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Dalor Darden
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Posted - 11 Jan 2018 :  21:53:08  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
The map I'm going to create will be based on a group of Untheric explorers who find an old Mulan map of the Orc World.

According to the early Mulan, the world is referenced as "House which is like a Mountain" or simply Ekur. The new explorers, who barely escape the world back to Faerun (haven't worked out how yet that they even got there or got back), bring with them a New map that they have compiled from their adventures and material they gathered from the place.

The Mulan map will be what the world looked like during the Orcgate Wars while the new Ekur will obviously be current year.

The world is obviously going to be very mountainous...so lots of volcanism. Water is not going to be a major feature; but I do plan to have at least two major bodies of water: one smaller that is alkaline in the extreme and the other a much larger sea with islands in it surrounded by land.

Animal life is going to be "dinosaur/lizard" centered...but leaning heavily on smaller dinosaurs/lizards and birds on land. Lots of other animals that are somewhat rare in standard D&D worlds might be more common here like:

Rust Monsters are a more common species in the plains (where they hide underground at night) where old battle-fields and debris is scattered as well as in the mountains where they scavenge in old mines.

"Herds" of Flightless Bird flocks (page 41 of the MM) are the typical grazers instead of mammals.

Instead of Horses there are Giant Striders (page 42 of the FF) used by the Firenewts mostly, while other races use Giant or Subterranean Lizards (page 61 of the MM) and/or a breed of Giant Arachnid (use stats for Giant Scorpion on page 85 of the MM, but with no stinger and Large Size).

Insects of all varieties will be more common, including giant varieties. With that come predators which prey on them like Ant Lions and such.

Fungal creatures would be more common too, and many creatures feed on mosses, algae and so on...with Myconids probably living in many cavern complexes near the surface.

In all, I think I may try to stay away from ANY sort of Mammal as native to the world.

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Wooly Rupert
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Posted - 11 Jan 2018 :  21:53:53  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
In regard to the earlier mentions of elves... I'd recommend against having elves on an orc world.

One of the core things about the Realms is that there are always thousands more orcs, and that their population is such that they form huge hordes that sweep across the land, periodically. And elves are in decline, mainly because they reproduce so much more slowly than orcs.

So if a world is dominated by orcs, and has been for longer than a few centuries, then any elves are going to be in hiding, or living in nearly impregnable strongholds, or feeding the trees instead of living in them.

If you're going to give the orcs an enemy on this orc world, I think I'd go for kobolds. Orcs would have the advantage of numbers, but kobolds are some right sneaky gits, cunning trap-makers, and their warrens are generally inaccessible to larger races. And I believe that kobolds are fecund enough that while they'll never form very short hordes, they will be able to handle the losses of a constant war against orcs. Of all the D&D races, I think kobolds would be the best suited for prolonged warfare and survival on a orc world.

(This is, of course, assuming that it's an orc-dominated world, and that the potential enemy is not geographically separated from the orcs)

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Edited by - Wooly Rupert on 11 Jan 2018 21:59:11
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Dalor Darden
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Posted - 11 Jan 2018 :  22:00:57  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

If you're going to give the orcs an enemy on this orc world, I think I'd go for kobolds. Orcs would have the advantage of numbers, but kobolds are some right sneaky gits, cunning trap-makers, and their warrens are generally inaccessible to larger races. And I believe that kobolds are fecund enough that while they'll never form very short hordes, they will be able to handle the losses of a constant war against orcs. Of all the D&D races, I think kobolds would be the best suited for prolonged warfare and survival on a orc world.


Kobolds are a good idea...especially since they can easily go along with the "reptilian" ideas I have for the world. Instead of being mortal enemies though, I think they would have their times of relative "peace" which means the orcs are only trying to send groups of slavers against the Kobolds.

In turn, the Kobolds could now reside beneath the streets of many of the ruins of the Orcs.

For sure Kobolds are a good fit.

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Wooly Rupert
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Posted - 11 Jan 2018 :  22:18:30  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
The long ago Dragon Mountain boxed set made me a fan of kobolds, whom I'd previously ignored. And then 3E made them a lot more interesting.

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Dalor Darden
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Posted - 11 Jan 2018 :  22:41:39  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
ORCS!

