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Great Reader

3054 Posts

Posted - 19 Apr 2015 :  12:14:32  Show Profile Send Irennan a Private Message  Reply with Quote
IMO it would be less math than subtracting DR from any damage received (or multiplying it by 1-0.RD%). IME players are very good at keeping track of what benefits them, and it would be easier in systems where there isn't much round-by-round tracking to do.

An alternative could be to have the extra hp pool completely replenish each X rounds, if remembering that every single round is a problem.

Determining how many hp would be restored each round is the real issue, because it would depend on how much damage the armor was crafted to block -or dampen- in average over a brief period of time. For example, X ''average soldier's'' consecutive strikes over 1 round. So we could roughly take that average damage -or a % of it (depending on what we want a ''blocked attack'' to be, since hp aren't meant to be same as ''meat'')- and have it regenerate each round (the maximum pool would be larger than that, maybe assuming that the armor can safely block X strikes, but with some margin of tolerance, just in case).

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Edited by - Irennan on 19 Apr 2015 14:31:26
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