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Irennan
Great Reader

Italy
2590 Posts

Posted - 15 Jan 2015 :  21:42:15  Show Profile Send Irennan a Private Message
quote:
Originally posted by The Hooded One

Eilserus and Irennan, I did mean "Sundering." As in, there were times as Abeir and Toril passed through each other that Halruaa was "gone"/incommunicado vis-a-vis the rest of Faerūn,



Wait, does Halruaa sort of ''blink'' between Toril and Abeir?

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Malcolm
Learned Scribe

242 Posts

Posted - 15 Jan 2015 :  22:03:56  Show Profile  Visit Malcolm's Homepage Send Malcolm a Private Message
Well, as Ed explained it to me at a recent convention, Halruaan magical shields went up, making teleportation and scrying impossible and clouding most divination magic into chaotic uselessness . . . and when the Spellplague hit, many Halruaans died went magic briefly "went wild" and structures collapsed, in-flight effects failed and gravity took over, active magics turned chaotic, and so on. At the same time, many wizards went insane or got brain-burned or were killed when caught in their own spells going chaotic . . . and a lot of the surviving Halruaans assumed the realm was under attack and cast or activated all of their appropriate "rainy day" defenses - - so MORE shields went up, many of them twisted or going wild as time passed . . . so Halruaa was effectively cut off from the rest of Faerūn. And caught in mid-dimensional segueing between Abeir and Toril (and not the entire country as a neat whole unit, but bits and pieces of it in a very localized fashion). Which in turn meant more wild magic and the leakage of other magics from elsewhere through it, and MORE defensive spellcasting, and . . . an increasing "no go zone" from the POV of those nearby in Toril.So it doesn't so much "blink" as it disappears into/behind impenetrable mists of tangled magic (old comics readers, think of all of those weird panels drawn in elder Doctor Strange issues), for a time.
To emerge with many structures devastated (think of many World War II cities after heavy bombing), the populace scattered, weary, and wary . . . and even more determined to be isolationalist.
Have I got it right, THO? Ed?

Edited by - Malcolm on 15 Jan 2015 22:05:08
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 15 Jan 2015 :  22:06:35  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Beautifully put, dear. Or more succinctly: Utter chaos and you couldn't see in or out. Not that it was safe to go looking, when all the raging magic was at its height.
love,
THO
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Irennan
Great Reader

Italy
2590 Posts

Posted - 15 Jan 2015 :  22:15:02  Show Profile Send Irennan a Private Message
Oh, so that means that Halruaa actually survived the Spellplague. Well, that's much needed good news. Has all the crazy magic stuff altered Halruaan society, leading people to rely on something else next to magic (especially in the time where the remaining wizards would try to learn to use the new Weave-less magic)? And may we get some hint (probably NDA) on how Halruaa looks now (after -I guess- its people rebuilt what was destroyed), and what has changed with the return of the Weave?

Thanks for your time.

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Edited by - Irennan on 15 Jan 2015 22:17:40
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Eltheron
Senior Scribe

724 Posts

Posted - 15 Jan 2015 :  22:21:28  Show Profile Send Eltheron a Private Message
quote:
Originally posted by Malcolm

Well, as Ed explained it to me at a recent convention, Halruaan magical shields went up, making teleportation and scrying impossible and clouding most divination magic into chaotic uselessness . . . and when the Spellplague hit, many Halruaans died went magic briefly "went wild" and structures collapsed, in-flight effects failed and gravity took over, active magics turned chaotic, and so on. At the same time, many wizards went insane or got brain-burned or were killed when caught in their own spells going chaotic . . . and a lot of the surviving Halruaans assumed the realm was under attack and cast or activated all of their appropriate "rainy day" defenses - - so MORE shields went up, many of them twisted or going wild as time passed . . . so Halruaa was effectively cut off from the rest of Faerūn. And caught in mid-dimensional segueing between Abeir and Toril (and not the entire country as a neat whole unit, but bits and pieces of it in a very localized fashion). Which in turn meant more wild magic and the leakage of other magics from elsewhere through it, and MORE defensive spellcasting, and . . . an increasing "no go zone" from the POV of those nearby in Toril.So it doesn't so much "blink" as it disappears into/behind impenetrable mists of tangled magic (old comics readers, think of all of those weird panels drawn in elder Doctor Strange issues), for a time.
To emerge with many structures devastated (think of many World War II cities after heavy bombing), the populace scattered, weary, and wary . . . and even more determined to be isolationalist.
Have I got it right, THO? Ed?


