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 Eilistraee and Vhaeraun are alive in 5e FR
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CorellonsDevout
Great Reader

USA
2708 Posts

Posted - 16 Nov 2015 :  02:09:16  Show Profile Send CorellonsDevout a Private Message  Reply with Quote
Haha well that's probably the explanation we would get if we asked. I agree it doesn't make sense, but that's the impression I got.

Sweet water and light laughter
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TBeholder
Great Reader

2378 Posts

Posted - 19 Jan 2016 :  20:39:42  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Irennan

Personally, I didn't like that game, at all.

Eh, we already got a whole thread on that one.

quote:
Originally posted by CorellonsDevout

I got the impression it was a bit of both, though I admit I don't know how that would work.

Simple!
quote:

"I get you," said Tatarsky. "I think I get you, anyway... That is, hang on there... That means this lot determine that lot, and that lot... That lot determine this lot. But then how... Hang on... Then what's holding the whole lot up?"
He broke off in a howl of pain: Morkovin had pinched him on the wrist as hard as he could - so hard he'd even torn off a small patch of skin.
"Don't you ever," he said, leaning over the table and staring darkly into Tatarsky's eyes, "not ever, think about that. Not ever, get it?"
"But how?" Tatarsky asked, sensing that the pain had thrown him back
from the edge of a deep, dark abyss. "How can I not think about it?" "There's this technique," said Morkovin. "Like when you realise that any moment now you're going to think that thought all the way through, you pinch yourself or you prick yourself with something sharp. In your arm or your leg - it doesn't matter where. Wherever there are plenty of nerve endings. The way a swimmer pricks his calf when he gets cramp. In order not to drown. And then gradually you build up something like a callus around the thought and it's no real problem to you to avoid it. Like, you can feel it's there, only you never think it. And gradually you get used to it. The eighth floor's supported by the seventh floor, the seventh floor's supported by the eighth floor; and everywhere, at any specific point and any specific moment, things are stable. Then, when the work comes piling in, and you do a line of coke, you'll spend the whole day on the run fencing concrete problems. You won't have time left for the abstract ones."
- "Babylon" by Pelevin Victor



People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch

Edited by - TBeholder on 19 Jan 2016 20:50:55
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Irennan
Great Reader

Italy
3802 Posts

Posted - 20 Jan 2016 :  00:21:27  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by TBeholder
Simple!
quote:

"I get you," said Tatarsky. "I think I get you, anyway... That is, hang on there... That means this lot determine that lot, and that lot... That lot determine this lot. But then how... Hang on... Then what's holding the whole lot up?"
He broke off in a howl of pain: Morkovin had pinched him on the wrist as hard as he could - so hard he'd even torn off a small patch of skin.
"Don't you ever," he said, leaning over the table and staring darkly into Tatarsky's eyes, "not ever, think about that. Not ever, get it?"
"But how?" Tatarsky asked, sensing that the pain had thrown him back
from the edge of a deep, dark abyss. "How can I not think about it?" "There's this technique," said Morkovin. "Like when you realise that any moment now you're going to think that thought all the way through, you pinch yourself or you prick yourself with something sharp. In your arm or your leg - it doesn't matter where. Wherever there are plenty of nerve endings. The way a swimmer pricks his calf when he gets cramp. In order not to drown. And then gradually you build up something like a callus around the thought and it's no real problem to you to avoid it. Like, you can feel it's there, only you never think it. And gradually you get used to it. The eighth floor's supported by the seventh floor, the seventh floor's supported by the eighth floor; and everywhere, at any specific point and any specific moment, things are stable. Then, when the work comes piling in, and you do a line of coke, you'll spend the whole day on the run fencing concrete problems. You won't have time left for the abstract ones."
- "Babylon" by Pelevin Victor





Well, wow... I'd prefer to be tormented by doubt, rather than that

Mathematics is the art of giving the same name to different things.
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Irennan
Great Reader

Italy
3802 Posts

Posted - 20 Nov 2016 :  22:24:06  Show Profile Send Irennan a Private Message  Reply with Quote
So, apparently a group of Eilistraeeans has settled within Maerimydra, alongside the drow of Szith Morcane, after their cooperation to defeat Graz'zt during the "Rage of Demons" storyline:

In the "Assault on Maerimydra" adventure, the PCs can benefit of the help of a band of Sword Dancers, who are trying to help the drow of Szith Morcane against the invading demons.

quote:
Saradreza Oussmtor/Faithful of Eilistraee:
The scantily clad Sword Dancers of the good-aligned drow goddess of song, beauty, swordsmanship, hunting and moonlight stand out among the other groups. While drow, these beautiful women are friendly and welcoming of everyone. They see the chance to retake Maerimydra and the aiding the drow of Szith Morcane as a chance to rally drow with no interest in remaining under the shackles of Lloth's tyranny. The high priestess of their small circle is Saradreza Oussmtor. She is charismatic and warm-hearted and views this opportunity for cooperation as the best chance to spread their goddess's message. For the pre-assault objectives, the Faithful are considering aiding in convincing the Friendly Dead to ally in the attack.


If the adventurers are successful, and they usually canonically are (although there is the possibility that they abandon the Eilistraeeans to a bunch of undead dwarves--the "friendly dead"--who enjoy killing drow), this happens:

quote:
With the final blow, Graz'zt's form fades away and it is as if a weight has been lifted from your mind. You have done it. Against impossible odds you have forced the Dark Prince back into the Abyss. Without their demonic allies, the allied forced streamed into the city and your victory assured theirs. Maerimydra is liberated! In the days that follow, the drow of Szith Morcane join with the faithful of Eilistraee to occupy the city. The mind flayers of Ryxyg and the myconids of Sporedome join all of the factions in sending members to help rebuild and set up small trading enclaves in the city. On the surface, the government of New Hillsfar and the rebels of Elventree come together in a new openness that has not been seen for generations. Both commit themselves to sending supplies to the starving of Mulmaster and troops to march on Phlan. Your victory has united people above and below the Moonsea! Yet in the quiet of the night, after celebrating your success and mourning the dead, you wonder what became of young Elisande and her goat?


If the characters are not able to defeat Graz'zt:

quote:
And so the desperate attempt to retake Maerimydra has failed. While dealt a deep blow, the forces of the Dark Prince remain ensconced and strong. In the days that follow, the drow of Szith Morcane and the faithful of Eilistraee go their separate ways, preventing any hope for reunion and moderating of the drow in the Moonsea. The mind flayers of Ryxyg and the myconids of Sporedome grow ever distrustful of the surface dwellers and retreat to their respective homes, fearing the next swarm of derro from Ravagestone. On the surface, the government of New Hillsfar and rebels of Elventree never truly come together and many worry that Hillsfar will return to the xenophobic tendencies of past generations. Aid to the starving of Mulmaster and forsaken Phlan is in short supply. You have bought the people above and below the Moonsea more time, but how long remains unknown. Yet in the quiet of the night, while fretting over what could have been and mourning the dead, you wonder what became of young Elisande and her goat?
If the characters liberated any slaves, Maforie, or half-demon babies, the factions take custody of them and plan to see to their care. All of the characters are assumed to successfully travel home after the adventure.
The End

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 20 Nov 2016 23:24:18
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Irennan
Great Reader

Italy
3802 Posts

Posted - 18 May 2017 :  21:02:32  Show Profile Send Irennan a Private Message  Reply with Quote
I've updated the OP with some new info

Mathematics is the art of giving the same name to different things.
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