can be X".... but what if it were literally "The Black SMOKE of Ruin". By that, I'm picturing like a black, smoky cloud of something like witchweed mixed with burning anything it touches. Maybe something that feeds on magic and makes casters find it hard to concentrate. So, she had to face it down and just grind by her will to feed it so much magic that it popped, but the continued strain "pulled into the weave" as a weaveghost. Might be overkill since she also fed herself into Rhymanthiin later, but the idea popped in my head, so I figured I'd mention it.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Ikvern "Eyes" Bolderast (N HM T2/Exp3)
The silent partner of Guthlakh "Hands" Imyiir, proprietor of the Sailor's Own tavern of Dock Ward. Once the captain of the Erembeldra's Embrace, a rather successful freebooter. Ikvern has some skill in crafting colorful and precise maps and folios, and is the source of the nautical charts that Guthlakh sells from behind his bar. He is also a local contact for the Red Sashes, and can arrange for an individual who has attracted their attention to fall prey to a hired squad of dockside rowdies, or to be shanghaied by a press gang from an about-to-raise-sails blacksail.

Ilaegros Brandeth (NE ½EM Vampire T5/Sor7/Assassin5)
The Cold Cunning, The Night's Dark Embrace. The older half-brother of the deceased adventuress Tcharess Brandeth. Has black hair and eyes, and a well-trimmed moustache and pointed beard. His skin appears cold and bluish ("like that of a frost-rimmed corpse," according to the mage Zenvelym), a result of both his moon elven heritage and his current undead state, and several severe battle scars can be seen from under the cuffs and collar of his clothing. When stalking prey, Ilaegros wears simple leathers and a hooded half-cloak. He saves his extensive wardrobe of southern silk and finery for when he is in his private quarters on the third floor of the Sign of the Silvered Star.

Ilasera "Coldhands" (CE HF F6/Sor4)
The daughter of Ilaegros Brandeth and the Uthgardt barbarian Rraeldha of Winterswelf. She now serves her vampiric sire as bodyguard and as his eyes and ears in the daylight hours. Dark of hair and eyes and temperment. Pale, near-flawless skin heavy with freckles on her shoulders and the bridge of her nose. Her elven heritage manifests itself in her long, thin fingers, which wield both whip and wand mercilessly.

Ilighrist of the Commons (LG HM P4 of Ilmater)
The current "Master of the House" of The Commons, a South Ward orphanage operated by agents of the Lords (Durnan, in particular, has gained many Red Sash agents through those foundlings raised here). The city watch also recruits extensively from those children taken in here. Fastidious about his dress and personal hygiene, especially his well-manicured fingernails. Large hazel eyes and a soft, lilting speaking voice. Has a rather nasty scar running the left side of his face, from ear to jaw.

Illasrae Eirontalar (N HF Aris2)
A young noble of House Eirontalar. Tall, fair-haired, quiet. Owns a magical pendant that can call forth around her vibrant motes of faerie shaped as tiny hummingbirds. The pendant is linked to a larger obelisk in the gardens of the Eirontalar villa with similar properites. Known as The Bejeweled Garden, it was created as a gift from the hierophant Eftoon The Fierce, in recognition of Eirontalar efforts in sustaining the holy grove that would later become known as The Shrines of Nature.


==================================================


Ieiridauna Amalree [ Source: Character Profile: Ieiridauna Amalree <wizards.com/default.asp?x=books/fr/ieiridaunacp>, and the novels Elminster's Daughter and City of Splendors: A Waterdeep Novel. Name/Description given ]

Ierithue Steelhawk [ Source: Waterdeep News: Double Wedding On Spindle Street <wizards.com/default.asp?x=dnd/wdn/20051130a>. Name/Description given ]

Ilvart Lunth [ Source: A 02/01/20 Twitter reply to @TheEdVerse by Ed Greenwood. Name/Description given ]


