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Baldorar
Acolyte

3 Posts

Posted - 19 Sep 2016 :  07:04:49  Show Profile Send Baldorar a Private Message
Hello again Ed and My Lady THO,

This is another question for Ed:

Could you summarize in (for instance) five brief points in which essential things the published Realms differ from those you originally created/devised in your home campaign?

Thank you and I hope everything goes well (and you don't feel overwhelmed by the bulk of questions we're throwing at you guys!)

Baldorar

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rodrigoalcanza
Seeker

Brazil
59 Posts

Posted - 25 Sep 2016 :  18:10:37  Show Profile Send rodrigoalcanza a Private Message
quote:
Originally posted by Wooly Rupert

Is this the post you're referring to?

quote:
Hello again, all. Ed was offline for the better part of a day (an electrical storm fried an aging iMac power supply, and he was too busy with other things to swap the hard drive out into ANOTHER aging iMac, so as to get all his Net ISP settings back), but he's surfaced now, just in time to answer Zanan's query:


Spells are written in an everchanging "pidgin" language derived from Auld Wyrm/Auld Wyrmish (sometimes called "Auld High Wyrmish" or "Old Draconic"), words augmented by runes/sigils that carry their own magical charges AND have a meaning in an incantation, akin to modern real-world picto-symbols for access, washrooms, this or that banned, et al (though they usually mean something like "that phrase [of the incantation, just spoken] is validated and empowered thus" or "empowered and comined with [the next phrase of the incantation") which is why "read magic" was a different spell than "comprehend languages."
An incantation is "read" by enunciating the words of the incantation, and visualizing (or touching) each rune/sigil AS the name of the rune/sigil is uttered, as they occur in the written spell (which releases their "trigger" magic to affect ("steer and shape") the building power of the natural forces of the world that is being raised and combined by the incantation into an eventual effect.
The language of the incantation (not counting these rune/sigil names) consists of verbs and articles mainly of elder draconic origin, plus a vocabulary of nouns (and a few verbs and articles) added by many workers-in-magic down the years. Some of these added words are elvish, some are human, and a very few (gems, mainly) are dwarven or from the gnome tongue. This language, like all languages, changes over time, as many new words are added, a few are forgotten, and a few fall out of favour. Many of the newer words are "nonsense" words coined by individual human mages, that get taken up and used by others; if someone used to wielding the Art ("arcane magic spellcaster") reads a spell scroll or written spell without actually casting it, the meanings of the words are conveyed faintly to them, unfolding in their brains (which is how someone can trigger not just explosive runes, but a harmful or beneficial glyph).
The point is that the spell CRAFTER (not caster, if they are different beings) must know/feel/be able to visualize what each word represents, be it a thing, a force, a transformation, or a desired result (for instance, the incantation phrase "aumma drood hethtarl [barrander] khehk'tal" literally means: ruby (the gem), melt it, to produce only a red vapor and heat, [name of rune, that means: applying the flesh-affecting ability this derived chemical possesses, to all of the energies of the building spell], unchanged in effects). So it's quite possible for a drow caster to use drow words in an incantation, or a dwarf to replace some words with dwarven runes (different from the "power runes"/sigils of the spell), or any spellcaster to use a family or personal nonsense word that THEY know the meaning of, when writing down spells.
So the answer is: there's no one "language of magic," but there's a jargon for incanting that's perhaps 40 percent nonsense words ("nonsense" to non-workers-in-magic, as in: invented, not part of any merely spoken language), 30 percent human, 12 percent elder draconic, 8 percent elven (various dialects, usually old word forms), and 10 percent drawn from all other tongues.
A speaker of any of these tongues who does not have the gift of handling the Art could "sort of" understand "their" words in an incantation, but only partially (for instance, an old drow word for "violent fall" of a stalactite [the equivalent of "crash down on whatever's below"] might be used in an incantation to mean "dash down" [that is, I want this my spell to violently and damagingly smash something down on what's below]; the meaning is similar but not identical, and could be misunderstood out of context).
In the "good old days," game designers actually sat down (often over drinks), and discussed all of this, so we'd be on the same page when writing, even though the early publishing codes prevented anything really specific being printed about "casting spells/working witchcraft." This has ALWAYS been "how it's worked in the Realms," with Ruathlek being an illusionist's "code" version of wizards' magical lingo, and I got TSR staff designers to agree to this back in 1986, but . . . personnel change, companies change, agreements get forgotten and new people never even know they exist, and so on . . .
Work for you? Post right back if you have more questions, and I'll be happy to talk this through.


