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Caolin
Senior Scribe

647 Posts

Posted - 21 Oct 2015 :  06:40:08  Show Profile Send Caolin a Private Message  Reply with Quote
Bought the game today. Loaded it up and I see skill trees?? Google, google, not a direct translation of the game rules? Returned for a refund.

Will wait for a Steam sale and get it for $9.99
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Veritas
Learned Scribe

195 Posts

Posted - 22 Oct 2015 :  20:22:05  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
No D&D video game is a direct translation of all of the rules. True this was a wider departure than others but if you wan't a direct translation, the tabletop is available to you.
In any event, the sticking point for me is the lack of depth of the DM tools. I wasn't expecting NWN, but some of their choices, like locking out bosses as placeables and not including a dragon, bothers me. FRUA, NWN, and NWN 2 let you place Dragons after all.

Also the system requirements for this game is ridiculous.

That said, I had fun with it. I participated in the head starts and have managed to level almost each class to 20. Levelling is quick and easy in the game so that isn't exactly a big feat. I finished the campaign on Hard the other day and I believe I've completed every quest except for one (a collection quest for a ruby, missed one of them).


Edited by - Veritas on 23 Oct 2015 04:14:57
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Delwa
Master of Realmslore

USA
1201 Posts

Posted - 22 Oct 2015 :  23:30:47  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
I played through part of the Solo campaign yesterday, and made it all the way into Luskan. I enjoyed the final product very much, and it was worth the money to me. I'll just try and list what I liked, and didn't.
I will preface this by saying, I'm not what I would call a gamer when it comes to computer/console games. The only games I've ever played that I really enjoy and keep going back to are games with a Forgotten Realms logo on them, and I keep returning to them because they give me visual aids for a world I sometimes have a hard time picturing, just because my mind works like that. Other than that, I pretty much play Minesweeper and Hunt the Wumpus or stick to board and card games.

Disliked:
  • The way you have to use the mouse and the keyboard to move the camera. It took a bit of getting used to, but I accepted the challenge and it is now second nature.
  • I haven't found a way to turn down how often a character talks, so every time you click to move your party, the selected PC says something. This can get very annoying when you're exploring an area just for fun. I don't want to have to mute them altogether.
  • Your Journal isn't as detailed as it could be. Some quest details that are extremely significant to getting things done are only given in the initial dialogue, and if you don't write it down or remember it, you have to go back and ask the quest giver to repeat the instructions. I don't remember having this issue in BG, or NWN.
  • Load time between maps takes a bit. My machine isn't top of the line, so that may be part of the problem, but I'd like to not have time to go get a drink from the kitchen at the other side of the house before the next map loads.

Likes
  • The companions are memorable, and hilarious. Some of the party banter is just amusing. Especially when I first met Hommet. He cracked me up (though he also annoys me.) One of the other incidents that amused me was when a single rat - not a dire rat - a mere rat charged the party. Greatswords swung, clubs bashed, and several crits were rolled on the little squeaker. It goes almost without saying, the rodent didn't even get to attack. After all that was over in a brief second, the party Cleric cried out, "Is Everybody Alright!!?" in a very concerned tone. The whole situation just hit me right in the chuckle box and I couldn't stop laughing.
  • The story is interesting thus far. Granted, I haven't completed the first Act, but the bits you learn about your guild and the artifacts and rituals tied to its recent founding are interesting. It gives me ideas for creating "rival" adventuring parties beyond just the "we adventure together for our mutual protection." trope.
  • While most fights are pretty much hack 'n slash, there are plenty of RP opportunities. I've had about half a dozen encounters already where talking my way out of a fight was an option. Not always an easy or viable option, but you were able to attempt it. If that keeps up, I'll be very happy.
  • NPC's are memorable and possess personality. Just like BG, you do have some commoner or peasant NPC's that don't really say or do much, but there are also lots of others that have small side quests that aren't tied to the main quest. It makes it easy to lose yourself in the game instead of get in the proceed to the next plot point rut I get from, say, the Neverwinter MMO.
  • [*]


