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Dargoth
Great Reader

Australia
4569 Posts

Posted - 13 Sep 2015 :  00:03:27  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
There are streams up now of people playing Dungeon crawls from SCL


http://www.twitch.tv/swordcoastlegends/v/15676973

The design team play fan made modules

They also plan to roll out new character classes (Monk and Walocks where mentioned)

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks

Edited by - Dargoth on 13 Sep 2015 00:04:32
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Veritas
Learned Scribe

195 Posts

Posted - 13 Sep 2015 :  02:33:20  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
It looks like a spiritual successor to FRUA more than NWN. You can't pull off persistent worlds and looks geared to funneling players right into the dungeons. The old SSI games were along the same way, fun and atmospheric but not all that much text. The game looks like it can be quite fun so long as expectations are managed not to think of it as world building.
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 13 Sep 2015 :  05:04:29  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Veritas

It looks like a spiritual successor to FRUA more than NWN. You can't pull off persistent worlds and looks geared to funneling players right into the dungeons. The old SSI games were along the same way, fun and atmospheric but not all that much text. The game looks like it can be quite fun so long as expectations are managed not to think of it as world building.



THe Early access has been restricted

Not all the content is in the early access they deliberately didnt include the cities tile sets and some of the monsters as they have ties to the Campaign story

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Veritas
Learned Scribe

195 Posts

Posted - 13 Sep 2015 :  20:42:55  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
quote:
Originally posted by Dargoth
THe Early access has been restricted

Not all the content is in the early access they deliberately didnt include the cities tile sets and some of the monsters as they have ties to the Campaign story



I'm not really referring to the tilesets. The game doesn't really seem to have the tools to support a very in-depth development of cities from an RP perspective. I simply believe that FRUA is much more of a representative experience than NWN in terms of the experience of playing player modules. For example, there is no ability or support for a persistent world.

In any event, I already devised the plot for my first SCL module. An Eldreth Veluuthra aligned baelnorn gets his hands on an item reputed to be an almost mythical artifact, said to have enormous and terrifying powers. He intends to use it to restore Myth Adofhaer to the Realms. The artifact, of course, is purportedly the skull of a certain legendary lich god of secrets from another world....

Edited by - Veritas on 13 Sep 2015 20:58:02
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BenN
Learned Scribe

Japan
336 Posts

Posted - 18 Sep 2015 :  02:47:30  Show Profile Send BenN a Private Message  Reply with Quote
I've got Head Start 2 access because I pre-ordered, which means I'll get to play around with DM mode from tomorrow. What I'm looking forward to most are the character creation details (in DM mode, used to create NPCs for your module), and to the various tilesets.
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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 18 Sep 2015 :  07:17:06  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote
Same here, waiting for the game to open later today. I suspect my PC won't be able to handle it, though :/
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 18 Sep 2015 :  07:26:17  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
12hrs 33 minutes!!...

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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BenN
Learned Scribe

Japan
336 Posts

Posted - 18 Sep 2015 :  07:32:10  Show Profile Send BenN a Private Message  Reply with Quote
quote:
Originally posted by Caladan Brood

I suspect my PC won't be able to handle it, though :/


On that subject, I should be OK, but I was originally planning to install the Mac OS X version. But from all accounts at the SCL forum, the Mac version sucks donkey balls (nasty-looking slideshow, if you can get it to run without crashing).

So I'll probably play safe & get the Windows version (I've got Bootcamp & Windows 8.1 installed). I wondering if I should upgrade to Windows 10 first? I guess it probably doesn't make any difference.
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 19 Sep 2015 :  05:52:12  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
Quick question anyone been able to Link an outdoor region with an indoor?

Ive created

Area: outdoor city gates

and a

Dungeon: Castle interior

but I cant seem to find a way make it so you click on the city gate and then appear at the entrance inside the castle dungeon, any ideas?