So saith Ed. Who DOES think about all of this stuff, folks. Truly.
love to all,
THO


The date on my file is 10-27-08, so the post was from on or around that date.



Thank you! It was precisely the text of Ed Greenwood I was looking for. Sorry about the delay to thank!
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Clegane
Seeker

65 Posts

Posted - 26 Sep 2016 :  04:27:02  Show Profile Send Clegane a Private Message
To THO,

Does Ed still develop Lore for the classic era of the Realms(pre-spellplague)? Or are all of his efforts post Sundering now?

Thank you!
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Vulpes
Acolyte

4 Posts

Posted - 26 Sep 2016 :  05:48:48  Show Profile Send Vulpes a Private Message
In some academic disciplines, there is a sense of academic "family" or "descent." The mentor of your mentor is your "grand(mother/father)," etc. Is there any equivalent among wizards? Does an apprentice learn their "lineage," and does that lineage have any sort of bearing on anything? Are there more "exalted" lineages than others, ones that would give an apprentice a social leg-up once they move out on their own? Is someone who can trace their masters back to a certain "ancestor" helped by the association among other members of their extended "family"? Are any lineages distinctive in some way? And are there common ancestors with unusually large, or unusually small, numbers of descendants? Is there a "latest common ancestor" of all wizards, like Mitochondrial Eve? Would it be a famous one, like Ioloaum, or some obscure figure who just had a lot of apprentices over time?

Is there any sense of family obligation? Suppose Telrana of the Sapphires (to just make someone up) has two apprentices. She is then slain by her hated enemy Rune of the Rubies, but the apprentices are left alive. Having no real idea of what else to do, they present themselves to Tulrun of the Tents, who was Telrana's master two hundred years ago. Would Tulrun feel any obligation towards his "grandapprentices"? Would he take them on, or at least arrange for their tutelage, or send them away?

Edited by - Vulpes on 27 Sep 2016 07:56:26
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Sunderstone
Seeker

50 Posts

Posted - 26 Sep 2016 :  19:26:56  Show Profile Send Sunderstone a Private Message
To THO and Ed,

From the time I cam across the first Waterdeep and the North game accessory, he is the character I have always wanted to know more about. For whatever reason, maybe since reading folk tales of Paul Bunyan as a kid, I have always loved the giant superhuman figures who also had a gentler side.

I have searched all the info I could find here on Candlekeep about Madeiron Sunderstone and FR game material and this is what I found. From what I have gathered from your responses as well as some of the other more learned scribes here, despite his appearance as a stone-headedly loyal bodyguard to Piergerion he is a street-smart veteran, wise in the ways of human nature, and trusts his gut as inspiration from Tyr and is able to react very swiftly in battle. Some who have underestimated, discounted, or ignored him by viewing him as a slow speaking, dim as a post, easily tricked man-mountain have had that to come back and haunt them - - hard.

He is very alert and can act quickly, he habitually anticipates trouble or surprise attacks, though he is aware he's not the sharpest-witted person around. When faced with new concepts, notions, views he likes to mull over them for quite a while before making decisions so he can full grasp them He prefers to take his time making decisions and if he is confronted with a situation that doesn't afford him time, he'll ask someone else to decide and then fully support them without wasting time hemming or hawing or stubbornly disagreeing. He's more the stolid, calm, trusting sort who will carry a solution out that's been proposed by someone he trusts.

