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sleyvas
Great Reader

USA
9635 Posts

Posted - 16 Sep 2020 :  18:34:05  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by deserk

Just wanted to say that those are some cool ideas, Sleyvas. The cult of Kiga would make an interesting faction in the Shaar and Dambrath, and especially in creating a religious clash with Malarites.



Thanks. I'm just noticing a piece of that got cut (got a problem with my keyboard at times when I hit shift... can't figure it out, but it moves up and deletes stuff somehow). I had had to retype some of that. The part that's missing is that this society that would be following one of the three Crintri princesses (the one who follows Kiga the Predator) would consist of a lot of different races. Crintri, dark elves, half-elves, half-drow, humans, centaurs, wemics, tabaxi, and possibly others would all be followers of this sect of the leopard huntress goddess.

Also, in said storyline, while in Abeir, many of the "lost gods" at one point or another needed the help of a mortal to survive or spread their worship. They needed it in the form of a mortal willingly serving as their avatar, in return for their aid. This Crintri princess served as the avatar of the goddess Kiga in order to protect the tharch at one point when Kiga was still weak during the last century. To note, as a result, this Crintri princess is favored of Kiga in some form. Exactly how this plays out in game terms, I haven't developed, but she's in effect something of a chosen (some minor bump in power mind you, not powers like Mystra's chosen get). Also, to note, this shouldn't be the ONLY mortal who served her in this way, but its how she became so well known in an area that previously knew very little of her worship. The Crintri princess was introduced to the worship via her slave handmaiden, a tabaxi from Katashaka, whom she frees and who becomes her personal bodyguard. I'm thinking her chosen abilities will be something like the ability to summon a few animal companion that's a pair of hunting cats (a leopard and a panther) with some magical nature (possibly even dire versions of said creatures).

Another idea that just popped in my head is that perhaps there was a gift from the red wizards and other refugees who reform the city of Peleverai in the Shaar to the three Crintri princesses (in another thread I kind of talked about these three princesses who have different goals within the last month). Perhaps this gift to the Crintri is a black unicorn to each of them. Normally said unicorn would be infertile, but perhaps through Kiga's hand, the one given to THIS princess is given the ability to procreate with horses. The offspring are not full black unicorns, but perhaps they possess the horn and some minor ability to misty step. This priesthood would embrace the idea of mounted hunting, and it would be a mark of notoriety if they possess an unusual mount, especially one with cat like qualities, such as a griffin or a dragonne (aka hakuna in Maztica) or a manticore. Perhaps over the last century, utilizing ritual magic similar to that used to pervert black unicorns, this tharch also developed the ability to mate nightmares to pegasi, producing "black pegasi" (which are nothing more than pegasi that are black and less nobly inclined). Given that nearby Durpar had Durpari Airlancers using pegasi, I figure that they may have been able to get ahold of some pegasi from portions of the shining lands that may have transferred to Abeir (rather than sink beneath the waves). With the return to Toril, the corruption of these pegasi and the breeding of these subpar black unicorns may have become a point of interest for followers of Lurue.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 16 Sep 2020 19:46:54
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cpthero2
Master of Realmslore

USA
1363 Posts

Posted - 16 Sep 2020 :  18:43:58  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader sleyvas,

I like to think there would be another option: the Maztican gods going to Krynn.

We saw the crossover between the Realms and DL in Tymora's Luck afterall. Cool way to see them spring back and be reasonably well off. ;)

Best regards,


Higher Atlar
Spirit Soaring
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sleyvas
Great Reader

USA
9635 Posts

Posted - 16 Sep 2020 :  18:58:11  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Great Reader sleyvas,

I like to think there would be another option: the Maztican gods going to Krynn.

We saw the crossover between the Realms and DL in Tymora's Luck afterall. Cool way to see them spring back and be reasonably well off. ;)

Best regards,





The realms touches literally almost every crystal sphere out there from what I've seen, so not sure why you'd pick Krynn? Nor do I see why you'd want that to happen when Abeir and Toril collide (which granted also has some kind of Feywild and Shadowfell collisions as well). Note, I'm not dissing your idea, I'm just saying that there seems no design or special story idea that would make me say that the idea is intriguing.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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cpthero2
Master of Realmslore

USA
1363 Posts

Posted - 16 Sep 2020 :  23:01:57  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader sleyvas,

The only I can think of is what happened...

