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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 17 Dec 2014 :  09:35:06  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Decided on how i envisage the political structure of the Moonshaes to work.

I've used a bit of real world names to give flavour, but the structure of the Ffolk is what i can infer from the sourcebooks rather than anything taken from celtic or norse history.

So for King Bryon of Corwell's death, the rule was contested because Tristan was under age. So the Council of Lairds of Corwell would have been called to decide who would be King. They could not reach a majority vote (i.e. 50% or more voting for one candidate) and so the decision was referred to the office of the High King which traditionally is the ruler of Callidyrr.

This is probably one of the novel events i will keep.

I had to create the title of Earl since one of them is mentioned in 1365 DR even though all previous mentions of nobility were lords.



Ffolk: The political structure of the Ffolk is a mix of tribal and monarchic systems. At the bottom of the structure is the Laird, a landowner of a small keep known as a Gorwyr. The Laird rules over the nearby Cantrev (or town) and is responsible for enforcing justice and keeping the peace, as well as forming a muster when commanded by the king.
A Laird that is granted control over several Cantrevs is given the title Morowaer (or Earl). These titles are given out infrequently because of the instability of rule in the Moonshaes. As the most powerful of nobility, the Morowaer are the most likely to lead revolts against the king.
The Kings of the Moonshae kingdoms each rule a small island kingdom with the backing of the Lairds from their castle (or Caer). The succession law is a mix of primogenitor and elective. What this means in practice is if there is a direct line of succession from father to child (males first) then the crown passes without problem. If the succession is not direct or is in dispute (because of rumours of infidelity perhaps, or an infant king), then the Council of Lairds take a vote for who will be the next king from the family line of the previous king (if no family line exists – which has not happened yet – then they vote from among their number).
If the Council of Lairds cannot reach a majority vote then the office of king returns to the High King of the Moonshaes who will then appoint the next king.
The Council of Lairds is a leftover from the migration of minor nobility of Ebenfar to the Moonshaes. The Lords of Ebenfar were little more than landed gentry in their homeland, usually owning a single manorial estate which contained their household. Fleeing to the Moonshaes the various households set up small settlements on the islands (which became the Cantrevs of today) and the Lords suddenly became rulers of their own tiny kingdoms. In the early years the Lairds met in council to decide matters that affected them all, but were otherwise free to govern themselves.
Gwynneth was the first island to form a kingdom as a single Laird united the individual Lairds into the kingdom of Corwell.
When High King Cymrych Hugh was crowned king of Callidyrr and Corwell, he brought about the first true monarchy, and passed the title to his son, this tradition spread throughout the other kingdoms of the Moonshaes and has resulted in the system of government in place today.


Northmen: The political structure of the Northmen is much more primeval than the Ffolk. Jarls (or Lords) rule over as much land as they can grasp for themselves. Upon passing, a Jarl’s land is divided amongst his sons (children born of concubinage are given a lesser priority).
Once a Jarl conquers a neighbouring Jarldom he can declare himself Konungr, a title that then passes to his eldest son, but the individual jarldoms and settlements are still divided amongst his other sons so it is possible the next Konungr directly owns the same amount of land as his brothers even though he is considered the liege lord of all Jarls in his kingdom (a precarious situation indeed). Typically a Jarl only declares himself Konungr once he rules over all the land on an island (or chain of islands). Should a Konungr lose ownership of part of the land within his island kingdom then the title of Konungr is lost upon his passing.
There is no council of lords or consultation between the Jarls of the Northmen. A Jarl rules only so long as he is able and he keeps his subjects happy (usually by successful raiding). Should a Jarl be deemed weak by his men then his rule will not be long. It is not unknown for the title of Jarl to be taken by force by a particularly strong shield-bearer (man-at-arms) who is not related to him, although usually the usurper is the Jarl’s son or another relative.
The positions of Konungr is just as precarious as a Jarl. A Konungr may not have to worry about being overthrown by his bodyguards, but the Jarls under his rule are always looking to take the office of Konungr for themselves. If a Konungr proves to be ineffective (usually by losing battles), even if it was his Jarl that fought the battle for him, then it is very likely he will need to fend off his Jarls and their men to keep his crown.
However a Konungr that is strong and successful in battle can call his Jarls to bring their men to any battle he wishes, and it is possible that the shield-bearers of a Jarl may be more loyal to the Konungr.
Northmen politics are bloody, brutal, and quickly resolved, making powerful enemies usually makes the offender die very violently and suddenly, unless he has enough men and skill to match his enemy.



