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Thraskir Skimper
Learned Scribe

204 Posts

Posted - 27 Aug 2018 :  03:32:18  Show Profile Send Thraskir Skimper a Private Message  Reply with Quote
quote:
Originally posted by Diffan

Something I've always wanted to do was do a partner tandem. So if you're going to play in the Realms one player picks say....a Red Wizard and another one plays a Thayan Knight (protector) that's "with" the other character. Same concepts for say a Hathran from Rasheman and her Berserker protector (I actually have an AWESOME character concept from 4E that works well as they're a Berserker Heroes of the Feywild that can turn into a Bear and is from the Bear Warrior tribe). Things like that which delve into the setting's history and lore just make me all giddy!!



I do play Red Wizard and Cleric of Beshaba combo's.

Thay Red
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Delnyn
Seeker

USA
48 Posts

Posted - 12 Jan 2019 :  22:36:26  Show Profile Send Delnyn a Private Message  Reply with Quote
The fighter I played preferred lighter armor. He even successfully appropriated drow mail...with a pilfered recipe for non-magical oil that shielded drow items from direct sunlight. Ah yes, you must love +5 gear that does not register as magical, nor penalized stealth checks.
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Dalor Darden
Great Reader

USA
3724 Posts

Posted - 14 Feb 2019 :  16:01:28  Show Profile Send Dalor Darden a Private Message  Reply with Quote
The common theme it seems for my characters seems to be that they start out with, or can later have, the ability to use magical spells.

Whether it is a Ranger, a Thief or a Wizard...arcane magic seems to be something I really enjoy using.

The usual exception to this is at low level I obviously don't have arcane magic for the ranger or thief character I may be playing and so it seems like I don't have a thing for the arcane...but it is apparently always in the back of my mind.

I never got there with a Dwarf thief; but I always dreamed of having a dwarven Fighter/Thief who had the ability to use spell scrolls (in 1e/2e). 3.x made it much easier to use scrolls as a thief. I haven't played 4e more than a handful of times and 5e the same...

AD&D for me!
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Cosmar
Seeker

26 Posts

Posted - 22 Mar 2019 :  00:57:35  Show Profile Send Cosmar a Private Message  Reply with Quote
Answering the original question, I would say: intelligence. All of my characters have always been smart, at least somewhat. An intelligence score of 10 is as low as I am willing to go. Not just because I don't really enjoy RP'ing "dumb" characters, I really like them to be well-rounded in their skills and knowledge. Even a barbarian or fighter I'll have at 10 or 12 INT at least so I can give them a few cross-class skill ranks in some random knowledge or other thing.
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Delnyn
Seeker

USA
48 Posts

Posted - 25 Mar 2019 :  05:55:01  Show Profile Send Delnyn a Private Message  Reply with Quote
In all editions, I never dumped Constitution, no matter the class or race. From ed 3.X onward, I always got feats Improved Initiative, Great Fortitude and Iron Will no matter the class.
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Drustan Dwnhaedan
Learned Scribe

USA
324 Posts

Posted - 31 Aug 2019 :  08:09:12  Show Profile Send Drustan Dwnhaedan a Private Message  Reply with Quote
I never really play arcane casters. They just donít appeal to me much, and thereís usually someone else in the party thatís decided to play one. I usually wind up playing a front line meatshield of one sort or another, a healer/tank, or a rogue. My characterís are also usually the token human in the party.
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Diffan
Great Reader

USA
3656 Posts

Posted - 31 Aug 2019 :  10:21:23  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Delnyn

In all editions, I never dumped Constitution, no matter the class or race. From ed 3.X onward, I always got feats Improved Initiative, Great Fortitude and Iron Will no matter the class.



The only time I've done so was in 4e where there was the backgrounds Born Under a Bad Sign which allows you to use your highest stat in place of Con for starting HP. And HP is fixed in 4e so really you were just hurting the amount of healing surges you had per day.

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
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Sunderstone
Learned Scribe

91 Posts

Posted - 02 Sep 2019 :  01:50:59  Show Profile Send Sunderstone a Private Message  Reply with Quote
I've always played strongman characters. Almost always a good aligned character who typifies the "gentle giant" persona. I loved Ferdinad the Bull as a little kid and it stuck. Mostly as fighters, paladins, or barbarians but occasionally a cleric who venerates a deity with strength in their godly portfolio. If they have a commoner background, they usually were a butcher, miller, stonemason or blacksmith before adventuring.
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VikingLegion
Senior Scribe

USA
426 Posts

Posted - 02 Sep 2019 :  19:52:44  Show Profile Send VikingLegion a Private Message  Reply with Quote
I play almost exclusively humans, for some reason. In the rare instances I have created a non-human character, I tend to range WAY out there and make something really exotic, like a hengeyokai, kobold, minotaur, or my personal favorite - a fremlin. I've always wanted to play a wemic druic or shaman, I just can't get the character concept out of my head, but have never gotten the right chance to do it. I very rarely play one of the "standard" demi-human races like elf, dwarf, halfling, gnome, etc.
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Irennan
Great Reader

Italy
3051 Posts

Posted - 02 Sep 2019 :  21:18:09  Show Profile Send Irennan a Private Message  Reply with Quote
Every one of my hypothetical characters has high DEX and CHA (even if their class doesn't require those stats--well, CHA; DEX is required for pretty much everything), often at the price of low STR and CON, and is skilled at some kind of art. Too bad I never get to play any of them, since I'm pretty much an eternal DM.

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/

Edited by - Irennan on 02 Sep 2019 21:21:01
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