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 19 Sep 2015 :  07:07:45  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote
Another awful D&D experience. I'm now pinning my hopes on Baldur's Gate: Siege of Dragonspear.
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Delwa
Master of Realmslore

USA
1213 Posts

Posted - 19 Sep 2015 :  19:55:38  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
I haven't been playing much with the Dungeon Building stuff, but it's on the to do list. I just got done with a Dungeon Crawl with the Pregen Characters and a PC I created. It was pretty fun. For a dungeon crawl, it even had some neat loot, beyond just the standard, "you get 5 gold" stuff. I aquired some Vilhon Cherry Bread, which grants some extra hp when consumed, and a bottle of Harlyr, a Waterdhavian Perfume. Instead of a generic "you find a statuette worth xx gold," I found several carved statues of various Realmsian Deities and Personalities, such as Eldath, Captain Kyrth, Tymora, etc.
Can't wait to play through the actual story.

- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 20 Sep 2015 :  06:34:32  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
quote:
Originally posted by Delwa

I haven't been playing much with the Dungeon Building stuff, but it's on the to do list. I just got done with a Dungeon Crawl with the Pregen Characters and a PC I created. It was pretty fun. For a dungeon crawl, it even had some neat loot, beyond just the standard, "you get 5 gold" stuff. I aquired some Vilhon Cherry Bread, which grants some extra hp when consumed, and a bottle of Harlyr, a Waterdhavian Perfume. Instead of a generic "you find a statuette worth xx gold," I found several carved statues of various Realmsian Deities and Personalities, such as Eldath, Captain Kyrth, Tymora, etc.
Can't wait to play through the actual story.




The only real complaint I have with it is that the tool kit isnt tile by tile its pregen, apparently the devs have tools that allow you to do that its there talking about allowing tile by tile at a later stage

On the Player side of thing its almost like Skyrim in there almost dont have a class syetem. What I wouldnt find seeing is a an arcane tree for other classess to represent Wizard/X Multiclassing. The Fighter should have access to it due to the Eldritch Knight and in 3ed Mystras Paladins could cast arcane spells.

But the like you the big thing for me is the Story Campaign which well have to wait 9 days for *sigh*

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Shadowsoul
Senior Scribe

Ireland
646 Posts

Posted - 20 Sep 2015 :  18:28:14  Show Profile Send Shadowsoul a Private Message  Reply with Quote
I have played this game and I do not recommend it. I have paid a lot of money to essentially be a playtester. The game is still covered in bugs, the graphics are not up to date, play is very stiff, and the game overall has nothing to do with 5th edition what so ever.

I am currently trying to get a refund from Sword Coast Legends.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Delwa
Master of Realmslore

USA
1213 Posts

Posted - 20 Sep 2015 :  19:10:42  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
To each their own. I've been playing the preview and haven't had a lot of trouble with bugs. I just got done playing through part of a fan adaptation of the Lost Mines of Phandelver adventure, and I had a blast. My only complaint was it takes a bit for some of the load screens to finish.

As I understand it from the Faq, the game isn't finished yet, and what we've been playing with is, by their own admission, an unfinished product, with a few more glitches to be ironed out before release. I'm more than happy to report any glitches I may find and keep playing. It isn't hampering my experience that much.

I do agree that it isn't exactly a "you are playing 5e on a computer" experience, but it hardly takes any effort to familiarize yourself with the leveling options (I was able to grasp it in a few seconds when I leveled from two to three) and build a character that is a reflection of a 5e style character. Alternatively, you can branch out and try options for your character that aren't exactly available in 5e's tabletop rules. In fact, I'm getting some ideas for skills I'd like to playtest with my group as house rules for various things from the game.







- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Shadowsoul
Senior Scribe

Ireland
646 Posts

Posted - 20 Sep 2015 :  19:55:08  Show Profile Send Shadowsoul a Private Message  Reply with Quote
quote:
Originally posted by Delwa

To each their own. I've been playing the preview and haven't had a lot of trouble with bugs. I just got done playing through part of a fan adaptation of the Lost Mines of Phandelver adventure, and I had a blast. My only complaint was it takes a bit for some of the load screens to finish.