Now this, THIS here, is the kind of thing I'd like to see in a 5E campaign guide. It's a brilliant fix for something that honestly never should have happened. It's making a strawberry-lemonade slush out of a gigantic sad lemon.

If Ed's secret writing is repairing the Realms in this fashion, and all of those repairs are as organic and full of adventure/story hooks as this, then I would definitely buy that campaign guide.

It's still a whole lot of mess to clean up, though. So if that's what you're working on Ed, I think many of us would be willing to wait for something truly polished in 2017 or even 2018.


"The very best possible post-fourteenth-century Realms lets down those who love the specific, detailed social, political and magical situation, with its thousands of characters, developed over forty years, and want to learn more about it; and those who'd be open to a new one with equal depth, which there just isn't time to re-produce; and those repelled, some past the point of no return, by the bad-taste-and-plausibility gap of things done to the world when its guardianship was less careful."
--Faraer
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 15 Jan 2015 :  22:21:28  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
I'll check with Ed, but I'm fairly sure that I'm recalling that when one of his other longtime players asked about Halruaa in my presence, Ed said it was currently NDA. Apparently there are several areas of the Realms WotC just isn't going to talk about for now (meaning there are plans, or decisions to be made, or possible future projects/outside licenses not nailed down yet). In other words, all of the usual legitimate business reasons for NDAs.
About which we can't complain; it's like bitching about rain. It will, after all, always be with us.
love,
THO
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MaskedOne
Seeker

42 Posts

Posted - 15 Jan 2015 :  22:21:44  Show Profile Send MaskedOne a Private Message
When you say that a last ditch strike force could wipe the floor with the Princes of Shade, are we talking Halruua pre-1385 or Halruua right now? If they can muster that type of firepower now then I may be at a loss for words.

Also I would love to see stories featuring Halruuan secret agents in the wider realms.

Edited by - MaskedOne on 15 Jan 2015 22:23:49
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Irennan
Great Reader

Italy
2590 Posts

Posted - 15 Jan 2015 :  23:11:54  Show Profile Send Irennan a Private Message
quote:
Originally posted by The Hooded One

About which we can't complain; it's like bitching about rain. It will, after all, always be with us.
love,
THO



But I like the rain...

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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 16 Jan 2015 :  00:30:51  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
MaskedOne, I was speaking of Halruaa pre-1385 (and so, of course, really the period between 1372 DR, when Thultanthar reappeared in the Realms, and when the Spellplague hit). After the onset of the Spellplague, Halruaa was much diminished, but we don't know enough details to judge who would defeat whom.
love,
THO
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MaskedOne
Seeker

42 Posts

Posted - 16 Jan 2015 :  00:44:39  Show Profile Send MaskedOne a Private Message
quote:
Originally posted by The Hooded One

MaskedOne, I was speaking of Halruaa pre-1385 (and so, of course, really the period between 1372 DR, when Thultanthar reappeared in the Realms, and when the Spellplague hit). After the onset of the Spellplague, Halruaa was much diminished, but we don't know enough details to judge who would defeat whom.
love,
THO



That works, I'd be surprised (entertained but surprised) if after the Spellplague and the Sundering smashing into them, Halruua could still muster that type of firepower. Does Halruua have formal diplomatic relations with any of the larger elven nations or are they sufficiently distant from each other that they don't really talk to each other?

Also before I forget (and I will, repeatedly), thanks for the information!

Edited by - MaskedOne on 16 Jan 2015 00:45:48
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 16 Jan 2015 :  02:37:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
MaskedOne, I suspect you're right, and Halruaa would end up on the losing end of a battle with the Princes. (Assuming Telamont could ever get them to work together and not magically backstab each other at every opportunity.)
Though as I said, we literally don't know enough.
Post-HERALD, of course, it's a different kettle of fish. Ed has hinted that some Princes survived, not just the three characters we saw at the end of THE HERALD, but I strongly suspect their arrogant world-view has been rocked, and they may be far more wary and low profile for a while.
As for formal diplomatic relations between Halruaa and elven realms: there's NOTHING in my notes, or that I can recall Ed saying. Since Elaine's trilogy set in Halruaa, he's said very little about the land (I suspect wanting to leave her maximum freedom if she wanted to write anything more set there). So, off your question goes...but I suspect it's going to slam right into that NDA. Sigh. But, we'll see...