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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 17 Dec 2014 :  09:38:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I'm looking at the Great Bards now.

There are supposedly only ever 3, and they carry the 3 great musical instruments of the Moonshaes.

Now i'm going to make the Lost Harp of Belshareen one of those intruments.

I'm pretty sure i read of another magical instrument linked to the Moonshaes (maybe a lute or a lyre) but i cant remember where i saw it, anyone by some miracle know what i might be thinking of?


The only reason i can think of for bards having such an important position within Moonshae society is if it has something to do with combatting a great evil.

Synnoria is full of music and i'm thinking that music makes Kazgoroth uncomfortable and perhaps weakens him. There could be 3 musical instruments originally, and perhaps Kazgoroth smashed one of them. The Lost Harp of Belshareen is the replacement.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 17 Dec 2014 :  11:29:04  Show Profile Send Gary Dallison a Private Message  Reply with Quote
A small attempt at explaining the mystery of Highpeak


- 218 DR Year of the Dancing Lights: The settlement of Horst on Moray is sacked by a firbolg from the nearby Orcskull Mountains who carries off King Dyllan Kimball’s aunt. Her four sons and men-at-arms sent by the king, track the giant to its lair; a broken dwarfhold, and slay the beast. In the mines they discover a malfunctioning portal that deposits them and their men-at-arms on mainland Faerûn. The four sons become embroiled in war along the Delimbiyr Valley. After many years only one son remains to return home, his ship is lost in ice during an early and harsh winter. Their mother spends the rest of her days haunting the dwarf hold awaiting their return.
- 1235 DR Year of the Black Horde: A marauding group of orcs some 50 strong appear inside the mines of a long abandoned and ruined dwarf hold in the Orcskull Mountains (which is later named for them) through a malfunctioning portal.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 27 Dec 2014 :  11:40:22  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Back to the moonshaes after Christmas. Im thinking of giving caravans an essential role.

Being a small set of island communities im picturing a poor road network, mostly small trails. There is no standing army beyond the men at arms hired by the local lord to protect himself and enforce rule.

As a result much of the moonshaes is still really wild. Travelling in small numbers is guaranteed to result in a wolf or bear attack. So travel between communities is limited except for the caravan companies that move from settlement to settlement trading goods.

Rival caravans can play nasty tricks on each other as well (like the blurb about the blood drinker said).

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 28 Dec 2014 :  16:15:07  Show Profile Send Gary Dallison a Private Message  Reply with Quote
So somewhere between 1120 DR and 1220 DR, I'm thinking of a small scale trade war (small scale for everywhere else but a large scale trade war for the Moonshaes), as the sons of the Silverhelm house spread out across the Moonshaes and take over the various caravans of the islands, then begin to encroach on each other's territory.

One of them can resort to importing monsters from the mainland and into the other caravan's territory and that could explain how trolls get onto the islands.

It should all end with the winner (survivor) being exiled, and im wondering if I can link it to Viledal the Sea King somehow (he wants to establish order in the Korinn Archipelago so that he can establish his trading empire once again - unfortunately the pirates get him - a final revenge from the loser).




I also want to do something with Dragonhome. With a name like that it is far too tempting to not develop.

So I'm thinking of a breeding colony of white dragons that plague the northmen of the Korinn Archipelago from -64 DR onwards until 256 DR when the northmen arrive in Norheim (it explains why the Northmen of the Korinn Archipelago do not expand as they expend much of their resources fighting the dragons).

The dragons can all be juveniles sent to keep the northmen away from the island (by the mother). When the Northmen finally get to the island and slay the juvenile dragons they incur the wrath of the mother who destroys much of Norheim.

Maybe after the Northmen finally kill the mother dragon, the Ffolk attack the weakened Northmen under High King Gwylloch.

