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AJA
Learned Scribe

USA
80 Posts

Posted - 13 Nov 2018 :  00:03:13  Show Profile Send AJA a Private Message  Reply with Quote


DenverJack and Wooly, thank you both!

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Mlornra the Ill-Starred
Mlornra the Missing. Veteran delver. Drove her dagger into the wall behind the bar of the Yawning Portal and loudly proclaimed to the assembled taproom that she would return to claim it after spending no less than a tenday alone in the depths of the Undermountain. Never returned, presumed lost in the dark hidden ways. The dagger, still embedded, remains. It emits flashes of light from time to time and registers favorably to detect magic, but Durnan and the staff do not allow anyone to pry it loose. When asked, Durnan simply replies that he is waiting for Mlorna to return and reclaim it. Resident taproom-singers have sung songs of this and the dagger seems to react favorably to such, winking in time to the notes.

Mluirrym
Owner of Mluirrym's Honest Carry-Merry, a small run of street coaches easily identifiable by their red-and-blue checkerboard scheme. Has taken to spending the majority of his profits sponsoring and outfitting the "glory-rider" (professional jouster) Mirla Mrorl "The Silvaeren Saddle-Dancer," who competes at the Field in the same blue-and-red checker. His wife Uldazra is increasingly unamused at these expenditures.

Mohrgan Ulbrinter (CN HM)
The Black Ulbrinter. A noble of House Ulbrinter (brother of Nomus, the patriarch of the clan). Has a wife, Sune, and three sons (Khordan "Bold-Bellow," Ulstam and Hulst). An imposing, stout, broad-shouldered figure, all of black; hair, brow, glittering eyes and full beard. An avid huntsman and skilled swordsman. Wields The Mohrganblade, a broadsword of sharpness +2. Mohrgan does not care for the family maritime ventures, and he cares even less for the alliance with the Umberlants. Instead, he spends much of his time hunting game in the Dessarin valley.

Khordan Ulbrinter
Bold-Bellow. A noble of House Ulbrinter (eldest son of Mohrgan & Sune). A well-known (and widely disliked) fixture in the taverns and gaming houses of the city. Arrogant, strutting. Good with a blade.

Khordan Blaskus Ulbrinter
Little-Bold. A noble of House Ulbrinter (son of Nomus and Karya). Enamored of his elder cousin Khordan "Bold-Bellow" (hence his nickname). Follows him around, apes his mannerisms and attitude.

"Bloody" Baramn
Armsman of the Ulbrinter family. Common sight in the taverns and gaming houses of the city, accompanying the bravo Khordan "Bold-Bellow" Ulbrinter. Burly, large-headed man. Picks at his teeth with a belt-knife when deep in thought (or trying to think up witty retort), which often leads to bleeding gums (and bloody smile). Claims descent from Nimoar (as do seemingly half the native-born commoners of the city).

Hulst Ulbrinter (CN HM Aris1)
A young noble of House Ulbrinter (youngest son of Mohrgan and Sune). Tall for his age, thin and dour. Hulst has been offered to the Waterdhavian church of Umberlee as an acolyte and "helper of the faith." He is infatuated with the Wavechantress Aubraera Glynn.


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Moaril Lanngolyn [ Source: A 04/05/07 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]
Molneth Drathtorn [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.122. Name/Occupation given ]




AJA
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sleyvas
Great Reader

USA
7593 Posts

Posted - 13 Nov 2018 :  01:42:32  Show Profile Send sleyvas a Private Message  Reply with Quote
LOVE Mlorna… that's great. What's even better is that unbeknownst to the tavern patrons, the dagger is set to work as a clairaudience device. This is why it actually works in tune to music sung, because its listening. Mlorna did indeed spend ten days alone in the depths of Undermountain, in a well secured area, complete with scrying stones which enable her to listen in on multiple conversations throughout the city. The dagger itself is a special form of magical device and its linked to a specific scrying stone which can actually be used to isolate specific voices even within a monotony of sound. The dagger itself actually possesses intelligence of its own, and it will often activate its own link back to the scrying stone and inform Mlorna of happenings within the city. Unbeknownst to the patrons as well, Mlorna is actually a member of Khelben's Moonstars (or update this to 5e), as well as being a special servant to the lords of Waterdeep.


Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Learned Scribe

USA
80 Posts

Posted - 13 Nov 2018 :  04:47:25  Show Profile Send AJA a Private Message  Reply with Quote


Sleyvas, compatriot of Durnan, yes (she still has a livid scar on her left shoulder-blade from a Shadow Thief knife that was originally intended for the Wanderer, and she performed admirably in her defense of the Yawning Portal from Myrkul's Denizens and sahuagin alike). Moonstar, very possibly. I very much like the idea of her little personal "communications center," and of her dagger being her link to both The City Above and to her "handler," Durnan, but why so vocally drive her dagger and announce her intent? To encourage people speak of her (and her absence) specifically? Makes me wonder what other schemes she was involved in, that she needed to physically step back from.

Also, I think gone longer than her stated tenday, given that bards are still singing of her.

==================================================


The Godstalker
The Black Devil of Trades Ward, The Bleak Hand, The Killer-of-Faiths. A prolific murderer who haunts the shadows of Trades Ward. His name (and all of his secondary epithets) comes from his habit of only killing priests of the various Faerūnian deities. The slain thus far number over one dozen clerics, of widely different faiths. Most of the deaths have occured in or around the Plinth, and there have been no witnesses to the slayings. The preferred method of killing is strangulation, and he leaves horrid, ugly, blackish finger-marks twisted into the victim's throat. It is evident that these killings are magical in nature, as the soul of the victim is taken somehow, eliminating any chance of magical interrogation or resurrection.

This "Godstalker" is actually a Denizen of Myrkul, one of the many minions of the dead god called forth into the streets of the city during the chaos of the Time of Troubles. In life, it was Maloghar the Old Bones, a high priest of Myrkul famed (and widely feared) in Nimoar's Hold and the Dessarin lands. It may be this tie to the region that has kept the Denizen active here for so long after the Time of Troubles, or it may be the will of another deity (such as Cyric, perhaps) that has allowed it to retain its extra planar powers. In its natural form, the Godstalker has a grossly corpulent humanoid body, covered in short metallic black and bluish feathers. Huge leathery wings sprout out of its back and its head is terrifying to behold, being a misshapen combination of slavering fangs, insectile compound eyes and a flat, hoglike snout. Hair, more hoglike than human, grows from its head, just behind a pair of stunted horned growths. [ NOTE: Thanks to Eric L. Boyd for the suggestion of a Denizen as the true nature of the Godstalker ]

Golddarm Brightmast
A successful sea captain. Seamaster (captain) of the merchantman Brightmast. Used much of his personal fortune to build The Foundling's Reprieve, an orphanage located in Dock Ward. Today, long after his death, it is staffed by acolytes of Lathander Morninglord and is also commonly known as The House of Golddarm The Gentle. Many urchins of the Seawolves and Wharf-Rats gangs were raised (and recruited) here. Other Golddarm Foundlings, such as the Lathanderite priest Mevrymn "Many-Scars" and the Watch Armar Blackbrow, fared better in life.

The Good Sons
A "street gang" (more accurately a group of murderous, malicious thugs) comprised of several young noble scions and one or two baser blades hired for their knowledge of the alleys and courts of the Lower Wards. Gather for a "Bloody Good Time" every couple tendays. Led as such by Emmlathae "The Devil's Lathe" Hawkwinter (CE HF Aris), who often surprises her male companions with her startling cruelty.

Gorughul Half-Blooded (LE ½OM F)
The Goldfang. A mercenary and shield-for-hire active in the Deep Ways of Skullport. Dresses in splint mail and red tabard. His epithet comes from the coating of gold that covers his two protruding lower tusks. Proficient with battleaxe and bastard sword, and the heavy crossbow.

