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CorellonsDevout
Great Reader

USA
2093 Posts

Posted - 11 Jan 2018 :  22:29:33  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
I am not surprised other worlds have a Weave, and Mystra may or not be associated with them.

Sweet water and light laughter
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 12 Jan 2018 :  01:08:34  Show Profile Send Markustay a Private Message  Reply with Quote
I think that the 'Weave' (Mythal) on most worlds are supposed to have a duel nature - the negative, and the positive. This 'two sides of magic' is a popular trope. On many of the worlds there is a single god (more often goddess for some reason) that represents this 'magical field', rather then spells, or the pure power of magic itself. And this god normally has a duel nature itself (like Shiva in Vedic traditions. or Wee Jas in GH). The represent BOTH the negative and the positive. However,something went wrong in Realmspace - the goddess of the Weave went crazy, and split into Selūne and Shar, who then worked against each other (really, its juts Shar working against Selūne all the time, and Mytra).

Thus, 'Mystra' was an attempt by Ao to fix this problem - he couldn't have Toril's Weave attacking itself. By taking Realmspace's Mythal away from the Sundered Goddess and attaching that power to a mortal (which was confirmed by Ed - Mystra/Mystryl is always 'pasted over' a mortal). Very few other worlds have it separated as we do, which is why Mystra is (or at least, should be) unique to us. Other worlds might have 'A' mystra, but not THE Mystra. For example, Hecate would be the mystra of a world ruled primarily by the Olympian pantheon. Basically, they are supposed to just be 'caretakers', but things have gotten weird in FR. Wee Jas is GH's mystra, for no other reason than their 'goddess of the weave' didn't get all bipolar. It also means our Weave is more fragile than others (NO KIDDING), because of the problem with the twin goddesses, the problem with the weave having been broken several times over, and the problem of it having a being that could conceivably 'die' in charge of it.

The good news is, that because of all the godly attention Toril gets (as I explained earlier in those other posts), Toril has more magic potential than nearly every other world. Look at it this way: The more Gods present = the stronger the magical network around the Sphere becomes, and the stronger the Network (Spheric Mythal/Weave), the higher order of magic available to mortals. Mortals on Toril used to be able to cast lev 10+ spells, but after Netheril fell, the powers that be (Mystra and Ao) decided it would be better to limit the level of power mortals had access to. Our network has the potential to be nearly unlimited, which means a LOT more uber-powerful mortals walking around (as we see in canon). Greyhawk's magic goes up to level 9 as well, but you don't see the super-Wizards there like we have. On many worlds, the maximum spell level is probably much lower, due to less divine activity. I would wager Earth's probably around lev. 3, at best (naturally, without drawing power from another source, as a visiting Chosen would). In fact, I think its RAW in settings with no gods - like RL and SJ (Phlogiston) - that the maximum spell level cap is 3.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Jan 2018 01:11:24
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 12 Jan 2018 :  02:10:58  Show Profile Send Markustay a Private Message  Reply with Quote
Eberron, BTW, is also fairly unique (more like, a PitA).

There are no gods, yet it has 'high magic'... or does it? Not really... not when you think about it (and thank you to whoever that was that pointed that out to me recently). I think Eberron is actually supposed to be a low/no magic world, but because of all the stuff with the Dragons (the three 'biggies', not regular dragons), somehow Raw magical has become fairly accessible, to mortals with Dragonmarks. In fact, the Dragonmarks act like small, personalized mythals, like the torcs I discussed earlier. Raw magic gets filtered directly through the Dragonmarks, instead of a Weave. Its not nearly as powerful, but it enables people to use magic on an otherwise magic-dead (Godless) world. So Eberron would be just like Athas, if it didn't have the Dragonmarked Houses (and note that in THAT setting, mortals who do learn to use magic turn into dragons).

Dragons don't need a Weave - they can shape Raw magic. Thats why they're sorcerers, not Wizards. The do not need arcane formulae, which is all Weave-based. 'Benders' from the Avatar cartoon are elementalists who access Raw magic (dependent upon their bloodlines), so really, just another type of sorcerer. In fact, you can consider All 'Vancian' (Wizardly) magic in D&D Weave-based. The individual setting-Weaves are NOT connected - you can't create the necessary conduits through the phlogiston.