Perhaps there is a certain dragon around today (of great wyrm age) that is from the particular brood of dragons from Dragonhome, and keeps a number of vassal dragons on the island today to keep her mother's restored lair/hoard safe and wreak periodic revenge upon the Northmen

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George Krashos
Master of Realmslore

Australia
5454 Posts

Posted - 28 Dec 2014 :  23:23:26  Show Profile Send George Krashos a Private Message  Reply with Quote
One of Ed's "Wyrms" articles makes a reference to a red wyrm that plagues the Ffolk of the Moonshaes. Don't have my sources with me atm, but a diligent search on your part will turn up the reference.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 29 Dec 2014 :  08:28:18  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Given the location I would say it is hoondarrh (plus I already read his article to get info on skaudaurak. The problem is both wyrms sleep for centuries (possibly because of the ongild) and so can only have a meaningful impact once but I may well use hoondarrh sometime after the 10th century.

I got the idea for dragonhome from arveiturace's article andv a possible origin for caer callidyrr from nymmuurhs article. Great stuff in those wyrms of the north articles.

Thanks for the pointer. Onto the cult of the dragon next and some more work on kazgoroth

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George Krashos
Master of Realmslore

Australia
5454 Posts

Posted - 29 Dec 2014 :  10:02:25  Show Profile Send George Krashos a Private Message  Reply with Quote
No, check out the write-up of Gaulauntyr "the Glorytongue".

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 29 Dec 2014 :  10:40:27  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Ooh I missed one. I'll read that first thing tonight. Cheers George

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 29 Dec 2014 :  20:50:00  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Interesting find.

So Gaulauntyr is in possession of the draconic artefact known as Jharakkan's Talon.

Jharakkan could have been from anywhere but the talon turned up 60 years ago on the skeleton of a drowned dragon which may have belonged to the dragon known as Ualintharghar the Devouring Flame.

Gaulauntyr's article also tells of an exploit where he robbed a noble lady before escaping in the guise of a red dragon with a certain and recognisable wizard riding high on its back in a saddle so the crime would be blamed on someone else.


Now why would Gaulauntyr choose a red dragon of all people to imitate with an illusion (linked to the previous owner of Jharakkan's Talon perhaps). Who was the certain and recognisable mage. Meltharond Thone perhaps (who was known for riding Arveiturace and died in 1326 DR I believe which is about 60 years ago so people might still have thought he was alive).


Perhaps Gaulauntyr was attempting to steal the talon from a noble lady's manor in Callidyrr and was masquerading as Ualintharghar (I doubt anyone could identify the dragon from a skeleton very quickly so it might have been a few years before some sage identified the remains).



So who killed the dragon Ualintharghar and when. He appears to have been a source of tales among the Ffolk, so he may have been responsible for attacks on settlements or maybe for spectacular battles with other dragons over the Moonshaes. I wonder if he didn't try to fight Nymmurh (whose lair is nearby) by attacking the Pit (a lair with impressive anti dragon protections) and ended up deep beneath the waters thanks to Nymurrh's portal magic (and drowned).

Anyone have any thoughts?

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 29 Dec 2014 :  21:57:36  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Had some ideas on Kazgoroth and his origins and form.

I'm thinking that Kazgoroth was something akin to a force of nature - rage. Some kind of bestial flesh warping monstrosity (think Slaine) that just grew stronger with every fight.

So the Le-Shay taught the elves how to use the Moonwells and they used the Earthmother's own magic to bind Kazgoroth (-2000 DR). They turned him into a small lizard creature (which would be practically inert in the cold weather) and bound him to Nomans Isle (the human translation of elvish for "let no man on this island").

After 2000 years the elves forgot what they were guarding against and relinquished the duty of warden to the humans (then retreated to Synnorria).

The lapse of the weave in -339 DR also weakened the bindings on Kazgoroth allowing him to slowly increase in power.

When the humans landed on Nomans Isle, Kazgoroth slew them and fled to Gwynneth where he had the cauldron of Dhuum created and began his second war for the Moonshaes (201 DR). By this time he was a huge T-Rex type creature.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 30 Dec 2014 :  11:17:48  Show Profile Send Gary Dallison a Private Message  Reply with Quote
An early attempt at sorting out some early history of the Northmen