In an Orc World we have to have lots of types of orcs. Here we will have:

Gray Orcs: called "High Orcs" often, they are the previously dominant race of orc on Ekur, the Gray Orcs have fallen. While still religiously powerful, the Orc Gods no longer favor them so strongly and the Grays have lost the power to summon Avatars. They live within City-States where what land is usable is farmed by slaves under the whip of Gray Orc masters. The Priests of these orcs are still Kings and Nobles but they no longer have empires. Gruumsh and Ilneval are their main gods.

Nomadic Orcs: these orcs consider themselves "True" orcs and are barbaric to their core. They look at Gray Orcs as soft quite often. While they may often be found to be mercenaries of the Gray Orcs (serving for good steel), mostly they will be found as roaming nomadic clans warring against each other and anyone else in their way. Gruumsh and Bahgtru are their favored gods.

Black Orcs: these orcs prefer the darkness of the underworld. They are excellent miners and murderers in equal measure. Once the same as Gray Orcs, they broke off long ago and now follow infernal "gods" of the Abyss or Hells. They live in deep realms and only approach the surface world to trade their coal and iron to the Gray Orcs. The only Orc God they might hold in esteem is Shargaas; but just as often a Demon or Devil will be their favorite.

Wild Orcs: few in number, these orcs live in the horrid orc-eating jungles of Ekur. They are smaller than other orcs; but very stealthy users of poisons and other toxins. The most feral of all orcs on Ekur, other orcs despise them as cowards because they attack from hiding with poisoned darts and barbs. They make sacrifice to Yurtrus to stave off death; but see him also as a Cannibal God that gives life through death.

Great Orcs: called Orogs in other worlds, the Great Orcs are few on Ekur. Most died in the "Demon God Wars" and now only small numbers of them exist as a whole. Most serve as scattered mercenary bands living within Gray Orc society. It has been centuries since a large enough group of them survived long enough to forge a stable realm. In ancient times the Orog Emperor was called Torazan and he was the one that instigated the Demon God Wars against the Gray Orcs and the Orcish Pantheon. Today's Orogs tend to call on Ilneval for fear of reprisal if they called on their old god.

Mongrelmen: never recognized as orcs by other orcs, the Mongrelmen of Ekur consider themselves Orcish. They are the result of long centuries of orcs breeding with anything and everything. Mongrelmen can only hope to be slaves (or worse) in orc society however. They are often sacrifices in Gray Orc cities, meals to other tribes, and only rarely free at all when mixing with orcs. Most free Mongrelmen live in the ruins of ancient orc cities as scavengers. Ironically, some few Mongrelmen have become famed Seers who posses lost knowledge and so are sought out by Orcish Adventurers. No particular god cares for the Mongrelmen.

Goblins: the "Goblins" of Ekur are no longer truly goblin. For ages they have been "breed out" by inbreeding with runtish orcs until almost everyone simply calls a Goblin an "Orcling" today. Goblins exist almost solely as a slave-caste in Gray Orc realms. They are non-combatants most often; used as slave-farmers, street-sweeps, sacrifices and even as cattle at times. There are some few "free" Goblins; but they are seen as simply ravenous bands of bandits that are usually exterminated by Orcish Armies.

I have a couple more ideas brewing...anyone else have a suggestion?

EDIT: No winged Orcs MT

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Edited by - Dalor Darden on 11 Jan 2018 22:45:50
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Markustay
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Posted - 11 Jan 2018 :  23:54:01  Show Profile Send Markustay a Private Message  Reply with Quote
I'm not a big fan of them having turned Kobolds into reptiles - I preferred them being dog-like goblins back in the day (closer to folklore - really they were gnomes/dwarves). However, at this point, its simpler just to 'go with the flow' then try to correct stuff that's been in place nearly 20 years now.

Of course, you could always say they were a gnome-like goblinoid that got a does of 'draconic' somewhere along the way (which blends the old lore into the new/3e stuff).

Nomadic Orcs.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 11 Jan 2018 23:54:54
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Markustay
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Posted - 12 Jan 2018 :  00:03:13  Show Profile Send Markustay a Private Message  Reply with Quote
Hob-Goblin means 'great goblin', which is why I see them as Golbin-orc hybrids (though they are their own race now).