As I understand it from the Faq, the game isn't finished yet, and what we've been playing with is, by their own admission, an unfinished product, with a few more glitches to be ironed out before release. I'm more than happy to report any glitches I may find and keep playing. It isn't hampering my experience that much.

I do agree that it isn't exactly a "you are playing 5e on a computer" experience, but it hardly takes any effort to familiarize yourself with the leveling options (I was able to grasp it in a few seconds when I leveled from two to three) and build a character that is a reflection of a 5e style character. Alternatively, you can branch out and try options for your character that aren't exactly available in 5e's tabletop rules. In fact, I'm getting some ideas for skills I'd like to playtest with my group as house rules for various things from the game.










I paid around 75 euro for this game and I don't expect to have to report anything. The game should be finished and ready to go for that kind of money. I also expected the graphics and gameplay to be top notch but it isn't.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Delwa
Master of Realmslore

USA
1213 Posts

Posted - 20 Sep 2015 :  20:33:44  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by Shadowsoul

quote:
Originally posted by Delwa

To each their own. I've been playing the preview and haven't had a lot of trouble with bugs. I just got done playing through part of a fan adaptation of the Lost Mines of Phandelver adventure, and I had a blast. My only complaint was it takes a bit for some of the load screens to finish.

As I understand it from the Faq, the game isn't finished yet, and what we've been playing with is, by their own admission, an unfinished product, with a few more glitches to be ironed out before release. I'm more than happy to report any glitches I may find and keep playing. It isn't hampering my experience that much.

I do agree that it isn't exactly a "you are playing 5e on a computer" experience, but it hardly takes any effort to familiarize yourself with the leveling options (I was able to grasp it in a few seconds when I leveled from two to three) and build a character that is a reflection of a 5e style character. Alternatively, you can branch out and try options for your character that aren't exactly available in 5e's tabletop rules. In fact, I'm getting some ideas for skills I'd like to playtest with my group as house rules for various things from the game.










I paid around 75 euro for this game and I don't expect to have to report anything. The game should be finished and ready to go for that kind of money. I also expected the graphics and gameplay to be top notch but it isn't.



I paid around $35 USD for it, and I'm fine with that price. The game isn't finished because - as the company announced awhile back - they had to push back the release date to the 29th. It's release date isn't until then. This preview is an unfinished product, and rightly so, because the release isn't until the 29th. If you were complaining about the final product, I could see some validity, but as this still has a few weeks to go, I really don't see it. As for gameplay and graphics, I'm not sure what the problem is. It's exactly like they've talked about the whole time, in every preview and concept art piece I've seen. I expected something that looks like a slightly more detailed Baldur's Gate, (third person view, point and click interaction, quick slots on the bottom of the screen, that kind of thing,) and that's what I'm seeing.

- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Veritas
Learned Scribe

195 Posts

Posted - 24 Sep 2015 :  02:35:52  Show Profile  Visit Veritas's Homepage Send Veritas a Private Message  Reply with Quote
They pushed back Release until October 20th. Having participated in Headstart 2, I can confirm that the game is so riddled with bugs that it was nowhere close to being in shape for release in the 29th. There are major issues with balance as well. The ability to tell a story or give your player's options in a module is very limited. At least as far as the multiplayer and Headstart is concerned, the only thing Realms about it is the map of the Sword Coast that you can travel points on. If anything, there are more Greyhawk names involved in abilities then FR.

As far as system is concerned, it is loosely based on 5e.

That aside, I had fun but this doesn't look like the next great Realms experience.
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Caladan Brood
Senior Scribe

Norway
410 Posts

Posted - 24 Sep 2015 :  09:17:19  Show Profile  Visit Caladan Brood's Homepage Send Caladan Brood a Private Message  Reply with Quote
You're better off buying Forgotten Realms Unlimited Adventures on GOG. I got my refund fortunately, will be watching the development of this game from release on as I hope the developers try to tune it into an actual D&D-like experience.
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ZeshinX
Learned Scribe

Canada
201 Posts

Posted - 24 Sep 2015 :  15:14:24  Show Profile  Visit ZeshinX's Homepage Send ZeshinX a Private Message  Reply with Quote
I've given up on SCL. I would expect a game advertising a 'D&D Experience' and branded as a D&D game to be far more D&D-rules based as opposed to D&D-rules inspired. Sure, some creative liberty is required to translate it into a video game format in an effort to keep it exciting, but this is not D&D. It's Dragon Age with D&D names. I'm sure that's a fine thing for many and hope it does well for the developers and fans alike, but it isn't getting my money.