- 260 DR Year of the Sunless Stones: After a few years respite the Northmen of the Korinn Archipelago and the newly arrived Northmen of Greygruun suffer another attack from a flight of white dragons. Jarl Ingvurt Graskson personally slays one of the beasts and the other 3 retreat home after carrying off a dragonships filled with frozen Northmen.
Jarl Graskson orders the capturing of Ffolk smiths to fashion weapons of war to fight the dragon menace. The Northmen begin a pattern of raiding the Ffolk for anything they might need.
- 263 DR: The Northmen of Greygruun fortify their island homes with large mounted crossbow platforms to beat off the attacking dragons. Subsequent dragon attacks rapidly reduce in frequency as several dragons are killed during each raid.
- 270 DR Year of the Unheeded Warning: The largest flight of dragons, numbering 20 or more, assaults the isle of Greygruun. The starving and dishevelled beasts are eventually dispatched by the Northmen and their crossbow towers, with none leaving the shores of Greygruun alive.
- 271 DR: The old white dragon Auramathralis emerges from Dragonhome searching for the slayers of her children. Her terrible breath weapon freezes almost the entire island and everyone on it. Sigurd Ingvurson leads the 7 remaining dragonships west where they meet up with Jarl Snorri Svalvart in the northern reaches of Norland.
- 275 DR Year of the Wrath Sword: The Northmen of Norland and giants of the Jotunhammer Mountains with extra dragonships from Tuern succeed in taking land east and west of Jotunhammer Gap. In return for the aid provided by Sigurd Ingvurson, a number of fire giants travel with Sigurd back to Greygruun. On the island of Llorgh, the giants fashion the Axe “Moltenheart” in the volcanic depths of Surtr’s Maw.
- 285 DR Year of Wasteful Pride: Jarl Sigurd Ingvurson and 30 of his strongest warriors locate the lair of Auramathralis; on the isle of Dragonhome, while she is sleeping off her latest exertion. Using the ballistae recovered from Greygruun the warriors pin the mighty dragon’s wings to the cavern walls using steel bolts with ropes attached that are fired through her unfurling wings and then hammered into the walls with great hammers. Jarl Sigurd Ingvurson himself manages to hack off one of her wings with his mighty axe as “Aura” slays a score of his warriors using her breath weapon. The injured dragon and Sigurd come face to face as the pair are surrounded by his remaining warriors. “Aura finally lay dead as Sigurd severed her neck and he emerged the only survivor from Dragonhome with a horde of riches.
- 287 DR: Callidyrr under High King Carrig launch an attack against the Northmen of Norheim. The result is a stalemate as both High King Carrig and Jarl Sigurd “The Axe” Ingvurson are slain during the fighting (although the Northmen lose proportionally more of their men).
- 288 DR Year of the Xorn’s Yearning: High King Gwylloch returns to Norheim to claim his revenge against the Northmen. Despite reinforcements from Norland, the Northmen are unable to stop the Ffolk from burning the settlement of Greystaad to the ground. The surviving Northmen spread out across the island chain, including landing on the firbolg infested Norheim island itself.
- High King Gwylloch recovers the Cauldron of Dhuum from the halls of Greystaad and takes it back to Callidyrr with him.
- 289 DR Year of the Walking Dreams: High King Gwylloch has the skulls of his enemies fashioned into the Castle of Skulls. The High King then moves his court to the mighty palace hidden in the depths of Llyrath Forest. Gwylloch leads expeditions against the lands of the Northmen over the next several years. Captives were taken to High King's palace where they were slain in a grim arena called the Circus Bizarre.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 30 Dec 2014 :  15:42:04  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Added in a Moonshae Trade War from 1118 DR to 1151 DR involving the scions of Aeroth Silverhelm, the Silverhelm Trading Company, the Two Silvers Traders, and Lorndin Shipping.

It culminates in the elimination of the Silverhelm families as one hires the Darkmoon to assassinate their rivals and the other has trolls (in small body parts) smuggled into the wine cellar of the other.

I also used the trading enterprises as a reason for King Bayle's attack upon Jannath's Tears in 1052 DR

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 31 Dec 2014 :  08:48:17  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Some ideas to do with the Moonshae Trade Wars (referenced in a single paragraph about Taragarth in The Magister sourcebook).

It should be noted that since Aeroth Silverhelm came from Silverymoon i am thinking he had elven blood in him (at least a small portion) giving him and his sons longer life than normal, although they werent half elves, maybe a quarter elves or an eight elves.

