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CorellonsDevout
Great Reader

USA
2012 Posts

Posted - 16 Mar 2017 :  02:05:39  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
I would love a 5e FRCG, not just the SCAG.

Sweet water and light laughter
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Ayrik
Great Reader

Canada
6283 Posts

Posted - 16 Mar 2017 :  02:50:33  Show Profile Send Ayrik a Private Message  Reply with Quote
Other RPGs have presented some interesting metarules about game balance and game difficulty. The GM/Referee/Narrator/Whatever actually has to decide which rules about the rules will be in play - not just house rules or optional rules, but actual definitions and subsets of the rules. A Shadowrun GM determines whether Physical Threats and Magical Threats will be "Light or Moderate or Serious or Deadly", combat/magic skills and weapon/spell damages and armor/defense values and damage resistance/recovery parameters are all adjusted accordingly. An Aria Narrator decides where the balance of Fighters-vs-Wizards rests on a sliding scale, again adjusting all the relevant rules and parameters accordingly. A GURPS Referee or Palladium GM decides exactly how "Vancian" (or "not-Vancian") he wants magic and spells to be, essentially customizing the "Weave" for his entire setting. A Beyond Mythos Overseer can (must) determine exactly how the "Paradigm" for each class compares vs that of each other class. Etc, etc.

Yes, D&D sometimes says things like "you're on the Plane of Elemental Fire, fire spells and water spells are affected thusly" or "you're in a low-magic Viking setting, follow these splatbook rules and ignore those DMG/PHB rules". And every D&D book is filled with "core" and "optional" rules. And every prolific D&D DM/author/group will have a pile of house rules. But it's not quite the same thing.

[/Ayrik]
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