Gorvar "Stout-and-Stern" Oldhammer (LN DM Exp2/War6)
Currently the only dwarf among the city's "black-robes" (magisters). Medium of height and wide of girth. Shaves what remains of a once-flowing mane of hair, but takes great pride in his bristling moustache and braided chin-whiskers. A former mercinary and retired valabrar (major) of the Guard. Fond of all manner of strategy games and word-puzzles. Great friends with the Red Knight priest Crovyn Thalasker.


==================================================


Gordryn Haeront [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.159. Name/Occupation given ]

Gorlharr Helmhorn [ Source: Forging The Realms: Outcast House <wizards.com/articles/features/outcast-house>. Name/Description given ]

Gorth Garlen [ Source: Ed Greenwood's Spin-a-Yarn 2007: The Weaver of Dreams. Name/Description given ]


AJA
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sleyvas
Great Reader

USA
7593 Posts

Posted - 13 Nov 2018 :  12:24:08  Show Profile Send sleyvas a Private Message  Reply with Quote
Why make such a show of driving the dagger in and saying "that she'll return for it"? Why of course to make a reason for it to stay right where she put it... and a reason for others to speak up should someone else wonder about its magics and attempt to remove it. Over the top acting can make outlandish cover work. It may even be that her 'name' (because its not HER real name) is actually the command word that periodically reactivates the dagger, and Durnan himself may periodically "remention" Mlorna as a means to "kick off" the dagger's link to the scrying stone while he's near some individuals talking skullduggery. In fact, that might even work better than the dagger being intelligent. Some of the bards singing about Mlorna in the bar may also be "in the know" and may also be part of the Moonstars. Whereever the word is said may kick off to be a rough centerpoint for the clairaudience, and then the spy working the "communications center" may try to focus in on what's being said... and possibly even recording it. The winking in time to the music may be some kind of display related to the "focusing" of the clairaudience effect. In fact, I'm just saying clairaudience effect, but what if the dagger itself has a large quarts crystal in its hilt, and essentially that serves as a focus for clairvoyance as well (and if we're going this far.... lets include . Maybe the specific point chosen for the dagger to be driven also had to do with the vantage it gives throughtout the bar.

And as long as we're discussing powers that the dagger may convey for use to a "communications center", lets throw out some options... not saying to use them all, but perhaps some of these others exist to OTHER items in Durnan's bar or elsewhere in the city.

We've already discussed clairaudience and clairvoyance, but what about OTHER senses. A little discussed magical ability is clairolfactorence... or the ability to smell remotely. Another might be clairgustatorence... or the ability to taste things remotely (thus checking something for poisons, or determining if someone is actually drinking alocoholic beverages or faking it). Both of these things may not be particularly useful to humans, but there may be some moonstar agents whose sense of smell is more keen than their sense of sight, or they may employ creatures such as hounds who can use such to track individuals (possibly imbuing a clean piece of cloth with a specific scent via this method).

Clairtactilence might allow someone to remotely touch/feel things without the feeling being felt in return. Thus, someone could be remotely frisked without realizing hands had touched them. There could be a number of other uses for this, going so far as "checking if the he is actually a she".

Other things to possibly include?
The ability to remotely work a mage hand effect (to flip papers over when attention is elsewhere).

The ability to create illusions to distract people in the bar (for instance, shadows that come out of the pit and "disperse" when killed can draw a lot of attention elsewhere).

The ability to create a telepathic link of some sort between the person who says the name of the "owner" of the dagger. This link may allow uninvited delving into the mind, or it could just be a method for telepathic communication of a message one way in each direction.

Then there's always magical sights, such that the dagger may temporarily convey on those locally the ability to detect magic or invisibility, the ability to see through a mirror image, or even going so far as true sight.

The ability to read the magical defenses on an individual, look for triggered defenses, and even possibly going so far as changing the triggering mechanism. This should definitely be something that might be "felt".

The ability to dimension door to a specific location within the bar, whereby the person may nonchalantly "enter" without drawing much attention "because they'd always been behind that door".

The ability to "project image" a person touching the scrying stone in the communications center into the bar, appearing as though teleporting in, and if destroyed, appearing to wink out as if a contingent teleport effect took place.

The ability to "mark" individuals as the center point for certain magical effects allowing them to be tracked. Another option might be the ability to remove specific types of wardings from an individual, though such might be exceptionally blatant.

Oh, and finally, the Mlorna that drove the dagger into the bar may have been "well known" at the time, but this could easily have been a story creation of the moonstars/harpers. Their bards could have made up tales about Mlorna and spread them (telling of her actions in the Neverwinter Woods to folk of Waterdeep, when she'd never set foot there, and even providing proof in the form of "rescued folk" to back up the story). A few of them may have even sung such tales TO "Mlorna" at some bars to openly give her notoriety. However, in these several events, it could have easily have been a person under magical guise. Thus, the guise may have all led up to the placing of this dagger and to build up a false history.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 13 Nov 2018 13:12:04
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sleyvas
Great Reader

USA
7593 Posts

Posted - 13 Nov 2018 :  15:45:56  Show Profile Send sleyvas a Private Message  Reply with Quote
Hey, AJA, I get the feel that Mlorna might have been something of a PC or major NPC in your game, but in the below I'm just going for something to flesh out a story. Feel free to work with me on it by providing actual in game details if they work.

Oh, and just to throw some 5e rules parlance into this along with some more lore...

The individuals in the bar have to periodically attune themselves to the dagger of Mlorna the Ill-Starred. However, this attuning is a little different than the standard attunement rules found in the dungeon master's guide. This attunement doesn't require physical contact, but it does require a short rest to be spent attuning oneself to the item. This item can be attuned to multiple individuals at one time (say up to 16 individuals), and it does not HAVE TO use up one of a person's normal 3 attunable item slots. However, if one DOES allow it to use up one such slot, the item allows the use of more of its hidden abilities for said person (Durnan himself doesn't usually attune fully to the item, but he has several of his barmaids that do so for him, many of whom are actually hidden harper or moonstar agents or agents of the hidden lords of waterdeep). Attuning to this item requires leading a sing-along about Mlorna the Ill-Starred in four pieces, each broken by a period of drinking specific drinks. Oh, and the times when the dagger emits flashes of light in time with the tunes of the song are when someone is attuning to it.

Each of these four pieces are as follows


The first story is a story introducing people to Mlorna's hilarious wiles. It seems that Mlorna happened upon a small village and took a room in the inn. During the night, the village was attacked by an ogre leading several orcs and Mlorna took the opportunity to become invisible. All the men and women were rounded up in the inn and locked in two separate rooms at the inn. The ogre and orcs were discussing how to cook the men, and what salacious things they might do to the women. It was during this that time that Mlorna retrieved a small beehive and secreted it within her pants after using a cantrip to make smoke to temporarily calm the bees. She then called to the ogre from the room wherein she and the women were staying noting to them "how moist her pants were" for the ogre. The ogre, in his haste, didn't realize what he was "injecting" himself into, but his gesticulations eventually infuriated the bees whose hive was being destroyed. The resulting furor not only surprised the ogre, but it left the orcs laughing hysterically and unprepared for Mlorna's halfling friend, who had freed the men of the village to set upon the invaders. The orcs were all killed, but the screaming ogre could be heard for miles as it ran off into the night. This song is typically referred to as "The Ballad of Mlorna of the Honeypants". This is followed up by drinking a round of honey mead.

Mlorna and her halfling friend soon became embroiled in another adventure when a young girl child of the village disappeared. They discovered the activities of a coven of green hags and a young hagspawn boy who had been used to draw the young girl into the woods. However, the hagspawn boy didn't want to see the young girl hurt, nor did he like his "mothers" who abused him. So, Mlorna used the boy to trick the hags in succession into coming out separately into the woods, where she and her halfling friend slaughtered them. This is known as "The Ballad of Mlorna and the Forest Hags". This is followed up by drinking a round of vodka.

