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Copper Elven Vampire
Senior Scribe

421 Posts

Posted - 28 May 2018 :  14:52:50  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote  Delete Topic
For now I'm calling it the Shadow Trickster for lack of a better name. I was also thinking about calling it Shadowtrick Priest or Laughing Shadow Priest. All suggestions are welcome. Thank you.

The Shadow Trickster (specialty cleric of any Trickster deity)

Some Elven folk have always feared the starless night, barring themselves behind doors or comforting themselves with bonfires when the shadows grow long, rightfully wary of the creatures that prowl the darkness. Yet long ago, some Clerics of Erevan Ilesere learned that the best way to conquer an enemy in the shadows is to embrace it. These were the first Shadow tricksters. As a specialty Cleric of Erevan Ilesere, you gain the innate ability to feel the divine connection of Trickery and Shadows. She uses the weave of Faerun to access the Plane of Shadow directly. She is intimately familiar with the shadows around her and her divine connection to Erevan Ilesere. Her innate ability with shadows and Trickery combine to grant her these special abilities. Shadow tricksters exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Your Trickery and Shadows are unequal as a Shadow Trickster of Erevan Ilesere.

Hit Die: d8.

Requirements: To qualify to become a Shadow Trickster, a character must fulfill all the following criteria.

Race: Character must be a Elf or Half Elf, Halfling, Gnome, Fey or Human.

Skills: Knowledge (religion) 6 ranks, Disguise 5 ranks, Disable device 6 ranks, Bluff 6 ranks, Hide 10 ranks, Move silently 6 ranks, sleight of hand 5 ranks, Concentration 2 ranks, Spellcraft 5 ranks, Escape Artist 2 ranks.

Feats: Any Metamagic feat, Sacred Outlaw.

Spellcasting: Ability to cast 3'rd level Divine spells. Must have the Trickery domain.

Special: +2d6 Sneak attack ability. Must have a trickster god as a Patron Deity.

Class Skills: Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Disable Device, Escape artist, Heal, Hide, Intuit direction, Jump, Knowledge (religion), Listen, Move silently, Open lock, Sleight of hand, Profession, Search, Spellcraft, Spot, Tumble, Use magic device, Use rope, Wilderness lore.

Skill points at each level- 6 + Int mod.

Class Features: Weapon & Armor Proficiency: Shadow Trickster's are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. ST's are proficient with light armor, but not with shields.

Spells per day: A shadow trickster's training focuses on divine magic. Thus, when a character gains a new level of ST, she gains new spells per day as if she also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not however gain any other benefit a character of that class would have gained.

Consecrated Deceiver: At 1'st level the shadow trickster gains the ability to add her shadow trickster class levels to stack with her Sacred Outlaw feat. For example, a 5'th level cleric/ 3'rd level rogue/ 3'rd level shadow trickster Turns undead as a 11'th level cleric, and deals +6d6 points of damage on a successful sneak attack. Furthermore, if she also has the Divine Scoundrel class ability from the Mischiefmaker prestige class, then this ability also stacks with both of those.

Shadow Domain: At 1'st level, the shadow trickster gains access to the Shadow domain, and with it the granted power of that domain. Shadow tricksters who were once clerics essentially gain a third domain this way and can prepare their domain spells at each level from the new domainís list if they wish.

Surprise Shadowcasting: At 1'st level, whenever you catch an opponent flat-footed or denied their Dexterity bonus to AC (not simply flanked) and you cast a spell from the Shadow Domain, the spell receives a +1 divine bonus to the DC for catching them off-guard. This bonus increases by 1 every four levels beyond 1st (5th, 9th, etc).

Mantle of Shadows: A 2'nd level shadow trickster can cloak her form in shifting shadows. This ability provides her with a variable amount of concealment depending on her level.

While her cloak of shadow is active, attacks against a shadow trickster have a miss chance equal to 15% + 5% per class level to a maximum of 40% at 5th level). Darkvision and low-light vision offer no help in piercing the cloak of shadow, although any creature that can see in magical darkness can ignore the miss chance, as can a creature with true seeing. A shadow trickster can dismiss or resume this effect as a free action. While her cloak of shadow is active, a shadow trickster can make Hide checks as if she had concealment.

Cloak of shadow does function in daylight, and it is the equivalent of a 3rd-level deeper darkness effect for the purpose of interacting with light spells.

Deceptive Weapon: A 3'rd level shadow trickster is counted as flanking any creature currently attacked by one of her spiritual weapon spells, and therefore gets an automatic sneak attack attempt against that opponent as a swift action.