Silverhelm Trading Company: Founded in 994 DR purely by accident by Meldruth Silverhelm. Fleeing the infighting amongst the sons of Aeroth in the kingdom of Vlun (western Gnarhelm), Meldruth travelled to Corwell with his loyal retainers and as much valuables as they could carry (his share of the wealth stolen from the Northmen of Gnarhelm by Aeroth).
Upon arriving in Cantrev Kingsbay, Meldruth and his retinue purchased a caravan and plenty of supplies from the traders in port and set off towards Caer Corwell to seek an audience with the King (after all Meldruth was of noble birth and so desired position and wealth). Along the way they stopped at the various Cantrevs, trading goods with the villagers.
By the time he had reached Corwell, Meldruth was already a fully equipped caravan company with guards, stock, and customers, he just didn’t realise it. The King of Corwell turned the uncouth Illuskan away from his court and so Meldruth continued on his way to Pontswain before turning back and heading back the way he came.
Since he and his men were of Illuskan origin they did not mind the cold as much as the Ffolk and they were well versed in protecting themselves from raids and other threats, the Silverhelm Trading Company quickly became famous for braving the wintry weather and delivering goods when no one else would.
When the drathak hordes emerged in 1108 DR, it was the wintry weather that saved the Silverhelm Trading Company. All other caravan operations preferred to operate in the summer months and so one by one became prey for the drathaks that were attracted to large numbers of people nearby. However even the drathak were not immune to the Moonshae winter and so quite often the undead would freeze solid during the winter, and the Silverhelm traders could pass by easily, then when the ice thawed the undead began moving again.
After the Moonshae Trade Wars (1118 DR to 1151 DR) the Silverhelm Trading Company was left a shadow of its former self. Senior members separated the company into various portions, the organisation still bearing the original name performs the Kingsbay to Pontswain run in the winter months as its founder did but is only one of many traders running that route.
Two Silvers Traders: This company was originally founded as Silverhelm and Silverhelm Traders in 1023 DR by Toluth Silverhelm and his son. Seeking to emulate the success of Meldruth Silverhelm in Corwell, Toluth desired to corner the trading market of Callidyrr and become fabulously rich.
Using the wealth of Vlun that he stole in the kingdom’s final days (while his brother Raurlor was off fighting the Northmen that were invading from the east), Toluth purchased outright three family trading companies of Callidyrr and by 1033 DR (Year of the Dreamforging), through a variety of nefarious means, was in firm control of the economy of Callidyrr.
Using his economic leverage, Toluth Silverhelm put pressure on King Bayle Carrathal to accede to his demands, for Toluth wanted a title and eventually the kingdom for himself. King Bayle could not grant the request without revoking the title of one of his existing lairds and that would likely result in civil war since the Carrathal dynasty had suffered a huge loss of reputation in recent centuries.
Toluth’s son, Tordelg continued to chase after his father’s dream and eventually the king decided upon the rash action of attempting to annex the Jannath’s Tears island chain into his kingdom in 1052 DR so it could be granted to Tordelg. The expedition was a disaster and King Bayle was deposed following the failed attempt by his rebellious lairds. Tordelg was imprisoned and executed for treason shortly afterwards.
The trading company was broken into three smaller companies (called the One, Two, and Three Silvers Traders) and the Two Silvers Traders and was operated by nephews of Toluth.