"...because despite the best advice of those who know what they are talking about, other people insist on doing the most massively stupid things."
-Galen, technomage
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VikingLegion
Learned Scribe

USA
267 Posts

Posted - 24 Sep 2015 :  16:06:32  Show Profile Send VikingLegion a Private Message  Reply with Quote
I don't understand the previous two comments about it not being "a D&D Experience". If I sit down at a gaming table and we are able to visit Waterdeep, interact with Khelben Arunsun, go fight a beholder, cast magic missile, and receive Gauntlets of Ogre Power *that* is a D&D experience for me. I care not if we use Basic "Red Box" rules, 2nd edition, Skills and Powers, 3.0, 3.5, Pathfinder, 4th edition, 5th edition, GURPS, or a homebrew.

The rule set is nothing more than a framework, a mechanic by which the content is delivered. Obviously opinions vary, but for me, the "D&D experience" is about the iconic places, peoples, monsters, items, spells, and everything else this game has spawned in over 40 years of history over multiple governing rule sets.

How can the rule set "be the game" for you guys when there have been no fewer than 5 major iterations, each with its own slew of optional add-ons and supplements. For Bob, "D&D" might be strictly 2nd edition with no Psionics allowed, but Janet might be adamant about 3.5 with some Pathfinder accessories. Who is right?

If you love the story of Macbeth, would you only see it in one theater, with one specific troupe of actors performing it? The various D&D editions and rule sets are simply venues/performers, they aren't the story of D&D - the 40+ years of history, lore, and flavor that has accumulated in this shared world(s) of experience.

Not trying to be a schill for SCL here, but if it doesn't follow any one particular rule set, but rather tries to capture the spirit of D&D, all the better for me. If any of you ever played DDO, they did a very good job (initially) of remaining faithful to the 3rd edition rules. And they had to make huge changes to the game to retain their small playerbase, because it made for a clunky, boring, frustrating, and overall not fun gaming experience. Pen and paper rules simply don't translate all that well to a video game.
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Artemas Entreri
Great Reader

USA
3042 Posts

Posted - 24 Sep 2015 :  16:14:17  Show Profile  Visit Artemas Entreri's Homepage Send Artemas Entreri a Private Message  Reply with Quote
quote:
Originally posted by VikingLegion

I don't understand the previous two comments about it not being "a D&D Experience". If I sit down at a gaming table and we are able to visit Waterdeep, interact with Khelben Arunsun, go fight a beholder, cast magic missile, and receive Gauntlets of Ogre Power *that* is a D&D experience for me. I care not if we use Basic "Red Box" rules, 2nd edition, Skills and Powers, 3.0, 3.5, Pathfinder, 4th edition, 5th edition, GURPS, or a homebrew.

The rule set is nothing more than a framework, a mechanic by which the content is delivered. Obviously opinions vary, but for me, the "D&D experience" is about the iconic places, peoples, monsters, items, spells, and everything else this game has spawned in over 40 years of history over multiple governing rule sets.

How can the rule set "be the game" for you guys when there have been no fewer than 5 major iterations, each with its own slew of optional add-ons and supplements. For Bob, "D&D" might be strictly 2nd edition with no Psionics allowed, but Janet might be adamant about 3.5 with some Pathfinder accessories. Who is right?

If you love the story of Macbeth, would you only see it in one theater, with one specific troupe of actors performing it? The various D&D editions and rule sets are simply venues/performers, they aren't the story of D&D - the 40+ years of history, lore, and flavor that has accumulated in this shared world(s) of experience.