There are some things that are neither here nor there for me. Yes, it's not a direct adaptation of the 5e Rules. Oh well. You can definitely see the D&D influence in the game, and that's all I really understood them to promise. If I want a direct, one-for-one translation of the rules, I'll just play Roll20 or Fantasy Grounds. I imagine if SCL did do a 1-for-1 translation of the rules, it might create some problems for Fantasy Grounds' profit margins or some such. If I can pay $35 for SCL and play a direct translation of the rules, complete with a graphic, interactive environment that rolls the dice for me and I don't have to think about the mechanics, just play, why should I pay $40+ for Fantasy Grounds?
The graphics aren't anything to jump up and down about, I'm not in awe of how photorealistic the environment is, but the visuals aren't terrible. They are pleasant to look at, and creates a nice visual image of the environment. If they'd made it look like Minecraft, I'd probably be more than upset. But I'm not, I'm happy.
I haven't tried any of the DM aspects yet. I may, but I really didn't get the game for that. I just wanted the new story, and so far, the talent trees and the slow load times haven't deterred me from that enough to break my immersion. I played almost 10 hours straight yesterday (day off work) and completely forgot about the time. If I hadn't set alarms to make myself realize it was meal time and I needed to venture forth for sustenance, I may have starved happily as I solved enigmas and slew enemies.

- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Veritas
Learned Scribe

195 Posts

Posted - 23 Oct 2015 :  04:16:25  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
Well the good news is, if you only finished Act 1, there is still a long way to go before the game is over. The campaign took me from 1 to just short of level 17, and the Underdark looks absolutely spectacular.
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Caolin
Senior Scribe

647 Posts

Posted - 23 Oct 2015 :  06:01:18  Show Profile Send Caolin a Private Message  Reply with Quote
quote:
Originally posted by Veritas

No D&D video game is a direct translation of all of the rules. True this was a wider departure than others but if you wan't a direct translation, the tabletop is available to you.




Yeah, I could play the tabletop game....except that I can't. You do realize that some people have to turn to video games to get any sort of D&D experience right?
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Veritas
Learned Scribe

195 Posts

Posted - 23 Oct 2015 :  13:14:47  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
Fair enough. I don't know your circumstances so it may not be feasible for you, but there are plenty of ways to look for an online group for Roll20 and similar programs.
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Irennan
Great Reader

Italy
2559 Posts

Posted - 23 Oct 2015 :  13:41:02  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Veritas

Well the good news is, if you only finished Act 1, there is still a long way to go before the game is over. The campaign took me from 1 to just short of level 17, and the Underdark looks absolutely spectacular.



Did you find any cool lore/news/references in the game?

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/

Edited by - Irennan on 23 Oct 2015 13:41:20
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Caolin
Senior Scribe

647 Posts

Posted - 24 Oct 2015 :  00:59:04  Show Profile Send Caolin a Private Message  Reply with Quote
quote:
Originally posted by Veritas

Fair enough. I don't know your circumstances so it may not be feasible for you, but there are plenty of ways to look for an online group for Roll20 and similar programs.



Yes, I have gamed in an online Roll20 group. It was an interesting experience. But that's really not the root of my issue on SCL. I mean, I have Pillars of Eternity that I enjoy which has a very deep ruleset. Both Baldur's Gate and Neverwinter Nights also had pretty faithful translations of the DnD rules as well. So I'm not buying that no DnD game has a direct translation.

This just seems like a rush job and most likely WoTC slapped their name onto an existing game rather than take the time to properly develop their own game that uses the 5E ruleset. I was so looking forward to playing a CRPG using 5E because I really enjoy 5E.
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Veritas
Learned Scribe

195 Posts

Posted - 25 Oct 2015 :  03:23:03  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
quote:
Originally posted by Irennan
Did you find any cool lore/news/references in the game?



There really wasn't anything significant that I could think of in terms of "new" lore. The game didn't have much going on in terms of exposition. There were quite a few references, however. For one thing, they had an exhaustive array of alcoholic beverages correctly named from FR lore, which was fairly neat. There are items which have no purpose but to be sold ("vendor trash"), many of which were references, like the Cormyrian Tricrown, statues of many FR gods and goddesses (including minor ones like Red Knight) and at least one Finder Wyvernspur related item. Most of the reference items would fall in this category.

There are few unique items. One is a sword "Vlaakith" which was effective against psionic creatures. Vlaakith is the name of the lich queen of the Githyanki.

You spend alot of time in Luskan (and in the Cutlass). There is some minor interaction with a Bregan D'Aerthe character and there are some throwaway references to their involvement in the city (such as One-Eyed Jax and Beniago). You even can ask a couple of questions from a character regarding the whereabouts of Drizzt and Jarlaxle, although you get no new information that can't be gleaned online (Drizzt may have gone into the Underdark, Jarlaxle might be in Menzoberranzan). One character references past dealings with the Arcane Brotherhood, indicating they are still active around the 5e time period.