The ogre that she had embarassed and drove away previously was more than a little upset with Mlorna and was seeking to gather forces together to gain his revenge. Unfortunately, the ogre made assumptions based upon looks and tried to befriend the hagspawn teen whom Mlorna had rescued previously. The hagspawn turned "co-conspirator" with the ogre and his troll associate, only to reveal their plans to Mlorna. That very same night they set about trapping Mlorna on the road bearing a keg of "firewine" and a newly acquired ram home. Once again the ogre boasted of his prowess and what he would do to the poor woman before killing her. Mlorna begged that if she were "to endure such strains, might she at least be allowed to imbibe of her favorite drink flask to prepare herself first". But the ogre would not hear of it, and he took the flask from her, and drank down the sweet concoction within, which turned out to be a "potion of sheep form", which Mlorna had prepared for use in spying. The troll, caught off guard by the transformation of the ogre, did not realize the the keg of "firewine", which in truth was a keg of lamp oil, that it was picking up and preparing to pour down its gullet was a trap. Tossing an "item" spell'd campire onto the troll, the hagspawn roasted it alive. Meanwhile, Mlorna released her ram upon the ogre, who in sheep form had attracted its ardor. The story goes that the potion was a particularly powerful version and the ogre didn't change form back, and her small farm was soon dotted with a large herd of sheep. This Ballad is known as "Mlorna and the Cocksure Ram". This is followed up by drinking a bit of firewine (the cheap knockoff).

The final story should relate to why Mlorna came to Waterdeep and entered undermountain. I'm not sure what makes a good story offhand, but I leave it to my fellow sages, based on the above, to come up with something. Or perhaps come up with some additional stories prior to her coming to Waterdeep.

Again, none of the above stories need to be true. They could be total fabrications in use to make the stories memorable.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 13 Nov 2018 17:11:13
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AJA
Learned Scribe

USA
80 Posts

Posted - 14 Nov 2018 :  01:17:24  Show Profile Send AJA a Private Message  Reply with Quote



No, all I know of Mlorna is what I've written above. But I remain intrigued to see how her tale is playing out.

quote:
Each of these four pieces are as follows


The Multi-Layered Lay of Mlorna, you might call it. I'm also greatly amused by that ogre.

quote:
The final story should relate to why Mlorna came to Waterdeep and entered undermountain.


The final drink should be zzar, representing Waterdeep in general. As to why she entered Undermountain....it's drow (it's always drow). No, seriously, I don't know what would bring her to the city, but once here it could be;


1. She discovered the malfeasance of some noble house. Sure to draw out a number of guilty noble parties, nosing around to see if they're the ones she has dirt on.

2. She knew where in the depths lies a great artifact (the Ring of Winter? The axe Azuredge?). Brings forth agents of power groups, both native and non-, seeking to seize her find for themselves.

3. It actually was the drow!. They've been expanding their array of surface agents and contacts, and Durnan is seeking to root them out and boot them back down into the Realms Below.


==================================================


Brightlances
Jousters, equestrians, glory-riders, daresmen. Currently the most popular sport in the city. Has taken the illegal element of racing in the city streets and dressed it up with pomp and flair and the added thrill of lanced combat. Nobles and highcoins draw additional interest by publically wagering large sums of money on bouts. Purchase and maintenance of specialized equipment, the care, stabling and feeding of mounts, and the coin spent in lavish lifestyle between bouts is a costly endeavor, and rare is the brightlance who can flourish without the patronage of a noble or highcoin backer. Indeed, such riders have become something of a status symbol for the nobility, who lavish them with praise and parade them at balls and parties.

Notable Brightlances include (seperate entries in italics); Baftelbarr "the Black Lance," Bannerbold, Belammarth the Silver Cloot, The Cinnamon-Scented Knight, Fzestryn the Magnificent, Gildan of Turnmarch, The Greensleeves ("Riders In Green," House Jhansczil stable: Doust Roanhand "Glory of the Greens," Embervain the Plumed, Donnach of Alaron, Carauntea the Fair), Hlannast Esperelfen, Jhasūndra of Ihelos "The Honor of Air," Llastarm "The Knight of Flowers," Mirla Mrorl "The Silvaeren Saddle-Dancer" (see: Mluirrym), "The Golden Rider" Olaun Utham, Phaerald "Red-Hand," Raunthus Glimmerglaive, Tornulk "The Grim Lance," Zannwyn the True.

Bannerbold
Minor Lord's Court personage and shiftless knight-errant. Takes his name from a line in the famous heroic romance "The Last Lance" (as do at least several dozen other self-proclaimed knights across the Heartlands). Claims to be the jousting champion of Sarm and Palenpillars and Whitepost (& etc.), in the Border Kingdoms. Will joust for coin, or for the bedding charms of a local maiden. Also relatively proficient with broadsword and footman's mace.

Fzestryn the Magnificent
The dashing, flowery, self-described "Lance-Lord of The North and The Greenfields." A favorite "glory-rider" (champion jouster) at the Field of Triumph. Has no noble patron, but is rumored to maintain his horse and equipment through the generous donations of a number of smitten noble matrons (as more than one rival has put it, "his lance may droop on the field, but certainly never in the bedchamber").

The Greensleeves
A stable of "brightlances" (jousters) and professional equestrians gathered by House Jhansczil. Identified by the distinctive slashed green sleeves and sashes worn in addition to their individual tabards. Jousting as a sport is incredibly popular in the city but until the formation of the Riders in Green it consisted solely of lone bravos, either self-financed or supported by a rich patron. Their membership fluctuates with each passing season and the fortunes of individual members, but usually includes the Chief Rider Doust Roanhand, Embervain the Plumed, Donnach of Alaron, and the female rider Carauntea the Fair. They have adopted the Mead Moon Tankard House on Snail Street as their own, and can often be found drinking there.

Doust Roanhand
The Glory of the Greens. Chief Rider of the Greensleeves, the House Jhansczil "glory-riders" (professional jousters). Rather slight, quick and wiry, and light on his feet. Adamant, cocksure, utterly fearless; overbearing in conversation. Shares a great rivalry with Olaun Utham, the famed Golden Rider.

Jhasūndra of Ihelos "The Honor of Air"
Calishite "glory-rider" (professional jouster), occasionally competes at the Field of Triumph. Takes her name from the Altar of the Air, a shrine of Akadi located in the ruins of Dashdjen. Claims that Akadi herself blessed the strike of her lance and the swiftness of her mount, and in return she tilts for her glory.

Ornar Halahornd
A native of Tethyr. Proprietor of the Mead Moon Tankard House on Snail Street. Ornar is a great fan of the jousts at the Field of Triumph, and makes wagers with his clientele on the days that games are held. The riders of the Greensleeves, the House Jhansczil jousters, can often be found drinking in the Mead Moon.




AJA
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Wooly Rupert
Master of Mischief
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Posted - 14 Nov 2018 :  02:59:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Azuredge and the Ring of Winter are accounted for, as of the current 5E timeframe. Just an FYI.

And while power groups coming out of the woodwork for a powerful artifact is always fun, it's also something that's been done before. So how about spinning it, just a bit... Maybe, instead of an artifact, it's Ahghairon's personal journals, believed to hold the keys to entering his tower and a lot of other magical secrets of Waterdeep. Maybe it's a lesser version of the dragonstaff. Maybe it's a magical recording of just what happened that final night in the CLiffwatch Inn. Maybe it's a letter from a long-dead mage, to a colleague, explaining how to use the magic of the Moon Sphere to recharge magical items. Maybe it's the axe Swifttusk, the non-magical but still legendary blade that Nimoar himself once weilded.

(Note, before anyone asks: I made all of that up. And I don't know if Nimoar favored axes or somethign else)

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AJA
Learned Scribe

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Posted - 14 Nov 2018 :  04:33:04  Show Profile Send AJA a Private Message  Reply with Quote


I don't know what a "5E" is, Wooly. You'd have to get Sleyvas to help you with that.
(I assume the Ring is covered in the Chult/ToA supplement. I am curious where Azuredge ended up, tho?)