He is very amiable and most people who know him and his true character respect him and he can count Mirt, Durnan, and Laeral as fast friends. He was once an uncle figure to Aleena but they grew to be equals close and trusted friends and he counts Piergeiron has his best friend.

He hails from Hartsvale, a descendant of the demi-god Hartkiller and Brun I, the first King of Hartsvale and is a distant cousin of Briana Hartwick the Queen. He is eight feet tall and immensley strong. I believe in one of your dealings he held up a collapsing building while inside so other could escape. At an earlier point in his life he was an adventure of note around the Inner Sea and had earned the gratitude of the lord High Justicar Deren Eriach of the Aabbey of the Just Hammer who gifted him with the Axe of Heavenly Fire.

His introduction with Piergeiron was before he was the Open Lord but details of that story and how they become such loyal comrades and closest friends is part of a NDA.

Here are some other questions that may or may not be covered by NDA I have if you could answer or ask of Ed. What would be the normal routine of Madeiron on a given day as Piergeiron's bodyguard and champion? Is he pretty much always by Piergeiron's side? Are there any situation where he is given independent command of a situation with the Watch or Guard? Given his personality and character strengths and weaknesses would he be suited for heading up a critical situation involving city forces? Or does he always need to have a more critical thinker present when it's simply not reacting to something. Due his duties ever take him away from the city? Did he ever take a wife, have children or have a significant love interest? What would have been his reaction to the events of Thornhold, i.e Bronwyn, Cara Doon, and the Knights of Samular? Since he probably has the deep wisdom that is a hallmark trait of a Paladin are their issues, life or otherwise where one might ask for his counsel?

I know these are a lot of questions and I hope you may answer some or provide and other material you may recall or Ed can offer that is not NDA that brings more of his life to light.

Thank you!
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Zanthox
Acolyte

USA
5 Posts

Posted - 30 Sep 2016 :  19:32:59  Show Profile Send Zanthox a Private Message
Hello Ed and THO,

I've had a question bothering me since the Sundering began and hoped that the Sword Coast Adventurer's Guide or one of the recent novels would clear up but they seem to only hint or ignore this issue.
What I'm wondering about is Lathander is/is not Amaunator conflict. I'd love tons of details on anything about those that chose to follow Lathander during the past hundred years (I saw mention of at least one in Waterdeep) but even more I would love some resolution on just where these two gods stand with one another as they both apparently both exist in the pantheon now. Particularly interesting is the fact that many of the temples of Lathander became temples (such as the famous Spires of the Morning) to Amaunator during his leave. Who do they stand with now?
Was there a reverse of the Rising Sun Heresy for Lathander during this time that now is pushing hard for reclaiming such relics? What really is the two god's relationship if they are two separate beings?

Thanks so much for any info you can give!
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LetumLux
Seeker

17 Posts

Posted - 04 Oct 2016 :  05:38:01  Show Profile  Click to see LetumLux's MSN Messenger address Send LetumLux a Private Message
Hi again, THO! I'm dusting off a question from an older scroll to see if there was still any hope of some Loross language lore that isn't locked behind NDA. :D

quote:
Are there any Netherese (or Loross, for that matter) words or phrases that Ed crafted with his languamancy, besides the names of the Enclaves? I've been poking around, and the most I could find was an old post from 2000 that stated “Mishkel” as a Netherese word for
"sphere" and “Alkior” as a Netherese word for "shatter". ( http://oracle.wizards.com/scripts/wa.exe?A2=ind0006d&L=realms-l&D=1&P=21615 )

Thanks in advance!
quote:
Hi again, all.
LetumLux, I know Ed provided TSR with a brief Netherese glossary just before the original slade-penned Netheril boxed set was written, and that it wasn't used at the time. That makes it NDA by definition, but off your query goes to Ed to see if he can reveal any of its contents, or new linguistic lore . . .
love,
THO

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George Krashos
Master of Realmslore

Australia
4834 Posts

Posted - 04 Oct 2016 :  12:14:48  Show Profile Send George Krashos a Private Message
Heh. I've been bugging Ed for language lore for a couple of months now but he is busy, busy, busy - as always. Hopefully he can send something through.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
Great Reader

United Kingdom
3346 Posts

Posted - 04 Oct 2016 :  13:51:28  Show Profile Send dazzlerdal a Private Message
I too would love some more loross language tidbits.