This means all Planeswalkers should be sorcerers, since there would be almost no 'adjustment period' for them. Raw magic is the same everywhere (in the Prime Material - it may not be present at all elsewhere).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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George Krashos
Master of Realmslore

Australia
4976 Posts

Posted - 12 Jan 2018 :  12:07:26  Show Profile Send George Krashos a Private Message  Reply with Quote
The Weave is the password locked WiFi for Faerun. In other worlds, you get free WiFi or need a different password.

— George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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CorellonsDevout
Great Reader

USA
2093 Posts

Posted - 12 Jan 2018 :  16:31:22  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
I thought Eberron had gods. I looked into at one point. They are just more distant than those in FR. But I know next to nothing about it, so I could be wrong.

Sweet water and light laughter
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Dalor Darden
Great Reader

USA
3455 Posts

Posted - 12 Jan 2018 :  17:00:14  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
For me:

Crystal Spheres complicate everything.

I can only use the original cosmology found on page 120 of the AD&D Player's Handbook.

There is no plane of Concordant Opposition...and everything blends so smoothly in the Outer Planes as well.

There is no "Plane of Shadow" though there is a numerous number of Demi-Planes that float throughout the Multiverse.

For me...its just the way it should be.

Another, HUGE thing for me that this solves: Teleport Without Error can then be used to create Portals to other Worlds. To me this is critical for The Forgotten Realms because it allows the visitation of any place on the same Plane with no chance of error.

The vast Portal Network in the Forgotten Realms is too crucial for me to not have things this way.

AD&D for me!

Ravenlore Publishing Group
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 12 Jan 2018 :  21:51:08  Show Profile Send Markustay a Private Message  Reply with Quote
I used to hate Crystal Spheres, mostly because I used to hate evrything about Spelljammer (which is where that originated).

However, after some excellent conversations (on the WotC boards) with Gray Richardson many years ago, we came up with the idea that all of that 'Spelljamming' was really taking place in the Ethereal (and we were only able to do this because they eliminated the ethereal as of 4e). The 'near Ethereal' becomes wildspace (which you are automatically transferred into when you leave the atmosphere in an SJ ship), and the Phlogiston become the Deep Ethereal. Since we normally only encounter the ethereal plane planetside, we are only used to how it looks from there (which is how it looks in canon D&D). However, everything changes once you enter 'space' using Spelljamming. Its a very simple, clever 'fix' that really makes everything else gel beautifully (because now we don't have the problem of galleons floating around in space alongside normal spacecraft - the two do not travel in the same mediums).

Thus, if you were to leave a planet in a mundane manner (giant catapult? ), you wouldn't be in Arcane Space (and YES, its even called that... IN CANON! Never 'outer space', which is obviously a very different thing). You'd be in normal space, and you'd be dead in under 10 seconds. So, for most things, you can just ignore the Crystal spheres and think of all these worlds in the regular way.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Jan 2018 21:51:56
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 12 Jan 2018 :  21:54:07  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by CorellonsDevout

I thought Eberron had gods. I looked into at one point. They are just more distant than those in FR. But I know next to nothing about it, so I could be wrong.
Not so much 'gods' as they are concepts, and no-one is really sure if they are even real, because they do not respond or interact with worshipers in any discernible way.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Zeromaru X
Senior Scribe

Colombia
950 Posts

Posted - 16 Jan 2018 :  03:23:06  Show Profile Send Zeromaru X a Private Message  Reply with Quote
After finally having reading "A Temporal Chronology of the Primes" (its a big document!), I want to update that stuff, with the current "discoveries" of the worlds of Abeir-Toril (4e/5e advancements to the timeline), as well as adding the stuff from Nerath and Eberron, just for completeness sake. Is there a way to contact BRJ to ask for permission to modify his work? (as I doubt he has the time to dedicate to such task again...)

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...