*SPOILER FOR TYMORA'S LUCK: IF YOU HAVEN'T READ IT AND DON'T WANT SPOILERS DO NOT CONTINUE TO READ!!!!!!!!!!!!!*















...when it all turned out to be Iyacthu Xvim being a mind ninja and how the DL deities got involved in some Realms stuff. I would imagine that would stick out in the mind of a deity in an "Oh S*HT" moment and perhaps wanting to take a break from things until it all cools off.

That was my only point on it.

By the way: I appreciate your genteel response about my idea. Very polite of you good sir! :)

Best regards as always,



Higher Atlar
Spirit Soaring
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sleyvas
Great Reader

USA
9635 Posts

Posted - 17 Sep 2020 :  12:16:57  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Great Reader sleyvas,

The only I can think of is what happened...

*SPOILER FOR TYMORA'S LUCK: IF YOU HAVEN'T READ IT AND DON'T WANT SPOILERS DO NOT CONTINUE TO READ!!!!!!!!!!!!!*















...when it all turned out to be Iyacthu Xvim being a mind ninja and how the DL deities got involved in some Realms stuff. I would imagine that would stick out in the mind of a deity in an "Oh S*HT" moment and perhaps wanting to take a break from things until it all cools off.

That was my only point on it.

By the way: I appreciate your genteel response about my idea. Very polite of you good sir! :)

Best regards as always,



No problem, but in that case, I can definitely say that them going to Krynn for the reasons you describe make little sense to me. The way I look at it, the realms is HUGE with a ton of gods. So, a few more gods coming in to "stir the soup" can happen without the other gods noticing. I can't say the same of gods appearing in Krynnspace. They'd get noticed, and probably in a bad way. That place is very territorial. The same could happen with the gods going to Abeir, if it weren't for the idea that "the primordials went to sleep". So, I'm basically stirring with the idea that the gods were able to transfer there (not necessarily willingly) in lesser forms and not really draw attention to themselves as much for a few decades (a blink in the eye of a primordial), and build a "front" to protect the few mortals that they sent over. Now that they've transferred back (and some people from Toril have presumably been sent to Abeir), the gods have a minor foothold in the lands there that learned of them. We may find in fact that the lost city of Mezro is still in Abeir, and that Ubtao/Qotal is brokering a peace between gods and primordials (or planning a strike).


Alavairthae, may your skill prevail

Phillip aka Sleyvas
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cpthero2
Master of Realmslore

USA
1363 Posts

Posted - 17 Sep 2020 :  17:08:49  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Great Reader sleyvas,

I think you are right about Krynnspace gods (though I am no expert on Krynn) to a point. I could see Takhisis trying to utilize the less powerful deities as weapons against Paladine and others in an attempt to achieve their goals. It would be a pretty weird situation though.

Best regards,



Higher Atlar
Spirit Soaring
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 18 Sep 2020 :  04:52:32  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Olbi is finished :-)

https://www.dmsguild.com/product/328885/MZA5-The-Ruins-of-Olbi

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sleyvas
Great Reader

USA
9635 Posts

Posted - 18 Sep 2020 :  12:49:38  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

Olbi is finished :-)

https://www.dmsguild.com/product/328885/MZA5-The-Ruins-of-Olbi



I do like that you included a bunch of new spells. I know you did a book of pluma and hishna magic. Are these from that or totally new? You only went to are 38 before, so I think there were only 2 of them there, but I liked featherchoke.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 18 Sep 2020 :  16:16:01  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

quote:
Originally posted by Seethyr

Olbi is finished :-)

https://www.dmsguild.com/product/328885/MZA5-The-Ruins-of-Olbi



I do like that you included a bunch of new spells. I know you did a book of pluma and hishna magic. Are these from that or totally new? You only went to are 38 before, so I think there were only 2 of them there, but I liked featherchoke.