Bugbears always confused me - they certainly don't look like other goblinoids. Quoggoth-Orc hybrids? (except, I have some dim recollection of those being an actual thing in something official). Thye'd make good 'mountain barbarians' on an all-Orc world. They must have come from a cold clime, for them to have fur like that.

Are there 'sea orcs'? I know we have both water trolls and water ogres. I could swear we also had water orcs. Which reminds me - Ogres and trolls would work on your world. Ogres were considered goblinoids, not giants, in OD&D.

You should use the Sharakim from Races of Destiny (they're better than silly ol' Scro anyway).

There's also a type of Orc thats a half-gorilla (the Losel) - make a good jungle critter on an Orc world (have them against the much smarter and devious Tasloi).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Dalor Darden
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Posted - 12 Jan 2018 :  00:08:58  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I'm not a big fan of them having turned Kobolds into reptiles - I preferred them being dog-like goblins back in the day (closer to folklore - really they were gnomes/dwarves). However, at this point, its simpler just to 'go with the flow' then try to correct stuff that's been in place nearly 20 years now.

Of course, you could always say they were a gnome-like goblinoid that got a does of 'draconic' somewhere along the way (which blends the old lore into the new/3e stuff).

Nomadic Orcs.



I planned on making Ekur's Kobolds originally slaves brought to Ekur by "Sauroids" who turned them into Demi-Sauroids.

So the original Kobolds looked like this:

Original Kobolds

While the new Kobolds look like this:

Now Kobolds

Since even in AD&D Kobolds laid eggs...it makes sense that they are of some race that uses eggs!

As for the Nomadic Orcs, I like the pic you posted...almost exactly what I have in mind; but darker with fewer bright colors:

Ekur Nomadic Orc

Gives a reason for them having their Scimitars again, since they will be living in arid conditions like deserts and such.


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Dalor Darden
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Posted - 12 Jan 2018 :  00:13:38  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
New Detail:

The Orcworld of Ekur will not be a planet; but a moon.

Circling a gigantic gas giant at the closest edge of the Goldilocks Zone, the world of Ekur will be one of the moons of "Gruumsh's Eye" which is a massive gas giant with a titanic red storm swirling on the surface.

Will both explain why Ekur is so hot and why it has so much volcanic activity...gravitational pull and all.

Originally being a heavily watered world it was a volcanic jungle world where Sauroids lived for ages. Its seas also held intelligent life.

When the Sauroids made the mistake of bringing orcs to Ekur, it led to their downfall.

More to come...

EDIT: I needed a reason why these orcs were so much more religious than others...well, a huge Ball in the Sky that looks like your God's Eye could well do the trick!

SECOND EDIT: As Ekur turns and its dark side faces "Gruumsh's Eye" the shadow of the moon Ekur would cast its shadow into the center of the Red Storm...making it truly look like an eye. I haven't figured out the rotation of the planet vs. the rotation of the moon both around the planet and its own day/night cycle to see how often this "Grand Conjunction" would take place yet.

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Edited by - Dalor Darden on 12 Jan 2018 04:02:21
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sleyvas
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Posted - 12 Jan 2018 :  00:43:49  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Markustay

First off,talking about Titans makes me think of Attack on Titan, and although I love that anime (who wouldn't?), there really is no easy way to borrow from it.

Second, if there are 'Bullywugs', shouldn't there be 'friendlywugs'?
(or would the opposite of that be 'Inclusivitywugs', which is a mouthful).

Asabi are another race you can use alongside firenewts. I like the idea of having nearly all of the 'lost kingdoms' be reptilian. Maybe have those mostly gone because of an ancient war with another group, a'la the Giants vs Dragons in most other settings? Like reptilians vs amphibians? That sort of thing? (or flyers could work, and say the flyers are all gone now - maybe stick a 'lost tribe' in a jungle somewhere). Hmmmmm... flying orcs... that could be a thing...

I would NOT put elves there (and probably not dwarves, gnomes, or halflings - I would replace ALL of those with goblinoids filling the same exact niches that the humankin races do). In fact, you could have the hobgoblins be just like elves, goblins be just like dwarves, kobolds be just like gnomes, etc. I guess Bugbears would be like the Orcs on a such a world (although it might be more fun to spin those like primitive elves, and use the hobgoblins like half-orcs; half-orc and half goblins, which is how I think that race originated).