Irennan, I'm not writing, designing, or editing in the Realms, but if I had any say in the matter at all, it would be that the widespread magical chaos in Halruaa will have changed attitudes there, too.

love to all,
THO
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hashimashadoo
Master of Realmslore

United Kingdom
1101 Posts

Posted - 16 Jan 2015 :  08:23:48  Show Profile  Visit hashimashadoo's Homepage  Click to see hashimashadoo's MSN Messenger address Send hashimashadoo a Private Message
Okay, here's one about recent continuity that I and a few others have been scratching our heads over.

Since third edition, the goddess Tiamat has not been living in Avernus like she has in all the other campaign settings. Powers and Pantheons said that she would officially join the Faerūnian Pantheon in the middle of 1371 DR. Her divine realm since joining has been listed alternately as Heliopolis (in Faiths and Pantheons), Dragon Eyrie (in the Player's Guide to Faerūn) and Banehold, serving Bane (in the Forgotten Realms Campaign Guide), despite Faiths and Pantheons saying that Bane was one of her enemies.

Tiamat made a cameo in Erin Evans' Fire in the Blood and is described as "Guardian to the Gate of the Second Layer. Latest Vassal of Asmodeus." and it's said that she has her own kingdom in Avernus.

I recently came across this post made by Ms Evans.
quote:
Originally posted by ErinMEvans

Tiamat came up in story summit discussions, which was where Ed Greenwood mentioned that they'd kicked around the idea back in the day that whatever Tiamat consumed was completely destroyed. Which just kind of lit up my whole brain--what a fantastic reason to share territory with this dragon goddess!

I'll admit, at the time, I think we were all under the impression that she was placed in Avernus by 4E. I know I was. She's in Avernus in pretty much every other campaign setting, after all, and a lot of the 4E changes did have a streamlining effect. But she was in Banehold for some reason. So this is sort of a smoothing scene to account for that transition. Because Tiamat doesn't deserve to skulk around in Banehold like some kind of beaten pet! She's a Queen! She deserves her own little realm in the Nine Hells!



So why does she need rescuing from Avernus in the Tyranny of Dragons storyline? I briefly chatted to Wolfgang Baur about this but all he said was that "It was the premise provided by Wizards, and Kobold Press really isn’t in a position to dictate canon to the Wizards team."

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

http://forgottenrealms.wikia.com

Edited by - hashimashadoo on 16 Jan 2015 08:24:34
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Markustay
Realms Explorer extraordinaire

USA
13379 Posts

Posted - 16 Jan 2015 :  14:48:40  Show Profile Send Markustay a Private Message
The way I reason-out Halruaa in 4e is that it was a lot like Japan when the Tsunami hit. The government actually ordered people to NOT post how devastated they were (videos, etc). Some stuff eventually leaked out, but they didn't want anyone else to really know how truly cataclysmic it was. They even denied international aid offered to them (they didn't want anyone to see how bad it was!)

Now, we can postulate lots of reasons for that (pride, fear, etc), and we could see much the same happening to Halruaa, applying what Malcolm said (and THO acknowledged) about the place. People 'lost contact' with Halruaa, and given what they know happened to other 'magically heavy' regions, they suspected the worst. Halruaa went along with that. They WERE devastated and incredibly reduced in power... and they wouldn't have wanted anyone 'jumping all over that'. Ed has stated in the past the Halruaa does use agents outside of Halruaa to keep tabs on other countries - they may have even used those to help spread the misinformation about Halruaa ("the whole thing just blew up!!!")

So the 4e lore regarding Halruaa is correct, in that it is the information that the folks of the Heartlands believes to be true. Because of the on-going 'magical chaos' everywhere, only a madwits would dare to try and see what was left there (and the few that may have tried this would have simply disappeared, thus adding to the rumors). As far as anyone in Faerūn was concerned, Halruaa was 'just gone'. The survivors would not dare reveal themselves until they felt they had sufficient power to protect themselves (from whatever - they were always a paranoid bunch).