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Iymbethilspar, The Star-Bright Mirror
[Imm-BETHIL-sparr] On Faerang's Doom in the Rauvin Mountains, nestled under the abrupt, sheer hardstone not far from the Hollowstones, that curious clutch of rounded boulders rumored to be the long-petrified eggs of giant land-wyrms (emptied out in the service of fiendish design or wizardly device, most say), is a pebbled tarn-lake of dark, unknowable depths by day and quiet, mirror-smooth surface at night, an immaculate reflection of the bestarred heavens above. This lake, Iymbethilspar, is often said to directly bear the name of the dragon Iymbethelrandygho "Scales of Storm-Tossed Stars," who spent much of her her time perched above or noisily bathing in it (and on whose high authority many wizard-moots were safely held at the Rainbow Gorge), but also bears the same Common-name as the legendary "Star-Bright Mirror," the battle-shield of Sehanine Moonbow, in whose waters it was said to have been quenched during creation (and later lost during the battle of The Hill Below The Mountain, torn from her grasp and sunk into the earth by the great gorgon-duhr of the Ormlaugkh).
        In elven history from the age of Sharrven and Netheril these waters were the site of The Arching Moon-Bridge where Elandeira and Imbruil, the boon companions of Ostelora Greygrivven (the benignant and splendid Lady of the Laughing Shallows and the Dreaming Pool), implored the goddess Sehanine in their sadness and fierce resolve to aid them in reaching the floating enclave of Irduir Nelm by chaining the starlight fallen on the sorcerous rock overhead with that reflected in the waters below, that they might climb up to reach their goal and satisfy their vengeance.

(Legend follows that once there they found a wondrous paradise full of tiered pavilions and the passing waters of a thousand terrestrial streams, and a ghastly hell of thin, shadowed souls who crouched there upon the staired banks, drained to the fullest by the foul necromancies of the arcanist Irduir Nelm, who would stretch forth his hands and turn the sky dim with dark storm-lashings, where only the slightest crescent of the moon peered through. It was there that the companions gained their vengeance and left the masterless ruins burning and drifting alone, all honor debts paid, and returned long past the dawn, having satisfied their blood-lust but become aged and wrinkled and no longer clear of eye. Imbruil's weapon, the deadly crimson-edged scimitar known as Angūrash ["The Last Rim of of the Sinking Sun"], which separated the youthful head of Irduir Nelm from his hoary skeletal shoulders, was later taken and wielded by the northern hero Rhembrul, before his own ensuing death at the hands of the Black Horde)


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Edited by - AJA on 14 Jul 2020 00:44:37
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Iymbethilspar Addendum
(which really doesn't have much to do with Imbethilspar, if we're being honest)

==================================================

Ostelora Greygrivven (the benignant and splendid lady) was a druid of giantish blood and water genasi heritage, born from the line of the godling Rūk of the Black Club. She defied the arcanist Irduir Nelm and made an enemy of him. Some say this enmity was over his lust for a set of curious moss-covered stones, formally left in her care by The Walker In The Woods, a green-bearded outlander of great age and antlered headdress. Regardless of reason, Ostelora was was whirled away without consent to the Nether-rock overhead, and was there slain by Nelm's foul life-draining spells.

The Laughing Shallows was an independent holding on the shores of the Narrow Sea, whose timber reserves were plentiful, and supplemented by fishing and various low-mines of black copper (redruthite, copper-glance). The main settlement was organized around the gentle eminence of The Dreaming Pool, a holy place of Selūne the Great Portender (Netherese Selūne, as goddess of divination and dreams).

The Dreaming Pool fell victim to the desertification of Anauroch as did all else but still exists today, buried far under the sands, as the warped and feverish maw called The Mouth of Nightmares (brackish and caustic shallows around a roiling and malevolent blow hole which no longer offers up mystic lore or flashes of divination, but instead sucks the foolhardy down into the dark chasms under the Anauroch where only dreadful and gruesome terrors await (and possibly ixan, silt horror, or gauth; reports vary). This unholy place has since become the lair of Haurulcanthra, The Anhydra of fearsome legend, a monstrous mixing of hydra and yellow (salt) dragon [ the latter found in Dragon Magazine #248, "(The Return of) The Missing Dragons," Richard Alan Lloyd, p.27 ]. The dark energies of this place, combined with assault by the Anhydra's breath weapon(s), have also served to create a number of salt-zombies, which range out from their buried place of death to hunt for living nearby.