*SPOILER* Plot Elements Below *SPOILER*
The MacGuffin was that there is a powerful relic of Sehanine Moonbow called the "Moon Tear" reputedly created after the Time of Troubles when Sehanine wept for the deities that had fallen.
One character hinted that he doubted that was the proper explanation, but a cleric of Sehanine claimed she felt Sehanine's presence in connection with the relic. No powers are directly given but some "divine spark" may reside in the artifact.


It significantly boosted the power of an illithid and a balor wanted to drain it to make himself a god (or a demon lord, that was conflated in the game).
*SPOILER ENDED*


Edited by - Veritas on 25 Oct 2015 03:23:50
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Delwa
Master of Realmslore

USA
1201 Posts

Posted - 25 Oct 2015 :  15:59:35  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by Veritas

quote:
Originally posted by Irennan
Did you find any cool lore/news/references in the game?



There really wasn't anything significant that I could think of in terms of "new" lore. The game didn't have much going on in terms of exposition. There were quite a few references, however. For one thing, they had an exhaustive array of alcoholic beverages correctly named from FR lore, which was fairly neat. There are items which have no purpose but to be sold ("vendor trash"), many of which were references, like the Cormyrian Tricrown, statues of many FR gods and goddesses (including minor ones like Red Knight) and at least one Finder Wyvernspur related item. Most of the reference items would fall in this category.

There are few unique items. One is a sword "Vlaakith" which was effective against psionic creatures. Vlaakith is the name of the lich queen of the Githyanki.

You spend alot of time in Luskan (and in the Cutlass). There is some minor interaction with a Bregan D'Aerthe character and there are some throwaway references to their involvement in the city (such as One-Eyed Jax and Beniago). You even can ask a couple of questions from a character regarding the whereabouts of Drizzt and Jarlaxle, although you get no new information that can't be gleaned online (Drizzt may have gone into the Underdark, Jarlaxle might be in Menzoberranzan). One character references past dealings with the Arcane Brotherhood, indicating they are still active around the 5e time period.

*SPOILER* Plot Elements Below *SPOILER*
The MacGuffin was that there is a powerful relic of Sehanine Moonbow called the "Moon Tear" reputedly created after the Time of Troubles when Sehanine wept for the deities that had fallen.
One character hinted that he doubted that was the proper explanation, but a cleric of Sehanine claimed she felt Sehanine's presence in connection with the relic. No powers are directly given but some "divine spark" may reside in the artifact.


It significantly boosted the power of an illithid and a balor wanted to drain it to make himself a god (or a demon lord, that was conflated in the game).
*SPOILER ENDED*




You made me think of something I need to look into when I get home. As you mentioned, there are many deity statues. I haven't found one for the Red Knight or Finder yet.
There is also a section (maybe in your journal?) for entries on the gods. It's right next to the game's bestiary, which updates as you encounter new monsters. I wonder if the deity entries update as you find statues, because when I swiftly browsed it, I didn't see Finder or the Red Knight. If that's so, I need to go through and see if the deity entries have any nuggets as to Finder and the Red Knight's, as well as other gods' current status

- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Irennan
Great Reader

Italy
2559 Posts

Posted - 25 Oct 2015 :  16:26:41  Show Profile Send Irennan a Private Message  Reply with Quote
I tried looking up gods names in the Sword Coast Legends wiki, trying to see who gets referenced items.
http://swordcoastlegends.wiki.fextralife.com

The wiki is basically empty, though, and many of the items that you listed are missing. However there are various referenced items. Eilistraee, Lolth and Lathander get cloaks dedicated to them, for example.

What kind of info do the deities entries list? Can you find in-game books that talk about cities, characters and so on (like in Baldur's Gate or Neverwinter Nights)?


To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/

Edited by - Irennan on 25 Oct 2015 16:33:36
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Veritas
Learned Scribe

195 Posts

Posted - 26 Oct 2015 :  05:25:36  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
quote:
Originally posted by Irennan

I tried looking up gods names in the Sword Coast Legends wiki, trying to see who gets referenced items.
http://swordcoastlegends.wiki.fextralife.com

The wiki is basically empty, though, and many of the items that you listed are missing. However there are various referenced items. Eilistraee, Lolth and Lathander get cloaks dedicated to them, for example.

What kind of info do the deities entries list? Can you find in-game books that talk about cities, characters and so on (like in Baldur's Gate or Neverwinter Nights)?





Deity entry is very basic, with usually nothing more than a few short sentences spelling out what the deity is a deity of.

This game does not have books the way BG and NWN had books (that were crammed with lore vignettes). The books in this game are largely quest flavor, in that they may be journals relevant to a quest or are skill increase items. Even they have generally no more than a short paragraph or two of exposition. There is a puzzle in the game involving books but they (in my view) are generally uninteresting excerpts from a history of a knight's life (to retrieve a couple of his items that were hidden away).