The fun you can have with language. For instance a simple word such as "arch" i have used to draw a connection between Netheril and Amn of all places.

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9
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AJA
Seeker

USA
18 Posts

Posted - 09 Oct 2016 :  03:17:45  Show Profile Send AJA a Private Message
Hello Ed & THO,

I haven't said it before, but thank you both for doing these Ask Ed threads. I'm currently doing another re-read (onwards once again to the brave new future of 2007!) and once again there is so much stuff I somehow missed the first couple of times around.

And questions, such as;

Is Ambra, the half-elven sometime-prostitute and creator of the spell Ambra's Kiss (from your '06 replies, about halfway down, here <http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=71>) the same person as Ambra Steelthorn, masked owner of the broadsheet Full Frontal Druidity: The Broadsheet That Lays Bare Secrets Most Shocking, from your 2009 Spin-a-Yarn, Night of the Dread Pudding?

And if so, can we have more information on her?

And if not, can we have more information on them?

AJA
YAFRP
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TBeholder
Master of Realmslore

1411 Posts

Posted - 11 Oct 2016 :  08:05:04  Show Profile Send TBeholder a Private Message
Hello Ed and THO,

Do the peoples of Faerûn have different styles of archery? After all, besides elves and those who learned from them, there are various horse nomads with different resources and priorities, who had little to no contact with the first group most of the time. And the Calishites.
Specifically, does anyone use styles such as "Mongolian" (in our world peoples all over Asia did, but Mongols became famous for it outside) - involving thumb rings?
If yes, are there enchanted thumb-rings?
The latter is inspired by a mention of "gloves that allow their stored spells to be emitted through touched arrows or held blades" in Cormanthyr. Seems to be a fitting item for spells like Flame Arrow, Arrow Swarm, Tenser's Hunting Hawk, etc. Besides, a lot of these things are fine objects of art and/or are carved out of various gemstones.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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sleyvas
Great Reader

USA
5452 Posts

Posted - 11 Oct 2016 :  15:12:47  Show Profile Send sleyvas a Private Message
quote:
Originally posted by AJA

Hello Ed & THO,

I haven't said it before, but thank you both for doing these Ask Ed threads. I'm currently doing another re-read (onwards once again to the brave new future of 2007!) and once again there is so much stuff I somehow missed the first couple of times around.

And questions, such as;

Is Ambra, the half-elven sometime-prostitute and creator of the spell Ambra's Kiss (from your '06 replies, about halfway down, here <http://forum.candlekeep.com/topic.asp?TOPIC_ID=5812&whichpage=71>) the same person as Ambra Steelthorn, masked owner of the broadsheet Full Frontal Druidity: The Broadsheet That Lays Bare Secrets Most Shocking, from your 2009 Spin-a-Yarn, Night of the Dread Pudding?

And if so, can we have more information on her?

And if not, can we have more information on them?




Hmmmm, yeah, can we have more info on this? Maybe some descriptive text?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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KanzenAU
Senior Scribe

Australia
721 Posts

Posted - 17 Oct 2016 :  08:02:46  Show Profile Send KanzenAU a Private Message
Hi Ed & THO!
Ed, I hope Stormtalons is going well, and I am very, very eager to see what you release on the DM's Guild next month!

Could you shed any light on what farming practices were like around Waterdeep in your home Realms?

I'm trying to fit the sometimes quoted near 2-million population into the region for my own campaign, and I'm hoping that details about farming will help me get an idea of what the region really FEELS like. It's my understanding that about 500,000 of that 2,000,000 are travellers from other lands coming in for the summer, just under 150,000 are city locals, and the remaining million and a bit live in the surrounding region - presumably most of them farmers. Does such a population exist in your home games?