The enclave of Irduir Nelm, left burned and drifting, went through a series of adventures before being found by faithful of Loviatar (drawn by the echoes of the agonies inflicted upon Nelm's victims), who set great spell-wrought chains upon it and brought it down to Faerūn proper. The waters and their enchantments are now gone, but the pavilions still survive, grounded in the Nether Mountains, rebuilt as the Lady's Hand Monastery.


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Harlaglem Wintermist
A Master Harpist of Twilight Hall. Author of Talks With Friends Long Lost, an accounting of the master bards and puissant harpists of the Savage Frontier and their works (accurate as of the 1350's DR). The pages of which are also widely considered to be thoroughly entwined with secret notes and information for the benefit of Those Who Harp (the written lyrics for Annätha of the Well, The Hunter's Vow, By The Winter Sea, Dance My Merrilees Dance, and Softly When the Siren Calls, in particular, contain passages not widely sung, which most including the author claim are long-standing regional variations, but others say are proof of coded missive).

Harlammand "The Bold" Burlestar (CN HM Aris1)
Trollkiller, The Boldstar. A minor member of the Hawkwinter clan (by marriage to Laeruldra Hawkwinter, grand-niece of Lord Eremos). More known for his prodigious appetites and outlandish claims of martial superiority than for his (self given) appellations. Mockingly referred to as "Lord Swing-A-Sword." He actually did dispatch a troll once, in the southern Evermoors – by setting its' quivering remains alight after his guards and hired guidesmen hacked it into manageable pieces. A native of Turmish.

Harlhabban Drost
The Maker of Gargoyles. Dark of hair and beard. Slanting, ill-matched eyes. Taciturn and saturnine.

Harlhavvan "Fullwonder" (N HM Adp5 of Azuth)
Proprietor of Fullwonder's Wondrous Weals and Wares (Slut Street, Dock Ward. "Charms and cure-alls. Curer of all curable ailments, healer of all healable wounds, prolonger of the natural lifespan. Perfect vigors, sovereign antidotes, universal elixirs, powders of projection, secrets of perpetual life, health and youth & etc."). In truth, most of his "divine remedies" come from his knowledge of how to prepare a bluestone solution: powdered bluestone (sodalite) added to plain water lit by any magical radiance yields a potion that acts either as a neutralize poison (non-magical poisons only) or heals 1d2 points of damage (and if added to any magical healing potion, it adds both a full neutralize poison function and an additional 1d4 points of restorative boon to the draught). Has a standing business relationship with the Xanathar, and often has one or more street toughs laid up in his back rooms with wounds suffered in robbery attempts or back-alley brawls.

Harshnag the Grey (CG Frost Giant Male)
Known in Waterdeep mainly through wild tavern tales and urban legend (where he is most often referred to as "The Thunderer on Mount Sar" or "The Watcher on the Peak"). Harshnag is a member of Force Grey and a secretive defender of the City of Splendors. Small for one of his kind, outcast from his clan due to his overly good tendencies and his unusually sharp intellect. Harshang makes his home in the High Hoarfast, a former cloud giant castle now tethered to the heights of Mount Sar. He enjoys sneaking into the city, concealing himself and passively watching, disguised as one of the golem boat-pullers in the harbor, or as one of the countless, nameless pieces of statuary that adorn courtyards and noble demenses, observing the passing populace and their daily routines (a deception thoroughly aided by his ring of illusions).
        Harshnag is a follower of no particular deity, although his philosophy borrows equally from the giantish faiths of Hiatea ("Defend nature and nurture growing things. Protect the young and defenseless"), Iallanis ("Always strive to do as many good deeds as possible as no good work goes unrewarded"), and Stronmaus ("Celebrate your freedom, and ensure that all deserving of a free existence are able to do so, for freedom is the greatest bounty one can bestow"). [ Source: City of Splendors - Campaign Guide, p.73. Name/Occupation given. Additional detail by me. ]


==================================================


Harondus Sardgard [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.109. Name/Occupation given ]

Harrigo [ Source: Waterdeep News: Confession in Flavauro Slaying <wizards.com/default.asp?x=dnd/wdn/20060315a>. Name/Description given ]


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Sharra's Bold Band
Local adventuring fellowship. Led by the scarred, grinning Tymorite Dursharra Lanthaen. Reported finding a gate amidst a rockfall deep in the Kryptgarden, to "a realm of beasts under dragon rule." Left the city and vanished not long thereafter, presumably through thier discovered portal.