This game isn't a trove of lore (even recycled lore). Items like Zzar, Elminster's Choice, god statues, Cormyrian and Netherese coins, etc are peppered throughout as mostly useless items to give the game something to recognizably tie it to the Realms. There are no detailed histories like BG or in NWN. The closest you will get is the fairly comprehensive liquor selection available by the bartenders, each of which has a sufficient description to identify what it is and where it is consumed.

The main campaign dispenses with lore to focus on the crisis at hand. With respect to that, there is scarcely any uncovering of history other than about the founding of the guild your character is a default member of.

Edit: There is an item that references in its description that the type of items are sold by Aurora's Whole Realms. I find that exciting. AWR is up there with my Costco membership :D

Edited by - Veritas on 27 Oct 2015 14:54:59
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Irennan
Great Reader

Italy
2559 Posts

Posted - 27 Oct 2015 :  21:33:17  Show Profile Send Irennan a Private Message  Reply with Quote
Thanks for the info. It's a shame that they didn't use the opportunity to enrich the game with some hidden lore nuggets, I really loved those book that you could find around in the NWN and BG games. They also made more curious about the FR as a world, even if I didn't actually get into it until a few years after I played the games.

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 06 Nov 2015 :  20:29:53  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Everybodys favorite race will be playable on the 40th of November and Tieflings will be playable when the Rage of Demons expansion comes out

Halloween Update: "The Pumpkin Patch": October 30th

New "Liars' Night" themed area and placeables in the spirit of Halloween
Cemetery DM location with over 35 new placeable objects and new player gear
Screen nudge with mouse (toggled option)
Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way
they currently do.
Auto-heal at Adventurer's Camp
When entering the adventurer's camp, the party will heal any damage previously taken.
DM collect quests will display "x of x found" on the HUD
Hotkey added to re-center camera on player
Doubled the max length for DM quest conversation text
Added the option to lock your cursor to the window
Bug fixes


Community Pack 1: Week of November 9th

Companion-Specific Skill Trees Unlocked for Players
Existing unique companion skill trees will become available to players
Nature Set
New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
Ability Respec
Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or
reselect their characters' abilities.
Player Stash
Players will be able to store additional items within their own personal stash.
Skill Rolls
Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a
"Strength" roll and have their Strength modifier automatically added to the roll.
Increased Number of Available Monster Abilities
Custom creatures will have additional monster abilities available to them.
Bug fixes and additional community feedback items as time allows


Community Pack 2: Week of November 30th

Address concerns with ninja looting in multi-player games
New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
DM-placeable visual effects (fire, smoke, etc.)
Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
Village area and village-related placeable objects for DMs to use in their modules
Ability to give ambient text to NPCs on select
Ability for DMs to change the randomized interiors of every tile
Lock/unlock locations on all quest states (give/update/complete)
Bug fixes and additional community feedback items as time allows


Community Pack 3: December

Official introduction of mod support, including
Tile based level editor
Branching dialog editor
Adjustable game systems, ex: round timer, loot tables, etc.
Community facing development of these features to begin immediately
Option to disable monster level scaling in DM campaigns
Bug fixes and additional community feedback items as time allows


Rage of Demons: Coming Soon

Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faerűn.
New Rage of Demons tile sets and placeable objects
New playable race: Tieflings
New creatures available for DMs
New Playable class based on community input
Allow player-created characters as companions in story mode
Enable players to control their characters' movement with the WASD keys
Bug fixes and additional community feedback items as time allows

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Wooly Rupert
Master of Mischief
Moderator

USA
29648 Posts

Posted - 06 Nov 2015 :  20:56:59  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

Everybodys favorite race will be playable on the 40th of November



Thirty days hath September, April, June, and November... Hmm, something's not right here...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 06 Nov 2015 :  21:20:45  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Dargoth

Everybodys favorite race will be playable on the 40th of November



Thirty days hath September, April, June, and November... Hmm, something's not right here...



DMs progative

Its my Campaign and November will have as many days as I want it to have ! :-p

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Wooly Rupert
Master of Mischief
Moderator

USA
29648 Posts

Posted - 07 Nov 2015 :  05:11:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Dargoth

Everybodys favorite race will be playable on the 40th of November



Thirty days hath September, April, June, and November... Hmm, something's not right here...



DMs progative

Its my Campaign and November will have as many days as I want it to have ! :-p





I accept this response, sir!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
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