Thanks as always for any portion of your time!

Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North
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Bruce Donohue
Learned Scribe

Canada
129 Posts

Posted - 17 Oct 2016 :  10:22:40  Show Profile  Send Bruce Donohue a Yahoo! Message Send Bruce Donohue a Private Message
STORMTALONS Words of Unbinding, has reached about 125 books pre-ordered but they need to reach 250 in order for it to be printed, so folk make sure to https://onderlibrum.com/product/st01-words-of-unbinding/ and order it. let's encourage Ed in this new venture
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Markustay
Realms Explorer extraordinaire

USA
13591 Posts

Posted - 18 Oct 2016 :  23:11:42  Show Profile Send Markustay a Private Message
This question would be in the 1e/2e and perhaps 3e era...

The Bridge of Fallen Men - is there (or was there) any type of settlement around this? Maybe even a sentry post for Purple Dragons, or some such? I would think something this important someone would want to keep an eye on.

This has gone from 'border area' to 'Cormyr proper' in 5e, so I am sure things have changed (which is why I specified the time period).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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btsam
Acolyte

3 Posts

Posted - 19 Oct 2016 :  03:21:25  Show Profile Send btsam a Private Message
Hello Ed and THO:
I am a player from China, and my english is not that standard. Please forgive me.

I have a lot of questions about time travel of official setting, including the Realms to different time points of Earth, and time travel in Earth, etc.

1£©I saw the Q&A mentioned inside - [and is the only way *I* know of to travel from Toril to a particular ¡°past¡± of our Earth (and it should be noted that the Yellowstone past reached seems to be a localized ¡°bubble¡± or demi-plane that does NOT extend to the rest of Earth . . . so, no Elminster striding around the fog-shrouded, gaslit streets of Victorian London confronting Jack the Ripper or working with Sherlock Holmes . . . unless you as DM want him to, of course). This demi-plane has its own passing time, such that if you affect something on one visit, those affects are evident on a later visit, but doesn¡¯t seem to ¡°age¡± onwards with the real-world changes that affected the National Park in our world.]

On the other hand, Chronomancy & the Multiverse by Roger E. Moore mentions - [Certain historical figures of this "magic Earth" may have had limited knowledge of chronomancy, given their reputed predictive or magical abilities (e.g., Nostradamus, Roger Bacon, Michael Scot, Dr. John Dee). Mythical figures with extraordinary magical powers might have time-traveling abilities, too (e.g., Oracle at Delphi, Merlin, Morgan le Fay). Fabled Atlantis, said to have existed in the distant past, might be the home of a Guardians-like force of Temporal Champions. The legendary ogre-witch Baba Yaga has likely been time traveling as well as world-hopping (see DRAGON(R) issue #83, "The Dancing Hut," and the recent module The Dancing Hut of Baba Yaga.

There is evidence that Heward and Murlynd (see GREYHAWK campaign) have been to this world, during this and other time periods. Elminster (see FORGOTTEN REALMS campaign) has gates in his "hideout" in Realmspace leading to various times and places in Earth history (see Realmspace, pages 51-52).]

Is there any conflict between these two theories? And "magic Earth" whether and "our world" is the same meaning or not?

2)Will time travel action in the Earth will be discouraged?

3£©¡°Earth¡±where that Realms leads to and ¡°Earth¡±where that Oerth leads to is the same place or not? (or at some time is same) If yes, why Heward and Murlynd can time-travel in Earth?

Thanks.

Edited by - btsam on 19 Oct 2016 03:22:45
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Markustay
Realms Explorer extraordinaire

USA
13591 Posts

Posted - 19 Oct 2016 :  04:09:18  Show Profile Send Markustay a Private Message
Certainly not Ed by any stretch of the imagination, but from what I am given to understand, any reference to 'Earth' (rather than 'real world') in a TSR/D&D product is supposed to mean D&D Earth, which is very similar to our world, but NOT our world.