Sheiraya Blaskarn (LN HF Aris5/SP10 of Red Knight)
The current "Sword of the Frozenfar" (roving envoy, and commander of Waterdeep's northern forces in times of war) and highest-ranking priestess of the Red Knight in the North. Stocky, somewhat squat build, harsh, high cheekbones and hawklike nose. Piercing, slate-grey eyes that seem to take in and measure everything and everyone around her. Carries herself with an authoritative (verging on imperious) bearing, but is quite capable of speaking plainly and openly when needed. She prefers simple, functional dress when not engaged in diplomatic affairs, but is never without her signature white sash, trimmed in gold and decorated with the twin sigils of the Red War College and the Order of the Red Falcon. When in battle she is an imposing figure, decked out in full plate armor of the deepest crimson and a full-sized shield to match, both polished to a high sheen.
        Shieraya is a native of Tethyr and daughter of one of the first instructors at the famed Red War College. She was entered into the priesthood in 1359DR and quickly rose through the ranks, becoming a College instructor herself, a member of the prestigious Order of the Red Falcon, and even an adjutant to the Lady Bloodhawk, highest of the Red Knight's mortal followers. In 1367DR she was sent north to oversee the strength and development of Faithful chapters in Tempusan churches. Using the House of Heroes as her base she helped to train a number of city Guard officers and was an influential figure in planning the 1369DR war with the forces of the Ice Bear. More recently, Shieraya was picked by the Lords to replace the departing ranger Aluar Zendos as commander of Waterdeep's northern forces – in return, it is rumored, for an expansion to the House of Heroes and greater say in military matters. There have been grumblings among Tempusans about one "not of the true battle faith" recieving such a high posting, but they have been muted somewhat by the rumored concessions.
        Shieraya has had little direct field-experience as a commander of men, although she has shown herself to be a master strategist (as one might expect), who never enters into an ill-considered battle. She is keen to strike alliances when possible, but when the odds turn against her such alliances may quickly turn into casualties of war. It is as a diplomat and ambassador that her true talents shine through, and she often uses her abilities to cut through the verbal fencing and skirmishing that often occurs in ambassadorial dialogues. In this regard, she is much better suited than her predecessor Aluar Zendos, whose blunt, rough-edged nature was more suited to addressing troops and settling frontier disputes than navigating the balls and courts of the Lord's Alliance cities.
        Her favored possession is her scarlet greatshield +2 (The Red Wrath, Sheiraya's Wall), the surface of which has been enchanted with a symbol of hopelessness (can be triggered three times per day, by verbal command ["nauldra"], though Shieraya has attuned herself to the shield to such a degree that she can activate it by simple mental will). Also, her everpresent sash is actually a potent religious item that provides the following powers when worn: immunity to fear and confusion; protection from all forms of ESP or magical mind-scrying; and the ability to analyze opponent (as the spell of the same name), 3x/day. Finally, she wields Narskalar (a longsword +3) and Tslabra's Goad (a footman's flail +1). When riding into combat (or in expectation of it) she rides Brave Boldo, a mountainous, impeccably-trained bay with four white legs and a sword scar on the left hind (this is neither the first – nor presumably the last – "Brave Boldo"; when a new mount is required she undertakes the selection and training herself). When on foot, Shieraya prefers to fight with longsword or flail, although she is also quite familiar with both the broadsword and handaxe. On horseback she commonly uses a long-chained morningstar and is deadly accurate with the lance.