And I dig all of your alternate ideas, especially the Moon Sphere one. I had a sorta-similar scenario for one of my NPCs;


==================================================


Urghrel Murmandaur (LE HM SP of Bane)
The Minacious Fist of Bane. Native of Thentia. Found a way to re-position an ancient, hidden gate in his rented Castle Ward chambers, opening the other side directly into The Embrace of the Goddess, the nacreous cloud of energy, bright and pungent, that pulses above the innermost altar of the House of Beauty. He has begun testing ways to shape and use those deific energies to power his own dark rituals. His slow and deliberate efforts have thus far avoided the notice of the resident Sunites, who would be most displeased in they found out. It should be noted that the positive energies Urghrel is attempting to control are considerable, and his attempts to twist them towards dark and ineffable ends could easily (and spectacularly) go awry, resulting in deleterious effects to a large portion of the surrounding Ward.


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Wooly Rupert
Master of Mischief
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Posted - 14 Nov 2018 :  05:03:18  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by AJA



I don't know what a "5E" is, Wooly. You'd have to get Sleyvas to help you with that.
(I assume the Ring is covered in the Chult/ToA supplement. I am curious where Azuredge ended up, tho?)




Artus Cimber still has the Ring, though it was nerfed for 5E.

Azuredge is still in Waterdeep, in the hands of a member of Force Grey, but it's looking for a new wielder.

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sleyvas
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Posted - 14 Nov 2018 :  16:50:40  Show Profile Send sleyvas a Private Message  Reply with Quote
The Multi-Layered Lay of Mlorna … loving it... and yeah, I too am now intrigued with this poor ogre. The legend goes that the ogre actually grew feelings for the ram... who it was rumored was actually her druidic friend, a halfling druid/ranger of Brandobaris with a knowledge of potion brewing, alchemy, and the making of alcoholic spirits (with a fierce interest in Rashemi Firewine).

On the final "Lay".... yes, Zzar is indeed the drink to be drunk. Good call. It seems that some drow had come to her farm and stolen her herd of sheep, including her halfling friend. The halfling and the shapechanged ogre were soon discovered amongst the herd of sheep when the herd was brought to the drow city of <insert drow city name>. However, the halfling druid had already managed to get a magical message to Mlorna informing her of his predicament, and she was able to track the halfling via magic to undermountain where the drow were transporting the halfling to Skullport to sell them at the marketplace (because the drow believed that the halfling would be valuable for his skill in making firewine and potions). The drow kept the ogre alive because, due to the halfling's excellent acting, they believed they could use threats against him to control the halfling.

Also, its rumored that periodically a sheep or ram (or both) is seen wandering the halls of undermountain. Some believe this to be a prankster playing with an illusion. Others believe it to be a ghost. Some believe it to be simply a living sheep. Some believe Halaster has heard the tale of Mlorna and has taken to summoning sheep. Others think adventurers are just making up the story to embellish their stories. Who knows the truth of these matters?

Again, the story doesn't have to be true... just memorable and fun enough to make a song about it...

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 14 Nov 2018 17:28:38
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Posted - 15 Nov 2018 :  18:42:46  Show Profile Send AJA a Private Message  Reply with Quote


Haevhalrūne of the Dwarves
A long-ago mage-smith of some fame in the city. Of human descent, though believed to have been raised and tutored among the dwarves of Sundabar. Forged both the bastard sword Anthalos (Ember-Edge, "the blade whose light no darkness may depress") and the tower-shield Defender of Ossk, the latter of which is still safely ensconced in the High Gallery Hall of the Palace. Numerous other, lesser (but only in the sense of sheer masterwork), pieces can be found among the noble clans of the city, easily identifiable by Haevhalrūne's forge-sigil, a vaulting crescent of stars sheltering an upright sword bisected by a pair of open human eyes.

Haladay "Hal" Tumblebelly (N HaM)
Proprietor of the Tumbleaf tobacco shop in Trades Ward. A contact for Anadian smokepowder merchants. Rotund and rosy-cheeked, with greying hair and large mutton-chop sideburns. Runs his shop with the aid of his wife, Sedarah, his three young sons, and two ever-underfoot, half-alert, shaggy Moonshaen moorhounds. The cellar of his modest shop contains a secret passage to the city sewers, and he knows of a gate hidden in the back halls of the Three Thirsty Taols festhall which leads to the southern city of Manshaka (through which the wily Hin contacts his Anadian brethren).

Halambraud "The Hurried"
Thick-set, burly. Aging, weather-beaten face. Keen blue eyes. One of the better-known peripatetic High Street vendors of baked potatoes and hand-pies, upon whose sturdy cart is painted "Ol' Halam's Handpies and Hot-Roots (Guaranteed Gladsome and Toothsome)." His appelation of "The Hurried" is fully ironic, as he is slow and measured in all things, and he can get lost in the telling of a tale or recent gossip for interminable lengths (he makes sure to receive coin for his wares first, though). Halambraud considers the area around the Stone House guildhall to be his alone, and has no qualms about giving out a beating (or more) to competing cart-sellers to maintain his claim. Good with a knife, a skill he learned aboard countless merchantmen on the Sea of Swords in his youth. His cart carries the usual enhancements; buttery garlic drizzlings, spring onion dices, cheese slivers – though lowcoin Waterdhavians are known for their affinity for the salty, pungent sauce made from vinegar and ground silverfin than anything else (an acquired taste that marks one as "of the commonfolk" as much as anything else in the city).

Haldus Albryn (LN HM Exp6)
The Voice of the Spires (temple of Lathander). Holds the office of "Bright Banner" (envoy or spokesperson). A suave, somewhat effeminate man whose close-trimmed black beard and shoulder-length hair are always perfectly groomed. Diplomatic, discreet, and privy to the most personal councils of Her Most Glorious Radiance Ghentilara. Carries the Aventurescent Rod of Rulership, an important item of the Lathanderite faith.

Halembro
Publisher of The Straight Thrust, a broadsheet which breathlessly chronicles the brightblades and bravos of the nobility and their duels, feuds and fashions. He saves his purplest prose for the young sons and daughters of Houses Hawkwinter and Eagleshield, who seem to enjoy the flattery and attention (and provide him with much of his catty gossip).

Halesko Hahn
A civilar (captain) of the Waterdhavian Griffon Guard (Long Wing). Whip-thin, narrow-faced. Black hair, eyes and stubble. Rides the griffon named Ardent Tyr.


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Haldroun Mornmantle [ Source: Ed Greenwood's Spin-a-Yarn 2009: Night of the Dread Pudding. Name/Description given ]

Half The Price [ Source: Ed Greenwood's Spin-a-Yarn 2009: Night of the Dread Pudding. Name/Description given ]


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Posted - 15 Nov 2018 :  23:05:28  Show Profile Send sleyvas a Private Message  Reply with Quote
So, is Haladay a halfling from Anadia living in Waterdeep, but with contacts to other Anadian halflings in Calimshan? Does he have access to a spelljammer, or how are they exporting the powderpuff that they're turning into smokepowder? I like the idea of Anadians coming to Toril. In my viewpoint, they'd see life here as great compared to their homeworld. They'd probably also view other halflings as lazy (and with their extremely dark skin they would definitely look different from other halflings). Given that he's involved in trade, I'd bet he's from the northern polarate, so does he have contempt for humans and other similar beings as being lesser races still despite living amongst them? What's his purpose for living in Waterdeep and why in particular does he note this gate back to Calimshan? Is he involved with running slaves down to Calimshan to ultimately ship back to Anadia?

Alavairthae, may your skill prevail

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Haladay was born down in the Purple Hills (that's "brethren" as in "fellow Hin," not as in "born among"). In my Realms a large section in and around Snail Street is home to growing numbers of smallfolk (Hin mostly, with a lesser but healthy number of gnomes), and he came north as part of that.