That would apply to both Greyhawk and the Forgotten Realms, which already are part of a shared multiverse (via Planescape, Ravenloft, and Spelljammer). One could theorized that this 'magic Earth' is also the Earth of the Gothic Earth Gazeteer (Ravenloft sub-setting), and the Earth of both Gamma World and Boot Hill. One could even throw-in the Earth of the recent Pathfinder (Golarion) Rasputin Must die! adventure path, since Paizo and TSR/WotC have a bit of 'shared history' (not to mention Baba Yaga is pivotal in that adventure, and is D&D canon, AND has appeared in a Forgotten Realms novel.. her hut did, anyway).

I have a theory about that 'time portal' as well, that makes a LOT more sense in light of 4e/5e - that the portal in Yellowstone is CURRENT to the Realms of 1e/2e and later 3e. It never actually moved anyone through time. Many years later, Elminster travels through a 'magic wardrobe' in his tower and visits Ed Greenwood, and begins telling him stories about The Forgotten realms.. the OLD Forgotten Realms.

And, you see, that must be the case, because a hundred years have gone by in the Realms, and we are still getting stories through Ed. If 1e 'Old Grey Box' was current with 1987, then we'd all be dead.

And BTW, I understood you perfectly. Your English is WAY better than my Mandarin.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 19 Oct 2016 04:16:51
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btsam
Acolyte

3 Posts

Posted - 19 Oct 2016 :  07:14:26  Show Profile Send btsam a Private Message
quote:
Originally posted by Markustay

Certainly not Ed by any stretch of the imagination, but from what I am given to understand, any reference to 'Earth' (rather than 'real world') in a TSR/D&D product is supposed to mean D&D Earth, which is very similar to our world, but NOT our world.

That would apply to both Greyhawk and the Forgotten Realms, which already are part of a shared multiverse (via Planescape, Ravenloft, and Spelljammer). One could theorized that this 'magic Earth' is also the Earth of the Gothic Earth Gazeteer (Ravenloft sub-setting), and the Earth of both Gamma World and Boot Hill. One could even throw-in the Earth of the recent Pathfinder (Golarion) Rasputin Must die! adventure path, since Paizo and TSR/WotC have a bit of 'shared history' (not to mention Baba Yaga is pivotal in that adventure, and is D&D canon, AND has appeared in a Forgotten Realms novel.. her hut did, anyway).

I have a theory about that 'time portal' as well, that makes a LOT more sense in light of 4e/5e - that the portal in Yellowstone is CURRENT to the Realms of 1e/2e and later 3e. It never actually moved anyone through time. Many years later, Elminster travels through a 'magic wardrobe' in his tower and visits Ed Greenwood, and begins telling him stories about The Forgotten realms.. the OLD Forgotten Realms.

And, you see, that must be the case, because a hundred years have gone by in the Realms, and we are still getting stories through Ed. If 1e 'Old Grey Box' was current with 1987, then we'd all be dead.

And BTW, I understood you perfectly. Your English is WAY better than my Mandarin.



OK. Thanks.
I have also heard of another theory, such as "D&D Earths" more than one, but many; The adventure in the Dragon #100 - "The City Beyond the Gate" describes the Earth there is "no magic" and severe restrictions on outsiders at spell casting, etc. This may be not the case in Gothic Earth.
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lsls
Acolyte

14 Posts

Posted - 19 Oct 2016 :  08:42:16  Show Profile Send lsls a Private Message
quote:
Originally posted by Markustay

And, you see, that must be the case, because a hundred years have gone by in the Realms, and we are still getting stories through Ed. If 1e 'Old Grey Box' was current with 1987, then we'd all be dead.



ED has told us timeflow at different rates in different crystal spheres.

Maybe 4 Years of time passage in Toril equates to only 1 Year in Earth.