I have to disagree on some of that. If we link some of these orcgates to HOW some elves came to Toril (and following THEM, how some ORCS came to Toril), then it solves some things from the past (especially since the orcs followed the elves by only a short span according to what we were discussing earlier). So, I'd definitely have the elves there. It helps build on the orc/elf hatred. In fact... what if the elves of THIS world cast a High Magic spell that made them specifically sterile when it came to orcs, and that's why elves and orcs typically can't breed (now if someone is a half-elf, marries an elf, and the child of that union mates with an orc.... maybe).

Now, goblinoid races? No. You had a good idea with sticking to these off the side races that we don't typically see elsewhere. Stay away from hobgoblins, goblins, trolls, gnolls, bugbears, etc.... I'd say stick with ogres and giants though.

Also, stay away from the typical goodly demihuman races (dwarves, gnomes, halflings) and don't have humans on this world either (and thus also no half-elves or half-orcs). Orogs (ogre/orc hybrids) might work, as might tanarukk.

Dragonborn might work on this world though (and picturing Dragonborn acting like a superior life form and enslaving lizard folk). Also, to take it a step further, there was also a race known as dragonkin in the 3e monsters of faerun which had wings. These should be two separate cultures, and they should have some distinct differences in how they look. From our perspective it would be like avariels and humans.

kobolds definitely work.

Crocodilian humanoids would make for another good entry.

Crabmen as well as Tortles would make for a good group along the shorelines.

Finally, some kind of shapechanger race... but not like shifters, hengeyokai, etc... I'm thinking like Ghaunadans... an intelligent ooze that can take on a humanoid form. I wouldn't necessarily have it be "ghaunadans" per se, but you get the picture. It could even be a "sand people" where they're a shapechanging people who are elemental in nature.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 12 Jan 2018 01:13:15
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sleyvas
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Posted - 12 Jan 2018 :  01:08:03  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

In regard to the earlier mentions of elves... I'd recommend against having elves on an orc world.

One of the core things about the Realms is that there are always thousands more orcs, and that their population is such that they form huge hordes that sweep across the land, periodically. And elves are in decline, mainly because they reproduce so much more slowly than orcs.

So if a world is dominated by orcs, and has been for longer than a few centuries, then any elves are going to be in hiding, or living in nearly impregnable strongholds, or feeding the trees instead of living in them.

If you're going to give the orcs an enemy on this orc world, I think I'd go for kobolds. Orcs would have the advantage of numbers, but kobolds are some right sneaky gits, cunning trap-makers, and their warrens are generally inaccessible to larger races. And I believe that kobolds are fecund enough that while they'll never form very short hordes, they will be able to handle the losses of a constant war against orcs. Of all the D&D races, I think kobolds would be the best suited for prolonged warfare and survival on a orc world.

(This is, of course, assuming that it's an orc-dominated world, and that the potential enemy is not geographically separated from the orcs)



Yeah, but he's got the right idea with putting the remaining elves on islands. The orcs don't SEE them. They pretty much forget about them in their everyday lives. In fact, elves might be like the boogeyman that they tell tales of to their children, such that when they do see an elf.... the instant reaction for the orcs are "OMG OMG OMG it's one of those things Grandma warned me about! Kill it before it kills us all!". Meanwhile, the orcs are short on wood, and even if they had it, they're not skilled shipwrights, so their ships are meant to hug the coastline.

The elves however won't have forgotten the orcs. Every few decades, the elves probably carefully prepare an assault on the orc communities, and they probably set it up to make one orc community blame another.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Ayrik
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Posted - 12 Jan 2018 :  02:25:25  Show Profile Send Ayrik a Private Message  Reply with Quote
An all-orc world is a fine place to find the ancient ruins of extinct elven, dwarven, or human civilizations. Perhaps eagerly sought out by orcs hoping to find magic, metal, weapons, and war machines of great power. Not at all interested in academic pursuits, recovering and recording lost history, etc ... only seeking vast mythical caches of weaponry which is capable of destroying whole armies or cities or even gods with nothing more than a casual gesture, the sort of thing any mighty civilization would automatically bury in the sands, according to backward orcish (or human) thinking.