They’re all new! That was part of why I wanted to do this - to introduce new spells of pluma and hishna and considering the boxed set mentioned new magic, I thought it fit perfectly. If you’ll notice, all of the spells are low level as well, because at the time the spells were developed (in the lore), only plumaweavers and hishnashapers worked that type of magic. There were no wizard subclasses yet to the able to cast higher level spells.

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sleyvas
Great Reader

USA
9635 Posts

Posted - 18 Sep 2020 :  19:47:33  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

quote:
Originally posted by Seethyr

Olbi is finished :-)

https://www.dmsguild.com/product/328885/MZA5-The-Ruins-of-Olbi



I do like that you included a bunch of new spells. I know you did a book of pluma and hishna magic. Are these from that or totally new? You only went to are 38 before, so I think there were only 2 of them there, but I liked featherchoke.



They’re all new! That was part of why I wanted to do this - to introduce new spells of pluma and hishna and considering the boxed set mentioned new magic, I thought it fit perfectly. If you’ll notice, all of the spells are low level as well, because at the time the spells were developed (in the lore), only plumaweavers and hishnashapers worked that type of magic. There were no wizard subclasses yet to the able to cast higher level spells.



Gotcha. I got sidetracked with something else (playing with 3d stuff again, making drinking horns... ones you could in theory print and use for cosplay OR just use as a 3d model for art), but I'm going to go through the spells in a bit.

EDIT: I like Feather Fan and Resplendent Wings too. What's a Kiltzi's Ring of Eternal Love do? If you put it in one of your products, you may want to reference it (and if it's in the DMG, then I'm just stupid, but I don't feel like looking).

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 18 Sep 2020 22:26:46
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cpthero2
Master of Realmslore

USA
1363 Posts

Posted - 20 Sep 2020 :  06:39:03  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Senior Scribe Seethyr,

Is that 5e current timeline material, or back pre-Spellplague?

Best regards,



Higher Atlar
Spirit Soaring
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 20 Sep 2020 :  07:04:26  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by cpthero2

Senior Scribe Seethyr,

Is that 5e current timeline material, or back pre-Spellplague?

Best regards,






It could be either. It’s essentially just a dungeon crawl in ruins that haven’t been entered in 300 years but date from way before. It’s unchanged since the Desert Dwarves that tried to settle it were wiped out.

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

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cpthero2
Master of Realmslore

USA
1363 Posts

Posted - 20 Sep 2020 :  22:18:14  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Senior Scribe Seethyr,

Awesome! Thank you for that. I think I will indeed be getting that! :)

Best regards,



Higher Atlar
Spirit Soaring
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 24 Sep 2020 :  03:06:01  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
For the next project, I have decided to update my old scorpionfolk book. Its first iteration was for 3e, the second (which is up on DMsGuild) had a good core, but I didn't treat it with the love I have put into other books. With some fresh new ideas, art that I got permission to use, and a bit more experience in putting together decent looking books I am fully redoing the original.

Here is my first WIP. MZS3 Claw and Sting

In the near future, I plan to...

1. Add rules for scorpionfolk grafts
2. Throw in a few random magic items and spells specifically designed for scorpionfolk
3. Add the "Diviner" background and maybe a few others, a canonical term used for all scorpionfolk casters
4. Add the Scorpionfolk as a playable race, with the tlincalli as a subspecies and then add my opistacanthi, imperatonti, and charinti homebrew subraces (palophonti are way too powerful to play).
5. Add a dozen or so monsters which includes the aforementioned subraces, something called scorilla, Sciorah the titan, a cibarius swarm, crystal scorpion, feathered scorpion, obyrith touched template
6. Add a small scenario/adventure called the Den of Scorpions which is redone from my 3e version.