Following the Moonshae Trade Wars (1118 DR to 1151 DR), the Two Silvers Traders was completely destroyed (all its senior members were killed by the trolls in 1151 DR). Ten years later a caravan trader began using the name for himself to try and acquire more prestige without much success. The company today operates a minor route of Blythe to Hickorydale.
Lorndin Shipping: This small company began in 1064 DR when a man of Illuskan origin and a strange elvish accent appeared in Snowdown. Shortly after his appearance a local merchant (the son of Aeroth Silverhelm) disappeared in mysterious circumstances and the stranger laid claim to it as his brother.
Over the next few years the man known only as Lorndin displayed fabulous wealth far beyond his meagre means. He purchased a local shipping enterprise and began competing with other inter island traders to bring goods to the other kingdoms and settlements of the Ffolk.
Lorndin’s ships were always the fastest, they always managed to avoid pirates and storms, as if they possessed eyes and ears in the waters.
The truth of the matter was that Lorndin did possess eyes and ears in the waters. Aeroth’s bastard child with queen Verlunae, the half elf had many allies among the elves of Nindrol and always knew the right time to be in port to catch the traders from Amn, Waterdeep, and the Western Heartlands.
Lorndin Shipping quickly became the principle trader between the nations of Callidyrr, Corwell, and Snowdown and he used that position to his advantage to gain vengeance on the kin of his half brothers.
The sons of Aeroth had never done anything particularly wrong to Lorndin (a name he chose himself, never revealing his true elven name to anyone), except that they had squandered his birthright by bickering amongst themselves. An outcast among his own kind (except for the queen who always instructed her servants to aid him), Lorndin longed for a home of his own, upon hearing of the destruction of Vlun, Lorndin vowed to punish the children of Aeroth for their greed.
First he gave preferential treatment to Silverhelm Trading Company and the Two Silvers Traders, allowing them to become the dominant traders of Corwell and Callidyrr, then he started increasing the prices while blaming to one company on the other for supplying the goods at such high prices.
Eventually a full blown trade war was underway. The two companies purchased their own ships, attempted to ship goods themselves and establish themselves in the other kingdoms.
First the Silverhelm Trading Company hired mercenaries to operate as bandits out of Dernall Forest, then Two Silvers Traders purchased the docks of Cantrev Kingsbay and refused to allow Silverhelm Trading to use it. Assassinations began in earnest against the caravan masters of both companies in an effort to discourage people from work for them. Finally in 1150 DR the Silverhelm Trading Company hired an adventuring company to acquire pieces of trolls from mainland Faerûn and smuggle them to Callidyrr into the manors of the owners of Two Silvers Traders.
One night in 1151 DR 8 trolls clawed their way out of the wine cellars and slew the entire Silverhelm family in Callidyrr before fleeing into the mountains as the family was revelling at the victory they would soon have over the Silverhelms Trading Company of Corwell; for they had just hired the Darkmoon to assassinate their rivals.
First the trolls ate their victims, then the Grimmulf ate the Silverhelms of Corwell. Except for a single person in the Korinn Archipelago (and Lorndin himself), the entire Silverhelm dynasty was eliminated in a single year.
The last remaining Silverhelm in the Archipelago had a son who became a great leader of men and established a short-lived kingdom in the Korinn Archipelago. When Lorndin finally learned where the last Silverhelm was he leaked false rumours about the location of Taragarth the Blood Brand, the famous sword of Aeroth Silverhelm and that it lay with his last scion; Viledal Silverhelm.
Pirates assaulted Viledal’s kingdom for years, finally bringing it low in 1275 DR (Year of the Blade).