Dwarven ruins make a fine backdrop for any setting, anyhow. Filled with marvels of engineering built Tonka Tough to last through ages. Even without any dwarves around. Ruins in the Realms are often inhabited by dead, undead, or living guardians; it's reasonable to expect the same on other worlds. Liches, baelnorns, banshees, ghosts, wizards and warriors (and clumsy adventurers) held in suspended animation, golems and automata, ageless servants of all types - but very few of these indeed would be orcs. And how would a world of orcs respond to an ancient lich or dragon awakened from the forgotten past?

All orcs of every tribe (except perhaps the mongrelmen and the "orcling" goblinoids) would consider themselves the only "true" orcs. But the question does arise on an all-orc world ... who and what exactly could the orcs have indiscriminately bred with to produce orc-blooded mongrelmen? There must be at least remnant populations of non-orc races around, at least in "recent" history.

[/Ayrik]
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Dalor Darden
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Posted - 12 Jan 2018 :  02:38:48  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

An all-orc world is a fine place to find the ancient ruins of extinct elven, dwarven, or human civilizations. Perhaps eagerly sought out by orcs hoping to find magic, metal, weapons, and war machines of great power. Not at all interested in academic pursuits, recovering and recording lost history, etc ... only seeking vast mythical caches of weaponry which is capable of destroying whole armies or cities or even gods with nothing more than a casual gesture, the sort of thing any mighty civilization would automatically bury in the sands, according to backward orcish (or human) thinking.

Dwarven ruins make a fine backdrop for any setting, anyhow. Filled with marvels of engineering built Tonka Tough to last through ages. Even without any dwarves around. Ruins in the Realms are often inhabited by dead, undead, or living guardians; it's reasonable to expect the same on other worlds. Liches, baelnorns, banshees, ghosts, wizards and warriors (and clumsy adventurers) held in suspended animation, golems and automata, ageless servants of all types - but very few of these indeed would be orcs. And how would a world of orcs respond to an ancient lich or dragon awakened from the forgotten past?

All orcs of every tribe (except perhaps the mongrelmen and the "orcling" goblinoids) would consider themselves the only "true" orcs. But the question does arise on an all-orc world ... who and what exactly could the orcs have indiscriminately bred with to produce orc-blooded mongrelmen? There must be at least remnant populations of non-orc races around, at least in "recent" history.



There are still going to be Lizardfolk, Bullywugs, Giants (probably few "true" giants though...), Aarakocra, Vulchlings, Boggles, Cyclopskin, Yuan-ti, Grippli and others. I've thought about Duergar in the deep Underdark, Pech, Dark Creepers, and others there too.


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sleyvas
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Posted - 12 Jan 2018 :  03:23:34  Show Profile Send sleyvas a Private Message  Reply with Quote
So, I was just looking through all the races that I listed or that I see listed:

orcs,ogres, giants, elves, orogs, tanarukk - live birth

lizard folk, firenewts, dragonborn, dragonkin, kobold, crocodilians, crabmen, tortles, aarakocra, vulchlings, grippli, yuan-ti - eggs

It made me think that these brutish mammalian humanoids (i.e. orc and ogre kin) might be known for taking eggs and eating them. There might be some kind of "bad name" related to egg eaters or some such.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wooly Rupert
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Posted - 12 Jan 2018 :  03:46:42  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

You should use the Sharakim from Races of Destiny (they're better than silly ol' Scro anyway).


Keep up the heretical remarks, and I'll sic a swarm of Miniature Giant Space Hamsters on you!

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Wooly Rupert
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Posted - 12 Jan 2018 :  03:49:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I'm not a big fan of them having turned Kobolds into reptiles - I preferred them being dog-like goblins back in the day (closer to folklore - really they were gnomes/dwarves). However, at this point, its simpler just to 'go with the flow' then try to correct stuff that's been in place nearly 20 years now.

Of course, you could always say they were a gnome-like goblinoid that got a does of 'draconic' somewhere along the way (which blends the old lore into the new/3e stuff).

Nomadic Orcs.



I initially didn't like the idea, but they really ran with it in 3E, building on it a lot and turning the kobolds into something interesting, instead of just short mobs. That's what sold me on the change.

It may not adhere to folklore too closely, but D&D has played fast and loose with folklore for years... This is a game where some iconic monsters are based on cheap plastic toys, and where the Gorgons of Greek mythology somehow became mechanical bulls.

