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 Barrowfields of Mistledale
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Wrigley
Senior Scribe

Czech Republic
605 Posts

Posted - 12 Nov 2016 :  13:01:04  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote  Delete Topic
I am looking for more information on this location. It is supposed to be in wastern part of Mistledale and it is said to be an ancient netheriese graveyard. There is no close settlement known to me from Netheries so I find it strange to be there. There is a Netheries tomb site NW from Cormyr on OTHER side of Anauroch but on this side there are mountains in between. Also at the time of Netheril this was part of elven kingdom who would object to such site in their forest.
Any thooughts would be nice.

George Krashos
Master of Realmslore

Australia
6646 Posts

Posted - 12 Nov 2016 :  15:37:18  Show Profile Send George Krashos a Private Message  Reply with Quote
Ed had this to say on the Barrowfields:

The FRCS, Volo’s Guide To the Dalelands (the most extensive entry: you don’t need the other two if you have this one), and The Dalelands 2nd Edition accessory all mention the Barrowfields, but let’s recap: about thirty miles east of Peldan’s Helm is a large, grassy glen (in this case, a broad stream valley or basin whose stream has ‘gone under,’ leaving no visible surface water) in which “a dozen or more” old mounds stand. Mists from the River Ashaba often cling to them, and (of course) they’re said to be haunted.

There are actually sixteen grass-covered mounds, each about two hundred feet long and rising about twenty feet from the surrounding earth with fairly gentle side-slopes and more abrupt end-slopes. They all run in the same north-south direction, parallel to each other, like glacial drumlins.

If adventurers visit the barrows by day, they’ll be aware of nothing more than an unpleasant feeling of being watched. If they try ‘prying magics,’ or sleep near the barrows, their minds will be invaded by disturbing visions of silently menacing robed watchers -- who if confronted will prove to be wraiths with skull-heads that melt away when revealed.

If any of the barrows (all of which lack visible doors, though many have grassed-over pits in their sides from early diggings) are dug into or blasted open, skeletons will be revealed (in 3rd Edition, “Human Warrior Skeleton” undead, about ten percent having odd magical abilities such as: split into two intact skeletons if touched by a spell; able to blink about to attack, able to deliver various touch-attack magics, and so on). These will all attack fearlessly and tirelessly, pursuing all living creatures to the edge of the glen or until destroyed. “Slain” skeletons will crumble into dust. If you introduce a Shade necromancer, of course, these skeletons would become perfectly obedient troops under the necromancer’s command.

The main ‘monsters’ of the barrows are wraith-like undead Netherese who are linked to specific magic items (mainly wands and scepters) buried in the barrows -- if the items are carried off, the wraiths (which can’t be turned) go with them. If a wraith is destroyed, it vanishes back into the magic item, only to emerge some days later and attack again. (Adventurers can wield the item and call on its powers, but don’t gain any measure of control over the wraiths linked to it.) Items with wraiths “inside” them become more difficult to destroy, but breaking such an item releases the wraiths in a VERY powerful, item-is-ground-zero explosion of withering unlife. In 3rd Edition terms, I’d make these dread wraiths, except that their ‘spawn’ rise instantly as controlled zombies, not wraithlike creatures, they aren’t harmed in any way by sunlight, and they can’t be turned, rebuked, commanded, or bolstered (they can be ‘destroyed’ in battle, but not disrupted -- except by breaking the item they’re linked to, which destroys them in the explosion I referred to earlier).

Hidden in the heart of some of the barrows are whatever variants of powerful liches you want to introduce into your campaign. In the ‘home’ Realms campaign, one of the inadvertently-freed inhabitants of the Barrowfields was a “flying skull” type of lich that lurked unseen, as much as possible, observing the living and manipulating individuals (often wizards of low level) by means of silently-cast spells into doing things it wanted done or even becoming thralls who served it for years. This entity became a long-term behind-the-scenes foe of the Knights just because they were present in the Dales as do-gooders, and it wanted to expand its influence across the Dales, ruler by ruler, without hindrance.

There is a ‘dungeon’ of sorts linking two of the barrows (a single-level labyrinth of burial chambers and passages), but as the Knights were never foolish enough to delve that far, my notes on it are safely packed up and lost in the infamous Basement Boxes. So have fun putting whatever you want down there. An ancient portal to somewhere interesting in Faerun would be fun.

If you have access to the EPIC LEVEL HANDBOOK, a Worm That Walks can ‘stand in’ for the unique undead mage I had lurking near the Barrowfields in the ‘home’ Realms campaign. This fell creature, Halamorthaun, came to be in the battles that laid waste to Cormanthyr (though it lay dormant and unnoticed for centuries) and during the present day lurks near the barrows, observing who visits and revealing itself in attacks only on those it judges weak and isolated enough to destroy without being seen by others.
Heh-heh. Enjoy. :}


-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 12 Nov 2016 :  15:49:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Netherese flying enclaves could move. So maybe one did frequent the area.

Or maybe some prominent Netherese person found the area and liked it enough that when he died, his family buried him there. As his family and friends died, a lot of them chose to be buried near the first guy, and after a while, it was kind of a tradition for at least one group of Netherese.

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Wrigley
Senior Scribe

Czech Republic
605 Posts

Posted - 12 Nov 2016 :  18:29:01  Show Profile  Visit Wrigley's Homepage Send Wrigley a Private Message  Reply with Quote
Thank you George for those echoes od Ed's mind :-) Any thoughts on how does it got there. As Wooly mentioned it is not about not being able to get there but why would they pick elven lands...

My own thoughts went more in the direction of Jhaamdath settlement. As there are crypts of Dordriens nearby (southern Daggerdale) it is in the direction of their movement. Mistledale was a comet cleared part of the wood so it is ideal for early settlements from the south - no need to clear the woods.
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Gary Dallison
Great Reader

United Kingdom
6351 Posts

Posted - 12 Nov 2016 :  18:56:37  Show Profile Send Gary Dallison a Private Message  Reply with Quote
just a few more things you might want to consider.

netherese barrows just means that theybwere barrows for natives of netheril, not that they were constructed during the time of netheril. Netherese individuals survived for many centuries after netherils fall. If there were no other nations around when they died they would have been buried in a netherese tomb

The northern dales became home to a few successor states of netheril (teshan) so it is not inconceivable for a few powerful wizards to head further south than the river tesh.

Furthermore the borders of cormanthor are not static during its history. The emergence and reemergence of the twisted tower and the lands under shadow shrank the borders of that elven realm. While those two realms were busy fighting each other they may have ignored a bunch of humans setting up a home (for a while).

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Nov 2016 :  22:01:58  Show Profile Send Markustay a Private Message  Reply with Quote
Going by some of the other 'Netherese tomb areas', it appears that they preferred to have them OUTSIDE of Netheril-proper, for whatever reason.

In a world with lots of undead, that could just be common sense. Or it could be psychological - a nation of near-godlike mages would NOT like to face their own mortality on a daily basis.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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