Shuvaara (NE greater doppelganger Sor9)
"Manyskins." The most adept and enthusiastic of Hlaavin's mirrorkin. In her natural form, Shuvaara possesses the thorough upper-body tattooing common to the doppelgangers of the Unseen. When about in the city, she prefers the other-form of Abhalla al Drunys (CE HF F7/T2), a lithe, dark-eyed Calishite sellsword who wields the longsword Velisukhta ("Uktar's Blessing," a frostbrand +2).

Sulzoun el Kuhlhammal (LN HM Exp)
An expert in the historical writings and ancient texts of the southern lands, and a member in good standing of the Scribes and Scriveners Guild. Author of the treatises Writings Of A Desolate Place and The Annotated Works of Orlaimmar and Hargleth. His Calishite surname, when uttered in the Common tongue, sounds very similar to "Skullhammer." To keep from being sullied by such a barbaric (not to mention, dwarven) epithet, the fussy Sulzoun chooses to style himself as simply, "Sulzoun the Sage." Not that this deters his fellow guildmembers, who delight in tormenting him with catcalls of "Lo, the dread Southern Skullhammer!" and "'ware, all – the Skullhammer comes for thee!"

Summa Tlambusk (N HF)
A relatively new arrival to the city, but already famed in highborn and wealthy circles for her abilities as a hire-cook at balls and other such fźtes. A native of far Ormpur. Skilled in shellfish and the use of the rare spice saffron, a cornerstone of her dishes and a main export of that southern city-state.


==================================================


Sheireera of the Prophecies [ Source: Waterdeep News: Ghost Sightings <wizards.com/default.asp?x=dnd/wdn/20061108a>. Name given ]

Shelaerra Blundfeather [ Source: A 01/20/13 posting to the Candlekeep.com message boards by Ed Greenwood. Name//Description given ]

Superb Splendors [ Source: A 03/27/05 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]


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sleyvas
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Posted - 18 Jul 2020 :  13:25:31  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


Harlaglem Wintermist
A Master Harpist of Twilight Hall. Author of Talks With Friends Long Lost, an accounting of the master bards and puissant harpists of the Savage Frontier and their works (accurate as of the 1350's DR). The pages of which are also widely considered to be thoroughly entwined with secret notes and information for the benefit of Those Who Harp (the written lyrics for Annätha of the Well, The Hunter's Vow, By The Winter Sea, Dance My Merrilees Dance, and Softly When the Siren Calls, in particular, contain passages not widely sung, which most including the author claim are long-standing regional variations, but others say are proof of coded missive).



Curious, because I can see it being either way... is that Dance my Merrilees Dance (and therefore Merrilees is a new word/term for happy folk or something) OR is that Dance my Merriless Dance (and therefore it was a dance that was "not happy").

Alavairthae, may your skill prevail

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sleyvas
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Posted - 18 Jul 2020 :  15:58:56  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA

Harlhabban Drost
The Maker of Gargoyles. Dark of hair and beard. Slanting, ill-matched eyes. Taciturn and saturnine.

Harlhavvan "Fullwonder" (N HM Adp5 of Azuth)
Proprietor of Fullwonder's Wondrous Weals and Wares (Slut Street, Dock Ward. "Charms and cure-alls. Curer of all curable ailments, healer of all healable wounds, prolonger of the natural lifespan. Perfect vigors, sovereign antidotes, universal elixirs, powders of projection, secrets of perpetual life, health and youth & etc."). In truth, most of his "divine remedies" come from his knowledge of how to prepare a bluestone solution: powdered bluestone (sodalite) added to plain water lit by any magical radiance yields a potion that acts either as a neutralize poison (non-magical poisons only) or heals 1d2 points of damage (and if added to any magical healing potion, it adds both a full neutralize poison function and an additional 1d4 points of restorative boon to the draught). Has a standing business relationship with the Xanathar, and often has one or more street toughs laid up in his back rooms with wounds suffered in robbery attempts or back-alley brawls.




First, I don't know why but I've always found sodalite to be one of the most beautiful natural stones, so it tickled me to see this entry.