They could even link this to a return/lore of Lantan and Nimbral. Surviving Halruaans may have gone to Nimbral, and both of those groups could be working with the Lantanese to help obscure whats left of them (also still 'in hiding' until they rebuild). Lots of great ways they can spin things in 5e - here's hoping Ed truly does have a hand in steering things. Why, we could even see some of Ed's 'albino drow' show up (that nasty spellplague got all over everything!)

Hmmmm... now I need a question...

Ed, how do you feel about the idea of some of the core (GH) elements winding up in The Forgotten Realms now? Is having these 'classic adventures' re-set in FR a good thing, in your opinion?


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 16 Jan 2015 14:51:48
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 16 Jan 2015 :  15:49:13  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
VERY nicely put, Markustay. (Are you sure you're not a professional game designer? )
I shot this off to Ed, who loves it.
He also sent back this:

As a guy who envisaged the Realms from the first as being one of many "worlds" gate-linked to Earth (in the parlance of early D&D, every fictional setting a DM loved and wanted to adventure in was an "alternate Prime Material Plane," and they all co-existed side-by-side, linked by gates, plus a few individuals and monsters had the innate ability (a la the royal family of Amber, in Roger Zelazny's Amber series) to travel the planes by "adding" and "subtracting" elements to move towards a place they wanted to reach, AND - - gee, this is getting long-winded; bear with me - - a guy who as a freelancer worked on many TSR products concerned with how the worlds were linked (e.g. I did the first out-of-house Spelljammer product, Lost Ships, and worked behind the scenes on Ravenloft's connections to other "TSR worlds"), I've always thought of ALL of the D&D settings asco-existing in the same multiverse.
The Wizards Three series was proposed to me by the Dragon editors as a way of keeping up interest in Greyhawk and Dragonlance by piggybacking them on the setting then getting the big support (the Realms), but I loved the idea and ran with it - - because I want the opportunity to play in all of them with the same characters in the same campaign. So I want Greyhawk and the Realms to co-exist, and I'm fine with the idea that deities exist, sometimes in different guises and with different powers and portfolios, in multiple worlds. And if all the worlds are linked, who's to say that something (especially something involving powerful magic [an artifact?], or a deity or magically-powerful being like a dragon) doesn't have "echoes" across the worlds? (Meaning that events, foes, and versions of the same things co-exist, as we see in Moorcock's Eternal Champion series.) And on a purely personal level, I had the Realms before there was a D&D game, but when D&D got going, Greyhawk was THE world of D&D, and Greyhawk meant D&D to me. All of which means I loved "going to Greyhawk."
So for all of these reasons - - and one that should trump them all, for all of us: in a time when resources for official published D&D are limited, anything that brings the full flavour and richness of the game to newcomers should be supported and applauded - - I welcome core Greyhawk elements into the Realms, and being in the Realms. I designed the Realms to encompass all things - - not just contain and carry them, but host them and enhance them and make them more accessible and interconnected, so this is the Realms doing what the Realms does.
All of which boils down to: I feel good about it. ;}

So saith Ed. If he takes this long to answer a one-liner, imagine the foreplay...ahem.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 16 Jan 2015 :  15:54:51  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
hashimashadoo, off your query goes to Ed. Whom I suspect will roll his eyes and mutter, "Because someone wasn't thinking when they wrote or edited this or that product, THAT'S why" to himself, but . . .
We ARE in the business of trying to weave a consistent grand lore tapestry here, so Ed will come up with something, if he can.
It may not be right away, though, because as Erin hath revealed, the Sundering authors (and in Ed's case, also as a consultant) were involved in Tyranny of Dragons, so Ed's NDAs might well prevent him from saying much at all until the Organized Play part of Tyranny is over (and I believe it's "fading out" through this coming summer).
However, we'll see. Ed can be a wily old lorespinner...
love,
THO
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Irennan
Great Reader

Italy
2590 Posts

Posted - 16 Jan 2015 :  17:52:34  Show Profile Send Irennan a Private Message
quote:
Originally posted by Markustay

The way I reason-out Halruaa in 4e is that it was a lot like Japan when the Tsunami hit. The government actually ordered people to NOT post how devastated they were (videos, etc). Some stuff eventually leaked out, but they didn't want anyone else to really know how truly cataclysmic it was. They even denied international aid offered to them (they didn't want anyone to see how bad it was!)