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Seethyr
Senior Scribe

USA
897 Posts

Posted - 03 Oct 2020 :  21:21:42  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Claw and Sting is fully updated with an additional 20 pages!

https://www.dmsguild.com/product/176961/MZS3-Claw-and-Sting

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
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sleyvas
Great Reader

USA
9635 Posts

Posted - 05 Oct 2020 :  15:14:53  Show Profile Send sleyvas a Private Message  Reply with Quote
Made a new "Pay What you Want" DM's Guild Product. Its just 3 maps, one specifically containing stuff for Maztica, Anchorome, and Lopango that we've talked about in the past or which are in your "Maztica Alive" stuff on DM's Guild. Another is a start for Katashaka. The third shows these two connecting, plus a possible position for Laerakond off Maztica's southwestern coast (because noone should ever lose something). Its also got some additions of my own for the United Tharchs of Toril. Just had this on my hard drive for a long time and finally figured out a way that got it into PNG format without it looking horrible (the large map is a little rough).

https://www.dmsguild.com/product/331018/Returned-Realms-Atlas--Maztica-Anchorome-Lopango-Katashaka?

This product contains three separate magical images which may be opened using a special lightning utilizing machine to display the images as illusions that can be zoomed into for extreme clarity. These three magical images are stored in a format known to technomages as PNG format files and are separate from this document. A extremely high level overview of these images can be seen on the prior cover page.

This and other geographical documents produced by the United Tharchs of Toril in the years just following the Second Sundering have been produced as quickly as possible in order to maintain a working map of Toril as it stands today. However, the sudden appearances of towns and forests over the last several years has at times made keeping this document up to date... bothersome... It should be noted that cartographers have been given considerable expense by Zulkir Mythrell'aa of the Tharch of Luneira to render these maps from several of her Quads in orbit. Only one such cartographer, a noted Leiran, had to be slain in order to curtail the grandiose blandishments which would be unbelievable to outsiders.

In order to maintain maximum security for the United Tharchs of Toril, several discrepancies have deliberately been placed on any topological documents, but they may be corrected if one has been entrusted with the necessary physical and logical implements to decrypt them. Praise Leira, goddess of illusion.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 06 Oct 2020 :  00:33:03  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Made a new "Pay What you Want" DM's Guild Product. Its just 3 maps, one specifically containing stuff for Maztica, Anchorome, and Lopango that we've talked about in the past or which are in your "Maztica Alive" stuff on DM's Guild. Another is a start for Katashaka. The third shows these two connecting, plus a possible position for Laerakond off Maztica's southwestern coast (because noone should ever lose something). Its also got some additions of my own for the United Tharchs of Toril. Just had this on my hard drive for a long time and finally figured out a way that got it into PNG format without it looking horrible (the large map is a little rough).

https://www.dmsguild.com/product/331018/Returned-Realms-Atlas--Maztica-Anchorome-Lopango-Katashaka?

This product contains three separate magical images which may be opened using a special lightning utilizing machine to display the images as illusions that can be zoomed into for extreme clarity. These three magical images are stored in a format known to technomages as PNG format files and are separate from this document. A extremely high level overview of these images can be seen on the prior cover page.

This and other geographical documents produced by the United Tharchs of Toril in the years just following the Second Sundering have been produced as quickly as possible in order to maintain a working map of Toril as it stands today. However, the sudden appearances of towns and forests over the last several years has at times made keeping this document up to date... bothersome... It should be noted that cartographers have been given considerable expense by Zulkir Mythrell'aa of the Tharch of Luneira to render these maps from several of her Quads in orbit. Only one such cartographer, a noted Leiran, had to be slain in order to curtail the grandiose blandishments which would be unbelievable to outsiders.

In order to maintain maximum security for the United Tharchs of Toril, several discrepancies have deliberately been placed on any topological documents, but they may be corrected if one has been entrusted with the necessary physical and logical implements to decrypt them. Praise Leira, goddess of illusion.



Did they remove it? That happens to me every time because I forget the dumb logo.

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
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sleyvas
Great Reader

USA
9635 Posts

Posted - 06 Oct 2020 :  01:06:53  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

Made a new "Pay What you Want" DM's Guild Product. Its just 3 maps, one specifically containing stuff for Maztica, Anchorome, and Lopango that we've talked about in the past or which are in your "Maztica Alive" stuff on DM's Guild. Another is a start for Katashaka. The third shows these two connecting, plus a possible position for Laerakond off Maztica's southwestern coast (because noone should ever lose something). Its also got some additions of my own for the United Tharchs of Toril. Just had this on my hard drive for a long time and finally figured out a way that got it into PNG format without it looking horrible (the large map is a little rough).

https://www.dmsguild.com/product/331018/Returned-Realms-Atlas--Maztica-Anchorome-Lopango-Katashaka?