Edited by - Zeromaru X on 16 Jan 2018 03:23:55
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 16 Jan 2018 :  03:29:25  Show Profile Send Markustay a Private Message  Reply with Quote
PM him here - he usually responds, eventually.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 16 Jan 2018 :  20:54:28  Show Profile Send Markustay a Private Message  Reply with Quote
Okay, in order to marry some of my newer ideas together with some of my older ones, I have this:

THE 'Primal Spirit'. The very first one, actually. In my previous homebrew folklore I had it where The Ymir (the consciouness of the prime Material Plane itself) was killed, and its 'body' rent asunder (the destruction of the First World and the creation of the Multiverse). This would have occurred at the culmination of the Dawn War (both sides taken aback by the death of a supernal - something that is truly a 'piece of GOD', and something that should NOT be able to 'end'). Then its 'sister', the Supernal Gaea (the embodiment of life/mana) merged with the dying Ymir, in order to keep the physical beings of the universe alive ('lesser' races were put into a type of stasis, until the new worlds within the Crystal Spheres could be built). This would have included the Creatori (Creator races), as well as the progenitors (groups like the dwarves, giants, and dragons). Many other groups were also spared in this manner. This is all 'old news' (recap) as far as my homebrew cosmology goes.

So here's the new layer: When Ymir died*, it was the first 'death' (of a cosmic being... before that, lesser beings could be 'turned off', like a light switch, and then just be turned back on as needed - think of those early races almost like holograms on a ST holodek - they existed only when needed... at least, at first). Or NPCs in a video game, if you prefer (but a video game that is a simulation, that is left running all the time). After that, death had meaning (and is probably when Chronepsis first became Chronos - he went from 'Order', to 'things happening in an orderly fashion'; in other words, TIME). There was a 'beginning', and an 'end' to all things. From that concept was born two new beings - entropy; the 'end of everything' (and from that, 'death') , and 'Life' (Mana became 'life', or, our current concept of what that is). These were born from the 'end' of Ymir and Gaea - his death, and her life - now two faces of a single coin. Both of those 'originals' are beyond reach now (even beyond the reach of other Supernals, as far as we know).

Alpha & Omega. Beginnings and endings. Ao & Io, perhaps? The primal spirit of life itself has many names: Ubtao in The Forgotten realms, and Ouralon in Eberron. other worlds have other names... MANY other names. It is the 'spirit of the jungle' itself, or so the savage tribes say. But the Primal spirit has a 'brother' - its 'dark half'. The Shadow (Eshadow). The Umbra. As Unconstrained life (Mana from the Gaea) gave birth to the Darwinian concept of Evolution (the 'thirst' of life to continue, unrestrained), the Shadow represents the destruction that must go with such unconstrained growth - it is the 'emptiness' - the Entropy left behind from Ymir's Death. These are the two faces of having a physical existence - the yearning to grow and become something more, and the knowledge that in the end, all things must crumble to dust.

You can almost think of them as 'echoes' of the now 'lost' Ymir & Gaea.


And on a side-note, while doing some drow research (and NOT finding what I needed - the reference to where the word 'Drow' actually comes from... you would have thought the Wiki would have had it), I came across something VERY interesting; the Drow word for 'THE Goddess' (meaning Lolth - there is a slightly different term when its used to describe other goddesses) is Quarval-Sharess. Interesting, no? Considering the canon heresy that Lolth and Shar are one and the same, and Shar was involved in the creation of Sharess (she's like one-half of a conjoined goddess). I wonder if Ed had meant for Lolth to be the 'daughter' of Shar? (Dark elves being the children of Darkness would make a LOT of sense).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 16 Jan 2018 20:55:20
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 16 Jan 2018 :  21:29:58  Show Profile Send Markustay a Private Message  Reply with Quote
And to elaborate further, I think that Annam was the 'first born' of Ymir, so that makes Annam the 'grandpappy' of giants, which also makes perfect sense within the Norse mythos, because Annam = Wotan (just another aspect of the same being). Ptah (Ymir's 'brother' Supernal) created Moradin, to assist the giants in their toils. Thus, Ptah becomes the dwarven 'High God' (who is unnamed in 2e's Complete Dwarves), and Moradin and Annam are 'cousins', and both considered the 'All Father' of the Jotunbrud (giantish races, which included the dwarves at that time). This would all change over time. The dwarves themselves (at first) were literally 'born of the flesh of Ymir' (just as it is in the Norse myths) - they were created by Moradin from the stone to be subordinates to the other giants. All of this would go very wrong eventually (and those first dwarves could change size - they were more like firbolgs - they were literally 'dwarfs' compared to the other giants).