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Gary Dallison
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Posted - 01 Jan 2015 :  21:18:35  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Found it, the other instrument was in Magic of Faerun.

Mac-Fuirmidh Cithern, Fochlucan Bandore, Doss Lute, Canaith Mandolin, Cli Lyre, Anstruth Harp, Ollamh Harp, any one of them could be another of the 3 instruments of the great bard. All were made by a great bard named Falataer. Not quite sure how many of the colleges around the realms came to be named after these instruments though.

Maybe Falataer's original instrument (probably a guitar like object given the frequency of those related instruments among the above) is the Great Instrument still present among the bard's of the Moonshae Isles.

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Edited by - Gary Dallison on 01 Jan 2015 21:27:30
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Gary Dallison
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Posted - 02 Jan 2015 :  09:44:37  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Ooh, Falataer had a bardic academy it would seem.

I will have to find out when the bardic colleges of Silverymoon and Waterdeep were established as that may give me some insight as to when Falataer existed, then maybe i can come up with some story.

Of course if anyone happens to know already then that might save me some time.

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Gary Dallison
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Posted - 02 Jan 2015 :  09:47:52  Show Profile Send Gary Dallison a Private Message  Reply with Quote
And i've repurposed the Moonwells slightly.

No longer are they just Druid Groves. They are fey crossroads and a prison for Kazgoroth, created by the LeShay


Moonwells: While not a magical item you can carry these locations are the equal of a magical artefact in terms of power.
No one is entirely sure who created the Moonwells or if they were indeed created at all. They legends of the elves speak of powerful fey creatures known as LeShay who created the Moonwells to combat Kazgoroth.
However, the writings of the elves trace the creation of the Moonwells back to -2000 DR and it is theorised by many; including the elves themselves, that Kazgoroth and the other Children were birthed from Moonwells and so they must have existed long before -2000 DR.
Whatever the truth of their origin, the Moonwells of the Moonshae Isles (the island chain is named after the Moonwells) are incredibly powerful artefacts with many magical powers. The powers most commonly attributed to the Moonwells are those known to the Druid Circles of the Moonshae Isles. The druids were taught of the magic of the Moonwells by the elves as they passed the role of caretaker onto the lesser races before retreating from the world.
Moonwells are divided into 2 categories; greater, and lesser. Greater Moonwells are those originally enchanted by the LeShay and they have powers far in excess of their lesser counterparts. Lesser Moonwells are those created later by the elves and druids to help them maintain the original Moonwells and is part of their belief that they spread the Balance to other areas of the islands (this belief is false, built up over time through superstition).
Lesser Moonwells allow those attuned to the grove to enhance the casting of spells from the Druid spell list while at the same time inhibiting spells cast from the Wizard and Cleric spell lists. The waters of a Moonwell possess curative properties able to heal wounds, neutralise poisons, and cure diseases of those submerged in the pool. If its waters are taken away from the Moonwell then they possess the power to purify other waters to which they are added (even if only tiny quantities are added). A curious property of the Moonwells is the continuous soothing melodies emitted by a Moonwell that persist in the waters for several days if they are removed from the well.
Greater Moonwells possess all the powers of their lesser as well as the ability to act as a spell pool for all those attuned to the Moonwell and can even be used to recharge magic items submerged in the pool.
The Greater Moonwells have a secret power that few but the fey understand. The Greater Moonwells act as a fey crossroads, allowing instantaneous travel or communication to any other Moonwell (including lesser ones). The Lesser Moonwells can act as destinations for this communication or travel but not as points of origin. It is with this power that the Moonshae Isles retain so much of their fey denizens which have been lost elsewhere on Faerûn, any fey creature on the Plane of Faerie is able to travel through a Moonwell to the Material Plane with ease.
Finally there is a secret known only to the LeShay and is the originally reason for the enchantment of the Moonwells (for they did not create the Greater Moonwells, only enchant them for their current purpose), the Moonwells act as a prison and barrier for Kazgoroth. While a Greater Moonwell is active, Kazgoroth is unable to set foot within 50 miles of the well, or at least that is how it used to function.

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Gary Dallison
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Posted - 02 Jan 2015 :  09:58:03  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Also come up with a weakness for Kazgoroth (music) that explains a few things about Synnoria and the bards and the importance of music in the Moonshae Isles. Plus it fits in nicely with the origin i have given him.

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Gary Dallison
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Posted - 02 Jan 2015 :  10:36:33  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I wonder if the Moonshae Bardic college wasnt linked somehow to the second incarnation of the Harpers, not the original Harpers at Twilight but the incarnation immediately after it that spread into the North and was responsible for binding the demons to Hellgate Keep.

They look to have existed between 720 DR and 1021 DR.

I found that the original Olamn college in Waterdeep had been abandoned for centuries before being refounded as New Olamn in 136?.

So a few centuries could be anywhere between 200 and 500 years, give or take a century, so that would fit the above timeline.

The Fochlucan college in Silverymoon has been closed for a century but gives no founding date so it could in theory have been around for several centuries

In fact, now that i think about it. When Ascalhorn became Hellgate Keep the major elven civilisation in the north is ended and it looks like the forces rampage south and west and destroy much in their path.

I found this about the event.

quote:
Yet along the coast, in what was once elven Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deepwater harbor, first known as Nimoar’s Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village.



Seafarers from the western islands creating the village of Waterdeep is likely to mean Northmen, but it could include some Ffolk from the Moonshae (Falataer sounds Ffolkish to me). So Olamn might have been founded sometime around the fall of Ascalhorn and it was instrumental in spreading civilisation back across the North with the Harpers and the Illuskans that have since come to dominate much of the North.



In fact in 852 DR a massive fleet of Illuskans (refugees from Stornanter i think) conquers the northern part of Callidyrr and King Dolan loses his crown and much respect for the office of High King.

Could it be that Northmen incursions as far as Callidyrr burned down the College of Falataer and the surviving masters of the college travelled to Faerun to set up their own colleges (taking their favoured instruments with them).