Now, we can postulate lots of reasons for that (pride, fear, etc), and we could see much the same happening to Halruaa, applying what Malcolm said (and THO acknowledged) about the place. People 'lost contact' with Halruaa, and given what they know happened to other 'magically heavy' regions, they suspected the worst. Halruaa went along with that. They WERE devastated and incredibly reduced in power... and they wouldn't have wanted anyone 'jumping all over that'. Ed has stated in the past the Halruaa does use agents outside of Halruaa to keep tabs on other countries - they may have even used those to help spread the misinformation about Halruaa ("the whole thing just blew up!!!")

So the 4e lore regarding Halruaa is correct, in that it is the information that the folks of the Heartlands believes to be true. Because of the on-going 'magical chaos' everywhere, only a madwits would dare to try and see what was left there (and the few that may have tried this would have simply disappeared, thus adding to the rumors). As far as anyone in Faerūn was concerned, Halruaa was 'just gone'. The survivors would not dare reveal themselves until they felt they had sufficient power to protect themselves (from whatever - they were always a paranoid bunch).

They could even link this to a return/lore of Lantan and Nimbral. Surviving Halruaans may have gone to Nimbral, and both of those groups could be working with the Lantanese to help obscure whats left of them (also still 'in hiding' until they rebuild).



This would actually make sense and be a good way to ''bring back'' Halruaa (even if it was never wiped out, to begin with).

quote:
Lots of great ways they can spin things in 5e - here's hoping Ed truly does have a hand in steering things. Why, we could even see some of Ed's 'albino drow' show up (that nasty spellplague got all over everything!)



Of course, I too hope that Ed gets to directly influence how steer the Realms. Nations/deities/npcs should be brought back in this fashion, rather than ''Ao snapped his fingers'' (not that I actually mind the latter at this point, but still...).


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Edited by - Irennan on 16 Jan 2015 17:53:47
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Aureus
Learned Scribe

Luxembourg
118 Posts

Posted - 16 Jan 2015 :  23:49:31  Show Profile  Send Aureus an ICQ Message Send Aureus a Private Message
Greetings Lady Hooded One,

while preparing a setting for the Underdark and writing down page after page of notes on characters, economy etc to create a functioning society that doesn't come apart once people start interacting with, I got sucker-punched by an hilariously mundane question.

"What do they eat?"

Trying to answer that one led to more problems like:

"There is no sunlight, ok, so no fruits, no grain, no rice, no algae, no lichens (lichen are part algae, so no algae, therefore no lichens). They can't just eat mushrooms, fish, bugs and rothé all the time. And what do these live off anyhow. They need some source of power (like sunlight) and simply answering magic every time is stupid and lazy. I am (hopefully) nothing of that and neither is my audience."

The answer is actually rather simple

"The Underdark has no daily cycle nor season. Only the races that originated on the surface would even care about time like that. So no day/night or summer/winter means the temperature is basically the same all the time. And once you go to a certain depth it actually becomes warmer. So there could be microorganisms that are using the heat as their source of power to digest matter, to grow and to procreate. Just like those microorganisms that live in the black depth of the oceans near geysers and underwater volcanoes. Now the rest of the food pyramid has a basis to sustain itself."

(I love science )

So, now I had came up with a functional ecosystem yet I still don't know anything about drow's or duergar's or any other races' cuisine. (mindflayers and their "hmmm, brains..." hardly count as cuisine, cuisine needs more than one dish)

Cuisine is an integral part of any culture and honestly, usually I wouldn't care so much, but since the ecosystem is vastly different from the surface, I need to think further hence my actual questions

"What do they eat?"
"With what do they eat?"
"How do they like it?"
"What are their customs?"
"Who who are the cooks and chefs in these societies?"
and so on.
(it is mainly about the poorer/non-elite/normal people of the Underdark that I am interested in)

I am sorry if I grew overboard, but I hope I have given some food for thought and I would be more than delighted at answers Lady The Hooded Beauty One.