This product contains three separate magical images which may be opened using a special lightning utilizing machine to display the images as illusions that can be zoomed into for extreme clarity. These three magical images are stored in a format known to technomages as PNG format files and are separate from this document. A extremely high level overview of these images can be seen on the prior cover page.

This and other geographical documents produced by the United Tharchs of Toril in the years just following the Second Sundering have been produced as quickly as possible in order to maintain a working map of Toril as it stands today. However, the sudden appearances of towns and forests over the last several years has at times made keeping this document up to date... bothersome... It should be noted that cartographers have been given considerable expense by Zulkir Mythrell'aa of the Tharch of Luneira to render these maps from several of her Quads in orbit. Only one such cartographer, a noted Leiran, had to be slain in order to curtail the grandiose blandishments which would be unbelievable to outsiders.

In order to maintain maximum security for the United Tharchs of Toril, several discrepancies have deliberately been placed on any topological documents, but they may be corrected if one has been entrusted with the necessary physical and logical implements to decrypt them. Praise Leira, goddess of illusion.



Did they remove it? That happens to me every time because I forget the dumb logo.



Weird, it still says private. Wonder if its because its a mix of PDF and graphic images. I didn't get any notification. Ah, I'll give it a day and see if it changes. I have the logo on the PDF. I wonder if they're going to require it on all the maps too? I wouldn't think they'd expect that added to people's art. Then again, it might be the file sizes too, as its like 300 meg.

EDIT: Ah, I got an answer. I had thought to do just a map pack and later do other things, and then that way you or anyone else could use them. But I may need to go ahead and write something else and add them into it. That's all right. I kind of did this to get an idea of how much of a hassle it would be to make them, and it took about 6 hours to export then puzzle piece them back together. That and I think I want to swap out some of the pictures (I had made some simple art of parrots, and when exported and made small they came out looking very very bad).

This is what I was sent:

"Duplicated maps, including maps recreated in different art styles, can only be published on Dungeon Masters Guild if they directly support another adventure or supplement. They cannot be the primary product. If you write an adventure that takes places in a location from an existing D&D adventure, you can include redrawn maps of that location. You cannot publish the redrawn maps as an independent map pack. For example, if your adventure is set in Luskan, you can include redrawn maps of the city and nearby locations; however, you cannot publish those redrawn maps as a separate map pack or stock art."

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 06 Oct 2020 11:53:40
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Mrestos Khorvaen
Seeker

Spain
48 Posts

Posted - 07 Oct 2020 :  11:00:25  Show Profile Send Mrestos Khorvaen a Private Message  Reply with Quote
What exactly is Kathashaka?
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sleyvas
Great Reader

USA
9635 Posts

Posted - 07 Oct 2020 :  11:58:23  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Mrestos Khorvaen

What exactly is Kathashaka?



A continent that's gotten little documentation (not even its positive location). Its in GHotR on the entry about the tabaxi coming to chult, "the sleeper", and the "god" Olurobo and his children the "nyama-nummo". Its a land of spirits where there was no teaching of "matumbe, the forbidden magic". In some ways its similar to Osse, which also has little information, hints here and there about a continent that's not in Faerun. So, I have taken a keen interest in playing with it, and a few people have also shown a level of interest.

Most people think its the continent that's butted right up below Lopango, which is the peninsula at the bottom of Maztica. Some think its the smaller island continent next to it. I have decided lately to go with the idea that its both and that at one time they were connected (and therefore, my term for that other place is Eastern Katashaka.... the inhabitants may call it something else, and some maps I have seen named it Numibia). We know to get to Chult from it, you travel "northward" according to GHotR.
Its so close to Maztica, that it would be hard to believe that the continents don't have at least some level of interaction. In Lopango, Seethyr had some "jungle orc sorcerers" that came from there (so some orcs that apparently bred with something there and inherited power).