I'm lsls not isis :)
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Markustay
Realms Explorer extraordinaire

USA
13591 Posts

Posted - 19 Oct 2016 :  09:02:47  Show Profile Send Markustay a Private Message
True. But in light of the 4e time change, the Yellowstone portal does make a LOT more sense with this theory. I just like how neat it all worked out, is all. Just another 'fan theory'.
quote:
Originally posted by btsam

I have also heard of another theory, such as "D&D Earths" more than one, but many; The adventure in the Dragon #100 - "The City Beyond the Gate" describes the Earth there is "no magic" and severe restrictions on outsiders at spell casting, etc. This may be not the case in Gothic Earth.
Gothic Earth (which I loved, BTW - I thought it was excellent) is a sub-setting of Ravenloft, which uses modified D&D rules, and its already a 'low magic' setting (and IIRC, Gothic earth was even lower magic than RL - more like 'no magic', at least none being done openly). You couldn't even be any sort of wizard class (although I think there was a scholar class that may have allowed someone to unearth 'long buried secrets').

And now I am SO in the mood for a Steampunk game set in Gothic Earth (blended with the equally amazing Deadlands rules, of course).

And to steer this back toward your original query, there is also an island* (in the Pirate Isles) that is one giant 'time portal' that leads to a prehistoric period. Now, one can assume its FR's stone age, but since FR didn't really have an ice age (or giant meteor), it still has dinosaurs, so that could be Earth, or some other world (and the presence of 'primitive elves' doesn't really prove its FR, since elves never really went through anything like a neolithic period on Toril).



*Lurath, pg.62, Pirates of the Fallen Stars
And this only jumped to mind because I'm in the middle of doing a map with those islands on it.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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btsam
Acolyte

3 Posts

Posted - 19 Oct 2016 :  15:22:13  Show Profile Send btsam a Private Message
quote:
Originally posted by Markustay

True. But in light of the 4e time change, the Yellowstone portal does make a LOT more sense with this theory. I just like how neat it all worked out, is all. Just another 'fan theory'.
quote:
Originally posted by btsam

I have also heard of another theory, such as "D&D Earths" more than one, but many; The adventure in the Dragon #100 - "The City Beyond the Gate" describes the Earth there is "no magic" and severe restrictions on outsiders at spell casting, etc. This may be not the case in Gothic Earth.
Gothic Earth (which I loved, BTW - I thought it was excellent) is a sub-setting of Ravenloft, which uses modified D&D rules, and its already a 'low magic' setting (and IIRC, Gothic earth was even lower magic than RL - more like 'no magic', at least none being done openly). You couldn't even be any sort of wizard class (although I think there was a scholar class that may have allowed someone to unearth 'long buried secrets').

And now I am SO in the mood for a Steampunk game set in Gothic Earth (blended with the equally amazing Deadlands rules, of course).

And to steer this back toward your original query, there is also an island* (in the Pirate Isles) that is one giant 'time portal' that leads to a prehistoric period. Now, one can assume its FR's stone age, but since FR didn't really have an ice age (or giant meteor), it still has dinosaurs, so that could be Earth, or some other world (and the presence of 'primitive elves' doesn't really prove its FR, since elves never really went through anything like a neolithic period on Toril).



*Lurath, pg.62, Pirates of the Fallen Stars
And this only jumped to mind because I'm in the middle of doing a map with those islands on it.



I love this too.
I love the ¡°literature monsters¡± part of it, style like a Universal Monsters. They have Adept and Mystic, wizards and clerics of MotRD version.
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Marco Volo
Learned Scribe

France
168 Posts

Posted - 31 Oct 2016 :  07:09:35  Show Profile Send Marco Volo a Private Message
Hi Ed and THO !

Now that there is a dmsguild, I was thinking : how impossible would it be to convert the mini-campaigns Ed's been running in the public librairy but with the 5th rules ? I'm sure DM are always waiting for mini-campaign "all included" and written by Ed, well... That's sounds like paradise [I mean it].