Have a lovely day,
Aureus

That is not the weirdest thing that happened to me
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 17 Jan 2015 :  04:12:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Excellent questions, Aureus. I know Ed created detailed recipes for his 2e sourcebook DROW OF THE UNDERDARK (not to be confused with later products of the same title), but I don't think they ever saw print.
All I can recall, without checking with him (your queries are winging their way through the Net right now, to do just that), is that there are blind fish in the Underdark lakes and streams, there's plentiful edible fungi that thrives on the moisture and energy provided by the faerzress radiation (which in the Underdark is a sunlight equivalent), and I do remember large, glistening white worms (as long as adult human arms, and thicker, that Ed described as having flesh and taste "somewhat like real-world shrimp") gracing drow plates (which are usually oval, and have raised sides, so they're like flat-bottomed bowls). There was also a vivid emerald-green soup, snail soup I think, but Ed will have to step in and provide you with proper answers . . .
love,
THO
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Aureus
Learned Scribe

Luxembourg
118 Posts

Posted - 17 Jan 2015 :  12:54:07  Show Profile  Send Aureus an ICQ Message Send Aureus a Private Message
quote:
Originally posted by The Hooded One

Excellent questions, Aureus.


Aw, thanks
I have given it some thought though and it also taps into where the different species live.

So concerning Duergar.
Duergar are immune to poison and the only thing they really care about is survival, hard work (which ties into survival), greed (which ties into survival and hard work) and domination (which also ties into survival and also greed). Ok, nothing surprising given the dangerous environment. Poison immunity means that they can't get drunk and even the worst rotgut that would kill a stonegiant would simply be a high caloric drink to them. (all alcohols are nerve toxins) They also cannot get high on any drug. (no wonder they are so grim all the time) It also means they are not affected by carbon monoxide (they still need oxygen to breath), a very dangerous odorless gas, common where fires burn in incomplete reactions and also without sufficient ventilation (like deep in caves...). It would mean that many if not most duergar settlements are highly toxic to most creatures of the Underdark. (now that is a powerful defense mechanism) It also means that nigh any food is edible to them and they don't have any kind of problem even the most toxic of flora or fauna. In fact, I would not be surprised if they flavour their food with cyanide acid for that lovely almond taste and smell. Delicious to them, absolutely lethal to by far most of the Underdark's lifeforms. (Devious, I like it) I bet their flesh is so saturated with all kinds of toxins, most natural predators of the Underdark avoid them. (makes me wonder why they are not dominating the Underdark more or less completely, I mean they work very hard, they even manage capable teamwork, they are absolutely pitiless and will subjugate or annihilate anything or anyone that wrongs them or opposes them)

That is not the weirdest thing that happened to me
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Xnella Moonblade-Thann
Learned Scribe

USA
226 Posts

Posted - 17 Jan 2015 :  13:38:38  Show Profile Send Xnella Moonblade-Thann a Private Message
quote:
Originally posted by The Hooded One

(snip) So saith Ed. If he takes this long to answer a one-liner, imagine the foreplay...ahem.
love,
THO



That little bit made me laugh a little too much...of course, now I have certain images in my head that refuse to go away...

"Sweet water and light laughter until next we meet." - traditional elven farewell

Please forgive any spelling and grammer errors, as my android touch-screen phone has no spellchecker. If I do make a grammer mistake, please let me know and I'll try to fix it.

Somehow I'm missing my Eberron stuff that the gremlins took when my laptop died over a year ago, but I shall get them buggers yet!
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sleyvas
Great Reader

USA
5225 Posts

Posted - 17 Jan 2015 :  13:50:39  Show Profile Send sleyvas a Private Message
quote:
Originally posted by Malcolm

Well, as Ed explained it to me at a recent convention, Halruaan magical shields went up, making teleportation and scrying impossible and clouding most divination magic into chaotic uselessness . . . and when the Spellplague hit, many Halruaans died went magic briefly "went wild" and structures collapsed, in-flight effects failed and gravity took over, active magics turned chaotic, and so on. At the same time, many wizards went insane or got brain-burned or were killed when caught in their own spells going chaotic . . . and a lot of the surviving Halruaans assumed the realm was under attack and cast or activated all of their appropriate "rainy day" defenses - - so MORE shields went up, many of them twisted or going wild as time passed . . . so Halruaa was effectively cut off from the rest of Faerūn. And caught in mid-dimensional segueing between Abeir and Toril (and not the entire country as a neat whole unit, but bits and pieces of it in a very localized fashion). Which in turn meant more wild magic and the leakage of other magics from elsewhere through it, and MORE defensive spellcasting, and . . . an increasing "no go zone" from the POV of those nearby in Toril.So it doesn't so much "blink" as it disappears into/behind impenetrable mists of tangled magic (old comics readers, think of all of those weird panels drawn in elder Doctor Strange issues), for a time.
To emerge with many structures devastated (think of many World War II cities after heavy bombing), the populace scattered, weary, and wary . . . and even more determined to be isolationalist.
Have I got it right, THO? Ed?