Not trying to be a schill for SCL here, but if it doesn't follow any one particular rule set, but rather tries to capture the spirit of D&D, all the better for me. If any of you ever played DDO, they did a very good job (initially) of remaining faithful to the 3rd edition rules. And they had to make huge changes to the game to retain their small playerbase, because it made for a clunky, boring, frustrating, and overall not fun gaming experience. Pen and paper rules simply don't translate all that well to a video game.



I'd have to agree. Any adventure module can be used with any set of D&D rules with a little (or a lot of) creativity. D&D rules are rules, not laws.

Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin

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Delwa
Master of Realmslore

USA
1213 Posts

Posted - 24 Sep 2015 :  21:09:20  Show Profile  Visit Delwa's Homepage Send Delwa a Private Message  Reply with Quote
quote:
Originally posted by VikingLegion

I don't understand the previous two comments about it not being "a D&D Experience". If I sit down at a gaming table and we are able to visit Waterdeep, interact with Khelben Arunsun, go fight a beholder, cast magic missile, and receive Gauntlets of Ogre Power *that* is a D&D experience for me. I care not if we use Basic "Red Box" rules, 2nd edition, Skills and Powers, 3.0, 3.5, Pathfinder, 4th edition, 5th edition, GURPS, or a homebrew.

The rule set is nothing more than a framework, a mechanic by which the content is delivered. Obviously opinions vary, but for me, the "D&D experience" is about the iconic places, peoples, monsters, items, spells, and everything else this game has spawned in over 40 years of history over multiple governing rule sets.

How can the rule set "be the game" for you guys when there have been no fewer than 5 major iterations, each with its own slew of optional add-ons and supplements. For Bob, "D&D" might be strictly 2nd edition with no Psionics allowed, but Janet might be adamant about 3.5 with some Pathfinder accessories. Who is right?

If you love the story of Macbeth, would you only see it in one theater, with one specific troupe of actors performing it? The various D&D editions and rule sets are simply venues/performers, they aren't the story of D&D - the 40+ years of history, lore, and flavor that has accumulated in this shared world(s) of experience.

Not trying to be a schill for SCL here, but if it doesn't follow any one particular rule set, but rather tries to capture the spirit of D&D, all the better for me. If any of you ever played DDO, they did a very good job (initially) of remaining faithful to the 3rd edition rules. And they had to make huge changes to the game to retain their small playerbase, because it made for a clunky, boring, frustrating, and overall not fun gaming experience. Pen and paper rules simply don't translate all that well to a video game.



I'll give this a thumbs up, as well. I personally didn't experience many of the bugs everyone is talking about. The game was a little slow on the loading screens, but I didn't have issues with lag. I just chalked the slow loading time up to the fact that my laptop is a bit on the older side. It's not a gaming machine. I didn't get into the DM side of things that much, I mainly played around with the pregens, so maybe that explains it. However, I didn't encounter any issues that would lead me to write off the game completely. I had fun. It was visually appealing and easy to learn. As my previous posts in this thread mentioned, there were plenty of trinkets and little things that added flavor to the game that made it feel like the Realms to me.
I saw some people complaining about the lack of "permanent death" in the game (if you dropped to zero hp, you could be stabilized, but you didn't die outright) I liked that feature, but I do wish there were a toggle where you only had so many seconds to stabilize a fallen foe. Maybe add that feature to a difficulty mode. That's about the only "not like D&D" thing that I noticed. Everything else was there. Items, round-by-round combat, Magic Users, Fighters, Rogues, etc.

- Delwa Aunglor of Tangled Trees
I am off to slay yon refrigerator and spoil it's horde. Go for the cheese, Boo!