The creation of colleges, refounding of the Harpers (and spread to the North) then the destruction of Ascalhorn and much civilisation of the North coupled with its later retaking could explain how bardic traditions grew to such prominence in the North and the intruments of Falataer are so widespread throughout it.

Anyone have any other thoughts or theories.

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Gary Dallison
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Posted - 02 Jan 2015 :  12:02:42  Show Profile Send Gary Dallison a Private Message  Reply with Quote
A few new dates linked to Falataer's Academy

- 202 DR: With Cymrych Hugh’s approval, the half elven Great Bard Falataer Ap Morwellian creates Falataer’s Academy in Cantrev Callidyrr, bringing bardic training to the Ffolk. For the next 6 centuries, nearly every Great Bard of the Moonshae Isles is trained at Falataer’s Academy.
- 855 DR Year of the Cornerstone: Illuskan raiders from Gnarhelm penetrate Callidyrr through Blackstone Pass in their annual excursion. Making it as far south as Cantrev Callidyrr, they burn Falataer’s Academy to the ground. Seeking opportunities abroad the surviving Academy masters; Emmert Fochlucan, Collwyn Mac-Fuirmidh, Merrvvyn Olamn, Serrv Cli Dorrane, Sllara Anstruth, and Olvan Doss gradually emigrate to mainland Faerun.

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Gary Dallison
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Posted - 02 Jan 2015 :  12:06:45  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Still need a third instrument for the third great bard.

I've linked it to the elves and all three instruments are enchanted so as to soothe anger and rage and as a side effect inflict agonising pain on Kazgoroth.

Anyone have a suggestion???? I was thinking of a flute i just need an elven name to go with it. I have a harp, a lute, and i think a flute would go together quite nicely in a musical fashion to create quite beautiful music (of the kind to soothe mad ravening beasts).


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Marc
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Posted - 05 Jan 2015 :  21:58:27  Show Profile Send Marc a Private Message  Reply with Quote
I suggest a bone flute, or a carnyx, or celtic lyre

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The Sage
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Posted - 06 Jan 2015 :  07:31:58  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Still need a third instrument for the third great bard.

I've linked it to the elves and all three instruments are enchanted so as to soothe anger and rage and as a side effect inflict agonising pain on Kazgoroth.

Anyone have a suggestion???? I was thinking of a flute i just need an elven name to go with it. I have a harp, a lute, and i think a flute would go together quite nicely in a musical fashion to create quite beautiful music (of the kind to soothe mad ravening beasts).



Any wind instrument would suffice. Most of the lore I've managed to compile over the years has demonstrated... at the most basic level, that the elves have a proclivity for wind musical instruments.

If you'd like, I can scan my compilation of musically-related Realmslore to see if there are any pertinent and/or pre-existing examples you might be able to use for this.

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Gary Dallison
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Posted - 06 Jan 2015 :  08:32:21  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Ooh, i will have a look at bone flutes and carnyx see if i can gain some inspiration.

If you could apportion a few sagnutes (Sage-minutes) of time to a search of your transdimensional archive that would be most appreciated thankyou.

My own personal archive is not organised into anything beyond places, people and organisations, so I lack the ability to easily search by musical instrument.

Anything Ffolkish named will do (it can have been renamed later following the deaths of its original elvish owners). Elvish named is also good. I think you are right though, wind instruments are preferred in this instance.

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Gary Dallison
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Posted - 06 Jan 2015 :  09:47:42  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Hmmm, Carnyx is used to incite soldiers before a battle so doesnt really fit my idea for the instruments and Kazgoroth, although i will be using them for other things, i particularly like the serpent head motif.

A bone flute is a bit macabre for an elf, but could work for a LeShay (its a natural resource). Maybe an elf/LeShay hybrid crafted it and was responsible for bringing the LeShay into the first war with Kazgoroth (after all fey tend to remain far removed from the troubles of humanoids).

Perhaps i can tie the LeShay involvement into the curse that threatens the queen of the LeShay and her death. Oooh, ideas are floating around now involving a curse by Kazgoroth and the war to draw the LeShay into the material world so he can kill the queen and end the Moonwells.

The only question is how would Kazgoroth bring a city of immortal fey to the prime material plane where they would once again become mortal, especially since he had threatened/cursed their queen with death by his hand.

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