During the Godswar the Norns - once handmaidens of Araushnee - were blinded and cursed. When Annam came to them seeking wisdom, he traded them his one eye for it (so this is where the Norse get their version of the all father - he is a later version). The Norns then became the Graeae, who share the Godseye between them. Meanwhile, Sehanine Moonbow (known as Selūne in the Realms) gave her own handmaidens the task of destiny - the Moirai. However, The Princess of Darkness (Lolth) had many handmaidens - those were only her favorite and most powerful. The 'lesser norns' continue to serve the Moirai, delivering destinies to mortal newborns as needed.

While some scholars have speculated on a connection between Wotan and Gruumsh (because of the missing eyes), the truth is, Annam willingly forfeited his eye for wisdom (the ability to 'read' destinies), whereas Gruumsh lost his eye due to a lack of wisdom. Also, some believe that the eye wasn't just destroyed, it was 'put out', so that Gruumsh's eye may yet exist in some form. The theory goes that this may be how the Elder evil Eye came about, but the most knowledgeable Sages of Sigil scoff at such notions - the Elder Eye is far more ancient then Gruumsh, or most other beings, for that matter.

EDIT:
In the Olympian mythos, Annam would be Kronos, who is NOT related to Chronos, who I believe is a later (non-reptilian) aspect of Chronepsis). Gods - even Overgods (Ordials) - 'evolve' over time.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 16 Jan 2018 21:35:16
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CorellonsDevout
Great Reader

USA
2093 Posts

Posted - 16 Jan 2018 :  22:31:11  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
quote:
Originally posted by Markustay



And on a side-note, while doing some drow research (and NOT finding what I needed - the reference to where the word 'Drow' actually comes from... you would have thought the Wiki would have had it),



The word "drow" comes from the Elvish word dhaeraow, which means traitor, and can also mean face of shadow or heart of night (loosely tying in with what you just mentioned about Lolth and Shar).

Sweet water and light laughter

Edited by - CorellonsDevout on 16 Jan 2018 22:31:39
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Shadowsoul
Senior Scribe

Ireland
676 Posts

Posted - 17 Jan 2018 :  10:20:07  Show Profile Send Shadowsoul a Private Message  Reply with Quote
What I don't understand is why would you be so careless as to put the weave into basically one being, and do it over and over. You are putting magic in too much of a risk. In my FR, there is a council of gods and goddesses who govern over magic. This ensures that magic can't be disrupted being killing a single being.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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dazzlerdal
Great Reader

United Kingdom
3670 Posts

Posted - 17 Jan 2018 :  11:50:18  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I'd attribute it to bad design on the part of people that didn't understand Ed's original idea.

The weave as it currently stands should depend only upon the existence of the nether scrolls. It should be totally independent of any deific control.

However when Mystryl "perished" the weave was disrupted for a time which suggests there is a connection although it need not be interpreted as total control over the weave.

The nether scrolls were created and expanded upon by each of the creator races. From George's work the nether scrolls are actually the containers for sentient beings who control the weave. Ed's Guide to FR mentioned Avrauntra who was the most powerful magic user during the early eras of Netheril and she vanished - merged with the weave. The presence of mythal ghosts and weave ghosts shows that you can indeed merge with the weave which is probably how the nether scrolls were created in the first place.

Avrauntra was the first to discover how to do so independent of the nether scrolls. She didn't become an anchor (like the scrolls) she merged with the weave itself and because of her power I believe she became the most dominant personality in the weave. I also think Avrauntra was the inspiration for the Grey Lady (from Volo's Guide to All Things Magical) and the inspiration for Mystryl as she continued to appear to guide the Netherese long after she merged with the weave.