Spontaneous Shadows: A 4'th level shadow trickster gain the ability to spontaneously cast any spells from the Shadow domain by losing a prepared spell slot of the same level (much like the cleric ability to cast cure spell spontaneously). If the shadow trickster was a spontaneous caster already she gain an additional spell per day for each level she can cast, those spells may only be used to cast spells from the Shadow domain.

Conceal Shadowcasting: At 5'th level you can cast a spell from the Shadow domain without revealing that you are doing so. Make a Sleight of Hand check as part of the action used to cast the spell, opposed by the Spot checks of onlookers. If you are successful, an observer can't tell that you're casting a spell. That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell.

Tricksters Mask: At 6'th level the shadow trickster is able to create a shimmering, midnight blue mask to form around her face as a free action. It does not impede your vision, cannot be physically removed, completely hides your features, and continuously grants Undetectable Alignment as the spell, as well as gaining a +5 competence bonus on saves against mind-affecting spells and abilities. In addition, the shadow trickster may cast Hideous Laughter and Irresistible Dance while wearing the Tricksters Mask one time a day each.

Umbral Mask: At 7'th level the shadow trickster is able to create a pitch black mask to form around her face as a free action. It does not impede your vision, cannot be physically removed, completely hides your features, and continuously grants Displacement as the spell, plus the shadow trickster gains a superior form of darkvision with a 60-foot range. She can see through any form of normal or magical darkness without hindrance. In addition, she may cast Shadowspray and Friend to Foe while wearing the Umbral Mask one time a day each.

Afraid of the Shadows: At 8'th level the shadow trickster may draw forth a twisted reflection of your foe from the Plane of Shadow. The image unerringly touches the subject, causing Wisdom damage equal to 1d6 points +1 point per four caster levels (maximum +5). A Will saving throw halves the Wisdom damage.

Master of Sable Tricks: A 9'th level shadow trickster gains the ability to cast any spell from the Shadow domain as a swift action after successfully dealing sneak attack damage. Additionally if she casts any spells from the Shadow domain with their normal casting time, they are automatically extended, as per the Extend spell feat.

Superior Shadow Tricks: When a shadow trickster reaches 10'th level, the strength of the effects created by her shadow conjuration, shadow evocation, greater shadow conjuration, greater shadow evocation, and shades spells increases by 20%. That is, these spells are an additional 20% likely to affect disbelieving creatures and deal 20% more damage.

(All spell-like abilities are cast at total character caster level)

The Shadow Trickster TABLE 1:1

       Base Attack
Level  Bonus      Fort  Ref  Will      Special                                         Spellcasting
1st	+0	   +0	+2    +2       Consecrated Deceiver, 
                                 Shadow Domain, Surprise Shadowcasting +1              +1 spellcasting level
2nd	+1	   +0	+3    +3       Mantle of Shadows                 +1 spellcasting level                     
3rd	+2	   +1   +3    +3       Deceptive Weapon                      +1 spellcasting level                
4th	+3	   +1   +4    +4       Spontaneous Shadows, 
                                     Surprise Shadowcasting +2              +1 spellcasting level                     
5th	+3	   +1	+4    +4       Conceal Shadowcasting                        +1 spellcasting level

6th     +4         +2   +5   +5       Tricksters Mask               +1 spellcasting level

7th     +5         +2   +5   +5       Umbral Mask               +1 spellcasting level

8th     +6/+1      +2   +6   +6          Afraid of the Shadows                 +1 spellcasting level

9th     +6/+1      +3   +6   +6          Master of Sable Tricks, 
                                        Surprise Shadowcasting +3                   +1 spellcasting level

10th    +7/+2      +3   +7   +7           Superior Shadow Tricks      +1 spellcasting level

Shadow Domain (Eberron Campaign Setting 108)

  Core Deities: Nerull.
  Eberron Deities: The Shadow.
  Other Deities: Xan Yae.

  Granted Power: You gain Blind-Fight as a bonus feat.

Shadow Domain Spells

1. Obscuring Mist: Fog surrounds you.
2. Darkness: 20' radius of supernatural shadow.
3. Deeper Darkness: Object sheds supernatural shadow in 60' radius.
4. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
5. Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
6. Shadow Walk: Step into shadow to travel rapidly.
7. Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
8. Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
9. Shades: As shadow conjuration, but up to 8th level and 80% real.

All comments and critique are welcome,


Edited by - Copper Elven Vampire on 16 Jun 2018 22:53:36

Copper Elven Vampire
Senior Scribe

421 Posts

Posted - 02 Jun 2018 :  13:44:05  Show Profile Send Copper Elven Vampire a Private Message  Reply with Quote
Changed the Umbral Mask ability.
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