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Wooly Rupert
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Posted - 12 Jan 2018 :  03:51:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

New Detail:

The Orcworld of Ekur will not be a planet; but a moon.

Circling a gigantic gas giant at the closest edge of the Goldilocks Zone, the world of Ekur will be one of the moons of "Gruumsh's Eye" which is a massive gas giant with a titanic red storm swirling on the surface.

Will both explain why Ekur is so hot and why it has so much volcanic activity...gravitational pull and all.

Originally being a heavily watered world it was a volcanic jungle world where Sauroids lived for ages. Its seas also held intelligent life.

When the Sauroids made the mistake of bringing orcs to Ekur, it led to their downfall.

More to come...

EDIT: I needed a reason why these orcs were so much more religious than others...well, a huge Ball in the Sky that looks like your God's Eye could well do the trick!



I like this idea.

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Dalor Darden
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Posted - 12 Jan 2018 :  03:54:44  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

So, I was just looking through all the races that I listed or that I see listed:

orcs,ogres, giants, elves, orogs, tanarukk - live birth

lizard folk, firenewts, dragonborn, dragonkin, kobold, crocodilians, crabmen, tortles, aarakocra, vulchlings, grippli, yuan-ti - eggs

It made me think that these brutish mammalian humanoids (i.e. orc and ogre kin) might be known for taking eggs and eating them. There might be some kind of "bad name" related to egg eaters or some such.



Well, orcs, ogres, orogs, giants and etc are known to eat just about ANYTHING...so a raid by orcs on a Lizardman Lair to steal eggs and take the meat of fallen foes wouldn't be uncommon for sure.

Kobold eggs are probably a delicacy to be sure

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Dalor Darden
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Posted - 12 Jan 2018 :  04:04:35  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Dalor Darden

New Detail:

The Orcworld of Ekur will not be a planet; but a moon.

Circling a gigantic gas giant at the closest edge of the Goldilocks Zone, the world of Ekur will be one of the moons of "Gruumsh's Eye" which is a massive gas giant with a titanic red storm swirling on the surface.

Will both explain why Ekur is so hot and why it has so much volcanic activity...gravitational pull and all.

Originally being a heavily watered world it was a volcanic jungle world where Sauroids lived for ages. Its seas also held intelligent life.

When the Sauroids made the mistake of bringing orcs to Ekur, it led to their downfall.

More to come...

EDIT: I needed a reason why these orcs were so much more religious than others...well, a huge Ball in the Sky that looks like your God's Eye could well do the trick!



I like this idea.



As Ekur turns and its dark side faces "Gruumsh's Eye" the shadow of the moon Ekur would cast its shadow into the center of the Red Storm...making it truly look like an eye. I haven't figured out the rotation of the planet vs. the rotation of the moon both around the planet and its own day/night cycle to see how often this "Grand Conjunction" would take place yet.

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Storyteller Hero
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Posted - 12 Jan 2018 :  05:12:27  Show Profile  Visit Storyteller Hero's Homepage Send Storyteller Hero a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

Obould's mama was brought to the moon to be sold as slavestock when some Scro visited.... then someone started playing "Let's Get it On" by Marvin Gaye.... afterward she got mouthy and the spelljammer skimmed the top of the spine of the world just long enough to boot her out (literally he used his boot to kick her butt out).... and thus Obould was always told by his Mama that he was born as a result of a "booty call".... it's true... I read it somewhere... I think it was on some cave wall....

Oh, and then those scro happened across an illithid vessel who boarded them and ate their brains.



I'd be tempted to say that Obould was full-on scro, on a mission to cause as much trouble for elves on the ground as he could, as well as lead orcs down a more scro-like path.

Sure, it's not canon... But scro Obould raising a kingdom to civilize orcs makes a hell of a lot more sense than orc Obould raising a kingdom that treats peacefully with its neighbors on behalf of a god of conquest.



Peace is not necessarily unrelated to the cause of conquest. Taking time to regroup and rebuild forces is a big part of the long game of war.

Gruumsh does have a lieutenant named Ilneval (orc god of war) who is a thinker and strategist - Ilneval's dogma includes "Train hard and think craftily in preparations for war, for all life is an endless battle." so it may not be too strange for an orc leader to sue for peace (in order to ensure future victories for orckind).