This is good.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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paladinnicolas
Learned Scribe

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Posted - 17 Jan 2015 :  13:55:25  Show Profile Send paladinnicolas a Private Message
Dear Ed and THO, I have asked something similar in the past, but I want to see if I'm lucky this time and Tymora smiles upon me. Know that Ed mentions the coexistence of and connections among the 'classical' DnD worlds (Greyhawk and Dragonlance), I would like to ask Ed if he thinks there has been or can be any connection, contact, coexistence or influence with or in relation to the world of Eberron. Thanks!
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sleyvas
Great Reader

USA
5225 Posts

Posted - 17 Jan 2015 :  14:25:22  Show Profile Send sleyvas a Private Message
Ed,

Please forgive my lack of research on this point. I didn't get into 4e at all and I don't play DDO. However, from what I'm reading, it sounds like after the Sundering, Eberron and FR become linked. Its also noted that the big linkage has to do with Lolth and her demonweb pits. We know that during Lolth's whole "move to her own domain" she left behind the OLD demonweb pits. Just wondering, did Lolth have some kind of "inkling" that the old demonweb pits might be "cycling" into connectivity with Eberron. By this, to make it more clear, I'm kind of wondering.... was Eberron in "phase" with Abeir...... (as in Toril/Abeir are in the same crystal sphere but usually out of phase with one another)..... and did some of the godly domains that disappeared actually become in phase with Eberron. Hmmmmm, and now I'm left with an odd thought even further Eberron.... Abeiron.... could there be a third "dimension" / "phased world" within Toril's crystal sphere that's some kind of in-between between Toril and Eberron. Might it even be that we find that SOME of the places that we've all assumed transferred to Abeir actually went to Eberron?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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hashimashadoo
Master of Realmslore

United Kingdom
1101 Posts

Posted - 17 Jan 2015 :  15:00:09  Show Profile  Visit hashimashadoo's Homepage  Click to see hashimashadoo's MSN Messenger address Send hashimashadoo a Private Message
As far as I can tell (I don't play DDO any more either and I'm not enthused about having to pay for the expansion that facilitates the move to Faerun) there was a female drider-like creature called the 'Spinner of Shadows' - one of Eberron's thirty or so overlords (primordial fiendish creatures about as powerful as gods) trapped in a prison in Eberron's Khyber (that setting's equivalent of the Underdark) beneath the city of Stormreach. The wards to her prison were failing but, upon their restoration, a rift opened within her prison leading directly to the Demonweb Pits (if you have the expansion). The rift was a threat to Eberron itself and players are encouraged to find out how to stop it from doing too much damage. Elminster shows up to guide players out of the Demonweb, into Cormyr's Underdark and then into Eveningstar where they can get involved with the whole Darkening, Demon Weave thing. The game does explain how the rift was created and I've seen people make positive comments on this story aspect but not owning the game itself, I find it sooper difficult to describe.

In short, I believe Eberron became linked with the Demonweb Pits (which is not a plane in Eberron's cosmology), not Toril. The trip to Cormyr was made afterward.

Interestingly, Keith Baker used a similar backstory to explain how his warforged artificer managed to show up in the Realms for a charity game last year but used Tiamat (also one of the overlords) to create a rift - though this one led directly to Faerun.

Edited after further research.

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Edited by - hashimashadoo on 17 Jan 2015 18:03:15
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sleyvas
Great Reader

USA
5225 Posts

Posted - 17 Jan 2015 :  15:13:12  Show Profile Send sleyvas a Private Message
Hmmmm, and just since my mind is kind of wandering around this subject now..... IF Halruaa would have "displaced" into Eberron during the Sundering, how would their skyships affect the world. After all, Eberron has skyships using bound elementals, but the dragonmarked houses control them as I understand it. Along these lines, might Mystra have in her "death throes" made this linkage/move in order to protect the people who most followed her ethos.

Anyway, may be letting an idea that feels cool to me at this second get some play.... but it might be adaptable.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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