So when Karsus chose Mystryl as his target for his spell. He actually chose Avrauntra as the target who was part of the weave. So Karsus literally drained the power of the weave into himself and caused the disruption directly.

At the same time one of the Netherese was creating an Improved Mythallar which just happened to be the method of creating a Nether Scroll/weave anchor. The spell went wrong as the weave was drained and it latched onto the archwizard as its anchor. The destruction of the enclave killed this anchor but like other nether scrolls it was recreated over the next few years and viola Myrjala Darkeyes was born.

Myth and Legend around the collapse of the weave concocted a tale about Mystryl being reincarnated as Mystra and so a cult/church of mystra began. Myrjala Darkeyes continued to wander around as the latest weave anchor and most dominant sentience in the weave (she also happened to be distantly related to Avrauntra).


The Time of Troubles was actually brought about when that idiotic Pasha of Manshaka (the one who disappeared suddenly) tried to cast the same spell Karsus did on Myrjala Darkeyes and drained the weave again (despite his first few attempts at the ritual failing). Poof the weave anchor that was Myrjala was reincarnated into Ariel Manx (also distantly related to Avrauntra).

The nonsense about the gods walking the earth was just hysteria spread about by cloak societies on behalf of other secret societies who were trying a new means to damage their rivals (Church of Bane and Zhentarim trying to weaken the Church of Mystra. Church of Mystra and the Harpers trying to weaken the Church of Bane). Everyone joined in the continent wide hysteria. People printed pamphlets to fabricate stories. Unscrupulous mages used the chaos to their own advantage (changing themselves into huge lion headed people or summoning undead in waterdeep) while claiming to be avatars of the gods.

Or at least that's how I'm spinning it. The non-entities that are the gods have no direct control over anything on the material plane. They can only influence things through confusing visions and summoned agents. Its all lies and more lies with the gods. The weave is a material plane construct created by the spellweavers/sarrukh/batrachi/fey and it is controlled by anchors on the material plane.

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Irennan
Great Reader

Italy
2766 Posts

Posted - 17 Jan 2018 :  12:50:20  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Markustay

And on a side-note, while doing some drow research (and NOT finding what I needed - the reference to where the word 'Drow' actually comes from... you would have thought the Wiki would have had it), I came across something VERY interesting; the Drow word for 'THE Goddess' (meaning Lolth - there is a slightly different term when its used to describe other goddesses) is Quarval-Sharess. Interesting, no? Considering the canon heresy that Lolth and Shar are one and the same, and Shar was involved in the creation of Sharess (she's like one-half of a conjoined goddess). I wonder if Ed had meant for Lolth to be the 'daughter' of Shar? (Dark elves being the children of Darkness would make a LOT of sense).



Where's this heresy mentioned? AFAIK, it was just a speculation on this forum that started floating around when WotC decided to have a storyline stem from a pun (Lolth is a spider, so she must also know how "to Weave" magic), and then let that story basically die. Ed also clarified that Lolth didn't even remotely have the skill or insight to sustain a Weave, so her plan was doomed to fail from the beginning, while that clearly wasn't the case for Shar.

In any case, even if Lolth had been created by Shar, the dark elves wouldn't be children of darkness. They'd still be Corellon's creation, and even their current apperance would be due to him.

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/

Edited by - Irennan on 17 Jan 2018 12:56:09
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sleyvas
Great Reader

USA
6498 Posts

Posted - 17 Jan 2018 :  17:03:45  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by CorellonsDevout

I thought Eberron had gods. I looked into at one point. They are just more distant than those in FR. But I know next to nothing about it, so I could be wrong.



Way more different, as in you don't necessarily have to follow their ethos... can be of a totally different alignment, etc...

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Markustay
Realms Explorer extraordinaire

USA
14922 Posts

Posted - 17 Jan 2018 :  19:51:01  Show Profile Send Markustay a Private Message  Reply with Quote
I am fairly certain that 'heresy' concerning Shar and Lolth was canon. I had thought it homebrew myself, a long time ago, but then someone pointed me to the article where it was mentioned (it was likely in one of the MANY 3e online articles of that time). Just so we are ALL on the same page here - the heresy is canon (AFAIK), but the reasoning behind the heresy IS NOT. There is zero canon pointing to any relationship between Shar and Lolth, and the heresy is supposed to be some sort of cult of misguided mortals. What you do with that in YOUR games is up to you.