I don't use the rules of 5th edition, but isn't now the good time because it could be very quick to do, I think, and very rewarding, because fans have been waiting for this for a long time ;)

However, it could be fun to have the "Conventions Adventure" such as Thaldigar's Tower etc... to be released that way. For those who never could go to a Gen Con, or are too young to had this opportunity... And will never know these adventures [Hem, like me].

BUt maybe I'm just dreamin' out loud...

Thanks in advance,

Marco Volo

Edited by - Marco Volo on 31 Oct 2016 07:13:21
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SABERinBLUE
Seeker

20 Posts

Posted - 31 Oct 2016 :  16:03:55  Show Profile Send SABERinBLUE a Private Message
As a preamble, I just want to say that I am absolutely stunned by the sheer amount of time you spend on these fan questions, Mr. Greenwood and Lady Hooded. Well above and beyond. Looking over the archives, most questions I might have asked have already been answered. Bravo and many, many thanks.

Building somewhat on a previous question about the post-Sundering state of Candlekeep, I have a more specific inquiry: are there any official (or unofficial) names for the (unnamed in The Herald) Keeper of the Tomes and First Reader? I was writing a PC backstory twelve times the size of God--as is my custom--for a character who was raised in Candlekeep. To this end I've been tearing apart the entire internets and my book collection looking for Candlekeep lore. I eventually threw my hands up and invented the names Vandred Brightcloak and Castor Haladain for Keeper and Reader respectively, but I really would like to know if you had names in mind when you wrote that book. I'm assuming it can't still be Ulraunt and Tethtoril by 1487 DR. Or was the omission (and omissions of this kind) a deliberate step taken to avoid clashing with possible table canon that various players have going?
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Gareth
Seeker

United Kingdom
28 Posts

Posted - 02 Nov 2016 :  12:35:31  Show Profile Send Gareth a Private Message
Hello Ed and the wonderful THO,

I have a question, well more like a series of interlinked questions regarding The Tower High in Zhentil Keep.

Through the novels and in the Ruins of Zhentil Keep boxed set we see the description of some parts of the tower, as well as a "alleged" map of the Tower High (I say alleged, as even though its Canon, I have a feeling that much of the history and the Zhentarim related information is deliberately false from an ingame view- especially anything related to Manshoon).

Did the Knights ever enter the Tower High? Are there secrets of the Tower that have not been described that can be told? What are the other parts of the compound like (It seems that there are several other towers attached to the walls- is there a gate house into the compound etc).

Lastly, and apologies for the many questions so far- Did Manshoon have the compound built, or did it have a previous owner?

Many thanks

Gareth
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Markustay
Realms Explorer extraordinaire

USA
13591 Posts

Posted - 04 Nov 2016 :  23:56:24  Show Profile Send Markustay a Private Message
According to the lore, the River Chionthar is supposed to be navigable by ship all the way from the Sword Coast to Iriaebor. However, I just noticed there is a 'falls' along the river (in Volo's Guide to the Sword Coast) just passed the Berdusk bridge.

Is the illustration incorrect, or is there something else going on there?

EDIT: Just re-read the Iriaebor entry -
quote:
This city is sometimes called the Overland City because it's the easternmost outpost of the Vale and carries caravan trade on the Dusk Road over the rapids and cataracts of the upper Chionthar, linking up with the Trader's Road that runs east to the Sea of Fallen Stars. Barges cannot get any farther upriver than the lower docks of Iriaebor.

So ships cannot make the entire journey, but I had assumed barges could - is that 'falls' a spot where portage is required? Given the nearness of Berdusk, is this something that is arranged in Berdusk? The 3e map doesn't even show Berdusk on the river, but I am assuming that's inaccurate as well - the city map shows THREE separate bridges crossing the Chionthar. So are the bridges high-enough to clear the barges, or is that where portage would begin (if such is required, pending my initial question)?

I suppose, considering the changes with the 3e map, and everything else that came after, those 'rapids' may have been cleared, which is why they are no longer shown. Might be easiest just to leave them off my map then.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Nov 2016 02:59:38
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