On to more game oriented ideas though

Harlhabban Drost is known as "The Maker of Gargoyles", but what's little known is that he is himself a Gargoyle... but not a regular one. He is what is known in Toril as an "Abeiran Gargoyle", where he had been outcast from his clan for thievery and constant deceptions. His actions had led to the death of a young child of his clan, his sister's son, when the young boy had followed his "adventurous uncle" on a clandestine outing into draconic territory. He never forgave himself, and he turned sullen and morose. He traversed from Abeir to Toril oddly enough during start of the Time of Troubles, prior to the later transfer of lands between worlds. He was being chased by lizard folk guards after he had stolen from a tax caravan of a green dragon overlord in an outlying province. He had led the lizard folk into a cave network in which he had been hiding from the sun. As he turned a corner, a small stony skinned dragon offered to whisk him away somewhere safe in return for several gems. In fear for his life, and utterly confused by the appearance of this small creature, Harlhabban agreed.

He stepped through a tunnel entrance which had not existed previously, and found himself stepping out of a node of Faerzress on Toril. Standing before him was a strange black skinned creature with white hair, squatting in a corner with its pants down, who yelled at him in a strange language that he didn't understand. The dark elf did then wiggle his fingers at him, only to have its hands literally explode. Reacting instinctively, Harlhabban used his axe to cleave the dark elf's head from his shoulders. He then donned the dark elf's hat, piwafwi, weapons, chain shirt, and jewelry. When he set the hat upon his head, he was surprised to hear a "voice" speaking to him from it, for it was an intelligent magic item. It explained that its name was Glamourtongue, and it was a hat of disguise with the added benefit of removing any vulnerability to sunlight for a being or its items. It also possessed several other abilities including the ability to cast Mordenkainen's Magnificent Mansion once per day. It also explained that his previous owner had been a slaver and that his comrades were in the next cavern. They had just been on a surface raid and had taken several humans captive, including nearly a dozen children, as well as having raided a gargoyle den and having recovered a few gargoyles and gargoyle eggs for sale.

Harlhabban thought to act honorably and free the gargoyles, for in truth they must be like himself. So, using the hat, he disguised himself to appear to be a drow closely resembling the one whom he'd just slain. Then using his piwafwi to stalk the half dozen dark elves, he slew the three which guarded the wagon-cage of humans. Then taking human form, he opened the cage and allowed them their freedom if they would help him slay the rest of the dark elves. To his surprise, even the children agreed to help him, taking up the dark elven hand crossbows. Using his hat to draw the various dark elves into traps, soon the slave caravan was freed.

When Harlhabban was done, he confessed to the humans that he had no idea where he was, speaking to them slowly by telepathically communicating to Glamourtongue for translations. They were still near the surface, and the humans quickly offered to lead him out of the underdark, for they themselves were more than happy to have such a capable warrior accompanying them. Harlhabban also spoke to the four female gargoyles, but to his surprise, he found them uncivilized and vicious. However, they agreed to help protect the humans so long as the humans would help protect their eggs and transport the wagons.

Harlhabban spent the next several months in utter confusion, as talk of "gods being cast down" and "magic going awry" was the talk everywhere he went. So, his helping to relocate the gargoyle females to a nearby cave and hunting the surrounding countryside to provide them meat took little notice by the surface world folk. He also took to hunting the surrounding community of goblinoids, slowly amassing a small amount of wealth by a bounty set on goblin ears. Throughout this time, Harlhabban continued to talk with Glamourtongue and learn of this strange world that he found himself in. During this time, he learned of a rich city in the north known as Waterdeep. After some clandestine scouting of the city, he heard that magic had become "safe" again. Using Glamourtongue, he setup an extradimensional mansion within his apartment. He relocated the freed gargoyles there and took them all as mates, all the while secreting himself into Waterdhavian society as a sculptor of modest skill. He soon purchased a workshop in the city, and he began exploring the undercity known as Skullport. He took to the criminal activity of this world with a gusto, and with Glamourtongue as his hidden ally, he soon amassed some modest wealth. Harlhabban also began to study the art of wizardry himself, and soon created several hats of disguise for his mates.