He takes his gate down to Manshaka and arranges for deliveries of smokepowder from his contacts, whom he first met while looking for southern suppliers of herbs and pipweeds (especially the scented smokestuff produced around south-eastern Lake Esmel). He doesn't know how they come to possess it (he knows what he's heard from them, but he's pretty sure he doesn't believe nonsense about "worlds in the sky." Probably just something they've come up with to make themselves seem all mysterious and powerful. He then sells the powder surreptitiously out of his shop and turns a tidy profit, given that he is only one of a few smokepowder sellers in the city, either above or below.

The Anadians I never gave much focus to, but they want what all other smugglers want; money, and Faerūnian stuff they can ferry back to Anadia and then make more money on. Plus, these Torilians are doubly stupid, being both non-Hin and dirt-kickers; the prices they can command on their inferior powderpuff here is more than worth whatever risks their inter-planetary journeys entail.


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Belt Brostglimmer
Short, limber, light-whiskered. Cheerful and loquacious. Wanders through the stalls and blankets of the Market with his Bowl-And-Bag of Olfactory Fantastication, accosting all nearby shoppers. "Copper a snort!" and "Never the same scent twice!" are his calling-cries.

Belterym Vhost (NG HM F14/divine champion4 of Lathander)
The Fulgent Shield of the Faith, The Morninglord's Mainstay. Knight-Champion of Lathander, Knight-Commander of the Order of the Golden Radiance, Grandmaster of the Order of the Dawn. Belterym is the appointed champion of the Waterdhavian temple of Lathander, and he looks every bit the part. Tall and handsome, with golden hair and beard and a dashing smile. He wields two items of the faith, the broadsword Azoulviir "Blade-of-Light" (an intelligent sunblade +3) and the golden mailcoat Suurndyn "Lord's Protector" (elven chainmail of spell-turning +2), and rides the griffon named Lightwing. He is attended to by his two companions, the squire Ilimar Eltarthyn (NG HM Aris3/F2) and the herald Forndyke (NG GM B6).

The Order of the Dawn
The Dawnswords, The Bright Flames, The Roseheads. Highest and most respected Lathanderite order of knighthood. As the Dawn Rose is reserved for the greatest of the Morninglord's champions (and as they tend to fall in battle against the greatest of the Morninglord's foes before long), the Dawnswords have never been numerous, numbering perhaps a scant dozen at any one time. Still, the honor of this knighthood is one that every member of the faith dreams of. Their symbol is the Dawn Rose, their motto is "Ever Faithful." Grandmaster: Belterym Vhost. Notable Members (seperate entries in italics): Blaerold Brightgleam, Jaeglanna the Radiant Heart

Belthrys "Good-Winds" (NG ½EM War/P of Valkur)
An itinerant "ships-spell." Most often found aboard the Undine Danced, a freesail caravel commonly found in the Waterdeep-Orlumbor-Moonshae shiplanes. Dark, weathered skin that accentuates his light, near-colorless blue eyes. Keeps his head shaven, wears gold hoops through both pointed ears. Has a trio of dolphin-riding elven lasses tattooed on his chest. Fights with javelins and a brace of hand-axes.

Beluthra's Gleam-Brights
Local adventuring fellowship, led by the one-eyed Tymorite Beluthra Fairhair. Last seen by Waterdhavian griffon-riders, fighting a claw of trolls amidst the ruins of The Friendly Flame (a way-inn north-east of Yartar).


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Posted - 16 Nov 2018 :  12:26:04  Show Profile Send sleyvas a Private Message  Reply with Quote
Gotcha, so the one in Waterdeep is relatively clueless, but down in Manshaka there may be some dark skinned Anadian halflings who MAY be involved in slave trade (because its legal there). He just thinks of them as another group of halflings who like to tell tall tales, but he can get all kind of interesting herbs from them. Perhaps even the powderpuff that "spoils" can be turned into an additive into Torilian pipeweed that sells well to the halflings of Waterdeep? These Anadian halflings also might import crispyleaf for sale as a weight loss supplement, and Haladay may even sell this miracle diet herb in small carefully controlled doses out of his tobacco shop as well. I like that.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Lady Jasmal
The working-name of the half-elven highcoin escort (hired "arm candy" for social situations such as revels, feasts, and formal gatherings) Maeluth Ansar. She bears a great frizzy mane of amber-colored hair, continually coiffed and styled into an impressive radius. It is this hair, which one poetic admirer likened to the "halos" of amber light given off by jasmal gemstones, from which she takes her name (aided by an increasing array of polished, glowing amber stones at her fingers, neck, and hemline). She can speak Alzhedo, Calant, Chondathan, Illuskan and Latanese, as well as all the major demihuman tongues.

Lael of Boh
Tall, thin, dark, doe-eyed. Habitually terse, stoic, but drives hard bargains in all monentary matters. On retainer to Lord Nuthos of House Eagleshield. Her mandate is to hunt, net and return undamaged the little insects know as wizzenwasps (a sort of cross between butterfly and horsefly. Delicate and colorful and arrayed in a riotous profusion of colors. Native to Lapaliiya and the northern Tashalar, where it is said they were created and bred by an outcast mage of the old Calishite Empire). The Lord Eagleshield is obsessed with the little living, stinging jewels, and pays Lael great amounts of coin from the House treasuries to continue bringing him new varities. During the wizzenwasp slumber-season (in the drier months the insects hibernate and pupate under the bark of trees and deep in little grass-huts under the soil) Lael is available for hunting and guide duties across the realms bordering the Shining Sea.

Laelathra Brightlarch
Prolific playwright, best known for the comedic farce Chasing the Cinammon Dragon (1356DR). "Trouble sows an equal grave / well alike for lord and knave / And lays await until they find it." Also wrote the comedy A Gleam of Mild Splendor and the tragedy Life's Unjust Fortunes.

Laelanthra the Blacklael
Tethyrian caravan master. Author of Sitting On A Savage Doorstep: A Far-Trader's Eye of Waterdeep (1347DR). "Waterdeep is a good place for those who go right ahead and think of their own advantage, but it cares nothing of who gets trodden underfoot. So don't be too trusting, for the people there are puissant in all manner of tricks to take you in and strip you down, right to your very bones."

Laerharla
Sworn Sister of Mystra. Former apprentice of the Blackstaff. Said to have climbed the Star Mounts to a holy cave of the goddess, and walked a bridge of sparkling starlight straight into the glowing heart of Mystra's Sacred Star in the heavens. Mystrans claim that the goddess returned her to Faerūn as a Pursuivant Arcane, one of the most secretive of the goddesses' servants.


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Laentra Manthar [ Source: A 03/08/10 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]

Lord Laerlos Silmerhelve II [ Source: Mintipur's Chapbook #1 <wizards.com/forgottenrealms/DnD_MIN_001.asp>. Name/Description given ]


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Hedge-Mage (Cantrip Kusker, copper-caster, common cantrip, poorspell, lackspell, whisper-wand)
"Whisper-wand" originates from the Street of Whispers, where such hirespells traditionally congregate. "Cantrip Kusker" is Waterdhavian slang derived from Kusker Galdreeth, the most prolific of hedge mages ("proper Kuskwork" is a common expression for a minor casting). Casters of minor, theatrical or house-magic (cantrips [burnbright, dyebright, dyebold, wineburn, flutterbreeze, darkshadow cloak, eyeshine, slumbersafe, sooth-shy], excellent ephemerals ["elfcastings," glim and sparkle magic], weatherproofing and fire-wardings [wind-and-water weirds], minor vastations and vermin vexes, etc.). See also: Glim-Spinner, Hex-witch, Tale-Spell

Kusker Galdreeth
The most prolific of the hedge mages that congregate around the Street of Whispers, and the reason that such workers-of-Art are often referred to as Cantrip Kuskers. Died in 1347DR when his castings angered a mimic that had surreptitiously taken up residence in the villa of a merchant family. "Proper Kuskwork" is still a common expression for minor castings or house-magics such as cantrips, glim and sparkle enchantments, weatherproofing and fire-wardings, and vermin vexes.