"The Realms change; seldom at the speed desired of those who strive, but far too quickly for those who resist." - The Simbul, taken from the Forgotten Realms Campaign Conspectus

My Forging the Realms Archives (Google Drive pdfs)
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Shemmy
Senior Scribe

USA
492 Posts

Posted - 25 Sep 2015 :  13:47:55  Show Profile  Visit Shemmy's Homepage  Send Shemmy an AOL message  Send Shemmy an ICQ Message Send Shemmy a Private Message  Reply with Quote
quote:
Originally posted by Shadowsoul

I have played this game and I do not recommend it. I have paid a lot of money to essentially be a playtester. The game is still covered in bugs, the graphics are not up to date, play is very stiff, and the game overall has nothing to do with 5th edition what so ever.

I am currently trying to get a refund from Sword Coast Legends.



I've never seen that many people demanding refunds for a game after the pre-release play. Yikes!

Shemeska the Marauder, King of the Crosstrade; voted #1 best Arcanaloth in Sigil two hundred years running by the people who know what's best for them; chant broker; prospective Sigil council member next election; and official travel agent for Chamada Holiday specials LLC.
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ZeshinX
Learned Scribe

Canada
201 Posts

Posted - 25 Sep 2015 :  14:39:43  Show Profile  Visit ZeshinX's Homepage Send ZeshinX a Private Message  Reply with Quote
quote:
Originally posted by VikingLegion

I don't understand the previous two comments about it not being "a D&D Experience". If I sit down at a gaming table and we are able to visit Waterdeep, interact with Khelben Arunsun, go fight a beholder, cast magic missile, and receive Gauntlets of Ogre Power *that* is a D&D experience for me. I care not if we use Basic "Red Box" rules, 2nd edition, Skills and Powers, 3.0, 3.5, Pathfinder, 4th edition, 5th edition, GURPS, or a homebrew.

The rule set is nothing more than a framework, a mechanic by which the content is delivered. Obviously opinions vary, but for me, the "D&D experience" is about the iconic places, peoples, monsters, items, spells, and everything else this game has spawned in over 40 years of history over multiple governing rule sets.

How can the rule set "be the game" for you guys when there have been no fewer than 5 major iterations, each with its own slew of optional add-ons and supplements. For Bob, "D&D" might be strictly 2nd edition with no Psionics allowed, but Janet might be adamant about 3.5 with some Pathfinder accessories. Who is right?

If you love the story of Macbeth, would you only see it in one theater, with one specific troupe of actors performing it? The various D&D editions and rule sets are simply venues/performers, they aren't the story of D&D - the 40+ years of history, lore, and flavor that has accumulated in this shared world(s) of experience.

Not trying to be a schill for SCL here, but if it doesn't follow any one particular rule set, but rather tries to capture the spirit of D&D, all the better for me. If any of you ever played DDO, they did a very good job (initially) of remaining faithful to the 3rd edition rules. And they had to make huge changes to the game to retain their small playerbase, because it made for a clunky, boring, frustrating, and overall not fun gaming experience. Pen and paper rules simply don't translate all that well to a video game.



Experience is many things to many people. You ask 10 people to define 'an experience' and you'll get 11 different answers.

I speak only for myself. The rules form the foundation of the experience for me. To me, they matter. To others, not at all or not as much.

If I see 'D&D' branding, I expect D&D rules. Tweaked to fit the medium, certainly, but not as departed from them as SCL is. Good examples, from my perspective, are the Infinity Engine games (Baldur's Gate, Icewind Dale, Planescape: Torment) and the Aurora Engine games (Neverwinter Nights 1 & 2). Well adapted rules, changed only as needed to fit the medium. PnP adapts just fine to video games. It's not 1:1 (nor should it be), but it's eminently achievable, and has been since the Gold Box games.

I still wish SCL success for the devs and its fans, I simply no longer have much interest and have shared my thoughts as to why that is, for what they're worth.

"...because despite the best advice of those who know what they are talking about, other people insist on doing the most massively stupid things."
-Galen, technomage

Edited by - ZeshinX on 25 Sep 2015 14:44:14
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Gurgle Gobblespit
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USA
27 Posts

Posted - 05 Oct 2015 :  10:36:08  Show Profile Send Gurgle Gobblespit a Private Message  Reply with Quote
Awww man, no Gnomes in Legends? :(
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