However, I am finding some circumstantial evidence that Angharradh was an actual deity FIRST, that split into aspects (because thanks to the 4e lore, I am finding older references to HER, then her component parts). This means its entirely possible that Corellon's consort (and several are named simultaneously, so either he was a 'player', or they were all the same being, really) split at some point. Araushnee may have just been one specific aspect of the archtype, that got 'kicked out'. Now, we know the QoA&D 'went nuts', and we are seeing that she may also be 'of two minds' in recent lore. We also have a great deal of evidence that Shar and Selūne are in fact one god, that split into two (much as Tyche split into Tymora and Beshaba). Thus, we keep seeing this same story play-out in the elven/fey pantheons and in ancient FR lore - one goddess spliting into 'good & evil' (Light & Darkness). My current thoughts on the matter are starting to run similar to my thoughts on Bane - that we (in FR) have just been using an archtype name, whereas the particular deity could have many other names in other spheres, and should be nearly universal. 'Lolth' may just be a GH-specific aspect of the same archtype Shar belongs to. Lolth arrived in FR rather late, compared to most others, which is weird... unless she was already there in some other form.

As for 'groups of gods' in charge of the weave: I think its more like groups are in charge of handling aspects of it, just as the Chosen are responsible for 'routine maintenance'. But there has to be someone 'at the top' - a boss-figure. Really, the AI of the Weave itself. At one time I think this was supposed to be a dual-aspected god(dess), along the lines of Wee-Jas (neither good nor evil), to represent two sides of arcane magic (positive & negative, Preservers and defilers, creative & destructive, 'white & black' magic, 'Saidar & Saidan' {WoT}, etc, etc.), but something happened and the goddess 'broke'. In FR, we know of this event as the War of Light & Darkness. I think his had major ramifucations to the multiverse as a whole, but the split did not occur everywhere (however, it could be like a virus, and the 'Shar' aspect is trying to spread to as many spheres as possible, like a virus, disrupting the conjoined goddess into two). If we go back to my computer analogies, its like each Crystal Sphere is setup as a 'server', with its own local network and software, and bad things can happen to just one server, but the identical software on another server would still be fine (unless infected by the 'bad' server). We can almost think of Shar an analogous to Agent Smith in The Matrix - she is a glitch in the matrix. A 'rogue agent' that can infect - and crash - everything else. In a perfect world, the two sides of arcane (Weave) magic are in balance; ideal harmony. Just enough creation and destruction to keep life evolving.

So saying Mystryl/Mystra is 'all powerful' is not quite correct. Thats like saying the server software is 'all powerful', when in fact, its "just doing its job", and its the stuff being inputted into it that can make things go horribly wrong.

quote:
Originally posted by CorellonsDevout

The word "drow" comes from the Elvish word dhaeraow, which means traitor, and can also mean face of shadow or heart of night (loosely tying in with what you just mentioned about Lolth and Shar).

Yes, I knew all that. I was looking for the source of that information. Thank you, though. I used it in my Elves of Faerūn articles on the drow, but unfortunately, no longer have any of the notes that went with that.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 17 Jan 2018 19:55:49
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CorellonsDevout
Great Reader

USA
2093 Posts

Posted - 17 Jan 2018 :  20:56:29  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
I found it in Demihuman Deities, but I don't know if that is what you mean.

Sweet water and light laughter
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Markustay
Realms Explorer extraordinaire

USA
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Posted - 19 Jan 2018 :  23:09:57  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by CorellonsDevout

I found it in Demihuman Deities, but I don't know if that is what you mean.
Hmph... I would have never thought to look there.

Thank You.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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CorellonsDevout
Great Reader

USA
2093 Posts

Posted - 19 Jan 2018 :  23:40:29  Show Profile  Send CorellonsDevout an AOL message Send CorellonsDevout a Private Message  Reply with Quote
LOL no problem.

Sweet water and light laughter
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