Harlhabban and his mates began taking on mercenary guard jobs for those whom he deemed to be evil. Always they would appear to be disparate individuals come to their benefactor "out of desperation", and always they would act wary of each other. However, whenever the individual presented the proper circumstances, they would turn on their employer and kill them, acquiring his goods, and usually eating the evidence.

Over time, Harlhabban has sought out other gargoyles of this world. To them he makes a plea of joining him, and he has had some modest success, particularly amongst female gargoyles. He has also grown skilled as a wizard, as well as improving his skills as a sculptor. He has created several minor figurines of wondrous power, and he possesses a wand with the ability to petrify an individual. Thus, many of his finest "gargoyle" statues are in fact his fellow gargoyles, who in their last moments had thought to betray him.

Harlhabban has also fathered over a hundred gargoyle young on his mates, many of whom possess more cunning but also their father's sunlight petrification vulnerability. As they've become old enough to be efficient spies, he has begun carving replicas of these children and selling them to nobles of Waterdeep along with the petrified child. Thus, they wait out their days, and then spend their nights exploring, usually using a hat to disguise themselves as a known servant of the noble house. They never act against the house that they have taken residence within, so as to not attract attention to themselves, but rather they relay rumors, documents, and other intelligence to their father, so that he may plan accordingly.

https://www.thingiverse.com/thing:4377425

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Posted - 19 Jul 2020 :  02:28:35  Show Profile Send AJA a Private Message  Reply with Quote

Merrilees as in "happy folk." I should note Ed did briefly mention an NPC named Durth Merrilees back in his 2004 Thread (third post down), but there is no intended connection.

I was always partial to malachite, but I agree sodalite is a beautiful stone. All bluestone/sodalite game information in that description comes from the indispensible Volo's Guide to All Things Magical, of course.

Not the direction I was going with Harlhabban, but interesting. I like the idea of the wand and the figurines, and I like the idea of a Waterdeep that is slowly becoming invaded/infested by sentient statuary, on rooftops and in gardens, ringing the Field of Triumph and decorating the tombs of the City of the Dead, just waiting for the call to rise up and seize the city. Could be a good campaign hook. Especially if the PCs are misdirected first to think the nocturnal activity is due to something like vampires or drow.


AJA
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sleyvas
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Posted - 19 Jul 2020 :  15:11:14  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


Merrilees as in "happy folk." I should note Ed did briefly mention an NPC named Durth Merrilees back in his 2004 Thread (third post down), but there is no intended connection.

I was always partial to malachite, but I agree sodalite is a beautiful stone. All bluestone/sodalite game information in that description comes from the indispensible Volo's Guide to All Things Magical, of course.

Not the direction I was going with Harlhabban, but interesting. I like the idea of the wand and the figurines, and I like the idea of a Waterdeep that is slowly becoming invaded/infested by sentient statuary, on rooftops and in gardens, ringing the Field of Triumph and decorating the tombs of the City of the Dead, just waiting for the call to rise up and seize the city. Could be a good campaign hook. Especially if the PCs are misdirected first to think the nocturnal activity is due to something like vampires or drow.





Yeah, I don't think anyone would have foreseen the direction I was going there (not even myself until I started writing it). That being said, the second I saw "Maker of Gargoyles", it just hit me that "yeah, he makes gargoyles". I also wanted there to be a "connection" between "regular" gargoyles and my Abeiran gargoyles to allow them to reproduce and "breed true"... as in they are either a regular gargoyle or an Abeiran Gargoyle. Thirdly, while my typically use of Abeiran gargoyles would be a noble people like Goliath from Disney Gargoyles, I wanted to also show the other side (i.e. Demona… Thailog… etc....).

In the end, I see him being a bit player on the stage that's Waterdeep, but he could definitely uncover some kind of critical information and his spy network become very important. Maybe even someone like Mirt finds out about them and decides its better to bring them in than run them out. I could also see these guys finding out about the ellefolk that I placed in Waterdeep in another thread, and possibly those two separate "organizations" working together to hunt down the Unseen.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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