Heldaravyn Blackmantle
The current Lord Falconer of the Palace. A stout, burly man of middle height, mid-length brown hair, and middling brown beard. Piercing blue eyes. Never been known to gossip or gamble. While Lord Piergeiron does indulge in the occasional bout of falconry with visiting Tethyrian or Lord's Alliance dignitaries, he has no real use for them otherwise, and Heldaravyn's duties have been expanded in scope to training and maintaining a flock of messenger-birds that ferry missives to the villages and Guard outposts along the Dessarin and the trade roads along the coast. He is aided in this endeavor by a number of young and enthusiastic handlers who all seem to have been appointed to their positions by the same Hidden Lord (whom Heldaravyn believes to be the Blackstaff, but is actually Texter).

Helembro
A civilar (captain) of the Waterdhavian Griffon Guard (North Wing). Rides the griffon named Cavalier.

Heljassra (CN HF T/P of Leira)
Jangleress of Leira. Sly, witty, smart-mouthed. Never seems to sleep. Red-haired. " A Lady of dexterous and intentional skill and a snapper-up of unconsidered trifles" (thief-for-hire, willing to stonedelve). Doesn't usually disclose her deific association. Some of the "trifles" she snaps up actually are considered (often by her employers), something she also does not disclose. Fights with staff and shortsword.

Helm Fullsails
A fictional Northman seacaptain and adventurer, popular in folklore across the North (not to be confused with Helm Hard Alee). Widespread in bardic songs and shadowplay or "oldboots" (puppet or shadowbox) shows and, more recently, in a number of chapbooks written by a number of authors (the bestselling of which, Thornum of Port Llast, died recently of a coughing sickness). Such chapbook titles always follow the same naming convention of "Helm Fullsails And" (...The Fortunes of Gild, …The Shores of Silver, ...The Beast-Men of Thūl, ...The Slaves of Sarguth, to name some of the more popular).

Helm is said to be a prince of long-fallen Illusk, tall and passionate and powerful, unmatched in swordplay and seasmanship. He roams throughout the North and the Trackless Sea as adventurer, outlaw, mercenary, and pirate, fighting a variety of goblinkin, sea monsters, reavers and Netherese sorcerers. In his later years he is said to rule Mighty Illusk as king, and battles dragon lords and endless southern despots. Some of the more recent Waterdhavian chapbooks have even depicted Helm at the end of his life, as an aged and landless wanderer come to early Waterdeep to advise and pass along his mantle to the young heroic warchieftan Nimoar.

Helm "Hard Helm" Trollslayer
Former Ward Civilar of Dock Ward (1359 - 1363DR). Promoted from the Waterdeep Guard to bring order and respectability to the office. Considered an outsider and resented by most of the local rank-and-file. Assassinated by Hanashall "Darkspell," an underling of the Xanathar.


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Heldrokh Murtim [ Source: A 9/28/04 Candlekeep.com post by Ed Greenwood. Name/Occupation/Description given ]


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Hudalbran Touslestone
Short and fat gnome. Bowlegged, walks with slight limp. Ever-smiling, full of easy words and self-aggrandizing bluster. Purveyor of "malleable glass," a marvel of his own invention which, he quite happily proclaims, is "of so tenacious and exquisite a temper that may be bent into such wondrous and useful contortions and yet retain the strength to resist the mightiest of blows, whether from sword or ogre or wintry gale!" What he claims is this glass is in reality a small supply of dragon turtle shell, shaved to the thinnest point until flexible and translucent. He puts this forth as proof of product and works slight of hand with incandescent forge and common glass to cozen and entice others into his scheme. Once he has exhausted his patrons and investors and their largess, he will flee to other cities to try his luck there.

Huldarn Braemoryn (N HM Exp)
Gostman (lieutenant guildmaster) of the Guild of Watermen. Made a bid for leadership of the guild. Long a supporter of the current guildmaster, Zzundar Thul, he is said to be unhappy with recent activities within the guild, including a reduction of his own powers.

He called for a polling of the members at Harbor Wharf outside Waterman's Hall but a number of malaperts and unruly guildsmen, most unhappy with a recent guild decree stating that the merfolk of the harbor had first right to any floating debris, turned the moot into a near-riot. Guildmaster Thul was struck in the back with a loose cobble, which didn't help Braemoryn's argument at all, and he was charged with inciting a riot, apprehended by the Watch, and spent two nights in the Castle dungeons. He has also been banned from his corner office overlooking Wharf Street, and his line of Guild credit at the Three Pearls festhall has been revoked.

Hulver Hoothhound (LN HM Exp)
"Chef of Chefs" and "Master of Filidares." A stout, red-faced man with merry blue eyes and a red fringe of beard. His eyes are quick to turn icy, and his dry wit to verbal venom when he is crossed (real or imagined). One of the most famous "hearthmasters" (hire-chefs) of the city. Maintains a small army of underlings, apprentices, and courtiers. Is known to have used his contacts among the nobility to ruin at least one rival, the Amnian hearthmaster Ahrlgros of the Cleaver.

Hundar Halfshardan
Hund of the Journeyjakes. A figure of legend and fireside tales in the city. Also features prominently in several chapbooks printed in the lower Wards. The great majority of Halfshardan's (picaresque, lewd) adventures begin with the popular comedic device of falling through a magical gate while on a trip to the garderobe, hence his nickname.

The Hundred Bastards
Mercinary company, kept on retainer by the city of Waterdeep. Based out of Crimmor, in Amn. The Hundred usually only number a fraction of that and rent themselves out to local barons as hired muscle (or hired "dispute settlers,") but when Waterdeep calls, their roster swells quickly. Mostly footmen (pikes and crossbows) with a veteran core of some two dozen mounted and mailed lancers. Their speaker (contact) in the city is Tulsk Rhanda.

Tulsk Rhanda
Blacklung, Tulsk the Rusted. Speaker (contact) for the Hundred Bastards, a mercinary company kept on retainer by the city of Waterdeep. Thick-set, pock-marked. His adventuring career (and very nearly his life) ended after inhaling a lungful of yellow mold spores. Constantly hacks and coughs, and suffers from shortness of breath to this day.

Hundtabbar Brazen-Browed
A city magister ("black-robe") and one of the founders of the Watchful Order. Author of Confessions of a Mage (1337DR). "Magic is the folly of youth, and the amusement of old age."


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Hughmont [ Source: "Fire is Fire," Elaine Cunningham, Realms of the Deep. Name/Description given ]


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The Five Books You Find Tucked on a High Shelf in Serpentil's Books and Folios

Sabrayar's Collected Lore and Legend of the Were-Men
Sabrayar the Sage, 1113DR
"If you want to know a man, look at his shadow by moonlight"

A bound copy of the play The Foul Murder of Raurlor, Proud Sword of Waterdeep (1361DR)
"A Viper's Bite / A moment of spite / A Brave Hero, laid low"

Well-Thought and Well-Recieved Notes on the Alchemical Arts
Argaskul Thraelstaff, War Wizard of Cormyr (Ret.), 1326DR
"If you twine a sunbeam and a moonbeam and birth them into solid form you recieve a wondrous opal; unless the sunbeam is pregnant with motes of storm dew, then by some oddity of creation you will end up with a rare cat's eye. Another whim of the Gods and the Learned Arts, but a profitable one nonetheless."

The Nine Faces of Selūne
Gloruth Greywinter, 1010DR
Treatise tying in nine phases of the orb Selūne with various aspects of the goddess of the same name. Mostly covers ground familliar to any faithful of the Moonmaiden, with the exception of the ninth and final phase, which he claims to be instead an aspect of the Dark Lady, Shar, a most heretical notion indeed.