More info can be found here

https://forgottenrealms.fandom.com/wiki/Katashaka

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 07 Oct 2020 :  23:39:41  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

This is what I was sent:

"Duplicated maps, including maps recreated in different art styles, can only be published on Dungeon Masters Guild if they directly support another adventure or supplement. They cannot be the primary product. If you write an adventure that takes places in a location from an existing D&D adventure, you can include redrawn maps of that location. You cannot publish the redrawn maps as an independent map pack. For example, if your adventure is set in Luskan, you can include redrawn maps of the city and nearby locations; however, you cannot publish those redrawn maps as a separate map pack or stock art."



I guess that makes sense in a way, but it's unfortunate. Let's find some stuff to use it for then!

Anyway, here is my newest project since I finished the Ruins of Olbi and updated the Scorpionfolk guide.

It is the 40 day journey from the Sword Coast to Waterdeep in a day by day adventure. Most days will have small events but there will be little mini-adventures included. It is meant to be ripped apart so that people can take what they like and throw out the rest. Very few of the encounters will be interconnected.

Voyage to the True World

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

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Edited by - Seethyr on 07 Oct 2020 23:40:09
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sleyvas
Great Reader

USA
9635 Posts

Posted - 08 Oct 2020 :  03:22:30  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

This is what I was sent:

"Duplicated maps, including maps recreated in different art styles, can only be published on Dungeon Masters Guild if they directly support another adventure or supplement. They cannot be the primary product. If you write an adventure that takes places in a location from an existing D&D adventure, you can include redrawn maps of that location. You cannot publish the redrawn maps as an independent map pack. For example, if your adventure is set in Luskan, you can include redrawn maps of the city and nearby locations; however, you cannot publish those redrawn maps as a separate map pack or stock art."



I guess that makes sense in a way, but it's unfortunate. Let's find some stuff to use it for then!

Anyway, here is my newest project since I finished the Ruins of Olbi and updated the Scorpionfolk guide.

It is the 40 day journey from the Sword Coast to Waterdeep in a day by day adventure. Most days will have small events but there will be little mini-adventures included. It is meant to be ripped apart so that people can take what they like and throw out the rest. Very few of the encounters will be interconnected.

Voyage to the True World



hmmm, that's one idea that would fit. I'm going to finish up the bear race tomorrow and hopefully do hybsil, shatjan, raccoon folk and foxiytaurs and release that with the maps ( I may redo the maps too, just a few minor picture changes of creatures on them as I now realize some look ugly)

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 12 Oct 2020 :  17:42:42  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Voyage to the True World WIP 10-12-20

Started to realize this is going to be quite an undertaking - they always end up so much longer than planned! I promised to fill out 40 days worth of voyage encounters on the sea, and I will make it if it kills me.

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
The Anchorome Campaign
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sleyvas
Great Reader

USA
9635 Posts

Posted - 12 Oct 2020 :  20:20:31  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

Voyage to the True World WIP 10-12-20

Started to realize this is going to be quite an undertaking - they always end up so much longer than planned! I promised to fill out 40 days worth of voyage encounters on the sea, and I will make it if it kills me.



If you don't have a map going, let me add the locations from blacktoe glacier and do some cleanup and I'll make a new map showing Anchorome,Maztica,Lopango, Katashaka, and Laerakond and the 5 other "undiscovered" continents in relation to the sword coast/nimbral/moonshaes/evermeet, etc...

Meanwhile, check your mail. The ones I was going to upload, I just shared with you just so you can see where I was going with it. The one showing the sword coast and what not was the least clean of them, because I wasn't as good at splicing. Oh, and I sent the links from my gaming email that I never think to check, so just hit me up here if I don't respond right away.

By the way, if you want to add any "previously unknown islands" hey, let me know and I can add them now. Any number of things may have changed with the spellplague and second sundering regarding islands off the coast of Anchorome and Maztica. I personally haven't placed it, but I want to put some refugees from Thay, Samarach, Thindol, and Tashluta on one island together.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
897 Posts

Posted - 13 Oct 2020 :  21:14:38  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
That map is fantastic! I couldn’t look at it until I got back to work. I’m amazed at the level of detail and accuracy to the “originals.”

Follow the Maztica (Aztec/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
The Anchorome Campaign
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