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TBeholder
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Posted - 12 Jan 2018 :  07:42:06  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

I'm going to be compiling a list of information (open to discussion of course...) about the world the Gray Orcs came from.

It looks like ALL orcs (edit: of Faerun...not all the multi-verse) can come from this world according to what I've found so far (as in there may be all sorts there and not just Gray Orcs).
[...]
If the Gray Orcs came from their world in 1076 DR; what might their world be like at 2,500+ years later?

This may be Borka. In which case it's now a spherical asteroid cluster with common atmosphere (from 201 CY, or 983 DR, according to this timeline).

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Wooly Rupert
Master of Mischief
Moderator

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Posted - 12 Jan 2018 :  10:10:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Storyteller Hero

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

Obould's mama was brought to the moon to be sold as slavestock when some Scro visited.... then someone started playing "Let's Get it On" by Marvin Gaye.... afterward she got mouthy and the spelljammer skimmed the top of the spine of the world just long enough to boot her out (literally he used his boot to kick her butt out).... and thus Obould was always told by his Mama that he was born as a result of a "booty call".... it's true... I read it somewhere... I think it was on some cave wall....

Oh, and then those scro happened across an illithid vessel who boarded them and ate their brains.



I'd be tempted to say that Obould was full-on scro, on a mission to cause as much trouble for elves on the ground as he could, as well as lead orcs down a more scro-like path.

Sure, it's not canon... But scro Obould raising a kingdom to civilize orcs makes a hell of a lot more sense than orc Obould raising a kingdom that treats peacefully with its neighbors on behalf of a god of conquest.



Peace is not necessarily unrelated to the cause of conquest. Taking time to regroup and rebuild forces is a big part of the long game of war.

Gruumsh does have a lieutenant named Ilneval (orc god of war) who is a thinker and strategist - Ilneval's dogma includes "Train hard and think craftily in preparations for war, for all life is an endless battle." so it may not be too strange for an orc leader to sue for peace (in order to ensure future victories for orckind).





No, but putting yourself in the middle of potential enemies, suing for peace, and then not attacking them for generations is not a conquest thing.

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Dalor Darden
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Posted - 12 Jan 2018 :  15:28:34  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by TBeholder

quote:
Originally posted by Dalor Darden

I'm going to be compiling a list of information (open to discussion of course...) about the world the Gray Orcs came from.

It looks like ALL orcs (edit: of Faerun...not all the multi-verse) can come from this world according to what I've found so far (as in there may be all sorts there and not just Gray Orcs).
[...]
If the Gray Orcs came from their world in 1076 DR; what might their world be like at 2,500+ years later?

This may be Borka. In which case it's now a spherical asteroid cluster with common atmosphere (from 201 CY, or 983 DR, according to this timeline).



What makes you think it is Borka?

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Wooly Rupert
Master of Mischief
Moderator

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Posted - 12 Jan 2018 :  18:12:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden

quote:
Originally posted by TBeholder

quote:
Originally posted by Dalor Darden

I'm going to be compiling a list of information (open to discussion of course...) about the world the Gray Orcs came from.

It looks like ALL orcs (edit: of Faerun...not all the multi-verse) can come from this world according to what I've found so far (as in there may be all sorts there and not just Gray Orcs).
[...]
If the Gray Orcs came from their world in 1076 DR; what might their world be like at 2,500+ years later?

This may be Borka. In which case it's now a spherical asteroid cluster with common atmosphere (from 201 CY, or 983 DR, according to this timeline).



What makes you think it is Borka?



I'd guess it had something to do with the elves destroying it. It was an orc world, destroyed by the Greyspace branch of the Elven Imperial Navy, through unknown magics, during the first Unhuman War. See the Greyspace Spelljammer supplement for more info.

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Edited by - Wooly Rupert on 12 Jan 2018 18:13:38
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Dalor Darden
Great Reader

USA
3453 Posts

Posted - 12 Jan 2018 :  18:22:48  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

I'd guess it had something to do with the elves destroying it. It was an orc world, destroyed by the Greyspace branch of the Elven Imperial Navy, through unknown magics, during the first Unhuman War. See the Greyspace Spelljammer supplement for more info.



I remember reading about it...I was just asking what connection he may have made that I hadn't thought about.

Borka was a world that belonged to Spelljamming critters...so I was curious about why they thought it was the same world the Gray Orcs came from.

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