Wanderings Over Sea
Book of northern Calim poetry. Unknown author. Rhyming, serviceable. Poems of water and weather, windless skies and tiller and prow and waving white wings. Also has a quite lengthy ode to the black wyrm Raunthorelūn, "the Black Ash of an Ancient Fire," for those who collect or make a study of such things.


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The Moor Burners
Moor Riders, Trollkillers, The Greenfire Guard. Specialized Guard gauntlets that periodically sweep the tradeways and northern moors when troll depredations arise. They are also let out to the trade towns across the Evermoors under the auspices of the Lord's Alliance, in similar times of need. Most Burners are proficient in tracking and fighting their enemy, and in the use of the greenfire (Greek fire) crafted by the Castle alchemists. After five confirmed kills or twenty survived skirmishes with the Everlasting Ones, a Burner gains the right to claim "Trollkiller" as thier surname or sobriquet. See also: Maeralith, Malskar and Boldomaer.

Maeralith
Black Maer. Short in stature and thick-set, with squat, dark features. Said to be "half-dwarf." A jagged, badly joined scar crosses her face from right temple to left cheekbone. A senior commander of the Moor Burners (specialized Guard gauntlets that periodically sweep the tradeways and moors when troll depredations arise). As are most Burners, she is proficient in the use of the greenfire crafted by the Castle alchemists.

Malskar and Boldomaer
Lieutenants under the command of Maeralith of the Moor Burners (specialized Guard gauntlets that periodically sweep the tradeways and moors when troll depredations arise). Malskar is small and wiry, red-headed and red-tempered (and known as "Redprick" as a result). Boldomaer, tall and slight with long, wavy black hair and a calm and thoughtful demeanor, is called "Little Maer" due to the similarities in his and Maeralith's names and to his unwavering support of her every command and proclamation, no matter how casual. It is often rumored that they share a bed, but never within the hearing of either one of them.

Morgūld Many-Heads
A mighty warrior, said to be the greatest and most valiant that the Illuskan race has produced either before or since. Bested the Colossal Spikilurie of the Wavesend Rocks and brought back both its' adamantine shell and trove of pearl and abalone to Waterdeep. Kept the Nacreous Heart, the center of the foul beast, for himself. It is said that gazing too often into the iridescent device drove him insane, a thrall to dark powers of the deep. Whatever his demons, they ended when he tied a massive ships' anchor round his neck and drowned himself in the Deepwater Harbor. His possessions, including the Heart, were all disappeared and scattered as his dwelling was ransacked after his death. Recently, rumors have arisen claiming that the long-lost opalescent orb now lies in the secluded chambers of the Umberlant high priest, Meritid Archneie.

Morlūne the Mighty
The Illuskan Titan, The Glory of Man. Billed as "The Strongest True-Man in Faerūn," The Hurler of Mountains, "unsullied by either wizardly enchantments or monstrous heritage." At the height of his popularity in the 1340's he wrestled a variety of beasts and beast-men in front of vast crowds in the Field of Triumph. He now earns coin hiring himself out for feats of strength to festivals and noble galas in Waterdeep in the summer and Tethyrian fairs and villas in the winter months.


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Morivel "Hartmantle" Hartimantur [ Source: A 01/02/14 posting to the Candlekeep.com message boards by Ed Greenwood. Occupation/Description given. Named in a 09/02/14 follow-up. ]

Mornarra Cassalantar [ Source: City of Splendors: A Waterdeep Novel. Name/Description given ]



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Posted - 21 Nov 2018 :  22:32:13  Show Profile Send sleyvas a Private Message  Reply with Quote
Intrigued with .... Morgūld Many-Heads... What exactly was the Colossal Spikilurie? When I google it, I get a reference to Hame that mentions limpets, which are apparently a kind of sea snail with a conical shell? Had to look up nacreous... so a mother-of-pearl/rainbowy heart. Also, of all the last names... where'd his family get Many-Heads?

Alavairthae, may your skill prevail

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Posted - 21 Nov 2018 :  23:33:54  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

What exactly was the Colossal Spikilurie?


It was a very large spikilurie.

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Posted - 26 Nov 2018 :  16:40:58  Show Profile Send AJA a Private Message  Reply with Quote


Because it's a lar- Dammit, Wooly!

What exactly it was, I do not know. It was a unique beastie. Some foul spawn of Umberlee, no doubt. From a quick perusal of the bestiaries, baby kracken, titanic fiendish (/radiant?) aboleth, adult krajen are all ideas I'd work with, but none of them have an adamantine shell or a discount palantķr for a center. So, go wild.

As for Morgūld, Morgūld was a big ol' warrior with a big ol' axe. Morgūld took many heads with his axe. Are vorpal axes A Thing? Because if so, he definitely had a vorpal axe. You take enough heads, you eventually get an epithet like "Many-Heads."

(in case you were wondering about his own cranium, Morgūld only ever had one. But I like to think that when it settled down to the floor of the Harbor, a baby colossal spikilurie crawled up inside it, and then began its' long journey back to the Wavesend Rocks).


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Darrbask
An apprentice of Ahghairon. Fought during the siege of the Black Horde in 1235DR, was turned to ash by the spells of an orcish shaman. The blackened afterimage of his demise is still visible on a section of the North Ward city battlements, commonly referred to by patrolling guardsmen as "Darrbask's Corner."

Dashtana of the Delights
Built an empire of scents (imported from Calimshan and the Tashalar), silks and delicate savory (Hin-made) pastries. Spent much of her youth in Calimshan, trading her favors to local wizards for magical tutoring, and to local wealthy merchants for access to their contacts and trade networks. In Waterdeep, before establishing her business she gained noteriety as a highcoin companion to many nobles of both sexes. Brought the entire Baerlflower halfing clan from Tethyr to Trades Ward to create her signature confections. Now comfortably fat and considerably rich, she amuses herself with the plottings of the city's upper classes, fancying herself a mover-and-shaker (she is neither truly politically powerful nor absolutely wealthy enough to dive headfirst into the deep end of such city plottings, and this will undoubtably be the end of her at some point). Enjoys patronizing festhall lasses and adventuring fellowships, in both bed and business, seeing as they remind herself of her younger days. Also known as "Diamond" Dashtana (not for any particular affinity to the precious stone, rather for her ostentatious villa – Dashturrets, or The Scented Steps – on Diamond Street, Sea Ward).

Dathyn Hawkwinter
A minor noble of House Hawkwinter. Close-cropped brown hair, large brown beard, narrow-set brown eyes. Has a commanding, oft-times overbearing presence, which he counterbalances with a quick smile and a hearty thump on the shoulder. Dathyn recently gathered a host of sellswords and freestaves (including the Wolves of Luskan mercinary company), and set to the west aboard the freebooter Archel Sails to stake a claim in the northern Moonshae Isles.

The Dead Jacks of the Yawning Portal
On two nights of the year (Mirtul 1 and Marpenoth 30) the innkeeper Durnan closes his doors to the folk of the city, as the taproom of the Yawning Portal is host to a hellish parade of the phantoms of those unfortunate souls slain and unmourned and unburied in the depths of the Undermountain. Emerging from the well itself, the spectres pay their fare in ghostly coin and either eventually dissipate or linger to become part of the wandering undead population of the Ward. This haunting has occurred since the Time of Troubles, and continues despite the best efforts of the various priesthoods of the city. Some believe that it is caused by the lingering essence of the slain god Myrkul; others say that the bones of every poor soul slain in the depths must be brought to the surface and given a proper burial to stem the ghostly tide. [ Source: A 05/24/04 Posting to the Candlekeep Message Boards by Steven Schend (as "Ghosts of the Yawning Portal." Name/Description given. Additional detail by me. ]

"Deepwater" Daulunbar
Legendary merchant captain, famed for spending more time aboard ship than ashore ("Ne'er good a land-mark but to plot course for a sea-venture"). Perhaps the most famous of the many hundreds who drowned or disappeared during the 1360's attempting the treacherous passage to the newly-discovered Far Lands of Maztica. There has been recent tavern-talk that his flagship, the Nerlendra, and her distinctive six-armed lady figurehead has been spotted, glowing and sails a-tattered, in the stormclouds above the Moonshaes, but this is largely dismissed as frivolous sea-foam (sailors tales).

Delathra
A senior member of the Watchful Order (holds the office of Accomplished Master of Abjurations). Serious and sober as she must need be, for the safety and security of all fireward requests flow through her office. So, too, does the enormous amount of coin that accompanies it and, as a result, hers is the most sought-after position in the Order besides perhaps the office of Master itself.


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Darth [ Source: "The Keeper of Secrets," Ed Greenwood, Realms of the Dragons Vol.1. Name/Description given ]

Darvur the Radish-Seller [ Source: A 05/17/04 Posting to the Candlekeep Message Boards by Ed Greenwood. Name/Description given ]

Daztriiya Ghallowglond[ Source: Waterdeep News: Strange Fire on Cage Street <wizards.com/default.asp?x=dnd/wdn/20051019a>. Name/Description given ]

The Deepwinter Ghost [ Source: Realms By Night, Part Seven: Kahla the Ghost of Heroes Garden <archive.wizards.com/forgottenrealms/DnD_RBN_007.asp>. Name/Description given ]

The Defenders Three [ Source: "I Sing A Song By The Deep-Water Bay," Steven Schend, Dragon Magazine #211, p.34. Name/Description given ]

Delbert Thorp [ Source: "The New Adventures of Volo: The Urge To Hunt," Ed Greenwood, Dragon Magazine #282, p.73. Name/Description given ]


AJA
YAFRP

Edited by - AJA on 26 Nov 2018 16:42:03
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sleyvas
Great Reader

USA
7593 Posts

Posted - 26 Nov 2018 :  20:24:04  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA

"Deepwater" Daulunbar
Legendary merchant captain, famed for spending more time aboard ship than ashore ("Ne'er good a land-mark but to plot course for a sea-venture"). Perhaps the most famous of the many hundreds who drowned or disappeared during the 1360's attempting the treacherous passage to the newly-discovered Far Lands of Maztica. There has been recent tavern-talk that his flagship, the Nerlendra, and her distinctive six-armed lady figurehead has been spotted, glowing and sails a-tattered, in the stormclouds above the Moonshaes, but this is largely dismissed as frivolous sea-foam (sailors tales).




How's this?

Nerlendra was a marilith who was petrified (becoming petrified wood instead of just regular stone) by a powerful dryad priestess of Rillifane Ralathil using a specialized divine spell open only to Rillifane's priesthood. Prior to being petrified, the dryad priestess had entrapped her in amber via the sap and amber prison spells.

"Deepwater" Dunlabar was entranced by the marilith, who had possessed his ship after he found the "carving" and had it attached to his ship as a figurehead. He never wanted to leave the ship because the tanar'ri never wanted to let him leave. During a treacherous journey to Maztica, food became scarce and the winds becalmed. The treacherous tanar'ri caused the crew to turn on one another, and now the ship is filled with the ghosts of its crew. A few years later, the crew came across a spelljamming vessel going to dock in Nimbral. The spelljamming vessel was scuttled, but its crew held a powerful drow necromanctic mage-priestess of Kiaransalee, and they seized control of the Nerlendra. They transferred their spelljamming helm to the Nerlendra, granting it the ability to fly. Since then, they have gathered more dark elves, several sea hags, and turned an entire squad of the Nimbraii Flying Hunt into various forms of undead. The pegasi of the Flying Hunt were turned into Nightmares via a ritual revealed to the drow by Nerlendra.


(note: according to the 5e MM, this is exactly how nightmares are created)

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Learned Scribe

USA
80 Posts

Posted - 27 Nov 2018 :  23:49:23  Show Profile Send AJA a Private Message  Reply with Quote


I like the origins of the figurehead, and of the tanar'ri binding Daulunbar to his ship. Very Flying Dutchman. What do you see the "end" goals for the mage-priestess being? She is definitely gathering a large host, but is it just to plunder ships for loot, or something more ambitious?


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Naeltros
Athkatlan sellsword. Sharp nose, large jowls. High, heavily scarred forehead. Braggart, drunkard, deadly with blade or spear. Known for his part in the defeat of Fhang Mawr, the Many-Toothed Wyrm of Ardeep. Killed 1356DR, by devils during the Dragonspear War. His shield, the Green Wall of Tharlond, was cleaved in two by the great orc Ashargh.

Naereetha the Healer (LG HF Adp5 of Torm)
A South Ward midwife, herbalist, and soothsayer. Plump, broad faced and flat-nosed. Dark hazel eyes, wavy golden hair. She offers the typical array of the backstreet herbalist, lackspell and charmwife; headache cures, removal of motes or splinters of the eye, "drowsy syrups," toothache remedies, harmless heart charms and preparations for cholic, measles, bonechill and minor poxes. Naereetha is also a Red Sash operative, and one of their main contacts in the area around the South Gate. She is currently busy gathering information on the membership and operations of the Xanathar-men led by Naelzaur.

Naergun "Ironmaster"
Night Master of Keys (nighttime overseer of the dungeons and holding pens of Castle Waterdeep). A short, stout man, with great red whiskers. Dour, efficient.

Naeris the Green
Eyes of the Wargod, The Mace of Tempus. The first high-ranking cleric of Tempus to call Nimoar's Hold home. A versatile man of many talents, Naeris oversaw a farmstead on the northern plateau, founded the first true temple of the Lord of Battle in the Hold, and commanded a warship and raiding crew of his own. His remains now lie entombed in a block of obsidian in the Battle's Eve Chapel of the House of Heroes, where warriors go to pray before battle. Legend states that it is his eyeteeth that adorn the pommel of Glaevhardus "Calling-to-Glory," the ceremonial broadsword worn by the high priests of the Waterdhavian faith.

Nalvvyn Royalhorn (LG HM F8)
Master (captain) of the Seafang, a raker of the naval guard. Nalvvyn, a former officer in the Tethyrian navy, gained his post after the former captain (and indeed, the entire crew) of the raker was slaughtered at the outset of the Battle of Waterdeep Harbor. Despite the best efforts of the priesthoods of Kelemvor and Valkur, the restless spirits of the former crew still arise and walk the ship on the anniversary of their deaths, making a posting to the Seafang unappealing to most of the men of the Naval Guard.


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Namaldrick Anteos [ Source: Forging The Realms: The Library <dnd.wizards.com/articles/features/library-code>. Name/Description given ]

Nanalo Druen [ Source: Small Presses of Waterdeep, Part Four <wizards.com/default.asp?x=dnd/rl/20031210a>. Name/Description given ]

Nandos Thornyn Mralabar Raventree (LG HM [Tethyrian] Aris14/Exp8) [ Source: Two 01/21/13 postings to the Candlekeep.com message boards by Ed Greenwood. Name/Description/Stats given ]

Naneatha Lhaurilstar (NG HF Aris2/T5) [ Source: A 03/27/05 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given ]


AJA
YAFRP
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sleyvas
Great Reader

USA
7593 Posts

Posted - 28 Nov 2018 :  02:11:03  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA



I like the origins of the figurehead, and of the tanar'ri binding Dunlabar to his ship. Very Flying Dutchman. What do you see the "end" goals for the mage-priestess being? She is definitely gathering a large host, but is it just to plunder ships for loot, or something more ambitious?





My first thought was just to plunder ships for loot... but maybe it should be something more ambitious. Maybe she seeks knowledge of "the isle of Sahu", once home to the Necromancer Kings, but all she had to go on was that it was on the planet known as Toril. She's heard some stories of a goddess named Ereshkigal, and it seems that for some unknown reason, Kiaransalee wants her priestess to find a lost temple to this goddess.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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